@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
  332. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  333. package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
  345. package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
  346. package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
  348. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
  349. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
  350. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
  353. package/examples/jsm/nodes/materials/Materials.js +12 -0
  354. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
  355. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  356. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
  357. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  358. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
  359. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
  360. package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
  361. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
  362. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
  363. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  364. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
  365. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  366. package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
  367. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
  368. package/examples/jsm/nodes/math/CondNode.js +86 -0
  369. package/examples/jsm/nodes/math/MathNode.js +359 -0
  370. package/examples/jsm/nodes/math/OperatorNode.js +269 -0
  371. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
  372. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
  373. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
  374. package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
  375. package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
  376. package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
  377. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  378. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
  379. package/examples/jsm/nodes/utils/JoinNode.js +51 -0
  380. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  381. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
  382. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -0
  383. package/examples/jsm/nodes/utils/OscNode.js +81 -0
  384. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  385. package/examples/jsm/nodes/utils/RemapNode.js +42 -0
  386. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  388. package/examples/jsm/nodes/utils/SplitNode.js +104 -0
  389. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
  390. package/examples/jsm/nodes/utils/TimerNode.js +94 -0
  391. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
  392. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  393. package/examples/jsm/objects/Lensflare.js +377 -0
  394. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  395. package/examples/jsm/objects/Reflector.js +264 -0
  396. package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
  397. package/examples/jsm/objects/Refractor.js +324 -0
  398. package/examples/jsm/objects/ShadowMesh.js +80 -0
  399. package/examples/jsm/objects/Sky.js +219 -0
  400. package/examples/jsm/objects/Water.js +330 -0
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  403. package/examples/jsm/offscreen/offscreen.js +8 -0
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  405. package/examples/jsm/physics/AmmoPhysics.js +285 -0
  406. package/examples/jsm/physics/RapierPhysics.js +199 -0
  407. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
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  417. package/examples/jsm/postprocessing/LUTPass.js +173 -0
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  424. package/examples/jsm/postprocessing/SAOPass.js +411 -0
  425. package/examples/jsm/postprocessing/SMAAPass.js +201 -0
  426. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  427. package/examples/jsm/postprocessing/SSAOPass.js +440 -0
  428. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  429. package/examples/jsm/postprocessing/SavePass.js +79 -0
  430. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  431. package/examples/jsm/postprocessing/TAARenderPass.js +189 -0
  432. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  433. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  434. package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
  435. package/examples/jsm/renderers/CSS3DRenderer.js +335 -0
  436. package/examples/jsm/renderers/Projector.js +918 -0
  437. package/examples/jsm/renderers/SVGRenderer.js +553 -0
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  445. package/examples/jsm/renderers/common/BufferUtils.js +33 -0
  446. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  447. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
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  450. package/examples/jsm/renderers/common/DataMap.js +54 -0
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  453. package/examples/jsm/renderers/common/Pipeline.js +13 -0
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  455. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
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  460. package/examples/jsm/renderers/common/RenderObject.js +129 -0
  461. package/examples/jsm/renderers/common/RenderObjects.js +95 -0
  462. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
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  469. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
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  473. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -0
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  475. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
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  481. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
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  483. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  484. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +274 -0
  485. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +223 -0
  486. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -0
  487. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
  488. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
  489. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
  490. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  491. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
  492. package/examples/jsm/shaders/AfterimageShader.js +56 -0
  493. package/examples/jsm/shaders/BasicShader.js +27 -0
  494. package/examples/jsm/shaders/BleachBypassShader.js +62 -0
  495. package/examples/jsm/shaders/BlendShader.js +47 -0
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  497. package/examples/jsm/shaders/BokehShader2.js +393 -0
  498. package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
  499. package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
  500. package/examples/jsm/shaders/ColorifyShader.js +51 -0
  501. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  502. package/examples/jsm/shaders/CopyShader.js +45 -0
  503. package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
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  505. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  506. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  507. package/examples/jsm/shaders/ExposureShader.js +44 -0
  508. package/examples/jsm/shaders/FXAAShader.js +286 -0
  509. package/examples/jsm/shaders/FilmShader.js +102 -0
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  511. package/examples/jsm/shaders/FreiChenShader.js +94 -0
  512. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  513. package/examples/jsm/shaders/GodRaysShader.js +313 -0
  514. package/examples/jsm/shaders/HalftoneShader.js +310 -0
  515. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  516. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
  517. package/examples/jsm/shaders/HueSaturationShader.js +65 -0
  518. package/examples/jsm/shaders/KaleidoShader.js +56 -0
  519. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  520. package/examples/jsm/shaders/LuminosityShader.js +46 -0
  521. package/examples/jsm/shaders/MMDToonShader.js +132 -0
  522. package/examples/jsm/shaders/MirrorShader.js +54 -0
  523. package/examples/jsm/shaders/NormalMapShader.js +53 -0
  524. package/examples/jsm/shaders/OutputShader.js +78 -0
  525. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  526. package/examples/jsm/shaders/SAOShader.js +188 -0
  527. package/examples/jsm/shaders/SMAAShader.js +460 -0
  528. package/examples/jsm/shaders/SSAOShader.js +288 -0
  529. package/examples/jsm/shaders/SSRShader.js +364 -0
  530. package/examples/jsm/shaders/SepiaShader.js +52 -0
  531. package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
  532. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
  533. package/examples/jsm/shaders/TechnicolorShader.js +43 -0
  534. package/examples/jsm/shaders/ToonShader.js +326 -0
  535. package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
  536. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
  537. package/examples/jsm/shaders/VelocityShader.js +128 -0
  538. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  539. package/examples/jsm/shaders/VerticalTiltShiftShader.js +61 -0
  540. package/examples/jsm/shaders/VignetteShader.js +51 -0
  541. package/examples/jsm/shaders/VolumeShader.js +289 -0
  542. package/examples/jsm/shaders/WaterRefractionShader.js +93 -0
  543. package/examples/jsm/textures/FlakesTexture.js +40 -0
  544. package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
  545. package/examples/jsm/utils/CameraUtils.js +73 -0
  546. package/examples/jsm/utils/GPUStatsPanel.js +128 -0
  547. package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
  548. package/examples/jsm/utils/GeometryUtils.js +221 -0
  549. package/examples/jsm/utils/LDrawUtils.js +202 -0
  550. package/examples/jsm/utils/PackedPhongMaterial.js +178 -0
  551. package/examples/jsm/utils/SceneUtils.js +254 -0
  552. package/examples/jsm/utils/ShadowMapViewer.js +210 -0
  553. package/examples/jsm/utils/SkeletonUtils.js +413 -0
  554. package/examples/jsm/utils/TextureUtils.js +86 -0
  555. package/examples/jsm/utils/UVsDebug.js +165 -0
  556. package/examples/jsm/utils/WorkerPool.js +102 -0
  557. package/examples/jsm/webxr/ARButton.js +208 -0
  558. package/examples/jsm/webxr/OculusHandModel.js +109 -0
  559. package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
  560. package/examples/jsm/webxr/Text2D.js +38 -0
  561. package/examples/jsm/webxr/VRButton.js +200 -0
  562. package/examples/jsm/webxr/XRButton.js +198 -0
  563. package/examples/jsm/webxr/XRControllerModelFactory.js +299 -0
  564. package/examples/jsm/webxr/XREstimatedLight.js +223 -0
  565. package/examples/jsm/webxr/XRHandMeshModel.js +112 -0
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  567. package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
  568. package/examples/jsm/webxr/XRPlanes.js +100 -0
  569. package/lib/3d.min.js +1 -0
  570. package/package.json +25 -12
@@ -0,0 +1,1557 @@
1
+ import {
2
+ BoxGeometry,
3
+ BufferGeometry,
4
+ CylinderGeometry,
5
+ DoubleSide,
6
+ Euler,
7
+ Float32BufferAttribute,
8
+ Line,
9
+ LineBasicMaterial,
10
+ Matrix4,
11
+ Mesh,
12
+ MeshBasicMaterial,
13
+ Object3D,
14
+ OctahedronGeometry,
15
+ PlaneGeometry,
16
+ Quaternion,
17
+ Raycaster,
18
+ SphereGeometry,
19
+ TorusGeometry,
20
+ Vector3
21
+ } from 'three';
22
+
23
+ const _raycaster = new Raycaster();
24
+
25
+ const _tempVector = new Vector3();
26
+ const _tempVector2 = new Vector3();
27
+ const _tempQuaternion = new Quaternion();
28
+ const _unit = {
29
+ X: new Vector3( 1, 0, 0 ),
30
+ Y: new Vector3( 0, 1, 0 ),
31
+ Z: new Vector3( 0, 0, 1 )
32
+ };
33
+
34
+ const _changeEvent = { type: 'change' };
35
+ const _mouseDownEvent = { type: 'mouseDown' };
36
+ const _mouseUpEvent = { type: 'mouseUp', mode: null };
37
+ const _objectChangeEvent = { type: 'objectChange' };
38
+
39
+ class TransformControls extends Object3D {
40
+
41
+ constructor( camera, domElement ) {
42
+
43
+ super();
44
+
45
+ if ( domElement === undefined ) {
46
+
47
+ console.warn( 'THREE.TransformControls: The second parameter "domElement" is now mandatory.' );
48
+ domElement = document;
49
+
50
+ }
51
+
52
+ this.isTransformControls = true;
53
+
54
+ this.visible = false;
55
+ this.domElement = domElement;
56
+ this.domElement.style.touchAction = 'none'; // disable touch scroll
57
+
58
+ const _gizmo = new TransformControlsGizmo();
59
+ this._gizmo = _gizmo;
60
+ this.add( _gizmo );
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+
62
+ const _plane = new TransformControlsPlane();
63
+ this._plane = _plane;
64
+ this.add( _plane );
65
+
66
+ const scope = this;
67
+
68
+ // Defined getter, setter and store for a property
69
+ function defineProperty( propName, defaultValue ) {
70
+
71
+ let propValue = defaultValue;
72
+
73
+ Object.defineProperty( scope, propName, {
74
+
75
+ get: function () {
76
+
77
+ return propValue !== undefined ? propValue : defaultValue;
78
+
79
+ },
80
+
81
+ set: function ( value ) {
82
+
83
+ if ( propValue !== value ) {
84
+
85
+ propValue = value;
86
+ _plane[ propName ] = value;
87
+ _gizmo[ propName ] = value;
88
+
89
+ scope.dispatchEvent( { type: propName + '-changed', value: value } );
90
+ scope.dispatchEvent( _changeEvent );
91
+
92
+ }
93
+
94
+ }
95
+
96
+ } );
97
+
98
+ scope[ propName ] = defaultValue;
99
+ _plane[ propName ] = defaultValue;
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+ _gizmo[ propName ] = defaultValue;
101
+
102
+ }
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+
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+ // Define properties with getters/setter
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+ // Setting the defined property will automatically trigger change event
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+ // Defined properties are passed down to gizmo and plane
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+
108
+ defineProperty( 'camera', camera );
109
+ defineProperty( 'object', undefined );
110
+ defineProperty( 'enabled', true );
111
+ defineProperty( 'axis', null );
112
+ defineProperty( 'mode', 'translate' );
113
+ defineProperty( 'translationSnap', null );
114
+ defineProperty( 'rotationSnap', null );
115
+ defineProperty( 'scaleSnap', null );
116
+ defineProperty( 'space', 'world' );
117
+ defineProperty( 'size', 1 );
118
+ defineProperty( 'dragging', false );
119
+ defineProperty( 'showX', true );
120
+ defineProperty( 'showY', true );
121
+ defineProperty( 'showZ', true );
122
+
123
+ // Reusable utility variables
124
+
125
+ const worldPosition = new Vector3();
126
+ const worldPositionStart = new Vector3();
127
+ const worldQuaternion = new Quaternion();
128
+ const worldQuaternionStart = new Quaternion();
129
+ const cameraPosition = new Vector3();
130
+ const cameraQuaternion = new Quaternion();
131
+ const pointStart = new Vector3();
132
+ const pointEnd = new Vector3();
133
+ const rotationAxis = new Vector3();
134
+ const rotationAngle = 0;
135
+ const eye = new Vector3();
136
+
137
+ // TODO: remove properties unused in plane and gizmo
138
+
139
+ defineProperty( 'worldPosition', worldPosition );
140
+ defineProperty( 'worldPositionStart', worldPositionStart );
141
+ defineProperty( 'worldQuaternion', worldQuaternion );
142
+ defineProperty( 'worldQuaternionStart', worldQuaternionStart );
143
+ defineProperty( 'cameraPosition', cameraPosition );
144
+ defineProperty( 'cameraQuaternion', cameraQuaternion );
145
+ defineProperty( 'pointStart', pointStart );
146
+ defineProperty( 'pointEnd', pointEnd );
147
+ defineProperty( 'rotationAxis', rotationAxis );
148
+ defineProperty( 'rotationAngle', rotationAngle );
149
+ defineProperty( 'eye', eye );
150
+
151
+ this._offset = new Vector3();
152
+ this._startNorm = new Vector3();
153
+ this._endNorm = new Vector3();
154
+ this._cameraScale = new Vector3();
155
+
156
+ this._parentPosition = new Vector3();
157
+ this._parentQuaternion = new Quaternion();
158
+ this._parentQuaternionInv = new Quaternion();
159
+ this._parentScale = new Vector3();
160
+
161
+ this._worldScaleStart = new Vector3();
162
+ this._worldQuaternionInv = new Quaternion();
163
+ this._worldScale = new Vector3();
164
+
165
+ this._positionStart = new Vector3();
166
+ this._quaternionStart = new Quaternion();
167
+ this._scaleStart = new Vector3();
168
+
169
+ this._getPointer = getPointer.bind( this );
170
+ this._onPointerDown = onPointerDown.bind( this );
171
+ this._onPointerHover = onPointerHover.bind( this );
172
+ this._onPointerMove = onPointerMove.bind( this );
173
+ this._onPointerUp = onPointerUp.bind( this );
174
+
175
+ this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
176
+ this.domElement.addEventListener( 'pointermove', this._onPointerHover );
177
+ this.domElement.addEventListener( 'pointerup', this._onPointerUp );
178
+
179
+ }
180
+
181
+ // updateMatrixWorld updates key transformation variables
182
+ updateMatrixWorld() {
183
+
184
+ if ( this.object !== undefined ) {
185
+
186
+ this.object.updateMatrixWorld();
187
+
188
+ if ( this.object.parent === null ) {
189
+
190
+ console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );
191
+
192
+ } else {
193
+
194
+ this.object.parent.matrixWorld.decompose( this._parentPosition, this._parentQuaternion, this._parentScale );
195
+
196
+ }
197
+
198
+ this.object.matrixWorld.decompose( this.worldPosition, this.worldQuaternion, this._worldScale );
199
+
200
+ this._parentQuaternionInv.copy( this._parentQuaternion ).invert();
201
+ this._worldQuaternionInv.copy( this.worldQuaternion ).invert();
202
+
203
+ }
204
+
205
+ this.camera.updateMatrixWorld();
206
+ this.camera.matrixWorld.decompose( this.cameraPosition, this.cameraQuaternion, this._cameraScale );
207
+
208
+ if ( this.camera.isOrthographicCamera ) {
209
+
210
+ this.camera.getWorldDirection( this.eye ).negate();
211
+
212
+ } else {
213
+
214
+ this.eye.copy( this.cameraPosition ).sub( this.worldPosition ).normalize();
215
+
216
+ }
217
+
218
+ super.updateMatrixWorld( this );
219
+
220
+ }
221
+
222
+ pointerHover( pointer ) {
223
+
224
+ if ( this.object === undefined || this.dragging === true ) return;
225
+
226
+ _raycaster.setFromCamera( pointer, this.camera );
227
+
228
+ const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );
229
+
230
+ if ( intersect ) {
231
+
232
+ this.axis = intersect.object.name;
233
+
234
+ } else {
235
+
236
+ this.axis = null;
237
+
238
+ }
239
+
240
+ }
241
+
242
+ pointerDown( pointer ) {
243
+
244
+ if ( this.object === undefined || this.dragging === true || pointer.button !== 0 ) return;
245
+
246
+ if ( this.axis !== null ) {
247
+
248
+ _raycaster.setFromCamera( pointer, this.camera );
249
+
250
+ const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
251
+
252
+ if ( planeIntersect ) {
253
+
254
+ this.object.updateMatrixWorld();
255
+ this.object.parent.updateMatrixWorld();
256
+
257
+ this._positionStart.copy( this.object.position );
258
+ this._quaternionStart.copy( this.object.quaternion );
259
+ this._scaleStart.copy( this.object.scale );
260
+
261
+ this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );
262
+
263
+ this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );
264
+
265
+ }
266
+
267
+ this.dragging = true;
268
+ _mouseDownEvent.mode = this.mode;
269
+ this.dispatchEvent( _mouseDownEvent );
270
+
271
+ }
272
+
273
+ }
274
+
275
+ pointerMove( pointer ) {
276
+
277
+ const axis = this.axis;
278
+ const mode = this.mode;
279
+ const object = this.object;
280
+ let space = this.space;
281
+
282
+ if ( mode === 'scale' ) {
283
+
284
+ space = 'local';
285
+
286
+ } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
287
+
288
+ space = 'world';
289
+
290
+ }
291
+
292
+ if ( object === undefined || axis === null || this.dragging === false || pointer.button !== - 1 ) return;
293
+
294
+ _raycaster.setFromCamera( pointer, this.camera );
295
+
296
+ const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
297
+
298
+ if ( ! planeIntersect ) return;
299
+
300
+ this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );
301
+
302
+ if ( mode === 'translate' ) {
303
+
304
+ // Apply translate
305
+
306
+ this._offset.copy( this.pointEnd ).sub( this.pointStart );
307
+
308
+ if ( space === 'local' && axis !== 'XYZ' ) {
309
+
310
+ this._offset.applyQuaternion( this._worldQuaternionInv );
311
+
312
+ }
313
+
314
+ if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;
315
+ if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;
316
+ if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;
317
+
318
+ if ( space === 'local' && axis !== 'XYZ' ) {
319
+
320
+ this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );
321
+
322
+ } else {
323
+
324
+ this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );
325
+
326
+ }
327
+
328
+ object.position.copy( this._offset ).add( this._positionStart );
329
+
330
+ // Apply translation snap
331
+
332
+ if ( this.translationSnap ) {
333
+
334
+ if ( space === 'local' ) {
335
+
336
+ object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );
337
+
338
+ if ( axis.search( 'X' ) !== - 1 ) {
339
+
340
+ object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
341
+
342
+ }
343
+
344
+ if ( axis.search( 'Y' ) !== - 1 ) {
345
+
346
+ object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
347
+
348
+ }
349
+
350
+ if ( axis.search( 'Z' ) !== - 1 ) {
351
+
352
+ object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
353
+
354
+ }
355
+
356
+ object.position.applyQuaternion( this._quaternionStart );
357
+
358
+ }
359
+
360
+ if ( space === 'world' ) {
361
+
362
+ if ( object.parent ) {
363
+
364
+ object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
365
+
366
+ }
367
+
368
+ if ( axis.search( 'X' ) !== - 1 ) {
369
+
370
+ object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
371
+
372
+ }
373
+
374
+ if ( axis.search( 'Y' ) !== - 1 ) {
375
+
376
+ object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
377
+
378
+ }
379
+
380
+ if ( axis.search( 'Z' ) !== - 1 ) {
381
+
382
+ object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
383
+
384
+ }
385
+
386
+ if ( object.parent ) {
387
+
388
+ object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
389
+
390
+ }
391
+
392
+ }
393
+
394
+ }
395
+
396
+ } else if ( mode === 'scale' ) {
397
+
398
+ if ( axis.search( 'XYZ' ) !== - 1 ) {
399
+
400
+ let d = this.pointEnd.length() / this.pointStart.length();
401
+
402
+ if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;
403
+
404
+ _tempVector2.set( d, d, d );
405
+
406
+ } else {
407
+
408
+ _tempVector.copy( this.pointStart );
409
+ _tempVector2.copy( this.pointEnd );
410
+
411
+ _tempVector.applyQuaternion( this._worldQuaternionInv );
412
+ _tempVector2.applyQuaternion( this._worldQuaternionInv );
413
+
414
+ _tempVector2.divide( _tempVector );
415
+
416
+ if ( axis.search( 'X' ) === - 1 ) {
417
+
418
+ _tempVector2.x = 1;
419
+
420
+ }
421
+
422
+ if ( axis.search( 'Y' ) === - 1 ) {
423
+
424
+ _tempVector2.y = 1;
425
+
426
+ }
427
+
428
+ if ( axis.search( 'Z' ) === - 1 ) {
429
+
430
+ _tempVector2.z = 1;
431
+
432
+ }
433
+
434
+ }
435
+
436
+ // Apply scale
437
+
438
+ object.scale.copy( this._scaleStart ).multiply( _tempVector2 );
439
+
440
+ if ( this.scaleSnap ) {
441
+
442
+ if ( axis.search( 'X' ) !== - 1 ) {
443
+
444
+ object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
445
+
446
+ }
447
+
448
+ if ( axis.search( 'Y' ) !== - 1 ) {
449
+
450
+ object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
451
+
452
+ }
453
+
454
+ if ( axis.search( 'Z' ) !== - 1 ) {
455
+
456
+ object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
457
+
458
+ }
459
+
460
+ }
461
+
462
+ } else if ( mode === 'rotate' ) {
463
+
464
+ this._offset.copy( this.pointEnd ).sub( this.pointStart );
465
+
466
+ const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
467
+
468
+ if ( axis === 'E' ) {
469
+
470
+ this.rotationAxis.copy( this.eye );
471
+ this.rotationAngle = this.pointEnd.angleTo( this.pointStart );
472
+
473
+ this._startNorm.copy( this.pointStart ).normalize();
474
+ this._endNorm.copy( this.pointEnd ).normalize();
475
+
476
+ this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 );
477
+
478
+ } else if ( axis === 'XYZE' ) {
479
+
480
+ this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();
481
+ this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
482
+
483
+ } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
484
+
485
+ this.rotationAxis.copy( _unit[ axis ] );
486
+
487
+ _tempVector.copy( _unit[ axis ] );
488
+
489
+ if ( space === 'local' ) {
490
+
491
+ _tempVector.applyQuaternion( this.worldQuaternion );
492
+
493
+ }
494
+
495
+ this.rotationAngle = this._offset.dot( _tempVector.cross( this.eye ).normalize() ) * ROTATION_SPEED;
496
+
497
+ }
498
+
499
+ // Apply rotation snap
500
+
501
+ if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
502
+
503
+ // Apply rotate
504
+ if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
505
+
506
+ object.quaternion.copy( this._quaternionStart );
507
+ object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();
508
+
509
+ } else {
510
+
511
+ this.rotationAxis.applyQuaternion( this._parentQuaternionInv );
512
+ object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );
513
+ object.quaternion.multiply( this._quaternionStart ).normalize();
514
+
515
+ }
516
+
517
+ }
518
+
519
+ this.dispatchEvent( _changeEvent );
520
+ this.dispatchEvent( _objectChangeEvent );
521
+
522
+ }
523
+
524
+ pointerUp( pointer ) {
525
+
526
+ if ( pointer.button !== 0 ) return;
527
+
528
+ if ( this.dragging && ( this.axis !== null ) ) {
529
+
530
+ _mouseUpEvent.mode = this.mode;
531
+ this.dispatchEvent( _mouseUpEvent );
532
+
533
+ }
534
+
535
+ this.dragging = false;
536
+ this.axis = null;
537
+
538
+ }
539
+
540
+ dispose() {
541
+
542
+ this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
543
+ this.domElement.removeEventListener( 'pointermove', this._onPointerHover );
544
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
545
+ this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
546
+
547
+ this.traverse( function ( child ) {
548
+
549
+ if ( child.geometry ) child.geometry.dispose();
550
+ if ( child.material ) child.material.dispose();
551
+
552
+ } );
553
+
554
+ }
555
+
556
+ // Set current object
557
+ attach( object ) {
558
+
559
+ this.object = object;
560
+ this.visible = true;
561
+
562
+ return this;
563
+
564
+ }
565
+
566
+ // Detach from object
567
+ detach() {
568
+
569
+ this.object = undefined;
570
+ this.visible = false;
571
+ this.axis = null;
572
+
573
+ return this;
574
+
575
+ }
576
+
577
+ reset() {
578
+
579
+ if ( ! this.enabled ) return;
580
+
581
+ if ( this.dragging ) {
582
+
583
+ this.object.position.copy( this._positionStart );
584
+ this.object.quaternion.copy( this._quaternionStart );
585
+ this.object.scale.copy( this._scaleStart );
586
+
587
+ this.dispatchEvent( _changeEvent );
588
+ this.dispatchEvent( _objectChangeEvent );
589
+
590
+ this.pointStart.copy( this.pointEnd );
591
+
592
+ }
593
+
594
+ }
595
+
596
+ getRaycaster() {
597
+
598
+ return _raycaster;
599
+
600
+ }
601
+
602
+ // TODO: deprecate
603
+
604
+ getMode() {
605
+
606
+ return this.mode;
607
+
608
+ }
609
+
610
+ setMode( mode ) {
611
+
612
+ this.mode = mode;
613
+
614
+ }
615
+
616
+ setTranslationSnap( translationSnap ) {
617
+
618
+ this.translationSnap = translationSnap;
619
+
620
+ }
621
+
622
+ setRotationSnap( rotationSnap ) {
623
+
624
+ this.rotationSnap = rotationSnap;
625
+
626
+ }
627
+
628
+ setScaleSnap( scaleSnap ) {
629
+
630
+ this.scaleSnap = scaleSnap;
631
+
632
+ }
633
+
634
+ setSize( size ) {
635
+
636
+ this.size = size;
637
+
638
+ }
639
+
640
+ setSpace( space ) {
641
+
642
+ this.space = space;
643
+
644
+ }
645
+
646
+ }
647
+
648
+ // mouse / touch event handlers
649
+
650
+ function getPointer( event ) {
651
+
652
+ if ( this.domElement.ownerDocument.pointerLockElement ) {
653
+
654
+ return {
655
+ x: 0,
656
+ y: 0,
657
+ button: event.button
658
+ };
659
+
660
+ } else {
661
+
662
+ const rect = this.domElement.getBoundingClientRect();
663
+
664
+ return {
665
+ x: ( event.clientX - rect.left ) / rect.width * 2 - 1,
666
+ y: - ( event.clientY - rect.top ) / rect.height * 2 + 1,
667
+ button: event.button
668
+ };
669
+
670
+ }
671
+
672
+ }
673
+
674
+ function onPointerHover( event ) {
675
+
676
+ if ( ! this.enabled ) return;
677
+
678
+ switch ( event.pointerType ) {
679
+
680
+ case 'mouse':
681
+ case 'pen':
682
+ this.pointerHover( this._getPointer( event ) );
683
+ break;
684
+
685
+ }
686
+
687
+ }
688
+
689
+ function onPointerDown( event ) {
690
+
691
+ if ( ! this.enabled ) return;
692
+
693
+ if ( ! document.pointerLockElement ) {
694
+
695
+ this.domElement.setPointerCapture( event.pointerId );
696
+
697
+ }
698
+
699
+ this.domElement.addEventListener( 'pointermove', this._onPointerMove );
700
+
701
+ this.pointerHover( this._getPointer( event ) );
702
+ this.pointerDown( this._getPointer( event ) );
703
+
704
+ }
705
+
706
+ function onPointerMove( event ) {
707
+
708
+ if ( ! this.enabled ) return;
709
+
710
+ this.pointerMove( this._getPointer( event ) );
711
+
712
+ }
713
+
714
+ function onPointerUp( event ) {
715
+
716
+ if ( ! this.enabled ) return;
717
+
718
+ this.domElement.releasePointerCapture( event.pointerId );
719
+
720
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
721
+
722
+ this.pointerUp( this._getPointer( event ) );
723
+
724
+ }
725
+
726
+ function intersectObjectWithRay( object, raycaster, includeInvisible ) {
727
+
728
+ const allIntersections = raycaster.intersectObject( object, true );
729
+
730
+ for ( let i = 0; i < allIntersections.length; i ++ ) {
731
+
732
+ if ( allIntersections[ i ].object.visible || includeInvisible ) {
733
+
734
+ return allIntersections[ i ];
735
+
736
+ }
737
+
738
+ }
739
+
740
+ return false;
741
+
742
+ }
743
+
744
+ //
745
+
746
+ // Reusable utility variables
747
+
748
+ const _tempEuler = new Euler();
749
+ const _alignVector = new Vector3( 0, 1, 0 );
750
+ const _zeroVector = new Vector3( 0, 0, 0 );
751
+ const _lookAtMatrix = new Matrix4();
752
+ const _tempQuaternion2 = new Quaternion();
753
+ const _identityQuaternion = new Quaternion();
754
+ const _dirVector = new Vector3();
755
+ const _tempMatrix = new Matrix4();
756
+
757
+ const _unitX = new Vector3( 1, 0, 0 );
758
+ const _unitY = new Vector3( 0, 1, 0 );
759
+ const _unitZ = new Vector3( 0, 0, 1 );
760
+
761
+ const _v1 = new Vector3();
762
+ const _v2 = new Vector3();
763
+ const _v3 = new Vector3();
764
+
765
+ class TransformControlsGizmo extends Object3D {
766
+
767
+ constructor() {
768
+
769
+ super();
770
+
771
+ this.isTransformControlsGizmo = true;
772
+
773
+ this.type = 'TransformControlsGizmo';
774
+
775
+ // shared materials
776
+
777
+ const gizmoMaterial = new MeshBasicMaterial( {
778
+ depthTest: false,
779
+ depthWrite: false,
780
+ fog: false,
781
+ toneMapped: false,
782
+ transparent: true
783
+ } );
784
+
785
+ const gizmoLineMaterial = new LineBasicMaterial( {
786
+ depthTest: false,
787
+ depthWrite: false,
788
+ fog: false,
789
+ toneMapped: false,
790
+ transparent: true
791
+ } );
792
+
793
+ // Make unique material for each axis/color
794
+
795
+ const matInvisible = gizmoMaterial.clone();
796
+ matInvisible.opacity = 0.15;
797
+
798
+ const matHelper = gizmoLineMaterial.clone();
799
+ matHelper.opacity = 0.5;
800
+
801
+ const matRed = gizmoMaterial.clone();
802
+ matRed.color.setHex( 0xff0000 );
803
+
804
+ const matGreen = gizmoMaterial.clone();
805
+ matGreen.color.setHex( 0x00ff00 );
806
+
807
+ const matBlue = gizmoMaterial.clone();
808
+ matBlue.color.setHex( 0x0000ff );
809
+
810
+ const matRedTransparent = gizmoMaterial.clone();
811
+ matRedTransparent.color.setHex( 0xff0000 );
812
+ matRedTransparent.opacity = 0.5;
813
+
814
+ const matGreenTransparent = gizmoMaterial.clone();
815
+ matGreenTransparent.color.setHex( 0x00ff00 );
816
+ matGreenTransparent.opacity = 0.5;
817
+
818
+ const matBlueTransparent = gizmoMaterial.clone();
819
+ matBlueTransparent.color.setHex( 0x0000ff );
820
+ matBlueTransparent.opacity = 0.5;
821
+
822
+ const matWhiteTransparent = gizmoMaterial.clone();
823
+ matWhiteTransparent.opacity = 0.25;
824
+
825
+ const matYellowTransparent = gizmoMaterial.clone();
826
+ matYellowTransparent.color.setHex( 0xffff00 );
827
+ matYellowTransparent.opacity = 0.25;
828
+
829
+ const matYellow = gizmoMaterial.clone();
830
+ matYellow.color.setHex( 0xffff00 );
831
+
832
+ const matGray = gizmoMaterial.clone();
833
+ matGray.color.setHex( 0x787878 );
834
+
835
+ // reusable geometry
836
+
837
+ const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 );
838
+ arrowGeometry.translate( 0, 0.05, 0 );
839
+
840
+ const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 );
841
+ scaleHandleGeometry.translate( 0, 0.04, 0 );
842
+
843
+ const lineGeometry = new BufferGeometry();
844
+ lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
845
+
846
+ const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );
847
+ lineGeometry2.translate( 0, 0.25, 0 );
848
+
849
+ function CircleGeometry( radius, arc ) {
850
+
851
+ const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );
852
+ geometry.rotateY( Math.PI / 2 );
853
+ geometry.rotateX( Math.PI / 2 );
854
+ return geometry;
855
+
856
+ }
857
+
858
+ // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
859
+
860
+ function TranslateHelperGeometry() {
861
+
862
+ const geometry = new BufferGeometry();
863
+
864
+ geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
865
+
866
+ return geometry;
867
+
868
+ }
869
+
870
+ // Gizmo definitions - custom hierarchy definitions for setupGizmo() function
871
+
872
+ const gizmoTranslate = {
873
+ X: [
874
+ [ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
875
+ [ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
876
+ [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
877
+ ],
878
+ Y: [
879
+ [ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]],
880
+ [ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]],
881
+ [ new Mesh( lineGeometry2, matGreen ) ]
882
+ ],
883
+ Z: [
884
+ [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
885
+ [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]],
886
+ [ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]
887
+ ],
888
+ XYZ: [
889
+ [ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ]]
890
+ ],
891
+ XY: [
892
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent.clone() ), [ 0.15, 0.15, 0 ]]
893
+ ],
894
+ YZ: [
895
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
896
+ ],
897
+ XZ: [
898
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
899
+ ]
900
+ };
901
+
902
+ const pickerTranslate = {
903
+ X: [
904
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
905
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
906
+ ],
907
+ Y: [
908
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
909
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
910
+ ],
911
+ Z: [
912
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
913
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
914
+ ],
915
+ XYZ: [
916
+ [ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ]
917
+ ],
918
+ XY: [
919
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]
920
+ ],
921
+ YZ: [
922
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
923
+ ],
924
+ XZ: [
925
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
926
+ ]
927
+ };
928
+
929
+ const helperTranslate = {
930
+ START: [
931
+ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
932
+ ],
933
+ END: [
934
+ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
935
+ ],
936
+ DELTA: [
937
+ [ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
938
+ ],
939
+ X: [
940
+ [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
941
+ ],
942
+ Y: [
943
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
944
+ ],
945
+ Z: [
946
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
947
+ ]
948
+ };
949
+
950
+ const gizmoRotate = {
951
+ XYZE: [
952
+ [ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]
953
+ ],
954
+ X: [
955
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]
956
+ ],
957
+ Y: [
958
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]
959
+ ],
960
+ Z: [
961
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]
962
+ ],
963
+ E: [
964
+ [ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]
965
+ ]
966
+ };
967
+
968
+ const helperRotate = {
969
+ AXIS: [
970
+ [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
971
+ ]
972
+ };
973
+
974
+ const pickerRotate = {
975
+ XYZE: [
976
+ [ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]
977
+ ],
978
+ X: [
979
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
980
+ ],
981
+ Y: [
982
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
983
+ ],
984
+ Z: [
985
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
986
+ ],
987
+ E: [
988
+ [ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]
989
+ ]
990
+ };
991
+
992
+ const gizmoScale = {
993
+ X: [
994
+ [ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
995
+ [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
996
+ [ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
997
+ ],
998
+ Y: [
999
+ [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]],
1000
+ [ new Mesh( lineGeometry2, matGreen ) ],
1001
+ [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]],
1002
+ ],
1003
+ Z: [
1004
+ [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
1005
+ [ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
1006
+ [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]
1007
+ ],
1008
+ XY: [
1009
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
1010
+ ],
1011
+ YZ: [
1012
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
1013
+ ],
1014
+ XZ: [
1015
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
1016
+ ],
1017
+ XYZ: [
1018
+ [ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent.clone() ) ],
1019
+ ]
1020
+ };
1021
+
1022
+ const pickerScale = {
1023
+ X: [
1024
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1025
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
1026
+ ],
1027
+ Y: [
1028
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
1029
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
1030
+ ],
1031
+ Z: [
1032
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
1033
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
1034
+ ],
1035
+ XY: [
1036
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]],
1037
+ ],
1038
+ YZ: [
1039
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
1040
+ ],
1041
+ XZ: [
1042
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
1043
+ ],
1044
+ XYZ: [
1045
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]],
1046
+ ]
1047
+ };
1048
+
1049
+ const helperScale = {
1050
+ X: [
1051
+ [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
1052
+ ],
1053
+ Y: [
1054
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
1055
+ ],
1056
+ Z: [
1057
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
1058
+ ]
1059
+ };
1060
+
1061
+ // Creates an Object3D with gizmos described in custom hierarchy definition.
1062
+
1063
+ function setupGizmo( gizmoMap ) {
1064
+
1065
+ const gizmo = new Object3D();
1066
+
1067
+ for ( const name in gizmoMap ) {
1068
+
1069
+ for ( let i = gizmoMap[ name ].length; i --; ) {
1070
+
1071
+ const object = gizmoMap[ name ][ i ][ 0 ].clone();
1072
+ const position = gizmoMap[ name ][ i ][ 1 ];
1073
+ const rotation = gizmoMap[ name ][ i ][ 2 ];
1074
+ const scale = gizmoMap[ name ][ i ][ 3 ];
1075
+ const tag = gizmoMap[ name ][ i ][ 4 ];
1076
+
1077
+ // name and tag properties are essential for picking and updating logic.
1078
+ object.name = name;
1079
+ object.tag = tag;
1080
+
1081
+ if ( position ) {
1082
+
1083
+ object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
1084
+
1085
+ }
1086
+
1087
+ if ( rotation ) {
1088
+
1089
+ object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
1090
+
1091
+ }
1092
+
1093
+ if ( scale ) {
1094
+
1095
+ object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
1096
+
1097
+ }
1098
+
1099
+ object.updateMatrix();
1100
+
1101
+ const tempGeometry = object.geometry.clone();
1102
+ tempGeometry.applyMatrix4( object.matrix );
1103
+ object.geometry = tempGeometry;
1104
+ object.renderOrder = Infinity;
1105
+
1106
+ object.position.set( 0, 0, 0 );
1107
+ object.rotation.set( 0, 0, 0 );
1108
+ object.scale.set( 1, 1, 1 );
1109
+
1110
+ gizmo.add( object );
1111
+
1112
+ }
1113
+
1114
+ }
1115
+
1116
+ return gizmo;
1117
+
1118
+ }
1119
+
1120
+ // Gizmo creation
1121
+
1122
+ this.gizmo = {};
1123
+ this.picker = {};
1124
+ this.helper = {};
1125
+
1126
+ this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );
1127
+ this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );
1128
+ this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );
1129
+ this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );
1130
+ this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );
1131
+ this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );
1132
+ this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );
1133
+ this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );
1134
+ this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );
1135
+
1136
+ // Pickers should be hidden always
1137
+
1138
+ this.picker[ 'translate' ].visible = false;
1139
+ this.picker[ 'rotate' ].visible = false;
1140
+ this.picker[ 'scale' ].visible = false;
1141
+
1142
+ }
1143
+
1144
+ // updateMatrixWorld will update transformations and appearance of individual handles
1145
+
1146
+ updateMatrixWorld( force ) {
1147
+
1148
+ const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation
1149
+
1150
+ const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion;
1151
+
1152
+ // Show only gizmos for current transform mode
1153
+
1154
+ this.gizmo[ 'translate' ].visible = this.mode === 'translate';
1155
+ this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';
1156
+ this.gizmo[ 'scale' ].visible = this.mode === 'scale';
1157
+
1158
+ this.helper[ 'translate' ].visible = this.mode === 'translate';
1159
+ this.helper[ 'rotate' ].visible = this.mode === 'rotate';
1160
+ this.helper[ 'scale' ].visible = this.mode === 'scale';
1161
+
1162
+
1163
+ let handles = [];
1164
+ handles = handles.concat( this.picker[ this.mode ].children );
1165
+ handles = handles.concat( this.gizmo[ this.mode ].children );
1166
+ handles = handles.concat( this.helper[ this.mode ].children );
1167
+
1168
+ for ( let i = 0; i < handles.length; i ++ ) {
1169
+
1170
+ const handle = handles[ i ];
1171
+
1172
+ // hide aligned to camera
1173
+
1174
+ handle.visible = true;
1175
+ handle.rotation.set( 0, 0, 0 );
1176
+ handle.position.copy( this.worldPosition );
1177
+
1178
+ let factor;
1179
+
1180
+ if ( this.camera.isOrthographicCamera ) {
1181
+
1182
+ factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;
1183
+
1184
+ } else {
1185
+
1186
+ factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );
1187
+
1188
+ }
1189
+
1190
+ handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 );
1191
+
1192
+ // TODO: simplify helpers and consider decoupling from gizmo
1193
+
1194
+ if ( handle.tag === 'helper' ) {
1195
+
1196
+ handle.visible = false;
1197
+
1198
+ if ( handle.name === 'AXIS' ) {
1199
+
1200
+ handle.visible = !! this.axis;
1201
+
1202
+ if ( this.axis === 'X' ) {
1203
+
1204
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );
1205
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1206
+
1207
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1208
+
1209
+ handle.visible = false;
1210
+
1211
+ }
1212
+
1213
+ }
1214
+
1215
+ if ( this.axis === 'Y' ) {
1216
+
1217
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );
1218
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1219
+
1220
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1221
+
1222
+ handle.visible = false;
1223
+
1224
+ }
1225
+
1226
+ }
1227
+
1228
+ if ( this.axis === 'Z' ) {
1229
+
1230
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
1231
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1232
+
1233
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1234
+
1235
+ handle.visible = false;
1236
+
1237
+ }
1238
+
1239
+ }
1240
+
1241
+ if ( this.axis === 'XYZE' ) {
1242
+
1243
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
1244
+ _alignVector.copy( this.rotationAxis );
1245
+ handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );
1246
+ handle.quaternion.multiply( _tempQuaternion );
1247
+ handle.visible = this.dragging;
1248
+
1249
+ }
1250
+
1251
+ if ( this.axis === 'E' ) {
1252
+
1253
+ handle.visible = false;
1254
+
1255
+ }
1256
+
1257
+
1258
+ } else if ( handle.name === 'START' ) {
1259
+
1260
+ handle.position.copy( this.worldPositionStart );
1261
+ handle.visible = this.dragging;
1262
+
1263
+ } else if ( handle.name === 'END' ) {
1264
+
1265
+ handle.position.copy( this.worldPosition );
1266
+ handle.visible = this.dragging;
1267
+
1268
+ } else if ( handle.name === 'DELTA' ) {
1269
+
1270
+ handle.position.copy( this.worldPositionStart );
1271
+ handle.quaternion.copy( this.worldQuaternionStart );
1272
+ _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
1273
+ _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );
1274
+ handle.scale.copy( _tempVector );
1275
+ handle.visible = this.dragging;
1276
+
1277
+ } else {
1278
+
1279
+ handle.quaternion.copy( quaternion );
1280
+
1281
+ if ( this.dragging ) {
1282
+
1283
+ handle.position.copy( this.worldPositionStart );
1284
+
1285
+ } else {
1286
+
1287
+ handle.position.copy( this.worldPosition );
1288
+
1289
+ }
1290
+
1291
+ if ( this.axis ) {
1292
+
1293
+ handle.visible = this.axis.search( handle.name ) !== - 1;
1294
+
1295
+ }
1296
+
1297
+ }
1298
+
1299
+ // If updating helper, skip rest of the loop
1300
+ continue;
1301
+
1302
+ }
1303
+
1304
+ // Align handles to current local or world rotation
1305
+
1306
+ handle.quaternion.copy( quaternion );
1307
+
1308
+ if ( this.mode === 'translate' || this.mode === 'scale' ) {
1309
+
1310
+ // Hide translate and scale axis facing the camera
1311
+
1312
+ const AXIS_HIDE_THRESHOLD = 0.99;
1313
+ const PLANE_HIDE_THRESHOLD = 0.2;
1314
+
1315
+ if ( handle.name === 'X' ) {
1316
+
1317
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1318
+
1319
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1320
+ handle.visible = false;
1321
+
1322
+ }
1323
+
1324
+ }
1325
+
1326
+ if ( handle.name === 'Y' ) {
1327
+
1328
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1329
+
1330
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1331
+ handle.visible = false;
1332
+
1333
+ }
1334
+
1335
+ }
1336
+
1337
+ if ( handle.name === 'Z' ) {
1338
+
1339
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1340
+
1341
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1342
+ handle.visible = false;
1343
+
1344
+ }
1345
+
1346
+ }
1347
+
1348
+ if ( handle.name === 'XY' ) {
1349
+
1350
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1351
+
1352
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1353
+ handle.visible = false;
1354
+
1355
+ }
1356
+
1357
+ }
1358
+
1359
+ if ( handle.name === 'YZ' ) {
1360
+
1361
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1362
+
1363
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1364
+ handle.visible = false;
1365
+
1366
+ }
1367
+
1368
+ }
1369
+
1370
+ if ( handle.name === 'XZ' ) {
1371
+
1372
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1373
+
1374
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1375
+ handle.visible = false;
1376
+
1377
+ }
1378
+
1379
+ }
1380
+
1381
+ } else if ( this.mode === 'rotate' ) {
1382
+
1383
+ // Align handles to current local or world rotation
1384
+
1385
+ _tempQuaternion2.copy( quaternion );
1386
+ _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );
1387
+
1388
+ if ( handle.name.search( 'E' ) !== - 1 ) {
1389
+
1390
+ handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );
1391
+
1392
+ }
1393
+
1394
+ if ( handle.name === 'X' ) {
1395
+
1396
+ _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );
1397
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1398
+ handle.quaternion.copy( _tempQuaternion );
1399
+
1400
+ }
1401
+
1402
+ if ( handle.name === 'Y' ) {
1403
+
1404
+ _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );
1405
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1406
+ handle.quaternion.copy( _tempQuaternion );
1407
+
1408
+ }
1409
+
1410
+ if ( handle.name === 'Z' ) {
1411
+
1412
+ _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );
1413
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1414
+ handle.quaternion.copy( _tempQuaternion );
1415
+
1416
+ }
1417
+
1418
+ }
1419
+
1420
+ // Hide disabled axes
1421
+ handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );
1422
+ handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );
1423
+ handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );
1424
+ handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) );
1425
+
1426
+ // highlight selected axis
1427
+
1428
+ handle.material._color = handle.material._color || handle.material.color.clone();
1429
+ handle.material._opacity = handle.material._opacity || handle.material.opacity;
1430
+
1431
+ handle.material.color.copy( handle.material._color );
1432
+ handle.material.opacity = handle.material._opacity;
1433
+
1434
+ if ( this.enabled && this.axis ) {
1435
+
1436
+ if ( handle.name === this.axis ) {
1437
+
1438
+ handle.material.color.setHex( 0xffff00 );
1439
+ handle.material.opacity = 1.0;
1440
+
1441
+ } else if ( this.axis.split( '' ).some( function ( a ) {
1442
+
1443
+ return handle.name === a;
1444
+
1445
+ } ) ) {
1446
+
1447
+ handle.material.color.setHex( 0xffff00 );
1448
+ handle.material.opacity = 1.0;
1449
+
1450
+ }
1451
+
1452
+ }
1453
+
1454
+ }
1455
+
1456
+ super.updateMatrixWorld( force );
1457
+
1458
+ }
1459
+
1460
+ }
1461
+
1462
+ //
1463
+
1464
+ class TransformControlsPlane extends Mesh {
1465
+
1466
+ constructor() {
1467
+
1468
+ super(
1469
+ new PlaneGeometry( 100000, 100000, 2, 2 ),
1470
+ new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } )
1471
+ );
1472
+
1473
+ this.isTransformControlsPlane = true;
1474
+
1475
+ this.type = 'TransformControlsPlane';
1476
+
1477
+ }
1478
+
1479
+ updateMatrixWorld( force ) {
1480
+
1481
+ let space = this.space;
1482
+
1483
+ this.position.copy( this.worldPosition );
1484
+
1485
+ if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
1486
+
1487
+ _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1488
+ _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1489
+ _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1490
+
1491
+ // Align the plane for current transform mode, axis and space.
1492
+
1493
+ _alignVector.copy( _v2 );
1494
+
1495
+ switch ( this.mode ) {
1496
+
1497
+ case 'translate':
1498
+ case 'scale':
1499
+ switch ( this.axis ) {
1500
+
1501
+ case 'X':
1502
+ _alignVector.copy( this.eye ).cross( _v1 );
1503
+ _dirVector.copy( _v1 ).cross( _alignVector );
1504
+ break;
1505
+ case 'Y':
1506
+ _alignVector.copy( this.eye ).cross( _v2 );
1507
+ _dirVector.copy( _v2 ).cross( _alignVector );
1508
+ break;
1509
+ case 'Z':
1510
+ _alignVector.copy( this.eye ).cross( _v3 );
1511
+ _dirVector.copy( _v3 ).cross( _alignVector );
1512
+ break;
1513
+ case 'XY':
1514
+ _dirVector.copy( _v3 );
1515
+ break;
1516
+ case 'YZ':
1517
+ _dirVector.copy( _v1 );
1518
+ break;
1519
+ case 'XZ':
1520
+ _alignVector.copy( _v3 );
1521
+ _dirVector.copy( _v2 );
1522
+ break;
1523
+ case 'XYZ':
1524
+ case 'E':
1525
+ _dirVector.set( 0, 0, 0 );
1526
+ break;
1527
+
1528
+ }
1529
+
1530
+ break;
1531
+ case 'rotate':
1532
+ default:
1533
+ // special case for rotate
1534
+ _dirVector.set( 0, 0, 0 );
1535
+
1536
+ }
1537
+
1538
+ if ( _dirVector.length() === 0 ) {
1539
+
1540
+ // If in rotate mode, make the plane parallel to camera
1541
+ this.quaternion.copy( this.cameraQuaternion );
1542
+
1543
+ } else {
1544
+
1545
+ _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );
1546
+
1547
+ this.quaternion.setFromRotationMatrix( _tempMatrix );
1548
+
1549
+ }
1550
+
1551
+ super.updateMatrixWorld( force );
1552
+
1553
+ }
1554
+
1555
+ }
1556
+
1557
+ export { TransformControls, TransformControlsGizmo, TransformControlsPlane };