@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
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@@ -0,0 +1,902 @@
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+ import { RenderTarget, NoColorSpace } from 'three';
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+
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+ import UniformsGroup from '../../common/UniformsGroup.js';
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+ import {
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+ FloatNodeUniform, Vector2NodeUniform, Vector3NodeUniform, Vector4NodeUniform,
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+ ColorNodeUniform, Matrix3NodeUniform, Matrix4NodeUniform
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+ } from '../../common/nodes/NodeUniform.js';
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+ import NodeSampler from '../../common/nodes/NodeSampler.js';
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+ import { NodeSampledTexture, NodeSampledCubeTexture } from '../../common/nodes/NodeSampledTexture.js';
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+
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+ import UniformBuffer from '../../common/UniformBuffer.js';
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+ import StorageBuffer from '../../common/StorageBuffer.js';
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+ import { getVectorLength, getStrideLength } from '../../common/BufferUtils.js';
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+
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+ import CubeRenderTarget from '../../common/CubeRenderTarget.js';
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+
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+ import { NodeBuilder, CodeNode, NodeMaterial } from '../../../nodes/Nodes.js';
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+
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+ import WGSLNodeParser from './WGSLNodeParser.js';
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+
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+ const gpuShaderStageLib = {
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+ 'vertex': GPUShaderStage.VERTEX,
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+ 'fragment': GPUShaderStage.FRAGMENT,
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+ 'compute': GPUShaderStage.COMPUTE
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+ };
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+
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+ const supports = {
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+ instance: true
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+ };
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+
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+ const wgslTypeLib = {
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+ float: 'f32',
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+ int: 'i32',
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+ uint: 'u32',
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+ bool: 'bool',
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+ color: 'vec3<f32>',
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+
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+ vec2: 'vec2<f32>',
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+ ivec2: 'vec2<i32>',
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+ uvec2: 'vec2<u32>',
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+ bvec2: 'vec2<bool>',
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+
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+ vec3: 'vec3<f32>',
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+ ivec3: 'vec3<i32>',
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+ uvec3: 'vec3<u32>',
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+ bvec3: 'vec3<bool>',
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+
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+ vec4: 'vec4<f32>',
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+ ivec4: 'vec4<i32>',
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+ uvec4: 'vec4<u32>',
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+ bvec4: 'vec4<bool>',
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+
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+ mat3: 'mat3x3<f32>',
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+ imat3: 'mat3x3<i32>',
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+ umat3: 'mat3x3<u32>',
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+ bmat3: 'mat3x3<bool>',
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+
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+ mat4: 'mat4x4<f32>',
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+ imat4: 'mat4x4<i32>',
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+ umat4: 'mat4x4<u32>',
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+ bmat4: 'mat4x4<bool>'
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+ };
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+
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+ const wgslMethods = {
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+ dFdx: 'dpdx',
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+ dFdy: 'dpdy',
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+ mod: 'threejs_mod',
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+ lessThanEqual: 'threejs_lessThanEqual',
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+ inversesqrt: 'inverseSqrt'
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+ };
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+
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+ const wgslPolyfill = {
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+ lessThanEqual: new CodeNode( `
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+ fn threejs_lessThanEqual( a : vec3<f32>, b : vec3<f32> ) -> vec3<bool> {
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+
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+ return vec3<bool>( a.x <= b.x, a.y <= b.y, a.z <= b.z );
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+
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+ }
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+ ` ),
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+ mod: new CodeNode( `
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+ fn threejs_mod( x : f32, y : f32 ) -> f32 {
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+
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+ return x - y * floor( x / y );
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+
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+ }
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+ ` ),
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+ repeatWrapping: new CodeNode( `
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+ fn threejs_repeatWrapping( uv : vec2<f32>, dimension : vec2<u32> ) -> vec2<u32> {
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+
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+ let uvScaled = vec2<u32>( uv * vec2<f32>( dimension ) );
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+
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+ return ( ( uvScaled % dimension ) + dimension ) % dimension;
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+
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+ }
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+ ` )
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+ };
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+
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+ class WGSLNodeBuilder extends NodeBuilder {
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+
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+ constructor( object, renderer, scene = null ) {
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+
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+ super( object, renderer, new WGSLNodeParser(), scene );
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+
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+ this.uniformsGroup = {};
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+
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+ this.builtins = {
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+ vertex: new Map(),
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+ fragment: new Map(),
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+ compute: new Map(),
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+ attribute: new Map()
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+ };
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+
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+ }
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+
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+ build() {
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+
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+ const { object, material } = this;
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+
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+ if ( material !== null ) {
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+
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+ NodeMaterial.fromMaterial( material ).build( this );
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+
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+ } else {
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+
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+ this.addFlow( 'compute', object );
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+
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+ }
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+
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+ return super.build();
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+
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+ }
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+
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+ needsColorSpaceToLinear( texture ) {
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+
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+ return texture.isVideoTexture === true && texture.colorSpace !== NoColorSpace;
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+
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+ }
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+
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+ getSampler( textureProperty, uvSnippet, shaderStage = this.shaderStage ) {
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+
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+ if ( shaderStage === 'fragment' ) {
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+
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+ return `textureSample( ${textureProperty}, ${textureProperty}_sampler, ${uvSnippet} )`;
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+
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+ } else {
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+
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+ this._include( 'repeatWrapping' );
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+
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+ const dimension = `textureDimensions( ${textureProperty}, 0 )`;
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+
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+ return `textureLoad( ${textureProperty}, threejs_repeatWrapping( ${uvSnippet}, ${dimension} ), 0 )`;
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+
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+ }
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+
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+ }
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+
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+ getVideoSampler( textureProperty, uvSnippet, shaderStage = this.shaderStage ) {
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+
159
+ if ( shaderStage === 'fragment' ) {
160
+
161
+ return `textureSampleBaseClampToEdge( ${textureProperty}, ${textureProperty}_sampler, vec2<f32>( ${uvSnippet}.x, 1.0 - ${uvSnippet}.y ) )`;
162
+
163
+ } else {
164
+
165
+ console.error( `WebGPURenderer: THREE.VideoTexture does not support ${ shaderStage } shader.` );
166
+
167
+ }
168
+
169
+ }
170
+
171
+ getSamplerLevel( textureProperty, uvSnippet, biasSnippet, shaderStage = this.shaderStage ) {
172
+
173
+ if ( shaderStage === 'fragment' ) {
174
+
175
+ return `textureSampleLevel( ${textureProperty}, ${textureProperty}_sampler, ${uvSnippet}, ${biasSnippet} )`;
176
+
177
+ } else {
178
+
179
+ this._include( 'repeatWrapping' );
180
+
181
+ const dimension = `textureDimensions( ${textureProperty}, 0 )`;
182
+
183
+ return `textureLoad( ${textureProperty}, threejs_repeatWrapping( ${uvSnippet}, ${dimension} ), i32( ${biasSnippet} ) )`;
184
+
185
+ }
186
+
187
+ }
188
+
189
+ getTexture( texture, textureProperty, uvSnippet, shaderStage = this.shaderStage ) {
190
+
191
+ let snippet = null;
192
+
193
+ if ( texture.isVideoTexture === true ) {
194
+
195
+ snippet = this.getVideoSampler( textureProperty, uvSnippet, shaderStage );
196
+
197
+ } else {
198
+
199
+ snippet = this.getSampler( textureProperty, uvSnippet, shaderStage );
200
+
201
+ }
202
+
203
+ return snippet;
204
+
205
+ }
206
+
207
+ getTextureCompare( texture, textureProperty, uvSnippet, compareSnippet, shaderStage = this.shaderStage ) {
208
+
209
+ if ( shaderStage === 'fragment' ) {
210
+
211
+ return `textureSampleCompare( ${textureProperty}, ${textureProperty}_sampler, ${uvSnippet}, ${compareSnippet} )`;
212
+
213
+ } else {
214
+
215
+ console.error( `WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${ shaderStage } shader.` );
216
+
217
+ }
218
+
219
+ }
220
+
221
+ getTextureLevel( texture, textureProperty, uvSnippet, biasSnippet, shaderStage = this.shaderStage ) {
222
+
223
+ let snippet = null;
224
+
225
+ if ( texture.isVideoTexture === true ) {
226
+
227
+ snippet = this.getVideoSampler( textureProperty, uvSnippet, shaderStage );
228
+
229
+ } else {
230
+
231
+ snippet = this.getSamplerLevel( textureProperty, uvSnippet, biasSnippet, shaderStage );
232
+
233
+ }
234
+
235
+ return snippet;
236
+
237
+ }
238
+
239
+ getPropertyName( node, shaderStage = this.shaderStage ) {
240
+
241
+ if ( node.isNodeVarying === true && node.needsInterpolation === true ) {
242
+
243
+ if ( shaderStage === 'vertex' ) {
244
+
245
+ return `NodeVaryings.${ node.name }`;
246
+
247
+ }
248
+
249
+ } else if ( node.isNodeUniform === true ) {
250
+
251
+ const name = node.name;
252
+ const type = node.type;
253
+
254
+ if ( type === 'texture' || type === 'cubeTexture' ) {
255
+
256
+ return name;
257
+
258
+ } else if ( type === 'buffer' || type === 'storageBuffer' ) {
259
+
260
+ return `NodeBuffer_${node.node.id}.${name}`;
261
+
262
+ } else {
263
+
264
+ return `NodeUniforms.${name}`;
265
+
266
+ }
267
+
268
+ }
269
+
270
+ return super.getPropertyName( node );
271
+
272
+ }
273
+
274
+ getUniformFromNode( node, type, shaderStage, name = null ) {
275
+
276
+ const uniformNode = super.getUniformFromNode( node, type, shaderStage, name );
277
+ const nodeData = this.getDataFromNode( node, shaderStage );
278
+
279
+ if ( nodeData.uniformGPU === undefined ) {
280
+
281
+ let uniformGPU;
282
+
283
+ const bindings = this.bindings[ shaderStage ];
284
+
285
+ if ( type === 'texture' || type === 'cubeTexture' ) {
286
+
287
+ let texture = null;
288
+
289
+ if ( type === 'texture' ) {
290
+
291
+ texture = new NodeSampledTexture( uniformNode.name, uniformNode.node );
292
+
293
+ } else if ( type === 'cubeTexture' ) {
294
+
295
+ texture = new NodeSampledCubeTexture( uniformNode.name, uniformNode.node );
296
+
297
+ }
298
+
299
+ texture.setVisibility( gpuShaderStageLib[ shaderStage ] );
300
+
301
+ // add first textures in sequence and group for last
302
+ const lastBinding = bindings[ bindings.length - 1 ];
303
+ const index = lastBinding && lastBinding.isUniformsGroup ? bindings.length - 1 : bindings.length;
304
+
305
+ if ( shaderStage === 'fragment' ) {
306
+
307
+ const sampler = new NodeSampler( `${uniformNode.name}_sampler`, uniformNode.node );
308
+ sampler.setVisibility( gpuShaderStageLib[ shaderStage ] );
309
+
310
+ bindings.splice( index, 0, sampler, texture );
311
+
312
+ uniformGPU = [ sampler, texture ];
313
+
314
+ } else {
315
+
316
+ bindings.splice( index, 0, texture );
317
+
318
+ uniformGPU = [ texture ];
319
+
320
+ }
321
+
322
+ } else if ( type === 'buffer' || type === 'storageBuffer' ) {
323
+
324
+ const bufferClass = type === 'storageBuffer' ? StorageBuffer : UniformBuffer;
325
+ const buffer = new bufferClass( 'NodeBuffer_' + node.id, node.value );
326
+ buffer.setVisibility( gpuShaderStageLib[ shaderStage ] );
327
+
328
+ // add first textures in sequence and group for last
329
+ const lastBinding = bindings[ bindings.length - 1 ];
330
+ const index = lastBinding && lastBinding.isUniformsGroup ? bindings.length - 1 : bindings.length;
331
+
332
+ bindings.splice( index, 0, buffer );
333
+
334
+ uniformGPU = buffer;
335
+
336
+ } else {
337
+
338
+ let uniformsGroup = this.uniformsGroup[ shaderStage ];
339
+
340
+ if ( uniformsGroup === undefined ) {
341
+
342
+ uniformsGroup = new UniformsGroup( 'nodeUniforms' );
343
+ uniformsGroup.setVisibility( gpuShaderStageLib[ shaderStage ] );
344
+
345
+ this.uniformsGroup[ shaderStage ] = uniformsGroup;
346
+
347
+ bindings.push( uniformsGroup );
348
+
349
+ }
350
+
351
+ if ( node.isArrayUniformNode === true ) {
352
+
353
+ uniformGPU = [];
354
+
355
+ for ( const uniformNode of node.nodes ) {
356
+
357
+ const uniformNodeGPU = this._getNodeUniform( uniformNode, type );
358
+
359
+ // fit bounds to buffer
360
+ uniformNodeGPU.boundary = getVectorLength( uniformNodeGPU.itemSize );
361
+ uniformNodeGPU.itemSize = getStrideLength( uniformNodeGPU.itemSize );
362
+
363
+ uniformsGroup.addUniform( uniformNodeGPU );
364
+
365
+ uniformGPU.push( uniformNodeGPU );
366
+
367
+ }
368
+
369
+ } else {
370
+
371
+ uniformGPU = this._getNodeUniform( uniformNode, type );
372
+
373
+ uniformsGroup.addUniform( uniformGPU );
374
+
375
+ }
376
+
377
+ }
378
+
379
+ nodeData.uniformGPU = uniformGPU;
380
+
381
+ if ( shaderStage === 'vertex' ) {
382
+
383
+ this.bindingsOffset[ 'fragment' ] = bindings.length;
384
+
385
+ }
386
+
387
+ }
388
+
389
+ return uniformNode;
390
+
391
+ }
392
+
393
+ isReference( type ) {
394
+
395
+ return super.isReference( type ) || type === 'texture_2d' || type === 'texture_cube';
396
+
397
+ }
398
+
399
+ getBuiltin( name, property, type, shaderStage = this.shaderStage ) {
400
+
401
+ const map = this.builtins[ shaderStage ];
402
+
403
+ if ( map.has( name ) === false ) {
404
+
405
+ map.set( name, {
406
+ name,
407
+ property,
408
+ type
409
+ } );
410
+
411
+ }
412
+
413
+ return property;
414
+
415
+ }
416
+
417
+ getVertexIndex() {
418
+
419
+ if ( this.shaderStage === 'vertex' ) {
420
+
421
+ return this.getBuiltin( 'vertex_index', 'vertexIndex', 'u32', 'attribute' );
422
+
423
+ }
424
+
425
+ return 'vertexIndex';
426
+
427
+ }
428
+
429
+ getInstanceIndex() {
430
+
431
+ if ( this.shaderStage === 'vertex' ) {
432
+
433
+ return this.getBuiltin( 'instance_index', 'instanceIndex', 'u32', 'attribute' );
434
+
435
+ }
436
+
437
+ return 'instanceIndex';
438
+
439
+ }
440
+
441
+ getFrontFacing() {
442
+
443
+ return this.getBuiltin( 'front_facing', 'isFront', 'bool' );
444
+
445
+ }
446
+
447
+ getFragCoord() {
448
+
449
+ return this.getBuiltin( 'position', 'fragCoord', 'vec4<f32>', 'fragment' );
450
+
451
+ }
452
+
453
+ isFlipY() {
454
+
455
+ return false;
456
+
457
+ }
458
+
459
+ getAttributes( shaderStage ) {
460
+
461
+ const snippets = [];
462
+
463
+ if ( shaderStage === 'compute' ) {
464
+
465
+ this.getBuiltin( 'global_invocation_id', 'id', 'vec3<u32>', 'attribute' );
466
+
467
+ }
468
+
469
+ if ( shaderStage === 'vertex' || shaderStage === 'compute' ) {
470
+
471
+ for ( const { name, property, type } of this.builtins.attribute.values() ) {
472
+
473
+ snippets.push( `@builtin( ${name} ) ${property} : ${type}` );
474
+
475
+ }
476
+
477
+ const attributes = this.getAttributesArray();
478
+
479
+ for ( let index = 0, length = attributes.length; index < length; index ++ ) {
480
+
481
+ const attribute = attributes[ index ];
482
+ const name = attribute.name;
483
+ const type = this.getType( attribute.type );
484
+
485
+ snippets.push( `@location( ${index} ) ${ name } : ${ type }` );
486
+
487
+ }
488
+
489
+ }
490
+
491
+ return snippets.join( ',\n\t' );
492
+
493
+ }
494
+
495
+ getVar( type, name ) {
496
+
497
+ return `var ${ name } : ${ this.getType( type ) }`;
498
+
499
+ }
500
+
501
+ getVars( shaderStage ) {
502
+
503
+ const snippets = [];
504
+ const vars = this.vars[ shaderStage ];
505
+
506
+ for ( const variable of vars ) {
507
+
508
+ snippets.push( `\t${ this.getVar( variable.type, variable.name ) };` );
509
+
510
+ }
511
+
512
+ return `\n${ snippets.join( '\n' ) }\n`;
513
+
514
+ }
515
+
516
+ getVaryings( shaderStage ) {
517
+
518
+ const snippets = [];
519
+
520
+ if ( shaderStage === 'vertex' ) {
521
+
522
+ this.getBuiltin( 'position', 'Vertex', 'vec4<f32>', 'vertex' );
523
+
524
+ }
525
+
526
+ if ( shaderStage === 'vertex' || shaderStage === 'fragment' ) {
527
+
528
+ const varyings = this.varyings;
529
+ const vars = this.vars[ shaderStage ];
530
+
531
+ for ( let index = 0; index < varyings.length; index ++ ) {
532
+
533
+ const varying = varyings[ index ];
534
+
535
+ if ( varying.needsInterpolation ) {
536
+
537
+ let attributesSnippet = `@location( ${index} )`;
538
+
539
+ if ( varying.type === 'int' || varying.type === 'uint' ) {
540
+
541
+ attributesSnippet += ' @interpolate( flat )';
542
+
543
+ }
544
+
545
+ snippets.push( `${ attributesSnippet } ${ varying.name } : ${ this.getType( varying.type ) }` );
546
+
547
+ } else if ( shaderStage === 'vertex' && vars.includes( varying ) === false ) {
548
+
549
+ vars.push( varying );
550
+
551
+ }
552
+
553
+ }
554
+
555
+ }
556
+
557
+ for ( const { name, property, type } of this.builtins[ shaderStage ].values() ) {
558
+
559
+ snippets.push( `@builtin( ${name} ) ${property} : ${type}` );
560
+
561
+ }
562
+
563
+ const code = snippets.join( ',\n\t' );
564
+
565
+ return shaderStage === 'vertex' ? this._getWGSLStruct( 'NodeVaryingsStruct', '\t' + code ) : code;
566
+
567
+ }
568
+
569
+ getUniforms( shaderStage ) {
570
+
571
+ const uniforms = this.uniforms[ shaderStage ];
572
+
573
+ const bindingSnippets = [];
574
+ const bufferSnippets = [];
575
+ const groupSnippets = [];
576
+
577
+ let index = this.bindingsOffset[ shaderStage ];
578
+
579
+ for ( const uniform of uniforms ) {
580
+
581
+ if ( uniform.type === 'texture' || uniform.type === 'cubeTexture' ) {
582
+
583
+ if ( shaderStage === 'fragment' ) {
584
+
585
+ const texture = uniform.node.value;
586
+
587
+ if ( texture.isDepthTexture === true && texture.compareFunction !== null ) {
588
+
589
+ bindingSnippets.push( `@binding( ${index ++} ) @group( 0 ) var ${uniform.name}_sampler : sampler_comparison;` );
590
+
591
+ } else {
592
+
593
+ bindingSnippets.push( `@binding( ${index ++} ) @group( 0 ) var ${uniform.name}_sampler : sampler;` );
594
+
595
+ }
596
+
597
+ }
598
+
599
+ const texture = uniform.node.value;
600
+
601
+ let textureType;
602
+
603
+ if ( texture.isCubeTexture === true ) {
604
+
605
+ textureType = 'texture_cube<f32>';
606
+
607
+ } else if ( texture.isDepthTexture === true ) {
608
+
609
+ textureType = 'texture_depth_2d';
610
+
611
+ } else if ( texture.isVideoTexture === true ) {
612
+
613
+ textureType = 'texture_external';
614
+
615
+ } else {
616
+
617
+ textureType = 'texture_2d<f32>';
618
+
619
+ }
620
+
621
+ bindingSnippets.push( `@binding( ${index ++} ) @group( 0 ) var ${uniform.name} : ${textureType};` );
622
+
623
+ } else if ( uniform.type === 'buffer' || uniform.type === 'storageBuffer' ) {
624
+
625
+ const bufferNode = uniform.node;
626
+ const bufferType = this.getType( bufferNode.bufferType );
627
+ const bufferCount = bufferNode.bufferCount;
628
+
629
+ const bufferCountSnippet = bufferCount > 0 ? ', ' + bufferCount : '';
630
+ const bufferSnippet = `\t${uniform.name} : array< ${bufferType}${bufferCountSnippet} >\n`;
631
+ const bufferAccessMode = bufferNode.isStorageBufferNode ? 'storage,read_write' : 'uniform';
632
+
633
+ bufferSnippets.push( this._getWGSLStructBinding( 'NodeBuffer_' + bufferNode.id, bufferSnippet, bufferAccessMode, index ++ ) );
634
+
635
+ } else {
636
+
637
+ const vectorType = this.getType( this.getVectorType( uniform.type ) );
638
+
639
+ if ( Array.isArray( uniform.value ) === true ) {
640
+
641
+ const length = uniform.value.length;
642
+
643
+ groupSnippets.push( `uniform ${vectorType}[ ${length} ] ${uniform.name}` );
644
+
645
+ } else {
646
+
647
+ groupSnippets.push( `\t${uniform.name} : ${ vectorType}` );
648
+
649
+ }
650
+
651
+ }
652
+
653
+ }
654
+
655
+ let code = bindingSnippets.join( '\n' );
656
+ code += bufferSnippets.join( '\n' );
657
+
658
+ if ( groupSnippets.length > 0 ) {
659
+
660
+ code += this._getWGSLStructBinding( 'NodeUniforms', groupSnippets.join( ',\n' ), 'uniform', index ++ );
661
+
662
+ }
663
+
664
+ return code;
665
+
666
+ }
667
+
668
+ buildCode() {
669
+
670
+ const shadersData = this.material !== null ? { fragment: {}, vertex: {} } : { compute: {} };
671
+
672
+ for ( const shaderStage in shadersData ) {
673
+
674
+ let flow = '// code\n\n';
675
+ flow += this.flowCode[ shaderStage ];
676
+
677
+ const flowNodes = this.flowNodes[ shaderStage ];
678
+ const mainNode = flowNodes[ flowNodes.length - 1 ];
679
+
680
+ for ( const node of flowNodes ) {
681
+
682
+ const flowSlotData = this.getFlowData( node/*, shaderStage*/ );
683
+ const slotName = node.name;
684
+
685
+ if ( slotName ) {
686
+
687
+ if ( flow.length > 0 ) flow += '\n';
688
+
689
+ flow += `\t// flow -> ${ slotName }\n\t`;
690
+
691
+ }
692
+
693
+ flow += `${ flowSlotData.code }\n\t`;
694
+
695
+ if ( node === mainNode && shaderStage !== 'compute' ) {
696
+
697
+ flow += '// result\n\t';
698
+
699
+ if ( shaderStage === 'vertex' ) {
700
+
701
+ flow += 'NodeVaryings.Vertex = ';
702
+
703
+ } else if ( shaderStage === 'fragment' ) {
704
+
705
+ flow += 'return ';
706
+
707
+ }
708
+
709
+ flow += `${ flowSlotData.result };`;
710
+
711
+ }
712
+
713
+ }
714
+
715
+ const stageData = shadersData[ shaderStage ];
716
+
717
+ stageData.uniforms = this.getUniforms( shaderStage );
718
+ stageData.attributes = this.getAttributes( shaderStage );
719
+ stageData.varyings = this.getVaryings( shaderStage );
720
+ stageData.vars = this.getVars( shaderStage );
721
+ stageData.codes = this.getCodes( shaderStage );
722
+ stageData.flow = flow;
723
+
724
+ }
725
+
726
+ if ( this.material !== null ) {
727
+
728
+ this.vertexShader = this._getWGSLVertexCode( shadersData.vertex );
729
+ this.fragmentShader = this._getWGSLFragmentCode( shadersData.fragment );
730
+
731
+ } else {
732
+
733
+ this.computeShader = this._getWGSLComputeCode( shadersData.compute, ( this.object.workgroupSize || [ 64 ] ).join( ', ' ) );
734
+
735
+ }
736
+
737
+ }
738
+
739
+ getRenderTarget( width, height, options ) {
740
+
741
+ return new RenderTarget( width, height, options );
742
+
743
+ }
744
+
745
+ getCubeRenderTarget( size, options ) {
746
+
747
+ return new CubeRenderTarget( size, options );
748
+
749
+ }
750
+
751
+ getMethod( method ) {
752
+
753
+ if ( wgslPolyfill[ method ] !== undefined ) {
754
+
755
+ this._include( method );
756
+
757
+ }
758
+
759
+ return wgslMethods[ method ] || method;
760
+
761
+ }
762
+
763
+ getType( type ) {
764
+
765
+ return wgslTypeLib[ type ] || type;
766
+
767
+ }
768
+
769
+ isAvailable( name ) {
770
+
771
+ return supports[ name ] === true;
772
+
773
+ }
774
+
775
+ _include( name ) {
776
+
777
+ wgslPolyfill[ name ].build( this );
778
+
779
+ }
780
+
781
+ _getNodeUniform( uniformNode, type ) {
782
+
783
+ if ( type === 'float' ) return new FloatNodeUniform( uniformNode );
784
+ if ( type === 'vec2' ) return new Vector2NodeUniform( uniformNode );
785
+ if ( type === 'vec3' ) return new Vector3NodeUniform( uniformNode );
786
+ if ( type === 'vec4' ) return new Vector4NodeUniform( uniformNode );
787
+ if ( type === 'color' ) return new ColorNodeUniform( uniformNode );
788
+ if ( type === 'mat3' ) return new Matrix3NodeUniform( uniformNode );
789
+ if ( type === 'mat4' ) return new Matrix4NodeUniform( uniformNode );
790
+
791
+ throw new Error( `Uniform "${type}" not declared.` );
792
+
793
+ }
794
+
795
+ _getWGSLVertexCode( shaderData ) {
796
+
797
+ return `${ this.getSignature() }
798
+
799
+ // uniforms
800
+ ${shaderData.uniforms}
801
+
802
+ // varyings
803
+ ${shaderData.varyings}
804
+
805
+ // codes
806
+ ${shaderData.codes}
807
+
808
+ @vertex
809
+ fn main( ${shaderData.attributes} ) -> NodeVaryingsStruct {
810
+
811
+ // system
812
+ var NodeVaryings: NodeVaryingsStruct;
813
+
814
+ // vars
815
+ ${shaderData.vars}
816
+
817
+ // flow
818
+ ${shaderData.flow}
819
+
820
+ return NodeVaryings;
821
+
822
+ }
823
+ `;
824
+
825
+ }
826
+
827
+ _getWGSLFragmentCode( shaderData ) {
828
+
829
+ return `${ this.getSignature() }
830
+
831
+ // uniforms
832
+ ${shaderData.uniforms}
833
+
834
+ // codes
835
+ ${shaderData.codes}
836
+
837
+ @fragment
838
+ fn main( ${shaderData.varyings} ) -> @location( 0 ) vec4<f32> {
839
+
840
+ // vars
841
+ ${shaderData.vars}
842
+
843
+ // flow
844
+ ${shaderData.flow}
845
+
846
+ }
847
+ `;
848
+
849
+ }
850
+
851
+ _getWGSLComputeCode( shaderData, workgroupSize ) {
852
+
853
+ return `${ this.getSignature() }
854
+ // system
855
+ var<private> instanceIndex : u32;
856
+
857
+ // uniforms
858
+ ${shaderData.uniforms}
859
+
860
+ // codes
861
+ ${shaderData.codes}
862
+
863
+ @compute @workgroup_size( ${workgroupSize} )
864
+ fn main( ${shaderData.attributes} ) {
865
+
866
+ // system
867
+ instanceIndex = id.x;
868
+
869
+ // vars
870
+ ${shaderData.vars}
871
+
872
+ // flow
873
+ ${shaderData.flow}
874
+
875
+ }
876
+ `;
877
+
878
+ }
879
+
880
+ _getWGSLStruct( name, vars ) {
881
+
882
+ return `
883
+ struct ${name} {
884
+ ${vars}
885
+ };`;
886
+
887
+ }
888
+
889
+ _getWGSLStructBinding( name, vars, access, binding = 0, group = 0 ) {
890
+
891
+ const structName = name + 'Struct';
892
+ const structSnippet = this._getWGSLStruct( structName, vars );
893
+
894
+ return `${structSnippet}
895
+ @binding( ${binding} ) @group( ${group} )
896
+ var<${access}> ${name} : ${structName};`;
897
+
898
+ }
899
+
900
+ }
901
+
902
+ export default WGSLNodeBuilder;