@anov/3d 0.0.1 → 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +142 -1
- package/dist/core/camera.d.ts +31 -4
- package/dist/core/camera.js +62 -52
- package/dist/core/control/transformControls.d.ts +12 -0
- package/dist/core/control/transformControls.js +72 -0
- package/dist/core/cssRenderer.d.ts +17 -0
- package/dist/core/cssRenderer.js +36 -0
- package/dist/core/global/global.d.ts +27 -0
- package/dist/core/global/global.js +72 -0
- package/dist/core/global/globalControl.d.ts +17 -0
- package/dist/core/global/globalControl.js +62 -0
- package/dist/core/group.d.ts +51 -6
- package/dist/core/group.js +124 -16
- package/dist/core/line.d.ts +13 -0
- package/dist/core/line.js +83 -0
- package/dist/core/mesh.d.ts +12 -7
- package/dist/core/mesh.js +57 -56
- package/dist/core/model.d.ts +11 -3
- package/dist/core/model.js +34 -7
- package/dist/core/scene.d.ts +84 -25
- package/dist/core/scene.js +207 -53
- package/dist/core/use/useScene.d.ts +10 -0
- package/dist/core/use/useScene.js +14 -0
- package/dist/core/use/useframe.d.ts +6 -0
- package/dist/core/use/useframe.js +11 -0
- package/dist/export.d.ts +41 -0
- package/dist/export.js +37 -0
- package/dist/index.d.ts +3 -6
- package/dist/index.js +5 -6
- package/dist/threeCell.d.ts +8 -0
- package/dist/threeCell.js +16 -0
- package/dist/type.d.ts +4 -3
- package/dist/utils/createElement.d.ts +103 -0
- package/dist/utils/createElement.js +145 -0
- package/dist/utils/createLabel.d.ts +2 -0
- package/dist/utils/createLabel.js +4 -0
- package/dist/utils/index.d.ts +36 -0
- package/dist/utils/index.js +76 -0
- package/dist/utils/line.d.ts +0 -0
- package/dist/utils/line.js +0 -0
- package/dist/utils/move.d.ts +48 -0
- package/dist/utils/move.js +149 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/animation/AnimationClipCreator.js +116 -0
- package/examples/jsm/animation/CCDIKSolver.js +482 -0
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
- package/examples/jsm/animation/MMDPhysics.js +1406 -0
- package/examples/jsm/cameras/CinematicCamera.js +208 -0
- package/examples/jsm/capabilities/WebGL.js +91 -0
- package/examples/jsm/capabilities/WebGPU.js +53 -0
- package/examples/jsm/controls/ArcballControls.js +3224 -0
- package/examples/jsm/controls/DragControls.js +220 -0
- package/examples/jsm/controls/FirstPersonControls.js +325 -0
- package/examples/jsm/controls/FlyControls.js +300 -0
- package/examples/jsm/controls/MapControls.js +28 -0
- package/examples/jsm/controls/OrbitControls.js +1388 -0
- package/examples/jsm/controls/PointerLockControls.js +162 -0
- package/examples/jsm/controls/TrackballControls.js +828 -0
- package/examples/jsm/controls/TransformControls.js +1557 -0
- package/examples/jsm/csm/CSM.js +384 -0
- package/examples/jsm/csm/CSMFrustum.js +152 -0
- package/examples/jsm/csm/CSMHelper.js +193 -0
- package/examples/jsm/csm/CSMShader.js +252 -0
- package/examples/jsm/curves/CurveExtras.js +422 -0
- package/examples/jsm/curves/NURBSCurve.js +80 -0
- package/examples/jsm/curves/NURBSSurface.js +52 -0
- package/examples/jsm/curves/NURBSUtils.js +487 -0
- package/examples/jsm/effects/AnaglyphEffect.js +154 -0
- package/examples/jsm/effects/AsciiEffect.js +263 -0
- package/examples/jsm/effects/OutlineEffect.js +539 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
- package/examples/jsm/effects/StereoEffect.js +55 -0
- package/examples/jsm/environments/DebugEnvironment.js +52 -0
- package/examples/jsm/environments/RoomEnvironment.js +148 -0
- package/examples/jsm/exporters/DRACOExporter.js +267 -0
- package/examples/jsm/exporters/EXRExporter.js +501 -0
- package/examples/jsm/exporters/GLTFExporter.js +3161 -0
- package/examples/jsm/exporters/KTX2Exporter.js +292 -0
- package/examples/jsm/exporters/MMDExporter.js +217 -0
- package/examples/jsm/exporters/OBJExporter.js +284 -0
- package/examples/jsm/exporters/PLYExporter.js +528 -0
- package/examples/jsm/exporters/STLExporter.js +199 -0
- package/examples/jsm/exporters/USDZExporter.js +711 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
- package/examples/jsm/geometries/ConvexGeometry.js +53 -0
- package/examples/jsm/geometries/DecalGeometry.js +356 -0
- package/examples/jsm/geometries/ParametricGeometries.js +254 -0
- package/examples/jsm/geometries/ParametricGeometry.js +139 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
- package/examples/jsm/geometries/TeapotGeometry.js +704 -0
- package/examples/jsm/geometries/TextGeometry.js +57 -0
- package/examples/jsm/helpers/LightProbeHelper.js +130 -0
- package/examples/jsm/helpers/OctreeHelper.js +73 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
- package/examples/jsm/helpers/ViewHelper.js +333 -0
- package/examples/jsm/interactive/HTMLMesh.js +565 -0
- package/examples/jsm/interactive/InteractiveGroup.js +116 -0
- package/examples/jsm/interactive/SelectionBox.js +227 -0
- package/examples/jsm/interactive/SelectionHelper.js +104 -0
- package/examples/jsm/libs/ammo.wasm.js +822 -0
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +46 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/draco/README.md +32 -0
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2474 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/mmdparser.module.js +11530 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14568 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/tween.module.js +803 -0
- package/examples/jsm/libs/utif.module.js +1579 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lights/IESSpotLight.js +25 -0
- package/examples/jsm/lights/LightProbeGenerator.js +252 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
- package/examples/jsm/lines/Line2.js +19 -0
- package/examples/jsm/lines/LineGeometry.js +79 -0
- package/examples/jsm/lines/LineMaterial.js +702 -0
- package/examples/jsm/lines/LineSegments2.js +361 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
- package/examples/jsm/lines/Wireframe.js +56 -0
- package/examples/jsm/lines/WireframeGeometry2.js +24 -0
- package/examples/jsm/loaders/3DMLoader.js +1497 -0
- package/examples/jsm/loaders/3MFLoader.js +1478 -0
- package/examples/jsm/loaders/AMFLoader.js +521 -0
- package/examples/jsm/loaders/BVHLoader.js +437 -0
- package/examples/jsm/loaders/ColladaLoader.js +4122 -0
- package/examples/jsm/loaders/DDSLoader.js +274 -0
- package/examples/jsm/loaders/DRACOLoader.js +612 -0
- package/examples/jsm/loaders/EXRLoader.js +2309 -0
- package/examples/jsm/loaders/FBXLoader.js +4142 -0
- package/examples/jsm/loaders/FontLoader.js +183 -0
- package/examples/jsm/loaders/GCodeLoader.js +261 -0
- package/examples/jsm/loaders/GLTFLoader.js +4576 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
- package/examples/jsm/loaders/IESLoader.js +337 -0
- package/examples/jsm/loaders/KMZLoader.js +130 -0
- package/examples/jsm/loaders/KTX2Loader.js +868 -0
- package/examples/jsm/loaders/KTXLoader.js +176 -0
- package/examples/jsm/loaders/LDrawLoader.js +2464 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
- package/examples/jsm/loaders/LWOLoader.js +1052 -0
- package/examples/jsm/loaders/LogLuvLoader.js +606 -0
- package/examples/jsm/loaders/LottieLoader.js +77 -0
- package/examples/jsm/loaders/MD2Loader.js +399 -0
- package/examples/jsm/loaders/MDDLoader.js +102 -0
- package/examples/jsm/loaders/MMDLoader.js +2273 -0
- package/examples/jsm/loaders/MTLLoader.js +567 -0
- package/examples/jsm/loaders/MaterialXLoader.js +734 -0
- package/examples/jsm/loaders/NRRDLoader.js +699 -0
- package/examples/jsm/loaders/OBJLoader.js +905 -0
- package/examples/jsm/loaders/PCDLoader.js +467 -0
- package/examples/jsm/loaders/PDBLoader.js +232 -0
- package/examples/jsm/loaders/PLYLoader.js +771 -0
- package/examples/jsm/loaders/PVRLoader.js +251 -0
- package/examples/jsm/loaders/RGBELoader.js +468 -0
- package/examples/jsm/loaders/RGBMLoader.js +1065 -0
- package/examples/jsm/loaders/STLLoader.js +403 -0
- package/examples/jsm/loaders/SVGLoader.js +3172 -0
- package/examples/jsm/loaders/TDSLoader.js +1124 -0
- package/examples/jsm/loaders/TGALoader.js +517 -0
- package/examples/jsm/loaders/TIFFLoader.js +36 -0
- package/examples/jsm/loaders/TTFLoader.js +214 -0
- package/examples/jsm/loaders/TiltLoader.js +520 -0
- package/examples/jsm/loaders/USDZLoader.js +633 -0
- package/examples/jsm/loaders/VOXLoader.js +311 -0
- package/examples/jsm/loaders/VRMLLoader.js +3533 -0
- package/examples/jsm/loaders/VTKLoader.js +1163 -0
- package/examples/jsm/loaders/XYZLoader.js +106 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
- package/examples/jsm/math/Capsule.js +137 -0
- package/examples/jsm/math/ColorConverter.js +36 -0
- package/examples/jsm/math/ConvexHull.js +1271 -0
- package/examples/jsm/math/ImprovedNoise.js +71 -0
- package/examples/jsm/math/Lut.js +204 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
- package/examples/jsm/math/OBB.js +423 -0
- package/examples/jsm/math/Octree.js +462 -0
- package/examples/jsm/math/SimplexNoise.js +444 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
- package/examples/jsm/misc/Gyroscope.js +66 -0
- package/examples/jsm/misc/MD2Character.js +276 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
- package/examples/jsm/misc/MorphAnimMesh.js +75 -0
- package/examples/jsm/misc/MorphBlendMesh.js +322 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
- package/examples/jsm/misc/RollerCoaster.js +566 -0
- package/examples/jsm/misc/TubePainter.js +205 -0
- package/examples/jsm/misc/Volume.js +473 -0
- package/examples/jsm/misc/VolumeSlice.js +229 -0
- package/examples/jsm/modifiers/CurveModifier.js +326 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
- package/examples/jsm/modifiers/TessellateModifier.js +307 -0
- package/examples/jsm/nodes/Nodes.js +171 -0
- package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
- package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
- package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
- package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
- package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
- package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
- package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
- package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
- package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
- package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
- package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
- package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
- package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
- package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
- package/examples/jsm/nodes/accessors/UVNode.js +47 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
- package/examples/jsm/nodes/code/CodeNode.js +78 -0
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
- package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
- package/examples/jsm/nodes/code/FunctionNode.js +127 -0
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
- package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
- package/examples/jsm/nodes/core/AttributeNode.js +102 -0
- package/examples/jsm/nodes/core/BypassNode.js +45 -0
- package/examples/jsm/nodes/core/CacheNode.js +46 -0
- package/examples/jsm/nodes/core/ConstNode.js +32 -0
- package/examples/jsm/nodes/core/ContextNode.js +61 -0
- package/examples/jsm/nodes/core/IndexNode.js +66 -0
- package/examples/jsm/nodes/core/InputNode.js +83 -0
- package/examples/jsm/nodes/core/LightingModel.js +15 -0
- package/examples/jsm/nodes/core/Node.js +454 -0
- package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
- package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
- package/examples/jsm/nodes/core/NodeCache.js +26 -0
- package/examples/jsm/nodes/core/NodeCode.js +15 -0
- package/examples/jsm/nodes/core/NodeFrame.js +110 -0
- package/examples/jsm/nodes/core/NodeFunction.js +22 -0
- package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
- package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
- package/examples/jsm/nodes/core/NodeParser.js +11 -0
- package/examples/jsm/nodes/core/NodeUniform.js +28 -0
- package/examples/jsm/nodes/core/NodeUtils.js +212 -0
- package/examples/jsm/nodes/core/NodeVar.js +14 -0
- package/examples/jsm/nodes/core/NodeVarying.js +17 -0
- package/examples/jsm/nodes/core/PropertyNode.js +61 -0
- package/examples/jsm/nodes/core/StackNode.js +99 -0
- package/examples/jsm/nodes/core/TempNode.js +58 -0
- package/examples/jsm/nodes/core/UniformNode.js +61 -0
- package/examples/jsm/nodes/core/VarNode.js +87 -0
- package/examples/jsm/nodes/core/VaryingNode.js +69 -0
- package/examples/jsm/nodes/core/constants.js +27 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
- package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
- package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
- package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
- package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
- package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
- package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
- package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
- package/examples/jsm/nodes/display/ViewportNode.js +115 -0
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
- package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
- package/examples/jsm/nodes/fog/FogNode.js +37 -0
- package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
- package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
- package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
- package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
- package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
- package/examples/jsm/nodes/lighting/AONode.js +27 -0
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
- package/examples/jsm/nodes/lighting/LightNode.js +57 -0
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
- package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
- package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
- package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
- package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
- package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
- package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
- package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
- package/examples/jsm/nodes/materials/Materials.js +12 -0
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
- package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
- package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
- package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
- package/examples/jsm/nodes/math/CondNode.js +86 -0
- package/examples/jsm/nodes/math/MathNode.js +359 -0
- package/examples/jsm/nodes/math/OperatorNode.js +269 -0
- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
- package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
- package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
- package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
- package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
- package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
- package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
- package/examples/jsm/nodes/utils/JoinNode.js +51 -0
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -0
- package/examples/jsm/nodes/utils/OscNode.js +81 -0
- package/examples/jsm/nodes/utils/PackingNode.js +55 -0
- package/examples/jsm/nodes/utils/RemapNode.js +42 -0
- package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
- package/examples/jsm/nodes/utils/SplitNode.js +104 -0
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
- package/examples/jsm/nodes/utils/TimerNode.js +94 -0
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
- package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
- package/examples/jsm/objects/Lensflare.js +377 -0
- package/examples/jsm/objects/MarchingCubes.js +1176 -0
- package/examples/jsm/objects/Reflector.js +264 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
- package/examples/jsm/objects/Refractor.js +324 -0
- package/examples/jsm/objects/ShadowMesh.js +80 -0
- package/examples/jsm/objects/Sky.js +219 -0
- package/examples/jsm/objects/Water.js +330 -0
- package/examples/jsm/objects/Water2.js +358 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +285 -0
- package/examples/jsm/physics/RapierPhysics.js +199 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
- package/examples/jsm/postprocessing/BloomPass.js +172 -0
- package/examples/jsm/postprocessing/BokehPass.js +140 -0
- package/examples/jsm/postprocessing/ClearPass.js +46 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
- package/examples/jsm/postprocessing/EffectComposer.js +231 -0
- package/examples/jsm/postprocessing/FilmPass.js +66 -0
- package/examples/jsm/postprocessing/GlitchPass.js +128 -0
- package/examples/jsm/postprocessing/HalftonePass.js +79 -0
- package/examples/jsm/postprocessing/LUTPass.js +173 -0
- package/examples/jsm/postprocessing/MaskPass.js +104 -0
- package/examples/jsm/postprocessing/OutlinePass.js +654 -0
- package/examples/jsm/postprocessing/OutputPass.js +91 -0
- package/examples/jsm/postprocessing/Pass.js +84 -0
- package/examples/jsm/postprocessing/RenderPass.js +81 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
- package/examples/jsm/postprocessing/SAOPass.js +411 -0
- package/examples/jsm/postprocessing/SMAAPass.js +201 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
- package/examples/jsm/postprocessing/SSAOPass.js +440 -0
- package/examples/jsm/postprocessing/SSRPass.js +641 -0
- package/examples/jsm/postprocessing/SavePass.js +79 -0
- package/examples/jsm/postprocessing/ShaderPass.js +77 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +189 -0
- package/examples/jsm/postprocessing/TexturePass.js +67 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +335 -0
- package/examples/jsm/renderers/Projector.js +918 -0
- package/examples/jsm/renderers/SVGRenderer.js +553 -0
- package/examples/jsm/renderers/common/Animation.js +58 -0
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +162 -0
- package/examples/jsm/renderers/common/Background.js +136 -0
- package/examples/jsm/renderers/common/Binding.js +19 -0
- package/examples/jsm/renderers/common/Bindings.js +165 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/common/BufferUtils.js +33 -0
- package/examples/jsm/renderers/common/ChainMap.js +89 -0
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/common/Geometries.js +215 -0
- package/examples/jsm/renderers/common/Info.js +73 -0
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +370 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +38 -0
- package/examples/jsm/renderers/common/RenderContexts.js +49 -0
- package/examples/jsm/renderers/common/RenderList.js +178 -0
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +129 -0
- package/examples/jsm/renderers/common/RenderObjects.js +95 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/common/Renderer.js +895 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +218 -0
- package/examples/jsm/renderers/common/Uniform.js +140 -0
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/common/UniformsGroup.js +299 -0
- package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +39 -0
- package/examples/jsm/renderers/common/nodes/NodeSampler.js +21 -0
- package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -0
- package/examples/jsm/renderers/common/nodes/Nodes.js +330 -0
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
- package/examples/jsm/renderers/webgl/nodes/SlotNode.js +26 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +764 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +49 -0
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +844 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +32 -0
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -0
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +274 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +223 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
- package/examples/jsm/shaders/AfterimageShader.js +56 -0
- package/examples/jsm/shaders/BasicShader.js +27 -0
- package/examples/jsm/shaders/BleachBypassShader.js +62 -0
- package/examples/jsm/shaders/BlendShader.js +47 -0
- package/examples/jsm/shaders/BokehShader.js +143 -0
- package/examples/jsm/shaders/BokehShader2.js +393 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
- package/examples/jsm/shaders/ColorifyShader.js +51 -0
- package/examples/jsm/shaders/ConvolutionShader.js +103 -0
- package/examples/jsm/shaders/CopyShader.js +45 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
- package/examples/jsm/shaders/DigitalGlitch.js +101 -0
- package/examples/jsm/shaders/DotScreenShader.js +70 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FXAAShader.js +286 -0
- package/examples/jsm/shaders/FilmShader.js +102 -0
- package/examples/jsm/shaders/FocusShader.js +87 -0
- package/examples/jsm/shaders/FreiChenShader.js +94 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
- package/examples/jsm/shaders/GodRaysShader.js +313 -0
- package/examples/jsm/shaders/HalftoneShader.js +310 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
- package/examples/jsm/shaders/HueSaturationShader.js +65 -0
- package/examples/jsm/shaders/KaleidoShader.js +56 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
- package/examples/jsm/shaders/LuminosityShader.js +46 -0
- package/examples/jsm/shaders/MMDToonShader.js +132 -0
- package/examples/jsm/shaders/MirrorShader.js +54 -0
- package/examples/jsm/shaders/NormalMapShader.js +53 -0
- package/examples/jsm/shaders/OutputShader.js +78 -0
- package/examples/jsm/shaders/RGBShiftShader.js +54 -0
- package/examples/jsm/shaders/SAOShader.js +188 -0
- package/examples/jsm/shaders/SMAAShader.js +460 -0
- package/examples/jsm/shaders/SSAOShader.js +288 -0
- package/examples/jsm/shaders/SSRShader.js +364 -0
- package/examples/jsm/shaders/SepiaShader.js +52 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
- package/examples/jsm/shaders/TechnicolorShader.js +43 -0
- package/examples/jsm/shaders/ToonShader.js +326 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
- package/examples/jsm/shaders/VelocityShader.js +128 -0
- package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +61 -0
- package/examples/jsm/shaders/VignetteShader.js +51 -0
- package/examples/jsm/shaders/VolumeShader.js +289 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +93 -0
- package/examples/jsm/textures/FlakesTexture.js +40 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
- package/examples/jsm/utils/CameraUtils.js +73 -0
- package/examples/jsm/utils/GPUStatsPanel.js +128 -0
- package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
- package/examples/jsm/utils/GeometryUtils.js +221 -0
- package/examples/jsm/utils/LDrawUtils.js +202 -0
- package/examples/jsm/utils/PackedPhongMaterial.js +178 -0
- package/examples/jsm/utils/SceneUtils.js +254 -0
- package/examples/jsm/utils/ShadowMapViewer.js +210 -0
- package/examples/jsm/utils/SkeletonUtils.js +413 -0
- package/examples/jsm/utils/TextureUtils.js +86 -0
- package/examples/jsm/utils/UVsDebug.js +165 -0
- package/examples/jsm/utils/WorkerPool.js +102 -0
- package/examples/jsm/webxr/ARButton.js +208 -0
- package/examples/jsm/webxr/OculusHandModel.js +109 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
- package/examples/jsm/webxr/Text2D.js +38 -0
- package/examples/jsm/webxr/VRButton.js +200 -0
- package/examples/jsm/webxr/XRButton.js +198 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +299 -0
- package/examples/jsm/webxr/XREstimatedLight.js +223 -0
- package/examples/jsm/webxr/XRHandMeshModel.js +112 -0
- package/examples/jsm/webxr/XRHandModelFactory.js +105 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
- package/examples/jsm/webxr/XRPlanes.js +100 -0
- package/lib/3d.min.js +1 -0
- package/package.json +25 -12
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/**
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* Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position
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*
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*/
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const HorizontalTiltShiftShader = {
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uniforms: {
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'tDiffuse': { value: null },
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'h': { value: 1.0 / 512.0 },
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'r': { value: 0.35 }
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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uniform sampler2D tDiffuse;
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uniform float h;
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uniform float r;
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varying vec2 vUv;
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void main() {
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vec4 sum = vec4( 0.0 );
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float hh = h * abs( r - vUv.y );
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sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * hh, vUv.y ) ) * 0.051;
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sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * hh, vUv.y ) ) * 0.0918;
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sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;
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sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * hh, vUv.y ) ) * 0.1531;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
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sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * hh, vUv.y ) ) * 0.1531;
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sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * hh, vUv.y ) ) * 0.12245;
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sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * hh, vUv.y ) ) * 0.0918;
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sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * hh, vUv.y ) ) * 0.051;
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}`
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};
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export { HorizontalTiltShiftShader };
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/**
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* Hue and saturation adjustment
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* https://github.com/evanw/glfx.js
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* hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
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* saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
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*/
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const HueSaturationShader = {
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uniforms: {
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'tDiffuse': { value: null },
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'hue': { value: 0 },
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'saturation': { value: 0 }
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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}`,
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fragmentShader: /* glsl */`
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uniform sampler2D tDiffuse;
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uniform float hue;
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uniform float saturation;
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varying vec2 vUv;
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void main() {
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gl_FragColor = texture2D( tDiffuse, vUv );
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// hue
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float angle = hue * 3.14159265;
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float s = sin(angle), c = cos(angle);
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vec3 weights = (vec3(2.0 * c, -sqrt(3.0) * s - c, sqrt(3.0) * s - c) + 1.0) / 3.0;
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float len = length(gl_FragColor.rgb);
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gl_FragColor.rgb = vec3(
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dot(gl_FragColor.rgb, weights.xyz),
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dot(gl_FragColor.rgb, weights.zxy),
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dot(gl_FragColor.rgb, weights.yzx)
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);
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// saturation
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float average = (gl_FragColor.r + gl_FragColor.g + gl_FragColor.b) / 3.0;
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if (saturation > 0.0) {
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gl_FragColor.rgb += (average - gl_FragColor.rgb) * (1.0 - 1.0 / (1.001 - saturation));
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} else {
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gl_FragColor.rgb += (average - gl_FragColor.rgb) * (-saturation);
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}
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}`
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};
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export { HueSaturationShader };
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/**
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* Kaleidoscope Shader
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* Radial reflection around center point
|
|
4
|
+
* Ported from: http://pixelshaders.com/editor/
|
|
5
|
+
* by Toby Schachman / http://tobyschachman.com/
|
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6
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+
*
|
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7
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+
* sides: number of reflections
|
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8
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+
* angle: initial angle in radians
|
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9
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+
*/
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10
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+
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const KaleidoShader = {
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+
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uniforms: {
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+
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+
'tDiffuse': { value: null },
|
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+
'sides': { value: 6.0 },
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+
'angle': { value: 0.0 }
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+
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+
},
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+
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vertexShader: /* glsl */`
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+
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+
varying vec2 vUv;
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+
|
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+
void main() {
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+
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vUv = uv;
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+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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+
|
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+
}`,
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+
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fragmentShader: /* glsl */`
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+
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+
uniform sampler2D tDiffuse;
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+
uniform float sides;
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+
uniform float angle;
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+
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+
varying vec2 vUv;
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+
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+
void main() {
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+
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+
vec2 p = vUv - 0.5;
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+
float r = length(p);
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+
float a = atan(p.y, p.x) + angle;
|
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45
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+
float tau = 2. * 3.1416 ;
|
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+
a = mod(a, tau/sides);
|
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+
a = abs(a - tau/sides/2.) ;
|
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48
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+
p = r * vec2(cos(a), sin(a));
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+
vec4 color = texture2D(tDiffuse, p + 0.5);
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gl_FragColor = color;
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+
|
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+
}`
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53
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+
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+
};
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+
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+
export { KaleidoShader };
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|
@@ -0,0 +1,64 @@
|
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1
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+
import {
|
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2
|
+
Color
|
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3
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+
} from 'three';
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4
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+
|
|
5
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+
/**
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+
* Luminosity
|
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7
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+
* http://en.wikipedia.org/wiki/Luminosity
|
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8
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+
*/
|
|
9
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+
|
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10
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+
const LuminosityHighPassShader = {
|
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+
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shaderID: 'luminosityHighPass',
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+
|
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+
uniforms: {
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15
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+
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+
'tDiffuse': { value: null },
|
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17
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+
'luminosityThreshold': { value: 1.0 },
|
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18
|
+
'smoothWidth': { value: 1.0 },
|
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+
'defaultColor': { value: new Color( 0x000000 ) },
|
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+
'defaultOpacity': { value: 0.0 }
|
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+
|
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22
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+
},
|
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+
|
|
24
|
+
vertexShader: /* glsl */`
|
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+
|
|
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|
+
varying vec2 vUv;
|
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27
|
+
|
|
28
|
+
void main() {
|
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29
|
+
|
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30
|
+
vUv = uv;
|
|
31
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+
|
|
32
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
33
|
+
|
|
34
|
+
}`,
|
|
35
|
+
|
|
36
|
+
fragmentShader: /* glsl */`
|
|
37
|
+
|
|
38
|
+
uniform sampler2D tDiffuse;
|
|
39
|
+
uniform vec3 defaultColor;
|
|
40
|
+
uniform float defaultOpacity;
|
|
41
|
+
uniform float luminosityThreshold;
|
|
42
|
+
uniform float smoothWidth;
|
|
43
|
+
|
|
44
|
+
varying vec2 vUv;
|
|
45
|
+
|
|
46
|
+
void main() {
|
|
47
|
+
|
|
48
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
|
49
|
+
|
|
50
|
+
vec3 luma = vec3( 0.299, 0.587, 0.114 );
|
|
51
|
+
|
|
52
|
+
float v = dot( texel.xyz, luma );
|
|
53
|
+
|
|
54
|
+
vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
|
|
55
|
+
|
|
56
|
+
float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
|
|
57
|
+
|
|
58
|
+
gl_FragColor = mix( outputColor, texel, alpha );
|
|
59
|
+
|
|
60
|
+
}`
|
|
61
|
+
|
|
62
|
+
};
|
|
63
|
+
|
|
64
|
+
export { LuminosityHighPassShader };
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Luminosity
|
|
3
|
+
* http://en.wikipedia.org/wiki/Luminosity
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
const LuminosityShader = {
|
|
7
|
+
|
|
8
|
+
uniforms: {
|
|
9
|
+
|
|
10
|
+
'tDiffuse': { value: null }
|
|
11
|
+
|
|
12
|
+
},
|
|
13
|
+
|
|
14
|
+
vertexShader: /* glsl */`
|
|
15
|
+
|
|
16
|
+
varying vec2 vUv;
|
|
17
|
+
|
|
18
|
+
void main() {
|
|
19
|
+
|
|
20
|
+
vUv = uv;
|
|
21
|
+
|
|
22
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
23
|
+
|
|
24
|
+
}`,
|
|
25
|
+
|
|
26
|
+
fragmentShader: /* glsl */`
|
|
27
|
+
|
|
28
|
+
#include <common>
|
|
29
|
+
|
|
30
|
+
uniform sampler2D tDiffuse;
|
|
31
|
+
|
|
32
|
+
varying vec2 vUv;
|
|
33
|
+
|
|
34
|
+
void main() {
|
|
35
|
+
|
|
36
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
|
37
|
+
|
|
38
|
+
float l = luminance( texel.rgb );
|
|
39
|
+
|
|
40
|
+
gl_FragColor = vec4( l, l, l, texel.w );
|
|
41
|
+
|
|
42
|
+
}`
|
|
43
|
+
|
|
44
|
+
};
|
|
45
|
+
|
|
46
|
+
export { LuminosityShader };
|
|
@@ -0,0 +1,132 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* MMD Toon Shader
|
|
3
|
+
*
|
|
4
|
+
* This shader is extended from MeshPhongMaterial, and merged algorithms with
|
|
5
|
+
* MeshToonMaterial and MeshMetcapMaterial.
|
|
6
|
+
* Ideas came from https://github.com/mrdoob/three.js/issues/19609
|
|
7
|
+
*
|
|
8
|
+
* Combining steps:
|
|
9
|
+
* * Declare matcap uniform.
|
|
10
|
+
* * Add gradientmap_pars_fragment.
|
|
11
|
+
* * Use gradient irradiances instead of dotNL irradiance from MeshPhongMaterial.
|
|
12
|
+
* (Replace lights_phong_pars_fragment with lights_mmd_toon_pars_fragment)
|
|
13
|
+
* * Add mmd_toon_matcap_fragment.
|
|
14
|
+
*/
|
|
15
|
+
|
|
16
|
+
import { UniformsUtils, ShaderLib } from 'three';
|
|
17
|
+
|
|
18
|
+
const lights_mmd_toon_pars_fragment = /* glsl */`
|
|
19
|
+
varying vec3 vViewPosition;
|
|
20
|
+
|
|
21
|
+
struct BlinnPhongMaterial {
|
|
22
|
+
|
|
23
|
+
vec3 diffuseColor;
|
|
24
|
+
vec3 specularColor;
|
|
25
|
+
float specularShininess;
|
|
26
|
+
float specularStrength;
|
|
27
|
+
|
|
28
|
+
};
|
|
29
|
+
|
|
30
|
+
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
31
|
+
|
|
32
|
+
vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
|
|
33
|
+
|
|
34
|
+
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
35
|
+
|
|
36
|
+
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
|
|
37
|
+
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
41
|
+
|
|
42
|
+
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
43
|
+
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
#define RE_Direct RE_Direct_BlinnPhong
|
|
47
|
+
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
|
|
48
|
+
`;
|
|
49
|
+
|
|
50
|
+
const mmd_toon_matcap_fragment = /* glsl */`
|
|
51
|
+
#ifdef USE_MATCAP
|
|
52
|
+
|
|
53
|
+
vec3 viewDir = normalize( vViewPosition );
|
|
54
|
+
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
|
|
55
|
+
vec3 y = cross( viewDir, x );
|
|
56
|
+
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; // 0.495 to remove artifacts caused by undersized matcap disks
|
|
57
|
+
vec4 matcapColor = texture2D( matcap, uv );
|
|
58
|
+
|
|
59
|
+
#ifdef MATCAP_BLENDING_MULTIPLY
|
|
60
|
+
|
|
61
|
+
outgoingLight *= matcapColor.rgb;
|
|
62
|
+
|
|
63
|
+
#elif defined( MATCAP_BLENDING_ADD )
|
|
64
|
+
|
|
65
|
+
outgoingLight += matcapColor.rgb;
|
|
66
|
+
|
|
67
|
+
#endif
|
|
68
|
+
|
|
69
|
+
#endif
|
|
70
|
+
`;
|
|
71
|
+
|
|
72
|
+
const MMDToonShader = {
|
|
73
|
+
|
|
74
|
+
defines: {
|
|
75
|
+
TOON: true,
|
|
76
|
+
MATCAP: true,
|
|
77
|
+
MATCAP_BLENDING_ADD: true,
|
|
78
|
+
},
|
|
79
|
+
|
|
80
|
+
uniforms: UniformsUtils.merge( [
|
|
81
|
+
ShaderLib.toon.uniforms,
|
|
82
|
+
ShaderLib.phong.uniforms,
|
|
83
|
+
ShaderLib.matcap.uniforms,
|
|
84
|
+
] ),
|
|
85
|
+
|
|
86
|
+
vertexShader:
|
|
87
|
+
ShaderLib.phong.vertexShader
|
|
88
|
+
.replace(
|
|
89
|
+
'#include <envmap_pars_vertex>',
|
|
90
|
+
''
|
|
91
|
+
)
|
|
92
|
+
.replace(
|
|
93
|
+
'#include <envmap_vertex>',
|
|
94
|
+
''
|
|
95
|
+
),
|
|
96
|
+
|
|
97
|
+
fragmentShader:
|
|
98
|
+
ShaderLib.phong.fragmentShader
|
|
99
|
+
.replace(
|
|
100
|
+
'#include <common>',
|
|
101
|
+
`
|
|
102
|
+
#ifdef USE_MATCAP
|
|
103
|
+
uniform sampler2D matcap;
|
|
104
|
+
#endif
|
|
105
|
+
|
|
106
|
+
#include <common>
|
|
107
|
+
`
|
|
108
|
+
)
|
|
109
|
+
.replace(
|
|
110
|
+
'#include <envmap_common_pars_fragment>',
|
|
111
|
+
`
|
|
112
|
+
#include <gradientmap_pars_fragment>
|
|
113
|
+
`
|
|
114
|
+
)
|
|
115
|
+
.replace(
|
|
116
|
+
'#include <envmap_pars_fragment>',
|
|
117
|
+
''
|
|
118
|
+
)
|
|
119
|
+
.replace(
|
|
120
|
+
'#include <lights_phong_pars_fragment>',
|
|
121
|
+
lights_mmd_toon_pars_fragment
|
|
122
|
+
)
|
|
123
|
+
.replace(
|
|
124
|
+
'#include <envmap_fragment>',
|
|
125
|
+
`
|
|
126
|
+
${mmd_toon_matcap_fragment}
|
|
127
|
+
`
|
|
128
|
+
)
|
|
129
|
+
|
|
130
|
+
};
|
|
131
|
+
|
|
132
|
+
export { MMDToonShader };
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Mirror Shader
|
|
3
|
+
* Copies half the input to the other half
|
|
4
|
+
*
|
|
5
|
+
* side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
|
|
6
|
+
*/
|
|
7
|
+
|
|
8
|
+
const MirrorShader = {
|
|
9
|
+
|
|
10
|
+
uniforms: {
|
|
11
|
+
|
|
12
|
+
'tDiffuse': { value: null },
|
|
13
|
+
'side': { value: 1 }
|
|
14
|
+
|
|
15
|
+
},
|
|
16
|
+
|
|
17
|
+
vertexShader: /* glsl */`
|
|
18
|
+
|
|
19
|
+
varying vec2 vUv;
|
|
20
|
+
|
|
21
|
+
void main() {
|
|
22
|
+
|
|
23
|
+
vUv = uv;
|
|
24
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
25
|
+
|
|
26
|
+
}`,
|
|
27
|
+
|
|
28
|
+
fragmentShader: /* glsl */`
|
|
29
|
+
|
|
30
|
+
uniform sampler2D tDiffuse;
|
|
31
|
+
uniform int side;
|
|
32
|
+
|
|
33
|
+
varying vec2 vUv;
|
|
34
|
+
|
|
35
|
+
void main() {
|
|
36
|
+
|
|
37
|
+
vec2 p = vUv;
|
|
38
|
+
if (side == 0){
|
|
39
|
+
if (p.x > 0.5) p.x = 1.0 - p.x;
|
|
40
|
+
}else if (side == 1){
|
|
41
|
+
if (p.x < 0.5) p.x = 1.0 - p.x;
|
|
42
|
+
}else if (side == 2){
|
|
43
|
+
if (p.y < 0.5) p.y = 1.0 - p.y;
|
|
44
|
+
}else if (side == 3){
|
|
45
|
+
if (p.y > 0.5) p.y = 1.0 - p.y;
|
|
46
|
+
}
|
|
47
|
+
vec4 color = texture2D(tDiffuse, p);
|
|
48
|
+
gl_FragColor = color;
|
|
49
|
+
|
|
50
|
+
}`
|
|
51
|
+
|
|
52
|
+
};
|
|
53
|
+
|
|
54
|
+
export { MirrorShader };
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Vector2
|
|
3
|
+
} from 'three';
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Normal map shader
|
|
7
|
+
* - compute normals from heightmap
|
|
8
|
+
*/
|
|
9
|
+
|
|
10
|
+
const NormalMapShader = {
|
|
11
|
+
|
|
12
|
+
uniforms: {
|
|
13
|
+
|
|
14
|
+
'heightMap': { value: null },
|
|
15
|
+
'resolution': { value: new Vector2( 512, 512 ) },
|
|
16
|
+
'scale': { value: new Vector2( 1, 1 ) },
|
|
17
|
+
'height': { value: 0.05 }
|
|
18
|
+
|
|
19
|
+
},
|
|
20
|
+
|
|
21
|
+
vertexShader: /* glsl */`
|
|
22
|
+
|
|
23
|
+
varying vec2 vUv;
|
|
24
|
+
|
|
25
|
+
void main() {
|
|
26
|
+
|
|
27
|
+
vUv = uv;
|
|
28
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
29
|
+
|
|
30
|
+
}`,
|
|
31
|
+
|
|
32
|
+
fragmentShader: /* glsl */`
|
|
33
|
+
|
|
34
|
+
uniform float height;
|
|
35
|
+
uniform vec2 resolution;
|
|
36
|
+
uniform sampler2D heightMap;
|
|
37
|
+
|
|
38
|
+
varying vec2 vUv;
|
|
39
|
+
|
|
40
|
+
void main() {
|
|
41
|
+
|
|
42
|
+
float val = texture2D( heightMap, vUv ).x;
|
|
43
|
+
|
|
44
|
+
float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;
|
|
45
|
+
float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;
|
|
46
|
+
|
|
47
|
+
gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );
|
|
48
|
+
|
|
49
|
+
}`
|
|
50
|
+
|
|
51
|
+
};
|
|
52
|
+
|
|
53
|
+
export { NormalMapShader };
|
|
@@ -0,0 +1,78 @@
|
|
|
1
|
+
import {
|
|
2
|
+
ShaderChunk
|
|
3
|
+
} from 'three';
|
|
4
|
+
|
|
5
|
+
const OutputShader = {
|
|
6
|
+
|
|
7
|
+
uniforms: {
|
|
8
|
+
|
|
9
|
+
'tDiffuse': { value: null },
|
|
10
|
+
'toneMappingExposure': { value: 1 }
|
|
11
|
+
|
|
12
|
+
},
|
|
13
|
+
|
|
14
|
+
vertexShader: /* glsl */`
|
|
15
|
+
precision highp float;
|
|
16
|
+
|
|
17
|
+
uniform mat4 modelViewMatrix;
|
|
18
|
+
uniform mat4 projectionMatrix;
|
|
19
|
+
|
|
20
|
+
attribute vec3 position;
|
|
21
|
+
attribute vec2 uv;
|
|
22
|
+
|
|
23
|
+
varying vec2 vUv;
|
|
24
|
+
|
|
25
|
+
void main() {
|
|
26
|
+
|
|
27
|
+
vUv = uv;
|
|
28
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
29
|
+
|
|
30
|
+
}`,
|
|
31
|
+
|
|
32
|
+
fragmentShader: /* glsl */`
|
|
33
|
+
|
|
34
|
+
precision highp float;
|
|
35
|
+
|
|
36
|
+
uniform sampler2D tDiffuse;
|
|
37
|
+
|
|
38
|
+
` + ShaderChunk[ 'tonemapping_pars_fragment' ] + ShaderChunk[ 'colorspace_pars_fragment' ] + `
|
|
39
|
+
|
|
40
|
+
varying vec2 vUv;
|
|
41
|
+
|
|
42
|
+
void main() {
|
|
43
|
+
|
|
44
|
+
gl_FragColor = texture2D( tDiffuse, vUv );
|
|
45
|
+
|
|
46
|
+
// tone mapping
|
|
47
|
+
|
|
48
|
+
#ifdef LINEAR_TONE_MAPPING
|
|
49
|
+
|
|
50
|
+
gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
|
|
51
|
+
|
|
52
|
+
#elif defined( REINHARD_TONE_MAPPING )
|
|
53
|
+
|
|
54
|
+
gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
|
|
55
|
+
|
|
56
|
+
#elif defined( CINEON_TONE_MAPPING )
|
|
57
|
+
|
|
58
|
+
gl_FragColor.rgb = OptimizedCineonToneMapping( gl_FragColor.rgb );
|
|
59
|
+
|
|
60
|
+
#elif defined( ACES_FILMIC_TONE_MAPPING )
|
|
61
|
+
|
|
62
|
+
gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
|
|
63
|
+
|
|
64
|
+
#endif
|
|
65
|
+
|
|
66
|
+
// color space
|
|
67
|
+
|
|
68
|
+
#ifdef SRGB_COLOR_SPACE
|
|
69
|
+
|
|
70
|
+
gl_FragColor = LinearTosRGB( gl_FragColor );
|
|
71
|
+
|
|
72
|
+
#endif
|
|
73
|
+
|
|
74
|
+
}`
|
|
75
|
+
|
|
76
|
+
};
|
|
77
|
+
|
|
78
|
+
export { OutputShader };
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* RGB Shift Shader
|
|
3
|
+
* Shifts red and blue channels from center in opposite directions
|
|
4
|
+
* Ported from https://web.archive.org/web/20090820185047/http://kriss.cx/tom/2009/05/rgb-shift/
|
|
5
|
+
* by Tom Butterworth / https://web.archive.org/web/20090810054752/http://kriss.cx/tom/
|
|
6
|
+
*
|
|
7
|
+
* amount: shift distance (1 is width of input)
|
|
8
|
+
* angle: shift angle in radians
|
|
9
|
+
*/
|
|
10
|
+
|
|
11
|
+
const RGBShiftShader = {
|
|
12
|
+
|
|
13
|
+
name: 'RGBShiftShader',
|
|
14
|
+
|
|
15
|
+
uniforms: {
|
|
16
|
+
|
|
17
|
+
'tDiffuse': { value: null },
|
|
18
|
+
'amount': { value: 0.005 },
|
|
19
|
+
'angle': { value: 0.0 }
|
|
20
|
+
|
|
21
|
+
},
|
|
22
|
+
|
|
23
|
+
vertexShader: /* glsl */`
|
|
24
|
+
|
|
25
|
+
varying vec2 vUv;
|
|
26
|
+
|
|
27
|
+
void main() {
|
|
28
|
+
|
|
29
|
+
vUv = uv;
|
|
30
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
31
|
+
|
|
32
|
+
}`,
|
|
33
|
+
|
|
34
|
+
fragmentShader: /* glsl */`
|
|
35
|
+
|
|
36
|
+
uniform sampler2D tDiffuse;
|
|
37
|
+
uniform float amount;
|
|
38
|
+
uniform float angle;
|
|
39
|
+
|
|
40
|
+
varying vec2 vUv;
|
|
41
|
+
|
|
42
|
+
void main() {
|
|
43
|
+
|
|
44
|
+
vec2 offset = amount * vec2( cos(angle), sin(angle));
|
|
45
|
+
vec4 cr = texture2D(tDiffuse, vUv + offset);
|
|
46
|
+
vec4 cga = texture2D(tDiffuse, vUv);
|
|
47
|
+
vec4 cb = texture2D(tDiffuse, vUv - offset);
|
|
48
|
+
gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
|
|
49
|
+
|
|
50
|
+
}`
|
|
51
|
+
|
|
52
|
+
};
|
|
53
|
+
|
|
54
|
+
export { RGBShiftShader };
|