@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
  332. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  333. package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
  345. package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
  346. package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
  348. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
  349. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
  350. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
  353. package/examples/jsm/nodes/materials/Materials.js +12 -0
  354. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
  355. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  356. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
  357. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  358. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
  359. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
  360. package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
  361. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
  362. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
  363. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  364. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
  365. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  366. package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
  367. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
  368. package/examples/jsm/nodes/math/CondNode.js +86 -0
  369. package/examples/jsm/nodes/math/MathNode.js +359 -0
  370. package/examples/jsm/nodes/math/OperatorNode.js +269 -0
  371. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
  372. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
  373. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
  374. package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
  375. package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
  376. package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
  377. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  378. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
  379. package/examples/jsm/nodes/utils/JoinNode.js +51 -0
  380. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  381. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
  382. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -0
  383. package/examples/jsm/nodes/utils/OscNode.js +81 -0
  384. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  385. package/examples/jsm/nodes/utils/RemapNode.js +42 -0
  386. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  388. package/examples/jsm/nodes/utils/SplitNode.js +104 -0
  389. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
  390. package/examples/jsm/nodes/utils/TimerNode.js +94 -0
  391. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
  392. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  393. package/examples/jsm/objects/Lensflare.js +377 -0
  394. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  395. package/examples/jsm/objects/Reflector.js +264 -0
  396. package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
  397. package/examples/jsm/objects/Refractor.js +324 -0
  398. package/examples/jsm/objects/ShadowMesh.js +80 -0
  399. package/examples/jsm/objects/Sky.js +219 -0
  400. package/examples/jsm/objects/Water.js +330 -0
  401. package/examples/jsm/objects/Water2.js +358 -0
  402. package/examples/jsm/offscreen/jank.js +45 -0
  403. package/examples/jsm/offscreen/offscreen.js +8 -0
  404. package/examples/jsm/offscreen/scene.js +86 -0
  405. package/examples/jsm/physics/AmmoPhysics.js +285 -0
  406. package/examples/jsm/physics/RapierPhysics.js +199 -0
  407. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  408. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  409. package/examples/jsm/postprocessing/BokehPass.js +140 -0
  410. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  411. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  412. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  413. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  414. package/examples/jsm/postprocessing/FilmPass.js +66 -0
  415. package/examples/jsm/postprocessing/GlitchPass.js +128 -0
  416. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  417. package/examples/jsm/postprocessing/LUTPass.js +173 -0
  418. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  419. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
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  421. package/examples/jsm/postprocessing/Pass.js +84 -0
  422. package/examples/jsm/postprocessing/RenderPass.js +81 -0
  423. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  424. package/examples/jsm/postprocessing/SAOPass.js +411 -0
  425. package/examples/jsm/postprocessing/SMAAPass.js +201 -0
  426. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  427. package/examples/jsm/postprocessing/SSAOPass.js +440 -0
  428. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  429. package/examples/jsm/postprocessing/SavePass.js +79 -0
  430. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  431. package/examples/jsm/postprocessing/TAARenderPass.js +189 -0
  432. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  433. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  434. package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
  435. package/examples/jsm/renderers/CSS3DRenderer.js +335 -0
  436. package/examples/jsm/renderers/Projector.js +918 -0
  437. package/examples/jsm/renderers/SVGRenderer.js +553 -0
  438. package/examples/jsm/renderers/common/Animation.js +58 -0
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  443. package/examples/jsm/renderers/common/Bindings.js +165 -0
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  445. package/examples/jsm/renderers/common/BufferUtils.js +33 -0
  446. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  447. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  448. package/examples/jsm/renderers/common/Constants.js +14 -0
  449. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  450. package/examples/jsm/renderers/common/DataMap.js +54 -0
  451. package/examples/jsm/renderers/common/Geometries.js +215 -0
  452. package/examples/jsm/renderers/common/Info.js +73 -0
  453. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  454. package/examples/jsm/renderers/common/Pipelines.js +370 -0
  455. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  456. package/examples/jsm/renderers/common/RenderContext.js +38 -0
  457. package/examples/jsm/renderers/common/RenderContexts.js +49 -0
  458. package/examples/jsm/renderers/common/RenderList.js +178 -0
  459. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  460. package/examples/jsm/renderers/common/RenderObject.js +129 -0
  461. package/examples/jsm/renderers/common/RenderObjects.js +95 -0
  462. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  463. package/examples/jsm/renderers/common/Renderer.js +895 -0
  464. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  465. package/examples/jsm/renderers/common/Sampler.js +18 -0
  466. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
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  468. package/examples/jsm/renderers/common/Uniform.js +140 -0
  469. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  470. package/examples/jsm/renderers/common/UniformsGroup.js +299 -0
  471. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +39 -0
  472. package/examples/jsm/renderers/common/nodes/NodeSampler.js +21 -0
  473. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -0
  474. package/examples/jsm/renderers/common/nodes/Nodes.js +330 -0
  475. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  476. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +26 -0
  477. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +764 -0
  478. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +49 -0
  479. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +844 -0
  480. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +32 -0
  481. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
  482. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -0
  483. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  484. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +274 -0
  485. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +223 -0
  486. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -0
  487. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
  488. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
  489. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
  490. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  491. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
  492. package/examples/jsm/shaders/AfterimageShader.js +56 -0
  493. package/examples/jsm/shaders/BasicShader.js +27 -0
  494. package/examples/jsm/shaders/BleachBypassShader.js +62 -0
  495. package/examples/jsm/shaders/BlendShader.js +47 -0
  496. package/examples/jsm/shaders/BokehShader.js +143 -0
  497. package/examples/jsm/shaders/BokehShader2.js +393 -0
  498. package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
  499. package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
  500. package/examples/jsm/shaders/ColorifyShader.js +51 -0
  501. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  502. package/examples/jsm/shaders/CopyShader.js +45 -0
  503. package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
  504. package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
  505. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  506. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  507. package/examples/jsm/shaders/ExposureShader.js +44 -0
  508. package/examples/jsm/shaders/FXAAShader.js +286 -0
  509. package/examples/jsm/shaders/FilmShader.js +102 -0
  510. package/examples/jsm/shaders/FocusShader.js +87 -0
  511. package/examples/jsm/shaders/FreiChenShader.js +94 -0
  512. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
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  514. package/examples/jsm/shaders/HalftoneShader.js +310 -0
  515. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  516. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
  517. package/examples/jsm/shaders/HueSaturationShader.js +65 -0
  518. package/examples/jsm/shaders/KaleidoShader.js +56 -0
  519. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  520. package/examples/jsm/shaders/LuminosityShader.js +46 -0
  521. package/examples/jsm/shaders/MMDToonShader.js +132 -0
  522. package/examples/jsm/shaders/MirrorShader.js +54 -0
  523. package/examples/jsm/shaders/NormalMapShader.js +53 -0
  524. package/examples/jsm/shaders/OutputShader.js +78 -0
  525. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  526. package/examples/jsm/shaders/SAOShader.js +188 -0
  527. package/examples/jsm/shaders/SMAAShader.js +460 -0
  528. package/examples/jsm/shaders/SSAOShader.js +288 -0
  529. package/examples/jsm/shaders/SSRShader.js +364 -0
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  531. package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
  532. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
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  534. package/examples/jsm/shaders/ToonShader.js +326 -0
  535. package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
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  543. package/examples/jsm/textures/FlakesTexture.js +40 -0
  544. package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
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  558. package/examples/jsm/webxr/OculusHandModel.js +109 -0
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  563. package/examples/jsm/webxr/XRControllerModelFactory.js +299 -0
  564. package/examples/jsm/webxr/XREstimatedLight.js +223 -0
  565. package/examples/jsm/webxr/XRHandMeshModel.js +112 -0
  566. package/examples/jsm/webxr/XRHandModelFactory.js +105 -0
  567. package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
  568. package/examples/jsm/webxr/XRPlanes.js +100 -0
  569. package/lib/3d.min.js +1 -0
  570. package/package.json +25 -12
@@ -0,0 +1,384 @@
1
+ import {
2
+ Vector2,
3
+ Vector3,
4
+ DirectionalLight,
5
+ MathUtils,
6
+ ShaderChunk,
7
+ Matrix4,
8
+ Box3
9
+ } from 'three';
10
+ import { CSMFrustum } from './CSMFrustum.js';
11
+ import { CSMShader } from './CSMShader.js';
12
+
13
+ const _cameraToLightMatrix = new Matrix4();
14
+ const _lightSpaceFrustum = new CSMFrustum();
15
+ const _center = new Vector3();
16
+ const _bbox = new Box3();
17
+ const _uniformArray = [];
18
+ const _logArray = [];
19
+ const _lightOrientationMatrix = new Matrix4();
20
+ const _lightOrientationMatrixInverse = new Matrix4();
21
+ const _up = new Vector3( 0, 1, 0 );
22
+
23
+ export class CSM {
24
+
25
+ constructor( data ) {
26
+
27
+ this.camera = data.camera;
28
+ this.parent = data.parent;
29
+ this.cascades = data.cascades || 3;
30
+ this.maxFar = data.maxFar || 100000;
31
+ this.mode = data.mode || 'practical';
32
+ this.shadowMapSize = data.shadowMapSize || 2048;
33
+ this.shadowBias = data.shadowBias || 0.000001;
34
+ this.lightDirection = data.lightDirection || new Vector3( 1, - 1, 1 ).normalize();
35
+ this.lightIntensity = data.lightIntensity || 3;
36
+ this.lightNear = data.lightNear || 1;
37
+ this.lightFar = data.lightFar || 2000;
38
+ this.lightMargin = data.lightMargin || 200;
39
+ this.customSplitsCallback = data.customSplitsCallback;
40
+ this.fade = false;
41
+ this.mainFrustum = new CSMFrustum();
42
+ this.frustums = [];
43
+ this.breaks = [];
44
+
45
+ this.lights = [];
46
+ this.shaders = new Map();
47
+
48
+ this.createLights();
49
+ this.updateFrustums();
50
+ this.injectInclude();
51
+
52
+ }
53
+
54
+ createLights() {
55
+
56
+ for ( let i = 0; i < this.cascades; i ++ ) {
57
+
58
+ const light = new DirectionalLight( 0xffffff, this.lightIntensity );
59
+ light.castShadow = true;
60
+ light.shadow.mapSize.width = this.shadowMapSize;
61
+ light.shadow.mapSize.height = this.shadowMapSize;
62
+
63
+ light.shadow.camera.near = this.lightNear;
64
+ light.shadow.camera.far = this.lightFar;
65
+ light.shadow.bias = this.shadowBias;
66
+
67
+ this.parent.add( light );
68
+ this.parent.add( light.target );
69
+ this.lights.push( light );
70
+
71
+ }
72
+
73
+ }
74
+
75
+ initCascades() {
76
+
77
+ const camera = this.camera;
78
+ camera.updateProjectionMatrix();
79
+ this.mainFrustum.setFromProjectionMatrix( camera.projectionMatrix, this.maxFar );
80
+ this.mainFrustum.split( this.breaks, this.frustums );
81
+
82
+ }
83
+
84
+ updateShadowBounds() {
85
+
86
+ const frustums = this.frustums;
87
+ for ( let i = 0; i < frustums.length; i ++ ) {
88
+
89
+ const light = this.lights[ i ];
90
+ const shadowCam = light.shadow.camera;
91
+ const frustum = this.frustums[ i ];
92
+
93
+ // Get the two points that represent that furthest points on the frustum assuming
94
+ // that's either the diagonal across the far plane or the diagonal across the whole
95
+ // frustum itself.
96
+ const nearVerts = frustum.vertices.near;
97
+ const farVerts = frustum.vertices.far;
98
+ const point1 = farVerts[ 0 ];
99
+ let point2;
100
+ if ( point1.distanceTo( farVerts[ 2 ] ) > point1.distanceTo( nearVerts[ 2 ] ) ) {
101
+
102
+ point2 = farVerts[ 2 ];
103
+
104
+ } else {
105
+
106
+ point2 = nearVerts[ 2 ];
107
+
108
+ }
109
+
110
+ let squaredBBWidth = point1.distanceTo( point2 );
111
+ if ( this.fade ) {
112
+
113
+ // expand the shadow extents by the fade margin if fade is enabled.
114
+ const camera = this.camera;
115
+ const far = Math.max( camera.far, this.maxFar );
116
+ const linearDepth = frustum.vertices.far[ 0 ].z / ( far - camera.near );
117
+ const margin = 0.25 * Math.pow( linearDepth, 2.0 ) * ( far - camera.near );
118
+
119
+ squaredBBWidth += margin;
120
+
121
+ }
122
+
123
+ shadowCam.left = - squaredBBWidth / 2;
124
+ shadowCam.right = squaredBBWidth / 2;
125
+ shadowCam.top = squaredBBWidth / 2;
126
+ shadowCam.bottom = - squaredBBWidth / 2;
127
+ shadowCam.updateProjectionMatrix();
128
+
129
+ }
130
+
131
+ }
132
+
133
+ getBreaks() {
134
+
135
+ const camera = this.camera;
136
+ const far = Math.min( camera.far, this.maxFar );
137
+ this.breaks.length = 0;
138
+
139
+ switch ( this.mode ) {
140
+
141
+ case 'uniform':
142
+ uniformSplit( this.cascades, camera.near, far, this.breaks );
143
+ break;
144
+ case 'logarithmic':
145
+ logarithmicSplit( this.cascades, camera.near, far, this.breaks );
146
+ break;
147
+ case 'practical':
148
+ practicalSplit( this.cascades, camera.near, far, 0.5, this.breaks );
149
+ break;
150
+ case 'custom':
151
+ if ( this.customSplitsCallback === undefined ) console.error( 'CSM: Custom split scheme callback not defined.' );
152
+ this.customSplitsCallback( this.cascades, camera.near, far, this.breaks );
153
+ break;
154
+
155
+ }
156
+
157
+ function uniformSplit( amount, near, far, target ) {
158
+
159
+ for ( let i = 1; i < amount; i ++ ) {
160
+
161
+ target.push( ( near + ( far - near ) * i / amount ) / far );
162
+
163
+ }
164
+
165
+ target.push( 1 );
166
+
167
+ }
168
+
169
+ function logarithmicSplit( amount, near, far, target ) {
170
+
171
+ for ( let i = 1; i < amount; i ++ ) {
172
+
173
+ target.push( ( near * ( far / near ) ** ( i / amount ) ) / far );
174
+
175
+ }
176
+
177
+ target.push( 1 );
178
+
179
+ }
180
+
181
+ function practicalSplit( amount, near, far, lambda, target ) {
182
+
183
+ _uniformArray.length = 0;
184
+ _logArray.length = 0;
185
+ logarithmicSplit( amount, near, far, _logArray );
186
+ uniformSplit( amount, near, far, _uniformArray );
187
+
188
+ for ( let i = 1; i < amount; i ++ ) {
189
+
190
+ target.push( MathUtils.lerp( _uniformArray[ i - 1 ], _logArray[ i - 1 ], lambda ) );
191
+
192
+ }
193
+
194
+ target.push( 1 );
195
+
196
+ }
197
+
198
+ }
199
+
200
+ update() {
201
+
202
+ const camera = this.camera;
203
+ const frustums = this.frustums;
204
+
205
+ // for each frustum we need to find its min-max box aligned with the light orientation
206
+ // the position in _lightOrientationMatrix does not matter, as we transform there and back
207
+ _lightOrientationMatrix.lookAt( new Vector3(), this.lightDirection, _up );
208
+ _lightOrientationMatrixInverse.copy( _lightOrientationMatrix ).invert();
209
+
210
+ for ( let i = 0; i < frustums.length; i ++ ) {
211
+
212
+ const light = this.lights[ i ];
213
+ const shadowCam = light.shadow.camera;
214
+ const texelWidth = ( shadowCam.right - shadowCam.left ) / this.shadowMapSize;
215
+ const texelHeight = ( shadowCam.top - shadowCam.bottom ) / this.shadowMapSize;
216
+ _cameraToLightMatrix.multiplyMatrices( _lightOrientationMatrixInverse, camera.matrixWorld );
217
+ frustums[ i ].toSpace( _cameraToLightMatrix, _lightSpaceFrustum );
218
+
219
+ const nearVerts = _lightSpaceFrustum.vertices.near;
220
+ const farVerts = _lightSpaceFrustum.vertices.far;
221
+ _bbox.makeEmpty();
222
+ for ( let j = 0; j < 4; j ++ ) {
223
+
224
+ _bbox.expandByPoint( nearVerts[ j ] );
225
+ _bbox.expandByPoint( farVerts[ j ] );
226
+
227
+ }
228
+
229
+ _bbox.getCenter( _center );
230
+ _center.z = _bbox.max.z + this.lightMargin;
231
+ _center.x = Math.floor( _center.x / texelWidth ) * texelWidth;
232
+ _center.y = Math.floor( _center.y / texelHeight ) * texelHeight;
233
+ _center.applyMatrix4( _lightOrientationMatrix );
234
+
235
+ light.position.copy( _center );
236
+ light.target.position.copy( _center );
237
+
238
+ light.target.position.x += this.lightDirection.x;
239
+ light.target.position.y += this.lightDirection.y;
240
+ light.target.position.z += this.lightDirection.z;
241
+
242
+ }
243
+
244
+ }
245
+
246
+ injectInclude() {
247
+
248
+ ShaderChunk.lights_fragment_begin = CSMShader.lights_fragment_begin;
249
+ ShaderChunk.lights_pars_begin = CSMShader.lights_pars_begin;
250
+
251
+ }
252
+
253
+ setupMaterial( material ) {
254
+
255
+ material.defines = material.defines || {};
256
+ material.defines.USE_CSM = 1;
257
+ material.defines.CSM_CASCADES = this.cascades;
258
+
259
+ if ( this.fade ) {
260
+
261
+ material.defines.CSM_FADE = '';
262
+
263
+ }
264
+
265
+ const breaksVec2 = [];
266
+ const scope = this;
267
+ const shaders = this.shaders;
268
+
269
+ material.onBeforeCompile = function ( shader ) {
270
+
271
+ const far = Math.min( scope.camera.far, scope.maxFar );
272
+ scope.getExtendedBreaks( breaksVec2 );
273
+
274
+ shader.uniforms.CSM_cascades = { value: breaksVec2 };
275
+ shader.uniforms.cameraNear = { value: scope.camera.near };
276
+ shader.uniforms.shadowFar = { value: far };
277
+
278
+ shaders.set( material, shader );
279
+
280
+ };
281
+
282
+ shaders.set( material, null );
283
+
284
+ }
285
+
286
+ updateUniforms() {
287
+
288
+ const far = Math.min( this.camera.far, this.maxFar );
289
+ const shaders = this.shaders;
290
+
291
+ shaders.forEach( function ( shader, material ) {
292
+
293
+ if ( shader !== null ) {
294
+
295
+ const uniforms = shader.uniforms;
296
+ this.getExtendedBreaks( uniforms.CSM_cascades.value );
297
+ uniforms.cameraNear.value = this.camera.near;
298
+ uniforms.shadowFar.value = far;
299
+
300
+ }
301
+
302
+ if ( ! this.fade && 'CSM_FADE' in material.defines ) {
303
+
304
+ delete material.defines.CSM_FADE;
305
+ material.needsUpdate = true;
306
+
307
+ } else if ( this.fade && ! ( 'CSM_FADE' in material.defines ) ) {
308
+
309
+ material.defines.CSM_FADE = '';
310
+ material.needsUpdate = true;
311
+
312
+ }
313
+
314
+ }, this );
315
+
316
+ }
317
+
318
+ getExtendedBreaks( target ) {
319
+
320
+ while ( target.length < this.breaks.length ) {
321
+
322
+ target.push( new Vector2() );
323
+
324
+ }
325
+
326
+ target.length = this.breaks.length;
327
+
328
+ for ( let i = 0; i < this.cascades; i ++ ) {
329
+
330
+ const amount = this.breaks[ i ];
331
+ const prev = this.breaks[ i - 1 ] || 0;
332
+ target[ i ].x = prev;
333
+ target[ i ].y = amount;
334
+
335
+ }
336
+
337
+ }
338
+
339
+ updateFrustums() {
340
+
341
+ this.getBreaks();
342
+ this.initCascades();
343
+ this.updateShadowBounds();
344
+ this.updateUniforms();
345
+
346
+ }
347
+
348
+ remove() {
349
+
350
+ for ( let i = 0; i < this.lights.length; i ++ ) {
351
+
352
+ this.parent.remove( this.lights[ i ].target );
353
+ this.parent.remove( this.lights[ i ] );
354
+
355
+ }
356
+
357
+ }
358
+
359
+ dispose() {
360
+
361
+ const shaders = this.shaders;
362
+ shaders.forEach( function ( shader, material ) {
363
+
364
+ delete material.onBeforeCompile;
365
+ delete material.defines.USE_CSM;
366
+ delete material.defines.CSM_CASCADES;
367
+ delete material.defines.CSM_FADE;
368
+
369
+ if ( shader !== null ) {
370
+
371
+ delete shader.uniforms.CSM_cascades;
372
+ delete shader.uniforms.cameraNear;
373
+ delete shader.uniforms.shadowFar;
374
+
375
+ }
376
+
377
+ material.needsUpdate = true;
378
+
379
+ } );
380
+ shaders.clear();
381
+
382
+ }
383
+
384
+ }
@@ -0,0 +1,152 @@
1
+ import { Vector3, Matrix4 } from 'three';
2
+
3
+ const inverseProjectionMatrix = new Matrix4();
4
+
5
+ class CSMFrustum {
6
+
7
+ constructor( data ) {
8
+
9
+ data = data || {};
10
+
11
+ this.vertices = {
12
+ near: [
13
+ new Vector3(),
14
+ new Vector3(),
15
+ new Vector3(),
16
+ new Vector3()
17
+ ],
18
+ far: [
19
+ new Vector3(),
20
+ new Vector3(),
21
+ new Vector3(),
22
+ new Vector3()
23
+ ]
24
+ };
25
+
26
+ if ( data.projectionMatrix !== undefined ) {
27
+
28
+ this.setFromProjectionMatrix( data.projectionMatrix, data.maxFar || 10000 );
29
+
30
+ }
31
+
32
+ }
33
+
34
+ setFromProjectionMatrix( projectionMatrix, maxFar ) {
35
+
36
+ const isOrthographic = projectionMatrix.elements[ 2 * 4 + 3 ] === 0;
37
+
38
+ inverseProjectionMatrix.copy( projectionMatrix ).invert();
39
+
40
+ // 3 --- 0 vertices.near/far order
41
+ // | |
42
+ // 2 --- 1
43
+ // clip space spans from [-1, 1]
44
+
45
+ this.vertices.near[ 0 ].set( 1, 1, - 1 );
46
+ this.vertices.near[ 1 ].set( 1, - 1, - 1 );
47
+ this.vertices.near[ 2 ].set( - 1, - 1, - 1 );
48
+ this.vertices.near[ 3 ].set( - 1, 1, - 1 );
49
+ this.vertices.near.forEach( function ( v ) {
50
+
51
+ v.applyMatrix4( inverseProjectionMatrix );
52
+
53
+ } );
54
+
55
+ this.vertices.far[ 0 ].set( 1, 1, 1 );
56
+ this.vertices.far[ 1 ].set( 1, - 1, 1 );
57
+ this.vertices.far[ 2 ].set( - 1, - 1, 1 );
58
+ this.vertices.far[ 3 ].set( - 1, 1, 1 );
59
+ this.vertices.far.forEach( function ( v ) {
60
+
61
+ v.applyMatrix4( inverseProjectionMatrix );
62
+
63
+ const absZ = Math.abs( v.z );
64
+ if ( isOrthographic ) {
65
+
66
+ v.z *= Math.min( maxFar / absZ, 1.0 );
67
+
68
+ } else {
69
+
70
+ v.multiplyScalar( Math.min( maxFar / absZ, 1.0 ) );
71
+
72
+ }
73
+
74
+ } );
75
+
76
+ return this.vertices;
77
+
78
+ }
79
+
80
+ split( breaks, target ) {
81
+
82
+ while ( breaks.length > target.length ) {
83
+
84
+ target.push( new CSMFrustum() );
85
+
86
+ }
87
+
88
+ target.length = breaks.length;
89
+
90
+ for ( let i = 0; i < breaks.length; i ++ ) {
91
+
92
+ const cascade = target[ i ];
93
+
94
+ if ( i === 0 ) {
95
+
96
+ for ( let j = 0; j < 4; j ++ ) {
97
+
98
+ cascade.vertices.near[ j ].copy( this.vertices.near[ j ] );
99
+
100
+ }
101
+
102
+ } else {
103
+
104
+ for ( let j = 0; j < 4; j ++ ) {
105
+
106
+ cascade.vertices.near[ j ].lerpVectors( this.vertices.near[ j ], this.vertices.far[ j ], breaks[ i - 1 ] );
107
+
108
+ }
109
+
110
+ }
111
+
112
+ if ( i === breaks.length - 1 ) {
113
+
114
+ for ( let j = 0; j < 4; j ++ ) {
115
+
116
+ cascade.vertices.far[ j ].copy( this.vertices.far[ j ] );
117
+
118
+ }
119
+
120
+ } else {
121
+
122
+ for ( let j = 0; j < 4; j ++ ) {
123
+
124
+ cascade.vertices.far[ j ].lerpVectors( this.vertices.near[ j ], this.vertices.far[ j ], breaks[ i ] );
125
+
126
+ }
127
+
128
+ }
129
+
130
+ }
131
+
132
+ }
133
+
134
+ toSpace( cameraMatrix, target ) {
135
+
136
+ for ( let i = 0; i < 4; i ++ ) {
137
+
138
+ target.vertices.near[ i ]
139
+ .copy( this.vertices.near[ i ] )
140
+ .applyMatrix4( cameraMatrix );
141
+
142
+ target.vertices.far[ i ]
143
+ .copy( this.vertices.far[ i ] )
144
+ .applyMatrix4( cameraMatrix );
145
+
146
+ }
147
+
148
+ }
149
+
150
+ }
151
+
152
+ export { CSMFrustum };
@@ -0,0 +1,193 @@
1
+ import {
2
+ Group,
3
+ Mesh,
4
+ LineSegments,
5
+ BufferGeometry,
6
+ LineBasicMaterial,
7
+ Box3Helper,
8
+ Box3,
9
+ PlaneGeometry,
10
+ MeshBasicMaterial,
11
+ BufferAttribute,
12
+ DoubleSide
13
+ } from 'three';
14
+
15
+ class CSMHelper extends Group {
16
+
17
+ constructor( csm ) {
18
+
19
+ super();
20
+ this.csm = csm;
21
+ this.displayFrustum = true;
22
+ this.displayPlanes = true;
23
+ this.displayShadowBounds = true;
24
+
25
+ const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
26
+ const positions = new Float32Array( 24 );
27
+ const frustumGeometry = new BufferGeometry();
28
+ frustumGeometry.setIndex( new BufferAttribute( indices, 1 ) );
29
+ frustumGeometry.setAttribute( 'position', new BufferAttribute( positions, 3, false ) );
30
+ const frustumLines = new LineSegments( frustumGeometry, new LineBasicMaterial() );
31
+ this.add( frustumLines );
32
+
33
+ this.frustumLines = frustumLines;
34
+ this.cascadeLines = [];
35
+ this.cascadePlanes = [];
36
+ this.shadowLines = [];
37
+
38
+ }
39
+
40
+ updateVisibility() {
41
+
42
+ const displayFrustum = this.displayFrustum;
43
+ const displayPlanes = this.displayPlanes;
44
+ const displayShadowBounds = this.displayShadowBounds;
45
+
46
+ const frustumLines = this.frustumLines;
47
+ const cascadeLines = this.cascadeLines;
48
+ const cascadePlanes = this.cascadePlanes;
49
+ const shadowLines = this.shadowLines;
50
+ for ( let i = 0, l = cascadeLines.length; i < l; i ++ ) {
51
+
52
+ const cascadeLine = cascadeLines[ i ];
53
+ const cascadePlane = cascadePlanes[ i ];
54
+ const shadowLineGroup = shadowLines[ i ];
55
+
56
+ cascadeLine.visible = displayFrustum;
57
+ cascadePlane.visible = displayFrustum && displayPlanes;
58
+ shadowLineGroup.visible = displayShadowBounds;
59
+
60
+ }
61
+
62
+ frustumLines.visible = displayFrustum;
63
+
64
+ }
65
+
66
+ update() {
67
+
68
+ const csm = this.csm;
69
+ const camera = csm.camera;
70
+ const cascades = csm.cascades;
71
+ const mainFrustum = csm.mainFrustum;
72
+ const frustums = csm.frustums;
73
+ const lights = csm.lights;
74
+
75
+ const frustumLines = this.frustumLines;
76
+ const frustumLinePositions = frustumLines.geometry.getAttribute( 'position' );
77
+ const cascadeLines = this.cascadeLines;
78
+ const cascadePlanes = this.cascadePlanes;
79
+ const shadowLines = this.shadowLines;
80
+
81
+ this.position.copy( camera.position );
82
+ this.quaternion.copy( camera.quaternion );
83
+ this.scale.copy( camera.scale );
84
+ this.updateMatrixWorld( true );
85
+
86
+ while ( cascadeLines.length > cascades ) {
87
+
88
+ this.remove( cascadeLines.pop() );
89
+ this.remove( cascadePlanes.pop() );
90
+ this.remove( shadowLines.pop() );
91
+
92
+ }
93
+
94
+ while ( cascadeLines.length < cascades ) {
95
+
96
+ const cascadeLine = new Box3Helper( new Box3(), 0xffffff );
97
+ const planeMat = new MeshBasicMaterial( { transparent: true, opacity: 0.1, depthWrite: false, side: DoubleSide } );
98
+ const cascadePlane = new Mesh( new PlaneGeometry(), planeMat );
99
+ const shadowLineGroup = new Group();
100
+ const shadowLine = new Box3Helper( new Box3(), 0xffff00 );
101
+ shadowLineGroup.add( shadowLine );
102
+
103
+ this.add( cascadeLine );
104
+ this.add( cascadePlane );
105
+ this.add( shadowLineGroup );
106
+
107
+ cascadeLines.push( cascadeLine );
108
+ cascadePlanes.push( cascadePlane );
109
+ shadowLines.push( shadowLineGroup );
110
+
111
+ }
112
+
113
+ for ( let i = 0; i < cascades; i ++ ) {
114
+
115
+ const frustum = frustums[ i ];
116
+ const light = lights[ i ];
117
+ const shadowCam = light.shadow.camera;
118
+ const farVerts = frustum.vertices.far;
119
+
120
+ const cascadeLine = cascadeLines[ i ];
121
+ const cascadePlane = cascadePlanes[ i ];
122
+ const shadowLineGroup = shadowLines[ i ];
123
+ const shadowLine = shadowLineGroup.children[ 0 ];
124
+
125
+ cascadeLine.box.min.copy( farVerts[ 2 ] );
126
+ cascadeLine.box.max.copy( farVerts[ 0 ] );
127
+ cascadeLine.box.max.z += 1e-4;
128
+
129
+ cascadePlane.position.addVectors( farVerts[ 0 ], farVerts[ 2 ] );
130
+ cascadePlane.position.multiplyScalar( 0.5 );
131
+ cascadePlane.scale.subVectors( farVerts[ 0 ], farVerts[ 2 ] );
132
+ cascadePlane.scale.z = 1e-4;
133
+
134
+ this.remove( shadowLineGroup );
135
+ shadowLineGroup.position.copy( shadowCam.position );
136
+ shadowLineGroup.quaternion.copy( shadowCam.quaternion );
137
+ shadowLineGroup.scale.copy( shadowCam.scale );
138
+ shadowLineGroup.updateMatrixWorld( true );
139
+ this.attach( shadowLineGroup );
140
+
141
+ shadowLine.box.min.set( shadowCam.bottom, shadowCam.left, - shadowCam.far );
142
+ shadowLine.box.max.set( shadowCam.top, shadowCam.right, - shadowCam.near );
143
+
144
+ }
145
+
146
+ const nearVerts = mainFrustum.vertices.near;
147
+ const farVerts = mainFrustum.vertices.far;
148
+ frustumLinePositions.setXYZ( 0, farVerts[ 0 ].x, farVerts[ 0 ].y, farVerts[ 0 ].z );
149
+ frustumLinePositions.setXYZ( 1, farVerts[ 3 ].x, farVerts[ 3 ].y, farVerts[ 3 ].z );
150
+ frustumLinePositions.setXYZ( 2, farVerts[ 2 ].x, farVerts[ 2 ].y, farVerts[ 2 ].z );
151
+ frustumLinePositions.setXYZ( 3, farVerts[ 1 ].x, farVerts[ 1 ].y, farVerts[ 1 ].z );
152
+
153
+ frustumLinePositions.setXYZ( 4, nearVerts[ 0 ].x, nearVerts[ 0 ].y, nearVerts[ 0 ].z );
154
+ frustumLinePositions.setXYZ( 5, nearVerts[ 3 ].x, nearVerts[ 3 ].y, nearVerts[ 3 ].z );
155
+ frustumLinePositions.setXYZ( 6, nearVerts[ 2 ].x, nearVerts[ 2 ].y, nearVerts[ 2 ].z );
156
+ frustumLinePositions.setXYZ( 7, nearVerts[ 1 ].x, nearVerts[ 1 ].y, nearVerts[ 1 ].z );
157
+ frustumLinePositions.needsUpdate = true;
158
+
159
+ }
160
+
161
+ dispose() {
162
+
163
+ const frustumLines = this.frustumLines;
164
+ const cascadeLines = this.cascadeLines;
165
+ const cascadePlanes = this.cascadePlanes;
166
+ const shadowLines = this.shadowLines;
167
+
168
+ frustumLines.geometry.dispose();
169
+ frustumLines.material.dispose();
170
+
171
+ const cascades = this.csm.cascades;
172
+
173
+ for ( let i = 0; i < cascades; i ++ ) {
174
+
175
+ const cascadeLine = cascadeLines[ i ];
176
+ const cascadePlane = cascadePlanes[ i ];
177
+ const shadowLineGroup = shadowLines[ i ];
178
+ const shadowLine = shadowLineGroup.children[ 0 ];
179
+
180
+ cascadeLine.dispose(); // Box3Helper
181
+
182
+ cascadePlane.geometry.dispose();
183
+ cascadePlane.material.dispose();
184
+
185
+ shadowLine.dispose(); // Box3Helper
186
+
187
+ }
188
+
189
+ }
190
+
191
+ }
192
+
193
+ export { CSMHelper };