@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
  332. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  333. package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
  345. package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
  346. package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
  348. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
  349. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
  350. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
  353. package/examples/jsm/nodes/materials/Materials.js +12 -0
  354. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
  355. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  356. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
  357. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  358. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
  359. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
  360. package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
  361. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
  362. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
  363. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  364. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
  365. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  366. package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
  367. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
  368. package/examples/jsm/nodes/math/CondNode.js +86 -0
  369. package/examples/jsm/nodes/math/MathNode.js +359 -0
  370. package/examples/jsm/nodes/math/OperatorNode.js +269 -0
  371. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
  372. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
  373. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
  374. package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
  375. package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
  376. package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
  377. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  378. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
  379. package/examples/jsm/nodes/utils/JoinNode.js +51 -0
  380. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  381. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
  382. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -0
  383. package/examples/jsm/nodes/utils/OscNode.js +81 -0
  384. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  385. package/examples/jsm/nodes/utils/RemapNode.js +42 -0
  386. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  388. package/examples/jsm/nodes/utils/SplitNode.js +104 -0
  389. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
  390. package/examples/jsm/nodes/utils/TimerNode.js +94 -0
  391. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
  392. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  393. package/examples/jsm/objects/Lensflare.js +377 -0
  394. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  395. package/examples/jsm/objects/Reflector.js +264 -0
  396. package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
  397. package/examples/jsm/objects/Refractor.js +324 -0
  398. package/examples/jsm/objects/ShadowMesh.js +80 -0
  399. package/examples/jsm/objects/Sky.js +219 -0
  400. package/examples/jsm/objects/Water.js +330 -0
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  403. package/examples/jsm/offscreen/offscreen.js +8 -0
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  405. package/examples/jsm/physics/AmmoPhysics.js +285 -0
  406. package/examples/jsm/physics/RapierPhysics.js +199 -0
  407. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  408. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  409. package/examples/jsm/postprocessing/BokehPass.js +140 -0
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  411. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  412. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  413. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  414. package/examples/jsm/postprocessing/FilmPass.js +66 -0
  415. package/examples/jsm/postprocessing/GlitchPass.js +128 -0
  416. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  417. package/examples/jsm/postprocessing/LUTPass.js +173 -0
  418. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  419. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
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  422. package/examples/jsm/postprocessing/RenderPass.js +81 -0
  423. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  424. package/examples/jsm/postprocessing/SAOPass.js +411 -0
  425. package/examples/jsm/postprocessing/SMAAPass.js +201 -0
  426. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  427. package/examples/jsm/postprocessing/SSAOPass.js +440 -0
  428. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  429. package/examples/jsm/postprocessing/SavePass.js +79 -0
  430. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  431. package/examples/jsm/postprocessing/TAARenderPass.js +189 -0
  432. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  433. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  434. package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
  435. package/examples/jsm/renderers/CSS3DRenderer.js +335 -0
  436. package/examples/jsm/renderers/Projector.js +918 -0
  437. package/examples/jsm/renderers/SVGRenderer.js +553 -0
  438. package/examples/jsm/renderers/common/Animation.js +58 -0
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  447. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
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  450. package/examples/jsm/renderers/common/DataMap.js +54 -0
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  453. package/examples/jsm/renderers/common/Pipeline.js +13 -0
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  455. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
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  457. package/examples/jsm/renderers/common/RenderContexts.js +49 -0
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  481. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
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  487. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
  488. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
  489. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
  490. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  491. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
  492. package/examples/jsm/shaders/AfterimageShader.js +56 -0
  493. package/examples/jsm/shaders/BasicShader.js +27 -0
  494. package/examples/jsm/shaders/BleachBypassShader.js +62 -0
  495. package/examples/jsm/shaders/BlendShader.js +47 -0
  496. package/examples/jsm/shaders/BokehShader.js +143 -0
  497. package/examples/jsm/shaders/BokehShader2.js +393 -0
  498. package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
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  500. package/examples/jsm/shaders/ColorifyShader.js +51 -0
  501. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  502. package/examples/jsm/shaders/CopyShader.js +45 -0
  503. package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
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  505. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
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  507. package/examples/jsm/shaders/ExposureShader.js +44 -0
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  516. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
  517. package/examples/jsm/shaders/HueSaturationShader.js +65 -0
  518. package/examples/jsm/shaders/KaleidoShader.js +56 -0
  519. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
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  521. package/examples/jsm/shaders/MMDToonShader.js +132 -0
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  523. package/examples/jsm/shaders/NormalMapShader.js +53 -0
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  527. package/examples/jsm/shaders/SMAAShader.js +460 -0
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  529. package/examples/jsm/shaders/SSRShader.js +364 -0
  530. package/examples/jsm/shaders/SepiaShader.js +52 -0
  531. package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
  532. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
  533. package/examples/jsm/shaders/TechnicolorShader.js +43 -0
  534. package/examples/jsm/shaders/ToonShader.js +326 -0
  535. package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
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  537. package/examples/jsm/shaders/VelocityShader.js +128 -0
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  543. package/examples/jsm/textures/FlakesTexture.js +40 -0
  544. package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
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  558. package/examples/jsm/webxr/OculusHandModel.js +109 -0
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  560. package/examples/jsm/webxr/Text2D.js +38 -0
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  563. package/examples/jsm/webxr/XRControllerModelFactory.js +299 -0
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  568. package/examples/jsm/webxr/XRPlanes.js +100 -0
  569. package/lib/3d.min.js +1 -0
  570. package/package.json +25 -12
@@ -0,0 +1,1176 @@
1
+ import {
2
+ BufferAttribute,
3
+ BufferGeometry,
4
+ Color,
5
+ DynamicDrawUsage,
6
+ Mesh,
7
+ Sphere,
8
+ Vector3
9
+ } from 'three';
10
+
11
+ /**
12
+ * Port of http://webglsamples.org/blob/blob.html
13
+ */
14
+
15
+ class MarchingCubes extends Mesh {
16
+
17
+ constructor( resolution, material, enableUvs = false, enableColors = false, maxPolyCount = 10000 ) {
18
+
19
+ const geometry = new BufferGeometry();
20
+
21
+ super( geometry, material );
22
+
23
+ this.isMarchingCubes = true;
24
+
25
+ const scope = this;
26
+
27
+ // temp buffers used in polygonize
28
+
29
+ const vlist = new Float32Array( 12 * 3 );
30
+ const nlist = new Float32Array( 12 * 3 );
31
+ const clist = new Float32Array( 12 * 3 );
32
+
33
+ this.enableUvs = enableUvs;
34
+ this.enableColors = enableColors;
35
+
36
+ // functions have to be object properties
37
+ // prototype functions kill performance
38
+ // (tested and it was 4x slower !!!)
39
+
40
+ this.init = function ( resolution ) {
41
+
42
+ this.resolution = resolution;
43
+
44
+ // parameters
45
+
46
+ this.isolation = 80.0;
47
+
48
+ // size of field, 32 is pushing it in Javascript :)
49
+
50
+ this.size = resolution;
51
+ this.size2 = this.size * this.size;
52
+ this.size3 = this.size2 * this.size;
53
+ this.halfsize = this.size / 2.0;
54
+
55
+ // deltas
56
+
57
+ this.delta = 2.0 / this.size;
58
+ this.yd = this.size;
59
+ this.zd = this.size2;
60
+
61
+ this.field = new Float32Array( this.size3 );
62
+ this.normal_cache = new Float32Array( this.size3 * 3 );
63
+ this.palette = new Float32Array( this.size3 * 3 );
64
+
65
+ //
66
+
67
+ this.count = 0;
68
+
69
+ const maxVertexCount = maxPolyCount * 3;
70
+
71
+ this.positionArray = new Float32Array( maxVertexCount * 3 );
72
+ const positionAttribute = new BufferAttribute( this.positionArray, 3 );
73
+ positionAttribute.setUsage( DynamicDrawUsage );
74
+ geometry.setAttribute( 'position', positionAttribute );
75
+
76
+ this.normalArray = new Float32Array( maxVertexCount * 3 );
77
+ const normalAttribute = new BufferAttribute( this.normalArray, 3 );
78
+ normalAttribute.setUsage( DynamicDrawUsage );
79
+ geometry.setAttribute( 'normal', normalAttribute );
80
+
81
+ if ( this.enableUvs ) {
82
+
83
+ this.uvArray = new Float32Array( maxVertexCount * 2 );
84
+ const uvAttribute = new BufferAttribute( this.uvArray, 2 );
85
+ uvAttribute.setUsage( DynamicDrawUsage );
86
+ geometry.setAttribute( 'uv', uvAttribute );
87
+
88
+ }
89
+
90
+ if ( this.enableColors ) {
91
+
92
+ this.colorArray = new Float32Array( maxVertexCount * 3 );
93
+ const colorAttribute = new BufferAttribute( this.colorArray, 3 );
94
+ colorAttribute.setUsage( DynamicDrawUsage );
95
+ geometry.setAttribute( 'color', colorAttribute );
96
+
97
+ }
98
+
99
+ geometry.boundingSphere = new Sphere( new Vector3(), 1 );
100
+
101
+ };
102
+
103
+ ///////////////////////
104
+ // Polygonization
105
+ ///////////////////////
106
+
107
+ function lerp( a, b, t ) {
108
+
109
+ return a + ( b - a ) * t;
110
+
111
+ }
112
+
113
+ function VIntX( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
114
+
115
+ const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
116
+ nc = scope.normal_cache;
117
+
118
+ vlist[ offset + 0 ] = x + mu * scope.delta;
119
+ vlist[ offset + 1 ] = y;
120
+ vlist[ offset + 2 ] = z;
121
+
122
+ nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q + 3 ], mu );
123
+ nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q + 4 ], mu );
124
+ nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q + 5 ], mu );
125
+
126
+ clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
127
+ clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
128
+ clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
129
+
130
+ }
131
+
132
+ function VIntY( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
133
+
134
+ const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
135
+ nc = scope.normal_cache;
136
+
137
+ vlist[ offset + 0 ] = x;
138
+ vlist[ offset + 1 ] = y + mu * scope.delta;
139
+ vlist[ offset + 2 ] = z;
140
+
141
+ const q2 = q + scope.yd * 3;
142
+
143
+ nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
144
+ nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
145
+ nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
146
+
147
+ clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
148
+ clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
149
+ clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
150
+
151
+ }
152
+
153
+ function VIntZ( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
154
+
155
+ const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
156
+ nc = scope.normal_cache;
157
+
158
+ vlist[ offset + 0 ] = x;
159
+ vlist[ offset + 1 ] = y;
160
+ vlist[ offset + 2 ] = z + mu * scope.delta;
161
+
162
+ const q2 = q + scope.zd * 3;
163
+
164
+ nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
165
+ nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
166
+ nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
167
+
168
+ clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
169
+ clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
170
+ clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
171
+
172
+ }
173
+
174
+ function compNorm( q ) {
175
+
176
+ const q3 = q * 3;
177
+
178
+ if ( scope.normal_cache[ q3 ] === 0.0 ) {
179
+
180
+ scope.normal_cache[ q3 + 0 ] = scope.field[ q - 1 ] - scope.field[ q + 1 ];
181
+ scope.normal_cache[ q3 + 1 ] =
182
+ scope.field[ q - scope.yd ] - scope.field[ q + scope.yd ];
183
+ scope.normal_cache[ q3 + 2 ] =
184
+ scope.field[ q - scope.zd ] - scope.field[ q + scope.zd ];
185
+
186
+ }
187
+
188
+ }
189
+
190
+ // Returns total number of triangles. Fills triangles.
191
+ // (this is where most of time is spent - it's inner work of O(n3) loop )
192
+
193
+ function polygonize( fx, fy, fz, q, isol ) {
194
+
195
+ // cache indices
196
+ const q1 = q + 1,
197
+ qy = q + scope.yd,
198
+ qz = q + scope.zd,
199
+ q1y = q1 + scope.yd,
200
+ q1z = q1 + scope.zd,
201
+ qyz = q + scope.yd + scope.zd,
202
+ q1yz = q1 + scope.yd + scope.zd;
203
+
204
+ let cubeindex = 0;
205
+ const field0 = scope.field[ q ],
206
+ field1 = scope.field[ q1 ],
207
+ field2 = scope.field[ qy ],
208
+ field3 = scope.field[ q1y ],
209
+ field4 = scope.field[ qz ],
210
+ field5 = scope.field[ q1z ],
211
+ field6 = scope.field[ qyz ],
212
+ field7 = scope.field[ q1yz ];
213
+
214
+ if ( field0 < isol ) cubeindex |= 1;
215
+ if ( field1 < isol ) cubeindex |= 2;
216
+ if ( field2 < isol ) cubeindex |= 8;
217
+ if ( field3 < isol ) cubeindex |= 4;
218
+ if ( field4 < isol ) cubeindex |= 16;
219
+ if ( field5 < isol ) cubeindex |= 32;
220
+ if ( field6 < isol ) cubeindex |= 128;
221
+ if ( field7 < isol ) cubeindex |= 64;
222
+
223
+ // if cube is entirely in/out of the surface - bail, nothing to draw
224
+
225
+ const bits = edgeTable[ cubeindex ];
226
+ if ( bits === 0 ) return 0;
227
+
228
+ const d = scope.delta,
229
+ fx2 = fx + d,
230
+ fy2 = fy + d,
231
+ fz2 = fz + d;
232
+
233
+ // top of the cube
234
+
235
+ if ( bits & 1 ) {
236
+
237
+ compNorm( q );
238
+ compNorm( q1 );
239
+ VIntX( q * 3, 0, isol, fx, fy, fz, field0, field1, q, q1 );
240
+
241
+ }
242
+
243
+ if ( bits & 2 ) {
244
+
245
+ compNorm( q1 );
246
+ compNorm( q1y );
247
+ VIntY( q1 * 3, 3, isol, fx2, fy, fz, field1, field3, q1, q1y );
248
+
249
+ }
250
+
251
+ if ( bits & 4 ) {
252
+
253
+ compNorm( qy );
254
+ compNorm( q1y );
255
+ VIntX( qy * 3, 6, isol, fx, fy2, fz, field2, field3, qy, q1y );
256
+
257
+ }
258
+
259
+ if ( bits & 8 ) {
260
+
261
+ compNorm( q );
262
+ compNorm( qy );
263
+ VIntY( q * 3, 9, isol, fx, fy, fz, field0, field2, q, qy );
264
+
265
+ }
266
+
267
+ // bottom of the cube
268
+
269
+ if ( bits & 16 ) {
270
+
271
+ compNorm( qz );
272
+ compNorm( q1z );
273
+ VIntX( qz * 3, 12, isol, fx, fy, fz2, field4, field5, qz, q1z );
274
+
275
+ }
276
+
277
+ if ( bits & 32 ) {
278
+
279
+ compNorm( q1z );
280
+ compNorm( q1yz );
281
+ VIntY(
282
+ q1z * 3,
283
+ 15,
284
+ isol,
285
+ fx2,
286
+ fy,
287
+ fz2,
288
+ field5,
289
+ field7,
290
+ q1z,
291
+ q1yz
292
+ );
293
+
294
+ }
295
+
296
+ if ( bits & 64 ) {
297
+
298
+ compNorm( qyz );
299
+ compNorm( q1yz );
300
+ VIntX(
301
+ qyz * 3,
302
+ 18,
303
+ isol,
304
+ fx,
305
+ fy2,
306
+ fz2,
307
+ field6,
308
+ field7,
309
+ qyz,
310
+ q1yz
311
+ );
312
+
313
+ }
314
+
315
+ if ( bits & 128 ) {
316
+
317
+ compNorm( qz );
318
+ compNorm( qyz );
319
+ VIntY( qz * 3, 21, isol, fx, fy, fz2, field4, field6, qz, qyz );
320
+
321
+ }
322
+
323
+ // vertical lines of the cube
324
+ if ( bits & 256 ) {
325
+
326
+ compNorm( q );
327
+ compNorm( qz );
328
+ VIntZ( q * 3, 24, isol, fx, fy, fz, field0, field4, q, qz );
329
+
330
+ }
331
+
332
+ if ( bits & 512 ) {
333
+
334
+ compNorm( q1 );
335
+ compNorm( q1z );
336
+ VIntZ( q1 * 3, 27, isol, fx2, fy, fz, field1, field5, q1, q1z );
337
+
338
+ }
339
+
340
+ if ( bits & 1024 ) {
341
+
342
+ compNorm( q1y );
343
+ compNorm( q1yz );
344
+ VIntZ(
345
+ q1y * 3,
346
+ 30,
347
+ isol,
348
+ fx2,
349
+ fy2,
350
+ fz,
351
+ field3,
352
+ field7,
353
+ q1y,
354
+ q1yz
355
+ );
356
+
357
+ }
358
+
359
+ if ( bits & 2048 ) {
360
+
361
+ compNorm( qy );
362
+ compNorm( qyz );
363
+ VIntZ( qy * 3, 33, isol, fx, fy2, fz, field2, field6, qy, qyz );
364
+
365
+ }
366
+
367
+ cubeindex <<= 4; // re-purpose cubeindex into an offset into triTable
368
+
369
+ let o1,
370
+ o2,
371
+ o3,
372
+ numtris = 0,
373
+ i = 0;
374
+
375
+ // here is where triangles are created
376
+
377
+ while ( triTable[ cubeindex + i ] != - 1 ) {
378
+
379
+ o1 = cubeindex + i;
380
+ o2 = o1 + 1;
381
+ o3 = o1 + 2;
382
+
383
+ posnormtriv(
384
+ vlist,
385
+ nlist,
386
+ clist,
387
+ 3 * triTable[ o1 ],
388
+ 3 * triTable[ o2 ],
389
+ 3 * triTable[ o3 ]
390
+ );
391
+
392
+ i += 3;
393
+ numtris ++;
394
+
395
+ }
396
+
397
+ return numtris;
398
+
399
+ }
400
+
401
+ function posnormtriv( pos, norm, colors, o1, o2, o3 ) {
402
+
403
+ const c = scope.count * 3;
404
+
405
+ // positions
406
+
407
+ scope.positionArray[ c + 0 ] = pos[ o1 ];
408
+ scope.positionArray[ c + 1 ] = pos[ o1 + 1 ];
409
+ scope.positionArray[ c + 2 ] = pos[ o1 + 2 ];
410
+
411
+ scope.positionArray[ c + 3 ] = pos[ o2 ];
412
+ scope.positionArray[ c + 4 ] = pos[ o2 + 1 ];
413
+ scope.positionArray[ c + 5 ] = pos[ o2 + 2 ];
414
+
415
+ scope.positionArray[ c + 6 ] = pos[ o3 ];
416
+ scope.positionArray[ c + 7 ] = pos[ o3 + 1 ];
417
+ scope.positionArray[ c + 8 ] = pos[ o3 + 2 ];
418
+
419
+ // normals
420
+
421
+ if ( scope.material.flatShading === true ) {
422
+
423
+ const nx = ( norm[ o1 + 0 ] + norm[ o2 + 0 ] + norm[ o3 + 0 ] ) / 3;
424
+ const ny = ( norm[ o1 + 1 ] + norm[ o2 + 1 ] + norm[ o3 + 1 ] ) / 3;
425
+ const nz = ( norm[ o1 + 2 ] + norm[ o2 + 2 ] + norm[ o3 + 2 ] ) / 3;
426
+
427
+ scope.normalArray[ c + 0 ] = nx;
428
+ scope.normalArray[ c + 1 ] = ny;
429
+ scope.normalArray[ c + 2 ] = nz;
430
+
431
+ scope.normalArray[ c + 3 ] = nx;
432
+ scope.normalArray[ c + 4 ] = ny;
433
+ scope.normalArray[ c + 5 ] = nz;
434
+
435
+ scope.normalArray[ c + 6 ] = nx;
436
+ scope.normalArray[ c + 7 ] = ny;
437
+ scope.normalArray[ c + 8 ] = nz;
438
+
439
+ } else {
440
+
441
+ scope.normalArray[ c + 0 ] = norm[ o1 + 0 ];
442
+ scope.normalArray[ c + 1 ] = norm[ o1 + 1 ];
443
+ scope.normalArray[ c + 2 ] = norm[ o1 + 2 ];
444
+
445
+ scope.normalArray[ c + 3 ] = norm[ o2 + 0 ];
446
+ scope.normalArray[ c + 4 ] = norm[ o2 + 1 ];
447
+ scope.normalArray[ c + 5 ] = norm[ o2 + 2 ];
448
+
449
+ scope.normalArray[ c + 6 ] = norm[ o3 + 0 ];
450
+ scope.normalArray[ c + 7 ] = norm[ o3 + 1 ];
451
+ scope.normalArray[ c + 8 ] = norm[ o3 + 2 ];
452
+
453
+ }
454
+
455
+ // uvs
456
+
457
+ if ( scope.enableUvs ) {
458
+
459
+ const d = scope.count * 2;
460
+
461
+ scope.uvArray[ d + 0 ] = pos[ o1 + 0 ];
462
+ scope.uvArray[ d + 1 ] = pos[ o1 + 2 ];
463
+
464
+ scope.uvArray[ d + 2 ] = pos[ o2 + 0 ];
465
+ scope.uvArray[ d + 3 ] = pos[ o2 + 2 ];
466
+
467
+ scope.uvArray[ d + 4 ] = pos[ o3 + 0 ];
468
+ scope.uvArray[ d + 5 ] = pos[ o3 + 2 ];
469
+
470
+ }
471
+
472
+ // colors
473
+
474
+ if ( scope.enableColors ) {
475
+
476
+ scope.colorArray[ c + 0 ] = colors[ o1 + 0 ];
477
+ scope.colorArray[ c + 1 ] = colors[ o1 + 1 ];
478
+ scope.colorArray[ c + 2 ] = colors[ o1 + 2 ];
479
+
480
+ scope.colorArray[ c + 3 ] = colors[ o2 + 0 ];
481
+ scope.colorArray[ c + 4 ] = colors[ o2 + 1 ];
482
+ scope.colorArray[ c + 5 ] = colors[ o2 + 2 ];
483
+
484
+ scope.colorArray[ c + 6 ] = colors[ o3 + 0 ];
485
+ scope.colorArray[ c + 7 ] = colors[ o3 + 1 ];
486
+ scope.colorArray[ c + 8 ] = colors[ o3 + 2 ];
487
+
488
+ }
489
+
490
+ scope.count += 3;
491
+
492
+ }
493
+
494
+ /////////////////////////////////////
495
+ // Metaballs
496
+ /////////////////////////////////////
497
+
498
+ // Adds a reciprocal ball (nice and blobby) that, to be fast, fades to zero after
499
+ // a fixed distance, determined by strength and subtract.
500
+
501
+ this.addBall = function ( ballx, bally, ballz, strength, subtract, colors ) {
502
+
503
+ const sign = Math.sign( strength );
504
+ strength = Math.abs( strength );
505
+ const userDefineColor = ! ( colors === undefined || colors === null );
506
+ let ballColor = new Color( ballx, bally, ballz );
507
+
508
+ if ( userDefineColor ) {
509
+
510
+ try {
511
+
512
+ ballColor =
513
+ colors instanceof Color
514
+ ? colors
515
+ : Array.isArray( colors )
516
+ ? new Color(
517
+ Math.min( Math.abs( colors[ 0 ] ), 1 ),
518
+ Math.min( Math.abs( colors[ 1 ] ), 1 ),
519
+ Math.min( Math.abs( colors[ 2 ] ), 1 )
520
+ )
521
+ : new Color( colors );
522
+
523
+ } catch ( err ) {
524
+
525
+ ballColor = new Color( ballx, bally, ballz );
526
+
527
+ }
528
+
529
+ }
530
+
531
+ // Let's solve the equation to find the radius:
532
+ // 1.0 / (0.000001 + radius^2) * strength - subtract = 0
533
+ // strength / (radius^2) = subtract
534
+ // strength = subtract * radius^2
535
+ // radius^2 = strength / subtract
536
+ // radius = sqrt(strength / subtract)
537
+
538
+ const radius = this.size * Math.sqrt( strength / subtract ),
539
+ zs = ballz * this.size,
540
+ ys = bally * this.size,
541
+ xs = ballx * this.size;
542
+
543
+ let min_z = Math.floor( zs - radius );
544
+ if ( min_z < 1 ) min_z = 1;
545
+ let max_z = Math.floor( zs + radius );
546
+ if ( max_z > this.size - 1 ) max_z = this.size - 1;
547
+ let min_y = Math.floor( ys - radius );
548
+ if ( min_y < 1 ) min_y = 1;
549
+ let max_y = Math.floor( ys + radius );
550
+ if ( max_y > this.size - 1 ) max_y = this.size - 1;
551
+ let min_x = Math.floor( xs - radius );
552
+ if ( min_x < 1 ) min_x = 1;
553
+ let max_x = Math.floor( xs + radius );
554
+ if ( max_x > this.size - 1 ) max_x = this.size - 1;
555
+
556
+ // Don't polygonize in the outer layer because normals aren't
557
+ // well-defined there.
558
+
559
+ let x, y, z, y_offset, z_offset, fx, fy, fz, fz2, fy2, val;
560
+
561
+ for ( z = min_z; z < max_z; z ++ ) {
562
+
563
+ z_offset = this.size2 * z;
564
+ fz = z / this.size - ballz;
565
+ fz2 = fz * fz;
566
+
567
+ for ( y = min_y; y < max_y; y ++ ) {
568
+
569
+ y_offset = z_offset + this.size * y;
570
+ fy = y / this.size - bally;
571
+ fy2 = fy * fy;
572
+
573
+ for ( x = min_x; x < max_x; x ++ ) {
574
+
575
+ fx = x / this.size - ballx;
576
+ val = strength / ( 0.000001 + fx * fx + fy2 + fz2 ) - subtract;
577
+ if ( val > 0.0 ) {
578
+
579
+ this.field[ y_offset + x ] += val * sign;
580
+
581
+ // optimization
582
+ // http://www.geisswerks.com/ryan/BLOBS/blobs.html
583
+ const ratio =
584
+ Math.sqrt( ( x - xs ) * ( x - xs ) + ( y - ys ) * ( y - ys ) + ( z - zs ) * ( z - zs ) ) / radius;
585
+ const contrib =
586
+ 1 - ratio * ratio * ratio * ( ratio * ( ratio * 6 - 15 ) + 10 );
587
+ this.palette[ ( y_offset + x ) * 3 + 0 ] += ballColor.r * contrib;
588
+ this.palette[ ( y_offset + x ) * 3 + 1 ] += ballColor.g * contrib;
589
+ this.palette[ ( y_offset + x ) * 3 + 2 ] += ballColor.b * contrib;
590
+
591
+ }
592
+
593
+ }
594
+
595
+ }
596
+
597
+ }
598
+
599
+ };
600
+
601
+ this.addPlaneX = function ( strength, subtract ) {
602
+
603
+ // cache attribute lookups
604
+ const size = this.size,
605
+ yd = this.yd,
606
+ zd = this.zd,
607
+ field = this.field;
608
+
609
+ let x,
610
+ y,
611
+ z,
612
+ xx,
613
+ val,
614
+ xdiv,
615
+ cxy,
616
+ dist = size * Math.sqrt( strength / subtract );
617
+
618
+ if ( dist > size ) dist = size;
619
+
620
+ for ( x = 0; x < dist; x ++ ) {
621
+
622
+ xdiv = x / size;
623
+ xx = xdiv * xdiv;
624
+ val = strength / ( 0.0001 + xx ) - subtract;
625
+
626
+ if ( val > 0.0 ) {
627
+
628
+ for ( y = 0; y < size; y ++ ) {
629
+
630
+ cxy = x + y * yd;
631
+
632
+ for ( z = 0; z < size; z ++ ) {
633
+
634
+ field[ zd * z + cxy ] += val;
635
+
636
+ }
637
+
638
+ }
639
+
640
+ }
641
+
642
+ }
643
+
644
+ };
645
+
646
+ this.addPlaneY = function ( strength, subtract ) {
647
+
648
+ // cache attribute lookups
649
+ const size = this.size,
650
+ yd = this.yd,
651
+ zd = this.zd,
652
+ field = this.field;
653
+
654
+ let x,
655
+ y,
656
+ z,
657
+ yy,
658
+ val,
659
+ ydiv,
660
+ cy,
661
+ cxy,
662
+ dist = size * Math.sqrt( strength / subtract );
663
+
664
+ if ( dist > size ) dist = size;
665
+
666
+ for ( y = 0; y < dist; y ++ ) {
667
+
668
+ ydiv = y / size;
669
+ yy = ydiv * ydiv;
670
+ val = strength / ( 0.0001 + yy ) - subtract;
671
+
672
+ if ( val > 0.0 ) {
673
+
674
+ cy = y * yd;
675
+
676
+ for ( x = 0; x < size; x ++ ) {
677
+
678
+ cxy = cy + x;
679
+
680
+ for ( z = 0; z < size; z ++ ) field[ zd * z + cxy ] += val;
681
+
682
+ }
683
+
684
+ }
685
+
686
+ }
687
+
688
+ };
689
+
690
+ this.addPlaneZ = function ( strength, subtract ) {
691
+
692
+ // cache attribute lookups
693
+
694
+ const size = this.size,
695
+ yd = this.yd,
696
+ zd = this.zd,
697
+ field = this.field;
698
+
699
+ let x,
700
+ y,
701
+ z,
702
+ zz,
703
+ val,
704
+ zdiv,
705
+ cz,
706
+ cyz,
707
+ dist = size * Math.sqrt( strength / subtract );
708
+
709
+ if ( dist > size ) dist = size;
710
+
711
+ for ( z = 0; z < dist; z ++ ) {
712
+
713
+ zdiv = z / size;
714
+ zz = zdiv * zdiv;
715
+ val = strength / ( 0.0001 + zz ) - subtract;
716
+ if ( val > 0.0 ) {
717
+
718
+ cz = zd * z;
719
+
720
+ for ( y = 0; y < size; y ++ ) {
721
+
722
+ cyz = cz + y * yd;
723
+
724
+ for ( x = 0; x < size; x ++ ) field[ cyz + x ] += val;
725
+
726
+ }
727
+
728
+ }
729
+
730
+ }
731
+
732
+ };
733
+
734
+ /////////////////////////////////////
735
+ // Updates
736
+ /////////////////////////////////////
737
+
738
+ this.setCell = function ( x, y, z, value ) {
739
+
740
+ const index = this.size2 * z + this.size * y + x;
741
+ this.field[ index ] = value;
742
+
743
+ };
744
+
745
+ this.getCell = function ( x, y, z ) {
746
+
747
+ const index = this.size2 * z + this.size * y + x;
748
+ return this.field[ index ];
749
+
750
+ };
751
+
752
+ this.blur = function ( intensity = 1 ) {
753
+
754
+ const field = this.field;
755
+ const fieldCopy = field.slice();
756
+ const size = this.size;
757
+ const size2 = this.size2;
758
+ for ( let x = 0; x < size; x ++ ) {
759
+
760
+ for ( let y = 0; y < size; y ++ ) {
761
+
762
+ for ( let z = 0; z < size; z ++ ) {
763
+
764
+ const index = size2 * z + size * y + x;
765
+ let val = fieldCopy[ index ];
766
+ let count = 1;
767
+
768
+ for ( let x2 = - 1; x2 <= 1; x2 += 2 ) {
769
+
770
+ const x3 = x2 + x;
771
+ if ( x3 < 0 || x3 >= size ) continue;
772
+
773
+ for ( let y2 = - 1; y2 <= 1; y2 += 2 ) {
774
+
775
+ const y3 = y2 + y;
776
+ if ( y3 < 0 || y3 >= size ) continue;
777
+
778
+ for ( let z2 = - 1; z2 <= 1; z2 += 2 ) {
779
+
780
+ const z3 = z2 + z;
781
+ if ( z3 < 0 || z3 >= size ) continue;
782
+
783
+ const index2 = size2 * z3 + size * y3 + x3;
784
+ const val2 = fieldCopy[ index2 ];
785
+
786
+ count ++;
787
+ val += intensity * ( val2 - val ) / count;
788
+
789
+ }
790
+
791
+ }
792
+
793
+ }
794
+
795
+ field[ index ] = val;
796
+
797
+ }
798
+
799
+ }
800
+
801
+ }
802
+
803
+ };
804
+
805
+ this.reset = function () {
806
+
807
+ // wipe the normal cache
808
+
809
+ for ( let i = 0; i < this.size3; i ++ ) {
810
+
811
+ this.normal_cache[ i * 3 ] = 0.0;
812
+ this.field[ i ] = 0.0;
813
+ this.palette[ i * 3 ] = this.palette[ i * 3 + 1 ] = this.palette[
814
+ i * 3 + 2
815
+ ] = 0.0;
816
+
817
+ }
818
+
819
+ };
820
+
821
+ this.update = function () {
822
+
823
+ this.count = 0;
824
+
825
+ // Triangulate. Yeah, this is slow.
826
+
827
+ const smin2 = this.size - 2;
828
+
829
+ for ( let z = 1; z < smin2; z ++ ) {
830
+
831
+ const z_offset = this.size2 * z;
832
+ const fz = ( z - this.halfsize ) / this.halfsize; //+ 1
833
+
834
+ for ( let y = 1; y < smin2; y ++ ) {
835
+
836
+ const y_offset = z_offset + this.size * y;
837
+ const fy = ( y - this.halfsize ) / this.halfsize; //+ 1
838
+
839
+ for ( let x = 1; x < smin2; x ++ ) {
840
+
841
+ const fx = ( x - this.halfsize ) / this.halfsize; //+ 1
842
+ const q = y_offset + x;
843
+
844
+ polygonize( fx, fy, fz, q, this.isolation );
845
+
846
+ }
847
+
848
+ }
849
+
850
+ }
851
+
852
+ // set the draw range to only the processed triangles
853
+
854
+ this.geometry.setDrawRange( 0, this.count );
855
+
856
+ // update geometry data
857
+
858
+ geometry.getAttribute( 'position' ).needsUpdate = true;
859
+ geometry.getAttribute( 'normal' ).needsUpdate = true;
860
+
861
+ if ( this.enableUvs ) geometry.getAttribute( 'uv' ).needsUpdate = true;
862
+ if ( this.enableColors ) geometry.getAttribute( 'color' ).needsUpdate = true;
863
+
864
+ // safety check
865
+
866
+ if ( this.count / 3 > maxPolyCount ) console.warn( 'THREE.MarchingCubes: Geometry buffers too small for rendering. Please create an instance with a higher poly count.' );
867
+
868
+ };
869
+
870
+ this.init( resolution );
871
+
872
+ }
873
+
874
+ }
875
+
876
+ /////////////////////////////////////
877
+ // Marching cubes lookup tables
878
+ /////////////////////////////////////
879
+
880
+ // These tables are straight from Paul Bourke's page:
881
+ // http://paulbourke.net/geometry/polygonise/
882
+ // who in turn got them from Cory Gene Bloyd.
883
+
884
+ const edgeTable = new Int32Array( [
885
+ 0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
886
+ 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
887
+ 0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
888
+ 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
889
+ 0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
890
+ 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
891
+ 0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
892
+ 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
893
+ 0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c,
894
+ 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
895
+ 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc,
896
+ 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
897
+ 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c,
898
+ 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
899
+ 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc,
900
+ 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
901
+ 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
902
+ 0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
903
+ 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
904
+ 0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
905
+ 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
906
+ 0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
907
+ 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
908
+ 0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460,
909
+ 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
910
+ 0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0,
911
+ 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
912
+ 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230,
913
+ 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
914
+ 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190,
915
+ 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
916
+ 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 ] );
917
+
918
+ const triTable = new Int32Array( [
919
+ - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
920
+ 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
921
+ 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
922
+ 1, 8, 3, 9, 8, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
923
+ 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
924
+ 0, 8, 3, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
925
+ 9, 2, 10, 0, 2, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
926
+ 2, 8, 3, 2, 10, 8, 10, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
927
+ 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
928
+ 0, 11, 2, 8, 11, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
929
+ 1, 9, 0, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
930
+ 1, 11, 2, 1, 9, 11, 9, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
931
+ 3, 10, 1, 11, 10, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
932
+ 0, 10, 1, 0, 8, 10, 8, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
933
+ 3, 9, 0, 3, 11, 9, 11, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
934
+ 9, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
935
+ 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
936
+ 4, 3, 0, 7, 3, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
937
+ 0, 1, 9, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
938
+ 4, 1, 9, 4, 7, 1, 7, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
939
+ 1, 2, 10, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
940
+ 3, 4, 7, 3, 0, 4, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
941
+ 9, 2, 10, 9, 0, 2, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
942
+ 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
943
+ 8, 4, 7, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
944
+ 11, 4, 7, 11, 2, 4, 2, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
945
+ 9, 0, 1, 8, 4, 7, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
946
+ 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, - 1, - 1, - 1, - 1,
947
+ 3, 10, 1, 3, 11, 10, 7, 8, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
948
+ 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, - 1, - 1, - 1, - 1,
949
+ 4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
950
+ 4, 7, 11, 4, 11, 9, 9, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
951
+ 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
952
+ 9, 5, 4, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
953
+ 0, 5, 4, 1, 5, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
954
+ 8, 5, 4, 8, 3, 5, 3, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
955
+ 1, 2, 10, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
956
+ 3, 0, 8, 1, 2, 10, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
957
+ 5, 2, 10, 5, 4, 2, 4, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
958
+ 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, - 1, - 1, - 1, - 1,
959
+ 9, 5, 4, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
960
+ 0, 11, 2, 0, 8, 11, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
961
+ 0, 5, 4, 0, 1, 5, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
962
+ 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, - 1, - 1, - 1, - 1,
963
+ 10, 3, 11, 10, 1, 3, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
964
+ 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, - 1, - 1, - 1, - 1,
965
+ 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
966
+ 5, 4, 8, 5, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
967
+ 9, 7, 8, 5, 7, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
968
+ 9, 3, 0, 9, 5, 3, 5, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
969
+ 0, 7, 8, 0, 1, 7, 1, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
970
+ 1, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
971
+ 9, 7, 8, 9, 5, 7, 10, 1, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
972
+ 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, - 1, - 1, - 1, - 1,
973
+ 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, - 1, - 1, - 1, - 1,
974
+ 2, 10, 5, 2, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
975
+ 7, 9, 5, 7, 8, 9, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
976
+ 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
977
+ 2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, - 1, - 1, - 1, - 1,
978
+ 11, 2, 1, 11, 1, 7, 7, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
979
+ 9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, - 1, - 1, - 1, - 1,
980
+ 5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, - 1,
981
+ 11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, - 1,
982
+ 11, 10, 5, 7, 11, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
983
+ 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
984
+ 0, 8, 3, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
985
+ 9, 0, 1, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
986
+ 1, 8, 3, 1, 9, 8, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
987
+ 1, 6, 5, 2, 6, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
988
+ 1, 6, 5, 1, 2, 6, 3, 0, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
989
+ 9, 6, 5, 9, 0, 6, 0, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
990
+ 5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, - 1, - 1, - 1, - 1,
991
+ 2, 3, 11, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
992
+ 11, 0, 8, 11, 2, 0, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
993
+ 0, 1, 9, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
994
+ 5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, - 1, - 1, - 1, - 1,
995
+ 6, 3, 11, 6, 5, 3, 5, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
996
+ 0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
997
+ 3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, - 1, - 1, - 1, - 1,
998
+ 6, 5, 9, 6, 9, 11, 11, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
999
+ 5, 10, 6, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1000
+ 4, 3, 0, 4, 7, 3, 6, 5, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1001
+ 1, 9, 0, 5, 10, 6, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1002
+ 10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
1003
+ 6, 1, 2, 6, 5, 1, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1004
+ 1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, - 1, - 1, - 1, - 1,
1005
+ 8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, - 1, - 1, - 1, - 1,
1006
+ 7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, - 1,
1007
+ 3, 11, 2, 7, 8, 4, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1008
+ 5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
1009
+ 0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1,
1010
+ 9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, - 1,
1011
+ 8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
1012
+ 5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, - 1,
1013
+ 0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, - 1,
1014
+ 6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, - 1, - 1, - 1, - 1,
1015
+ 10, 4, 9, 6, 4, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1016
+ 4, 10, 6, 4, 9, 10, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1017
+ 10, 0, 1, 10, 6, 0, 6, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1018
+ 8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
1019
+ 1, 4, 9, 1, 2, 4, 2, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1020
+ 3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, - 1, - 1, - 1, - 1,
1021
+ 0, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1022
+ 8, 3, 2, 8, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1023
+ 10, 4, 9, 10, 6, 4, 11, 2, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1024
+ 0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, - 1, - 1, - 1, - 1,
1025
+ 3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
1026
+ 6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, - 1,
1027
+ 9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, - 1, - 1, - 1, - 1,
1028
+ 8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, - 1,
1029
+ 3, 11, 6, 3, 6, 0, 0, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1030
+ 6, 4, 8, 11, 6, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1031
+ 7, 10, 6, 7, 8, 10, 8, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1032
+ 0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, - 1, - 1, - 1, - 1,
1033
+ 10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, - 1, - 1, - 1, - 1,
1034
+ 10, 6, 7, 10, 7, 1, 1, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1035
+ 1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
1036
+ 2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, - 1,
1037
+ 7, 8, 0, 7, 0, 6, 6, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1038
+ 7, 3, 2, 6, 7, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1039
+ 2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
1040
+ 2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, - 1,
1041
+ 1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, - 1,
1042
+ 11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, - 1, - 1, - 1, - 1,
1043
+ 8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, - 1,
1044
+ 0, 9, 1, 11, 6, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1045
+ 7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, - 1, - 1, - 1, - 1,
1046
+ 7, 11, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1047
+ 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1048
+ 3, 0, 8, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1049
+ 0, 1, 9, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1050
+ 8, 1, 9, 8, 3, 1, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1051
+ 10, 1, 2, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1052
+ 1, 2, 10, 3, 0, 8, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1053
+ 2, 9, 0, 2, 10, 9, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1054
+ 6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, - 1, - 1, - 1, - 1,
1055
+ 7, 2, 3, 6, 2, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1056
+ 7, 0, 8, 7, 6, 0, 6, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1057
+ 2, 7, 6, 2, 3, 7, 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1058
+ 1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, - 1, - 1, - 1, - 1,
1059
+ 10, 7, 6, 10, 1, 7, 1, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1060
+ 10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, - 1, - 1, - 1, - 1,
1061
+ 0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, - 1, - 1, - 1, - 1,
1062
+ 7, 6, 10, 7, 10, 8, 8, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1063
+ 6, 8, 4, 11, 8, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1064
+ 3, 6, 11, 3, 0, 6, 0, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1065
+ 8, 6, 11, 8, 4, 6, 9, 0, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1066
+ 9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, - 1, - 1, - 1, - 1,
1067
+ 6, 8, 4, 6, 11, 8, 2, 10, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1068
+ 1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, - 1, - 1, - 1, - 1,
1069
+ 4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, - 1, - 1, - 1, - 1,
1070
+ 10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, - 1,
1071
+ 8, 2, 3, 8, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1072
+ 0, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1073
+ 1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, - 1, - 1, - 1, - 1,
1074
+ 1, 9, 4, 1, 4, 2, 2, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1075
+ 8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, - 1, - 1, - 1, - 1,
1076
+ 10, 1, 0, 10, 0, 6, 6, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1077
+ 4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, - 1,
1078
+ 10, 9, 4, 6, 10, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1079
+ 4, 9, 5, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1080
+ 0, 8, 3, 4, 9, 5, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1081
+ 5, 0, 1, 5, 4, 0, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1082
+ 11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, - 1, - 1, - 1, - 1,
1083
+ 9, 5, 4, 10, 1, 2, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1084
+ 6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, - 1, - 1, - 1, - 1,
1085
+ 7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, - 1, - 1, - 1, - 1,
1086
+ 3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, - 1,
1087
+ 7, 2, 3, 7, 6, 2, 5, 4, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1088
+ 9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, - 1, - 1, - 1, - 1,
1089
+ 3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, - 1, - 1, - 1, - 1,
1090
+ 6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, - 1,
1091
+ 9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, - 1, - 1, - 1, - 1,
1092
+ 1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, - 1,
1093
+ 4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, - 1,
1094
+ 7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, - 1, - 1, - 1, - 1,
1095
+ 6, 9, 5, 6, 11, 9, 11, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1096
+ 3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, - 1, - 1, - 1, - 1,
1097
+ 0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, - 1, - 1, - 1, - 1,
1098
+ 6, 11, 3, 6, 3, 5, 5, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1099
+ 1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, - 1, - 1, - 1, - 1,
1100
+ 0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, - 1,
1101
+ 11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, - 1,
1102
+ 6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, - 1, - 1, - 1, - 1,
1103
+ 5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, - 1, - 1, - 1, - 1,
1104
+ 9, 5, 6, 9, 6, 0, 0, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1105
+ 1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, - 1,
1106
+ 1, 5, 6, 2, 1, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1107
+ 1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, - 1,
1108
+ 10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, - 1, - 1, - 1, - 1,
1109
+ 0, 3, 8, 5, 6, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1110
+ 10, 5, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1111
+ 11, 5, 10, 7, 5, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1112
+ 11, 5, 10, 11, 7, 5, 8, 3, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1113
+ 5, 11, 7, 5, 10, 11, 1, 9, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1114
+ 10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, - 1, - 1, - 1, - 1,
1115
+ 11, 1, 2, 11, 7, 1, 7, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1116
+ 0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, - 1, - 1, - 1, - 1,
1117
+ 9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, - 1, - 1, - 1, - 1,
1118
+ 7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, - 1,
1119
+ 2, 5, 10, 2, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1120
+ 8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, - 1, - 1, - 1, - 1,
1121
+ 9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, - 1, - 1, - 1, - 1,
1122
+ 9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, - 1,
1123
+ 1, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1124
+ 0, 8, 7, 0, 7, 1, 1, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1125
+ 9, 0, 3, 9, 3, 5, 5, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1126
+ 9, 8, 7, 5, 9, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1127
+ 5, 8, 4, 5, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1128
+ 5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, - 1, - 1, - 1, - 1,
1129
+ 0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, - 1, - 1, - 1, - 1,
1130
+ 10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, - 1,
1131
+ 2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, - 1, - 1, - 1, - 1,
1132
+ 0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, - 1,
1133
+ 0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, - 1,
1134
+ 9, 4, 5, 2, 11, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1135
+ 2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, - 1, - 1, - 1, - 1,
1136
+ 5, 10, 2, 5, 2, 4, 4, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1137
+ 3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, - 1,
1138
+ 5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, - 1, - 1, - 1, - 1,
1139
+ 8, 4, 5, 8, 5, 3, 3, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1140
+ 0, 4, 5, 1, 0, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1141
+ 8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, - 1, - 1, - 1, - 1,
1142
+ 9, 4, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1143
+ 4, 11, 7, 4, 9, 11, 9, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1144
+ 0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, - 1, - 1, - 1, - 1,
1145
+ 1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, - 1, - 1, - 1, - 1,
1146
+ 3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, - 1,
1147
+ 4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, - 1, - 1, - 1, - 1,
1148
+ 9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, - 1,
1149
+ 11, 7, 4, 11, 4, 2, 2, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1150
+ 11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, - 1, - 1, - 1, - 1,
1151
+ 2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, - 1, - 1, - 1, - 1,
1152
+ 9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, - 1,
1153
+ 3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, - 1,
1154
+ 1, 10, 2, 8, 7, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1155
+ 4, 9, 1, 4, 1, 7, 7, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1156
+ 4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, - 1, - 1, - 1, - 1,
1157
+ 4, 0, 3, 7, 4, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1158
+ 4, 8, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1159
+ 9, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1160
+ 3, 0, 9, 3, 9, 11, 11, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1161
+ 0, 1, 10, 0, 10, 8, 8, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1162
+ 3, 1, 10, 11, 3, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1163
+ 1, 2, 11, 1, 11, 9, 9, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1164
+ 3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, - 1, - 1, - 1, - 1,
1165
+ 0, 2, 11, 8, 0, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1166
+ 3, 2, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1167
+ 2, 3, 8, 2, 8, 10, 10, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1168
+ 9, 10, 2, 0, 9, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1169
+ 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, - 1, - 1, - 1, - 1,
1170
+ 1, 10, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1171
+ 1, 3, 8, 9, 1, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1172
+ 0, 9, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1173
+ 0, 3, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1174
+ - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 ] );
1175
+
1176
+ export { MarchingCubes, edgeTable, triTable };