@anov/3d 0.0.1 → 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +142 -1
- package/dist/core/camera.d.ts +31 -4
- package/dist/core/camera.js +62 -52
- package/dist/core/control/transformControls.d.ts +12 -0
- package/dist/core/control/transformControls.js +72 -0
- package/dist/core/cssRenderer.d.ts +17 -0
- package/dist/core/cssRenderer.js +36 -0
- package/dist/core/global/global.d.ts +27 -0
- package/dist/core/global/global.js +72 -0
- package/dist/core/global/globalControl.d.ts +17 -0
- package/dist/core/global/globalControl.js +62 -0
- package/dist/core/group.d.ts +51 -6
- package/dist/core/group.js +124 -16
- package/dist/core/line.d.ts +13 -0
- package/dist/core/line.js +83 -0
- package/dist/core/mesh.d.ts +12 -7
- package/dist/core/mesh.js +57 -56
- package/dist/core/model.d.ts +11 -3
- package/dist/core/model.js +34 -7
- package/dist/core/scene.d.ts +84 -25
- package/dist/core/scene.js +207 -53
- package/dist/core/use/useScene.d.ts +10 -0
- package/dist/core/use/useScene.js +14 -0
- package/dist/core/use/useframe.d.ts +6 -0
- package/dist/core/use/useframe.js +11 -0
- package/dist/export.d.ts +41 -0
- package/dist/export.js +37 -0
- package/dist/index.d.ts +3 -6
- package/dist/index.js +5 -6
- package/dist/threeCell.d.ts +8 -0
- package/dist/threeCell.js +16 -0
- package/dist/type.d.ts +4 -3
- package/dist/utils/createElement.d.ts +103 -0
- package/dist/utils/createElement.js +145 -0
- package/dist/utils/createLabel.d.ts +2 -0
- package/dist/utils/createLabel.js +4 -0
- package/dist/utils/index.d.ts +36 -0
- package/dist/utils/index.js +76 -0
- package/dist/utils/line.d.ts +0 -0
- package/dist/utils/line.js +0 -0
- package/dist/utils/move.d.ts +48 -0
- package/dist/utils/move.js +149 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/animation/AnimationClipCreator.js +116 -0
- package/examples/jsm/animation/CCDIKSolver.js +482 -0
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
- package/examples/jsm/animation/MMDPhysics.js +1406 -0
- package/examples/jsm/cameras/CinematicCamera.js +208 -0
- package/examples/jsm/capabilities/WebGL.js +91 -0
- package/examples/jsm/capabilities/WebGPU.js +53 -0
- package/examples/jsm/controls/ArcballControls.js +3224 -0
- package/examples/jsm/controls/DragControls.js +220 -0
- package/examples/jsm/controls/FirstPersonControls.js +325 -0
- package/examples/jsm/controls/FlyControls.js +300 -0
- package/examples/jsm/controls/MapControls.js +28 -0
- package/examples/jsm/controls/OrbitControls.js +1388 -0
- package/examples/jsm/controls/PointerLockControls.js +162 -0
- package/examples/jsm/controls/TrackballControls.js +828 -0
- package/examples/jsm/controls/TransformControls.js +1557 -0
- package/examples/jsm/csm/CSM.js +384 -0
- package/examples/jsm/csm/CSMFrustum.js +152 -0
- package/examples/jsm/csm/CSMHelper.js +193 -0
- package/examples/jsm/csm/CSMShader.js +252 -0
- package/examples/jsm/curves/CurveExtras.js +422 -0
- package/examples/jsm/curves/NURBSCurve.js +80 -0
- package/examples/jsm/curves/NURBSSurface.js +52 -0
- package/examples/jsm/curves/NURBSUtils.js +487 -0
- package/examples/jsm/effects/AnaglyphEffect.js +154 -0
- package/examples/jsm/effects/AsciiEffect.js +263 -0
- package/examples/jsm/effects/OutlineEffect.js +539 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
- package/examples/jsm/effects/StereoEffect.js +55 -0
- package/examples/jsm/environments/DebugEnvironment.js +52 -0
- package/examples/jsm/environments/RoomEnvironment.js +148 -0
- package/examples/jsm/exporters/DRACOExporter.js +267 -0
- package/examples/jsm/exporters/EXRExporter.js +501 -0
- package/examples/jsm/exporters/GLTFExporter.js +3161 -0
- package/examples/jsm/exporters/KTX2Exporter.js +292 -0
- package/examples/jsm/exporters/MMDExporter.js +217 -0
- package/examples/jsm/exporters/OBJExporter.js +284 -0
- package/examples/jsm/exporters/PLYExporter.js +528 -0
- package/examples/jsm/exporters/STLExporter.js +199 -0
- package/examples/jsm/exporters/USDZExporter.js +711 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
- package/examples/jsm/geometries/ConvexGeometry.js +53 -0
- package/examples/jsm/geometries/DecalGeometry.js +356 -0
- package/examples/jsm/geometries/ParametricGeometries.js +254 -0
- package/examples/jsm/geometries/ParametricGeometry.js +139 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
- package/examples/jsm/geometries/TeapotGeometry.js +704 -0
- package/examples/jsm/geometries/TextGeometry.js +57 -0
- package/examples/jsm/helpers/LightProbeHelper.js +130 -0
- package/examples/jsm/helpers/OctreeHelper.js +73 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
- package/examples/jsm/helpers/ViewHelper.js +333 -0
- package/examples/jsm/interactive/HTMLMesh.js +565 -0
- package/examples/jsm/interactive/InteractiveGroup.js +116 -0
- package/examples/jsm/interactive/SelectionBox.js +227 -0
- package/examples/jsm/interactive/SelectionHelper.js +104 -0
- package/examples/jsm/libs/ammo.wasm.js +822 -0
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +46 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/draco/README.md +32 -0
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2474 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/mmdparser.module.js +11530 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14568 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/tween.module.js +803 -0
- package/examples/jsm/libs/utif.module.js +1579 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lights/IESSpotLight.js +25 -0
- package/examples/jsm/lights/LightProbeGenerator.js +252 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
- package/examples/jsm/lines/Line2.js +19 -0
- package/examples/jsm/lines/LineGeometry.js +79 -0
- package/examples/jsm/lines/LineMaterial.js +702 -0
- package/examples/jsm/lines/LineSegments2.js +361 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
- package/examples/jsm/lines/Wireframe.js +56 -0
- package/examples/jsm/lines/WireframeGeometry2.js +24 -0
- package/examples/jsm/loaders/3DMLoader.js +1497 -0
- package/examples/jsm/loaders/3MFLoader.js +1478 -0
- package/examples/jsm/loaders/AMFLoader.js +521 -0
- package/examples/jsm/loaders/BVHLoader.js +437 -0
- package/examples/jsm/loaders/ColladaLoader.js +4122 -0
- package/examples/jsm/loaders/DDSLoader.js +274 -0
- package/examples/jsm/loaders/DRACOLoader.js +612 -0
- package/examples/jsm/loaders/EXRLoader.js +2309 -0
- package/examples/jsm/loaders/FBXLoader.js +4142 -0
- package/examples/jsm/loaders/FontLoader.js +183 -0
- package/examples/jsm/loaders/GCodeLoader.js +261 -0
- package/examples/jsm/loaders/GLTFLoader.js +4576 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
- package/examples/jsm/loaders/IESLoader.js +337 -0
- package/examples/jsm/loaders/KMZLoader.js +130 -0
- package/examples/jsm/loaders/KTX2Loader.js +868 -0
- package/examples/jsm/loaders/KTXLoader.js +176 -0
- package/examples/jsm/loaders/LDrawLoader.js +2464 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
- package/examples/jsm/loaders/LWOLoader.js +1052 -0
- package/examples/jsm/loaders/LogLuvLoader.js +606 -0
- package/examples/jsm/loaders/LottieLoader.js +77 -0
- package/examples/jsm/loaders/MD2Loader.js +399 -0
- package/examples/jsm/loaders/MDDLoader.js +102 -0
- package/examples/jsm/loaders/MMDLoader.js +2273 -0
- package/examples/jsm/loaders/MTLLoader.js +567 -0
- package/examples/jsm/loaders/MaterialXLoader.js +734 -0
- package/examples/jsm/loaders/NRRDLoader.js +699 -0
- package/examples/jsm/loaders/OBJLoader.js +905 -0
- package/examples/jsm/loaders/PCDLoader.js +467 -0
- package/examples/jsm/loaders/PDBLoader.js +232 -0
- package/examples/jsm/loaders/PLYLoader.js +771 -0
- package/examples/jsm/loaders/PVRLoader.js +251 -0
- package/examples/jsm/loaders/RGBELoader.js +468 -0
- package/examples/jsm/loaders/RGBMLoader.js +1065 -0
- package/examples/jsm/loaders/STLLoader.js +403 -0
- package/examples/jsm/loaders/SVGLoader.js +3172 -0
- package/examples/jsm/loaders/TDSLoader.js +1124 -0
- package/examples/jsm/loaders/TGALoader.js +517 -0
- package/examples/jsm/loaders/TIFFLoader.js +36 -0
- package/examples/jsm/loaders/TTFLoader.js +214 -0
- package/examples/jsm/loaders/TiltLoader.js +520 -0
- package/examples/jsm/loaders/USDZLoader.js +633 -0
- package/examples/jsm/loaders/VOXLoader.js +311 -0
- package/examples/jsm/loaders/VRMLLoader.js +3533 -0
- package/examples/jsm/loaders/VTKLoader.js +1163 -0
- package/examples/jsm/loaders/XYZLoader.js +106 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
- package/examples/jsm/math/Capsule.js +137 -0
- package/examples/jsm/math/ColorConverter.js +36 -0
- package/examples/jsm/math/ConvexHull.js +1271 -0
- package/examples/jsm/math/ImprovedNoise.js +71 -0
- package/examples/jsm/math/Lut.js +204 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
- package/examples/jsm/math/OBB.js +423 -0
- package/examples/jsm/math/Octree.js +462 -0
- package/examples/jsm/math/SimplexNoise.js +444 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
- package/examples/jsm/misc/Gyroscope.js +66 -0
- package/examples/jsm/misc/MD2Character.js +276 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
- package/examples/jsm/misc/MorphAnimMesh.js +75 -0
- package/examples/jsm/misc/MorphBlendMesh.js +322 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
- package/examples/jsm/misc/RollerCoaster.js +566 -0
- package/examples/jsm/misc/TubePainter.js +205 -0
- package/examples/jsm/misc/Volume.js +473 -0
- package/examples/jsm/misc/VolumeSlice.js +229 -0
- package/examples/jsm/modifiers/CurveModifier.js +326 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
- package/examples/jsm/modifiers/TessellateModifier.js +307 -0
- package/examples/jsm/nodes/Nodes.js +171 -0
- package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
- package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
- package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
- package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
- package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
- package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
- package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
- package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
- package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
- package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
- package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
- package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
- package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
- package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
- package/examples/jsm/nodes/accessors/UVNode.js +47 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
- package/examples/jsm/nodes/code/CodeNode.js +78 -0
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
- package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
- package/examples/jsm/nodes/code/FunctionNode.js +127 -0
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
- package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
- package/examples/jsm/nodes/core/AttributeNode.js +102 -0
- package/examples/jsm/nodes/core/BypassNode.js +45 -0
- package/examples/jsm/nodes/core/CacheNode.js +46 -0
- package/examples/jsm/nodes/core/ConstNode.js +32 -0
- package/examples/jsm/nodes/core/ContextNode.js +61 -0
- package/examples/jsm/nodes/core/IndexNode.js +66 -0
- package/examples/jsm/nodes/core/InputNode.js +83 -0
- package/examples/jsm/nodes/core/LightingModel.js +15 -0
- package/examples/jsm/nodes/core/Node.js +454 -0
- package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
- package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
- package/examples/jsm/nodes/core/NodeCache.js +26 -0
- package/examples/jsm/nodes/core/NodeCode.js +15 -0
- package/examples/jsm/nodes/core/NodeFrame.js +110 -0
- package/examples/jsm/nodes/core/NodeFunction.js +22 -0
- package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
- package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
- package/examples/jsm/nodes/core/NodeParser.js +11 -0
- package/examples/jsm/nodes/core/NodeUniform.js +28 -0
- package/examples/jsm/nodes/core/NodeUtils.js +212 -0
- package/examples/jsm/nodes/core/NodeVar.js +14 -0
- package/examples/jsm/nodes/core/NodeVarying.js +17 -0
- package/examples/jsm/nodes/core/PropertyNode.js +61 -0
- package/examples/jsm/nodes/core/StackNode.js +99 -0
- package/examples/jsm/nodes/core/TempNode.js +58 -0
- package/examples/jsm/nodes/core/UniformNode.js +61 -0
- package/examples/jsm/nodes/core/VarNode.js +87 -0
- package/examples/jsm/nodes/core/VaryingNode.js +69 -0
- package/examples/jsm/nodes/core/constants.js +27 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
- package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
- package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
- package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
- package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
- package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
- package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
- package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
- package/examples/jsm/nodes/display/ViewportNode.js +115 -0
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
- package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
- package/examples/jsm/nodes/fog/FogNode.js +37 -0
- package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
- package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
- package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
- package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
- package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
- package/examples/jsm/nodes/lighting/AONode.js +27 -0
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
- package/examples/jsm/nodes/lighting/LightNode.js +57 -0
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
- package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
- package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
- package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
- package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
- package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
- package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
- package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
- package/examples/jsm/nodes/materials/Materials.js +12 -0
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
- package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
- package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
- package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
- package/examples/jsm/nodes/math/CondNode.js +86 -0
- package/examples/jsm/nodes/math/MathNode.js +359 -0
- package/examples/jsm/nodes/math/OperatorNode.js +269 -0
- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
- package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
- package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
- package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
- package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
- package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
- package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
- package/examples/jsm/nodes/utils/JoinNode.js +51 -0
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -0
- package/examples/jsm/nodes/utils/OscNode.js +81 -0
- package/examples/jsm/nodes/utils/PackingNode.js +55 -0
- package/examples/jsm/nodes/utils/RemapNode.js +42 -0
- package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
- package/examples/jsm/nodes/utils/SplitNode.js +104 -0
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
- package/examples/jsm/nodes/utils/TimerNode.js +94 -0
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
- package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
- package/examples/jsm/objects/Lensflare.js +377 -0
- package/examples/jsm/objects/MarchingCubes.js +1176 -0
- package/examples/jsm/objects/Reflector.js +264 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
- package/examples/jsm/objects/Refractor.js +324 -0
- package/examples/jsm/objects/ShadowMesh.js +80 -0
- package/examples/jsm/objects/Sky.js +219 -0
- package/examples/jsm/objects/Water.js +330 -0
- package/examples/jsm/objects/Water2.js +358 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +285 -0
- package/examples/jsm/physics/RapierPhysics.js +199 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
- package/examples/jsm/postprocessing/BloomPass.js +172 -0
- package/examples/jsm/postprocessing/BokehPass.js +140 -0
- package/examples/jsm/postprocessing/ClearPass.js +46 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
- package/examples/jsm/postprocessing/EffectComposer.js +231 -0
- package/examples/jsm/postprocessing/FilmPass.js +66 -0
- package/examples/jsm/postprocessing/GlitchPass.js +128 -0
- package/examples/jsm/postprocessing/HalftonePass.js +79 -0
- package/examples/jsm/postprocessing/LUTPass.js +173 -0
- package/examples/jsm/postprocessing/MaskPass.js +104 -0
- package/examples/jsm/postprocessing/OutlinePass.js +654 -0
- package/examples/jsm/postprocessing/OutputPass.js +91 -0
- package/examples/jsm/postprocessing/Pass.js +84 -0
- package/examples/jsm/postprocessing/RenderPass.js +81 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
- package/examples/jsm/postprocessing/SAOPass.js +411 -0
- package/examples/jsm/postprocessing/SMAAPass.js +201 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
- package/examples/jsm/postprocessing/SSAOPass.js +440 -0
- package/examples/jsm/postprocessing/SSRPass.js +641 -0
- package/examples/jsm/postprocessing/SavePass.js +79 -0
- package/examples/jsm/postprocessing/ShaderPass.js +77 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +189 -0
- package/examples/jsm/postprocessing/TexturePass.js +67 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +335 -0
- package/examples/jsm/renderers/Projector.js +918 -0
- package/examples/jsm/renderers/SVGRenderer.js +553 -0
- package/examples/jsm/renderers/common/Animation.js +58 -0
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +162 -0
- package/examples/jsm/renderers/common/Background.js +136 -0
- package/examples/jsm/renderers/common/Binding.js +19 -0
- package/examples/jsm/renderers/common/Bindings.js +165 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/common/BufferUtils.js +33 -0
- package/examples/jsm/renderers/common/ChainMap.js +89 -0
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/common/Geometries.js +215 -0
- package/examples/jsm/renderers/common/Info.js +73 -0
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +370 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +38 -0
- package/examples/jsm/renderers/common/RenderContexts.js +49 -0
- package/examples/jsm/renderers/common/RenderList.js +178 -0
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +129 -0
- package/examples/jsm/renderers/common/RenderObjects.js +95 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/common/Renderer.js +895 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +218 -0
- package/examples/jsm/renderers/common/Uniform.js +140 -0
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/common/UniformsGroup.js +299 -0
- package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +39 -0
- package/examples/jsm/renderers/common/nodes/NodeSampler.js +21 -0
- package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -0
- package/examples/jsm/renderers/common/nodes/Nodes.js +330 -0
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
- package/examples/jsm/renderers/webgl/nodes/SlotNode.js +26 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +764 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +49 -0
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +844 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +32 -0
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -0
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +274 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +223 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
- package/examples/jsm/shaders/AfterimageShader.js +56 -0
- package/examples/jsm/shaders/BasicShader.js +27 -0
- package/examples/jsm/shaders/BleachBypassShader.js +62 -0
- package/examples/jsm/shaders/BlendShader.js +47 -0
- package/examples/jsm/shaders/BokehShader.js +143 -0
- package/examples/jsm/shaders/BokehShader2.js +393 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
- package/examples/jsm/shaders/ColorifyShader.js +51 -0
- package/examples/jsm/shaders/ConvolutionShader.js +103 -0
- package/examples/jsm/shaders/CopyShader.js +45 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
- package/examples/jsm/shaders/DigitalGlitch.js +101 -0
- package/examples/jsm/shaders/DotScreenShader.js +70 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FXAAShader.js +286 -0
- package/examples/jsm/shaders/FilmShader.js +102 -0
- package/examples/jsm/shaders/FocusShader.js +87 -0
- package/examples/jsm/shaders/FreiChenShader.js +94 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
- package/examples/jsm/shaders/GodRaysShader.js +313 -0
- package/examples/jsm/shaders/HalftoneShader.js +310 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
- package/examples/jsm/shaders/HueSaturationShader.js +65 -0
- package/examples/jsm/shaders/KaleidoShader.js +56 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
- package/examples/jsm/shaders/LuminosityShader.js +46 -0
- package/examples/jsm/shaders/MMDToonShader.js +132 -0
- package/examples/jsm/shaders/MirrorShader.js +54 -0
- package/examples/jsm/shaders/NormalMapShader.js +53 -0
- package/examples/jsm/shaders/OutputShader.js +78 -0
- package/examples/jsm/shaders/RGBShiftShader.js +54 -0
- package/examples/jsm/shaders/SAOShader.js +188 -0
- package/examples/jsm/shaders/SMAAShader.js +460 -0
- package/examples/jsm/shaders/SSAOShader.js +288 -0
- package/examples/jsm/shaders/SSRShader.js +364 -0
- package/examples/jsm/shaders/SepiaShader.js +52 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
- package/examples/jsm/shaders/TechnicolorShader.js +43 -0
- package/examples/jsm/shaders/ToonShader.js +326 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
- package/examples/jsm/shaders/VelocityShader.js +128 -0
- package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +61 -0
- package/examples/jsm/shaders/VignetteShader.js +51 -0
- package/examples/jsm/shaders/VolumeShader.js +289 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +93 -0
- package/examples/jsm/textures/FlakesTexture.js +40 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
- package/examples/jsm/utils/CameraUtils.js +73 -0
- package/examples/jsm/utils/GPUStatsPanel.js +128 -0
- package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
- package/examples/jsm/utils/GeometryUtils.js +221 -0
- package/examples/jsm/utils/LDrawUtils.js +202 -0
- package/examples/jsm/utils/PackedPhongMaterial.js +178 -0
- package/examples/jsm/utils/SceneUtils.js +254 -0
- package/examples/jsm/utils/ShadowMapViewer.js +210 -0
- package/examples/jsm/utils/SkeletonUtils.js +413 -0
- package/examples/jsm/utils/TextureUtils.js +86 -0
- package/examples/jsm/utils/UVsDebug.js +165 -0
- package/examples/jsm/utils/WorkerPool.js +102 -0
- package/examples/jsm/webxr/ARButton.js +208 -0
- package/examples/jsm/webxr/OculusHandModel.js +109 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
- package/examples/jsm/webxr/Text2D.js +38 -0
- package/examples/jsm/webxr/VRButton.js +200 -0
- package/examples/jsm/webxr/XRButton.js +198 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +299 -0
- package/examples/jsm/webxr/XREstimatedLight.js +223 -0
- package/examples/jsm/webxr/XRHandMeshModel.js +112 -0
- package/examples/jsm/webxr/XRHandModelFactory.js +105 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
- package/examples/jsm/webxr/XRPlanes.js +100 -0
- package/lib/3d.min.js +1 -0
- package/package.json +25 -12
|
@@ -0,0 +1,313 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Color,
|
|
3
|
+
Vector3
|
|
4
|
+
} from 'three';
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* God-rays (crepuscular rays)
|
|
8
|
+
*
|
|
9
|
+
* Similar implementation to the one used by Crytek for CryEngine 2 [Sousa2008].
|
|
10
|
+
* Blurs a mask generated from the depth map along radial lines emanating from the light
|
|
11
|
+
* source. The blur repeatedly applies a blur filter of increasing support but constant
|
|
12
|
+
* sample count to produce a blur filter with large support.
|
|
13
|
+
*
|
|
14
|
+
* My implementation performs 3 passes, similar to the implementation from Sousa. I found
|
|
15
|
+
* just 6 samples per pass produced acceptible results. The blur is applied three times,
|
|
16
|
+
* with decreasing filter support. The result is equivalent to a single pass with
|
|
17
|
+
* 6*6*6 = 216 samples.
|
|
18
|
+
*
|
|
19
|
+
* References:
|
|
20
|
+
*
|
|
21
|
+
* Sousa2008 - Crysis Next Gen Effects, GDC2008, http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt
|
|
22
|
+
*/
|
|
23
|
+
|
|
24
|
+
const GodRaysDepthMaskShader = {
|
|
25
|
+
|
|
26
|
+
uniforms: {
|
|
27
|
+
|
|
28
|
+
tInput: {
|
|
29
|
+
value: null
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
},
|
|
33
|
+
|
|
34
|
+
vertexShader: /* glsl */`
|
|
35
|
+
|
|
36
|
+
varying vec2 vUv;
|
|
37
|
+
|
|
38
|
+
void main() {
|
|
39
|
+
|
|
40
|
+
vUv = uv;
|
|
41
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
42
|
+
|
|
43
|
+
}`,
|
|
44
|
+
|
|
45
|
+
fragmentShader: /* glsl */`
|
|
46
|
+
|
|
47
|
+
varying vec2 vUv;
|
|
48
|
+
|
|
49
|
+
uniform sampler2D tInput;
|
|
50
|
+
|
|
51
|
+
void main() {
|
|
52
|
+
|
|
53
|
+
gl_FragColor = vec4( 1.0 ) - texture2D( tInput, vUv );
|
|
54
|
+
|
|
55
|
+
}`
|
|
56
|
+
|
|
57
|
+
};
|
|
58
|
+
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* The god-ray generation shader.
|
|
62
|
+
*
|
|
63
|
+
* First pass:
|
|
64
|
+
*
|
|
65
|
+
* The depth map is blurred along radial lines towards the "sun". The
|
|
66
|
+
* output is written to a temporary render target (I used a 1/4 sized
|
|
67
|
+
* target).
|
|
68
|
+
*
|
|
69
|
+
* Pass two & three:
|
|
70
|
+
*
|
|
71
|
+
* The results of the previous pass are re-blurred, each time with a
|
|
72
|
+
* decreased distance between samples.
|
|
73
|
+
*/
|
|
74
|
+
|
|
75
|
+
const GodRaysGenerateShader = {
|
|
76
|
+
|
|
77
|
+
uniforms: {
|
|
78
|
+
|
|
79
|
+
tInput: {
|
|
80
|
+
value: null
|
|
81
|
+
},
|
|
82
|
+
fStepSize: {
|
|
83
|
+
value: 1.0
|
|
84
|
+
},
|
|
85
|
+
vSunPositionScreenSpace: {
|
|
86
|
+
value: new Vector3()
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
},
|
|
90
|
+
|
|
91
|
+
vertexShader: /* glsl */`
|
|
92
|
+
|
|
93
|
+
varying vec2 vUv;
|
|
94
|
+
|
|
95
|
+
void main() {
|
|
96
|
+
|
|
97
|
+
vUv = uv;
|
|
98
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
99
|
+
|
|
100
|
+
}`,
|
|
101
|
+
|
|
102
|
+
fragmentShader: /* glsl */`
|
|
103
|
+
|
|
104
|
+
#define TAPS_PER_PASS 6.0
|
|
105
|
+
|
|
106
|
+
varying vec2 vUv;
|
|
107
|
+
|
|
108
|
+
uniform sampler2D tInput;
|
|
109
|
+
|
|
110
|
+
uniform vec3 vSunPositionScreenSpace;
|
|
111
|
+
uniform float fStepSize; // filter step size
|
|
112
|
+
|
|
113
|
+
void main() {
|
|
114
|
+
|
|
115
|
+
// delta from current pixel to "sun" position
|
|
116
|
+
|
|
117
|
+
vec2 delta = vSunPositionScreenSpace.xy - vUv;
|
|
118
|
+
float dist = length( delta );
|
|
119
|
+
|
|
120
|
+
// Step vector (uv space)
|
|
121
|
+
|
|
122
|
+
vec2 stepv = fStepSize * delta / dist;
|
|
123
|
+
|
|
124
|
+
// Number of iterations between pixel and sun
|
|
125
|
+
|
|
126
|
+
float iters = dist/fStepSize;
|
|
127
|
+
|
|
128
|
+
vec2 uv = vUv.xy;
|
|
129
|
+
float col = 0.0;
|
|
130
|
+
|
|
131
|
+
// This breaks ANGLE in Chrome 22
|
|
132
|
+
// - see http://code.google.com/p/chromium/issues/detail?id=153105
|
|
133
|
+
|
|
134
|
+
/*
|
|
135
|
+
// Unrolling didnt do much on my hardware (ATI Mobility Radeon 3450),
|
|
136
|
+
// so i've just left the loop
|
|
137
|
+
|
|
138
|
+
"for ( float i = 0.0; i < TAPS_PER_PASS; i += 1.0 ) {",
|
|
139
|
+
|
|
140
|
+
// Accumulate samples, making sure we dont walk past the light source.
|
|
141
|
+
|
|
142
|
+
// The check for uv.y < 1 would not be necessary with "border" UV wrap
|
|
143
|
+
// mode, with a black border color. I don't think this is currently
|
|
144
|
+
// exposed by three.js. As a result there might be artifacts when the
|
|
145
|
+
// sun is to the left, right or bottom of screen as these cases are
|
|
146
|
+
// not specifically handled.
|
|
147
|
+
|
|
148
|
+
" col += ( i <= iters && uv.y < 1.0 ? texture2D( tInput, uv ).r : 0.0 );",
|
|
149
|
+
" uv += stepv;",
|
|
150
|
+
|
|
151
|
+
"}",
|
|
152
|
+
*/
|
|
153
|
+
|
|
154
|
+
// Unrolling loop manually makes it work in ANGLE
|
|
155
|
+
|
|
156
|
+
float f = min( 1.0, max( vSunPositionScreenSpace.z / 1000.0, 0.0 ) ); // used to fade out godrays
|
|
157
|
+
|
|
158
|
+
if ( 0.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
|
|
159
|
+
uv += stepv;
|
|
160
|
+
|
|
161
|
+
if ( 1.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
|
|
162
|
+
uv += stepv;
|
|
163
|
+
|
|
164
|
+
if ( 2.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
|
|
165
|
+
uv += stepv;
|
|
166
|
+
|
|
167
|
+
if ( 3.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
|
|
168
|
+
uv += stepv;
|
|
169
|
+
|
|
170
|
+
if ( 4.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
|
|
171
|
+
uv += stepv;
|
|
172
|
+
|
|
173
|
+
if ( 5.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
|
|
174
|
+
uv += stepv;
|
|
175
|
+
|
|
176
|
+
// Should technically be dividing by 'iters but 'TAPS_PER_PASS' smooths out
|
|
177
|
+
// objectionable artifacts, in particular near the sun position. The side
|
|
178
|
+
// effect is that the result is darker than it should be around the sun, as
|
|
179
|
+
// TAPS_PER_PASS is greater than the number of samples actually accumulated.
|
|
180
|
+
// When the result is inverted (in the shader 'godrays_combine this produces
|
|
181
|
+
// a slight bright spot at the position of the sun, even when it is occluded.
|
|
182
|
+
|
|
183
|
+
gl_FragColor = vec4( col/TAPS_PER_PASS );
|
|
184
|
+
gl_FragColor.a = 1.0;
|
|
185
|
+
|
|
186
|
+
}`
|
|
187
|
+
|
|
188
|
+
};
|
|
189
|
+
|
|
190
|
+
/**
|
|
191
|
+
* Additively applies god rays from texture tGodRays to a background (tColors).
|
|
192
|
+
* fGodRayIntensity attenuates the god rays.
|
|
193
|
+
*/
|
|
194
|
+
|
|
195
|
+
const GodRaysCombineShader = {
|
|
196
|
+
|
|
197
|
+
uniforms: {
|
|
198
|
+
|
|
199
|
+
tColors: {
|
|
200
|
+
value: null
|
|
201
|
+
},
|
|
202
|
+
|
|
203
|
+
tGodRays: {
|
|
204
|
+
value: null
|
|
205
|
+
},
|
|
206
|
+
|
|
207
|
+
fGodRayIntensity: {
|
|
208
|
+
value: 0.69
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
},
|
|
212
|
+
|
|
213
|
+
vertexShader: /* glsl */`
|
|
214
|
+
|
|
215
|
+
varying vec2 vUv;
|
|
216
|
+
|
|
217
|
+
void main() {
|
|
218
|
+
|
|
219
|
+
vUv = uv;
|
|
220
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
221
|
+
|
|
222
|
+
}`,
|
|
223
|
+
|
|
224
|
+
fragmentShader: /* glsl */`
|
|
225
|
+
|
|
226
|
+
varying vec2 vUv;
|
|
227
|
+
|
|
228
|
+
uniform sampler2D tColors;
|
|
229
|
+
uniform sampler2D tGodRays;
|
|
230
|
+
|
|
231
|
+
uniform float fGodRayIntensity;
|
|
232
|
+
|
|
233
|
+
void main() {
|
|
234
|
+
|
|
235
|
+
// Since THREE.MeshDepthMaterial renders foreground objects white and background
|
|
236
|
+
// objects black, the god-rays will be white streaks. Therefore value is inverted
|
|
237
|
+
// before being combined with tColors
|
|
238
|
+
|
|
239
|
+
gl_FragColor = texture2D( tColors, vUv ) + fGodRayIntensity * vec4( 1.0 - texture2D( tGodRays, vUv ).r );
|
|
240
|
+
gl_FragColor.a = 1.0;
|
|
241
|
+
|
|
242
|
+
}`
|
|
243
|
+
|
|
244
|
+
};
|
|
245
|
+
|
|
246
|
+
|
|
247
|
+
/**
|
|
248
|
+
* A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
|
|
249
|
+
* cheaper/faster/simpler to implement this as a simple sun sprite.
|
|
250
|
+
*/
|
|
251
|
+
|
|
252
|
+
const GodRaysFakeSunShader = {
|
|
253
|
+
|
|
254
|
+
uniforms: {
|
|
255
|
+
|
|
256
|
+
vSunPositionScreenSpace: {
|
|
257
|
+
value: new Vector3()
|
|
258
|
+
},
|
|
259
|
+
|
|
260
|
+
fAspect: {
|
|
261
|
+
value: 1.0
|
|
262
|
+
},
|
|
263
|
+
|
|
264
|
+
sunColor: {
|
|
265
|
+
value: new Color( 0xffee00 )
|
|
266
|
+
},
|
|
267
|
+
|
|
268
|
+
bgColor: {
|
|
269
|
+
value: new Color( 0x000000 )
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
},
|
|
273
|
+
|
|
274
|
+
vertexShader: /* glsl */`
|
|
275
|
+
|
|
276
|
+
varying vec2 vUv;
|
|
277
|
+
|
|
278
|
+
void main() {
|
|
279
|
+
|
|
280
|
+
vUv = uv;
|
|
281
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
282
|
+
|
|
283
|
+
}`,
|
|
284
|
+
|
|
285
|
+
fragmentShader: /* glsl */`
|
|
286
|
+
|
|
287
|
+
varying vec2 vUv;
|
|
288
|
+
|
|
289
|
+
uniform vec3 vSunPositionScreenSpace;
|
|
290
|
+
uniform float fAspect;
|
|
291
|
+
|
|
292
|
+
uniform vec3 sunColor;
|
|
293
|
+
uniform vec3 bgColor;
|
|
294
|
+
|
|
295
|
+
void main() {
|
|
296
|
+
|
|
297
|
+
vec2 diff = vUv - vSunPositionScreenSpace.xy;
|
|
298
|
+
|
|
299
|
+
// Correct for aspect ratio
|
|
300
|
+
|
|
301
|
+
diff.x *= fAspect;
|
|
302
|
+
|
|
303
|
+
float prop = clamp( length( diff ) / 0.5, 0.0, 1.0 );
|
|
304
|
+
prop = 0.35 * pow( 1.0 - prop, 3.0 );
|
|
305
|
+
|
|
306
|
+
gl_FragColor.xyz = ( vSunPositionScreenSpace.z > 0.0 ) ? mix( sunColor, bgColor, 1.0 - prop ) : bgColor;
|
|
307
|
+
gl_FragColor.w = 1.0;
|
|
308
|
+
|
|
309
|
+
}`
|
|
310
|
+
|
|
311
|
+
};
|
|
312
|
+
|
|
313
|
+
export { GodRaysDepthMaskShader, GodRaysGenerateShader, GodRaysCombineShader, GodRaysFakeSunShader };
|
|
@@ -0,0 +1,310 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* RGB Halftone shader for three.js.
|
|
3
|
+
* NOTE:
|
|
4
|
+
* Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
|
|
5
|
+
* Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
|
|
6
|
+
*/
|
|
7
|
+
|
|
8
|
+
const HalftoneShader = {
|
|
9
|
+
|
|
10
|
+
uniforms: {
|
|
11
|
+
'tDiffuse': { value: null },
|
|
12
|
+
'shape': { value: 1 },
|
|
13
|
+
'radius': { value: 4 },
|
|
14
|
+
'rotateR': { value: Math.PI / 12 * 1 },
|
|
15
|
+
'rotateG': { value: Math.PI / 12 * 2 },
|
|
16
|
+
'rotateB': { value: Math.PI / 12 * 3 },
|
|
17
|
+
'scatter': { value: 0 },
|
|
18
|
+
'width': { value: 1 },
|
|
19
|
+
'height': { value: 1 },
|
|
20
|
+
'blending': { value: 1 },
|
|
21
|
+
'blendingMode': { value: 1 },
|
|
22
|
+
'greyscale': { value: false },
|
|
23
|
+
'disable': { value: false }
|
|
24
|
+
},
|
|
25
|
+
|
|
26
|
+
vertexShader: /* glsl */`
|
|
27
|
+
|
|
28
|
+
varying vec2 vUV;
|
|
29
|
+
|
|
30
|
+
void main() {
|
|
31
|
+
|
|
32
|
+
vUV = uv;
|
|
33
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
34
|
+
|
|
35
|
+
}`,
|
|
36
|
+
|
|
37
|
+
fragmentShader: /* glsl */`
|
|
38
|
+
|
|
39
|
+
#define SQRT2_MINUS_ONE 0.41421356
|
|
40
|
+
#define SQRT2_HALF_MINUS_ONE 0.20710678
|
|
41
|
+
#define PI2 6.28318531
|
|
42
|
+
#define SHAPE_DOT 1
|
|
43
|
+
#define SHAPE_ELLIPSE 2
|
|
44
|
+
#define SHAPE_LINE 3
|
|
45
|
+
#define SHAPE_SQUARE 4
|
|
46
|
+
#define BLENDING_LINEAR 1
|
|
47
|
+
#define BLENDING_MULTIPLY 2
|
|
48
|
+
#define BLENDING_ADD 3
|
|
49
|
+
#define BLENDING_LIGHTER 4
|
|
50
|
+
#define BLENDING_DARKER 5
|
|
51
|
+
uniform sampler2D tDiffuse;
|
|
52
|
+
uniform float radius;
|
|
53
|
+
uniform float rotateR;
|
|
54
|
+
uniform float rotateG;
|
|
55
|
+
uniform float rotateB;
|
|
56
|
+
uniform float scatter;
|
|
57
|
+
uniform float width;
|
|
58
|
+
uniform float height;
|
|
59
|
+
uniform int shape;
|
|
60
|
+
uniform bool disable;
|
|
61
|
+
uniform float blending;
|
|
62
|
+
uniform int blendingMode;
|
|
63
|
+
varying vec2 vUV;
|
|
64
|
+
uniform bool greyscale;
|
|
65
|
+
const int samples = 8;
|
|
66
|
+
|
|
67
|
+
float blend( float a, float b, float t ) {
|
|
68
|
+
|
|
69
|
+
// linear blend
|
|
70
|
+
return a * ( 1.0 - t ) + b * t;
|
|
71
|
+
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
float hypot( float x, float y ) {
|
|
75
|
+
|
|
76
|
+
// vector magnitude
|
|
77
|
+
return sqrt( x * x + y * y );
|
|
78
|
+
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
float rand( vec2 seed ){
|
|
82
|
+
|
|
83
|
+
// get pseudo-random number
|
|
84
|
+
return fract( sin( dot( seed.xy, vec2( 12.9898, 78.233 ) ) ) * 43758.5453 );
|
|
85
|
+
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
float distanceToDotRadius( float channel, vec2 coord, vec2 normal, vec2 p, float angle, float rad_max ) {
|
|
89
|
+
|
|
90
|
+
// apply shape-specific transforms
|
|
91
|
+
float dist = hypot( coord.x - p.x, coord.y - p.y );
|
|
92
|
+
float rad = channel;
|
|
93
|
+
|
|
94
|
+
if ( shape == SHAPE_DOT ) {
|
|
95
|
+
|
|
96
|
+
rad = pow( abs( rad ), 1.125 ) * rad_max;
|
|
97
|
+
|
|
98
|
+
} else if ( shape == SHAPE_ELLIPSE ) {
|
|
99
|
+
|
|
100
|
+
rad = pow( abs( rad ), 1.125 ) * rad_max;
|
|
101
|
+
|
|
102
|
+
if ( dist != 0.0 ) {
|
|
103
|
+
float dot_p = abs( ( p.x - coord.x ) / dist * normal.x + ( p.y - coord.y ) / dist * normal.y );
|
|
104
|
+
dist = ( dist * ( 1.0 - SQRT2_HALF_MINUS_ONE ) ) + dot_p * dist * SQRT2_MINUS_ONE;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
} else if ( shape == SHAPE_LINE ) {
|
|
108
|
+
|
|
109
|
+
rad = pow( abs( rad ), 1.5) * rad_max;
|
|
110
|
+
float dot_p = ( p.x - coord.x ) * normal.x + ( p.y - coord.y ) * normal.y;
|
|
111
|
+
dist = hypot( normal.x * dot_p, normal.y * dot_p );
|
|
112
|
+
|
|
113
|
+
} else if ( shape == SHAPE_SQUARE ) {
|
|
114
|
+
|
|
115
|
+
float theta = atan( p.y - coord.y, p.x - coord.x ) - angle;
|
|
116
|
+
float sin_t = abs( sin( theta ) );
|
|
117
|
+
float cos_t = abs( cos( theta ) );
|
|
118
|
+
rad = pow( abs( rad ), 1.4 );
|
|
119
|
+
rad = rad_max * ( rad + ( ( sin_t > cos_t ) ? rad - sin_t * rad : rad - cos_t * rad ) );
|
|
120
|
+
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
return rad - dist;
|
|
124
|
+
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
struct Cell {
|
|
128
|
+
|
|
129
|
+
// grid sample positions
|
|
130
|
+
vec2 normal;
|
|
131
|
+
vec2 p1;
|
|
132
|
+
vec2 p2;
|
|
133
|
+
vec2 p3;
|
|
134
|
+
vec2 p4;
|
|
135
|
+
float samp2;
|
|
136
|
+
float samp1;
|
|
137
|
+
float samp3;
|
|
138
|
+
float samp4;
|
|
139
|
+
|
|
140
|
+
};
|
|
141
|
+
|
|
142
|
+
vec4 getSample( vec2 point ) {
|
|
143
|
+
|
|
144
|
+
// multi-sampled point
|
|
145
|
+
vec4 tex = texture2D( tDiffuse, vec2( point.x / width, point.y / height ) );
|
|
146
|
+
float base = rand( vec2( floor( point.x ), floor( point.y ) ) ) * PI2;
|
|
147
|
+
float step = PI2 / float( samples );
|
|
148
|
+
float dist = radius * 0.66;
|
|
149
|
+
|
|
150
|
+
for ( int i = 0; i < samples; ++i ) {
|
|
151
|
+
|
|
152
|
+
float r = base + step * float( i );
|
|
153
|
+
vec2 coord = point + vec2( cos( r ) * dist, sin( r ) * dist );
|
|
154
|
+
tex += texture2D( tDiffuse, vec2( coord.x / width, coord.y / height ) );
|
|
155
|
+
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
tex /= float( samples ) + 1.0;
|
|
159
|
+
return tex;
|
|
160
|
+
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
float getDotColour( Cell c, vec2 p, int channel, float angle, float aa ) {
|
|
164
|
+
|
|
165
|
+
// get colour for given point
|
|
166
|
+
float dist_c_1, dist_c_2, dist_c_3, dist_c_4, res;
|
|
167
|
+
|
|
168
|
+
if ( channel == 0 ) {
|
|
169
|
+
|
|
170
|
+
c.samp1 = getSample( c.p1 ).r;
|
|
171
|
+
c.samp2 = getSample( c.p2 ).r;
|
|
172
|
+
c.samp3 = getSample( c.p3 ).r;
|
|
173
|
+
c.samp4 = getSample( c.p4 ).r;
|
|
174
|
+
|
|
175
|
+
} else if (channel == 1) {
|
|
176
|
+
|
|
177
|
+
c.samp1 = getSample( c.p1 ).g;
|
|
178
|
+
c.samp2 = getSample( c.p2 ).g;
|
|
179
|
+
c.samp3 = getSample( c.p3 ).g;
|
|
180
|
+
c.samp4 = getSample( c.p4 ).g;
|
|
181
|
+
|
|
182
|
+
} else {
|
|
183
|
+
|
|
184
|
+
c.samp1 = getSample( c.p1 ).b;
|
|
185
|
+
c.samp3 = getSample( c.p3 ).b;
|
|
186
|
+
c.samp2 = getSample( c.p2 ).b;
|
|
187
|
+
c.samp4 = getSample( c.p4 ).b;
|
|
188
|
+
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
dist_c_1 = distanceToDotRadius( c.samp1, c.p1, c.normal, p, angle, radius );
|
|
192
|
+
dist_c_2 = distanceToDotRadius( c.samp2, c.p2, c.normal, p, angle, radius );
|
|
193
|
+
dist_c_3 = distanceToDotRadius( c.samp3, c.p3, c.normal, p, angle, radius );
|
|
194
|
+
dist_c_4 = distanceToDotRadius( c.samp4, c.p4, c.normal, p, angle, radius );
|
|
195
|
+
res = ( dist_c_1 > 0.0 ) ? clamp( dist_c_1 / aa, 0.0, 1.0 ) : 0.0;
|
|
196
|
+
res += ( dist_c_2 > 0.0 ) ? clamp( dist_c_2 / aa, 0.0, 1.0 ) : 0.0;
|
|
197
|
+
res += ( dist_c_3 > 0.0 ) ? clamp( dist_c_3 / aa, 0.0, 1.0 ) : 0.0;
|
|
198
|
+
res += ( dist_c_4 > 0.0 ) ? clamp( dist_c_4 / aa, 0.0, 1.0 ) : 0.0;
|
|
199
|
+
res = clamp( res, 0.0, 1.0 );
|
|
200
|
+
|
|
201
|
+
return res;
|
|
202
|
+
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
Cell getReferenceCell( vec2 p, vec2 origin, float grid_angle, float step ) {
|
|
206
|
+
|
|
207
|
+
// get containing cell
|
|
208
|
+
Cell c;
|
|
209
|
+
|
|
210
|
+
// calc grid
|
|
211
|
+
vec2 n = vec2( cos( grid_angle ), sin( grid_angle ) );
|
|
212
|
+
float threshold = step * 0.5;
|
|
213
|
+
float dot_normal = n.x * ( p.x - origin.x ) + n.y * ( p.y - origin.y );
|
|
214
|
+
float dot_line = -n.y * ( p.x - origin.x ) + n.x * ( p.y - origin.y );
|
|
215
|
+
vec2 offset = vec2( n.x * dot_normal, n.y * dot_normal );
|
|
216
|
+
float offset_normal = mod( hypot( offset.x, offset.y ), step );
|
|
217
|
+
float normal_dir = ( dot_normal < 0.0 ) ? 1.0 : -1.0;
|
|
218
|
+
float normal_scale = ( ( offset_normal < threshold ) ? -offset_normal : step - offset_normal ) * normal_dir;
|
|
219
|
+
float offset_line = mod( hypot( ( p.x - offset.x ) - origin.x, ( p.y - offset.y ) - origin.y ), step );
|
|
220
|
+
float line_dir = ( dot_line < 0.0 ) ? 1.0 : -1.0;
|
|
221
|
+
float line_scale = ( ( offset_line < threshold ) ? -offset_line : step - offset_line ) * line_dir;
|
|
222
|
+
|
|
223
|
+
// get closest corner
|
|
224
|
+
c.normal = n;
|
|
225
|
+
c.p1.x = p.x - n.x * normal_scale + n.y * line_scale;
|
|
226
|
+
c.p1.y = p.y - n.y * normal_scale - n.x * line_scale;
|
|
227
|
+
|
|
228
|
+
// scatter
|
|
229
|
+
if ( scatter != 0.0 ) {
|
|
230
|
+
|
|
231
|
+
float off_mag = scatter * threshold * 0.5;
|
|
232
|
+
float off_angle = rand( vec2( floor( c.p1.x ), floor( c.p1.y ) ) ) * PI2;
|
|
233
|
+
c.p1.x += cos( off_angle ) * off_mag;
|
|
234
|
+
c.p1.y += sin( off_angle ) * off_mag;
|
|
235
|
+
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
// find corners
|
|
239
|
+
float normal_step = normal_dir * ( ( offset_normal < threshold ) ? step : -step );
|
|
240
|
+
float line_step = line_dir * ( ( offset_line < threshold ) ? step : -step );
|
|
241
|
+
c.p2.x = c.p1.x - n.x * normal_step;
|
|
242
|
+
c.p2.y = c.p1.y - n.y * normal_step;
|
|
243
|
+
c.p3.x = c.p1.x + n.y * line_step;
|
|
244
|
+
c.p3.y = c.p1.y - n.x * line_step;
|
|
245
|
+
c.p4.x = c.p1.x - n.x * normal_step + n.y * line_step;
|
|
246
|
+
c.p4.y = c.p1.y - n.y * normal_step - n.x * line_step;
|
|
247
|
+
|
|
248
|
+
return c;
|
|
249
|
+
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
float blendColour( float a, float b, float t ) {
|
|
253
|
+
|
|
254
|
+
// blend colours
|
|
255
|
+
if ( blendingMode == BLENDING_LINEAR ) {
|
|
256
|
+
return blend( a, b, 1.0 - t );
|
|
257
|
+
} else if ( blendingMode == BLENDING_ADD ) {
|
|
258
|
+
return blend( a, min( 1.0, a + b ), t );
|
|
259
|
+
} else if ( blendingMode == BLENDING_MULTIPLY ) {
|
|
260
|
+
return blend( a, max( 0.0, a * b ), t );
|
|
261
|
+
} else if ( blendingMode == BLENDING_LIGHTER ) {
|
|
262
|
+
return blend( a, max( a, b ), t );
|
|
263
|
+
} else if ( blendingMode == BLENDING_DARKER ) {
|
|
264
|
+
return blend( a, min( a, b ), t );
|
|
265
|
+
} else {
|
|
266
|
+
return blend( a, b, 1.0 - t );
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
void main() {
|
|
272
|
+
|
|
273
|
+
if ( ! disable ) {
|
|
274
|
+
|
|
275
|
+
// setup
|
|
276
|
+
vec2 p = vec2( vUV.x * width, vUV.y * height );
|
|
277
|
+
vec2 origin = vec2( 0, 0 );
|
|
278
|
+
float aa = ( radius < 2.5 ) ? radius * 0.5 : 1.25;
|
|
279
|
+
|
|
280
|
+
// get channel samples
|
|
281
|
+
Cell cell_r = getReferenceCell( p, origin, rotateR, radius );
|
|
282
|
+
Cell cell_g = getReferenceCell( p, origin, rotateG, radius );
|
|
283
|
+
Cell cell_b = getReferenceCell( p, origin, rotateB, radius );
|
|
284
|
+
float r = getDotColour( cell_r, p, 0, rotateR, aa );
|
|
285
|
+
float g = getDotColour( cell_g, p, 1, rotateG, aa );
|
|
286
|
+
float b = getDotColour( cell_b, p, 2, rotateB, aa );
|
|
287
|
+
|
|
288
|
+
// blend with original
|
|
289
|
+
vec4 colour = texture2D( tDiffuse, vUV );
|
|
290
|
+
r = blendColour( r, colour.r, blending );
|
|
291
|
+
g = blendColour( g, colour.g, blending );
|
|
292
|
+
b = blendColour( b, colour.b, blending );
|
|
293
|
+
|
|
294
|
+
if ( greyscale ) {
|
|
295
|
+
r = g = b = (r + b + g) / 3.0;
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
gl_FragColor = vec4( r, g, b, 1.0 );
|
|
299
|
+
|
|
300
|
+
} else {
|
|
301
|
+
|
|
302
|
+
gl_FragColor = texture2D( tDiffuse, vUV );
|
|
303
|
+
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
}`
|
|
307
|
+
|
|
308
|
+
};
|
|
309
|
+
|
|
310
|
+
export { HalftoneShader };
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Two pass Gaussian blur filter (horizontal and vertical blur shaders)
|
|
3
|
+
* - see http://www.cake23.de/traveling-wavefronts-lit-up.html
|
|
4
|
+
*
|
|
5
|
+
* - 9 samples per pass
|
|
6
|
+
* - standard deviation 2.7
|
|
7
|
+
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
8
|
+
*/
|
|
9
|
+
|
|
10
|
+
const HorizontalBlurShader = {
|
|
11
|
+
|
|
12
|
+
name: 'HorizontalBlurShader',
|
|
13
|
+
|
|
14
|
+
uniforms: {
|
|
15
|
+
|
|
16
|
+
'tDiffuse': { value: null },
|
|
17
|
+
'h': { value: 1.0 / 512.0 }
|
|
18
|
+
|
|
19
|
+
},
|
|
20
|
+
|
|
21
|
+
vertexShader: /* glsl */`
|
|
22
|
+
|
|
23
|
+
varying vec2 vUv;
|
|
24
|
+
|
|
25
|
+
void main() {
|
|
26
|
+
|
|
27
|
+
vUv = uv;
|
|
28
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
29
|
+
|
|
30
|
+
}`,
|
|
31
|
+
|
|
32
|
+
fragmentShader: /* glsl */`
|
|
33
|
+
|
|
34
|
+
uniform sampler2D tDiffuse;
|
|
35
|
+
uniform float h;
|
|
36
|
+
|
|
37
|
+
varying vec2 vUv;
|
|
38
|
+
|
|
39
|
+
void main() {
|
|
40
|
+
|
|
41
|
+
vec4 sum = vec4( 0.0 );
|
|
42
|
+
|
|
43
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * h, vUv.y ) ) * 0.051;
|
|
44
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * h, vUv.y ) ) * 0.0918;
|
|
45
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * h, vUv.y ) ) * 0.12245;
|
|
46
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * h, vUv.y ) ) * 0.1531;
|
|
47
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
|
|
48
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * h, vUv.y ) ) * 0.1531;
|
|
49
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * h, vUv.y ) ) * 0.12245;
|
|
50
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * h, vUv.y ) ) * 0.0918;
|
|
51
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * h, vUv.y ) ) * 0.051;
|
|
52
|
+
|
|
53
|
+
gl_FragColor = sum;
|
|
54
|
+
|
|
55
|
+
}`
|
|
56
|
+
|
|
57
|
+
};
|
|
58
|
+
|
|
59
|
+
export { HorizontalBlurShader };
|