@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
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  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
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  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
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  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
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  358. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
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  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
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  570. package/package.json +25 -12
@@ -0,0 +1,322 @@
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+ import {
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+ MathUtils,
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+ Mesh
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+ } from 'three';
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+
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+ class MorphBlendMesh extends Mesh {
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+
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+ constructor( geometry, material ) {
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+
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+ super( geometry, material );
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+
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+ this.animationsMap = {};
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+ this.animationsList = [];
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+
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+ // prepare default animation
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+ // (all frames played together in 1 second)
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+
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+ const numFrames = Object.keys( this.morphTargetDictionary ).length;
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+
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+ const name = '__default';
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+
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+ const startFrame = 0;
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+ const endFrame = numFrames - 1;
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+
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+ const fps = numFrames / 1;
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+
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+ this.createAnimation( name, startFrame, endFrame, fps );
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+ this.setAnimationWeight( name, 1 );
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+
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+ }
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+
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+ createAnimation( name, start, end, fps ) {
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+
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+ const animation = {
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+
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+ start: start,
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+ end: end,
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+
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+ length: end - start + 1,
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+
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+ fps: fps,
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+ duration: ( end - start ) / fps,
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+
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+ lastFrame: 0,
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+ currentFrame: 0,
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+
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+ active: false,
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+
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+ time: 0,
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+ direction: 1,
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+ weight: 1,
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+
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+ directionBackwards: false,
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+ mirroredLoop: false
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+
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+ };
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+
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+ this.animationsMap[ name ] = animation;
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+ this.animationsList.push( animation );
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+
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+ }
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+
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+ autoCreateAnimations( fps ) {
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+
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+ const pattern = /([a-z]+)_?(\d+)/i;
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+
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+ let firstAnimation;
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+
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+ const frameRanges = {};
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+
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+ let i = 0;
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+
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+ for ( const key in this.morphTargetDictionary ) {
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+
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+ const chunks = key.match( pattern );
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+
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+ if ( chunks && chunks.length > 1 ) {
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+
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+ const name = chunks[ 1 ];
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+
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+ if ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: - Infinity };
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+
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+ const range = frameRanges[ name ];
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+
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+ if ( i < range.start ) range.start = i;
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+ if ( i > range.end ) range.end = i;
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+
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+ if ( ! firstAnimation ) firstAnimation = name;
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+
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+ }
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+
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+ i ++;
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+
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+ }
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+
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+ for ( const name in frameRanges ) {
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+
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+ const range = frameRanges[ name ];
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+ this.createAnimation( name, range.start, range.end, fps );
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+
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+ }
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+
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+ this.firstAnimation = firstAnimation;
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+
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+ }
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+
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+ setAnimationDirectionForward( name ) {
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+
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+ const animation = this.animationsMap[ name ];
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+
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+ if ( animation ) {
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+
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+ animation.direction = 1;
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+ animation.directionBackwards = false;
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+
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+ }
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+
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+ }
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+
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+ setAnimationDirectionBackward( name ) {
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+
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+ const animation = this.animationsMap[ name ];
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+
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+ if ( animation ) {
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+
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+ animation.direction = - 1;
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+ animation.directionBackwards = true;
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+
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+ }
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+
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+ }
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+
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+ setAnimationFPS( name, fps ) {
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+
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+ const animation = this.animationsMap[ name ];
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+
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+ if ( animation ) {
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+
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+ animation.fps = fps;
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+ animation.duration = ( animation.end - animation.start ) / animation.fps;
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+
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+ }
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+
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+ }
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+
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+ setAnimationDuration( name, duration ) {
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+
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+ const animation = this.animationsMap[ name ];
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+
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+ if ( animation ) {
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+
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+ animation.duration = duration;
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+ animation.fps = ( animation.end - animation.start ) / animation.duration;
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+
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+ }
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+
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+ }
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+
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+ setAnimationWeight( name, weight ) {
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+
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+ const animation = this.animationsMap[ name ];
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+
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+ if ( animation ) {
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+
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+ animation.weight = weight;
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+
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+ }
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+
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+ }
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+
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+ setAnimationTime( name, time ) {
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+
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+ const animation = this.animationsMap[ name ];
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+
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+ if ( animation ) {
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+
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+ animation.time = time;
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+
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+ }
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+
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+ }
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+
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+ getAnimationTime( name ) {
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+
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+ let time = 0;
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+
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+ const animation = this.animationsMap[ name ];
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+
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+ if ( animation ) {
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+
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+ time = animation.time;
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+
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+ }
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+
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+ return time;
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+
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+ }
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+
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+ getAnimationDuration( name ) {
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+
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+ let duration = - 1;
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+
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+ const animation = this.animationsMap[ name ];
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+
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+ if ( animation ) {
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+
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+ duration = animation.duration;
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+
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+ }
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+
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+ return duration;
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+
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+ }
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+
215
+ playAnimation( name ) {
216
+
217
+ const animation = this.animationsMap[ name ];
218
+
219
+ if ( animation ) {
220
+
221
+ animation.time = 0;
222
+ animation.active = true;
223
+
224
+ } else {
225
+
226
+ console.warn( 'THREE.MorphBlendMesh: animation[' + name + '] undefined in .playAnimation()' );
227
+
228
+ }
229
+
230
+ }
231
+
232
+ stopAnimation( name ) {
233
+
234
+ const animation = this.animationsMap[ name ];
235
+
236
+ if ( animation ) {
237
+
238
+ animation.active = false;
239
+
240
+ }
241
+
242
+ }
243
+
244
+ update( delta ) {
245
+
246
+ for ( let i = 0, il = this.animationsList.length; i < il; i ++ ) {
247
+
248
+ const animation = this.animationsList[ i ];
249
+
250
+ if ( ! animation.active ) continue;
251
+
252
+ const frameTime = animation.duration / animation.length;
253
+
254
+ animation.time += animation.direction * delta;
255
+
256
+ if ( animation.mirroredLoop ) {
257
+
258
+ if ( animation.time > animation.duration || animation.time < 0 ) {
259
+
260
+ animation.direction *= - 1;
261
+
262
+ if ( animation.time > animation.duration ) {
263
+
264
+ animation.time = animation.duration;
265
+ animation.directionBackwards = true;
266
+
267
+ }
268
+
269
+ if ( animation.time < 0 ) {
270
+
271
+ animation.time = 0;
272
+ animation.directionBackwards = false;
273
+
274
+ }
275
+
276
+ }
277
+
278
+ } else {
279
+
280
+ animation.time = animation.time % animation.duration;
281
+
282
+ if ( animation.time < 0 ) animation.time += animation.duration;
283
+
284
+ }
285
+
286
+ const keyframe = animation.start + MathUtils.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 );
287
+ const weight = animation.weight;
288
+
289
+ if ( keyframe !== animation.currentFrame ) {
290
+
291
+ this.morphTargetInfluences[ animation.lastFrame ] = 0;
292
+ this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight;
293
+
294
+ this.morphTargetInfluences[ keyframe ] = 0;
295
+
296
+ animation.lastFrame = animation.currentFrame;
297
+ animation.currentFrame = keyframe;
298
+
299
+ }
300
+
301
+ let mix = ( animation.time % frameTime ) / frameTime;
302
+
303
+ if ( animation.directionBackwards ) mix = 1 - mix;
304
+
305
+ if ( animation.currentFrame !== animation.lastFrame ) {
306
+
307
+ this.morphTargetInfluences[ animation.currentFrame ] = mix * weight;
308
+ this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight;
309
+
310
+ } else {
311
+
312
+ this.morphTargetInfluences[ animation.currentFrame ] = weight;
313
+
314
+ }
315
+
316
+ }
317
+
318
+ }
319
+
320
+ }
321
+
322
+ export { MorphBlendMesh };
@@ -0,0 +1,323 @@
1
+ import * as THREE from 'three';
2
+ import { potpack } from '../libs/potpack.module.js';
3
+
4
+ /**
5
+ * Progressive Light Map Accumulator, by [zalo](https://github.com/zalo/)
6
+ *
7
+ * To use, simply construct a `ProgressiveLightMap` object,
8
+ * `plmap.addObjectsToLightMap(object)` an array of semi-static
9
+ * objects and lights to the class once, and then call
10
+ * `plmap.update(camera)` every frame to begin accumulating
11
+ * lighting samples.
12
+ *
13
+ * This should begin accumulating lightmaps which apply to
14
+ * your objects, so you can start jittering lighting to achieve
15
+ * the texture-space effect you're looking for.
16
+ *
17
+ * @param {WebGLRenderer} renderer A WebGL Rendering Context
18
+ * @param {number} res The side-long dimension of you total lightmap
19
+ */
20
+ class ProgressiveLightMap {
21
+
22
+ constructor( renderer, res = 1024 ) {
23
+
24
+ this.renderer = renderer;
25
+ this.res = res;
26
+ this.lightMapContainers = [];
27
+ this.compiled = false;
28
+ this.scene = new THREE.Scene();
29
+ this.scene.background = null;
30
+ this.tinyTarget = new THREE.WebGLRenderTarget( 1, 1 );
31
+ this.buffer1Active = false;
32
+ this.firstUpdate = true;
33
+ this.warned = false;
34
+
35
+ // Create the Progressive LightMap Texture
36
+ const format = /(Android|iPad|iPhone|iPod)/g.test( navigator.userAgent ) ? THREE.HalfFloatType : THREE.FloatType;
37
+ this.progressiveLightMap1 = new THREE.WebGLRenderTarget( this.res, this.res, { type: format } );
38
+ this.progressiveLightMap2 = new THREE.WebGLRenderTarget( this.res, this.res, { type: format } );
39
+ this.progressiveLightMap2.texture.channel = 1;
40
+
41
+ // Inject some spicy new logic into a standard phong material
42
+ this.uvMat = new THREE.MeshPhongMaterial();
43
+ this.uvMat.uniforms = {};
44
+ this.uvMat.onBeforeCompile = ( shader ) => {
45
+
46
+ // Vertex Shader: Set Vertex Positions to the Unwrapped UV Positions
47
+ shader.vertexShader =
48
+ '#define USE_LIGHTMAP\n' +
49
+ '#define LIGHTMAP_UV uv1\n' +
50
+ shader.vertexShader.slice( 0, - 1 ) +
51
+ ' gl_Position = vec4((LIGHTMAP_UV - 0.5) * 2.0, 1.0, 1.0); }';
52
+
53
+ // Fragment Shader: Set Pixels to average in the Previous frame's Shadows
54
+ const bodyStart = shader.fragmentShader.indexOf( 'void main() {' );
55
+ shader.fragmentShader =
56
+ '#define USE_LIGHTMAP\n' +
57
+ shader.fragmentShader.slice( 0, bodyStart ) +
58
+ ' uniform sampler2D previousShadowMap;\n uniform float averagingWindow;\n' +
59
+ shader.fragmentShader.slice( bodyStart - 1, - 1 ) +
60
+ `\nvec3 texelOld = texture2D(previousShadowMap, vLightMapUv).rgb;
61
+ gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/averagingWindow);
62
+ }`;
63
+
64
+ // Set the Previous Frame's Texture Buffer and Averaging Window
65
+ shader.uniforms.previousShadowMap = { value: this.progressiveLightMap1.texture };
66
+ shader.uniforms.averagingWindow = { value: 100 };
67
+
68
+ this.uvMat.uniforms = shader.uniforms;
69
+
70
+ // Set the new Shader to this
71
+ this.uvMat.userData.shader = shader;
72
+
73
+ this.compiled = true;
74
+
75
+ };
76
+
77
+ }
78
+
79
+ /**
80
+ * Sets these objects' materials' lightmaps and modifies their uv1's.
81
+ * @param {Object3D} objects An array of objects and lights to set up your lightmap.
82
+ */
83
+ addObjectsToLightMap( objects ) {
84
+
85
+ // Prepare list of UV bounding boxes for packing later...
86
+ this.uv_boxes = []; const padding = 3 / this.res;
87
+
88
+ for ( let ob = 0; ob < objects.length; ob ++ ) {
89
+
90
+ const object = objects[ ob ];
91
+
92
+ // If this object is a light, simply add it to the internal scene
93
+ if ( object.isLight ) {
94
+
95
+ this.scene.attach( object ); continue;
96
+
97
+ }
98
+
99
+ if ( ! object.geometry.hasAttribute( 'uv' ) ) {
100
+
101
+ console.warn( 'All lightmap objects need UVs!' ); continue;
102
+
103
+ }
104
+
105
+ if ( this.blurringPlane == null ) {
106
+
107
+ this._initializeBlurPlane( this.res, this.progressiveLightMap1 );
108
+
109
+ }
110
+
111
+ // Apply the lightmap to the object
112
+ object.material.lightMap = this.progressiveLightMap2.texture;
113
+ object.material.dithering = true;
114
+ object.castShadow = true;
115
+ object.receiveShadow = true;
116
+ object.renderOrder = 1000 + ob;
117
+
118
+ // Prepare UV boxes for potpack
119
+ // TODO: Size these by object surface area
120
+ this.uv_boxes.push( { w: 1 + ( padding * 2 ),
121
+ h: 1 + ( padding * 2 ), index: ob } );
122
+
123
+ this.lightMapContainers.push( { basicMat: object.material, object: object } );
124
+
125
+ this.compiled = false;
126
+
127
+ }
128
+
129
+ // Pack the objects' lightmap UVs into the same global space
130
+ const dimensions = potpack( this.uv_boxes );
131
+ this.uv_boxes.forEach( ( box ) => {
132
+
133
+ const uv1 = objects[ box.index ].geometry.getAttribute( 'uv' ).clone();
134
+ for ( let i = 0; i < uv1.array.length; i += uv1.itemSize ) {
135
+
136
+ uv1.array[ i ] = ( uv1.array[ i ] + box.x + padding ) / dimensions.w;
137
+ uv1.array[ i + 1 ] = ( uv1.array[ i + 1 ] + box.y + padding ) / dimensions.h;
138
+
139
+ }
140
+
141
+ objects[ box.index ].geometry.setAttribute( 'uv1', uv1 );
142
+ objects[ box.index ].geometry.getAttribute( 'uv1' ).needsUpdate = true;
143
+
144
+ } );
145
+
146
+ }
147
+
148
+ /**
149
+ * This function renders each mesh one at a time into their respective surface maps
150
+ * @param {Camera} camera Standard Rendering Camera
151
+ * @param {number} blendWindow When >1, samples will accumulate over time.
152
+ * @param {boolean} blurEdges Whether to fix UV Edges via blurring
153
+ */
154
+ update( camera, blendWindow = 100, blurEdges = true ) {
155
+
156
+ if ( this.blurringPlane == null ) {
157
+
158
+ return;
159
+
160
+ }
161
+
162
+ // Store the original Render Target
163
+ const oldTarget = this.renderer.getRenderTarget();
164
+
165
+ // The blurring plane applies blur to the seams of the lightmap
166
+ this.blurringPlane.visible = blurEdges;
167
+
168
+ // Steal the Object3D from the real world to our special dimension
169
+ for ( let l = 0; l < this.lightMapContainers.length; l ++ ) {
170
+
171
+ this.lightMapContainers[ l ].object.oldScene =
172
+ this.lightMapContainers[ l ].object.parent;
173
+ this.scene.attach( this.lightMapContainers[ l ].object );
174
+
175
+ }
176
+
177
+ // Render once normally to initialize everything
178
+ if ( this.firstUpdate ) {
179
+
180
+ this.renderer.setRenderTarget( this.tinyTarget ); // Tiny for Speed
181
+ this.renderer.render( this.scene, camera );
182
+ this.firstUpdate = false;
183
+
184
+ }
185
+
186
+ // Set each object's material to the UV Unwrapped Surface Mapping Version
187
+ for ( let l = 0; l < this.lightMapContainers.length; l ++ ) {
188
+
189
+ this.uvMat.uniforms.averagingWindow = { value: blendWindow };
190
+ this.lightMapContainers[ l ].object.material = this.uvMat;
191
+ this.lightMapContainers[ l ].object.oldFrustumCulled =
192
+ this.lightMapContainers[ l ].object.frustumCulled;
193
+ this.lightMapContainers[ l ].object.frustumCulled = false;
194
+
195
+ }
196
+
197
+ // Ping-pong two surface buffers for reading/writing
198
+ const activeMap = this.buffer1Active ? this.progressiveLightMap1 : this.progressiveLightMap2;
199
+ const inactiveMap = this.buffer1Active ? this.progressiveLightMap2 : this.progressiveLightMap1;
200
+
201
+ // Render the object's surface maps
202
+ this.renderer.setRenderTarget( activeMap );
203
+ this.uvMat.uniforms.previousShadowMap = { value: inactiveMap.texture };
204
+ this.blurringPlane.material.uniforms.previousShadowMap = { value: inactiveMap.texture };
205
+ this.buffer1Active = ! this.buffer1Active;
206
+ this.renderer.render( this.scene, camera );
207
+
208
+ // Restore the object's Real-time Material and add it back to the original world
209
+ for ( let l = 0; l < this.lightMapContainers.length; l ++ ) {
210
+
211
+ this.lightMapContainers[ l ].object.frustumCulled =
212
+ this.lightMapContainers[ l ].object.oldFrustumCulled;
213
+ this.lightMapContainers[ l ].object.material = this.lightMapContainers[ l ].basicMat;
214
+ this.lightMapContainers[ l ].object.oldScene.attach( this.lightMapContainers[ l ].object );
215
+
216
+ }
217
+
218
+ // Restore the original Render Target
219
+ this.renderer.setRenderTarget( oldTarget );
220
+
221
+ }
222
+
223
+ /** DEBUG
224
+ * Draw the lightmap in the main scene. Call this after adding the objects to it.
225
+ * @param {boolean} visible Whether the debug plane should be visible
226
+ * @param {Vector3} position Where the debug plane should be drawn
227
+ */
228
+ showDebugLightmap( visible, position = undefined ) {
229
+
230
+ if ( this.lightMapContainers.length == 0 ) {
231
+
232
+ if ( ! this.warned ) {
233
+
234
+ console.warn( 'Call this after adding the objects!' ); this.warned = true;
235
+
236
+ }
237
+
238
+ return;
239
+
240
+ }
241
+
242
+ if ( this.labelMesh == null ) {
243
+
244
+ this.labelMaterial = new THREE.MeshBasicMaterial(
245
+ { map: this.progressiveLightMap1.texture, side: THREE.DoubleSide } );
246
+ this.labelPlane = new THREE.PlaneGeometry( 100, 100 );
247
+ this.labelMesh = new THREE.Mesh( this.labelPlane, this.labelMaterial );
248
+ this.labelMesh.position.y = 250;
249
+ this.lightMapContainers[ 0 ].object.parent.add( this.labelMesh );
250
+
251
+ }
252
+
253
+ if ( position != undefined ) {
254
+
255
+ this.labelMesh.position.copy( position );
256
+
257
+ }
258
+
259
+ this.labelMesh.visible = visible;
260
+
261
+ }
262
+
263
+ /**
264
+ * INTERNAL Creates the Blurring Plane
265
+ * @param {number} res The square resolution of this object's lightMap.
266
+ * @param {WebGLRenderTexture} lightMap The lightmap to initialize the plane with.
267
+ */
268
+ _initializeBlurPlane( res, lightMap = null ) {
269
+
270
+ const blurMaterial = new THREE.MeshBasicMaterial();
271
+ blurMaterial.uniforms = { previousShadowMap: { value: null },
272
+ pixelOffset: { value: 1.0 / res },
273
+ polygonOffset: true, polygonOffsetFactor: - 1, polygonOffsetUnits: 3.0 };
274
+ blurMaterial.onBeforeCompile = ( shader ) => {
275
+
276
+ // Vertex Shader: Set Vertex Positions to the Unwrapped UV Positions
277
+ shader.vertexShader =
278
+ '#define USE_UV\n' +
279
+ shader.vertexShader.slice( 0, - 1 ) +
280
+ ' gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }';
281
+
282
+ // Fragment Shader: Set Pixels to 9-tap box blur the current frame's Shadows
283
+ const bodyStart = shader.fragmentShader.indexOf( 'void main() {' );
284
+ shader.fragmentShader =
285
+ '#define USE_UV\n' +
286
+ shader.fragmentShader.slice( 0, bodyStart ) +
287
+ ' uniform sampler2D previousShadowMap;\n uniform float pixelOffset;\n' +
288
+ shader.fragmentShader.slice( bodyStart - 1, - 1 ) +
289
+ ` gl_FragColor.rgb = (
290
+ texture2D(previousShadowMap, vUv + vec2( pixelOffset, 0.0 )).rgb +
291
+ texture2D(previousShadowMap, vUv + vec2( 0.0 , pixelOffset)).rgb +
292
+ texture2D(previousShadowMap, vUv + vec2( 0.0 , -pixelOffset)).rgb +
293
+ texture2D(previousShadowMap, vUv + vec2(-pixelOffset, 0.0 )).rgb +
294
+ texture2D(previousShadowMap, vUv + vec2( pixelOffset, pixelOffset)).rgb +
295
+ texture2D(previousShadowMap, vUv + vec2(-pixelOffset, pixelOffset)).rgb +
296
+ texture2D(previousShadowMap, vUv + vec2( pixelOffset, -pixelOffset)).rgb +
297
+ texture2D(previousShadowMap, vUv + vec2(-pixelOffset, -pixelOffset)).rgb)/8.0;
298
+ }`;
299
+
300
+ // Set the LightMap Accumulation Buffer
301
+ shader.uniforms.previousShadowMap = { value: lightMap.texture };
302
+ shader.uniforms.pixelOffset = { value: 0.5 / res };
303
+ blurMaterial.uniforms = shader.uniforms;
304
+
305
+ // Set the new Shader to this
306
+ blurMaterial.userData.shader = shader;
307
+
308
+ this.compiled = true;
309
+
310
+ };
311
+
312
+ this.blurringPlane = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), blurMaterial );
313
+ this.blurringPlane.name = 'Blurring Plane';
314
+ this.blurringPlane.frustumCulled = false;
315
+ this.blurringPlane.renderOrder = 0;
316
+ this.blurringPlane.material.depthWrite = false;
317
+ this.scene.add( this.blurringPlane );
318
+
319
+ }
320
+
321
+ }
322
+
323
+ export { ProgressiveLightMap };