@anov/3d 0.0.1 → 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +142 -1
- package/dist/core/camera.d.ts +31 -4
- package/dist/core/camera.js +62 -52
- package/dist/core/control/transformControls.d.ts +12 -0
- package/dist/core/control/transformControls.js +72 -0
- package/dist/core/cssRenderer.d.ts +17 -0
- package/dist/core/cssRenderer.js +36 -0
- package/dist/core/global/global.d.ts +27 -0
- package/dist/core/global/global.js +72 -0
- package/dist/core/global/globalControl.d.ts +17 -0
- package/dist/core/global/globalControl.js +62 -0
- package/dist/core/group.d.ts +51 -6
- package/dist/core/group.js +124 -16
- package/dist/core/line.d.ts +13 -0
- package/dist/core/line.js +83 -0
- package/dist/core/mesh.d.ts +12 -7
- package/dist/core/mesh.js +57 -56
- package/dist/core/model.d.ts +11 -3
- package/dist/core/model.js +34 -7
- package/dist/core/scene.d.ts +84 -25
- package/dist/core/scene.js +207 -53
- package/dist/core/use/useScene.d.ts +10 -0
- package/dist/core/use/useScene.js +14 -0
- package/dist/core/use/useframe.d.ts +6 -0
- package/dist/core/use/useframe.js +11 -0
- package/dist/export.d.ts +41 -0
- package/dist/export.js +37 -0
- package/dist/index.d.ts +3 -6
- package/dist/index.js +5 -6
- package/dist/threeCell.d.ts +8 -0
- package/dist/threeCell.js +16 -0
- package/dist/type.d.ts +4 -3
- package/dist/utils/createElement.d.ts +103 -0
- package/dist/utils/createElement.js +145 -0
- package/dist/utils/createLabel.d.ts +2 -0
- package/dist/utils/createLabel.js +4 -0
- package/dist/utils/index.d.ts +36 -0
- package/dist/utils/index.js +76 -0
- package/dist/utils/line.d.ts +0 -0
- package/dist/utils/line.js +0 -0
- package/dist/utils/move.d.ts +48 -0
- package/dist/utils/move.js +149 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/animation/AnimationClipCreator.js +116 -0
- package/examples/jsm/animation/CCDIKSolver.js +482 -0
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
- package/examples/jsm/animation/MMDPhysics.js +1406 -0
- package/examples/jsm/cameras/CinematicCamera.js +208 -0
- package/examples/jsm/capabilities/WebGL.js +91 -0
- package/examples/jsm/capabilities/WebGPU.js +53 -0
- package/examples/jsm/controls/ArcballControls.js +3224 -0
- package/examples/jsm/controls/DragControls.js +220 -0
- package/examples/jsm/controls/FirstPersonControls.js +325 -0
- package/examples/jsm/controls/FlyControls.js +300 -0
- package/examples/jsm/controls/MapControls.js +28 -0
- package/examples/jsm/controls/OrbitControls.js +1388 -0
- package/examples/jsm/controls/PointerLockControls.js +162 -0
- package/examples/jsm/controls/TrackballControls.js +828 -0
- package/examples/jsm/controls/TransformControls.js +1557 -0
- package/examples/jsm/csm/CSM.js +384 -0
- package/examples/jsm/csm/CSMFrustum.js +152 -0
- package/examples/jsm/csm/CSMHelper.js +193 -0
- package/examples/jsm/csm/CSMShader.js +252 -0
- package/examples/jsm/curves/CurveExtras.js +422 -0
- package/examples/jsm/curves/NURBSCurve.js +80 -0
- package/examples/jsm/curves/NURBSSurface.js +52 -0
- package/examples/jsm/curves/NURBSUtils.js +487 -0
- package/examples/jsm/effects/AnaglyphEffect.js +154 -0
- package/examples/jsm/effects/AsciiEffect.js +263 -0
- package/examples/jsm/effects/OutlineEffect.js +539 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
- package/examples/jsm/effects/StereoEffect.js +55 -0
- package/examples/jsm/environments/DebugEnvironment.js +52 -0
- package/examples/jsm/environments/RoomEnvironment.js +148 -0
- package/examples/jsm/exporters/DRACOExporter.js +267 -0
- package/examples/jsm/exporters/EXRExporter.js +501 -0
- package/examples/jsm/exporters/GLTFExporter.js +3161 -0
- package/examples/jsm/exporters/KTX2Exporter.js +292 -0
- package/examples/jsm/exporters/MMDExporter.js +217 -0
- package/examples/jsm/exporters/OBJExporter.js +284 -0
- package/examples/jsm/exporters/PLYExporter.js +528 -0
- package/examples/jsm/exporters/STLExporter.js +199 -0
- package/examples/jsm/exporters/USDZExporter.js +711 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
- package/examples/jsm/geometries/ConvexGeometry.js +53 -0
- package/examples/jsm/geometries/DecalGeometry.js +356 -0
- package/examples/jsm/geometries/ParametricGeometries.js +254 -0
- package/examples/jsm/geometries/ParametricGeometry.js +139 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
- package/examples/jsm/geometries/TeapotGeometry.js +704 -0
- package/examples/jsm/geometries/TextGeometry.js +57 -0
- package/examples/jsm/helpers/LightProbeHelper.js +130 -0
- package/examples/jsm/helpers/OctreeHelper.js +73 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
- package/examples/jsm/helpers/ViewHelper.js +333 -0
- package/examples/jsm/interactive/HTMLMesh.js +565 -0
- package/examples/jsm/interactive/InteractiveGroup.js +116 -0
- package/examples/jsm/interactive/SelectionBox.js +227 -0
- package/examples/jsm/interactive/SelectionHelper.js +104 -0
- package/examples/jsm/libs/ammo.wasm.js +822 -0
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +46 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/draco/README.md +32 -0
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2474 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/mmdparser.module.js +11530 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14568 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/tween.module.js +803 -0
- package/examples/jsm/libs/utif.module.js +1579 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lights/IESSpotLight.js +25 -0
- package/examples/jsm/lights/LightProbeGenerator.js +252 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
- package/examples/jsm/lines/Line2.js +19 -0
- package/examples/jsm/lines/LineGeometry.js +79 -0
- package/examples/jsm/lines/LineMaterial.js +702 -0
- package/examples/jsm/lines/LineSegments2.js +361 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
- package/examples/jsm/lines/Wireframe.js +56 -0
- package/examples/jsm/lines/WireframeGeometry2.js +24 -0
- package/examples/jsm/loaders/3DMLoader.js +1497 -0
- package/examples/jsm/loaders/3MFLoader.js +1478 -0
- package/examples/jsm/loaders/AMFLoader.js +521 -0
- package/examples/jsm/loaders/BVHLoader.js +437 -0
- package/examples/jsm/loaders/ColladaLoader.js +4122 -0
- package/examples/jsm/loaders/DDSLoader.js +274 -0
- package/examples/jsm/loaders/DRACOLoader.js +612 -0
- package/examples/jsm/loaders/EXRLoader.js +2309 -0
- package/examples/jsm/loaders/FBXLoader.js +4142 -0
- package/examples/jsm/loaders/FontLoader.js +183 -0
- package/examples/jsm/loaders/GCodeLoader.js +261 -0
- package/examples/jsm/loaders/GLTFLoader.js +4576 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
- package/examples/jsm/loaders/IESLoader.js +337 -0
- package/examples/jsm/loaders/KMZLoader.js +130 -0
- package/examples/jsm/loaders/KTX2Loader.js +868 -0
- package/examples/jsm/loaders/KTXLoader.js +176 -0
- package/examples/jsm/loaders/LDrawLoader.js +2464 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
- package/examples/jsm/loaders/LWOLoader.js +1052 -0
- package/examples/jsm/loaders/LogLuvLoader.js +606 -0
- package/examples/jsm/loaders/LottieLoader.js +77 -0
- package/examples/jsm/loaders/MD2Loader.js +399 -0
- package/examples/jsm/loaders/MDDLoader.js +102 -0
- package/examples/jsm/loaders/MMDLoader.js +2273 -0
- package/examples/jsm/loaders/MTLLoader.js +567 -0
- package/examples/jsm/loaders/MaterialXLoader.js +734 -0
- package/examples/jsm/loaders/NRRDLoader.js +699 -0
- package/examples/jsm/loaders/OBJLoader.js +905 -0
- package/examples/jsm/loaders/PCDLoader.js +467 -0
- package/examples/jsm/loaders/PDBLoader.js +232 -0
- package/examples/jsm/loaders/PLYLoader.js +771 -0
- package/examples/jsm/loaders/PVRLoader.js +251 -0
- package/examples/jsm/loaders/RGBELoader.js +468 -0
- package/examples/jsm/loaders/RGBMLoader.js +1065 -0
- package/examples/jsm/loaders/STLLoader.js +403 -0
- package/examples/jsm/loaders/SVGLoader.js +3172 -0
- package/examples/jsm/loaders/TDSLoader.js +1124 -0
- package/examples/jsm/loaders/TGALoader.js +517 -0
- package/examples/jsm/loaders/TIFFLoader.js +36 -0
- package/examples/jsm/loaders/TTFLoader.js +214 -0
- package/examples/jsm/loaders/TiltLoader.js +520 -0
- package/examples/jsm/loaders/USDZLoader.js +633 -0
- package/examples/jsm/loaders/VOXLoader.js +311 -0
- package/examples/jsm/loaders/VRMLLoader.js +3533 -0
- package/examples/jsm/loaders/VTKLoader.js +1163 -0
- package/examples/jsm/loaders/XYZLoader.js +106 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
- package/examples/jsm/math/Capsule.js +137 -0
- package/examples/jsm/math/ColorConverter.js +36 -0
- package/examples/jsm/math/ConvexHull.js +1271 -0
- package/examples/jsm/math/ImprovedNoise.js +71 -0
- package/examples/jsm/math/Lut.js +204 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
- package/examples/jsm/math/OBB.js +423 -0
- package/examples/jsm/math/Octree.js +462 -0
- package/examples/jsm/math/SimplexNoise.js +444 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
- package/examples/jsm/misc/Gyroscope.js +66 -0
- package/examples/jsm/misc/MD2Character.js +276 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
- package/examples/jsm/misc/MorphAnimMesh.js +75 -0
- package/examples/jsm/misc/MorphBlendMesh.js +322 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
- package/examples/jsm/misc/RollerCoaster.js +566 -0
- package/examples/jsm/misc/TubePainter.js +205 -0
- package/examples/jsm/misc/Volume.js +473 -0
- package/examples/jsm/misc/VolumeSlice.js +229 -0
- package/examples/jsm/modifiers/CurveModifier.js +326 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
- package/examples/jsm/modifiers/TessellateModifier.js +307 -0
- package/examples/jsm/nodes/Nodes.js +171 -0
- package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
- package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
- package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
- package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
- package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
- package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
- package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
- package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
- package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
- package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
- package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
- package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
- package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
- package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
- package/examples/jsm/nodes/accessors/UVNode.js +47 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
- package/examples/jsm/nodes/code/CodeNode.js +78 -0
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
- package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
- package/examples/jsm/nodes/code/FunctionNode.js +127 -0
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
- package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
- package/examples/jsm/nodes/core/AttributeNode.js +102 -0
- package/examples/jsm/nodes/core/BypassNode.js +45 -0
- package/examples/jsm/nodes/core/CacheNode.js +46 -0
- package/examples/jsm/nodes/core/ConstNode.js +32 -0
- package/examples/jsm/nodes/core/ContextNode.js +61 -0
- package/examples/jsm/nodes/core/IndexNode.js +66 -0
- package/examples/jsm/nodes/core/InputNode.js +83 -0
- package/examples/jsm/nodes/core/LightingModel.js +15 -0
- package/examples/jsm/nodes/core/Node.js +454 -0
- package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
- package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
- package/examples/jsm/nodes/core/NodeCache.js +26 -0
- package/examples/jsm/nodes/core/NodeCode.js +15 -0
- package/examples/jsm/nodes/core/NodeFrame.js +110 -0
- package/examples/jsm/nodes/core/NodeFunction.js +22 -0
- package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
- package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
- package/examples/jsm/nodes/core/NodeParser.js +11 -0
- package/examples/jsm/nodes/core/NodeUniform.js +28 -0
- package/examples/jsm/nodes/core/NodeUtils.js +212 -0
- package/examples/jsm/nodes/core/NodeVar.js +14 -0
- package/examples/jsm/nodes/core/NodeVarying.js +17 -0
- package/examples/jsm/nodes/core/PropertyNode.js +61 -0
- package/examples/jsm/nodes/core/StackNode.js +99 -0
- package/examples/jsm/nodes/core/TempNode.js +58 -0
- package/examples/jsm/nodes/core/UniformNode.js +61 -0
- package/examples/jsm/nodes/core/VarNode.js +87 -0
- package/examples/jsm/nodes/core/VaryingNode.js +69 -0
- package/examples/jsm/nodes/core/constants.js +27 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
- package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
- package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
- package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
- package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
- package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
- package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
- package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
- package/examples/jsm/nodes/display/ViewportNode.js +115 -0
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
- package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
- package/examples/jsm/nodes/fog/FogNode.js +37 -0
- package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
- package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
- package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
- package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
- package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
- package/examples/jsm/nodes/lighting/AONode.js +27 -0
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
- package/examples/jsm/nodes/lighting/LightNode.js +57 -0
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
- package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
- package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
- package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
- package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
- package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
- package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
- package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
- package/examples/jsm/nodes/materials/Materials.js +12 -0
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
- package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
- package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
- package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
- package/examples/jsm/nodes/math/CondNode.js +86 -0
- package/examples/jsm/nodes/math/MathNode.js +359 -0
- package/examples/jsm/nodes/math/OperatorNode.js +269 -0
- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
- package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
- package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
- package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
- package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
- package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
- package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
- package/examples/jsm/nodes/utils/JoinNode.js +51 -0
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -0
- package/examples/jsm/nodes/utils/OscNode.js +81 -0
- package/examples/jsm/nodes/utils/PackingNode.js +55 -0
- package/examples/jsm/nodes/utils/RemapNode.js +42 -0
- package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
- package/examples/jsm/nodes/utils/SplitNode.js +104 -0
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
- package/examples/jsm/nodes/utils/TimerNode.js +94 -0
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
- package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
- package/examples/jsm/objects/Lensflare.js +377 -0
- package/examples/jsm/objects/MarchingCubes.js +1176 -0
- package/examples/jsm/objects/Reflector.js +264 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
- package/examples/jsm/objects/Refractor.js +324 -0
- package/examples/jsm/objects/ShadowMesh.js +80 -0
- package/examples/jsm/objects/Sky.js +219 -0
- package/examples/jsm/objects/Water.js +330 -0
- package/examples/jsm/objects/Water2.js +358 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +285 -0
- package/examples/jsm/physics/RapierPhysics.js +199 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
- package/examples/jsm/postprocessing/BloomPass.js +172 -0
- package/examples/jsm/postprocessing/BokehPass.js +140 -0
- package/examples/jsm/postprocessing/ClearPass.js +46 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
- package/examples/jsm/postprocessing/EffectComposer.js +231 -0
- package/examples/jsm/postprocessing/FilmPass.js +66 -0
- package/examples/jsm/postprocessing/GlitchPass.js +128 -0
- package/examples/jsm/postprocessing/HalftonePass.js +79 -0
- package/examples/jsm/postprocessing/LUTPass.js +173 -0
- package/examples/jsm/postprocessing/MaskPass.js +104 -0
- package/examples/jsm/postprocessing/OutlinePass.js +654 -0
- package/examples/jsm/postprocessing/OutputPass.js +91 -0
- package/examples/jsm/postprocessing/Pass.js +84 -0
- package/examples/jsm/postprocessing/RenderPass.js +81 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
- package/examples/jsm/postprocessing/SAOPass.js +411 -0
- package/examples/jsm/postprocessing/SMAAPass.js +201 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
- package/examples/jsm/postprocessing/SSAOPass.js +440 -0
- package/examples/jsm/postprocessing/SSRPass.js +641 -0
- package/examples/jsm/postprocessing/SavePass.js +79 -0
- package/examples/jsm/postprocessing/ShaderPass.js +77 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +189 -0
- package/examples/jsm/postprocessing/TexturePass.js +67 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +335 -0
- package/examples/jsm/renderers/Projector.js +918 -0
- package/examples/jsm/renderers/SVGRenderer.js +553 -0
- package/examples/jsm/renderers/common/Animation.js +58 -0
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +162 -0
- package/examples/jsm/renderers/common/Background.js +136 -0
- package/examples/jsm/renderers/common/Binding.js +19 -0
- package/examples/jsm/renderers/common/Bindings.js +165 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/common/BufferUtils.js +33 -0
- package/examples/jsm/renderers/common/ChainMap.js +89 -0
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/common/Geometries.js +215 -0
- package/examples/jsm/renderers/common/Info.js +73 -0
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +370 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +38 -0
- package/examples/jsm/renderers/common/RenderContexts.js +49 -0
- package/examples/jsm/renderers/common/RenderList.js +178 -0
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +129 -0
- package/examples/jsm/renderers/common/RenderObjects.js +95 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/common/Renderer.js +895 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +218 -0
- package/examples/jsm/renderers/common/Uniform.js +140 -0
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/common/UniformsGroup.js +299 -0
- package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +39 -0
- package/examples/jsm/renderers/common/nodes/NodeSampler.js +21 -0
- package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -0
- package/examples/jsm/renderers/common/nodes/Nodes.js +330 -0
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
- package/examples/jsm/renderers/webgl/nodes/SlotNode.js +26 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +764 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +49 -0
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +844 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +32 -0
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -0
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +274 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +223 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
- package/examples/jsm/shaders/AfterimageShader.js +56 -0
- package/examples/jsm/shaders/BasicShader.js +27 -0
- package/examples/jsm/shaders/BleachBypassShader.js +62 -0
- package/examples/jsm/shaders/BlendShader.js +47 -0
- package/examples/jsm/shaders/BokehShader.js +143 -0
- package/examples/jsm/shaders/BokehShader2.js +393 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
- package/examples/jsm/shaders/ColorifyShader.js +51 -0
- package/examples/jsm/shaders/ConvolutionShader.js +103 -0
- package/examples/jsm/shaders/CopyShader.js +45 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
- package/examples/jsm/shaders/DigitalGlitch.js +101 -0
- package/examples/jsm/shaders/DotScreenShader.js +70 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FXAAShader.js +286 -0
- package/examples/jsm/shaders/FilmShader.js +102 -0
- package/examples/jsm/shaders/FocusShader.js +87 -0
- package/examples/jsm/shaders/FreiChenShader.js +94 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
- package/examples/jsm/shaders/GodRaysShader.js +313 -0
- package/examples/jsm/shaders/HalftoneShader.js +310 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
- package/examples/jsm/shaders/HueSaturationShader.js +65 -0
- package/examples/jsm/shaders/KaleidoShader.js +56 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
- package/examples/jsm/shaders/LuminosityShader.js +46 -0
- package/examples/jsm/shaders/MMDToonShader.js +132 -0
- package/examples/jsm/shaders/MirrorShader.js +54 -0
- package/examples/jsm/shaders/NormalMapShader.js +53 -0
- package/examples/jsm/shaders/OutputShader.js +78 -0
- package/examples/jsm/shaders/RGBShiftShader.js +54 -0
- package/examples/jsm/shaders/SAOShader.js +188 -0
- package/examples/jsm/shaders/SMAAShader.js +460 -0
- package/examples/jsm/shaders/SSAOShader.js +288 -0
- package/examples/jsm/shaders/SSRShader.js +364 -0
- package/examples/jsm/shaders/SepiaShader.js +52 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
- package/examples/jsm/shaders/TechnicolorShader.js +43 -0
- package/examples/jsm/shaders/ToonShader.js +326 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
- package/examples/jsm/shaders/VelocityShader.js +128 -0
- package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +61 -0
- package/examples/jsm/shaders/VignetteShader.js +51 -0
- package/examples/jsm/shaders/VolumeShader.js +289 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +93 -0
- package/examples/jsm/textures/FlakesTexture.js +40 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
- package/examples/jsm/utils/CameraUtils.js +73 -0
- package/examples/jsm/utils/GPUStatsPanel.js +128 -0
- package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
- package/examples/jsm/utils/GeometryUtils.js +221 -0
- package/examples/jsm/utils/LDrawUtils.js +202 -0
- package/examples/jsm/utils/PackedPhongMaterial.js +178 -0
- package/examples/jsm/utils/SceneUtils.js +254 -0
- package/examples/jsm/utils/ShadowMapViewer.js +210 -0
- package/examples/jsm/utils/SkeletonUtils.js +413 -0
- package/examples/jsm/utils/TextureUtils.js +86 -0
- package/examples/jsm/utils/UVsDebug.js +165 -0
- package/examples/jsm/utils/WorkerPool.js +102 -0
- package/examples/jsm/webxr/ARButton.js +208 -0
- package/examples/jsm/webxr/OculusHandModel.js +109 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
- package/examples/jsm/webxr/Text2D.js +38 -0
- package/examples/jsm/webxr/VRButton.js +200 -0
- package/examples/jsm/webxr/XRButton.js +198 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +299 -0
- package/examples/jsm/webxr/XREstimatedLight.js +223 -0
- package/examples/jsm/webxr/XRHandMeshModel.js +112 -0
- package/examples/jsm/webxr/XRHandModelFactory.js +105 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
- package/examples/jsm/webxr/XRPlanes.js +100 -0
- package/lib/3d.min.js +1 -0
- package/package.json +25 -12
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import {
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`
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};
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export { VelocityShader };
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/**
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* Two pass Gaussian blur filter (horizontal and vertical blur shaders)
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const VerticalBlurShader = {
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+
|
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12
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+
name: 'VerticalBlurShader',
|
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13
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+
|
|
14
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+
uniforms: {
|
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15
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+
|
|
16
|
+
'tDiffuse': { value: null },
|
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17
|
+
'v': { value: 1.0 / 512.0 }
|
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18
|
+
|
|
19
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+
},
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20
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+
|
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21
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+
vertexShader: /* glsl */`
|
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22
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+
|
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23
|
+
varying vec2 vUv;
|
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24
|
+
|
|
25
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+
void main() {
|
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26
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+
|
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+
vUv = uv;
|
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28
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+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
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29
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+
|
|
30
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+
}`,
|
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31
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+
|
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32
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+
fragmentShader: /* glsl */`
|
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33
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+
|
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34
|
+
uniform sampler2D tDiffuse;
|
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35
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+
uniform float v;
|
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36
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+
|
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37
|
+
varying vec2 vUv;
|
|
38
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+
|
|
39
|
+
void main() {
|
|
40
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+
|
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41
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+
vec4 sum = vec4( 0.0 );
|
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42
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+
|
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43
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+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * v ) ) * 0.051;
|
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44
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+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * v ) ) * 0.0918;
|
|
45
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * v ) ) * 0.12245;
|
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46
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * v ) ) * 0.1531;
|
|
47
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
|
|
48
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * v ) ) * 0.1531;
|
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49
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * v ) ) * 0.12245;
|
|
50
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * v ) ) * 0.0918;
|
|
51
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * v ) ) * 0.051;
|
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52
|
+
|
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53
|
+
gl_FragColor = sum;
|
|
54
|
+
|
|
55
|
+
}`
|
|
56
|
+
|
|
57
|
+
};
|
|
58
|
+
|
|
59
|
+
export { VerticalBlurShader };
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position
|
|
3
|
+
*
|
|
4
|
+
* - 9 samples per pass
|
|
5
|
+
* - standard deviation 2.7
|
|
6
|
+
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
7
|
+
* - "r" parameter control where "focused" horizontal line lies
|
|
8
|
+
*/
|
|
9
|
+
|
|
10
|
+
const VerticalTiltShiftShader = {
|
|
11
|
+
|
|
12
|
+
uniforms: {
|
|
13
|
+
|
|
14
|
+
'tDiffuse': { value: null },
|
|
15
|
+
'v': { value: 1.0 / 512.0 },
|
|
16
|
+
'r': { value: 0.35 }
|
|
17
|
+
|
|
18
|
+
},
|
|
19
|
+
|
|
20
|
+
vertexShader: /* glsl */`
|
|
21
|
+
|
|
22
|
+
varying vec2 vUv;
|
|
23
|
+
|
|
24
|
+
void main() {
|
|
25
|
+
|
|
26
|
+
vUv = uv;
|
|
27
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
28
|
+
|
|
29
|
+
}`,
|
|
30
|
+
|
|
31
|
+
fragmentShader: /* glsl */`
|
|
32
|
+
|
|
33
|
+
uniform sampler2D tDiffuse;
|
|
34
|
+
uniform float v;
|
|
35
|
+
uniform float r;
|
|
36
|
+
|
|
37
|
+
varying vec2 vUv;
|
|
38
|
+
|
|
39
|
+
void main() {
|
|
40
|
+
|
|
41
|
+
vec4 sum = vec4( 0.0 );
|
|
42
|
+
|
|
43
|
+
float vv = v * abs( r - vUv.y );
|
|
44
|
+
|
|
45
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * vv ) ) * 0.051;
|
|
46
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * vv ) ) * 0.0918;
|
|
47
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * vv ) ) * 0.12245;
|
|
48
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * vv ) ) * 0.1531;
|
|
49
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
|
|
50
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * vv ) ) * 0.1531;
|
|
51
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * vv ) ) * 0.12245;
|
|
52
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * vv ) ) * 0.0918;
|
|
53
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * vv ) ) * 0.051;
|
|
54
|
+
|
|
55
|
+
gl_FragColor = sum;
|
|
56
|
+
|
|
57
|
+
}`
|
|
58
|
+
|
|
59
|
+
};
|
|
60
|
+
|
|
61
|
+
export { VerticalTiltShiftShader };
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Vignette shader
|
|
3
|
+
* based on PaintEffect postprocess from ro.me
|
|
4
|
+
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
|
|
5
|
+
*/
|
|
6
|
+
|
|
7
|
+
const VignetteShader = {
|
|
8
|
+
|
|
9
|
+
name: 'VignetteShader',
|
|
10
|
+
|
|
11
|
+
uniforms: {
|
|
12
|
+
|
|
13
|
+
'tDiffuse': { value: null },
|
|
14
|
+
'offset': { value: 1.0 },
|
|
15
|
+
'darkness': { value: 1.0 }
|
|
16
|
+
|
|
17
|
+
},
|
|
18
|
+
|
|
19
|
+
vertexShader: /* glsl */`
|
|
20
|
+
|
|
21
|
+
varying vec2 vUv;
|
|
22
|
+
|
|
23
|
+
void main() {
|
|
24
|
+
|
|
25
|
+
vUv = uv;
|
|
26
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
27
|
+
|
|
28
|
+
}`,
|
|
29
|
+
|
|
30
|
+
fragmentShader: /* glsl */`
|
|
31
|
+
|
|
32
|
+
uniform float offset;
|
|
33
|
+
uniform float darkness;
|
|
34
|
+
|
|
35
|
+
uniform sampler2D tDiffuse;
|
|
36
|
+
|
|
37
|
+
varying vec2 vUv;
|
|
38
|
+
|
|
39
|
+
void main() {
|
|
40
|
+
|
|
41
|
+
// Eskil's vignette
|
|
42
|
+
|
|
43
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
|
44
|
+
vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );
|
|
45
|
+
gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );
|
|
46
|
+
|
|
47
|
+
}`
|
|
48
|
+
|
|
49
|
+
};
|
|
50
|
+
|
|
51
|
+
export { VignetteShader };
|
|
@@ -0,0 +1,289 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Vector2,
|
|
3
|
+
Vector3
|
|
4
|
+
} from 'three';
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Shaders to render 3D volumes using raycasting.
|
|
8
|
+
* The applied techniques are based on similar implementations in the Visvis and Vispy projects.
|
|
9
|
+
* This is not the only approach, therefore it's marked 1.
|
|
10
|
+
*/
|
|
11
|
+
|
|
12
|
+
const VolumeRenderShader1 = {
|
|
13
|
+
|
|
14
|
+
uniforms: {
|
|
15
|
+
'u_size': { value: new Vector3( 1, 1, 1 ) },
|
|
16
|
+
'u_renderstyle': { value: 0 },
|
|
17
|
+
'u_renderthreshold': { value: 0.5 },
|
|
18
|
+
'u_clim': { value: new Vector2( 1, 1 ) },
|
|
19
|
+
'u_data': { value: null },
|
|
20
|
+
'u_cmdata': { value: null }
|
|
21
|
+
},
|
|
22
|
+
|
|
23
|
+
vertexShader: /* glsl */`
|
|
24
|
+
|
|
25
|
+
varying vec4 v_nearpos;
|
|
26
|
+
varying vec4 v_farpos;
|
|
27
|
+
varying vec3 v_position;
|
|
28
|
+
|
|
29
|
+
void main() {
|
|
30
|
+
// Prepare transforms to map to "camera view". See also:
|
|
31
|
+
// https://threejs.org/docs/#api/renderers/webgl/WebGLProgram
|
|
32
|
+
mat4 viewtransformf = modelViewMatrix;
|
|
33
|
+
mat4 viewtransformi = inverse(modelViewMatrix);
|
|
34
|
+
|
|
35
|
+
// Project local vertex coordinate to camera position. Then do a step
|
|
36
|
+
// backward (in cam coords) to the near clipping plane, and project back. Do
|
|
37
|
+
// the same for the far clipping plane. This gives us all the information we
|
|
38
|
+
// need to calculate the ray and truncate it to the viewing cone.
|
|
39
|
+
vec4 position4 = vec4(position, 1.0);
|
|
40
|
+
vec4 pos_in_cam = viewtransformf * position4;
|
|
41
|
+
|
|
42
|
+
// Intersection of ray and near clipping plane (z = -1 in clip coords)
|
|
43
|
+
pos_in_cam.z = -pos_in_cam.w;
|
|
44
|
+
v_nearpos = viewtransformi * pos_in_cam;
|
|
45
|
+
|
|
46
|
+
// Intersection of ray and far clipping plane (z = +1 in clip coords)
|
|
47
|
+
pos_in_cam.z = pos_in_cam.w;
|
|
48
|
+
v_farpos = viewtransformi * pos_in_cam;
|
|
49
|
+
|
|
50
|
+
// Set varyings and output pos
|
|
51
|
+
v_position = position;
|
|
52
|
+
gl_Position = projectionMatrix * viewMatrix * modelMatrix * position4;
|
|
53
|
+
}`,
|
|
54
|
+
|
|
55
|
+
fragmentShader: /* glsl */`
|
|
56
|
+
|
|
57
|
+
precision highp float;
|
|
58
|
+
precision mediump sampler3D;
|
|
59
|
+
|
|
60
|
+
uniform vec3 u_size;
|
|
61
|
+
uniform int u_renderstyle;
|
|
62
|
+
uniform float u_renderthreshold;
|
|
63
|
+
uniform vec2 u_clim;
|
|
64
|
+
|
|
65
|
+
uniform sampler3D u_data;
|
|
66
|
+
uniform sampler2D u_cmdata;
|
|
67
|
+
|
|
68
|
+
varying vec3 v_position;
|
|
69
|
+
varying vec4 v_nearpos;
|
|
70
|
+
varying vec4 v_farpos;
|
|
71
|
+
|
|
72
|
+
// The maximum distance through our rendering volume is sqrt(3).
|
|
73
|
+
const int MAX_STEPS = 887; // 887 for 512^3, 1774 for 1024^3
|
|
74
|
+
const int REFINEMENT_STEPS = 4;
|
|
75
|
+
const float relative_step_size = 1.0;
|
|
76
|
+
const vec4 ambient_color = vec4(0.2, 0.4, 0.2, 1.0);
|
|
77
|
+
const vec4 diffuse_color = vec4(0.8, 0.2, 0.2, 1.0);
|
|
78
|
+
const vec4 specular_color = vec4(1.0, 1.0, 1.0, 1.0);
|
|
79
|
+
const float shininess = 40.0;
|
|
80
|
+
|
|
81
|
+
void cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);
|
|
82
|
+
void cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);
|
|
83
|
+
|
|
84
|
+
float sample1(vec3 texcoords);
|
|
85
|
+
vec4 apply_colormap(float val);
|
|
86
|
+
vec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray);
|
|
87
|
+
|
|
88
|
+
|
|
89
|
+
void main() {
|
|
90
|
+
// Normalize clipping plane info
|
|
91
|
+
vec3 farpos = v_farpos.xyz / v_farpos.w;
|
|
92
|
+
vec3 nearpos = v_nearpos.xyz / v_nearpos.w;
|
|
93
|
+
|
|
94
|
+
// Calculate unit vector pointing in the view direction through this fragment.
|
|
95
|
+
vec3 view_ray = normalize(nearpos.xyz - farpos.xyz);
|
|
96
|
+
|
|
97
|
+
// Compute the (negative) distance to the front surface or near clipping plane.
|
|
98
|
+
// v_position is the back face of the cuboid, so the initial distance calculated in the dot
|
|
99
|
+
// product below is the distance from near clip plane to the back of the cuboid
|
|
100
|
+
float distance = dot(nearpos - v_position, view_ray);
|
|
101
|
+
distance = max(distance, min((-0.5 - v_position.x) / view_ray.x,
|
|
102
|
+
(u_size.x - 0.5 - v_position.x) / view_ray.x));
|
|
103
|
+
distance = max(distance, min((-0.5 - v_position.y) / view_ray.y,
|
|
104
|
+
(u_size.y - 0.5 - v_position.y) / view_ray.y));
|
|
105
|
+
distance = max(distance, min((-0.5 - v_position.z) / view_ray.z,
|
|
106
|
+
(u_size.z - 0.5 - v_position.z) / view_ray.z));
|
|
107
|
+
|
|
108
|
+
// Now we have the starting position on the front surface
|
|
109
|
+
vec3 front = v_position + view_ray * distance;
|
|
110
|
+
|
|
111
|
+
// Decide how many steps to take
|
|
112
|
+
int nsteps = int(-distance / relative_step_size + 0.5);
|
|
113
|
+
if ( nsteps < 1 )
|
|
114
|
+
discard;
|
|
115
|
+
|
|
116
|
+
// Get starting location and step vector in texture coordinates
|
|
117
|
+
vec3 step = ((v_position - front) / u_size) / float(nsteps);
|
|
118
|
+
vec3 start_loc = front / u_size;
|
|
119
|
+
|
|
120
|
+
// For testing: show the number of steps. This helps to establish
|
|
121
|
+
// whether the rays are correctly oriented
|
|
122
|
+
//'gl_FragColor = vec4(0.0, float(nsteps) / 1.0 / u_size.x, 1.0, 1.0);
|
|
123
|
+
//'return;
|
|
124
|
+
|
|
125
|
+
if (u_renderstyle == 0)
|
|
126
|
+
cast_mip(start_loc, step, nsteps, view_ray);
|
|
127
|
+
else if (u_renderstyle == 1)
|
|
128
|
+
cast_iso(start_loc, step, nsteps, view_ray);
|
|
129
|
+
|
|
130
|
+
if (gl_FragColor.a < 0.05)
|
|
131
|
+
discard;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
|
|
135
|
+
float sample1(vec3 texcoords) {
|
|
136
|
+
/* Sample float value from a 3D texture. Assumes intensity data. */
|
|
137
|
+
return texture(u_data, texcoords.xyz).r;
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
|
|
141
|
+
vec4 apply_colormap(float val) {
|
|
142
|
+
val = (val - u_clim[0]) / (u_clim[1] - u_clim[0]);
|
|
143
|
+
return texture2D(u_cmdata, vec2(val, 0.5));
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
|
|
147
|
+
void cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {
|
|
148
|
+
|
|
149
|
+
float max_val = -1e6;
|
|
150
|
+
int max_i = 100;
|
|
151
|
+
vec3 loc = start_loc;
|
|
152
|
+
|
|
153
|
+
// Enter the raycasting loop. In WebGL 1 the loop index cannot be compared with
|
|
154
|
+
// non-constant expression. So we use a hard-coded max, and an additional condition
|
|
155
|
+
// inside the loop.
|
|
156
|
+
for (int iter=0; iter<MAX_STEPS; iter++) {
|
|
157
|
+
if (iter >= nsteps)
|
|
158
|
+
break;
|
|
159
|
+
// Sample from the 3D texture
|
|
160
|
+
float val = sample1(loc);
|
|
161
|
+
// Apply MIP operation
|
|
162
|
+
if (val > max_val) {
|
|
163
|
+
max_val = val;
|
|
164
|
+
max_i = iter;
|
|
165
|
+
}
|
|
166
|
+
// Advance location deeper into the volume
|
|
167
|
+
loc += step;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
// Refine location, gives crispier images
|
|
171
|
+
vec3 iloc = start_loc + step * (float(max_i) - 0.5);
|
|
172
|
+
vec3 istep = step / float(REFINEMENT_STEPS);
|
|
173
|
+
for (int i=0; i<REFINEMENT_STEPS; i++) {
|
|
174
|
+
max_val = max(max_val, sample1(iloc));
|
|
175
|
+
iloc += istep;
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
// Resolve final color
|
|
179
|
+
gl_FragColor = apply_colormap(max_val);
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
|
|
183
|
+
void cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {
|
|
184
|
+
|
|
185
|
+
gl_FragColor = vec4(0.0); // init transparent
|
|
186
|
+
vec4 color3 = vec4(0.0); // final color
|
|
187
|
+
vec3 dstep = 1.5 / u_size; // step to sample derivative
|
|
188
|
+
vec3 loc = start_loc;
|
|
189
|
+
|
|
190
|
+
float low_threshold = u_renderthreshold - 0.02 * (u_clim[1] - u_clim[0]);
|
|
191
|
+
|
|
192
|
+
// Enter the raycasting loop. In WebGL 1 the loop index cannot be compared with
|
|
193
|
+
// non-constant expression. So we use a hard-coded max, and an additional condition
|
|
194
|
+
// inside the loop.
|
|
195
|
+
for (int iter=0; iter<MAX_STEPS; iter++) {
|
|
196
|
+
if (iter >= nsteps)
|
|
197
|
+
break;
|
|
198
|
+
|
|
199
|
+
// Sample from the 3D texture
|
|
200
|
+
float val = sample1(loc);
|
|
201
|
+
|
|
202
|
+
if (val > low_threshold) {
|
|
203
|
+
// Take the last interval in smaller steps
|
|
204
|
+
vec3 iloc = loc - 0.5 * step;
|
|
205
|
+
vec3 istep = step / float(REFINEMENT_STEPS);
|
|
206
|
+
for (int i=0; i<REFINEMENT_STEPS; i++) {
|
|
207
|
+
val = sample1(iloc);
|
|
208
|
+
if (val > u_renderthreshold) {
|
|
209
|
+
gl_FragColor = add_lighting(val, iloc, dstep, view_ray);
|
|
210
|
+
return;
|
|
211
|
+
}
|
|
212
|
+
iloc += istep;
|
|
213
|
+
}
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
// Advance location deeper into the volume
|
|
217
|
+
loc += step;
|
|
218
|
+
}
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
|
|
222
|
+
vec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray)
|
|
223
|
+
{
|
|
224
|
+
// Calculate color by incorporating lighting
|
|
225
|
+
|
|
226
|
+
// View direction
|
|
227
|
+
vec3 V = normalize(view_ray);
|
|
228
|
+
|
|
229
|
+
// calculate normal vector from gradient
|
|
230
|
+
vec3 N;
|
|
231
|
+
float val1, val2;
|
|
232
|
+
val1 = sample1(loc + vec3(-step[0], 0.0, 0.0));
|
|
233
|
+
val2 = sample1(loc + vec3(+step[0], 0.0, 0.0));
|
|
234
|
+
N[0] = val1 - val2;
|
|
235
|
+
val = max(max(val1, val2), val);
|
|
236
|
+
val1 = sample1(loc + vec3(0.0, -step[1], 0.0));
|
|
237
|
+
val2 = sample1(loc + vec3(0.0, +step[1], 0.0));
|
|
238
|
+
N[1] = val1 - val2;
|
|
239
|
+
val = max(max(val1, val2), val);
|
|
240
|
+
val1 = sample1(loc + vec3(0.0, 0.0, -step[2]));
|
|
241
|
+
val2 = sample1(loc + vec3(0.0, 0.0, +step[2]));
|
|
242
|
+
N[2] = val1 - val2;
|
|
243
|
+
val = max(max(val1, val2), val);
|
|
244
|
+
|
|
245
|
+
float gm = length(N); // gradient magnitude
|
|
246
|
+
N = normalize(N);
|
|
247
|
+
|
|
248
|
+
// Flip normal so it points towards viewer
|
|
249
|
+
float Nselect = float(dot(N, V) > 0.0);
|
|
250
|
+
N = (2.0 * Nselect - 1.0) * N; // == Nselect * N - (1.0-Nselect)*N;
|
|
251
|
+
|
|
252
|
+
// Init colors
|
|
253
|
+
vec4 ambient_color = vec4(0.0, 0.0, 0.0, 0.0);
|
|
254
|
+
vec4 diffuse_color = vec4(0.0, 0.0, 0.0, 0.0);
|
|
255
|
+
vec4 specular_color = vec4(0.0, 0.0, 0.0, 0.0);
|
|
256
|
+
|
|
257
|
+
// note: could allow multiple lights
|
|
258
|
+
for (int i=0; i<1; i++)
|
|
259
|
+
{
|
|
260
|
+
// Get light direction (make sure to prevent zero devision)
|
|
261
|
+
vec3 L = normalize(view_ray); //lightDirs[i];
|
|
262
|
+
float lightEnabled = float( length(L) > 0.0 );
|
|
263
|
+
L = normalize(L + (1.0 - lightEnabled));
|
|
264
|
+
|
|
265
|
+
// Calculate lighting properties
|
|
266
|
+
float lambertTerm = clamp(dot(N, L), 0.0, 1.0);
|
|
267
|
+
vec3 H = normalize(L+V); // Halfway vector
|
|
268
|
+
float specularTerm = pow(max(dot(H, N), 0.0), shininess);
|
|
269
|
+
|
|
270
|
+
// Calculate mask
|
|
271
|
+
float mask1 = lightEnabled;
|
|
272
|
+
|
|
273
|
+
// Calculate colors
|
|
274
|
+
ambient_color += mask1 * ambient_color; // * gl_LightSource[i].ambient;
|
|
275
|
+
diffuse_color += mask1 * lambertTerm;
|
|
276
|
+
specular_color += mask1 * specularTerm * specular_color;
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
// Calculate final color by componing different components
|
|
280
|
+
vec4 final_color;
|
|
281
|
+
vec4 color = apply_colormap(val);
|
|
282
|
+
final_color = color * (ambient_color + diffuse_color) + specular_color;
|
|
283
|
+
final_color.a = color.a;
|
|
284
|
+
return final_color;
|
|
285
|
+
}`
|
|
286
|
+
|
|
287
|
+
};
|
|
288
|
+
|
|
289
|
+
export { VolumeRenderShader1 };
|
|
@@ -0,0 +1,93 @@
|
|
|
1
|
+
const WaterRefractionShader = {
|
|
2
|
+
|
|
3
|
+
uniforms: {
|
|
4
|
+
|
|
5
|
+
'color': {
|
|
6
|
+
value: null
|
|
7
|
+
},
|
|
8
|
+
|
|
9
|
+
'time': {
|
|
10
|
+
value: 0
|
|
11
|
+
},
|
|
12
|
+
|
|
13
|
+
'tDiffuse': {
|
|
14
|
+
value: null
|
|
15
|
+
},
|
|
16
|
+
|
|
17
|
+
'tDudv': {
|
|
18
|
+
value: null
|
|
19
|
+
},
|
|
20
|
+
|
|
21
|
+
'textureMatrix': {
|
|
22
|
+
value: null
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
},
|
|
26
|
+
|
|
27
|
+
vertexShader: /* glsl */`
|
|
28
|
+
|
|
29
|
+
uniform mat4 textureMatrix;
|
|
30
|
+
|
|
31
|
+
varying vec2 vUv;
|
|
32
|
+
varying vec4 vUvRefraction;
|
|
33
|
+
|
|
34
|
+
void main() {
|
|
35
|
+
|
|
36
|
+
vUv = uv;
|
|
37
|
+
|
|
38
|
+
vUvRefraction = textureMatrix * vec4( position, 1.0 );
|
|
39
|
+
|
|
40
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
41
|
+
|
|
42
|
+
}`,
|
|
43
|
+
|
|
44
|
+
fragmentShader: /* glsl */`
|
|
45
|
+
|
|
46
|
+
uniform vec3 color;
|
|
47
|
+
uniform float time;
|
|
48
|
+
uniform sampler2D tDiffuse;
|
|
49
|
+
uniform sampler2D tDudv;
|
|
50
|
+
|
|
51
|
+
varying vec2 vUv;
|
|
52
|
+
varying vec4 vUvRefraction;
|
|
53
|
+
|
|
54
|
+
float blendOverlay( float base, float blend ) {
|
|
55
|
+
|
|
56
|
+
return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
|
|
57
|
+
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
vec3 blendOverlay( vec3 base, vec3 blend ) {
|
|
61
|
+
|
|
62
|
+
return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ),blendOverlay( base.b, blend.b ) );
|
|
63
|
+
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
void main() {
|
|
67
|
+
|
|
68
|
+
float waveStrength = 0.5;
|
|
69
|
+
float waveSpeed = 0.03;
|
|
70
|
+
|
|
71
|
+
// simple distortion (ripple) via dudv map (see https://www.youtube.com/watch?v=6B7IF6GOu7s)
|
|
72
|
+
|
|
73
|
+
vec2 distortedUv = texture2D( tDudv, vec2( vUv.x + time * waveSpeed, vUv.y ) ).rg * waveStrength;
|
|
74
|
+
distortedUv = vUv.xy + vec2( distortedUv.x, distortedUv.y + time * waveSpeed );
|
|
75
|
+
vec2 distortion = ( texture2D( tDudv, distortedUv ).rg * 2.0 - 1.0 ) * waveStrength;
|
|
76
|
+
|
|
77
|
+
// new uv coords
|
|
78
|
+
|
|
79
|
+
vec4 uv = vec4( vUvRefraction );
|
|
80
|
+
uv.xy += distortion;
|
|
81
|
+
|
|
82
|
+
vec4 base = texture2DProj( tDiffuse, uv );
|
|
83
|
+
|
|
84
|
+
gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
|
|
85
|
+
|
|
86
|
+
#include <tonemapping_fragment>
|
|
87
|
+
#include <colorspace_fragment>
|
|
88
|
+
|
|
89
|
+
}`
|
|
90
|
+
|
|
91
|
+
};
|
|
92
|
+
|
|
93
|
+
export { WaterRefractionShader };
|