@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
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  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
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  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
  348. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
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  350. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
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  354. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
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  359. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
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  361. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
  362. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
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  364. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
  365. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
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  367. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
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  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
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  389. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
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  391. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
  392. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
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  570. package/package.json +25 -12
@@ -0,0 +1,415 @@
1
+ import {
2
+ AdditiveBlending,
3
+ Color,
4
+ HalfFloatType,
5
+ MeshBasicMaterial,
6
+ ShaderMaterial,
7
+ UniformsUtils,
8
+ Vector2,
9
+ Vector3,
10
+ WebGLRenderTarget
11
+ } from 'three';
12
+ import { Pass, FullScreenQuad } from './Pass.js';
13
+ import { CopyShader } from '../shaders/CopyShader.js';
14
+ import { LuminosityHighPassShader } from '../shaders/LuminosityHighPassShader.js';
15
+
16
+ /**
17
+ * UnrealBloomPass is inspired by the bloom pass of Unreal Engine. It creates a
18
+ * mip map chain of bloom textures and blurs them with different radii. Because
19
+ * of the weighted combination of mips, and because larger blurs are done on
20
+ * higher mips, this effect provides good quality and performance.
21
+ *
22
+ * Reference:
23
+ * - https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/Bloom/
24
+ */
25
+ class UnrealBloomPass extends Pass {
26
+
27
+ constructor( resolution, strength, radius, threshold ) {
28
+
29
+ super();
30
+
31
+ this.strength = ( strength !== undefined ) ? strength : 1;
32
+ this.radius = radius;
33
+ this.threshold = threshold;
34
+ this.resolution = ( resolution !== undefined ) ? new Vector2( resolution.x, resolution.y ) : new Vector2( 256, 256 );
35
+
36
+ // create color only once here, reuse it later inside the render function
37
+ this.clearColor = new Color( 0, 0, 0 );
38
+
39
+ // render targets
40
+ this.renderTargetsHorizontal = [];
41
+ this.renderTargetsVertical = [];
42
+ this.nMips = 5;
43
+ let resx = Math.round( this.resolution.x / 2 );
44
+ let resy = Math.round( this.resolution.y / 2 );
45
+
46
+ this.renderTargetBright = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
47
+ this.renderTargetBright.texture.name = 'UnrealBloomPass.bright';
48
+ this.renderTargetBright.texture.generateMipmaps = false;
49
+
50
+ for ( let i = 0; i < this.nMips; i ++ ) {
51
+
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+ const renderTargetHorizonal = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
53
+
54
+ renderTargetHorizonal.texture.name = 'UnrealBloomPass.h' + i;
55
+ renderTargetHorizonal.texture.generateMipmaps = false;
56
+
57
+ this.renderTargetsHorizontal.push( renderTargetHorizonal );
58
+
59
+ const renderTargetVertical = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
60
+
61
+ renderTargetVertical.texture.name = 'UnrealBloomPass.v' + i;
62
+ renderTargetVertical.texture.generateMipmaps = false;
63
+
64
+ this.renderTargetsVertical.push( renderTargetVertical );
65
+
66
+ resx = Math.round( resx / 2 );
67
+
68
+ resy = Math.round( resy / 2 );
69
+
70
+ }
71
+
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+ // luminosity high pass material
73
+
74
+ const highPassShader = LuminosityHighPassShader;
75
+ this.highPassUniforms = UniformsUtils.clone( highPassShader.uniforms );
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+
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+ this.highPassUniforms[ 'luminosityThreshold' ].value = threshold;
78
+ this.highPassUniforms[ 'smoothWidth' ].value = 0.01;
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+
80
+ this.materialHighPassFilter = new ShaderMaterial( {
81
+ uniforms: this.highPassUniforms,
82
+ vertexShader: highPassShader.vertexShader,
83
+ fragmentShader: highPassShader.fragmentShader
84
+ } );
85
+
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+ // gaussian blur materials
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+
88
+ this.separableBlurMaterials = [];
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+ const kernelSizeArray = [ 3, 5, 7, 9, 11 ];
90
+ resx = Math.round( this.resolution.x / 2 );
91
+ resy = Math.round( this.resolution.y / 2 );
92
+
93
+ for ( let i = 0; i < this.nMips; i ++ ) {
94
+
95
+ this.separableBlurMaterials.push( this.getSeperableBlurMaterial( kernelSizeArray[ i ] ) );
96
+
97
+ this.separableBlurMaterials[ i ].uniforms[ 'invSize' ].value = new Vector2( 1 / resx, 1 / resy );
98
+
99
+ resx = Math.round( resx / 2 );
100
+
101
+ resy = Math.round( resy / 2 );
102
+
103
+ }
104
+
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+ // composite material
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+
107
+ this.compositeMaterial = this.getCompositeMaterial( this.nMips );
108
+ this.compositeMaterial.uniforms[ 'blurTexture1' ].value = this.renderTargetsVertical[ 0 ].texture;
109
+ this.compositeMaterial.uniforms[ 'blurTexture2' ].value = this.renderTargetsVertical[ 1 ].texture;
110
+ this.compositeMaterial.uniforms[ 'blurTexture3' ].value = this.renderTargetsVertical[ 2 ].texture;
111
+ this.compositeMaterial.uniforms[ 'blurTexture4' ].value = this.renderTargetsVertical[ 3 ].texture;
112
+ this.compositeMaterial.uniforms[ 'blurTexture5' ].value = this.renderTargetsVertical[ 4 ].texture;
113
+ this.compositeMaterial.uniforms[ 'bloomStrength' ].value = strength;
114
+ this.compositeMaterial.uniforms[ 'bloomRadius' ].value = 0.1;
115
+
116
+ const bloomFactors = [ 1.0, 0.8, 0.6, 0.4, 0.2 ];
117
+ this.compositeMaterial.uniforms[ 'bloomFactors' ].value = bloomFactors;
118
+ this.bloomTintColors = [ new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ) ];
119
+ this.compositeMaterial.uniforms[ 'bloomTintColors' ].value = this.bloomTintColors;
120
+
121
+ // blend material
122
+
123
+ const copyShader = CopyShader;
124
+
125
+ this.copyUniforms = UniformsUtils.clone( copyShader.uniforms );
126
+
127
+ this.blendMaterial = new ShaderMaterial( {
128
+ uniforms: this.copyUniforms,
129
+ vertexShader: copyShader.vertexShader,
130
+ fragmentShader: copyShader.fragmentShader,
131
+ blending: AdditiveBlending,
132
+ depthTest: false,
133
+ depthWrite: false,
134
+ transparent: true
135
+ } );
136
+
137
+ this.enabled = true;
138
+ this.needsSwap = false;
139
+
140
+ this._oldClearColor = new Color();
141
+ this.oldClearAlpha = 1;
142
+
143
+ this.basic = new MeshBasicMaterial();
144
+
145
+ this.fsQuad = new FullScreenQuad( null );
146
+
147
+ }
148
+
149
+ dispose() {
150
+
151
+ for ( let i = 0; i < this.renderTargetsHorizontal.length; i ++ ) {
152
+
153
+ this.renderTargetsHorizontal[ i ].dispose();
154
+
155
+ }
156
+
157
+ for ( let i = 0; i < this.renderTargetsVertical.length; i ++ ) {
158
+
159
+ this.renderTargetsVertical[ i ].dispose();
160
+
161
+ }
162
+
163
+ this.renderTargetBright.dispose();
164
+
165
+ //
166
+
167
+ for ( let i = 0; i < this.separableBlurMaterials.length; i ++ ) {
168
+
169
+ this.separableBlurMaterials[ i ].dispose();
170
+
171
+ }
172
+
173
+ this.compositeMaterial.dispose();
174
+ this.blendMaterial.dispose();
175
+ this.basic.dispose();
176
+
177
+ //
178
+
179
+ this.fsQuad.dispose();
180
+
181
+ }
182
+
183
+ setSize( width, height ) {
184
+
185
+ let resx = Math.round( width / 2 );
186
+ let resy = Math.round( height / 2 );
187
+
188
+ this.renderTargetBright.setSize( resx, resy );
189
+
190
+ for ( let i = 0; i < this.nMips; i ++ ) {
191
+
192
+ this.renderTargetsHorizontal[ i ].setSize( resx, resy );
193
+ this.renderTargetsVertical[ i ].setSize( resx, resy );
194
+
195
+ this.separableBlurMaterials[ i ].uniforms[ 'invSize' ].value = new Vector2( 1 / resx, 1 / resy );
196
+
197
+ resx = Math.round( resx / 2 );
198
+ resy = Math.round( resy / 2 );
199
+
200
+ }
201
+
202
+ }
203
+
204
+ render( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
205
+
206
+ renderer.getClearColor( this._oldClearColor );
207
+ this.oldClearAlpha = renderer.getClearAlpha();
208
+ const oldAutoClear = renderer.autoClear;
209
+ renderer.autoClear = false;
210
+
211
+ renderer.setClearColor( this.clearColor, 0 );
212
+
213
+ if ( maskActive ) renderer.state.buffers.stencil.setTest( false );
214
+
215
+ // Render input to screen
216
+
217
+ if ( this.renderToScreen ) {
218
+
219
+ this.fsQuad.material = this.basic;
220
+ this.basic.map = readBuffer.texture;
221
+
222
+ renderer.setRenderTarget( null );
223
+ renderer.clear();
224
+ this.fsQuad.render( renderer );
225
+
226
+ }
227
+
228
+ // 1. Extract Bright Areas
229
+
230
+ this.highPassUniforms[ 'tDiffuse' ].value = readBuffer.texture;
231
+ this.highPassUniforms[ 'luminosityThreshold' ].value = this.threshold;
232
+ this.fsQuad.material = this.materialHighPassFilter;
233
+
234
+ renderer.setRenderTarget( this.renderTargetBright );
235
+ renderer.clear();
236
+ this.fsQuad.render( renderer );
237
+
238
+ // 2. Blur All the mips progressively
239
+
240
+ let inputRenderTarget = this.renderTargetBright;
241
+
242
+ for ( let i = 0; i < this.nMips; i ++ ) {
243
+
244
+ this.fsQuad.material = this.separableBlurMaterials[ i ];
245
+
246
+ this.separableBlurMaterials[ i ].uniforms[ 'colorTexture' ].value = inputRenderTarget.texture;
247
+ this.separableBlurMaterials[ i ].uniforms[ 'direction' ].value = UnrealBloomPass.BlurDirectionX;
248
+ renderer.setRenderTarget( this.renderTargetsHorizontal[ i ] );
249
+ renderer.clear();
250
+ this.fsQuad.render( renderer );
251
+
252
+ this.separableBlurMaterials[ i ].uniforms[ 'colorTexture' ].value = this.renderTargetsHorizontal[ i ].texture;
253
+ this.separableBlurMaterials[ i ].uniforms[ 'direction' ].value = UnrealBloomPass.BlurDirectionY;
254
+ renderer.setRenderTarget( this.renderTargetsVertical[ i ] );
255
+ renderer.clear();
256
+ this.fsQuad.render( renderer );
257
+
258
+ inputRenderTarget = this.renderTargetsVertical[ i ];
259
+
260
+ }
261
+
262
+ // Composite All the mips
263
+
264
+ this.fsQuad.material = this.compositeMaterial;
265
+ this.compositeMaterial.uniforms[ 'bloomStrength' ].value = this.strength;
266
+ this.compositeMaterial.uniforms[ 'bloomRadius' ].value = this.radius;
267
+ this.compositeMaterial.uniforms[ 'bloomTintColors' ].value = this.bloomTintColors;
268
+
269
+ renderer.setRenderTarget( this.renderTargetsHorizontal[ 0 ] );
270
+ renderer.clear();
271
+ this.fsQuad.render( renderer );
272
+
273
+ // Blend it additively over the input texture
274
+
275
+ this.fsQuad.material = this.blendMaterial;
276
+ this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetsHorizontal[ 0 ].texture;
277
+
278
+ if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
279
+
280
+ if ( this.renderToScreen ) {
281
+
282
+ renderer.setRenderTarget( null );
283
+ this.fsQuad.render( renderer );
284
+
285
+ } else {
286
+
287
+ renderer.setRenderTarget( readBuffer );
288
+ this.fsQuad.render( renderer );
289
+
290
+ }
291
+
292
+ // Restore renderer settings
293
+
294
+ renderer.setClearColor( this._oldClearColor, this.oldClearAlpha );
295
+ renderer.autoClear = oldAutoClear;
296
+
297
+ }
298
+
299
+ getSeperableBlurMaterial( kernelRadius ) {
300
+
301
+ const coefficients = [];
302
+
303
+ for ( let i = 0; i < kernelRadius; i ++ ) {
304
+
305
+ coefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );
306
+
307
+ }
308
+
309
+ return new ShaderMaterial( {
310
+
311
+ defines: {
312
+ 'KERNEL_RADIUS': kernelRadius
313
+ },
314
+
315
+ uniforms: {
316
+ 'colorTexture': { value: null },
317
+ 'invSize': { value: new Vector2( 0.5, 0.5 ) }, // inverse texture size
318
+ 'direction': { value: new Vector2( 0.5, 0.5 ) },
319
+ 'gaussianCoefficients': { value: coefficients } // precomputed Gaussian coefficients
320
+ },
321
+
322
+ vertexShader:
323
+ `varying vec2 vUv;
324
+ void main() {
325
+ vUv = uv;
326
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
327
+ }`,
328
+
329
+ fragmentShader:
330
+ `#include <common>
331
+ varying vec2 vUv;
332
+ uniform sampler2D colorTexture;
333
+ uniform vec2 invSize;
334
+ uniform vec2 direction;
335
+ uniform float gaussianCoefficients[KERNEL_RADIUS];
336
+
337
+ void main() {
338
+ float weightSum = gaussianCoefficients[0];
339
+ vec3 diffuseSum = texture2D( colorTexture, vUv ).rgb * weightSum;
340
+ for( int i = 1; i < KERNEL_RADIUS; i ++ ) {
341
+ float x = float(i);
342
+ float w = gaussianCoefficients[i];
343
+ vec2 uvOffset = direction * invSize * x;
344
+ vec3 sample1 = texture2D( colorTexture, vUv + uvOffset ).rgb;
345
+ vec3 sample2 = texture2D( colorTexture, vUv - uvOffset ).rgb;
346
+ diffuseSum += (sample1 + sample2) * w;
347
+ weightSum += 2.0 * w;
348
+ }
349
+ gl_FragColor = vec4(diffuseSum/weightSum, 1.0);
350
+ }`
351
+ } );
352
+
353
+ }
354
+
355
+ getCompositeMaterial( nMips ) {
356
+
357
+ return new ShaderMaterial( {
358
+
359
+ defines: {
360
+ 'NUM_MIPS': nMips
361
+ },
362
+
363
+ uniforms: {
364
+ 'blurTexture1': { value: null },
365
+ 'blurTexture2': { value: null },
366
+ 'blurTexture3': { value: null },
367
+ 'blurTexture4': { value: null },
368
+ 'blurTexture5': { value: null },
369
+ 'bloomStrength': { value: 1.0 },
370
+ 'bloomFactors': { value: null },
371
+ 'bloomTintColors': { value: null },
372
+ 'bloomRadius': { value: 0.0 }
373
+ },
374
+
375
+ vertexShader:
376
+ `varying vec2 vUv;
377
+ void main() {
378
+ vUv = uv;
379
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
380
+ }`,
381
+
382
+ fragmentShader:
383
+ `varying vec2 vUv;
384
+ uniform sampler2D blurTexture1;
385
+ uniform sampler2D blurTexture2;
386
+ uniform sampler2D blurTexture3;
387
+ uniform sampler2D blurTexture4;
388
+ uniform sampler2D blurTexture5;
389
+ uniform float bloomStrength;
390
+ uniform float bloomRadius;
391
+ uniform float bloomFactors[NUM_MIPS];
392
+ uniform vec3 bloomTintColors[NUM_MIPS];
393
+
394
+ float lerpBloomFactor(const in float factor) {
395
+ float mirrorFactor = 1.2 - factor;
396
+ return mix(factor, mirrorFactor, bloomRadius);
397
+ }
398
+
399
+ void main() {
400
+ gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +
401
+ lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +
402
+ lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
403
+ lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
404
+ lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );
405
+ }`
406
+ } );
407
+
408
+ }
409
+
410
+ }
411
+
412
+ UnrealBloomPass.BlurDirectionX = new Vector2( 1.0, 0.0 );
413
+ UnrealBloomPass.BlurDirectionY = new Vector2( 0.0, 1.0 );
414
+
415
+ export { UnrealBloomPass };
@@ -0,0 +1,215 @@
1
+ import {
2
+ Matrix4,
3
+ Object3D,
4
+ Vector2,
5
+ Vector3
6
+ } from 'three';
7
+
8
+ class CSS2DObject extends Object3D {
9
+
10
+ constructor( element = document.createElement( 'div' ) ) {
11
+
12
+ super();
13
+
14
+ this.isCSS2DObject = true;
15
+
16
+ this.element = element;
17
+
18
+ this.element.style.position = 'absolute';
19
+ this.element.style.userSelect = 'none';
20
+
21
+ this.element.setAttribute( 'draggable', false );
22
+
23
+ this.center = new Vector2( 0.5, 0.5 ); // ( 0, 0 ) is the lower left; ( 1, 1 ) is the top right
24
+
25
+ this.addEventListener( 'removed', function () {
26
+
27
+ this.traverse( function ( object ) {
28
+
29
+ if ( object.element instanceof Element && object.element.parentNode !== null ) {
30
+
31
+ object.element.parentNode.removeChild( object.element );
32
+
33
+ }
34
+
35
+ } );
36
+
37
+ } );
38
+
39
+ }
40
+
41
+ copy( source, recursive ) {
42
+
43
+ super.copy( source, recursive );
44
+
45
+ this.element = source.element.cloneNode( true );
46
+
47
+ this.center = source.center;
48
+
49
+ return this;
50
+
51
+ }
52
+
53
+ }
54
+
55
+ //
56
+
57
+ const _vector = new Vector3();
58
+ const _viewMatrix = new Matrix4();
59
+ const _viewProjectionMatrix = new Matrix4();
60
+ const _a = new Vector3();
61
+ const _b = new Vector3();
62
+
63
+ class CSS2DRenderer {
64
+
65
+ constructor( parameters = {} ) {
66
+
67
+ const _this = this;
68
+
69
+ let _width, _height;
70
+ let _widthHalf, _heightHalf;
71
+
72
+ const cache = {
73
+ objects: new WeakMap()
74
+ };
75
+
76
+ const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );
77
+
78
+ domElement.style.overflow = 'hidden';
79
+
80
+ this.domElement = domElement;
81
+
82
+ this.getSize = function () {
83
+
84
+ return {
85
+ width: _width,
86
+ height: _height
87
+ };
88
+
89
+ };
90
+
91
+ this.render = function ( scene, camera ) {
92
+
93
+ if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
94
+ if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
95
+
96
+ _viewMatrix.copy( camera.matrixWorldInverse );
97
+ _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
98
+
99
+ renderObject( scene, scene, camera );
100
+ zOrder( scene );
101
+
102
+ };
103
+
104
+ this.setSize = function ( width, height ) {
105
+
106
+ _width = width;
107
+ _height = height;
108
+
109
+ _widthHalf = _width / 2;
110
+ _heightHalf = _height / 2;
111
+
112
+ domElement.style.width = width + 'px';
113
+ domElement.style.height = height + 'px';
114
+
115
+ };
116
+
117
+ function renderObject( object, scene, camera ) {
118
+
119
+ if ( object.isCSS2DObject ) {
120
+
121
+ _vector.setFromMatrixPosition( object.matrixWorld );
122
+ _vector.applyMatrix4( _viewProjectionMatrix );
123
+
124
+ const visible = ( object.visible === true ) && ( _vector.z >= - 1 && _vector.z <= 1 ) && ( object.layers.test( camera.layers ) === true );
125
+ object.element.style.display = ( visible === true ) ? '' : 'none';
126
+
127
+ if ( visible === true ) {
128
+
129
+ object.onBeforeRender( _this, scene, camera );
130
+
131
+ const element = object.element;
132
+
133
+ element.style.transform = 'translate(' + ( - 100 * object.center.x ) + '%,' + ( - 100 * object.center.y ) + '%)' + 'translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)';
134
+
135
+ if ( element.parentNode !== domElement ) {
136
+
137
+ domElement.appendChild( element );
138
+
139
+ }
140
+
141
+ object.onAfterRender( _this, scene, camera );
142
+
143
+ }
144
+
145
+ const objectData = {
146
+ distanceToCameraSquared: getDistanceToSquared( camera, object )
147
+ };
148
+
149
+ cache.objects.set( object, objectData );
150
+
151
+ }
152
+
153
+ for ( let i = 0, l = object.children.length; i < l; i ++ ) {
154
+
155
+ renderObject( object.children[ i ], scene, camera );
156
+
157
+ }
158
+
159
+ }
160
+
161
+ function getDistanceToSquared( object1, object2 ) {
162
+
163
+ _a.setFromMatrixPosition( object1.matrixWorld );
164
+ _b.setFromMatrixPosition( object2.matrixWorld );
165
+
166
+ return _a.distanceToSquared( _b );
167
+
168
+ }
169
+
170
+ function filterAndFlatten( scene ) {
171
+
172
+ const result = [];
173
+
174
+ scene.traverse( function ( object ) {
175
+
176
+ if ( object.isCSS2DObject ) result.push( object );
177
+
178
+ } );
179
+
180
+ return result;
181
+
182
+ }
183
+
184
+ function zOrder( scene ) {
185
+
186
+ const sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
187
+
188
+ if ( a.renderOrder !== b.renderOrder ) {
189
+
190
+ return b.renderOrder - a.renderOrder;
191
+
192
+ }
193
+
194
+ const distanceA = cache.objects.get( a ).distanceToCameraSquared;
195
+ const distanceB = cache.objects.get( b ).distanceToCameraSquared;
196
+
197
+ return distanceA - distanceB;
198
+
199
+ } );
200
+
201
+ const zMax = sorted.length;
202
+
203
+ for ( let i = 0, l = sorted.length; i < l; i ++ ) {
204
+
205
+ sorted[ i ].element.style.zIndex = zMax - i;
206
+
207
+ }
208
+
209
+ }
210
+
211
+ }
212
+
213
+ }
214
+
215
+ export { CSS2DObject, CSS2DRenderer };