@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
  332. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  333. package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
  345. package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
  346. package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
  348. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
  349. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
  350. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
  353. package/examples/jsm/nodes/materials/Materials.js +12 -0
  354. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
  355. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  356. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
  357. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  358. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
  359. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
  360. package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
  361. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
  362. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
  363. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  364. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
  365. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  366. package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
  367. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
  368. package/examples/jsm/nodes/math/CondNode.js +86 -0
  369. package/examples/jsm/nodes/math/MathNode.js +359 -0
  370. package/examples/jsm/nodes/math/OperatorNode.js +269 -0
  371. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
  372. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
  373. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
  374. package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
  375. package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
  376. package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
  377. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  378. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
  379. package/examples/jsm/nodes/utils/JoinNode.js +51 -0
  380. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  381. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
  382. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -0
  383. package/examples/jsm/nodes/utils/OscNode.js +81 -0
  384. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  385. package/examples/jsm/nodes/utils/RemapNode.js +42 -0
  386. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  388. package/examples/jsm/nodes/utils/SplitNode.js +104 -0
  389. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
  390. package/examples/jsm/nodes/utils/TimerNode.js +94 -0
  391. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
  392. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  393. package/examples/jsm/objects/Lensflare.js +377 -0
  394. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  395. package/examples/jsm/objects/Reflector.js +264 -0
  396. package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
  397. package/examples/jsm/objects/Refractor.js +324 -0
  398. package/examples/jsm/objects/ShadowMesh.js +80 -0
  399. package/examples/jsm/objects/Sky.js +219 -0
  400. package/examples/jsm/objects/Water.js +330 -0
  401. package/examples/jsm/objects/Water2.js +358 -0
  402. package/examples/jsm/offscreen/jank.js +45 -0
  403. package/examples/jsm/offscreen/offscreen.js +8 -0
  404. package/examples/jsm/offscreen/scene.js +86 -0
  405. package/examples/jsm/physics/AmmoPhysics.js +285 -0
  406. package/examples/jsm/physics/RapierPhysics.js +199 -0
  407. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  408. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  409. package/examples/jsm/postprocessing/BokehPass.js +140 -0
  410. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  411. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  412. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  413. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  414. package/examples/jsm/postprocessing/FilmPass.js +66 -0
  415. package/examples/jsm/postprocessing/GlitchPass.js +128 -0
  416. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  417. package/examples/jsm/postprocessing/LUTPass.js +173 -0
  418. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  419. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  420. package/examples/jsm/postprocessing/OutputPass.js +91 -0
  421. package/examples/jsm/postprocessing/Pass.js +84 -0
  422. package/examples/jsm/postprocessing/RenderPass.js +81 -0
  423. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  424. package/examples/jsm/postprocessing/SAOPass.js +411 -0
  425. package/examples/jsm/postprocessing/SMAAPass.js +201 -0
  426. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  427. package/examples/jsm/postprocessing/SSAOPass.js +440 -0
  428. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  429. package/examples/jsm/postprocessing/SavePass.js +79 -0
  430. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  431. package/examples/jsm/postprocessing/TAARenderPass.js +189 -0
  432. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  433. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  434. package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
  435. package/examples/jsm/renderers/CSS3DRenderer.js +335 -0
  436. package/examples/jsm/renderers/Projector.js +918 -0
  437. package/examples/jsm/renderers/SVGRenderer.js +553 -0
  438. package/examples/jsm/renderers/common/Animation.js +58 -0
  439. package/examples/jsm/renderers/common/Attributes.js +75 -0
  440. package/examples/jsm/renderers/common/Backend.js +162 -0
  441. package/examples/jsm/renderers/common/Background.js +136 -0
  442. package/examples/jsm/renderers/common/Binding.js +19 -0
  443. package/examples/jsm/renderers/common/Bindings.js +165 -0
  444. package/examples/jsm/renderers/common/Buffer.js +38 -0
  445. package/examples/jsm/renderers/common/BufferUtils.js +33 -0
  446. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  447. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  448. package/examples/jsm/renderers/common/Constants.js +14 -0
  449. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  450. package/examples/jsm/renderers/common/DataMap.js +54 -0
  451. package/examples/jsm/renderers/common/Geometries.js +215 -0
  452. package/examples/jsm/renderers/common/Info.js +73 -0
  453. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  454. package/examples/jsm/renderers/common/Pipelines.js +370 -0
  455. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  456. package/examples/jsm/renderers/common/RenderContext.js +38 -0
  457. package/examples/jsm/renderers/common/RenderContexts.js +49 -0
  458. package/examples/jsm/renderers/common/RenderList.js +178 -0
  459. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  460. package/examples/jsm/renderers/common/RenderObject.js +129 -0
  461. package/examples/jsm/renderers/common/RenderObjects.js +95 -0
  462. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  463. package/examples/jsm/renderers/common/Renderer.js +895 -0
  464. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  465. package/examples/jsm/renderers/common/Sampler.js +18 -0
  466. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  467. package/examples/jsm/renderers/common/Textures.js +218 -0
  468. package/examples/jsm/renderers/common/Uniform.js +140 -0
  469. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  470. package/examples/jsm/renderers/common/UniformsGroup.js +299 -0
  471. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +39 -0
  472. package/examples/jsm/renderers/common/nodes/NodeSampler.js +21 -0
  473. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -0
  474. package/examples/jsm/renderers/common/nodes/Nodes.js +330 -0
  475. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  476. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +26 -0
  477. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +764 -0
  478. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +49 -0
  479. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +844 -0
  480. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +32 -0
  481. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
  482. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -0
  483. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  484. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +274 -0
  485. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +223 -0
  486. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -0
  487. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
  488. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
  489. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
  490. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  491. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
  492. package/examples/jsm/shaders/AfterimageShader.js +56 -0
  493. package/examples/jsm/shaders/BasicShader.js +27 -0
  494. package/examples/jsm/shaders/BleachBypassShader.js +62 -0
  495. package/examples/jsm/shaders/BlendShader.js +47 -0
  496. package/examples/jsm/shaders/BokehShader.js +143 -0
  497. package/examples/jsm/shaders/BokehShader2.js +393 -0
  498. package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
  499. package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
  500. package/examples/jsm/shaders/ColorifyShader.js +51 -0
  501. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  502. package/examples/jsm/shaders/CopyShader.js +45 -0
  503. package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
  504. package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
  505. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  506. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  507. package/examples/jsm/shaders/ExposureShader.js +44 -0
  508. package/examples/jsm/shaders/FXAAShader.js +286 -0
  509. package/examples/jsm/shaders/FilmShader.js +102 -0
  510. package/examples/jsm/shaders/FocusShader.js +87 -0
  511. package/examples/jsm/shaders/FreiChenShader.js +94 -0
  512. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  513. package/examples/jsm/shaders/GodRaysShader.js +313 -0
  514. package/examples/jsm/shaders/HalftoneShader.js +310 -0
  515. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  516. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
  517. package/examples/jsm/shaders/HueSaturationShader.js +65 -0
  518. package/examples/jsm/shaders/KaleidoShader.js +56 -0
  519. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  520. package/examples/jsm/shaders/LuminosityShader.js +46 -0
  521. package/examples/jsm/shaders/MMDToonShader.js +132 -0
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  524. package/examples/jsm/shaders/OutputShader.js +78 -0
  525. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  526. package/examples/jsm/shaders/SAOShader.js +188 -0
  527. package/examples/jsm/shaders/SMAAShader.js +460 -0
  528. package/examples/jsm/shaders/SSAOShader.js +288 -0
  529. package/examples/jsm/shaders/SSRShader.js +364 -0
  530. package/examples/jsm/shaders/SepiaShader.js +52 -0
  531. package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
  532. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
  533. package/examples/jsm/shaders/TechnicolorShader.js +43 -0
  534. package/examples/jsm/shaders/ToonShader.js +326 -0
  535. package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
  536. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
  537. package/examples/jsm/shaders/VelocityShader.js +128 -0
  538. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  539. package/examples/jsm/shaders/VerticalTiltShiftShader.js +61 -0
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  542. package/examples/jsm/shaders/WaterRefractionShader.js +93 -0
  543. package/examples/jsm/textures/FlakesTexture.js +40 -0
  544. package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
  545. package/examples/jsm/utils/CameraUtils.js +73 -0
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  547. package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
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  550. package/examples/jsm/utils/PackedPhongMaterial.js +178 -0
  551. package/examples/jsm/utils/SceneUtils.js +254 -0
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  557. package/examples/jsm/webxr/ARButton.js +208 -0
  558. package/examples/jsm/webxr/OculusHandModel.js +109 -0
  559. package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
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  564. package/examples/jsm/webxr/XREstimatedLight.js +223 -0
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  568. package/examples/jsm/webxr/XRPlanes.js +100 -0
  569. package/lib/3d.min.js +1 -0
  570. package/package.json +25 -12
@@ -0,0 +1,895 @@
1
+ import Animation from './Animation.js';
2
+ import RenderObjects from './RenderObjects.js';
3
+ import Attributes from './Attributes.js';
4
+ import Geometries from './Geometries.js';
5
+ import Info from './Info.js';
6
+ import Pipelines from './Pipelines.js';
7
+ import Bindings from './Bindings.js';
8
+ import RenderLists from './RenderLists.js';
9
+ import RenderContexts from './RenderContexts.js';
10
+ import Textures from './Textures.js';
11
+ import Background from './Background.js';
12
+ import Nodes from './nodes/Nodes.js';
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+ import { Scene, Frustum, Matrix4, Vector2, Vector3, Vector4, Color, DoubleSide, BackSide, FrontSide, SRGBColorSpace, NoToneMapping } from 'three';
14
+
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+ const _scene = new Scene();
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+ const _drawingBufferSize = new Vector2();
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+ const _screen = new Vector4();
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+ const _frustum = new Frustum();
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+ const _projScreenMatrix = new Matrix4();
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+ const _vector3 = new Vector3();
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+
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+ class Renderer {
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+
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+ constructor( backend ) {
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+
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+ this.isRenderer = true;
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+
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+ // public
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+
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+ this.domElement = backend.getDomElement();
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+
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+ this.backend = backend;
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+
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+ this.autoClear = true;
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+ this.autoClearColor = true;
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+ this.autoClearDepth = true;
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+ this.autoClearStencil = true;
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+
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+ this.outputColorSpace = SRGBColorSpace;
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+
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+ this.toneMapping = NoToneMapping;
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+ this.toneMappingExposure = 1.0;
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+
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+ this.sortObjects = true;
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+
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+ this.depth = true;
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+ this.stencil = true;
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+
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+ // internals
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+
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+ this._pixelRatio = 1;
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+ this._width = this.domElement.width;
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+ this._height = this.domElement.height;
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+
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+ this._viewport = new Vector4( 0, 0, this._width, this._height );
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+ this._scissor = new Vector4( 0, 0, this._width, this._height );
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+ this._scissorTest = false;
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+
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+ this._info = null;
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+ this._properties = null;
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+ this._attributes = null;
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+ this._geometries = null;
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+ this._nodes = null;
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+ this._bindings = null;
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+ this._objects = null;
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+ this._pipelines = null;
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+ this._renderLists = null;
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+ this._renderContexts = null;
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+ this._textures = null;
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+ this._background = null;
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+
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+ this._animation = new Animation();
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+
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+ this._currentRenderContext = null;
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+ this._lastRenderContext = null;
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+
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+ this._opaqueSort = null;
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+ this._transparentSort = null;
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+
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+ this._clearAlpha = 1;
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+ this._clearColor = new Color( 0x000000 );
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+ this._clearDepth = 1;
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+ this._clearStencil = 0;
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+
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+ this._renderTarget = null;
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+ this._currentActiveCubeFace = 0;
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+
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+ this._initialized = false;
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+ this._initPromise = null;
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+
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+ // backwards compatibility
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+
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+ this.shadowMap = {
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+ enabled: false,
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+ type: null
96
+ };
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+
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+ this.xr = {
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+ enabled: false
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+ };
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+
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+ }
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+
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+ async init() {
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+
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+ if ( this._initialized ) {
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+
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+ throw new Error( 'Renderer: Backend has already been initialized.' );
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+
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+ }
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+
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+ if ( this._initPromise !== null ) {
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+
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+ return this._initPromise;
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+
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+ }
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+
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+ this._initPromise = new Promise( async ( resolve, reject ) => {
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+
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+ const backend = this.backend;
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+
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+ try {
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+
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+ await backend.init( this );
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+
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+ } catch ( error ) {
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+
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+ reject( error );
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+ return;
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+
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+ }
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+
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+ this._info = new Info();
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+ this._nodes = new Nodes( this, backend );
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+ this._attributes = new Attributes( backend );
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+ this._background = new Background( this, this._nodes );
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+ this._geometries = new Geometries( this._attributes, this._info );
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+ this._textures = new Textures( backend, this._info );
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+ this._pipelines = new Pipelines( backend, this._nodes );
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+ this._bindings = new Bindings( backend, this._nodes, this._textures, this._attributes, this._pipelines, this._info );
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+ this._objects = new RenderObjects( this, this._nodes, this._geometries, this._pipelines, this._bindings, this._info );
142
+ this._renderLists = new RenderLists();
143
+ this._renderContexts = new RenderContexts();
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+
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+ //
146
+
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+ this._animation.setNodes( this._nodes );
148
+ this._animation.start();
149
+
150
+ this._initialized = true;
151
+
152
+ resolve();
153
+
154
+ } );
155
+
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+ return this._initPromise;
157
+
158
+ }
159
+
160
+ get coordinateSystem() {
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+
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+ return this.backend.coordinateSystem;
163
+
164
+ }
165
+
166
+ async compile( /*scene, camera*/ ) {
167
+
168
+ console.warn( 'THREE.Renderer: .compile() is not implemented yet.' );
169
+
170
+ }
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+
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+ async render( scene, camera ) {
173
+
174
+ if ( this._initialized === false ) await this.init();
175
+
176
+ // preserve render tree
177
+
178
+ const nodeFrame = this._nodes.nodeFrame;
179
+
180
+ const previousRenderId = nodeFrame.renderId;
181
+ const previousRenderState = this._currentRenderContext;
182
+
183
+ //
184
+
185
+ const sceneRef = ( scene.isScene === true ) ? scene : _scene;
186
+
187
+ const renderTarget = this._renderTarget;
188
+ const renderContext = this._renderContexts.get( scene, camera, renderTarget );
189
+ const activeCubeFace = this._activeCubeFace;
190
+
191
+ this._currentRenderContext = renderContext;
192
+
193
+ nodeFrame.renderId ++;
194
+
195
+ //
196
+
197
+ const coordinateSystem = this.coordinateSystem;
198
+
199
+ if ( camera.coordinateSystem !== coordinateSystem ) {
200
+
201
+ camera.coordinateSystem = coordinateSystem;
202
+
203
+ camera.updateProjectionMatrix();
204
+
205
+ }
206
+
207
+ //
208
+
209
+ if ( this._animation.isAnimating === false ) nodeFrame.update();
210
+
211
+ if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
212
+
213
+ if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
214
+
215
+ if ( this._info.autoReset === true ) this._info.reset();
216
+
217
+ this._info.render.frame ++;
218
+
219
+ //
220
+
221
+ let viewport = this._viewport;
222
+ let scissor = this._scissor;
223
+ let pixelRatio = this._pixelRatio;
224
+
225
+ if ( renderTarget !== null ) {
226
+
227
+ viewport = renderTarget.viewport;
228
+ scissor = renderTarget.scissor;
229
+ pixelRatio = 1;
230
+
231
+ }
232
+
233
+ this.getDrawingBufferSize( _drawingBufferSize );
234
+
235
+ _screen.set( 0, 0, _drawingBufferSize.width, _drawingBufferSize.height );
236
+
237
+ const minDepth = ( viewport.minDepth === undefined ) ? 0 : viewport.minDepth;
238
+ const maxDepth = ( viewport.maxDepth === undefined ) ? 1 : viewport.maxDepth;
239
+
240
+ renderContext.viewportValue.copy( viewport ).multiplyScalar( pixelRatio ).floor();
241
+ renderContext.viewportValue.minDepth = minDepth;
242
+ renderContext.viewportValue.maxDepth = maxDepth;
243
+ renderContext.viewport = renderContext.viewportValue.equals( _screen ) === false;
244
+
245
+ renderContext.scissorValue.copy( scissor ).multiplyScalar( pixelRatio ).floor();
246
+ renderContext.scissor = this._scissorTest && renderContext.scissorValue.equals( _screen ) === false;
247
+
248
+ renderContext.depth = this.depth;
249
+ renderContext.stencil = this.stencil;
250
+
251
+ //
252
+
253
+ sceneRef.onBeforeRender( this, scene, camera, renderTarget );
254
+
255
+ //
256
+
257
+ _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
258
+ _frustum.setFromProjectionMatrix( _projScreenMatrix, coordinateSystem );
259
+
260
+ const renderList = this._renderLists.get( scene, camera );
261
+ renderList.init();
262
+
263
+ this._projectObject( scene, camera, 0, renderList );
264
+
265
+ renderList.finish();
266
+
267
+ if ( this.sortObjects === true ) {
268
+
269
+ renderList.sort( this._opaqueSort, this._transparentSort );
270
+
271
+ }
272
+
273
+ //
274
+
275
+ if ( renderTarget !== null ) {
276
+
277
+ this._textures.updateRenderTarget( renderTarget );
278
+
279
+ const renderTargetData = this._textures.get( renderTarget );
280
+
281
+ renderContext.texture = renderTargetData.texture;
282
+ renderContext.depthTexture = renderTargetData.depthTexture;
283
+
284
+ } else {
285
+
286
+ renderContext.texture = null;
287
+ renderContext.depthTexture = null;
288
+
289
+ }
290
+
291
+ renderContext.activeCubeFace = activeCubeFace;
292
+
293
+ //
294
+
295
+ this._nodes.updateScene( sceneRef );
296
+
297
+ //
298
+
299
+ this._background.update( sceneRef, renderList, renderContext );
300
+
301
+ //
302
+
303
+ this.backend.beginRender( renderContext );
304
+
305
+ // process render lists
306
+
307
+ const opaqueObjects = renderList.opaque;
308
+ const transparentObjects = renderList.transparent;
309
+ const lightsNode = renderList.lightsNode;
310
+
311
+ if ( opaqueObjects.length > 0 ) this._renderObjects( opaqueObjects, camera, sceneRef, lightsNode );
312
+ if ( transparentObjects.length > 0 ) this._renderObjects( transparentObjects, camera, sceneRef, lightsNode );
313
+
314
+ // finish render pass
315
+
316
+ this.backend.finishRender( renderContext );
317
+
318
+ // restore render tree
319
+
320
+ nodeFrame.renderId = previousRenderId;
321
+ this._currentRenderContext = previousRenderState;
322
+
323
+ this._lastRenderContext = renderContext;
324
+
325
+ //
326
+
327
+ sceneRef.onAfterRender( this, scene, camera, renderTarget );
328
+
329
+ }
330
+
331
+ setAnimationLoop( callback ) {
332
+
333
+ if ( this._initialized === false ) this.init();
334
+
335
+ const animation = this._animation;
336
+
337
+ animation.setAnimationLoop( callback );
338
+
339
+ ( callback === null ) ? animation.stop() : animation.start();
340
+
341
+ }
342
+
343
+ getArrayBuffer( attribute ) { // @deprecated, r155
344
+
345
+ console.warn( 'THREE.Renderer: getArrayBuffer() is deprecated. Use getArrayBufferAsync() instead.' );
346
+
347
+ return this.getArrayBufferAsync( attribute );
348
+
349
+ }
350
+
351
+ async getArrayBufferAsync( attribute ) {
352
+
353
+ return await this.backend.getArrayBufferAsync( attribute );
354
+
355
+ }
356
+
357
+ getContext() {
358
+
359
+ return this._context;
360
+
361
+ }
362
+
363
+ getPixelRatio() {
364
+
365
+ return this._pixelRatio;
366
+
367
+ }
368
+
369
+ getDrawingBufferSize( target ) {
370
+
371
+ return target.set( this._width * this._pixelRatio, this._height * this._pixelRatio ).floor();
372
+
373
+ }
374
+
375
+ getSize( target ) {
376
+
377
+ return target.set( this._width, this._height );
378
+
379
+ }
380
+
381
+ setPixelRatio( value = 1 ) {
382
+
383
+ this._pixelRatio = value;
384
+
385
+ this.setSize( this._width, this._height, false );
386
+
387
+ }
388
+
389
+ setDrawingBufferSize( width, height, pixelRatio ) {
390
+
391
+ this._width = width;
392
+ this._height = height;
393
+
394
+ this._pixelRatio = pixelRatio;
395
+
396
+ this.domElement.width = Math.floor( width * pixelRatio );
397
+ this.domElement.height = Math.floor( height * pixelRatio );
398
+
399
+ this.setViewport( 0, 0, width, height );
400
+
401
+ if ( this._initialized ) this.backend.updateSize();
402
+
403
+ }
404
+
405
+ setSize( width, height, updateStyle = true ) {
406
+
407
+ this._width = width;
408
+ this._height = height;
409
+
410
+ this.domElement.width = Math.floor( width * this._pixelRatio );
411
+ this.domElement.height = Math.floor( height * this._pixelRatio );
412
+
413
+ if ( updateStyle === true ) {
414
+
415
+ this.domElement.style.width = width + 'px';
416
+ this.domElement.style.height = height + 'px';
417
+
418
+ }
419
+
420
+ this.setViewport( 0, 0, width, height );
421
+
422
+ if ( this._initialized ) this.backend.updateSize();
423
+
424
+ }
425
+
426
+ setOpaqueSort( method ) {
427
+
428
+ this._opaqueSort = method;
429
+
430
+ }
431
+
432
+ setTransparentSort( method ) {
433
+
434
+ this._transparentSort = method;
435
+
436
+ }
437
+
438
+ getScissor( target ) {
439
+
440
+ const scissor = this._scissor;
441
+
442
+ target.x = scissor.x;
443
+ target.y = scissor.y;
444
+ target.width = scissor.width;
445
+ target.height = scissor.height;
446
+
447
+ return target;
448
+
449
+ }
450
+
451
+ setScissor( x, y, width, height ) {
452
+
453
+ const scissor = this._scissor;
454
+
455
+ if ( x.isVector4 ) {
456
+
457
+ scissor.copy( x );
458
+
459
+ } else {
460
+
461
+ scissor.set( x, y, width, height );
462
+
463
+ }
464
+
465
+ }
466
+
467
+ getScissorTest() {
468
+
469
+ return this._scissorTest;
470
+
471
+ }
472
+
473
+ setScissorTest( boolean ) {
474
+
475
+ this._scissorTest = boolean;
476
+
477
+ }
478
+
479
+ getViewport( target ) {
480
+
481
+ return target.copy( this._viewport );
482
+
483
+ }
484
+
485
+ setViewport( x, y, width, height, minDepth = 0, maxDepth = 1 ) {
486
+
487
+ const viewport = this._viewport;
488
+
489
+ if ( x.isVector4 ) {
490
+
491
+ viewport.copy( x );
492
+
493
+ } else {
494
+
495
+ viewport.set( x, y, width, height );
496
+
497
+ }
498
+
499
+ viewport.minDepth = minDepth;
500
+ viewport.maxDepth = maxDepth;
501
+
502
+ }
503
+
504
+ getClearColor( target ) {
505
+
506
+ return target.copy( this._clearColor );
507
+
508
+ }
509
+
510
+ setClearColor( color, alpha = 1 ) {
511
+
512
+ this._clearColor.set( color );
513
+ this._clearAlpha = alpha;
514
+
515
+ }
516
+
517
+ getClearAlpha() {
518
+
519
+ return this._clearAlpha;
520
+
521
+ }
522
+
523
+ setClearAlpha( alpha ) {
524
+
525
+ this._clearAlpha = alpha;
526
+
527
+ }
528
+
529
+ getClearDepth() {
530
+
531
+ return this._clearDepth;
532
+
533
+ }
534
+
535
+ setClearDepth( depth ) {
536
+
537
+ this._clearDepth = depth;
538
+
539
+ }
540
+
541
+ getClearStencil() {
542
+
543
+ return this._clearStencil;
544
+
545
+ }
546
+
547
+ setClearStencil( stencil ) {
548
+
549
+ this._clearStencil = stencil;
550
+
551
+ }
552
+
553
+ clear( color = true, depth = true, stencil = true ) {
554
+
555
+ const renderContext = this._currentRenderContext || this._lastRenderContext;
556
+
557
+ if ( renderContext ) this.backend.clear( renderContext, color, depth, stencil );
558
+
559
+ }
560
+
561
+ clearColor() {
562
+
563
+ this.clear( true, false, false );
564
+
565
+ }
566
+
567
+ clearDepth() {
568
+
569
+ this.clear( false, true, false );
570
+
571
+ }
572
+
573
+ clearStencil() {
574
+
575
+ this.clear( false, false, true );
576
+
577
+ }
578
+
579
+ dispose() {
580
+
581
+ this._objects.dispose();
582
+ this._properties.dispose();
583
+ this._pipelines.dispose();
584
+ this._nodes.dispose();
585
+ this._bindings.dispose();
586
+ this._info.dispose();
587
+ this._renderLists.dispose();
588
+ this._renderContexts.dispose();
589
+ this._textures.dispose();
590
+
591
+ this.setRenderTarget( null );
592
+ this.setAnimationLoop( null );
593
+
594
+ }
595
+
596
+ setRenderTarget( renderTarget, activeCubeFace = 0 ) {
597
+
598
+ this._renderTarget = renderTarget;
599
+ this._activeCubeFace = activeCubeFace;
600
+
601
+ }
602
+
603
+ getRenderTarget() {
604
+
605
+ return this._renderTarget;
606
+
607
+ }
608
+
609
+ async compute( computeNodes ) {
610
+
611
+ if ( this._initialized === false ) await this.init();
612
+
613
+ const backend = this.backend;
614
+ const pipelines = this._pipelines;
615
+ const bindings = this._bindings;
616
+ const nodes = this._nodes;
617
+ const computeList = Array.isArray( computeNodes ) ? computeNodes : [ computeNodes ];
618
+
619
+ backend.beginCompute( computeNodes );
620
+
621
+ for ( const computeNode of computeList ) {
622
+
623
+ // onInit
624
+
625
+ if ( pipelines.has( computeNode ) === false ) {
626
+
627
+ const dispose = () => {
628
+
629
+ computeNode.removeEventListener( 'dispose', dispose );
630
+
631
+ pipelines.delete( computeNode );
632
+ bindings.delete( computeNode );
633
+ nodes.delete( computeNode );
634
+
635
+ };
636
+
637
+ computeNode.addEventListener( 'dispose', dispose );
638
+
639
+ //
640
+
641
+ computeNode.onInit( { renderer: this } );
642
+
643
+ }
644
+
645
+ nodes.updateForCompute( computeNode );
646
+ bindings.updateForCompute( computeNode );
647
+
648
+ const computeBindings = bindings.getForCompute( computeNode );
649
+ const computePipeline = pipelines.getForCompute( computeNode, computeBindings );
650
+
651
+ backend.compute( computeNodes, computeNode, computeBindings, computePipeline );
652
+
653
+ }
654
+
655
+ backend.finishCompute( computeNodes );
656
+
657
+ }
658
+
659
+ hasFeature( name ) {
660
+
661
+ return this.backend.hasFeature( name );
662
+
663
+ }
664
+
665
+ copyFramebufferToTexture( framebufferTexture ) {
666
+
667
+ const renderContext = this._currentRenderContext || this._lastRenderContext;
668
+
669
+ this._textures.updateTexture( framebufferTexture );
670
+
671
+ this.backend.copyFramebufferToTexture( framebufferTexture, renderContext );
672
+
673
+ }
674
+
675
+ readRenderTargetPixelsAsync( renderTarget, x, y, width, height ) {
676
+
677
+ return this.backend.copyTextureToBuffer( renderTarget.texture, x, y, width, height );
678
+
679
+ }
680
+
681
+ _projectObject( object, camera, groupOrder, renderList ) {
682
+
683
+ if ( object.visible === false ) return;
684
+
685
+ const visible = object.layers.test( camera.layers );
686
+
687
+ if ( visible ) {
688
+
689
+ if ( object.isGroup ) {
690
+
691
+ groupOrder = object.renderOrder;
692
+
693
+ } else if ( object.isLOD ) {
694
+
695
+ if ( object.autoUpdate === true ) object.update( camera );
696
+
697
+ } else if ( object.isLight ) {
698
+
699
+ renderList.pushLight( object );
700
+
701
+ } else if ( object.isSprite ) {
702
+
703
+ if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
704
+
705
+ if ( this.sortObjects === true ) {
706
+
707
+ _vector3.setFromMatrixPosition( object.matrixWorld ).applyMatrix4( _projScreenMatrix );
708
+
709
+ }
710
+
711
+ const geometry = object.geometry;
712
+ const material = object.material;
713
+
714
+ if ( material.visible ) {
715
+
716
+ renderList.push( object, geometry, material, groupOrder, _vector3.z, null );
717
+
718
+ }
719
+
720
+ }
721
+
722
+ } else if ( object.isLineLoop ) {
723
+
724
+ console.error( 'THREE.Renderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.' );
725
+
726
+ } else if ( object.isMesh || object.isLine || object.isPoints ) {
727
+
728
+ if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
729
+
730
+ const geometry = object.geometry;
731
+ const material = object.material;
732
+
733
+ if ( this.sortObjects === true ) {
734
+
735
+ if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
736
+
737
+ _vector3
738
+ .copy( geometry.boundingSphere.center )
739
+ .applyMatrix4( object.matrixWorld )
740
+ .applyMatrix4( _projScreenMatrix );
741
+
742
+ }
743
+
744
+ if ( Array.isArray( material ) ) {
745
+
746
+ const groups = geometry.groups;
747
+
748
+ for ( let i = 0, l = groups.length; i < l; i ++ ) {
749
+
750
+ const group = groups[ i ];
751
+ const groupMaterial = material[ group.materialIndex ];
752
+
753
+ if ( groupMaterial && groupMaterial.visible ) {
754
+
755
+ renderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
756
+
757
+ }
758
+
759
+ }
760
+
761
+ } else if ( material.visible ) {
762
+
763
+ renderList.push( object, geometry, material, groupOrder, _vector3.z, null );
764
+
765
+ }
766
+
767
+ }
768
+
769
+ }
770
+
771
+ }
772
+
773
+ const children = object.children;
774
+
775
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
776
+
777
+ this._projectObject( children[ i ], camera, groupOrder, renderList );
778
+
779
+ }
780
+
781
+ }
782
+
783
+ _renderObjects( renderList, camera, scene, lightsNode ) {
784
+
785
+ // process renderable objects
786
+
787
+ for ( let i = 0, il = renderList.length; i < il; i ++ ) {
788
+
789
+ const renderItem = renderList[ i ];
790
+
791
+ // @TODO: Add support for multiple materials per object. This will require to extract
792
+ // the material from the renderItem object and pass it with its group data to _renderObject().
793
+
794
+ const { object, geometry, material, group } = renderItem;
795
+
796
+ if ( camera.isArrayCamera ) {
797
+
798
+ const cameras = camera.cameras;
799
+
800
+ for ( let j = 0, jl = cameras.length; j < jl; j ++ ) {
801
+
802
+ const camera2 = cameras[ j ];
803
+
804
+ if ( object.layers.test( camera2.layers ) ) {
805
+
806
+ const vp = camera2.viewport;
807
+ const minDepth = ( vp.minDepth === undefined ) ? 0 : vp.minDepth;
808
+ const maxDepth = ( vp.maxDepth === undefined ) ? 1 : vp.maxDepth;
809
+
810
+ const viewportValue = this._currentRenderContext.viewportValue;
811
+ viewportValue.copy( vp ).multiplyScalar( this._pixelRatio ).floor();
812
+ viewportValue.minDepth = minDepth;
813
+ viewportValue.maxDepth = maxDepth;
814
+
815
+ this.backend.updateViewport( this._currentRenderContext );
816
+
817
+ this._renderObject( object, scene, camera2, geometry, material, group, lightsNode );
818
+
819
+ }
820
+
821
+ }
822
+
823
+ } else {
824
+
825
+ this._renderObject( object, scene, camera, geometry, material, group, lightsNode );
826
+
827
+ }
828
+
829
+ }
830
+
831
+ }
832
+
833
+ _renderObject( object, scene, camera, geometry, material, group, lightsNode ) {
834
+
835
+ material = scene.overrideMaterial !== null ? scene.overrideMaterial : material;
836
+
837
+ //
838
+
839
+ object.onBeforeRender( this, scene, camera, geometry, material, group );
840
+
841
+ material.onBeforeRender( this, scene, camera, geometry, material, group );
842
+
843
+ //
844
+
845
+ if ( material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false ) {
846
+
847
+ material.side = BackSide;
848
+ this._renderObjectDirect( object, material, scene, camera, lightsNode, 'backSide' ); // create backSide pass id
849
+
850
+ material.side = FrontSide;
851
+ this._renderObjectDirect( object, material, scene, camera, lightsNode ); // use default pass id
852
+
853
+ material.side = DoubleSide;
854
+
855
+ } else {
856
+
857
+ this._renderObjectDirect( object, material, scene, camera, lightsNode );
858
+
859
+ }
860
+
861
+ //
862
+
863
+ object.onAfterRender( this, scene, camera, geometry, material, group );
864
+
865
+ }
866
+
867
+ _renderObjectDirect( object, material, scene, camera, lightsNode, passId ) {
868
+
869
+ const renderObject = this._objects.get( object, material, scene, camera, lightsNode, this._currentRenderContext, passId );
870
+
871
+ //
872
+
873
+ this._nodes.updateBefore( renderObject );
874
+
875
+ //
876
+
877
+ object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
878
+ object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
879
+
880
+ //
881
+
882
+ this._nodes.updateForRender( renderObject );
883
+ this._geometries.updateForRender( renderObject );
884
+ this._bindings.updateForRender( renderObject );
885
+ this._pipelines.updateForRender( renderObject );
886
+
887
+ //
888
+
889
+ this.backend.draw( renderObject, this._info );
890
+
891
+ }
892
+
893
+ }
894
+
895
+ export default Renderer;