@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
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  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
  345. package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
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  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
  348. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
  349. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
  350. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
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  355. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
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  358. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
  359. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
  360. package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
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  363. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  364. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
  365. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  366. package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
  367. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
  368. package/examples/jsm/nodes/math/CondNode.js +86 -0
  369. package/examples/jsm/nodes/math/MathNode.js +359 -0
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  373. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
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  375. package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
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  381. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
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  383. package/examples/jsm/nodes/utils/OscNode.js +81 -0
  384. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
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  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  388. package/examples/jsm/nodes/utils/SplitNode.js +104 -0
  389. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
  390. package/examples/jsm/nodes/utils/TimerNode.js +94 -0
  391. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
  392. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
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  569. package/lib/3d.min.js +1 -0
  570. package/package.json +25 -12
@@ -0,0 +1,184 @@
1
+ import LightingNode from './LightingNode.js';
2
+ import { NodeUpdateType } from '../core/constants.js';
3
+ import { uniform } from '../core/UniformNode.js';
4
+ import { addNodeClass } from '../core/Node.js';
5
+ import { /*vec2,*/ vec3 } from '../shadernode/ShaderNode.js';
6
+ import { reference } from '../accessors/ReferenceNode.js';
7
+ import { texture } from '../accessors/TextureNode.js';
8
+ import { positionWorld } from '../accessors/PositionNode.js';
9
+ import { normalWorld } from '../accessors/NormalNode.js';
10
+ //import { add } from '../math/OperatorNode.js';
11
+
12
+ import { Color, DepthTexture, NearestFilter, LessCompare } from 'three';
13
+
14
+ let depthMaterial = null;
15
+
16
+ class AnalyticLightNode extends LightingNode {
17
+
18
+ constructor( light = null ) {
19
+
20
+ super();
21
+
22
+ this.updateType = NodeUpdateType.FRAME;
23
+
24
+ this.light = light;
25
+
26
+ this.rtt = null;
27
+ this.shadowNode = null;
28
+
29
+ this.color = new Color();
30
+ this.colorNode = uniform( this.color );
31
+
32
+ }
33
+
34
+ getHash( /*builder*/ ) {
35
+
36
+ return this.light.uuid;
37
+
38
+ }
39
+
40
+ constructShadow( builder ) {
41
+
42
+ let shadowNode = this.shadowNode;
43
+
44
+ if ( shadowNode === null ) {
45
+
46
+ if ( depthMaterial === null ) depthMaterial = builder.createNodeMaterial( 'MeshBasicNodeMaterial' );
47
+
48
+ const shadow = this.light.shadow;
49
+ const rtt = builder.getRenderTarget( shadow.mapSize.width, shadow.mapSize.height );
50
+
51
+ const depthTexture = new DepthTexture();
52
+ depthTexture.minFilter = NearestFilter;
53
+ depthTexture.magFilter = NearestFilter;
54
+ depthTexture.image.width = shadow.mapSize.width;
55
+ depthTexture.image.height = shadow.mapSize.height;
56
+ depthTexture.compareFunction = LessCompare;
57
+
58
+ rtt.depthTexture = depthTexture;
59
+
60
+ shadow.camera.updateProjectionMatrix();
61
+
62
+ //
63
+
64
+ const bias = reference( 'bias', 'float', shadow );
65
+ const normalBias = reference( 'normalBias', 'float', shadow );
66
+
67
+ let shadowCoord = uniform( shadow.matrix ).mul( positionWorld.add( normalWorld.mul( normalBias ) ) );
68
+ shadowCoord = shadowCoord.xyz.div( shadowCoord.w );
69
+
70
+ const frustumTest = shadowCoord.x.greaterThanEqual( 0 )
71
+ .and( shadowCoord.x.lessThanEqual( 1 ) )
72
+ .and( shadowCoord.y.greaterThanEqual( 0 ) )
73
+ .and( shadowCoord.y.lessThanEqual( 1 ) )
74
+ .and( shadowCoord.z.lessThanEqual( 1 ) );
75
+
76
+ shadowCoord = vec3(
77
+ shadowCoord.x,
78
+ shadowCoord.y.oneMinus(), // WebGPU: Flip Y
79
+ shadowCoord.z.add( bias ).mul( 2 ).sub( 1 ) // WebGPU: Convertion [ 0, 1 ] to [ - 1, 1 ]
80
+ );
81
+
82
+ const textureCompare = ( depthTexture, shadowCoord, compare ) => texture( depthTexture, shadowCoord ).compare( compare );
83
+ //const textureCompare = ( depthTexture, shadowCoord, compare ) => compare.step( texture( depthTexture, shadowCoord ) );
84
+
85
+ // BasicShadowMap
86
+
87
+ shadowNode = textureCompare( depthTexture, shadowCoord.xy, shadowCoord.z );
88
+
89
+ // PCFShadowMap
90
+ /*
91
+ const mapSize = reference( 'mapSize', 'vec2', shadow );
92
+ const radius = reference( 'radius', 'float', shadow );
93
+
94
+ const texelSize = vec2( 1 ).div( mapSize );
95
+ const dx0 = texelSize.x.negate().mul( radius );
96
+ const dy0 = texelSize.y.negate().mul( radius );
97
+ const dx1 = texelSize.x.mul( radius );
98
+ const dy1 = texelSize.y.mul( radius );
99
+ const dx2 = dx0.mul( 2 );
100
+ const dy2 = dy0.mul( 2 );
101
+ const dx3 = dx1.mul( 2 );
102
+ const dy3 = dy1.mul( 2 );
103
+
104
+ shadowNode = add(
105
+ textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx0, dy0 ) ), shadowCoord.z ),
106
+ textureCompare( depthTexture, shadowCoord.xy.add( vec2( 0, dy0 ) ), shadowCoord.z ),
107
+ textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx1, dy0 ) ), shadowCoord.z ),
108
+ textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx2, dy2 ) ), shadowCoord.z ),
109
+ textureCompare( depthTexture, shadowCoord.xy.add( vec2( 0, dy2 ) ), shadowCoord.z ),
110
+ textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx3, dy2 ) ), shadowCoord.z ),
111
+ textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx0, 0 ) ), shadowCoord.z ),
112
+ textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx2, 0 ) ), shadowCoord.z ),
113
+ textureCompare( depthTexture, shadowCoord.xy, shadowCoord.z ),
114
+ textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx3, 0 ) ), shadowCoord.z ),
115
+ textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx1, 0 ) ), shadowCoord.z ),
116
+ textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx2, dy3 ) ), shadowCoord.z ),
117
+ textureCompare( depthTexture, shadowCoord.xy.add( vec2( 0, dy3 ) ), shadowCoord.z ),
118
+ textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx3, dy3 ) ), shadowCoord.z ),
119
+ textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx0, dy1 ) ), shadowCoord.z ),
120
+ textureCompare( depthTexture, shadowCoord.xy.add( vec2( 0, dy1 ) ), shadowCoord.z ),
121
+ textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx1, dy1 ) ), shadowCoord.z )
122
+ ).mul( 1 / 17 );
123
+ */
124
+ //
125
+
126
+ this.rtt = rtt;
127
+ this.colorNode = this.colorNode.mul( frustumTest.mix( 1, shadowNode ) );
128
+
129
+ this.shadowNode = shadowNode;
130
+
131
+ //
132
+
133
+ this.updateBeforeType = NodeUpdateType.RENDER;
134
+
135
+ }
136
+
137
+ }
138
+
139
+ construct( builder ) {
140
+
141
+ if ( this.light.castShadow ) this.constructShadow( builder );
142
+
143
+ }
144
+
145
+ updateShadow( frame ) {
146
+
147
+ const { rtt, light } = this;
148
+ const { renderer, scene } = frame;
149
+
150
+ scene.overrideMaterial = depthMaterial;
151
+
152
+ rtt.setSize( light.shadow.mapSize.width, light.shadow.mapSize.height );
153
+
154
+ light.shadow.updateMatrices( light );
155
+
156
+ renderer.setRenderTarget( rtt );
157
+ renderer.render( scene, light.shadow.camera );
158
+ renderer.setRenderTarget( null );
159
+
160
+ scene.overrideMaterial = null;
161
+
162
+ }
163
+
164
+ updateBefore( frame ) {
165
+
166
+ const { light } = this;
167
+
168
+ if ( light.castShadow ) this.updateShadow( frame );
169
+
170
+ }
171
+
172
+ update( /*frame*/ ) {
173
+
174
+ const { light } = this;
175
+
176
+ this.color.copy( light.color ).multiplyScalar( light.intensity );
177
+
178
+ }
179
+
180
+ }
181
+
182
+ export default AnalyticLightNode;
183
+
184
+ addNodeClass( AnalyticLightNode );
@@ -0,0 +1,40 @@
1
+ import AnalyticLightNode from './AnalyticLightNode.js';
2
+ import { lightTargetDirection } from './LightNode.js';
3
+ import { addLightNode } from './LightsNode.js';
4
+ import { addNodeClass } from '../core/Node.js';
5
+
6
+ import { DirectionalLight } from 'three';
7
+
8
+ class DirectionalLightNode extends AnalyticLightNode {
9
+
10
+ constructor( light = null ) {
11
+
12
+ super( light );
13
+
14
+ }
15
+
16
+ construct( builder ) {
17
+
18
+ super.construct( builder );
19
+
20
+ const lightingModel = builder.context.lightingModel;
21
+
22
+ const lightColor = this.colorNode;
23
+ const lightDirection = lightTargetDirection( this.light );
24
+ const reflectedLight = builder.context.reflectedLight;
25
+
26
+ lightingModel.direct( {
27
+ lightDirection,
28
+ lightColor,
29
+ reflectedLight
30
+ } );
31
+
32
+ }
33
+
34
+ }
35
+
36
+ export default DirectionalLightNode;
37
+
38
+ addLightNode( DirectionalLight, DirectionalLightNode );
39
+
40
+ addNodeClass( DirectionalLightNode );
@@ -0,0 +1,191 @@
1
+ import LightingNode from './LightingNode.js';
2
+ import { cache } from '../core/CacheNode.js';
3
+ import { context } from '../core/ContextNode.js';
4
+ import { roughness, clearcoatRoughness } from '../core/PropertyNode.js';
5
+ import { equirectUV } from '../utils/EquirectUVNode.js';
6
+ import { specularMIPLevel } from '../utils/SpecularMIPLevelNode.js';
7
+ import { cameraViewMatrix } from '../accessors/CameraNode.js';
8
+ import { transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld } from '../accessors/NormalNode.js';
9
+ import { positionViewDirection } from '../accessors/PositionNode.js';
10
+ import { addNodeClass } from '../core/Node.js';
11
+ import { float, vec2 } from '../shadernode/ShaderNode.js';
12
+ import { cubeTexture } from '../accessors/CubeTextureNode.js';
13
+ import { reference } from '../accessors/ReferenceNode.js';
14
+
15
+ const envNodeCache = new WeakMap();
16
+
17
+ class EnvironmentNode extends LightingNode {
18
+
19
+ constructor( envNode = null ) {
20
+
21
+ super();
22
+
23
+ this.envNode = envNode;
24
+
25
+ }
26
+
27
+ construct( builder ) {
28
+
29
+ let envNode = this.envNode;
30
+ const properties = builder.getNodeProperties( this );
31
+
32
+ if ( envNode.isTextureNode && envNode.value.isCubeTexture !== true ) {
33
+
34
+ let cacheEnvNode = envNodeCache.get( envNode.value );
35
+
36
+ if ( cacheEnvNode === undefined ) {
37
+
38
+ const texture = envNode.value;
39
+ const renderer = builder.renderer;
40
+
41
+ // @TODO: Add dispose logic here
42
+ const cubeRTT = builder.getCubeRenderTarget( 512 ).fromEquirectangularTexture( renderer, texture );
43
+
44
+ cacheEnvNode = cubeTexture( cubeRTT.texture );
45
+
46
+ envNodeCache.set( envNode.value, cacheEnvNode );
47
+
48
+ }
49
+
50
+ envNode = cacheEnvNode;
51
+
52
+ }
53
+
54
+ //
55
+
56
+ const intensity = reference( 'envMapIntensity', 'float', builder.material ); // @TODO: Add materialEnvIntensity in MaterialNode
57
+
58
+ const radiance = context( envNode, createRadianceContext( roughness, transformedNormalView ) ).mul( intensity );
59
+ const irradiance = context( envNode, createIrradianceContext( transformedNormalWorld ) ).mul( Math.PI ).mul( intensity );
60
+
61
+ const isolateRadiance = cache( radiance );
62
+
63
+ //
64
+
65
+ builder.context.radiance.addAssign( isolateRadiance );
66
+
67
+ builder.context.iblIrradiance.addAssign( irradiance );
68
+
69
+ //
70
+
71
+ const clearcoatRadiance = builder.context.lightingModel.clearcoatRadiance;
72
+
73
+ if ( clearcoatRadiance ) {
74
+
75
+ const clearcoatRadianceContext = context( envNode, createRadianceContext( clearcoatRoughness, transformedClearcoatNormalView ) ).mul( intensity );
76
+ const isolateClearcoatRadiance = cache( clearcoatRadianceContext );
77
+
78
+ clearcoatRadiance.addAssign( isolateClearcoatRadiance );
79
+
80
+ }
81
+
82
+ //
83
+
84
+ properties.radiance = isolateRadiance;
85
+ properties.irradiance = irradiance;
86
+
87
+ }
88
+
89
+ }
90
+
91
+ const createRadianceContext = ( roughnessNode, normalViewNode ) => {
92
+
93
+ let reflectVec = null;
94
+ let textureUVNode = null;
95
+
96
+ return {
97
+ getUVNode: ( textureNode ) => {
98
+
99
+ let node = null;
100
+
101
+ if ( reflectVec === null ) {
102
+
103
+ reflectVec = positionViewDirection.negate().reflect( normalViewNode );
104
+ reflectVec = roughnessNode.mul( roughnessNode ).mix( reflectVec, normalViewNode ).normalize();
105
+ reflectVec = reflectVec.transformDirection( cameraViewMatrix );
106
+
107
+ }
108
+
109
+ if ( textureNode.isCubeTextureNode ) {
110
+
111
+ node = reflectVec;
112
+
113
+ } else if ( textureNode.isTextureNode ) {
114
+
115
+ if ( textureUVNode === null ) {
116
+
117
+ // @TODO: Needed PMREM
118
+
119
+ textureUVNode = equirectUV( reflectVec );
120
+
121
+ }
122
+
123
+ node = textureUVNode;
124
+
125
+ }
126
+
127
+ return node;
128
+
129
+ },
130
+ getSamplerLevelNode: () => {
131
+
132
+ return roughnessNode;
133
+
134
+ },
135
+ getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => {
136
+
137
+ return specularMIPLevel( textureNode, levelNode );
138
+
139
+ }
140
+ };
141
+
142
+ };
143
+
144
+ const createIrradianceContext = ( normalWorldNode ) => {
145
+
146
+ let textureUVNode = null;
147
+
148
+ return {
149
+ getUVNode: ( textureNode ) => {
150
+
151
+ let node = null;
152
+
153
+ if ( textureNode.isCubeTextureNode ) {
154
+
155
+ node = normalWorldNode;
156
+
157
+ } else if ( textureNode.isTextureNode ) {
158
+
159
+ if ( textureUVNode === null ) {
160
+
161
+ // @TODO: Needed PMREM
162
+
163
+ textureUVNode = equirectUV( normalWorldNode );
164
+ textureUVNode = vec2( textureUVNode.x, textureUVNode.y.oneMinus() );
165
+
166
+ }
167
+
168
+ node = textureUVNode;
169
+
170
+ }
171
+
172
+ return node;
173
+
174
+ },
175
+ getSamplerLevelNode: () => {
176
+
177
+ return float( 1 );
178
+
179
+ },
180
+ getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => {
181
+
182
+ return specularMIPLevel( textureNode, levelNode );
183
+
184
+ }
185
+ };
186
+
187
+ };
188
+
189
+ export default EnvironmentNode;
190
+
191
+ addNodeClass( EnvironmentNode );
@@ -0,0 +1,55 @@
1
+ import AnalyticLightNode from './AnalyticLightNode.js';
2
+ import { addLightNode } from './LightsNode.js';
3
+ import { uniform } from '../core/UniformNode.js';
4
+ import { mix } from '../math/MathNode.js';
5
+ import { normalView } from '../accessors/NormalNode.js';
6
+ import { objectPosition } from '../accessors/Object3DNode.js';
7
+ import { addNodeClass } from '../core/Node.js';
8
+
9
+ import { Color, HemisphereLight } from 'three';
10
+
11
+ class HemisphereLightNode extends AnalyticLightNode {
12
+
13
+ constructor( light = null ) {
14
+
15
+ super( light );
16
+
17
+ this.lightPositionNode = objectPosition( light );
18
+ this.lightDirectionNode = this.lightPositionNode.normalize();
19
+
20
+ this.groundColorNode = uniform( new Color() );
21
+
22
+ }
23
+
24
+ update( frame ) {
25
+
26
+ const { light } = this;
27
+
28
+ super.update( frame );
29
+
30
+ this.lightPositionNode.object3d = light;
31
+
32
+ this.groundColorNode.value.copy( light.groundColor ).multiplyScalar( light.intensity );
33
+
34
+ }
35
+
36
+ construct( builder ) {
37
+
38
+ const { colorNode, groundColorNode, lightDirectionNode } = this;
39
+
40
+ const dotNL = normalView.dot( lightDirectionNode );
41
+ const hemiDiffuseWeight = dotNL.mul( 0.5 ).add( 0.5 );
42
+
43
+ const irradiance = mix( groundColorNode, colorNode, hemiDiffuseWeight );
44
+
45
+ builder.context.irradiance.addAssign( irradiance );
46
+
47
+ }
48
+
49
+ }
50
+
51
+ export default HemisphereLightNode;
52
+
53
+ addLightNode( HemisphereLight, HemisphereLightNode );
54
+
55
+ addNodeClass( HemisphereLightNode );
@@ -0,0 +1,39 @@
1
+ import SpotLightNode from './SpotLightNode.js';
2
+ import { addLightNode } from './LightsNode.js';
3
+ import { texture } from '../accessors/TextureNode.js';
4
+ import { vec2 } from '../shadernode/ShaderNode.js';
5
+ import { addNodeClass } from '../core/Node.js';
6
+
7
+ import IESSpotLight from '../../lights/IESSpotLight.js';
8
+
9
+ class IESSpotLightNode extends SpotLightNode {
10
+
11
+ getSpotAttenuation( angleCosine ) {
12
+
13
+ const iesMap = this.light.iesMap;
14
+
15
+ let spotAttenuation = null;
16
+
17
+ if ( iesMap && iesMap.isTexture === true ) {
18
+
19
+ const angle = angleCosine.acos().mul( 1.0 / Math.PI );
20
+
21
+ spotAttenuation = texture( iesMap, vec2( angle, 0 ), 0 ).r;
22
+
23
+ } else {
24
+
25
+ spotAttenuation = super.getSpotAttenuation( angleCosine );
26
+
27
+ }
28
+
29
+ return spotAttenuation;
30
+
31
+ }
32
+
33
+ }
34
+
35
+ export default IESSpotLightNode;
36
+
37
+ addLightNode( IESSpotLight, IESSpotLightNode );
38
+
39
+ addNodeClass( IESSpotLightNode );
@@ -0,0 +1,57 @@
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { nodeProxy } from '../shadernode/ShaderNode.js';
3
+ import { objectPosition } from '../accessors/Object3DNode.js';
4
+ import { cameraViewMatrix } from '../accessors/CameraNode.js';
5
+
6
+ class LightNode extends Node {
7
+
8
+ constructor( scope = LightNode.TARGET_DIRECTION, light = null ) {
9
+
10
+ super();
11
+
12
+ this.scope = scope;
13
+ this.light = light;
14
+
15
+ }
16
+
17
+ construct() {
18
+
19
+ const { scope, light } = this;
20
+
21
+ let output = null;
22
+
23
+ if ( scope === LightNode.TARGET_DIRECTION ) {
24
+
25
+ output = cameraViewMatrix.transformDirection( objectPosition( light ).sub( objectPosition( light.target ) ) );
26
+
27
+ }
28
+
29
+ return output;
30
+
31
+ }
32
+
33
+ serialize( data ) {
34
+
35
+ super.serialize( data );
36
+
37
+ data.scope = this.scope;
38
+
39
+ }
40
+
41
+ deserialize( data ) {
42
+
43
+ super.deserialize( data );
44
+
45
+ this.scope = data.scope;
46
+
47
+ }
48
+
49
+ }
50
+
51
+ LightNode.TARGET_DIRECTION = 'targetDirection';
52
+
53
+ export default LightNode;
54
+
55
+ export const lightTargetDirection = nodeProxy( LightNode, LightNode.TARGET_DIRECTION );
56
+
57
+ addNodeClass( LightNode );
@@ -0,0 +1,17 @@
1
+ import { tslFn } from '../shadernode/ShaderNode.js';
2
+
3
+ export const getDistanceAttenuation = tslFn( ( inputs ) => {
4
+
5
+ const { lightDistance, cutoffDistance, decayExponent } = inputs;
6
+
7
+ // based upon Frostbite 3 Moving to Physically-based Rendering
8
+ // page 32, equation 26: E[window1]
9
+ // https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
10
+ const distanceFalloff = lightDistance.pow( decayExponent ).max( 0.01 ).reciprocal();
11
+
12
+ return cutoffDistance.greaterThan( 0 ).cond(
13
+ distanceFalloff.mul( lightDistance.div( cutoffDistance ).pow4().oneMinus().clamp().pow2() ),
14
+ distanceFalloff
15
+ );
16
+
17
+ } ); // validated
@@ -0,0 +1,102 @@
1
+ import ContextNode from '../core/ContextNode.js';
2
+ import { add } from '../math/OperatorNode.js';
3
+ import { mix } from '../math/MathNode.js';
4
+ import { addNodeClass } from '../core/Node.js';
5
+ import { addNodeElement, nodeProxy, float, vec3 } from '../shadernode/ShaderNode.js';
6
+
7
+ class LightingContextNode extends ContextNode {
8
+
9
+ constructor( node, lightingModel = null, backdropNode = null, backdropAlphaNode = null ) {
10
+
11
+ super( node );
12
+
13
+ this.lightingModel = lightingModel;
14
+ this.backdropNode = backdropNode;
15
+ this.backdropAlphaNode = backdropAlphaNode;
16
+
17
+ }
18
+
19
+ getNodeType( /*builder*/ ) {
20
+
21
+ return 'vec3';
22
+
23
+ }
24
+
25
+ construct( builder ) {
26
+
27
+ const { lightingModel, backdropNode, backdropAlphaNode } = this;
28
+
29
+ const context = this.context = {}; // reset context
30
+ const properties = builder.getNodeProperties( this );
31
+
32
+ const directDiffuse = vec3().temp(),
33
+ directSpecular = vec3().temp(),
34
+ indirectDiffuse = vec3().temp(),
35
+ indirectSpecular = vec3().temp();
36
+
37
+ let totalDiffuse = add( directDiffuse, indirectDiffuse );
38
+
39
+ if ( backdropNode !== null ) {
40
+
41
+ totalDiffuse = vec3( backdropAlphaNode !== null ? mix( totalDiffuse, backdropNode, backdropAlphaNode ) : backdropNode );
42
+
43
+ }
44
+
45
+ const totalSpecular = add( directSpecular, indirectSpecular );
46
+ const total = add( totalDiffuse, totalSpecular ).temp();
47
+
48
+ const reflectedLight = {
49
+ directDiffuse,
50
+ directSpecular,
51
+ indirectDiffuse,
52
+ indirectSpecular,
53
+ total
54
+ };
55
+
56
+ const lighting = {
57
+ radiance: vec3().temp(),
58
+ irradiance: vec3().temp(),
59
+ iblIrradiance: vec3().temp(),
60
+ ambientOcclusion: float( 1 ).temp()
61
+ };
62
+
63
+ context.reflectedLight = reflectedLight;
64
+ context.lightingModel = lightingModel || context.lightingModel;
65
+
66
+ Object.assign( properties, reflectedLight, lighting );
67
+ Object.assign( context, lighting );
68
+
69
+ if ( lightingModel ) {
70
+
71
+ lightingModel.init( context, builder.stack, builder );
72
+
73
+ lightingModel.indirectDiffuse( context, builder.stack, builder );
74
+ lightingModel.indirectSpecular( context, builder.stack, builder );
75
+ lightingModel.ambientOcclusion( context, builder.stack, builder );
76
+
77
+ }
78
+
79
+ return super.construct( builder );
80
+
81
+ }
82
+
83
+ generate( builder ) {
84
+
85
+ const { context } = this;
86
+ const type = this.getNodeType( builder );
87
+
88
+ super.generate( builder, type );
89
+
90
+ return context.reflectedLight.total.build( builder, type );
91
+
92
+ }
93
+
94
+ }
95
+
96
+ export default LightingContextNode;
97
+
98
+ export const lightingContext = nodeProxy( LightingContextNode );
99
+
100
+ addNodeElement( 'lightingContext', lightingContext );
101
+
102
+ addNodeClass( LightingContextNode );
@@ -0,0 +1,21 @@
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+
3
+ class LightingNode extends Node {
4
+
5
+ constructor() {
6
+
7
+ super( 'vec3' );
8
+
9
+ }
10
+
11
+ generate( /*builder*/ ) {
12
+
13
+ console.warn( 'Abstract function.' );
14
+
15
+ }
16
+
17
+ }
18
+
19
+ export default LightingNode;
20
+
21
+ addNodeClass( LightingNode );