@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
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  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
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  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
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  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
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  570. package/package.json +25 -12
@@ -0,0 +1,654 @@
1
+ import {
2
+ AdditiveBlending,
3
+ Color,
4
+ DoubleSide,
5
+ HalfFloatType,
6
+ Matrix4,
7
+ MeshDepthMaterial,
8
+ NoBlending,
9
+ RGBADepthPacking,
10
+ ShaderMaterial,
11
+ UniformsUtils,
12
+ Vector2,
13
+ Vector3,
14
+ WebGLRenderTarget
15
+ } from 'three';
16
+ import { Pass, FullScreenQuad } from './Pass.js';
17
+ import { CopyShader } from '../shaders/CopyShader.js';
18
+
19
+ class OutlinePass extends Pass {
20
+
21
+ constructor( resolution, scene, camera, selectedObjects ) {
22
+
23
+ super();
24
+
25
+ this.renderScene = scene;
26
+ this.renderCamera = camera;
27
+ this.selectedObjects = selectedObjects !== undefined ? selectedObjects : [];
28
+ this.visibleEdgeColor = new Color( 1, 1, 1 );
29
+ this.hiddenEdgeColor = new Color( 0.1, 0.04, 0.02 );
30
+ this.edgeGlow = 0.0;
31
+ this.usePatternTexture = false;
32
+ this.edgeThickness = 1.0;
33
+ this.edgeStrength = 3.0;
34
+ this.downSampleRatio = 2;
35
+ this.pulsePeriod = 0;
36
+
37
+ this._visibilityCache = new Map();
38
+
39
+
40
+ this.resolution = ( resolution !== undefined ) ? new Vector2( resolution.x, resolution.y ) : new Vector2( 256, 256 );
41
+
42
+ const resx = Math.round( this.resolution.x / this.downSampleRatio );
43
+ const resy = Math.round( this.resolution.y / this.downSampleRatio );
44
+
45
+ this.renderTargetMaskBuffer = new WebGLRenderTarget( this.resolution.x, this.resolution.y );
46
+ this.renderTargetMaskBuffer.texture.name = 'OutlinePass.mask';
47
+ this.renderTargetMaskBuffer.texture.generateMipmaps = false;
48
+
49
+ this.depthMaterial = new MeshDepthMaterial();
50
+ this.depthMaterial.side = DoubleSide;
51
+ this.depthMaterial.depthPacking = RGBADepthPacking;
52
+ this.depthMaterial.blending = NoBlending;
53
+
54
+ this.prepareMaskMaterial = this.getPrepareMaskMaterial();
55
+ this.prepareMaskMaterial.side = DoubleSide;
56
+ this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ( this.prepareMaskMaterial.fragmentShader, this.renderCamera );
57
+
58
+ this.renderTargetDepthBuffer = new WebGLRenderTarget( this.resolution.x, this.resolution.y, { type: HalfFloatType } );
59
+ this.renderTargetDepthBuffer.texture.name = 'OutlinePass.depth';
60
+ this.renderTargetDepthBuffer.texture.generateMipmaps = false;
61
+
62
+ this.renderTargetMaskDownSampleBuffer = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
63
+ this.renderTargetMaskDownSampleBuffer.texture.name = 'OutlinePass.depthDownSample';
64
+ this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
65
+
66
+ this.renderTargetBlurBuffer1 = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
67
+ this.renderTargetBlurBuffer1.texture.name = 'OutlinePass.blur1';
68
+ this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
69
+ this.renderTargetBlurBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ), { type: HalfFloatType } );
70
+ this.renderTargetBlurBuffer2.texture.name = 'OutlinePass.blur2';
71
+ this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
72
+
73
+ this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
74
+ this.renderTargetEdgeBuffer1 = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
75
+ this.renderTargetEdgeBuffer1.texture.name = 'OutlinePass.edge1';
76
+ this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
77
+ this.renderTargetEdgeBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ), { type: HalfFloatType } );
78
+ this.renderTargetEdgeBuffer2.texture.name = 'OutlinePass.edge2';
79
+ this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
80
+
81
+ const MAX_EDGE_THICKNESS = 4;
82
+ const MAX_EDGE_GLOW = 4;
83
+
84
+ this.separableBlurMaterial1 = this.getSeperableBlurMaterial( MAX_EDGE_THICKNESS );
85
+ this.separableBlurMaterial1.uniforms[ 'texSize' ].value.set( resx, resy );
86
+ this.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = 1;
87
+ this.separableBlurMaterial2 = this.getSeperableBlurMaterial( MAX_EDGE_GLOW );
88
+ this.separableBlurMaterial2.uniforms[ 'texSize' ].value.set( Math.round( resx / 2 ), Math.round( resy / 2 ) );
89
+ this.separableBlurMaterial2.uniforms[ 'kernelRadius' ].value = MAX_EDGE_GLOW;
90
+
91
+ // Overlay material
92
+ this.overlayMaterial = this.getOverlayMaterial();
93
+
94
+ // copy material
95
+
96
+ const copyShader = CopyShader;
97
+
98
+ this.copyUniforms = UniformsUtils.clone( copyShader.uniforms );
99
+
100
+ this.materialCopy = new ShaderMaterial( {
101
+ uniforms: this.copyUniforms,
102
+ vertexShader: copyShader.vertexShader,
103
+ fragmentShader: copyShader.fragmentShader,
104
+ blending: NoBlending,
105
+ depthTest: false,
106
+ depthWrite: false
107
+ } );
108
+
109
+ this.enabled = true;
110
+ this.needsSwap = false;
111
+
112
+ this._oldClearColor = new Color();
113
+ this.oldClearAlpha = 1;
114
+
115
+ this.fsQuad = new FullScreenQuad( null );
116
+
117
+ this.tempPulseColor1 = new Color();
118
+ this.tempPulseColor2 = new Color();
119
+ this.textureMatrix = new Matrix4();
120
+
121
+ function replaceDepthToViewZ( string, camera ) {
122
+
123
+ const type = camera.isPerspectiveCamera ? 'perspective' : 'orthographic';
124
+
125
+ return string.replace( /DEPTH_TO_VIEW_Z/g, type + 'DepthToViewZ' );
126
+
127
+ }
128
+
129
+ }
130
+
131
+ dispose() {
132
+
133
+ this.renderTargetMaskBuffer.dispose();
134
+ this.renderTargetDepthBuffer.dispose();
135
+ this.renderTargetMaskDownSampleBuffer.dispose();
136
+ this.renderTargetBlurBuffer1.dispose();
137
+ this.renderTargetBlurBuffer2.dispose();
138
+ this.renderTargetEdgeBuffer1.dispose();
139
+ this.renderTargetEdgeBuffer2.dispose();
140
+
141
+ this.depthMaterial.dispose();
142
+ this.prepareMaskMaterial.dispose();
143
+ this.edgeDetectionMaterial.dispose();
144
+ this.separableBlurMaterial1.dispose();
145
+ this.separableBlurMaterial2.dispose();
146
+ this.overlayMaterial.dispose();
147
+ this.materialCopy.dispose();
148
+
149
+ this.fsQuad.dispose();
150
+
151
+ }
152
+
153
+ setSize( width, height ) {
154
+
155
+ this.renderTargetMaskBuffer.setSize( width, height );
156
+ this.renderTargetDepthBuffer.setSize( width, height );
157
+
158
+ let resx = Math.round( width / this.downSampleRatio );
159
+ let resy = Math.round( height / this.downSampleRatio );
160
+ this.renderTargetMaskDownSampleBuffer.setSize( resx, resy );
161
+ this.renderTargetBlurBuffer1.setSize( resx, resy );
162
+ this.renderTargetEdgeBuffer1.setSize( resx, resy );
163
+ this.separableBlurMaterial1.uniforms[ 'texSize' ].value.set( resx, resy );
164
+
165
+ resx = Math.round( resx / 2 );
166
+ resy = Math.round( resy / 2 );
167
+
168
+ this.renderTargetBlurBuffer2.setSize( resx, resy );
169
+ this.renderTargetEdgeBuffer2.setSize( resx, resy );
170
+
171
+ this.separableBlurMaterial2.uniforms[ 'texSize' ].value.set( resx, resy );
172
+
173
+ }
174
+
175
+ changeVisibilityOfSelectedObjects( bVisible ) {
176
+
177
+ const cache = this._visibilityCache;
178
+
179
+ function gatherSelectedMeshesCallBack( object ) {
180
+
181
+ if ( object.isMesh ) {
182
+
183
+ if ( bVisible === true ) {
184
+
185
+ object.visible = cache.get( object );
186
+
187
+ } else {
188
+
189
+ cache.set( object, object.visible );
190
+ object.visible = bVisible;
191
+
192
+ }
193
+
194
+ }
195
+
196
+ }
197
+
198
+ for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
199
+
200
+ const selectedObject = this.selectedObjects[ i ];
201
+ selectedObject.traverse( gatherSelectedMeshesCallBack );
202
+
203
+ }
204
+
205
+ }
206
+
207
+ changeVisibilityOfNonSelectedObjects( bVisible ) {
208
+
209
+ const cache = this._visibilityCache;
210
+ const selectedMeshes = [];
211
+
212
+ function gatherSelectedMeshesCallBack( object ) {
213
+
214
+ if ( object.isMesh ) selectedMeshes.push( object );
215
+
216
+ }
217
+
218
+ for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
219
+
220
+ const selectedObject = this.selectedObjects[ i ];
221
+ selectedObject.traverse( gatherSelectedMeshesCallBack );
222
+
223
+ }
224
+
225
+ function VisibilityChangeCallBack( object ) {
226
+
227
+ if ( object.isMesh || object.isSprite ) {
228
+
229
+ // only meshes and sprites are supported by OutlinePass
230
+
231
+ let bFound = false;
232
+
233
+ for ( let i = 0; i < selectedMeshes.length; i ++ ) {
234
+
235
+ const selectedObjectId = selectedMeshes[ i ].id;
236
+
237
+ if ( selectedObjectId === object.id ) {
238
+
239
+ bFound = true;
240
+ break;
241
+
242
+ }
243
+
244
+ }
245
+
246
+ if ( bFound === false ) {
247
+
248
+ const visibility = object.visible;
249
+
250
+ if ( bVisible === false || cache.get( object ) === true ) {
251
+
252
+ object.visible = bVisible;
253
+
254
+ }
255
+
256
+ cache.set( object, visibility );
257
+
258
+ }
259
+
260
+ } else if ( object.isPoints || object.isLine ) {
261
+
262
+ // the visibilty of points and lines is always set to false in order to
263
+ // not affect the outline computation
264
+
265
+ if ( bVisible === true ) {
266
+
267
+ object.visible = cache.get( object ); // restore
268
+
269
+ } else {
270
+
271
+ cache.set( object, object.visible );
272
+ object.visible = bVisible;
273
+
274
+ }
275
+
276
+ }
277
+
278
+ }
279
+
280
+ this.renderScene.traverse( VisibilityChangeCallBack );
281
+
282
+ }
283
+
284
+ updateTextureMatrix() {
285
+
286
+ this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,
287
+ 0.0, 0.5, 0.0, 0.5,
288
+ 0.0, 0.0, 0.5, 0.5,
289
+ 0.0, 0.0, 0.0, 1.0 );
290
+ this.textureMatrix.multiply( this.renderCamera.projectionMatrix );
291
+ this.textureMatrix.multiply( this.renderCamera.matrixWorldInverse );
292
+
293
+ }
294
+
295
+ render( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
296
+
297
+ if ( this.selectedObjects.length > 0 ) {
298
+
299
+ renderer.getClearColor( this._oldClearColor );
300
+ this.oldClearAlpha = renderer.getClearAlpha();
301
+ const oldAutoClear = renderer.autoClear;
302
+
303
+ renderer.autoClear = false;
304
+
305
+ if ( maskActive ) renderer.state.buffers.stencil.setTest( false );
306
+
307
+ renderer.setClearColor( 0xffffff, 1 );
308
+
309
+ // Make selected objects invisible
310
+ this.changeVisibilityOfSelectedObjects( false );
311
+
312
+ const currentBackground = this.renderScene.background;
313
+ this.renderScene.background = null;
314
+
315
+ // 1. Draw Non Selected objects in the depth buffer
316
+ this.renderScene.overrideMaterial = this.depthMaterial;
317
+ renderer.setRenderTarget( this.renderTargetDepthBuffer );
318
+ renderer.clear();
319
+ renderer.render( this.renderScene, this.renderCamera );
320
+
321
+ // Make selected objects visible
322
+ this.changeVisibilityOfSelectedObjects( true );
323
+ this._visibilityCache.clear();
324
+
325
+ // Update Texture Matrix for Depth compare
326
+ this.updateTextureMatrix();
327
+
328
+ // Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects
329
+ this.changeVisibilityOfNonSelectedObjects( false );
330
+ this.renderScene.overrideMaterial = this.prepareMaskMaterial;
331
+ this.prepareMaskMaterial.uniforms[ 'cameraNearFar' ].value.set( this.renderCamera.near, this.renderCamera.far );
332
+ this.prepareMaskMaterial.uniforms[ 'depthTexture' ].value = this.renderTargetDepthBuffer.texture;
333
+ this.prepareMaskMaterial.uniforms[ 'textureMatrix' ].value = this.textureMatrix;
334
+ renderer.setRenderTarget( this.renderTargetMaskBuffer );
335
+ renderer.clear();
336
+ renderer.render( this.renderScene, this.renderCamera );
337
+ this.renderScene.overrideMaterial = null;
338
+ this.changeVisibilityOfNonSelectedObjects( true );
339
+ this._visibilityCache.clear();
340
+
341
+ this.renderScene.background = currentBackground;
342
+
343
+ // 2. Downsample to Half resolution
344
+ this.fsQuad.material = this.materialCopy;
345
+ this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetMaskBuffer.texture;
346
+ renderer.setRenderTarget( this.renderTargetMaskDownSampleBuffer );
347
+ renderer.clear();
348
+ this.fsQuad.render( renderer );
349
+
350
+ this.tempPulseColor1.copy( this.visibleEdgeColor );
351
+ this.tempPulseColor2.copy( this.hiddenEdgeColor );
352
+
353
+ if ( this.pulsePeriod > 0 ) {
354
+
355
+ const scalar = ( 1 + 0.25 ) / 2 + Math.cos( performance.now() * 0.01 / this.pulsePeriod ) * ( 1.0 - 0.25 ) / 2;
356
+ this.tempPulseColor1.multiplyScalar( scalar );
357
+ this.tempPulseColor2.multiplyScalar( scalar );
358
+
359
+ }
360
+
361
+ // 3. Apply Edge Detection Pass
362
+ this.fsQuad.material = this.edgeDetectionMaterial;
363
+ this.edgeDetectionMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskDownSampleBuffer.texture;
364
+ this.edgeDetectionMaterial.uniforms[ 'texSize' ].value.set( this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height );
365
+ this.edgeDetectionMaterial.uniforms[ 'visibleEdgeColor' ].value = this.tempPulseColor1;
366
+ this.edgeDetectionMaterial.uniforms[ 'hiddenEdgeColor' ].value = this.tempPulseColor2;
367
+ renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
368
+ renderer.clear();
369
+ this.fsQuad.render( renderer );
370
+
371
+ // 4. Apply Blur on Half res
372
+ this.fsQuad.material = this.separableBlurMaterial1;
373
+ this.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
374
+ this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
375
+ this.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = this.edgeThickness;
376
+ renderer.setRenderTarget( this.renderTargetBlurBuffer1 );
377
+ renderer.clear();
378
+ this.fsQuad.render( renderer );
379
+ this.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer1.texture;
380
+ this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
381
+ renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
382
+ renderer.clear();
383
+ this.fsQuad.render( renderer );
384
+
385
+ // Apply Blur on quarter res
386
+ this.fsQuad.material = this.separableBlurMaterial2;
387
+ this.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
388
+ this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
389
+ renderer.setRenderTarget( this.renderTargetBlurBuffer2 );
390
+ renderer.clear();
391
+ this.fsQuad.render( renderer );
392
+ this.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer2.texture;
393
+ this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
394
+ renderer.setRenderTarget( this.renderTargetEdgeBuffer2 );
395
+ renderer.clear();
396
+ this.fsQuad.render( renderer );
397
+
398
+ // Blend it additively over the input texture
399
+ this.fsQuad.material = this.overlayMaterial;
400
+ this.overlayMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskBuffer.texture;
401
+ this.overlayMaterial.uniforms[ 'edgeTexture1' ].value = this.renderTargetEdgeBuffer1.texture;
402
+ this.overlayMaterial.uniforms[ 'edgeTexture2' ].value = this.renderTargetEdgeBuffer2.texture;
403
+ this.overlayMaterial.uniforms[ 'patternTexture' ].value = this.patternTexture;
404
+ this.overlayMaterial.uniforms[ 'edgeStrength' ].value = this.edgeStrength;
405
+ this.overlayMaterial.uniforms[ 'edgeGlow' ].value = this.edgeGlow;
406
+ this.overlayMaterial.uniforms[ 'usePatternTexture' ].value = this.usePatternTexture;
407
+
408
+
409
+ if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
410
+
411
+ renderer.setRenderTarget( readBuffer );
412
+ this.fsQuad.render( renderer );
413
+
414
+ renderer.setClearColor( this._oldClearColor, this.oldClearAlpha );
415
+ renderer.autoClear = oldAutoClear;
416
+
417
+ }
418
+
419
+ if ( this.renderToScreen ) {
420
+
421
+ this.fsQuad.material = this.materialCopy;
422
+ this.copyUniforms[ 'tDiffuse' ].value = readBuffer.texture;
423
+ renderer.setRenderTarget( null );
424
+ this.fsQuad.render( renderer );
425
+
426
+ }
427
+
428
+ }
429
+
430
+ getPrepareMaskMaterial() {
431
+
432
+ return new ShaderMaterial( {
433
+
434
+ uniforms: {
435
+ 'depthTexture': { value: null },
436
+ 'cameraNearFar': { value: new Vector2( 0.5, 0.5 ) },
437
+ 'textureMatrix': { value: null }
438
+ },
439
+
440
+ vertexShader:
441
+ `#include <morphtarget_pars_vertex>
442
+ #include <skinning_pars_vertex>
443
+
444
+ varying vec4 projTexCoord;
445
+ varying vec4 vPosition;
446
+ uniform mat4 textureMatrix;
447
+
448
+ void main() {
449
+
450
+ #include <skinbase_vertex>
451
+ #include <begin_vertex>
452
+ #include <morphtarget_vertex>
453
+ #include <skinning_vertex>
454
+ #include <project_vertex>
455
+
456
+ vPosition = mvPosition;
457
+
458
+ vec4 worldPosition = vec4( transformed, 1.0 );
459
+
460
+ #ifdef USE_INSTANCING
461
+
462
+ worldPosition = instanceMatrix * worldPosition;
463
+
464
+ #endif
465
+
466
+ worldPosition = modelMatrix * worldPosition;
467
+
468
+ projTexCoord = textureMatrix * worldPosition;
469
+
470
+ }`,
471
+
472
+ fragmentShader:
473
+ `#include <packing>
474
+ varying vec4 vPosition;
475
+ varying vec4 projTexCoord;
476
+ uniform sampler2D depthTexture;
477
+ uniform vec2 cameraNearFar;
478
+
479
+ void main() {
480
+
481
+ float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));
482
+ float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );
483
+ float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;
484
+ gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);
485
+
486
+ }`
487
+
488
+ } );
489
+
490
+ }
491
+
492
+ getEdgeDetectionMaterial() {
493
+
494
+ return new ShaderMaterial( {
495
+
496
+ uniforms: {
497
+ 'maskTexture': { value: null },
498
+ 'texSize': { value: new Vector2( 0.5, 0.5 ) },
499
+ 'visibleEdgeColor': { value: new Vector3( 1.0, 1.0, 1.0 ) },
500
+ 'hiddenEdgeColor': { value: new Vector3( 1.0, 1.0, 1.0 ) },
501
+ },
502
+
503
+ vertexShader:
504
+ `varying vec2 vUv;
505
+
506
+ void main() {
507
+ vUv = uv;
508
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
509
+ }`,
510
+
511
+ fragmentShader:
512
+ `varying vec2 vUv;
513
+
514
+ uniform sampler2D maskTexture;
515
+ uniform vec2 texSize;
516
+ uniform vec3 visibleEdgeColor;
517
+ uniform vec3 hiddenEdgeColor;
518
+
519
+ void main() {
520
+ vec2 invSize = 1.0 / texSize;
521
+ vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);
522
+ vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);
523
+ vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);
524
+ vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);
525
+ vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);
526
+ float diff1 = (c1.r - c2.r)*0.5;
527
+ float diff2 = (c3.r - c4.r)*0.5;
528
+ float d = length( vec2(diff1, diff2) );
529
+ float a1 = min(c1.g, c2.g);
530
+ float a2 = min(c3.g, c4.g);
531
+ float visibilityFactor = min(a1, a2);
532
+ vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;
533
+ gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);
534
+ }`
535
+ } );
536
+
537
+ }
538
+
539
+ getSeperableBlurMaterial( maxRadius ) {
540
+
541
+ return new ShaderMaterial( {
542
+
543
+ defines: {
544
+ 'MAX_RADIUS': maxRadius,
545
+ },
546
+
547
+ uniforms: {
548
+ 'colorTexture': { value: null },
549
+ 'texSize': { value: new Vector2( 0.5, 0.5 ) },
550
+ 'direction': { value: new Vector2( 0.5, 0.5 ) },
551
+ 'kernelRadius': { value: 1.0 }
552
+ },
553
+
554
+ vertexShader:
555
+ `varying vec2 vUv;
556
+
557
+ void main() {
558
+ vUv = uv;
559
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
560
+ }`,
561
+
562
+ fragmentShader:
563
+ `#include <common>
564
+ varying vec2 vUv;
565
+ uniform sampler2D colorTexture;
566
+ uniform vec2 texSize;
567
+ uniform vec2 direction;
568
+ uniform float kernelRadius;
569
+
570
+ float gaussianPdf(in float x, in float sigma) {
571
+ return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
572
+ }
573
+
574
+ void main() {
575
+ vec2 invSize = 1.0 / texSize;
576
+ float sigma = kernelRadius/2.0;
577
+ float weightSum = gaussianPdf(0.0, sigma);
578
+ vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
579
+ vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
580
+ vec2 uvOffset = delta;
581
+ for( int i = 1; i <= MAX_RADIUS; i ++ ) {
582
+ float x = kernelRadius * float(i) / float(MAX_RADIUS);
583
+ float w = gaussianPdf(x, sigma);
584
+ vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
585
+ vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
586
+ diffuseSum += ((sample1 + sample2) * w);
587
+ weightSum += (2.0 * w);
588
+ uvOffset += delta;
589
+ }
590
+ gl_FragColor = diffuseSum/weightSum;
591
+ }`
592
+ } );
593
+
594
+ }
595
+
596
+ getOverlayMaterial() {
597
+
598
+ return new ShaderMaterial( {
599
+
600
+ uniforms: {
601
+ 'maskTexture': { value: null },
602
+ 'edgeTexture1': { value: null },
603
+ 'edgeTexture2': { value: null },
604
+ 'patternTexture': { value: null },
605
+ 'edgeStrength': { value: 1.0 },
606
+ 'edgeGlow': { value: 1.0 },
607
+ 'usePatternTexture': { value: 0.0 }
608
+ },
609
+
610
+ vertexShader:
611
+ `varying vec2 vUv;
612
+
613
+ void main() {
614
+ vUv = uv;
615
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
616
+ }`,
617
+
618
+ fragmentShader:
619
+ `varying vec2 vUv;
620
+
621
+ uniform sampler2D maskTexture;
622
+ uniform sampler2D edgeTexture1;
623
+ uniform sampler2D edgeTexture2;
624
+ uniform sampler2D patternTexture;
625
+ uniform float edgeStrength;
626
+ uniform float edgeGlow;
627
+ uniform bool usePatternTexture;
628
+
629
+ void main() {
630
+ vec4 edgeValue1 = texture2D(edgeTexture1, vUv);
631
+ vec4 edgeValue2 = texture2D(edgeTexture2, vUv);
632
+ vec4 maskColor = texture2D(maskTexture, vUv);
633
+ vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);
634
+ float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;
635
+ vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;
636
+ vec4 finalColor = edgeStrength * maskColor.r * edgeValue;
637
+ if(usePatternTexture)
638
+ finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
639
+ gl_FragColor = finalColor;
640
+ }`,
641
+ blending: AdditiveBlending,
642
+ depthTest: false,
643
+ depthWrite: false,
644
+ transparent: true
645
+ } );
646
+
647
+ }
648
+
649
+ }
650
+
651
+ OutlinePass.BlurDirectionX = new Vector2( 1.0, 0.0 );
652
+ OutlinePass.BlurDirectionY = new Vector2( 0.0, 1.0 );
653
+
654
+ export { OutlinePass };