@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
  332. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  333. package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
  345. package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
  346. package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
  348. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
  349. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
  350. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
  353. package/examples/jsm/nodes/materials/Materials.js +12 -0
  354. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
  355. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  356. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
  357. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  358. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
  359. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
  360. package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
  361. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
  362. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
  363. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  364. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
  365. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  366. package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
  367. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
  368. package/examples/jsm/nodes/math/CondNode.js +86 -0
  369. package/examples/jsm/nodes/math/MathNode.js +359 -0
  370. package/examples/jsm/nodes/math/OperatorNode.js +269 -0
  371. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
  372. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
  373. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
  374. package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
  375. package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
  376. package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
  377. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  378. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
  379. package/examples/jsm/nodes/utils/JoinNode.js +51 -0
  380. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  381. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
  382. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -0
  383. package/examples/jsm/nodes/utils/OscNode.js +81 -0
  384. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  385. package/examples/jsm/nodes/utils/RemapNode.js +42 -0
  386. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  388. package/examples/jsm/nodes/utils/SplitNode.js +104 -0
  389. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
  390. package/examples/jsm/nodes/utils/TimerNode.js +94 -0
  391. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
  392. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  393. package/examples/jsm/objects/Lensflare.js +377 -0
  394. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  395. package/examples/jsm/objects/Reflector.js +264 -0
  396. package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
  397. package/examples/jsm/objects/Refractor.js +324 -0
  398. package/examples/jsm/objects/ShadowMesh.js +80 -0
  399. package/examples/jsm/objects/Sky.js +219 -0
  400. package/examples/jsm/objects/Water.js +330 -0
  401. package/examples/jsm/objects/Water2.js +358 -0
  402. package/examples/jsm/offscreen/jank.js +45 -0
  403. package/examples/jsm/offscreen/offscreen.js +8 -0
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  405. package/examples/jsm/physics/AmmoPhysics.js +285 -0
  406. package/examples/jsm/physics/RapierPhysics.js +199 -0
  407. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  408. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  409. package/examples/jsm/postprocessing/BokehPass.js +140 -0
  410. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  411. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  412. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  413. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  414. package/examples/jsm/postprocessing/FilmPass.js +66 -0
  415. package/examples/jsm/postprocessing/GlitchPass.js +128 -0
  416. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  417. package/examples/jsm/postprocessing/LUTPass.js +173 -0
  418. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  419. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
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  423. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  424. package/examples/jsm/postprocessing/SAOPass.js +411 -0
  425. package/examples/jsm/postprocessing/SMAAPass.js +201 -0
  426. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  427. package/examples/jsm/postprocessing/SSAOPass.js +440 -0
  428. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  429. package/examples/jsm/postprocessing/SavePass.js +79 -0
  430. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  431. package/examples/jsm/postprocessing/TAARenderPass.js +189 -0
  432. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  433. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  434. package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
  435. package/examples/jsm/renderers/CSS3DRenderer.js +335 -0
  436. package/examples/jsm/renderers/Projector.js +918 -0
  437. package/examples/jsm/renderers/SVGRenderer.js +553 -0
  438. package/examples/jsm/renderers/common/Animation.js +58 -0
  439. package/examples/jsm/renderers/common/Attributes.js +75 -0
  440. package/examples/jsm/renderers/common/Backend.js +162 -0
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  444. package/examples/jsm/renderers/common/Buffer.js +38 -0
  445. package/examples/jsm/renderers/common/BufferUtils.js +33 -0
  446. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  447. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  448. package/examples/jsm/renderers/common/Constants.js +14 -0
  449. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  450. package/examples/jsm/renderers/common/DataMap.js +54 -0
  451. package/examples/jsm/renderers/common/Geometries.js +215 -0
  452. package/examples/jsm/renderers/common/Info.js +73 -0
  453. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  454. package/examples/jsm/renderers/common/Pipelines.js +370 -0
  455. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  456. package/examples/jsm/renderers/common/RenderContext.js +38 -0
  457. package/examples/jsm/renderers/common/RenderContexts.js +49 -0
  458. package/examples/jsm/renderers/common/RenderList.js +178 -0
  459. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  460. package/examples/jsm/renderers/common/RenderObject.js +129 -0
  461. package/examples/jsm/renderers/common/RenderObjects.js +95 -0
  462. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
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  464. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  465. package/examples/jsm/renderers/common/Sampler.js +18 -0
  466. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  467. package/examples/jsm/renderers/common/Textures.js +218 -0
  468. package/examples/jsm/renderers/common/Uniform.js +140 -0
  469. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  470. package/examples/jsm/renderers/common/UniformsGroup.js +299 -0
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  473. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -0
  474. package/examples/jsm/renderers/common/nodes/Nodes.js +330 -0
  475. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
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  480. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +32 -0
  481. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
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  487. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
  488. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
  489. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
  490. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  491. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
  492. package/examples/jsm/shaders/AfterimageShader.js +56 -0
  493. package/examples/jsm/shaders/BasicShader.js +27 -0
  494. package/examples/jsm/shaders/BleachBypassShader.js +62 -0
  495. package/examples/jsm/shaders/BlendShader.js +47 -0
  496. package/examples/jsm/shaders/BokehShader.js +143 -0
  497. package/examples/jsm/shaders/BokehShader2.js +393 -0
  498. package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
  499. package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
  500. package/examples/jsm/shaders/ColorifyShader.js +51 -0
  501. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  502. package/examples/jsm/shaders/CopyShader.js +45 -0
  503. package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
  504. package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
  505. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
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  507. package/examples/jsm/shaders/ExposureShader.js +44 -0
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  517. package/examples/jsm/shaders/HueSaturationShader.js +65 -0
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  532. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
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  534. package/examples/jsm/shaders/ToonShader.js +326 -0
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  569. package/lib/3d.min.js +1 -0
  570. package/package.json +25 -12
@@ -0,0 +1,639 @@
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+ /**
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+ * Octahedron and Quantization encodings based on work by:
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+ *
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+ * @link https://github.com/tsherif/mesh-quantization-example
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+ *
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+ */
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+
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+ import {
9
+ BufferAttribute,
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+ Matrix3,
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+ Matrix4,
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+ Vector3
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+ } from 'three';
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+ import { PackedPhongMaterial } from './PackedPhongMaterial.js';
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+
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+
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+
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+ /**
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+ * Make the input mesh.geometry's normal attribute encoded and compressed by 3 different methods.
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+ * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the normal data.
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+ *
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+ * @param {THREE.Mesh} mesh
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+ * @param {String} encodeMethod "DEFAULT" || "OCT1Byte" || "OCT2Byte" || "ANGLES"
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+ *
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+ */
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+ function compressNormals( mesh, encodeMethod ) {
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+
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+ if ( ! mesh.geometry ) {
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+
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+ console.error( 'Mesh must contain geometry. ' );
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+
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+ }
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+
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+ const normal = mesh.geometry.attributes.normal;
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+
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+ if ( ! normal ) {
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+
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+ console.error( 'Geometry must contain normal attribute. ' );
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+
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+ }
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+
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+ if ( normal.isPacked ) return;
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+
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+ if ( normal.itemSize != 3 ) {
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+
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+ console.error( 'normal.itemSize is not 3, which cannot be encoded. ' );
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+
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+ }
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+
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+ const array = normal.array;
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+ const count = normal.count;
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+
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+ let result;
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+ if ( encodeMethod == 'DEFAULT' ) {
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+
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+ // TODO: Add 1 byte to the result, making the encoded length to be 4 bytes.
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+ result = new Uint8Array( count * 3 );
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+
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+ for ( let idx = 0; idx < array.length; idx += 3 ) {
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+
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+ const encoded = defaultEncode( array[ idx ], array[ idx + 1 ], array[ idx + 2 ], 1 );
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+
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+ result[ idx + 0 ] = encoded[ 0 ];
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+ result[ idx + 1 ] = encoded[ 1 ];
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+ result[ idx + 2 ] = encoded[ 2 ];
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+
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+ }
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+
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+ mesh.geometry.setAttribute( 'normal', new BufferAttribute( result, 3, true ) );
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+ mesh.geometry.attributes.normal.bytes = result.length * 1;
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+
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+ } else if ( encodeMethod == 'OCT1Byte' ) {
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+
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+ /**
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+ * It is not recommended to use 1-byte octahedron normals encoding unless you want to extremely reduce the memory usage
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+ * As it makes vertex data not aligned to a 4 byte boundary which may harm some WebGL implementations and sometimes the normal distortion is visible
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+ * Please refer to @zeux 's comments in https://github.com/mrdoob/three.js/pull/18208
78
+ */
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+
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+ result = new Int8Array( count * 2 );
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+
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+ for ( let idx = 0; idx < array.length; idx += 3 ) {
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+
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+ const encoded = octEncodeBest( array[ idx ], array[ idx + 1 ], array[ idx + 2 ], 1 );
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+
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+ result[ idx / 3 * 2 + 0 ] = encoded[ 0 ];
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+ result[ idx / 3 * 2 + 1 ] = encoded[ 1 ];
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+
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+ }
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+
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+ mesh.geometry.setAttribute( 'normal', new BufferAttribute( result, 2, true ) );
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+ mesh.geometry.attributes.normal.bytes = result.length * 1;
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+
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+ } else if ( encodeMethod == 'OCT2Byte' ) {
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+
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+ result = new Int16Array( count * 2 );
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+
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+ for ( let idx = 0; idx < array.length; idx += 3 ) {
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+
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+ const encoded = octEncodeBest( array[ idx ], array[ idx + 1 ], array[ idx + 2 ], 2 );
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+
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+ result[ idx / 3 * 2 + 0 ] = encoded[ 0 ];
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+ result[ idx / 3 * 2 + 1 ] = encoded[ 1 ];
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+
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+ }
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+
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+ mesh.geometry.setAttribute( 'normal', new BufferAttribute( result, 2, true ) );
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+ mesh.geometry.attributes.normal.bytes = result.length * 2;
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+
110
+ } else if ( encodeMethod == 'ANGLES' ) {
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+
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+ result = new Uint16Array( count * 2 );
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+
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+ for ( let idx = 0; idx < array.length; idx += 3 ) {
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+
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+ const encoded = anglesEncode( array[ idx ], array[ idx + 1 ], array[ idx + 2 ] );
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+
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+ result[ idx / 3 * 2 + 0 ] = encoded[ 0 ];
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+ result[ idx / 3 * 2 + 1 ] = encoded[ 1 ];
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+
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+ }
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+
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+ mesh.geometry.setAttribute( 'normal', new BufferAttribute( result, 2, true ) );
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+ mesh.geometry.attributes.normal.bytes = result.length * 2;
125
+
126
+ } else {
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+
128
+ console.error( 'Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ' );
129
+
130
+ }
131
+
132
+ mesh.geometry.attributes.normal.needsUpdate = true;
133
+ mesh.geometry.attributes.normal.isPacked = true;
134
+ mesh.geometry.attributes.normal.packingMethod = encodeMethod;
135
+
136
+ // modify material
137
+ if ( ! ( mesh.material instanceof PackedPhongMaterial ) ) {
138
+
139
+ mesh.material = new PackedPhongMaterial().copy( mesh.material );
140
+
141
+ }
142
+
143
+ if ( encodeMethod == 'ANGLES' ) {
144
+
145
+ mesh.material.defines.USE_PACKED_NORMAL = 0;
146
+
147
+ }
148
+
149
+ if ( encodeMethod == 'OCT1Byte' ) {
150
+
151
+ mesh.material.defines.USE_PACKED_NORMAL = 1;
152
+
153
+ }
154
+
155
+ if ( encodeMethod == 'OCT2Byte' ) {
156
+
157
+ mesh.material.defines.USE_PACKED_NORMAL = 1;
158
+
159
+ }
160
+
161
+ if ( encodeMethod == 'DEFAULT' ) {
162
+
163
+ mesh.material.defines.USE_PACKED_NORMAL = 2;
164
+
165
+ }
166
+
167
+ }
168
+
169
+
170
+ /**
171
+ * Make the input mesh.geometry's position attribute encoded and compressed.
172
+ * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the position data.
173
+ *
174
+ * @param {THREE.Mesh} mesh
175
+ *
176
+ */
177
+ function compressPositions( mesh ) {
178
+
179
+ if ( ! mesh.geometry ) {
180
+
181
+ console.error( 'Mesh must contain geometry. ' );
182
+
183
+ }
184
+
185
+ const position = mesh.geometry.attributes.position;
186
+
187
+ if ( ! position ) {
188
+
189
+ console.error( 'Geometry must contain position attribute. ' );
190
+
191
+ }
192
+
193
+ if ( position.isPacked ) return;
194
+
195
+ if ( position.itemSize != 3 ) {
196
+
197
+ console.error( 'position.itemSize is not 3, which cannot be packed. ' );
198
+
199
+ }
200
+
201
+ const array = position.array;
202
+ const encodingBytes = 2;
203
+
204
+ const result = quantizedEncode( array, encodingBytes );
205
+
206
+ const quantized = result.quantized;
207
+ const decodeMat = result.decodeMat;
208
+
209
+ // IMPORTANT: calculate original geometry bounding info first, before updating packed positions
210
+ if ( mesh.geometry.boundingBox == null ) mesh.geometry.computeBoundingBox();
211
+ if ( mesh.geometry.boundingSphere == null ) mesh.geometry.computeBoundingSphere();
212
+
213
+ mesh.geometry.setAttribute( 'position', new BufferAttribute( quantized, 3 ) );
214
+ mesh.geometry.attributes.position.isPacked = true;
215
+ mesh.geometry.attributes.position.needsUpdate = true;
216
+ mesh.geometry.attributes.position.bytes = quantized.length * encodingBytes;
217
+
218
+ // modify material
219
+ if ( ! ( mesh.material instanceof PackedPhongMaterial ) ) {
220
+
221
+ mesh.material = new PackedPhongMaterial().copy( mesh.material );
222
+
223
+ }
224
+
225
+ mesh.material.defines.USE_PACKED_POSITION = 0;
226
+
227
+ mesh.material.uniforms.quantizeMatPos.value = decodeMat;
228
+ mesh.material.uniforms.quantizeMatPos.needsUpdate = true;
229
+
230
+ }
231
+
232
+ /**
233
+ * Make the input mesh.geometry's uv attribute encoded and compressed.
234
+ * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the uv data.
235
+ *
236
+ * @param {THREE.Mesh} mesh
237
+ *
238
+ */
239
+ function compressUvs( mesh ) {
240
+
241
+ if ( ! mesh.geometry ) {
242
+
243
+ console.error( 'Mesh must contain geometry property. ' );
244
+
245
+ }
246
+
247
+ const uvs = mesh.geometry.attributes.uv;
248
+
249
+ if ( ! uvs ) {
250
+
251
+ console.error( 'Geometry must contain uv attribute. ' );
252
+
253
+ }
254
+
255
+ if ( uvs.isPacked ) return;
256
+
257
+ const range = { min: Infinity, max: - Infinity };
258
+
259
+ const array = uvs.array;
260
+
261
+ for ( let i = 0; i < array.length; i ++ ) {
262
+
263
+ range.min = Math.min( range.min, array[ i ] );
264
+ range.max = Math.max( range.max, array[ i ] );
265
+
266
+ }
267
+
268
+ let result;
269
+
270
+ if ( range.min >= - 1.0 && range.max <= 1.0 ) {
271
+
272
+ // use default encoding method
273
+ result = new Uint16Array( array.length );
274
+
275
+ for ( let i = 0; i < array.length; i += 2 ) {
276
+
277
+ const encoded = defaultEncode( array[ i ], array[ i + 1 ], 0, 2 );
278
+
279
+ result[ i ] = encoded[ 0 ];
280
+ result[ i + 1 ] = encoded[ 1 ];
281
+
282
+ }
283
+
284
+ mesh.geometry.setAttribute( 'uv', new BufferAttribute( result, 2, true ) );
285
+ mesh.geometry.attributes.uv.isPacked = true;
286
+ mesh.geometry.attributes.uv.needsUpdate = true;
287
+ mesh.geometry.attributes.uv.bytes = result.length * 2;
288
+
289
+ if ( ! ( mesh.material instanceof PackedPhongMaterial ) ) {
290
+
291
+ mesh.material = new PackedPhongMaterial().copy( mesh.material );
292
+
293
+ }
294
+
295
+ mesh.material.defines.USE_PACKED_UV = 0;
296
+
297
+ } else {
298
+
299
+ // use quantized encoding method
300
+ result = quantizedEncodeUV( array, 2 );
301
+
302
+ mesh.geometry.setAttribute( 'uv', new BufferAttribute( result.quantized, 2 ) );
303
+ mesh.geometry.attributes.uv.isPacked = true;
304
+ mesh.geometry.attributes.uv.needsUpdate = true;
305
+ mesh.geometry.attributes.uv.bytes = result.quantized.length * 2;
306
+
307
+ if ( ! ( mesh.material instanceof PackedPhongMaterial ) ) {
308
+
309
+ mesh.material = new PackedPhongMaterial().copy( mesh.material );
310
+
311
+ }
312
+
313
+ mesh.material.defines.USE_PACKED_UV = 1;
314
+
315
+ mesh.material.uniforms.quantizeMatUV.value = result.decodeMat;
316
+ mesh.material.uniforms.quantizeMatUV.needsUpdate = true;
317
+
318
+ }
319
+
320
+ }
321
+
322
+
323
+ // Encoding functions
324
+
325
+ function defaultEncode( x, y, z, bytes ) {
326
+
327
+ if ( bytes == 1 ) {
328
+
329
+ const tmpx = Math.round( ( x + 1 ) * 0.5 * 255 );
330
+ const tmpy = Math.round( ( y + 1 ) * 0.5 * 255 );
331
+ const tmpz = Math.round( ( z + 1 ) * 0.5 * 255 );
332
+ return new Uint8Array( [ tmpx, tmpy, tmpz ] );
333
+
334
+ } else if ( bytes == 2 ) {
335
+
336
+ const tmpx = Math.round( ( x + 1 ) * 0.5 * 65535 );
337
+ const tmpy = Math.round( ( y + 1 ) * 0.5 * 65535 );
338
+ const tmpz = Math.round( ( z + 1 ) * 0.5 * 65535 );
339
+ return new Uint16Array( [ tmpx, tmpy, tmpz ] );
340
+
341
+ } else {
342
+
343
+ console.error( 'number of bytes must be 1 or 2' );
344
+
345
+ }
346
+
347
+ }
348
+
349
+ // for `Angles` encoding
350
+ function anglesEncode( x, y, z ) {
351
+
352
+ const normal0 = parseInt( 0.5 * ( 1.0 + Math.atan2( y, x ) / Math.PI ) * 65535 );
353
+ const normal1 = parseInt( 0.5 * ( 1.0 + z ) * 65535 );
354
+ return new Uint16Array( [ normal0, normal1 ] );
355
+
356
+ }
357
+
358
+ // for `Octahedron` encoding
359
+ function octEncodeBest( x, y, z, bytes ) {
360
+
361
+ let oct, dec, best, currentCos, bestCos;
362
+
363
+ // Test various combinations of ceil and floor
364
+ // to minimize rounding errors
365
+ best = oct = octEncodeVec3( x, y, z, 'floor', 'floor' );
366
+ dec = octDecodeVec2( oct );
367
+ bestCos = dot( x, y, z, dec );
368
+
369
+ oct = octEncodeVec3( x, y, z, 'ceil', 'floor' );
370
+ dec = octDecodeVec2( oct );
371
+ currentCos = dot( x, y, z, dec );
372
+
373
+ if ( currentCos > bestCos ) {
374
+
375
+ best = oct;
376
+ bestCos = currentCos;
377
+
378
+ }
379
+
380
+ oct = octEncodeVec3( x, y, z, 'floor', 'ceil' );
381
+ dec = octDecodeVec2( oct );
382
+ currentCos = dot( x, y, z, dec );
383
+
384
+ if ( currentCos > bestCos ) {
385
+
386
+ best = oct;
387
+ bestCos = currentCos;
388
+
389
+ }
390
+
391
+ oct = octEncodeVec3( x, y, z, 'ceil', 'ceil' );
392
+ dec = octDecodeVec2( oct );
393
+ currentCos = dot( x, y, z, dec );
394
+
395
+ if ( currentCos > bestCos ) {
396
+
397
+ best = oct;
398
+
399
+ }
400
+
401
+ return best;
402
+
403
+ function octEncodeVec3( x0, y0, z0, xfunc, yfunc ) {
404
+
405
+ let x = x0 / ( Math.abs( x0 ) + Math.abs( y0 ) + Math.abs( z0 ) );
406
+ let y = y0 / ( Math.abs( x0 ) + Math.abs( y0 ) + Math.abs( z0 ) );
407
+
408
+ if ( z < 0 ) {
409
+
410
+ const tempx = ( 1 - Math.abs( y ) ) * ( x >= 0 ? 1 : - 1 );
411
+ const tempy = ( 1 - Math.abs( x ) ) * ( y >= 0 ? 1 : - 1 );
412
+
413
+ x = tempx;
414
+ y = tempy;
415
+
416
+ let diff = 1 - Math.abs( x ) - Math.abs( y );
417
+ if ( diff > 0 ) {
418
+
419
+ diff += 0.001;
420
+ x += x > 0 ? diff / 2 : - diff / 2;
421
+ y += y > 0 ? diff / 2 : - diff / 2;
422
+
423
+ }
424
+
425
+ }
426
+
427
+ if ( bytes == 1 ) {
428
+
429
+ return new Int8Array( [
430
+ Math[ xfunc ]( x * 127.5 + ( x < 0 ? 1 : 0 ) ),
431
+ Math[ yfunc ]( y * 127.5 + ( y < 0 ? 1 : 0 ) )
432
+ ] );
433
+
434
+ }
435
+
436
+ if ( bytes == 2 ) {
437
+
438
+ return new Int16Array( [
439
+ Math[ xfunc ]( x * 32767.5 + ( x < 0 ? 1 : 0 ) ),
440
+ Math[ yfunc ]( y * 32767.5 + ( y < 0 ? 1 : 0 ) )
441
+ ] );
442
+
443
+ }
444
+
445
+
446
+ }
447
+
448
+ function octDecodeVec2( oct ) {
449
+
450
+ let x = oct[ 0 ];
451
+ let y = oct[ 1 ];
452
+
453
+ if ( bytes == 1 ) {
454
+
455
+ x /= x < 0 ? 127 : 128;
456
+ y /= y < 0 ? 127 : 128;
457
+
458
+ } else if ( bytes == 2 ) {
459
+
460
+ x /= x < 0 ? 32767 : 32768;
461
+ y /= y < 0 ? 32767 : 32768;
462
+
463
+ }
464
+
465
+
466
+ const z = 1 - Math.abs( x ) - Math.abs( y );
467
+
468
+ if ( z < 0 ) {
469
+
470
+ const tmpx = x;
471
+ x = ( 1 - Math.abs( y ) ) * ( x >= 0 ? 1 : - 1 );
472
+ y = ( 1 - Math.abs( tmpx ) ) * ( y >= 0 ? 1 : - 1 );
473
+
474
+ }
475
+
476
+ const length = Math.sqrt( x * x + y * y + z * z );
477
+
478
+ return [
479
+ x / length,
480
+ y / length,
481
+ z / length
482
+ ];
483
+
484
+ }
485
+
486
+ function dot( x, y, z, vec3 ) {
487
+
488
+ return x * vec3[ 0 ] + y * vec3[ 1 ] + z * vec3[ 2 ];
489
+
490
+ }
491
+
492
+ }
493
+
494
+ function quantizedEncode( array, bytes ) {
495
+
496
+ let quantized, segments;
497
+
498
+ if ( bytes == 1 ) {
499
+
500
+ quantized = new Uint8Array( array.length );
501
+ segments = 255;
502
+
503
+ } else if ( bytes == 2 ) {
504
+
505
+ quantized = new Uint16Array( array.length );
506
+ segments = 65535;
507
+
508
+ } else {
509
+
510
+ console.error( 'number of bytes error! ' );
511
+
512
+ }
513
+
514
+ const decodeMat = new Matrix4();
515
+
516
+ const min = new Float32Array( 3 );
517
+ const max = new Float32Array( 3 );
518
+
519
+ min[ 0 ] = min[ 1 ] = min[ 2 ] = Number.MAX_VALUE;
520
+ max[ 0 ] = max[ 1 ] = max[ 2 ] = - Number.MAX_VALUE;
521
+
522
+ for ( let i = 0; i < array.length; i += 3 ) {
523
+
524
+ min[ 0 ] = Math.min( min[ 0 ], array[ i + 0 ] );
525
+ min[ 1 ] = Math.min( min[ 1 ], array[ i + 1 ] );
526
+ min[ 2 ] = Math.min( min[ 2 ], array[ i + 2 ] );
527
+ max[ 0 ] = Math.max( max[ 0 ], array[ i + 0 ] );
528
+ max[ 1 ] = Math.max( max[ 1 ], array[ i + 1 ] );
529
+ max[ 2 ] = Math.max( max[ 2 ], array[ i + 2 ] );
530
+
531
+ }
532
+
533
+ decodeMat.scale( new Vector3(
534
+ ( max[ 0 ] - min[ 0 ] ) / segments,
535
+ ( max[ 1 ] - min[ 1 ] ) / segments,
536
+ ( max[ 2 ] - min[ 2 ] ) / segments
537
+ ) );
538
+
539
+ decodeMat.elements[ 12 ] = min[ 0 ];
540
+ decodeMat.elements[ 13 ] = min[ 1 ];
541
+ decodeMat.elements[ 14 ] = min[ 2 ];
542
+
543
+ decodeMat.transpose();
544
+
545
+
546
+ const multiplier = new Float32Array( [
547
+ max[ 0 ] !== min[ 0 ] ? segments / ( max[ 0 ] - min[ 0 ] ) : 0,
548
+ max[ 1 ] !== min[ 1 ] ? segments / ( max[ 1 ] - min[ 1 ] ) : 0,
549
+ max[ 2 ] !== min[ 2 ] ? segments / ( max[ 2 ] - min[ 2 ] ) : 0
550
+ ] );
551
+
552
+ for ( let i = 0; i < array.length; i += 3 ) {
553
+
554
+ quantized[ i + 0 ] = Math.floor( ( array[ i + 0 ] - min[ 0 ] ) * multiplier[ 0 ] );
555
+ quantized[ i + 1 ] = Math.floor( ( array[ i + 1 ] - min[ 1 ] ) * multiplier[ 1 ] );
556
+ quantized[ i + 2 ] = Math.floor( ( array[ i + 2 ] - min[ 2 ] ) * multiplier[ 2 ] );
557
+
558
+ }
559
+
560
+ return {
561
+ quantized: quantized,
562
+ decodeMat: decodeMat
563
+ };
564
+
565
+ }
566
+
567
+ function quantizedEncodeUV( array, bytes ) {
568
+
569
+ let quantized, segments;
570
+
571
+ if ( bytes == 1 ) {
572
+
573
+ quantized = new Uint8Array( array.length );
574
+ segments = 255;
575
+
576
+ } else if ( bytes == 2 ) {
577
+
578
+ quantized = new Uint16Array( array.length );
579
+ segments = 65535;
580
+
581
+ } else {
582
+
583
+ console.error( 'number of bytes error! ' );
584
+
585
+ }
586
+
587
+ const decodeMat = new Matrix3();
588
+
589
+ const min = new Float32Array( 2 );
590
+ const max = new Float32Array( 2 );
591
+
592
+ min[ 0 ] = min[ 1 ] = Number.MAX_VALUE;
593
+ max[ 0 ] = max[ 1 ] = - Number.MAX_VALUE;
594
+
595
+ for ( let i = 0; i < array.length; i += 2 ) {
596
+
597
+ min[ 0 ] = Math.min( min[ 0 ], array[ i + 0 ] );
598
+ min[ 1 ] = Math.min( min[ 1 ], array[ i + 1 ] );
599
+ max[ 0 ] = Math.max( max[ 0 ], array[ i + 0 ] );
600
+ max[ 1 ] = Math.max( max[ 1 ], array[ i + 1 ] );
601
+
602
+ }
603
+
604
+ decodeMat.scale(
605
+ ( max[ 0 ] - min[ 0 ] ) / segments,
606
+ ( max[ 1 ] - min[ 1 ] ) / segments
607
+ );
608
+
609
+ decodeMat.elements[ 6 ] = min[ 0 ];
610
+ decodeMat.elements[ 7 ] = min[ 1 ];
611
+
612
+ decodeMat.transpose();
613
+
614
+ const multiplier = new Float32Array( [
615
+ max[ 0 ] !== min[ 0 ] ? segments / ( max[ 0 ] - min[ 0 ] ) : 0,
616
+ max[ 1 ] !== min[ 1 ] ? segments / ( max[ 1 ] - min[ 1 ] ) : 0
617
+ ] );
618
+
619
+ for ( let i = 0; i < array.length; i += 2 ) {
620
+
621
+ quantized[ i + 0 ] = Math.floor( ( array[ i + 0 ] - min[ 0 ] ) * multiplier[ 0 ] );
622
+ quantized[ i + 1 ] = Math.floor( ( array[ i + 1 ] - min[ 1 ] ) * multiplier[ 1 ] );
623
+
624
+ }
625
+
626
+ return {
627
+ quantized: quantized,
628
+ decodeMat: decodeMat
629
+ };
630
+
631
+ }
632
+
633
+
634
+
635
+ export {
636
+ compressNormals,
637
+ compressPositions,
638
+ compressUvs,
639
+ };