@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
  332. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  333. package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
  345. package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
  346. package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
  348. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
  349. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
  350. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
  353. package/examples/jsm/nodes/materials/Materials.js +12 -0
  354. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
  355. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  356. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
  357. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  358. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
  359. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
  360. package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
  361. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
  362. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
  363. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  364. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
  365. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  366. package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
  367. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
  368. package/examples/jsm/nodes/math/CondNode.js +86 -0
  369. package/examples/jsm/nodes/math/MathNode.js +359 -0
  370. package/examples/jsm/nodes/math/OperatorNode.js +269 -0
  371. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
  372. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
  373. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
  374. package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
  375. package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
  376. package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
  377. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  378. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
  379. package/examples/jsm/nodes/utils/JoinNode.js +51 -0
  380. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  381. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
  382. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -0
  383. package/examples/jsm/nodes/utils/OscNode.js +81 -0
  384. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  385. package/examples/jsm/nodes/utils/RemapNode.js +42 -0
  386. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  388. package/examples/jsm/nodes/utils/SplitNode.js +104 -0
  389. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
  390. package/examples/jsm/nodes/utils/TimerNode.js +94 -0
  391. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
  392. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  393. package/examples/jsm/objects/Lensflare.js +377 -0
  394. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  395. package/examples/jsm/objects/Reflector.js +264 -0
  396. package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
  397. package/examples/jsm/objects/Refractor.js +324 -0
  398. package/examples/jsm/objects/ShadowMesh.js +80 -0
  399. package/examples/jsm/objects/Sky.js +219 -0
  400. package/examples/jsm/objects/Water.js +330 -0
  401. package/examples/jsm/objects/Water2.js +358 -0
  402. package/examples/jsm/offscreen/jank.js +45 -0
  403. package/examples/jsm/offscreen/offscreen.js +8 -0
  404. package/examples/jsm/offscreen/scene.js +86 -0
  405. package/examples/jsm/physics/AmmoPhysics.js +285 -0
  406. package/examples/jsm/physics/RapierPhysics.js +199 -0
  407. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  408. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  409. package/examples/jsm/postprocessing/BokehPass.js +140 -0
  410. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  411. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  412. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  413. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  414. package/examples/jsm/postprocessing/FilmPass.js +66 -0
  415. package/examples/jsm/postprocessing/GlitchPass.js +128 -0
  416. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  417. package/examples/jsm/postprocessing/LUTPass.js +173 -0
  418. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  419. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  420. package/examples/jsm/postprocessing/OutputPass.js +91 -0
  421. package/examples/jsm/postprocessing/Pass.js +84 -0
  422. package/examples/jsm/postprocessing/RenderPass.js +81 -0
  423. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  424. package/examples/jsm/postprocessing/SAOPass.js +411 -0
  425. package/examples/jsm/postprocessing/SMAAPass.js +201 -0
  426. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  427. package/examples/jsm/postprocessing/SSAOPass.js +440 -0
  428. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  429. package/examples/jsm/postprocessing/SavePass.js +79 -0
  430. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  431. package/examples/jsm/postprocessing/TAARenderPass.js +189 -0
  432. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  433. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  434. package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
  435. package/examples/jsm/renderers/CSS3DRenderer.js +335 -0
  436. package/examples/jsm/renderers/Projector.js +918 -0
  437. package/examples/jsm/renderers/SVGRenderer.js +553 -0
  438. package/examples/jsm/renderers/common/Animation.js +58 -0
  439. package/examples/jsm/renderers/common/Attributes.js +75 -0
  440. package/examples/jsm/renderers/common/Backend.js +162 -0
  441. package/examples/jsm/renderers/common/Background.js +136 -0
  442. package/examples/jsm/renderers/common/Binding.js +19 -0
  443. package/examples/jsm/renderers/common/Bindings.js +165 -0
  444. package/examples/jsm/renderers/common/Buffer.js +38 -0
  445. package/examples/jsm/renderers/common/BufferUtils.js +33 -0
  446. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  447. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  448. package/examples/jsm/renderers/common/Constants.js +14 -0
  449. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  450. package/examples/jsm/renderers/common/DataMap.js +54 -0
  451. package/examples/jsm/renderers/common/Geometries.js +215 -0
  452. package/examples/jsm/renderers/common/Info.js +73 -0
  453. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  454. package/examples/jsm/renderers/common/Pipelines.js +370 -0
  455. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  456. package/examples/jsm/renderers/common/RenderContext.js +38 -0
  457. package/examples/jsm/renderers/common/RenderContexts.js +49 -0
  458. package/examples/jsm/renderers/common/RenderList.js +178 -0
  459. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  460. package/examples/jsm/renderers/common/RenderObject.js +129 -0
  461. package/examples/jsm/renderers/common/RenderObjects.js +95 -0
  462. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  463. package/examples/jsm/renderers/common/Renderer.js +895 -0
  464. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  465. package/examples/jsm/renderers/common/Sampler.js +18 -0
  466. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  467. package/examples/jsm/renderers/common/Textures.js +218 -0
  468. package/examples/jsm/renderers/common/Uniform.js +140 -0
  469. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  470. package/examples/jsm/renderers/common/UniformsGroup.js +299 -0
  471. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +39 -0
  472. package/examples/jsm/renderers/common/nodes/NodeSampler.js +21 -0
  473. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -0
  474. package/examples/jsm/renderers/common/nodes/Nodes.js +330 -0
  475. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  476. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +26 -0
  477. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +764 -0
  478. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +49 -0
  479. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +844 -0
  480. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +32 -0
  481. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
  482. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -0
  483. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  484. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +274 -0
  485. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +223 -0
  486. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -0
  487. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
  488. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
  489. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
  490. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  491. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
  492. package/examples/jsm/shaders/AfterimageShader.js +56 -0
  493. package/examples/jsm/shaders/BasicShader.js +27 -0
  494. package/examples/jsm/shaders/BleachBypassShader.js +62 -0
  495. package/examples/jsm/shaders/BlendShader.js +47 -0
  496. package/examples/jsm/shaders/BokehShader.js +143 -0
  497. package/examples/jsm/shaders/BokehShader2.js +393 -0
  498. package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
  499. package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
  500. package/examples/jsm/shaders/ColorifyShader.js +51 -0
  501. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  502. package/examples/jsm/shaders/CopyShader.js +45 -0
  503. package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
  504. package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
  505. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  506. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  507. package/examples/jsm/shaders/ExposureShader.js +44 -0
  508. package/examples/jsm/shaders/FXAAShader.js +286 -0
  509. package/examples/jsm/shaders/FilmShader.js +102 -0
  510. package/examples/jsm/shaders/FocusShader.js +87 -0
  511. package/examples/jsm/shaders/FreiChenShader.js +94 -0
  512. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  513. package/examples/jsm/shaders/GodRaysShader.js +313 -0
  514. package/examples/jsm/shaders/HalftoneShader.js +310 -0
  515. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  516. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
  517. package/examples/jsm/shaders/HueSaturationShader.js +65 -0
  518. package/examples/jsm/shaders/KaleidoShader.js +56 -0
  519. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  520. package/examples/jsm/shaders/LuminosityShader.js +46 -0
  521. package/examples/jsm/shaders/MMDToonShader.js +132 -0
  522. package/examples/jsm/shaders/MirrorShader.js +54 -0
  523. package/examples/jsm/shaders/NormalMapShader.js +53 -0
  524. package/examples/jsm/shaders/OutputShader.js +78 -0
  525. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  526. package/examples/jsm/shaders/SAOShader.js +188 -0
  527. package/examples/jsm/shaders/SMAAShader.js +460 -0
  528. package/examples/jsm/shaders/SSAOShader.js +288 -0
  529. package/examples/jsm/shaders/SSRShader.js +364 -0
  530. package/examples/jsm/shaders/SepiaShader.js +52 -0
  531. package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
  532. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
  533. package/examples/jsm/shaders/TechnicolorShader.js +43 -0
  534. package/examples/jsm/shaders/ToonShader.js +326 -0
  535. package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
  536. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
  537. package/examples/jsm/shaders/VelocityShader.js +128 -0
  538. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  539. package/examples/jsm/shaders/VerticalTiltShiftShader.js +61 -0
  540. package/examples/jsm/shaders/VignetteShader.js +51 -0
  541. package/examples/jsm/shaders/VolumeShader.js +289 -0
  542. package/examples/jsm/shaders/WaterRefractionShader.js +93 -0
  543. package/examples/jsm/textures/FlakesTexture.js +40 -0
  544. package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
  545. package/examples/jsm/utils/CameraUtils.js +73 -0
  546. package/examples/jsm/utils/GPUStatsPanel.js +128 -0
  547. package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
  548. package/examples/jsm/utils/GeometryUtils.js +221 -0
  549. package/examples/jsm/utils/LDrawUtils.js +202 -0
  550. package/examples/jsm/utils/PackedPhongMaterial.js +178 -0
  551. package/examples/jsm/utils/SceneUtils.js +254 -0
  552. package/examples/jsm/utils/ShadowMapViewer.js +210 -0
  553. package/examples/jsm/utils/SkeletonUtils.js +413 -0
  554. package/examples/jsm/utils/TextureUtils.js +86 -0
  555. package/examples/jsm/utils/UVsDebug.js +165 -0
  556. package/examples/jsm/utils/WorkerPool.js +102 -0
  557. package/examples/jsm/webxr/ARButton.js +208 -0
  558. package/examples/jsm/webxr/OculusHandModel.js +109 -0
  559. package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
  560. package/examples/jsm/webxr/Text2D.js +38 -0
  561. package/examples/jsm/webxr/VRButton.js +200 -0
  562. package/examples/jsm/webxr/XRButton.js +198 -0
  563. package/examples/jsm/webxr/XRControllerModelFactory.js +299 -0
  564. package/examples/jsm/webxr/XREstimatedLight.js +223 -0
  565. package/examples/jsm/webxr/XRHandMeshModel.js +112 -0
  566. package/examples/jsm/webxr/XRHandModelFactory.js +105 -0
  567. package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
  568. package/examples/jsm/webxr/XRPlanes.js +100 -0
  569. package/lib/3d.min.js +1 -0
  570. package/package.json +25 -12
@@ -0,0 +1,918 @@
1
+ import {
2
+ Box3,
3
+ Color,
4
+ DoubleSide,
5
+ Frustum,
6
+ Matrix3,
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+ Matrix4,
8
+ Vector2,
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+ Vector3,
10
+ Vector4
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+ } from 'three';
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+
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+ class RenderableObject {
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+
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+ constructor() {
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+
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+ this.id = 0;
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+
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+ this.object = null;
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+ this.z = 0;
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+ this.renderOrder = 0;
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+
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+ }
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+
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+ }
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+
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+ //
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+
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+ class RenderableFace {
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+
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+ constructor() {
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+
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+ this.id = 0;
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+
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+ this.v1 = new RenderableVertex();
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+ this.v2 = new RenderableVertex();
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+ this.v3 = new RenderableVertex();
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+
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+ this.normalModel = new Vector3();
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+
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+ this.vertexNormalsModel = [ new Vector3(), new Vector3(), new Vector3() ];
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+ this.vertexNormalsLength = 0;
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+
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+ this.color = new Color();
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+ this.material = null;
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+ this.uvs = [ new Vector2(), new Vector2(), new Vector2() ];
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+
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+ this.z = 0;
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+ this.renderOrder = 0;
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+
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+ }
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+
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+ }
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+
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+ //
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+
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+ class RenderableVertex {
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+
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+ constructor() {
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+
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+ this.position = new Vector3();
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+ this.positionWorld = new Vector3();
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+ this.positionScreen = new Vector4();
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+
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+ this.visible = true;
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+
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+ }
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+
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+ copy( vertex ) {
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+
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+ this.positionWorld.copy( vertex.positionWorld );
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+ this.positionScreen.copy( vertex.positionScreen );
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+
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+ }
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+
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+ }
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+
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+ //
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+
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+ class RenderableLine {
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+
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+ constructor() {
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+
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+ this.id = 0;
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+
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+ this.v1 = new RenderableVertex();
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+ this.v2 = new RenderableVertex();
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+
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+ this.vertexColors = [ new Color(), new Color() ];
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+ this.material = null;
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+
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+ this.z = 0;
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+ this.renderOrder = 0;
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+
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+ }
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+
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+ }
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+
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+ //
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+
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+ class RenderableSprite {
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+
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+ constructor() {
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+
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+ this.id = 0;
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+
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+ this.object = null;
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+
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+ this.x = 0;
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+ this.y = 0;
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+ this.z = 0;
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+
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+ this.rotation = 0;
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+ this.scale = new Vector2();
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+
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+ this.material = null;
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+ this.renderOrder = 0;
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+
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+ }
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+
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+ }
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+
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+ //
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+
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+ class Projector {
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+
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+ constructor() {
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+
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+ let _object, _objectCount, _objectPoolLength = 0,
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+ _vertex, _vertexCount, _vertexPoolLength = 0,
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+ _face, _faceCount, _facePoolLength = 0,
132
+ _line, _lineCount, _linePoolLength = 0,
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+ _sprite, _spriteCount, _spritePoolLength = 0,
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+ _modelMatrix;
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+
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+ const
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+
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+ _renderData = { objects: [], lights: [], elements: [] },
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+
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+ _vector3 = new Vector3(),
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+ _vector4 = new Vector4(),
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+
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+ _clipBox = new Box3( new Vector3( - 1, - 1, - 1 ), new Vector3( 1, 1, 1 ) ),
144
+ _boundingBox = new Box3(),
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+ _points3 = new Array( 3 ),
146
+
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+ _viewMatrix = new Matrix4(),
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+ _viewProjectionMatrix = new Matrix4(),
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+
150
+ _modelViewProjectionMatrix = new Matrix4(),
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+
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+ _frustum = new Frustum(),
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+
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+ _objectPool = [], _vertexPool = [], _facePool = [], _linePool = [], _spritePool = [];
155
+
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+ //
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+
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+ function RenderList() {
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+
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+ const normals = [];
161
+ const colors = [];
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+ const uvs = [];
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+
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+ let object = null;
165
+
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+ const normalMatrix = new Matrix3();
167
+
168
+ function setObject( value ) {
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+
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+ object = value;
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+
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+ normalMatrix.getNormalMatrix( object.matrixWorld );
173
+
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+ normals.length = 0;
175
+ colors.length = 0;
176
+ uvs.length = 0;
177
+
178
+ }
179
+
180
+ function projectVertex( vertex ) {
181
+
182
+ const position = vertex.position;
183
+ const positionWorld = vertex.positionWorld;
184
+ const positionScreen = vertex.positionScreen;
185
+
186
+ positionWorld.copy( position ).applyMatrix4( _modelMatrix );
187
+ positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );
188
+
189
+ const invW = 1 / positionScreen.w;
190
+
191
+ positionScreen.x *= invW;
192
+ positionScreen.y *= invW;
193
+ positionScreen.z *= invW;
194
+
195
+ vertex.visible = positionScreen.x >= - 1 && positionScreen.x <= 1 &&
196
+ positionScreen.y >= - 1 && positionScreen.y <= 1 &&
197
+ positionScreen.z >= - 1 && positionScreen.z <= 1;
198
+
199
+ }
200
+
201
+ function pushVertex( x, y, z ) {
202
+
203
+ _vertex = getNextVertexInPool();
204
+ _vertex.position.set( x, y, z );
205
+
206
+ projectVertex( _vertex );
207
+
208
+ }
209
+
210
+ function pushNormal( x, y, z ) {
211
+
212
+ normals.push( x, y, z );
213
+
214
+ }
215
+
216
+ function pushColor( r, g, b ) {
217
+
218
+ colors.push( r, g, b );
219
+
220
+ }
221
+
222
+ function pushUv( x, y ) {
223
+
224
+ uvs.push( x, y );
225
+
226
+ }
227
+
228
+ function checkTriangleVisibility( v1, v2, v3 ) {
229
+
230
+ if ( v1.visible === true || v2.visible === true || v3.visible === true ) return true;
231
+
232
+ _points3[ 0 ] = v1.positionScreen;
233
+ _points3[ 1 ] = v2.positionScreen;
234
+ _points3[ 2 ] = v3.positionScreen;
235
+
236
+ return _clipBox.intersectsBox( _boundingBox.setFromPoints( _points3 ) );
237
+
238
+ }
239
+
240
+ function checkBackfaceCulling( v1, v2, v3 ) {
241
+
242
+ return ( ( v3.positionScreen.x - v1.positionScreen.x ) *
243
+ ( v2.positionScreen.y - v1.positionScreen.y ) -
244
+ ( v3.positionScreen.y - v1.positionScreen.y ) *
245
+ ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
246
+
247
+ }
248
+
249
+ function pushLine( a, b ) {
250
+
251
+ const v1 = _vertexPool[ a ];
252
+ const v2 = _vertexPool[ b ];
253
+
254
+ // Clip
255
+
256
+ v1.positionScreen.copy( v1.position ).applyMatrix4( _modelViewProjectionMatrix );
257
+ v2.positionScreen.copy( v2.position ).applyMatrix4( _modelViewProjectionMatrix );
258
+
259
+ if ( clipLine( v1.positionScreen, v2.positionScreen ) === true ) {
260
+
261
+ // Perform the perspective divide
262
+ v1.positionScreen.multiplyScalar( 1 / v1.positionScreen.w );
263
+ v2.positionScreen.multiplyScalar( 1 / v2.positionScreen.w );
264
+
265
+ _line = getNextLineInPool();
266
+ _line.id = object.id;
267
+ _line.v1.copy( v1 );
268
+ _line.v2.copy( v2 );
269
+ _line.z = Math.max( v1.positionScreen.z, v2.positionScreen.z );
270
+ _line.renderOrder = object.renderOrder;
271
+
272
+ _line.material = object.material;
273
+
274
+ if ( object.material.vertexColors ) {
275
+
276
+ _line.vertexColors[ 0 ].fromArray( colors, a * 3 );
277
+ _line.vertexColors[ 1 ].fromArray( colors, b * 3 );
278
+
279
+ }
280
+
281
+ _renderData.elements.push( _line );
282
+
283
+ }
284
+
285
+ }
286
+
287
+ function pushTriangle( a, b, c, material ) {
288
+
289
+ const v1 = _vertexPool[ a ];
290
+ const v2 = _vertexPool[ b ];
291
+ const v3 = _vertexPool[ c ];
292
+
293
+ if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return;
294
+
295
+ if ( material.side === DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) {
296
+
297
+ _face = getNextFaceInPool();
298
+
299
+ _face.id = object.id;
300
+ _face.v1.copy( v1 );
301
+ _face.v2.copy( v2 );
302
+ _face.v3.copy( v3 );
303
+ _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
304
+ _face.renderOrder = object.renderOrder;
305
+
306
+ // face normal
307
+ _vector3.subVectors( v3.position, v2.position );
308
+ _vector4.subVectors( v1.position, v2.position );
309
+ _vector3.cross( _vector4 );
310
+ _face.normalModel.copy( _vector3 );
311
+ _face.normalModel.applyMatrix3( normalMatrix ).normalize();
312
+
313
+ for ( let i = 0; i < 3; i ++ ) {
314
+
315
+ const normal = _face.vertexNormalsModel[ i ];
316
+ normal.fromArray( normals, arguments[ i ] * 3 );
317
+ normal.applyMatrix3( normalMatrix ).normalize();
318
+
319
+ const uv = _face.uvs[ i ];
320
+ uv.fromArray( uvs, arguments[ i ] * 2 );
321
+
322
+ }
323
+
324
+ _face.vertexNormalsLength = 3;
325
+
326
+ _face.material = material;
327
+
328
+ if ( material.vertexColors ) {
329
+
330
+ _face.color.fromArray( colors, a * 3 );
331
+
332
+ }
333
+
334
+ _renderData.elements.push( _face );
335
+
336
+ }
337
+
338
+ }
339
+
340
+ return {
341
+ setObject: setObject,
342
+ projectVertex: projectVertex,
343
+ checkTriangleVisibility: checkTriangleVisibility,
344
+ checkBackfaceCulling: checkBackfaceCulling,
345
+ pushVertex: pushVertex,
346
+ pushNormal: pushNormal,
347
+ pushColor: pushColor,
348
+ pushUv: pushUv,
349
+ pushLine: pushLine,
350
+ pushTriangle: pushTriangle
351
+ };
352
+
353
+ }
354
+
355
+ const renderList = new RenderList();
356
+
357
+ function projectObject( object ) {
358
+
359
+ if ( object.visible === false ) return;
360
+
361
+ if ( object.isLight ) {
362
+
363
+ _renderData.lights.push( object );
364
+
365
+ } else if ( object.isMesh || object.isLine || object.isPoints ) {
366
+
367
+ if ( object.material.visible === false ) return;
368
+ if ( object.frustumCulled === true && _frustum.intersectsObject( object ) === false ) return;
369
+
370
+ addObject( object );
371
+
372
+ } else if ( object.isSprite ) {
373
+
374
+ if ( object.material.visible === false ) return;
375
+ if ( object.frustumCulled === true && _frustum.intersectsSprite( object ) === false ) return;
376
+
377
+ addObject( object );
378
+
379
+ }
380
+
381
+ const children = object.children;
382
+
383
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
384
+
385
+ projectObject( children[ i ] );
386
+
387
+ }
388
+
389
+ }
390
+
391
+ function addObject( object ) {
392
+
393
+ _object = getNextObjectInPool();
394
+ _object.id = object.id;
395
+ _object.object = object;
396
+
397
+ _vector3.setFromMatrixPosition( object.matrixWorld );
398
+ _vector3.applyMatrix4( _viewProjectionMatrix );
399
+ _object.z = _vector3.z;
400
+ _object.renderOrder = object.renderOrder;
401
+
402
+ _renderData.objects.push( _object );
403
+
404
+ }
405
+
406
+ this.projectScene = function ( scene, camera, sortObjects, sortElements ) {
407
+
408
+ _faceCount = 0;
409
+ _lineCount = 0;
410
+ _spriteCount = 0;
411
+
412
+ _renderData.elements.length = 0;
413
+
414
+ if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
415
+ if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
416
+
417
+ _viewMatrix.copy( camera.matrixWorldInverse );
418
+ _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
419
+
420
+ _frustum.setFromProjectionMatrix( _viewProjectionMatrix );
421
+
422
+ //
423
+
424
+ _objectCount = 0;
425
+
426
+ _renderData.objects.length = 0;
427
+ _renderData.lights.length = 0;
428
+
429
+ projectObject( scene );
430
+
431
+ if ( sortObjects === true ) {
432
+
433
+ _renderData.objects.sort( painterSort );
434
+
435
+ }
436
+
437
+ //
438
+
439
+ const objects = _renderData.objects;
440
+
441
+ for ( let o = 0, ol = objects.length; o < ol; o ++ ) {
442
+
443
+ const object = objects[ o ].object;
444
+ const geometry = object.geometry;
445
+
446
+ renderList.setObject( object );
447
+
448
+ _modelMatrix = object.matrixWorld;
449
+
450
+ _vertexCount = 0;
451
+
452
+ if ( object.isMesh ) {
453
+
454
+ let material = object.material;
455
+
456
+ const isMultiMaterial = Array.isArray( material );
457
+
458
+ const attributes = geometry.attributes;
459
+ const groups = geometry.groups;
460
+
461
+ if ( attributes.position === undefined ) continue;
462
+
463
+ const positions = attributes.position.array;
464
+
465
+ for ( let i = 0, l = positions.length; i < l; i += 3 ) {
466
+
467
+ let x = positions[ i ];
468
+ let y = positions[ i + 1 ];
469
+ let z = positions[ i + 2 ];
470
+
471
+ const morphTargets = geometry.morphAttributes.position;
472
+
473
+ if ( morphTargets !== undefined ) {
474
+
475
+ const morphTargetsRelative = geometry.morphTargetsRelative;
476
+ const morphInfluences = object.morphTargetInfluences;
477
+
478
+ for ( let t = 0, tl = morphTargets.length; t < tl; t ++ ) {
479
+
480
+ const influence = morphInfluences[ t ];
481
+
482
+ if ( influence === 0 ) continue;
483
+
484
+ const target = morphTargets[ t ];
485
+
486
+ if ( morphTargetsRelative ) {
487
+
488
+ x += target.getX( i / 3 ) * influence;
489
+ y += target.getY( i / 3 ) * influence;
490
+ z += target.getZ( i / 3 ) * influence;
491
+
492
+ } else {
493
+
494
+ x += ( target.getX( i / 3 ) - positions[ i ] ) * influence;
495
+ y += ( target.getY( i / 3 ) - positions[ i + 1 ] ) * influence;
496
+ z += ( target.getZ( i / 3 ) - positions[ i + 2 ] ) * influence;
497
+
498
+ }
499
+
500
+ }
501
+
502
+ }
503
+
504
+ renderList.pushVertex( x, y, z );
505
+
506
+ }
507
+
508
+ if ( attributes.normal !== undefined ) {
509
+
510
+ const normals = attributes.normal.array;
511
+
512
+ for ( let i = 0, l = normals.length; i < l; i += 3 ) {
513
+
514
+ renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] );
515
+
516
+ }
517
+
518
+ }
519
+
520
+ if ( attributes.color !== undefined ) {
521
+
522
+ const colors = attributes.color.array;
523
+
524
+ for ( let i = 0, l = colors.length; i < l; i += 3 ) {
525
+
526
+ renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] );
527
+
528
+ }
529
+
530
+ }
531
+
532
+ if ( attributes.uv !== undefined ) {
533
+
534
+ const uvs = attributes.uv.array;
535
+
536
+ for ( let i = 0, l = uvs.length; i < l; i += 2 ) {
537
+
538
+ renderList.pushUv( uvs[ i ], uvs[ i + 1 ] );
539
+
540
+ }
541
+
542
+ }
543
+
544
+ if ( geometry.index !== null ) {
545
+
546
+ const indices = geometry.index.array;
547
+
548
+ if ( groups.length > 0 ) {
549
+
550
+ for ( let g = 0; g < groups.length; g ++ ) {
551
+
552
+ const group = groups[ g ];
553
+
554
+ material = isMultiMaterial === true
555
+ ? object.material[ group.materialIndex ]
556
+ : object.material;
557
+
558
+ if ( material === undefined ) continue;
559
+
560
+ for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) {
561
+
562
+ renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );
563
+
564
+ }
565
+
566
+ }
567
+
568
+ } else {
569
+
570
+ for ( let i = 0, l = indices.length; i < l; i += 3 ) {
571
+
572
+ renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );
573
+
574
+ }
575
+
576
+ }
577
+
578
+ } else {
579
+
580
+ if ( groups.length > 0 ) {
581
+
582
+ for ( let g = 0; g < groups.length; g ++ ) {
583
+
584
+ const group = groups[ g ];
585
+
586
+ material = isMultiMaterial === true
587
+ ? object.material[ group.materialIndex ]
588
+ : object.material;
589
+
590
+ if ( material === undefined ) continue;
591
+
592
+ for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) {
593
+
594
+ renderList.pushTriangle( i, i + 1, i + 2, material );
595
+
596
+ }
597
+
598
+ }
599
+
600
+ } else {
601
+
602
+ for ( let i = 0, l = positions.length / 3; i < l; i += 3 ) {
603
+
604
+ renderList.pushTriangle( i, i + 1, i + 2, material );
605
+
606
+ }
607
+
608
+ }
609
+
610
+ }
611
+
612
+ } else if ( object.isLine ) {
613
+
614
+ _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
615
+
616
+ const attributes = geometry.attributes;
617
+
618
+ if ( attributes.position !== undefined ) {
619
+
620
+ const positions = attributes.position.array;
621
+
622
+ for ( let i = 0, l = positions.length; i < l; i += 3 ) {
623
+
624
+ renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
625
+
626
+ }
627
+
628
+ if ( attributes.color !== undefined ) {
629
+
630
+ const colors = attributes.color.array;
631
+
632
+ for ( let i = 0, l = colors.length; i < l; i += 3 ) {
633
+
634
+ renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] );
635
+
636
+ }
637
+
638
+ }
639
+
640
+ if ( geometry.index !== null ) {
641
+
642
+ const indices = geometry.index.array;
643
+
644
+ for ( let i = 0, l = indices.length; i < l; i += 2 ) {
645
+
646
+ renderList.pushLine( indices[ i ], indices[ i + 1 ] );
647
+
648
+ }
649
+
650
+ } else {
651
+
652
+ const step = object.isLineSegments ? 2 : 1;
653
+
654
+ for ( let i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) {
655
+
656
+ renderList.pushLine( i, i + 1 );
657
+
658
+ }
659
+
660
+ }
661
+
662
+ }
663
+
664
+ } else if ( object.isPoints ) {
665
+
666
+ _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
667
+
668
+ const attributes = geometry.attributes;
669
+
670
+ if ( attributes.position !== undefined ) {
671
+
672
+ const positions = attributes.position.array;
673
+
674
+ for ( let i = 0, l = positions.length; i < l; i += 3 ) {
675
+
676
+ _vector4.set( positions[ i ], positions[ i + 1 ], positions[ i + 2 ], 1 );
677
+ _vector4.applyMatrix4( _modelViewProjectionMatrix );
678
+
679
+ pushPoint( _vector4, object, camera );
680
+
681
+ }
682
+
683
+ }
684
+
685
+ } else if ( object.isSprite ) {
686
+
687
+ object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
688
+ _vector4.set( _modelMatrix.elements[ 12 ], _modelMatrix.elements[ 13 ], _modelMatrix.elements[ 14 ], 1 );
689
+ _vector4.applyMatrix4( _viewProjectionMatrix );
690
+
691
+ pushPoint( _vector4, object, camera );
692
+
693
+ }
694
+
695
+ }
696
+
697
+ if ( sortElements === true ) {
698
+
699
+ _renderData.elements.sort( painterSort );
700
+
701
+ }
702
+
703
+ return _renderData;
704
+
705
+ };
706
+
707
+ function pushPoint( _vector4, object, camera ) {
708
+
709
+ const invW = 1 / _vector4.w;
710
+
711
+ _vector4.z *= invW;
712
+
713
+ if ( _vector4.z >= - 1 && _vector4.z <= 1 ) {
714
+
715
+ _sprite = getNextSpriteInPool();
716
+ _sprite.id = object.id;
717
+ _sprite.x = _vector4.x * invW;
718
+ _sprite.y = _vector4.y * invW;
719
+ _sprite.z = _vector4.z;
720
+ _sprite.renderOrder = object.renderOrder;
721
+ _sprite.object = object;
722
+
723
+ _sprite.rotation = object.rotation;
724
+
725
+ _sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 12 ] ) );
726
+ _sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 13 ] ) );
727
+
728
+ _sprite.material = object.material;
729
+
730
+ _renderData.elements.push( _sprite );
731
+
732
+ }
733
+
734
+ }
735
+
736
+ // Pools
737
+
738
+ function getNextObjectInPool() {
739
+
740
+ if ( _objectCount === _objectPoolLength ) {
741
+
742
+ const object = new RenderableObject();
743
+ _objectPool.push( object );
744
+ _objectPoolLength ++;
745
+ _objectCount ++;
746
+ return object;
747
+
748
+ }
749
+
750
+ return _objectPool[ _objectCount ++ ];
751
+
752
+ }
753
+
754
+ function getNextVertexInPool() {
755
+
756
+ if ( _vertexCount === _vertexPoolLength ) {
757
+
758
+ const vertex = new RenderableVertex();
759
+ _vertexPool.push( vertex );
760
+ _vertexPoolLength ++;
761
+ _vertexCount ++;
762
+ return vertex;
763
+
764
+ }
765
+
766
+ return _vertexPool[ _vertexCount ++ ];
767
+
768
+ }
769
+
770
+ function getNextFaceInPool() {
771
+
772
+ if ( _faceCount === _facePoolLength ) {
773
+
774
+ const face = new RenderableFace();
775
+ _facePool.push( face );
776
+ _facePoolLength ++;
777
+ _faceCount ++;
778
+ return face;
779
+
780
+ }
781
+
782
+ return _facePool[ _faceCount ++ ];
783
+
784
+
785
+ }
786
+
787
+ function getNextLineInPool() {
788
+
789
+ if ( _lineCount === _linePoolLength ) {
790
+
791
+ const line = new RenderableLine();
792
+ _linePool.push( line );
793
+ _linePoolLength ++;
794
+ _lineCount ++;
795
+ return line;
796
+
797
+ }
798
+
799
+ return _linePool[ _lineCount ++ ];
800
+
801
+ }
802
+
803
+ function getNextSpriteInPool() {
804
+
805
+ if ( _spriteCount === _spritePoolLength ) {
806
+
807
+ const sprite = new RenderableSprite();
808
+ _spritePool.push( sprite );
809
+ _spritePoolLength ++;
810
+ _spriteCount ++;
811
+ return sprite;
812
+
813
+ }
814
+
815
+ return _spritePool[ _spriteCount ++ ];
816
+
817
+ }
818
+
819
+ //
820
+
821
+ function painterSort( a, b ) {
822
+
823
+ if ( a.renderOrder !== b.renderOrder ) {
824
+
825
+ return a.renderOrder - b.renderOrder;
826
+
827
+ } else if ( a.z !== b.z ) {
828
+
829
+ return b.z - a.z;
830
+
831
+ } else if ( a.id !== b.id ) {
832
+
833
+ return a.id - b.id;
834
+
835
+ } else {
836
+
837
+ return 0;
838
+
839
+ }
840
+
841
+ }
842
+
843
+ function clipLine( s1, s2 ) {
844
+
845
+ let alpha1 = 0, alpha2 = 1;
846
+
847
+ // Calculate the boundary coordinate of each vertex for the near and far clip planes,
848
+ // Z = -1 and Z = +1, respectively.
849
+
850
+ const bc1near = s1.z + s1.w,
851
+ bc2near = s2.z + s2.w,
852
+ bc1far = - s1.z + s1.w,
853
+ bc2far = - s2.z + s2.w;
854
+
855
+ if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {
856
+
857
+ // Both vertices lie entirely within all clip planes.
858
+ return true;
859
+
860
+ } else if ( ( bc1near < 0 && bc2near < 0 ) || ( bc1far < 0 && bc2far < 0 ) ) {
861
+
862
+ // Both vertices lie entirely outside one of the clip planes.
863
+ return false;
864
+
865
+ } else {
866
+
867
+ // The line segment spans at least one clip plane.
868
+
869
+ if ( bc1near < 0 ) {
870
+
871
+ // v1 lies outside the near plane, v2 inside
872
+ alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );
873
+
874
+ } else if ( bc2near < 0 ) {
875
+
876
+ // v2 lies outside the near plane, v1 inside
877
+ alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );
878
+
879
+ }
880
+
881
+ if ( bc1far < 0 ) {
882
+
883
+ // v1 lies outside the far plane, v2 inside
884
+ alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );
885
+
886
+ } else if ( bc2far < 0 ) {
887
+
888
+ // v2 lies outside the far plane, v2 inside
889
+ alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );
890
+
891
+ }
892
+
893
+ if ( alpha2 < alpha1 ) {
894
+
895
+ // The line segment spans two boundaries, but is outside both of them.
896
+ // (This can't happen when we're only clipping against just near/far but good
897
+ // to leave the check here for future usage if other clip planes are added.)
898
+ return false;
899
+
900
+ } else {
901
+
902
+ // Update the s1 and s2 vertices to match the clipped line segment.
903
+ s1.lerp( s2, alpha1 );
904
+ s2.lerp( s1, 1 - alpha2 );
905
+
906
+ return true;
907
+
908
+ }
909
+
910
+ }
911
+
912
+ }
913
+
914
+ }
915
+
916
+ }
917
+
918
+ export { RenderableObject, RenderableFace, RenderableVertex, RenderableLine, RenderableSprite, Projector };