@anov/3d 0.0.1 → 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +142 -1
- package/dist/core/camera.d.ts +31 -4
- package/dist/core/camera.js +62 -52
- package/dist/core/control/transformControls.d.ts +12 -0
- package/dist/core/control/transformControls.js +72 -0
- package/dist/core/cssRenderer.d.ts +17 -0
- package/dist/core/cssRenderer.js +36 -0
- package/dist/core/global/global.d.ts +27 -0
- package/dist/core/global/global.js +72 -0
- package/dist/core/global/globalControl.d.ts +17 -0
- package/dist/core/global/globalControl.js +62 -0
- package/dist/core/group.d.ts +51 -6
- package/dist/core/group.js +124 -16
- package/dist/core/line.d.ts +13 -0
- package/dist/core/line.js +83 -0
- package/dist/core/mesh.d.ts +12 -7
- package/dist/core/mesh.js +57 -56
- package/dist/core/model.d.ts +11 -3
- package/dist/core/model.js +34 -7
- package/dist/core/scene.d.ts +84 -25
- package/dist/core/scene.js +207 -53
- package/dist/core/use/useScene.d.ts +10 -0
- package/dist/core/use/useScene.js +14 -0
- package/dist/core/use/useframe.d.ts +6 -0
- package/dist/core/use/useframe.js +11 -0
- package/dist/export.d.ts +41 -0
- package/dist/export.js +37 -0
- package/dist/index.d.ts +3 -6
- package/dist/index.js +5 -6
- package/dist/threeCell.d.ts +8 -0
- package/dist/threeCell.js +16 -0
- package/dist/type.d.ts +4 -3
- package/dist/utils/createElement.d.ts +103 -0
- package/dist/utils/createElement.js +145 -0
- package/dist/utils/createLabel.d.ts +2 -0
- package/dist/utils/createLabel.js +4 -0
- package/dist/utils/index.d.ts +36 -0
- package/dist/utils/index.js +76 -0
- package/dist/utils/line.d.ts +0 -0
- package/dist/utils/line.js +0 -0
- package/dist/utils/move.d.ts +48 -0
- package/dist/utils/move.js +149 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/animation/AnimationClipCreator.js +116 -0
- package/examples/jsm/animation/CCDIKSolver.js +482 -0
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
- package/examples/jsm/animation/MMDPhysics.js +1406 -0
- package/examples/jsm/cameras/CinematicCamera.js +208 -0
- package/examples/jsm/capabilities/WebGL.js +91 -0
- package/examples/jsm/capabilities/WebGPU.js +53 -0
- package/examples/jsm/controls/ArcballControls.js +3224 -0
- package/examples/jsm/controls/DragControls.js +220 -0
- package/examples/jsm/controls/FirstPersonControls.js +325 -0
- package/examples/jsm/controls/FlyControls.js +300 -0
- package/examples/jsm/controls/MapControls.js +28 -0
- package/examples/jsm/controls/OrbitControls.js +1388 -0
- package/examples/jsm/controls/PointerLockControls.js +162 -0
- package/examples/jsm/controls/TrackballControls.js +828 -0
- package/examples/jsm/controls/TransformControls.js +1557 -0
- package/examples/jsm/csm/CSM.js +384 -0
- package/examples/jsm/csm/CSMFrustum.js +152 -0
- package/examples/jsm/csm/CSMHelper.js +193 -0
- package/examples/jsm/csm/CSMShader.js +252 -0
- package/examples/jsm/curves/CurveExtras.js +422 -0
- package/examples/jsm/curves/NURBSCurve.js +80 -0
- package/examples/jsm/curves/NURBSSurface.js +52 -0
- package/examples/jsm/curves/NURBSUtils.js +487 -0
- package/examples/jsm/effects/AnaglyphEffect.js +154 -0
- package/examples/jsm/effects/AsciiEffect.js +263 -0
- package/examples/jsm/effects/OutlineEffect.js +539 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
- package/examples/jsm/effects/StereoEffect.js +55 -0
- package/examples/jsm/environments/DebugEnvironment.js +52 -0
- package/examples/jsm/environments/RoomEnvironment.js +148 -0
- package/examples/jsm/exporters/DRACOExporter.js +267 -0
- package/examples/jsm/exporters/EXRExporter.js +501 -0
- package/examples/jsm/exporters/GLTFExporter.js +3161 -0
- package/examples/jsm/exporters/KTX2Exporter.js +292 -0
- package/examples/jsm/exporters/MMDExporter.js +217 -0
- package/examples/jsm/exporters/OBJExporter.js +284 -0
- package/examples/jsm/exporters/PLYExporter.js +528 -0
- package/examples/jsm/exporters/STLExporter.js +199 -0
- package/examples/jsm/exporters/USDZExporter.js +711 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
- package/examples/jsm/geometries/ConvexGeometry.js +53 -0
- package/examples/jsm/geometries/DecalGeometry.js +356 -0
- package/examples/jsm/geometries/ParametricGeometries.js +254 -0
- package/examples/jsm/geometries/ParametricGeometry.js +139 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
- package/examples/jsm/geometries/TeapotGeometry.js +704 -0
- package/examples/jsm/geometries/TextGeometry.js +57 -0
- package/examples/jsm/helpers/LightProbeHelper.js +130 -0
- package/examples/jsm/helpers/OctreeHelper.js +73 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
- package/examples/jsm/helpers/ViewHelper.js +333 -0
- package/examples/jsm/interactive/HTMLMesh.js +565 -0
- package/examples/jsm/interactive/InteractiveGroup.js +116 -0
- package/examples/jsm/interactive/SelectionBox.js +227 -0
- package/examples/jsm/interactive/SelectionHelper.js +104 -0
- package/examples/jsm/libs/ammo.wasm.js +822 -0
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +46 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/draco/README.md +32 -0
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2474 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/mmdparser.module.js +11530 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14568 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/tween.module.js +803 -0
- package/examples/jsm/libs/utif.module.js +1579 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lights/IESSpotLight.js +25 -0
- package/examples/jsm/lights/LightProbeGenerator.js +252 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
- package/examples/jsm/lines/Line2.js +19 -0
- package/examples/jsm/lines/LineGeometry.js +79 -0
- package/examples/jsm/lines/LineMaterial.js +702 -0
- package/examples/jsm/lines/LineSegments2.js +361 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
- package/examples/jsm/lines/Wireframe.js +56 -0
- package/examples/jsm/lines/WireframeGeometry2.js +24 -0
- package/examples/jsm/loaders/3DMLoader.js +1497 -0
- package/examples/jsm/loaders/3MFLoader.js +1478 -0
- package/examples/jsm/loaders/AMFLoader.js +521 -0
- package/examples/jsm/loaders/BVHLoader.js +437 -0
- package/examples/jsm/loaders/ColladaLoader.js +4122 -0
- package/examples/jsm/loaders/DDSLoader.js +274 -0
- package/examples/jsm/loaders/DRACOLoader.js +612 -0
- package/examples/jsm/loaders/EXRLoader.js +2309 -0
- package/examples/jsm/loaders/FBXLoader.js +4142 -0
- package/examples/jsm/loaders/FontLoader.js +183 -0
- package/examples/jsm/loaders/GCodeLoader.js +261 -0
- package/examples/jsm/loaders/GLTFLoader.js +4576 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
- package/examples/jsm/loaders/IESLoader.js +337 -0
- package/examples/jsm/loaders/KMZLoader.js +130 -0
- package/examples/jsm/loaders/KTX2Loader.js +868 -0
- package/examples/jsm/loaders/KTXLoader.js +176 -0
- package/examples/jsm/loaders/LDrawLoader.js +2464 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
- package/examples/jsm/loaders/LWOLoader.js +1052 -0
- package/examples/jsm/loaders/LogLuvLoader.js +606 -0
- package/examples/jsm/loaders/LottieLoader.js +77 -0
- package/examples/jsm/loaders/MD2Loader.js +399 -0
- package/examples/jsm/loaders/MDDLoader.js +102 -0
- package/examples/jsm/loaders/MMDLoader.js +2273 -0
- package/examples/jsm/loaders/MTLLoader.js +567 -0
- package/examples/jsm/loaders/MaterialXLoader.js +734 -0
- package/examples/jsm/loaders/NRRDLoader.js +699 -0
- package/examples/jsm/loaders/OBJLoader.js +905 -0
- package/examples/jsm/loaders/PCDLoader.js +467 -0
- package/examples/jsm/loaders/PDBLoader.js +232 -0
- package/examples/jsm/loaders/PLYLoader.js +771 -0
- package/examples/jsm/loaders/PVRLoader.js +251 -0
- package/examples/jsm/loaders/RGBELoader.js +468 -0
- package/examples/jsm/loaders/RGBMLoader.js +1065 -0
- package/examples/jsm/loaders/STLLoader.js +403 -0
- package/examples/jsm/loaders/SVGLoader.js +3172 -0
- package/examples/jsm/loaders/TDSLoader.js +1124 -0
- package/examples/jsm/loaders/TGALoader.js +517 -0
- package/examples/jsm/loaders/TIFFLoader.js +36 -0
- package/examples/jsm/loaders/TTFLoader.js +214 -0
- package/examples/jsm/loaders/TiltLoader.js +520 -0
- package/examples/jsm/loaders/USDZLoader.js +633 -0
- package/examples/jsm/loaders/VOXLoader.js +311 -0
- package/examples/jsm/loaders/VRMLLoader.js +3533 -0
- package/examples/jsm/loaders/VTKLoader.js +1163 -0
- package/examples/jsm/loaders/XYZLoader.js +106 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
- package/examples/jsm/math/Capsule.js +137 -0
- package/examples/jsm/math/ColorConverter.js +36 -0
- package/examples/jsm/math/ConvexHull.js +1271 -0
- package/examples/jsm/math/ImprovedNoise.js +71 -0
- package/examples/jsm/math/Lut.js +204 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
- package/examples/jsm/math/OBB.js +423 -0
- package/examples/jsm/math/Octree.js +462 -0
- package/examples/jsm/math/SimplexNoise.js +444 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
- package/examples/jsm/misc/Gyroscope.js +66 -0
- package/examples/jsm/misc/MD2Character.js +276 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
- package/examples/jsm/misc/MorphAnimMesh.js +75 -0
- package/examples/jsm/misc/MorphBlendMesh.js +322 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
- package/examples/jsm/misc/RollerCoaster.js +566 -0
- package/examples/jsm/misc/TubePainter.js +205 -0
- package/examples/jsm/misc/Volume.js +473 -0
- package/examples/jsm/misc/VolumeSlice.js +229 -0
- package/examples/jsm/modifiers/CurveModifier.js +326 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
- package/examples/jsm/modifiers/TessellateModifier.js +307 -0
- package/examples/jsm/nodes/Nodes.js +171 -0
- package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
- package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
- package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
- package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
- package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
- package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
- package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
- package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
- package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
- package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
- package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
- package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
- package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
- package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
- package/examples/jsm/nodes/accessors/UVNode.js +47 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
- package/examples/jsm/nodes/code/CodeNode.js +78 -0
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
- package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
- package/examples/jsm/nodes/code/FunctionNode.js +127 -0
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
- package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
- package/examples/jsm/nodes/core/AttributeNode.js +102 -0
- package/examples/jsm/nodes/core/BypassNode.js +45 -0
- package/examples/jsm/nodes/core/CacheNode.js +46 -0
- package/examples/jsm/nodes/core/ConstNode.js +32 -0
- package/examples/jsm/nodes/core/ContextNode.js +61 -0
- package/examples/jsm/nodes/core/IndexNode.js +66 -0
- package/examples/jsm/nodes/core/InputNode.js +83 -0
- package/examples/jsm/nodes/core/LightingModel.js +15 -0
- package/examples/jsm/nodes/core/Node.js +454 -0
- package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
- package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
- package/examples/jsm/nodes/core/NodeCache.js +26 -0
- package/examples/jsm/nodes/core/NodeCode.js +15 -0
- package/examples/jsm/nodes/core/NodeFrame.js +110 -0
- package/examples/jsm/nodes/core/NodeFunction.js +22 -0
- package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
- package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
- package/examples/jsm/nodes/core/NodeParser.js +11 -0
- package/examples/jsm/nodes/core/NodeUniform.js +28 -0
- package/examples/jsm/nodes/core/NodeUtils.js +212 -0
- package/examples/jsm/nodes/core/NodeVar.js +14 -0
- package/examples/jsm/nodes/core/NodeVarying.js +17 -0
- package/examples/jsm/nodes/core/PropertyNode.js +61 -0
- package/examples/jsm/nodes/core/StackNode.js +99 -0
- package/examples/jsm/nodes/core/TempNode.js +58 -0
- package/examples/jsm/nodes/core/UniformNode.js +61 -0
- package/examples/jsm/nodes/core/VarNode.js +87 -0
- package/examples/jsm/nodes/core/VaryingNode.js +69 -0
- package/examples/jsm/nodes/core/constants.js +27 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
- package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
- package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
- package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
- package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
- package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
- package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
- package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
- package/examples/jsm/nodes/display/ViewportNode.js +115 -0
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
- package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
- package/examples/jsm/nodes/fog/FogNode.js +37 -0
- package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
- package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
- package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
- package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
- package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
- package/examples/jsm/nodes/lighting/AONode.js +27 -0
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
- package/examples/jsm/nodes/lighting/LightNode.js +57 -0
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
- package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
- package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
- package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
- package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
- package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
- package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
- package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
- package/examples/jsm/nodes/materials/Materials.js +12 -0
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
- package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
- package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
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- package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
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- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
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- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
- package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
- package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
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- package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
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- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
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- package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
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- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
- package/examples/jsm/nodes/utils/TimerNode.js +94 -0
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
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- package/examples/jsm/objects/Lensflare.js +377 -0
- package/examples/jsm/objects/MarchingCubes.js +1176 -0
- package/examples/jsm/objects/Reflector.js +264 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
- package/examples/jsm/objects/Refractor.js +324 -0
- package/examples/jsm/objects/ShadowMesh.js +80 -0
- package/examples/jsm/objects/Sky.js +219 -0
- package/examples/jsm/objects/Water.js +330 -0
- package/examples/jsm/objects/Water2.js +358 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +285 -0
- package/examples/jsm/physics/RapierPhysics.js +199 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
- package/examples/jsm/postprocessing/BloomPass.js +172 -0
- package/examples/jsm/postprocessing/BokehPass.js +140 -0
- package/examples/jsm/postprocessing/ClearPass.js +46 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
- package/examples/jsm/postprocessing/EffectComposer.js +231 -0
- package/examples/jsm/postprocessing/FilmPass.js +66 -0
- package/examples/jsm/postprocessing/GlitchPass.js +128 -0
- package/examples/jsm/postprocessing/HalftonePass.js +79 -0
- package/examples/jsm/postprocessing/LUTPass.js +173 -0
- package/examples/jsm/postprocessing/MaskPass.js +104 -0
- package/examples/jsm/postprocessing/OutlinePass.js +654 -0
- package/examples/jsm/postprocessing/OutputPass.js +91 -0
- package/examples/jsm/postprocessing/Pass.js +84 -0
- package/examples/jsm/postprocessing/RenderPass.js +81 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
- package/examples/jsm/postprocessing/SAOPass.js +411 -0
- package/examples/jsm/postprocessing/SMAAPass.js +201 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
- package/examples/jsm/postprocessing/SSAOPass.js +440 -0
- package/examples/jsm/postprocessing/SSRPass.js +641 -0
- package/examples/jsm/postprocessing/SavePass.js +79 -0
- package/examples/jsm/postprocessing/ShaderPass.js +77 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +189 -0
- package/examples/jsm/postprocessing/TexturePass.js +67 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +335 -0
- package/examples/jsm/renderers/Projector.js +918 -0
- package/examples/jsm/renderers/SVGRenderer.js +553 -0
- package/examples/jsm/renderers/common/Animation.js +58 -0
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- package/examples/jsm/renderers/common/Backend.js +162 -0
- package/examples/jsm/renderers/common/Background.js +136 -0
- package/examples/jsm/renderers/common/Binding.js +19 -0
- package/examples/jsm/renderers/common/Bindings.js +165 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/common/BufferUtils.js +33 -0
- package/examples/jsm/renderers/common/ChainMap.js +89 -0
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/common/Geometries.js +215 -0
- package/examples/jsm/renderers/common/Info.js +73 -0
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +370 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +38 -0
- package/examples/jsm/renderers/common/RenderContexts.js +49 -0
- package/examples/jsm/renderers/common/RenderList.js +178 -0
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +129 -0
- package/examples/jsm/renderers/common/RenderObjects.js +95 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/common/Renderer.js +895 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +218 -0
- package/examples/jsm/renderers/common/Uniform.js +140 -0
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/common/UniformsGroup.js +299 -0
- package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +39 -0
- package/examples/jsm/renderers/common/nodes/NodeSampler.js +21 -0
- package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -0
- package/examples/jsm/renderers/common/nodes/Nodes.js +330 -0
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
- package/examples/jsm/renderers/webgl/nodes/SlotNode.js +26 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +764 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +49 -0
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +844 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +32 -0
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -0
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +274 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +223 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
- package/examples/jsm/shaders/AfterimageShader.js +56 -0
- package/examples/jsm/shaders/BasicShader.js +27 -0
- package/examples/jsm/shaders/BleachBypassShader.js +62 -0
- package/examples/jsm/shaders/BlendShader.js +47 -0
- package/examples/jsm/shaders/BokehShader.js +143 -0
- package/examples/jsm/shaders/BokehShader2.js +393 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
- package/examples/jsm/shaders/ColorifyShader.js +51 -0
- package/examples/jsm/shaders/ConvolutionShader.js +103 -0
- package/examples/jsm/shaders/CopyShader.js +45 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
- package/examples/jsm/shaders/DigitalGlitch.js +101 -0
- package/examples/jsm/shaders/DotScreenShader.js +70 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FXAAShader.js +286 -0
- package/examples/jsm/shaders/FilmShader.js +102 -0
- package/examples/jsm/shaders/FocusShader.js +87 -0
- package/examples/jsm/shaders/FreiChenShader.js +94 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
- package/examples/jsm/shaders/GodRaysShader.js +313 -0
- package/examples/jsm/shaders/HalftoneShader.js +310 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
- package/examples/jsm/shaders/HueSaturationShader.js +65 -0
- package/examples/jsm/shaders/KaleidoShader.js +56 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
- package/examples/jsm/shaders/LuminosityShader.js +46 -0
- package/examples/jsm/shaders/MMDToonShader.js +132 -0
- package/examples/jsm/shaders/MirrorShader.js +54 -0
- package/examples/jsm/shaders/NormalMapShader.js +53 -0
- package/examples/jsm/shaders/OutputShader.js +78 -0
- package/examples/jsm/shaders/RGBShiftShader.js +54 -0
- package/examples/jsm/shaders/SAOShader.js +188 -0
- package/examples/jsm/shaders/SMAAShader.js +460 -0
- package/examples/jsm/shaders/SSAOShader.js +288 -0
- package/examples/jsm/shaders/SSRShader.js +364 -0
- package/examples/jsm/shaders/SepiaShader.js +52 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
- package/examples/jsm/shaders/TechnicolorShader.js +43 -0
- package/examples/jsm/shaders/ToonShader.js +326 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
- package/examples/jsm/shaders/VelocityShader.js +128 -0
- package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +61 -0
- package/examples/jsm/shaders/VignetteShader.js +51 -0
- package/examples/jsm/shaders/VolumeShader.js +289 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +93 -0
- package/examples/jsm/textures/FlakesTexture.js +40 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
- package/examples/jsm/utils/CameraUtils.js +73 -0
- package/examples/jsm/utils/GPUStatsPanel.js +128 -0
- package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
- package/examples/jsm/utils/GeometryUtils.js +221 -0
- package/examples/jsm/utils/LDrawUtils.js +202 -0
- package/examples/jsm/utils/PackedPhongMaterial.js +178 -0
- package/examples/jsm/utils/SceneUtils.js +254 -0
- package/examples/jsm/utils/ShadowMapViewer.js +210 -0
- package/examples/jsm/utils/SkeletonUtils.js +413 -0
- package/examples/jsm/utils/TextureUtils.js +86 -0
- package/examples/jsm/utils/UVsDebug.js +165 -0
- package/examples/jsm/utils/WorkerPool.js +102 -0
- package/examples/jsm/webxr/ARButton.js +208 -0
- package/examples/jsm/webxr/OculusHandModel.js +109 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
- package/examples/jsm/webxr/Text2D.js +38 -0
- package/examples/jsm/webxr/VRButton.js +200 -0
- package/examples/jsm/webxr/XRButton.js +198 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +299 -0
- package/examples/jsm/webxr/XREstimatedLight.js +223 -0
- package/examples/jsm/webxr/XRHandMeshModel.js +112 -0
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- package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
- package/examples/jsm/webxr/XRPlanes.js +100 -0
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============================================================================*/
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vec4 FxaaPixelShader(
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sampler2D tex,
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vec2 fxaaQualityRcpFrame,
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) {
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vec4 rgbaW = FxaaTexOff(tex, posM, vec2(-1.0, 0.0), fxaaQualityRcpFrame.xy);
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bool earlyExit = max( max( max(
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contrast( rgbaM, rgbaN ),
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contrast( rgbaM, rgbaS ) ),
|
|
129
|
+
contrast( rgbaM, rgbaE ) ),
|
|
130
|
+
contrast( rgbaM, rgbaW ) )
|
|
131
|
+
< fxaaQualityEdgeThreshold;
|
|
132
|
+
// . 0 .
|
|
133
|
+
// 0 0 0
|
|
134
|
+
// . 0 .
|
|
135
|
+
|
|
136
|
+
#if (FXAA_DISCARD == 1)
|
|
137
|
+
if(earlyExit) FxaaDiscard;
|
|
138
|
+
#else
|
|
139
|
+
if(earlyExit) return rgbaM;
|
|
140
|
+
#endif
|
|
141
|
+
|
|
142
|
+
float contrastN = contrast( rgbaM, rgbaN );
|
|
143
|
+
float contrastS = contrast( rgbaM, rgbaS );
|
|
144
|
+
float contrastE = contrast( rgbaM, rgbaE );
|
|
145
|
+
float contrastW = contrast( rgbaM, rgbaW );
|
|
146
|
+
|
|
147
|
+
float relativeVContrast = ( contrastN + contrastS ) - ( contrastE + contrastW );
|
|
148
|
+
relativeVContrast *= fxaaQualityinvEdgeThreshold;
|
|
149
|
+
|
|
150
|
+
bool horzSpan = relativeVContrast > 0.;
|
|
151
|
+
// . 1 .
|
|
152
|
+
// 0 0 0
|
|
153
|
+
// . 1 .
|
|
154
|
+
|
|
155
|
+
// 45 deg edge detection and corners of objects, aka V/H contrast is too similar
|
|
156
|
+
if( abs( relativeVContrast ) < .3 ) {
|
|
157
|
+
// locate the edge
|
|
158
|
+
vec2 dirToEdge;
|
|
159
|
+
dirToEdge.x = contrastE > contrastW ? 1. : -1.;
|
|
160
|
+
dirToEdge.y = contrastS > contrastN ? 1. : -1.;
|
|
161
|
+
// . 2 . . 1 .
|
|
162
|
+
// 1 0 2 ~= 0 0 1
|
|
163
|
+
// . 1 . . 0 .
|
|
164
|
+
|
|
165
|
+
// tap 2 pixels and see which ones are "outside" the edge, to
|
|
166
|
+
// determine if the edge is vertical or horizontal
|
|
167
|
+
|
|
168
|
+
vec4 rgbaAlongH = FxaaTexOff(tex, posM, vec2( dirToEdge.x, -dirToEdge.y ), fxaaQualityRcpFrame.xy);
|
|
169
|
+
float matchAlongH = contrast( rgbaM, rgbaAlongH );
|
|
170
|
+
// . 1 .
|
|
171
|
+
// 0 0 1
|
|
172
|
+
// . 0 H
|
|
173
|
+
|
|
174
|
+
vec4 rgbaAlongV = FxaaTexOff(tex, posM, vec2( -dirToEdge.x, dirToEdge.y ), fxaaQualityRcpFrame.xy);
|
|
175
|
+
float matchAlongV = contrast( rgbaM, rgbaAlongV );
|
|
176
|
+
// V 1 .
|
|
177
|
+
// 0 0 1
|
|
178
|
+
// . 0 .
|
|
179
|
+
|
|
180
|
+
relativeVContrast = matchAlongV - matchAlongH;
|
|
181
|
+
relativeVContrast *= fxaaQualityinvEdgeThreshold;
|
|
182
|
+
|
|
183
|
+
if( abs( relativeVContrast ) < .3 ) { // 45 deg edge
|
|
184
|
+
// 1 1 .
|
|
185
|
+
// 0 0 1
|
|
186
|
+
// . 0 1
|
|
187
|
+
|
|
188
|
+
// do a simple blur
|
|
189
|
+
return mix(
|
|
190
|
+
rgbaM,
|
|
191
|
+
(rgbaN + rgbaS + rgbaE + rgbaW) * .25,
|
|
192
|
+
.4
|
|
193
|
+
);
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
horzSpan = relativeVContrast > 0.;
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
if(!horzSpan) rgbaN = rgbaW;
|
|
200
|
+
if(!horzSpan) rgbaS = rgbaE;
|
|
201
|
+
// . 0 . 1
|
|
202
|
+
// 1 0 1 -> 0
|
|
203
|
+
// . 0 . 1
|
|
204
|
+
|
|
205
|
+
bool pairN = contrast( rgbaM, rgbaN ) > contrast( rgbaM, rgbaS );
|
|
206
|
+
if(!pairN) rgbaN = rgbaS;
|
|
207
|
+
|
|
208
|
+
vec2 offNP;
|
|
209
|
+
offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x;
|
|
210
|
+
offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y;
|
|
211
|
+
|
|
212
|
+
bool doneN = false;
|
|
213
|
+
bool doneP = false;
|
|
214
|
+
|
|
215
|
+
float nDist = 0.;
|
|
216
|
+
float pDist = 0.;
|
|
217
|
+
|
|
218
|
+
vec2 posN = posM;
|
|
219
|
+
vec2 posP = posM;
|
|
220
|
+
|
|
221
|
+
int iterationsUsed = 0;
|
|
222
|
+
int iterationsUsedN = 0;
|
|
223
|
+
int iterationsUsedP = 0;
|
|
224
|
+
for( int i = 0; i < NUM_SAMPLES; i++ ) {
|
|
225
|
+
iterationsUsed = i;
|
|
226
|
+
|
|
227
|
+
float increment = float(i + 1);
|
|
228
|
+
|
|
229
|
+
if(!doneN) {
|
|
230
|
+
nDist += increment;
|
|
231
|
+
posN = posM + offNP * nDist;
|
|
232
|
+
vec4 rgbaEndN = FxaaTexTop(tex, posN.xy);
|
|
233
|
+
doneN = contrast( rgbaEndN, rgbaM ) > contrast( rgbaEndN, rgbaN );
|
|
234
|
+
iterationsUsedN = i;
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
if(!doneP) {
|
|
238
|
+
pDist += increment;
|
|
239
|
+
posP = posM - offNP * pDist;
|
|
240
|
+
vec4 rgbaEndP = FxaaTexTop(tex, posP.xy);
|
|
241
|
+
doneP = contrast( rgbaEndP, rgbaM ) > contrast( rgbaEndP, rgbaN );
|
|
242
|
+
iterationsUsedP = i;
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
if(doneN || doneP) break;
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
|
|
249
|
+
if ( !doneP && !doneN ) return rgbaM; // failed to find end of edge
|
|
250
|
+
|
|
251
|
+
float dist = min(
|
|
252
|
+
doneN ? float( iterationsUsedN ) / float( NUM_SAMPLES - 1 ) : 1.,
|
|
253
|
+
doneP ? float( iterationsUsedP ) / float( NUM_SAMPLES - 1 ) : 1.
|
|
254
|
+
);
|
|
255
|
+
|
|
256
|
+
// hacky way of reduces blurriness of mostly diagonal edges
|
|
257
|
+
// but reduces AA quality
|
|
258
|
+
dist = pow(dist, .5);
|
|
259
|
+
|
|
260
|
+
dist = 1. - dist;
|
|
261
|
+
|
|
262
|
+
return mix(
|
|
263
|
+
rgbaM,
|
|
264
|
+
rgbaN,
|
|
265
|
+
dist * .5
|
|
266
|
+
);
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
void main() {
|
|
270
|
+
const float edgeDetectionQuality = .2;
|
|
271
|
+
const float invEdgeDetectionQuality = 1. / edgeDetectionQuality;
|
|
272
|
+
|
|
273
|
+
gl_FragColor = FxaaPixelShader(
|
|
274
|
+
vUv,
|
|
275
|
+
tDiffuse,
|
|
276
|
+
resolution,
|
|
277
|
+
edgeDetectionQuality, // [0,1] contrast needed, otherwise early discard
|
|
278
|
+
invEdgeDetectionQuality
|
|
279
|
+
);
|
|
280
|
+
|
|
281
|
+
}
|
|
282
|
+
`
|
|
283
|
+
|
|
284
|
+
};
|
|
285
|
+
|
|
286
|
+
export { FXAAShader };
|
|
@@ -0,0 +1,102 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Film grain & scanlines shader
|
|
3
|
+
*
|
|
4
|
+
* - ported from HLSL to WebGL / GLSL
|
|
5
|
+
* https://web.archive.org/web/20210226214859/http://www.truevision3d.com/forums/showcase/staticnoise_colorblackwhite_scanline_shaders-t18698.0.html
|
|
6
|
+
*
|
|
7
|
+
* Screen Space Static Postprocessor
|
|
8
|
+
*
|
|
9
|
+
* Produces an analogue noise overlay similar to a film grain / TV static
|
|
10
|
+
*
|
|
11
|
+
* Original implementation and noise algorithm
|
|
12
|
+
* Pat 'Hawthorne' Shearon
|
|
13
|
+
*
|
|
14
|
+
* Optimized scanlines + noise version with intensity scaling
|
|
15
|
+
* Georg 'Leviathan' Steinrohder
|
|
16
|
+
*
|
|
17
|
+
* This version is provided under a Creative Commons Attribution 3.0 License
|
|
18
|
+
* http://creativecommons.org/licenses/by/3.0/
|
|
19
|
+
*/
|
|
20
|
+
|
|
21
|
+
const FilmShader = {
|
|
22
|
+
|
|
23
|
+
name: 'FilmShader',
|
|
24
|
+
|
|
25
|
+
uniforms: {
|
|
26
|
+
|
|
27
|
+
'tDiffuse': { value: null },
|
|
28
|
+
'time': { value: 0.0 },
|
|
29
|
+
'nIntensity': { value: 0.5 },
|
|
30
|
+
'sIntensity': { value: 0.05 },
|
|
31
|
+
'sCount': { value: 4096 },
|
|
32
|
+
'grayscale': { value: 1 }
|
|
33
|
+
|
|
34
|
+
},
|
|
35
|
+
|
|
36
|
+
vertexShader: /* glsl */`
|
|
37
|
+
|
|
38
|
+
varying vec2 vUv;
|
|
39
|
+
|
|
40
|
+
void main() {
|
|
41
|
+
|
|
42
|
+
vUv = uv;
|
|
43
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
44
|
+
|
|
45
|
+
}`,
|
|
46
|
+
|
|
47
|
+
fragmentShader: /* glsl */`
|
|
48
|
+
|
|
49
|
+
#include <common>
|
|
50
|
+
|
|
51
|
+
// control parameter
|
|
52
|
+
uniform float time;
|
|
53
|
+
|
|
54
|
+
uniform bool grayscale;
|
|
55
|
+
|
|
56
|
+
// noise effect intensity value (0 = no effect, 1 = full effect)
|
|
57
|
+
uniform float nIntensity;
|
|
58
|
+
|
|
59
|
+
// scanlines effect intensity value (0 = no effect, 1 = full effect)
|
|
60
|
+
uniform float sIntensity;
|
|
61
|
+
|
|
62
|
+
// scanlines effect count value (0 = no effect, 4096 = full effect)
|
|
63
|
+
uniform float sCount;
|
|
64
|
+
|
|
65
|
+
uniform sampler2D tDiffuse;
|
|
66
|
+
|
|
67
|
+
varying vec2 vUv;
|
|
68
|
+
|
|
69
|
+
void main() {
|
|
70
|
+
|
|
71
|
+
// sample the source
|
|
72
|
+
vec4 cTextureScreen = texture2D( tDiffuse, vUv );
|
|
73
|
+
|
|
74
|
+
// make some noise
|
|
75
|
+
float dx = rand( vUv + time );
|
|
76
|
+
|
|
77
|
+
// add noise
|
|
78
|
+
vec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx, 0.0, 1.0 );
|
|
79
|
+
|
|
80
|
+
// get us a sine and cosine
|
|
81
|
+
vec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );
|
|
82
|
+
|
|
83
|
+
// add scanlines
|
|
84
|
+
cResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;
|
|
85
|
+
|
|
86
|
+
// interpolate between source and result by intensity
|
|
87
|
+
cResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );
|
|
88
|
+
|
|
89
|
+
// convert to grayscale if desired
|
|
90
|
+
if( grayscale ) {
|
|
91
|
+
|
|
92
|
+
cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );
|
|
93
|
+
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
gl_FragColor = vec4( cResult, cTextureScreen.a );
|
|
97
|
+
|
|
98
|
+
}`,
|
|
99
|
+
|
|
100
|
+
};
|
|
101
|
+
|
|
102
|
+
export { FilmShader };
|
|
@@ -0,0 +1,87 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Focus shader
|
|
3
|
+
* based on PaintEffect postprocess from ro.me
|
|
4
|
+
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
|
|
5
|
+
*/
|
|
6
|
+
|
|
7
|
+
const FocusShader = {
|
|
8
|
+
|
|
9
|
+
uniforms: {
|
|
10
|
+
|
|
11
|
+
'tDiffuse': { value: null },
|
|
12
|
+
'screenWidth': { value: 1024 },
|
|
13
|
+
'screenHeight': { value: 1024 },
|
|
14
|
+
'sampleDistance': { value: 0.94 },
|
|
15
|
+
'waveFactor': { value: 0.00125 }
|
|
16
|
+
|
|
17
|
+
},
|
|
18
|
+
|
|
19
|
+
vertexShader: /* glsl */`
|
|
20
|
+
|
|
21
|
+
varying vec2 vUv;
|
|
22
|
+
|
|
23
|
+
void main() {
|
|
24
|
+
|
|
25
|
+
vUv = uv;
|
|
26
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
27
|
+
|
|
28
|
+
}`,
|
|
29
|
+
|
|
30
|
+
fragmentShader: /* glsl */`
|
|
31
|
+
|
|
32
|
+
uniform float screenWidth;
|
|
33
|
+
uniform float screenHeight;
|
|
34
|
+
uniform float sampleDistance;
|
|
35
|
+
uniform float waveFactor;
|
|
36
|
+
|
|
37
|
+
uniform sampler2D tDiffuse;
|
|
38
|
+
|
|
39
|
+
varying vec2 vUv;
|
|
40
|
+
|
|
41
|
+
void main() {
|
|
42
|
+
|
|
43
|
+
vec4 color, org, tmp, add;
|
|
44
|
+
float sample_dist, f;
|
|
45
|
+
vec2 vin;
|
|
46
|
+
vec2 uv = vUv;
|
|
47
|
+
|
|
48
|
+
add = color = org = texture2D( tDiffuse, uv );
|
|
49
|
+
|
|
50
|
+
vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );
|
|
51
|
+
sample_dist = dot( vin, vin ) * 2.0;
|
|
52
|
+
|
|
53
|
+
f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;
|
|
54
|
+
|
|
55
|
+
vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );
|
|
56
|
+
|
|
57
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );
|
|
58
|
+
if( tmp.b < color.b ) color = tmp;
|
|
59
|
+
|
|
60
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );
|
|
61
|
+
if( tmp.b < color.b ) color = tmp;
|
|
62
|
+
|
|
63
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );
|
|
64
|
+
if( tmp.b < color.b ) color = tmp;
|
|
65
|
+
|
|
66
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );
|
|
67
|
+
if( tmp.b < color.b ) color = tmp;
|
|
68
|
+
|
|
69
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );
|
|
70
|
+
if( tmp.b < color.b ) color = tmp;
|
|
71
|
+
|
|
72
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );
|
|
73
|
+
if( tmp.b < color.b ) color = tmp;
|
|
74
|
+
|
|
75
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );
|
|
76
|
+
if( tmp.b < color.b ) color = tmp;
|
|
77
|
+
|
|
78
|
+
color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );
|
|
79
|
+
color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );
|
|
80
|
+
|
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81
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+
gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );
|
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82
|
+
|
|
83
|
+
}`
|
|
84
|
+
|
|
85
|
+
};
|
|
86
|
+
|
|
87
|
+
export { FocusShader };
|
|
@@ -0,0 +1,94 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Vector2
|
|
3
|
+
} from 'three';
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Edge Detection Shader using Frei-Chen filter
|
|
7
|
+
* Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
|
|
8
|
+
*
|
|
9
|
+
* aspect: vec2 of (1/width, 1/height)
|
|
10
|
+
*/
|
|
11
|
+
|
|
12
|
+
const FreiChenShader = {
|
|
13
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+
|
|
14
|
+
uniforms: {
|
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15
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+
|
|
16
|
+
'tDiffuse': { value: null },
|
|
17
|
+
'aspect': { value: new Vector2( 512, 512 ) }
|
|
18
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+
},
|
|
19
|
+
|
|
20
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+
vertexShader: /* glsl */`
|
|
21
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+
|
|
22
|
+
varying vec2 vUv;
|
|
23
|
+
|
|
24
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+
void main() {
|
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25
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+
|
|
26
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+
vUv = uv;
|
|
27
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
28
|
+
|
|
29
|
+
}`,
|
|
30
|
+
|
|
31
|
+
fragmentShader: /* glsl */`
|
|
32
|
+
|
|
33
|
+
uniform sampler2D tDiffuse;
|
|
34
|
+
varying vec2 vUv;
|
|
35
|
+
|
|
36
|
+
uniform vec2 aspect;
|
|
37
|
+
|
|
38
|
+
vec2 texel = vec2( 1.0 / aspect.x, 1.0 / aspect.y );
|
|
39
|
+
|
|
40
|
+
|
|
41
|
+
mat3 G[9];
|
|
42
|
+
|
|
43
|
+
// hard coded matrix values!!!! as suggested in https://github.com/neilmendoza/ofxPostProcessing/blob/master/src/EdgePass.cpp#L45
|
|
44
|
+
|
|
45
|
+
const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );
|
|
46
|
+
const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );
|
|
47
|
+
const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );
|
|
48
|
+
const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );
|
|
49
|
+
const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );
|
|
50
|
+
const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );
|
|
51
|
+
const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );
|
|
52
|
+
const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );
|
|
53
|
+
const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );
|
|
54
|
+
|
|
55
|
+
void main(void)
|
|
56
|
+
{
|
|
57
|
+
|
|
58
|
+
G[0] = g0,
|
|
59
|
+
G[1] = g1,
|
|
60
|
+
G[2] = g2,
|
|
61
|
+
G[3] = g3,
|
|
62
|
+
G[4] = g4,
|
|
63
|
+
G[5] = g5,
|
|
64
|
+
G[6] = g6,
|
|
65
|
+
G[7] = g7,
|
|
66
|
+
G[8] = g8;
|
|
67
|
+
|
|
68
|
+
mat3 I;
|
|
69
|
+
float cnv[9];
|
|
70
|
+
vec3 sample;
|
|
71
|
+
|
|
72
|
+
/* fetch the 3x3 neighbourhood and use the RGB vector's length as intensity value */
|
|
73
|
+
for (float i=0.0; i<3.0; i++) {
|
|
74
|
+
for (float j=0.0; j<3.0; j++) {
|
|
75
|
+
sample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;
|
|
76
|
+
I[int(i)][int(j)] = length(sample);
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
/* calculate the convolution values for all the masks */
|
|
81
|
+
for (int i=0; i<9; i++) {
|
|
82
|
+
float dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);
|
|
83
|
+
cnv[i] = dp3 * dp3;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
float M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);
|
|
87
|
+
float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);
|
|
88
|
+
|
|
89
|
+
gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);
|
|
90
|
+
}`
|
|
91
|
+
|
|
92
|
+
};
|
|
93
|
+
|
|
94
|
+
export { FreiChenShader };
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Gamma Correction Shader
|
|
3
|
+
* http://en.wikipedia.org/wiki/gamma_correction
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
const GammaCorrectionShader = {
|
|
7
|
+
|
|
8
|
+
name: 'GammaCorrectionShader',
|
|
9
|
+
|
|
10
|
+
uniforms: {
|
|
11
|
+
|
|
12
|
+
'tDiffuse': { value: null }
|
|
13
|
+
|
|
14
|
+
},
|
|
15
|
+
|
|
16
|
+
vertexShader: /* glsl */`
|
|
17
|
+
|
|
18
|
+
varying vec2 vUv;
|
|
19
|
+
|
|
20
|
+
void main() {
|
|
21
|
+
|
|
22
|
+
vUv = uv;
|
|
23
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
24
|
+
|
|
25
|
+
}`,
|
|
26
|
+
|
|
27
|
+
fragmentShader: /* glsl */`
|
|
28
|
+
|
|
29
|
+
uniform sampler2D tDiffuse;
|
|
30
|
+
|
|
31
|
+
varying vec2 vUv;
|
|
32
|
+
|
|
33
|
+
void main() {
|
|
34
|
+
|
|
35
|
+
vec4 tex = texture2D( tDiffuse, vUv );
|
|
36
|
+
|
|
37
|
+
gl_FragColor = LinearTosRGB( tex );
|
|
38
|
+
|
|
39
|
+
}`
|
|
40
|
+
|
|
41
|
+
};
|
|
42
|
+
|
|
43
|
+
export { GammaCorrectionShader };
|