@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
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  333. package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
  345. package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
  346. package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
  348. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
  349. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
  350. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
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  354. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
  355. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  356. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
  357. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  358. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
  359. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
  360. package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
  361. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
  362. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
  363. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  364. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
  365. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  366. package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
  367. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
  368. package/examples/jsm/nodes/math/CondNode.js +86 -0
  369. package/examples/jsm/nodes/math/MathNode.js +359 -0
  370. package/examples/jsm/nodes/math/OperatorNode.js +269 -0
  371. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
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  373. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
  374. package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
  375. package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
  376. package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
  377. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  378. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
  379. package/examples/jsm/nodes/utils/JoinNode.js +51 -0
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  381. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
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  385. package/examples/jsm/nodes/utils/RemapNode.js +42 -0
  386. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  388. package/examples/jsm/nodes/utils/SplitNode.js +104 -0
  389. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
  390. package/examples/jsm/nodes/utils/TimerNode.js +94 -0
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  392. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
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  447. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
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  450. package/examples/jsm/renderers/common/DataMap.js +54 -0
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  464. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
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  494. package/examples/jsm/shaders/BleachBypassShader.js +62 -0
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  505. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
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  517. package/examples/jsm/shaders/HueSaturationShader.js +65 -0
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  526. package/examples/jsm/shaders/SAOShader.js +188 -0
  527. package/examples/jsm/shaders/SMAAShader.js +460 -0
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  529. package/examples/jsm/shaders/SSRShader.js +364 -0
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  532. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
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  534. package/examples/jsm/shaders/ToonShader.js +326 -0
  535. package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
  536. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
  537. package/examples/jsm/shaders/VelocityShader.js +128 -0
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  559. package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
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  568. package/examples/jsm/webxr/XRPlanes.js +100 -0
  569. package/lib/3d.min.js +1 -0
  570. package/package.json +25 -12
@@ -0,0 +1,411 @@
1
+ import {
2
+ AddEquation,
3
+ Color,
4
+ CustomBlending,
5
+ DepthTexture,
6
+ DstAlphaFactor,
7
+ DstColorFactor,
8
+ HalfFloatType,
9
+ MeshDepthMaterial,
10
+ MeshNormalMaterial,
11
+ NearestFilter,
12
+ NoBlending,
13
+ RGBADepthPacking,
14
+ ShaderMaterial,
15
+ UniformsUtils,
16
+ UnsignedShortType,
17
+ Vector2,
18
+ WebGLRenderTarget,
19
+ ZeroFactor
20
+ } from 'three';
21
+ import { Pass, FullScreenQuad } from './Pass.js';
22
+ import { SAOShader } from '../shaders/SAOShader.js';
23
+ import { DepthLimitedBlurShader } from '../shaders/DepthLimitedBlurShader.js';
24
+ import { BlurShaderUtils } from '../shaders/DepthLimitedBlurShader.js';
25
+ import { CopyShader } from '../shaders/CopyShader.js';
26
+ import { UnpackDepthRGBAShader } from '../shaders/UnpackDepthRGBAShader.js';
27
+
28
+ /**
29
+ * SAO implementation inspired from bhouston previous SAO work
30
+ */
31
+
32
+ class SAOPass extends Pass {
33
+
34
+ constructor( scene, camera, useDepthTexture = false, useNormals = false, resolution = new Vector2( 256, 256 ) ) {
35
+
36
+ super();
37
+
38
+ this.scene = scene;
39
+ this.camera = camera;
40
+
41
+ this.clear = true;
42
+ this.needsSwap = false;
43
+
44
+ this.supportsDepthTextureExtension = useDepthTexture;
45
+ this.supportsNormalTexture = useNormals;
46
+
47
+ this.originalClearColor = new Color();
48
+ this._oldClearColor = new Color();
49
+ this.oldClearAlpha = 1;
50
+
51
+ this.params = {
52
+ output: 0,
53
+ saoBias: 0.5,
54
+ saoIntensity: 0.18,
55
+ saoScale: 1,
56
+ saoKernelRadius: 100,
57
+ saoMinResolution: 0,
58
+ saoBlur: true,
59
+ saoBlurRadius: 8,
60
+ saoBlurStdDev: 4,
61
+ saoBlurDepthCutoff: 0.01
62
+ };
63
+
64
+ this.resolution = new Vector2( resolution.x, resolution.y );
65
+
66
+ this.saoRenderTarget = new WebGLRenderTarget( this.resolution.x, this.resolution.y, { type: HalfFloatType } );
67
+ this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
68
+ this.beautyRenderTarget = this.saoRenderTarget.clone();
69
+
70
+ this.normalRenderTarget = new WebGLRenderTarget( this.resolution.x, this.resolution.y, {
71
+ minFilter: NearestFilter,
72
+ magFilter: NearestFilter,
73
+ type: HalfFloatType
74
+ } );
75
+ this.depthRenderTarget = this.normalRenderTarget.clone();
76
+
77
+ let depthTexture;
78
+
79
+ if ( this.supportsDepthTextureExtension ) {
80
+
81
+ depthTexture = new DepthTexture();
82
+ depthTexture.type = UnsignedShortType;
83
+
84
+ this.beautyRenderTarget.depthTexture = depthTexture;
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+ this.beautyRenderTarget.depthBuffer = true;
86
+
87
+ }
88
+
89
+ this.depthMaterial = new MeshDepthMaterial();
90
+ this.depthMaterial.depthPacking = RGBADepthPacking;
91
+ this.depthMaterial.blending = NoBlending;
92
+
93
+ this.normalMaterial = new MeshNormalMaterial();
94
+ this.normalMaterial.blending = NoBlending;
95
+
96
+ this.saoMaterial = new ShaderMaterial( {
97
+ defines: Object.assign( {}, SAOShader.defines ),
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+ fragmentShader: SAOShader.fragmentShader,
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+ vertexShader: SAOShader.vertexShader,
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+ uniforms: UniformsUtils.clone( SAOShader.uniforms )
101
+ } );
102
+ this.saoMaterial.extensions.derivatives = true;
103
+ this.saoMaterial.defines[ 'DEPTH_PACKING' ] = this.supportsDepthTextureExtension ? 0 : 1;
104
+ this.saoMaterial.defines[ 'NORMAL_TEXTURE' ] = this.supportsNormalTexture ? 1 : 0;
105
+ this.saoMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0;
106
+ this.saoMaterial.uniforms[ 'tDepth' ].value = ( this.supportsDepthTextureExtension ) ? depthTexture : this.depthRenderTarget.texture;
107
+ this.saoMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture;
108
+ this.saoMaterial.uniforms[ 'size' ].value.set( this.resolution.x, this.resolution.y );
109
+ this.saoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
110
+ this.saoMaterial.uniforms[ 'cameraProjectionMatrix' ].value = this.camera.projectionMatrix;
111
+ this.saoMaterial.blending = NoBlending;
112
+
113
+ this.vBlurMaterial = new ShaderMaterial( {
114
+ uniforms: UniformsUtils.clone( DepthLimitedBlurShader.uniforms ),
115
+ defines: Object.assign( {}, DepthLimitedBlurShader.defines ),
116
+ vertexShader: DepthLimitedBlurShader.vertexShader,
117
+ fragmentShader: DepthLimitedBlurShader.fragmentShader
118
+ } );
119
+ this.vBlurMaterial.defines[ 'DEPTH_PACKING' ] = this.supportsDepthTextureExtension ? 0 : 1;
120
+ this.vBlurMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0;
121
+ this.vBlurMaterial.uniforms[ 'tDiffuse' ].value = this.saoRenderTarget.texture;
122
+ this.vBlurMaterial.uniforms[ 'tDepth' ].value = ( this.supportsDepthTextureExtension ) ? depthTexture : this.depthRenderTarget.texture;
123
+ this.vBlurMaterial.uniforms[ 'size' ].value.set( this.resolution.x, this.resolution.y );
124
+ this.vBlurMaterial.blending = NoBlending;
125
+
126
+ this.hBlurMaterial = new ShaderMaterial( {
127
+ uniforms: UniformsUtils.clone( DepthLimitedBlurShader.uniforms ),
128
+ defines: Object.assign( {}, DepthLimitedBlurShader.defines ),
129
+ vertexShader: DepthLimitedBlurShader.vertexShader,
130
+ fragmentShader: DepthLimitedBlurShader.fragmentShader
131
+ } );
132
+ this.hBlurMaterial.defines[ 'DEPTH_PACKING' ] = this.supportsDepthTextureExtension ? 0 : 1;
133
+ this.hBlurMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0;
134
+ this.hBlurMaterial.uniforms[ 'tDiffuse' ].value = this.blurIntermediateRenderTarget.texture;
135
+ this.hBlurMaterial.uniforms[ 'tDepth' ].value = ( this.supportsDepthTextureExtension ) ? depthTexture : this.depthRenderTarget.texture;
136
+ this.hBlurMaterial.uniforms[ 'size' ].value.set( this.resolution.x, this.resolution.y );
137
+ this.hBlurMaterial.blending = NoBlending;
138
+
139
+ this.materialCopy = new ShaderMaterial( {
140
+ uniforms: UniformsUtils.clone( CopyShader.uniforms ),
141
+ vertexShader: CopyShader.vertexShader,
142
+ fragmentShader: CopyShader.fragmentShader,
143
+ blending: NoBlending
144
+ } );
145
+ this.materialCopy.transparent = true;
146
+ this.materialCopy.depthTest = false;
147
+ this.materialCopy.depthWrite = false;
148
+ this.materialCopy.blending = CustomBlending;
149
+ this.materialCopy.blendSrc = DstColorFactor;
150
+ this.materialCopy.blendDst = ZeroFactor;
151
+ this.materialCopy.blendEquation = AddEquation;
152
+ this.materialCopy.blendSrcAlpha = DstAlphaFactor;
153
+ this.materialCopy.blendDstAlpha = ZeroFactor;
154
+ this.materialCopy.blendEquationAlpha = AddEquation;
155
+
156
+ this.depthCopy = new ShaderMaterial( {
157
+ uniforms: UniformsUtils.clone( UnpackDepthRGBAShader.uniforms ),
158
+ vertexShader: UnpackDepthRGBAShader.vertexShader,
159
+ fragmentShader: UnpackDepthRGBAShader.fragmentShader,
160
+ blending: NoBlending
161
+ } );
162
+
163
+ this.fsQuad = new FullScreenQuad( null );
164
+
165
+ }
166
+
167
+ render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
168
+
169
+ // Rendering readBuffer first when rendering to screen
170
+ if ( this.renderToScreen ) {
171
+
172
+ this.materialCopy.blending = NoBlending;
173
+ this.materialCopy.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
174
+ this.materialCopy.needsUpdate = true;
175
+ this.renderPass( renderer, this.materialCopy, null );
176
+
177
+ }
178
+
179
+ if ( this.params.output === 1 ) {
180
+
181
+ return;
182
+
183
+ }
184
+
185
+ renderer.getClearColor( this._oldClearColor );
186
+ this.oldClearAlpha = renderer.getClearAlpha();
187
+ const oldAutoClear = renderer.autoClear;
188
+ renderer.autoClear = false;
189
+
190
+ renderer.setRenderTarget( this.depthRenderTarget );
191
+ renderer.clear();
192
+
193
+ this.saoMaterial.uniforms[ 'bias' ].value = this.params.saoBias;
194
+ this.saoMaterial.uniforms[ 'intensity' ].value = this.params.saoIntensity;
195
+ this.saoMaterial.uniforms[ 'scale' ].value = this.params.saoScale;
196
+ this.saoMaterial.uniforms[ 'kernelRadius' ].value = this.params.saoKernelRadius;
197
+ this.saoMaterial.uniforms[ 'minResolution' ].value = this.params.saoMinResolution;
198
+ this.saoMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
199
+ this.saoMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
200
+ // this.saoMaterial.uniforms['randomSeed'].value = Math.random();
201
+
202
+ const depthCutoff = this.params.saoBlurDepthCutoff * ( this.camera.far - this.camera.near );
203
+ this.vBlurMaterial.uniforms[ 'depthCutoff' ].value = depthCutoff;
204
+ this.hBlurMaterial.uniforms[ 'depthCutoff' ].value = depthCutoff;
205
+
206
+ this.vBlurMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
207
+ this.vBlurMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
208
+ this.hBlurMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
209
+ this.hBlurMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
210
+
211
+ this.params.saoBlurRadius = Math.floor( this.params.saoBlurRadius );
212
+ if ( ( this.prevStdDev !== this.params.saoBlurStdDev ) || ( this.prevNumSamples !== this.params.saoBlurRadius ) ) {
213
+
214
+ BlurShaderUtils.configure( this.vBlurMaterial, this.params.saoBlurRadius, this.params.saoBlurStdDev, new Vector2( 0, 1 ) );
215
+ BlurShaderUtils.configure( this.hBlurMaterial, this.params.saoBlurRadius, this.params.saoBlurStdDev, new Vector2( 1, 0 ) );
216
+ this.prevStdDev = this.params.saoBlurStdDev;
217
+ this.prevNumSamples = this.params.saoBlurRadius;
218
+
219
+ }
220
+
221
+ // Rendering scene to depth texture
222
+ renderer.setClearColor( 0x000000 );
223
+ renderer.setRenderTarget( this.beautyRenderTarget );
224
+ renderer.clear();
225
+ renderer.render( this.scene, this.camera );
226
+
227
+ // Re-render scene if depth texture extension is not supported
228
+ if ( ! this.supportsDepthTextureExtension ) {
229
+
230
+ // Clear rule : far clipping plane in both RGBA and Basic encoding
231
+ this.renderOverride( renderer, this.depthMaterial, this.depthRenderTarget, 0x000000, 1.0 );
232
+
233
+ }
234
+
235
+ if ( this.supportsNormalTexture ) {
236
+
237
+ // Clear rule : default normal is facing the camera
238
+ this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 );
239
+
240
+ }
241
+
242
+ // Rendering SAO texture
243
+ this.renderPass( renderer, this.saoMaterial, this.saoRenderTarget, 0xffffff, 1.0 );
244
+
245
+ // Blurring SAO texture
246
+ if ( this.params.saoBlur ) {
247
+
248
+ this.renderPass( renderer, this.vBlurMaterial, this.blurIntermediateRenderTarget, 0xffffff, 1.0 );
249
+ this.renderPass( renderer, this.hBlurMaterial, this.saoRenderTarget, 0xffffff, 1.0 );
250
+
251
+ }
252
+
253
+ let outputMaterial = this.materialCopy;
254
+ // Setting up SAO rendering
255
+ if ( this.params.output === 3 ) {
256
+
257
+ if ( this.supportsDepthTextureExtension ) {
258
+
259
+ this.materialCopy.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.depthTexture;
260
+ this.materialCopy.needsUpdate = true;
261
+
262
+ } else {
263
+
264
+ this.depthCopy.uniforms[ 'tDiffuse' ].value = this.depthRenderTarget.texture;
265
+ this.depthCopy.needsUpdate = true;
266
+ outputMaterial = this.depthCopy;
267
+
268
+ }
269
+
270
+ } else if ( this.params.output === 4 ) {
271
+
272
+ this.materialCopy.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;
273
+ this.materialCopy.needsUpdate = true;
274
+
275
+ } else {
276
+
277
+ this.materialCopy.uniforms[ 'tDiffuse' ].value = this.saoRenderTarget.texture;
278
+ this.materialCopy.needsUpdate = true;
279
+
280
+ }
281
+
282
+ // Blending depends on output, only want a CustomBlending when showing SAO
283
+ if ( this.params.output === 0 ) {
284
+
285
+ outputMaterial.blending = CustomBlending;
286
+
287
+ } else {
288
+
289
+ outputMaterial.blending = NoBlending;
290
+
291
+ }
292
+
293
+ // Rendering SAOPass result on top of previous pass
294
+ this.renderPass( renderer, outputMaterial, this.renderToScreen ? null : readBuffer );
295
+
296
+ renderer.setClearColor( this._oldClearColor, this.oldClearAlpha );
297
+ renderer.autoClear = oldAutoClear;
298
+
299
+ }
300
+
301
+ renderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {
302
+
303
+ // save original state
304
+ renderer.getClearColor( this.originalClearColor );
305
+ const originalClearAlpha = renderer.getClearAlpha();
306
+ const originalAutoClear = renderer.autoClear;
307
+
308
+ renderer.setRenderTarget( renderTarget );
309
+
310
+ // setup pass state
311
+ renderer.autoClear = false;
312
+ if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
313
+
314
+ renderer.setClearColor( clearColor );
315
+ renderer.setClearAlpha( clearAlpha || 0.0 );
316
+ renderer.clear();
317
+
318
+ }
319
+
320
+ this.fsQuad.material = passMaterial;
321
+ this.fsQuad.render( renderer );
322
+
323
+ // restore original state
324
+ renderer.autoClear = originalAutoClear;
325
+ renderer.setClearColor( this.originalClearColor );
326
+ renderer.setClearAlpha( originalClearAlpha );
327
+
328
+ }
329
+
330
+ renderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
331
+
332
+ renderer.getClearColor( this.originalClearColor );
333
+ const originalClearAlpha = renderer.getClearAlpha();
334
+ const originalAutoClear = renderer.autoClear;
335
+
336
+ renderer.setRenderTarget( renderTarget );
337
+ renderer.autoClear = false;
338
+
339
+ clearColor = overrideMaterial.clearColor || clearColor;
340
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
341
+ if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
342
+
343
+ renderer.setClearColor( clearColor );
344
+ renderer.setClearAlpha( clearAlpha || 0.0 );
345
+ renderer.clear();
346
+
347
+ }
348
+
349
+ this.scene.overrideMaterial = overrideMaterial;
350
+ renderer.render( this.scene, this.camera );
351
+ this.scene.overrideMaterial = null;
352
+
353
+ // restore original state
354
+ renderer.autoClear = originalAutoClear;
355
+ renderer.setClearColor( this.originalClearColor );
356
+ renderer.setClearAlpha( originalClearAlpha );
357
+
358
+ }
359
+
360
+ setSize( width, height ) {
361
+
362
+ this.beautyRenderTarget.setSize( width, height );
363
+ this.saoRenderTarget.setSize( width, height );
364
+ this.blurIntermediateRenderTarget.setSize( width, height );
365
+ this.normalRenderTarget.setSize( width, height );
366
+ this.depthRenderTarget.setSize( width, height );
367
+
368
+ this.saoMaterial.uniforms[ 'size' ].value.set( width, height );
369
+ this.saoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
370
+ this.saoMaterial.uniforms[ 'cameraProjectionMatrix' ].value = this.camera.projectionMatrix;
371
+ this.saoMaterial.needsUpdate = true;
372
+
373
+ this.vBlurMaterial.uniforms[ 'size' ].value.set( width, height );
374
+ this.vBlurMaterial.needsUpdate = true;
375
+
376
+ this.hBlurMaterial.uniforms[ 'size' ].value.set( width, height );
377
+ this.hBlurMaterial.needsUpdate = true;
378
+
379
+ }
380
+
381
+ dispose() {
382
+
383
+ this.saoRenderTarget.dispose();
384
+ this.blurIntermediateRenderTarget.dispose();
385
+ this.beautyRenderTarget.dispose();
386
+ this.normalRenderTarget.dispose();
387
+ this.depthRenderTarget.dispose();
388
+
389
+ this.depthMaterial.dispose();
390
+ this.normalMaterial.dispose();
391
+ this.saoMaterial.dispose();
392
+ this.vBlurMaterial.dispose();
393
+ this.hBlurMaterial.dispose();
394
+ this.materialCopy.dispose();
395
+ this.depthCopy.dispose();
396
+
397
+ this.fsQuad.dispose();
398
+
399
+ }
400
+
401
+ }
402
+
403
+ SAOPass.OUTPUT = {
404
+ 'Beauty': 1,
405
+ 'Default': 0,
406
+ 'SAO': 2,
407
+ 'Depth': 3,
408
+ 'Normal': 4
409
+ };
410
+
411
+ export { SAOPass };