three-stdlib 2.25.0 → 2.25.1

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Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
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  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
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  354. package/postprocessing/OutlinePass.cjs +0 -479
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  356. package/postprocessing/Pass.cjs +0 -48
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  358. package/postprocessing/RenderPass.cjs +0 -59
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  370. package/postprocessing/SSRPass.cjs +0 -411
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  372. package/postprocessing/SavePass.cjs +0 -38
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  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
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  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
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  402. package/shaders/BokehShader.cjs +0 -109
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  408. package/shaders/ColorCorrectionShader.cjs +0 -30
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@@ -1,830 +0,0 @@
1
- import { Vector3, Matrix4, Quaternion, Euler, Bone, Object3D, MeshBasicMaterial, Color, BoxGeometry, SphereGeometry, Mesh } from "three";
2
- import { CapsuleGeometry } from "../_polyfill/CapsuleGeometry.js";
3
- class MMDPhysics {
4
- /**
5
- * @param {THREE.SkinnedMesh} mesh
6
- * @param {Array<Object>} rigidBodyParams
7
- * @param {Array<Object>} (optional) constraintParams
8
- * @param {Object} params - (optional)
9
- * @param {Number} params.unitStep - Default is 1 / 65.
10
- * @param {Integer} params.maxStepNum - Default is 3.
11
- * @param {Vector3} params.gravity - Default is ( 0, - 9.8 * 10, 0 )
12
- */
13
- constructor(mesh, rigidBodyParams, constraintParams = [], params = {}) {
14
- if (typeof Ammo === "undefined") {
15
- throw new Error("THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js");
16
- }
17
- this.manager = new ResourceManager();
18
- this.mesh = mesh;
19
- this.unitStep = params.unitStep !== void 0 ? params.unitStep : 1 / 65;
20
- this.maxStepNum = params.maxStepNum !== void 0 ? params.maxStepNum : 3;
21
- this.gravity = new Vector3(0, -9.8 * 10, 0);
22
- if (params.gravity !== void 0)
23
- this.gravity.copy(params.gravity);
24
- this.world = params.world !== void 0 ? params.world : null;
25
- this.bodies = [];
26
- this.constraints = [];
27
- this._init(mesh, rigidBodyParams, constraintParams);
28
- }
29
- /**
30
- * Advances Physics calculation and updates bones.
31
- *
32
- * @param {Number} delta - time in second
33
- * @return {MMDPhysics}
34
- */
35
- update(delta) {
36
- const manager = this.manager;
37
- const mesh = this.mesh;
38
- let isNonDefaultScale = false;
39
- const position = manager.allocThreeVector3();
40
- const quaternion = manager.allocThreeQuaternion();
41
- const scale = manager.allocThreeVector3();
42
- mesh.matrixWorld.decompose(position, quaternion, scale);
43
- if (scale.x !== 1 || scale.y !== 1 || scale.z !== 1) {
44
- isNonDefaultScale = true;
45
- }
46
- let parent;
47
- if (isNonDefaultScale) {
48
- parent = mesh.parent;
49
- if (parent !== null)
50
- mesh.parent = null;
51
- scale.copy(this.mesh.scale);
52
- mesh.scale.set(1, 1, 1);
53
- mesh.updateMatrixWorld(true);
54
- }
55
- this._updateRigidBodies();
56
- this._stepSimulation(delta);
57
- this._updateBones();
58
- if (isNonDefaultScale) {
59
- if (parent !== null)
60
- mesh.parent = parent;
61
- mesh.scale.copy(scale);
62
- }
63
- manager.freeThreeVector3(scale);
64
- manager.freeThreeQuaternion(quaternion);
65
- manager.freeThreeVector3(position);
66
- return this;
67
- }
68
- /**
69
- * Resets rigid bodies transorm to current bone's.
70
- *
71
- * @return {MMDPhysics}
72
- */
73
- reset() {
74
- for (let i = 0, il = this.bodies.length; i < il; i++) {
75
- this.bodies[i].reset();
76
- }
77
- return this;
78
- }
79
- /**
80
- * Warm ups Rigid bodies. Calculates cycles steps.
81
- *
82
- * @param {Integer} cycles
83
- * @return {MMDPhysics}
84
- */
85
- warmup(cycles) {
86
- for (let i = 0; i < cycles; i++) {
87
- this.update(1 / 60);
88
- }
89
- return this;
90
- }
91
- /**
92
- * Sets gravity.
93
- *
94
- * @param {Vector3} gravity
95
- * @return {MMDPhysicsHelper}
96
- */
97
- setGravity(gravity) {
98
- this.world.setGravity(new Ammo.btVector3(gravity.x, gravity.y, gravity.z));
99
- this.gravity.copy(gravity);
100
- return this;
101
- }
102
- /**
103
- * Creates MMDPhysicsHelper
104
- *
105
- * @return {MMDPhysicsHelper}
106
- */
107
- createHelper() {
108
- return new MMDPhysicsHelper(this.mesh, this);
109
- }
110
- // private methods
111
- _init(mesh, rigidBodyParams, constraintParams) {
112
- const manager = this.manager;
113
- const parent = mesh.parent;
114
- if (parent !== null)
115
- mesh.parent = null;
116
- const currentPosition = manager.allocThreeVector3();
117
- const currentQuaternion = manager.allocThreeQuaternion();
118
- const currentScale = manager.allocThreeVector3();
119
- currentPosition.copy(mesh.position);
120
- currentQuaternion.copy(mesh.quaternion);
121
- currentScale.copy(mesh.scale);
122
- mesh.position.set(0, 0, 0);
123
- mesh.quaternion.set(0, 0, 0, 1);
124
- mesh.scale.set(1, 1, 1);
125
- mesh.updateMatrixWorld(true);
126
- if (this.world === null) {
127
- this.world = this._createWorld();
128
- this.setGravity(this.gravity);
129
- }
130
- this._initRigidBodies(rigidBodyParams);
131
- this._initConstraints(constraintParams);
132
- if (parent !== null)
133
- mesh.parent = parent;
134
- mesh.position.copy(currentPosition);
135
- mesh.quaternion.copy(currentQuaternion);
136
- mesh.scale.copy(currentScale);
137
- mesh.updateMatrixWorld(true);
138
- this.reset();
139
- manager.freeThreeVector3(currentPosition);
140
- manager.freeThreeQuaternion(currentQuaternion);
141
- manager.freeThreeVector3(currentScale);
142
- }
143
- _createWorld() {
144
- const config = new Ammo.btDefaultCollisionConfiguration();
145
- const dispatcher = new Ammo.btCollisionDispatcher(config);
146
- const cache = new Ammo.btDbvtBroadphase();
147
- const solver = new Ammo.btSequentialImpulseConstraintSolver();
148
- const world = new Ammo.btDiscreteDynamicsWorld(dispatcher, cache, solver, config);
149
- return world;
150
- }
151
- _initRigidBodies(rigidBodies) {
152
- for (let i = 0, il = rigidBodies.length; i < il; i++) {
153
- this.bodies.push(new RigidBody(this.mesh, this.world, rigidBodies[i], this.manager));
154
- }
155
- }
156
- _initConstraints(constraints) {
157
- for (let i = 0, il = constraints.length; i < il; i++) {
158
- const params = constraints[i];
159
- const bodyA = this.bodies[params.rigidBodyIndex1];
160
- const bodyB = this.bodies[params.rigidBodyIndex2];
161
- this.constraints.push(new Constraint(this.mesh, this.world, bodyA, bodyB, params, this.manager));
162
- }
163
- }
164
- _stepSimulation(delta) {
165
- const unitStep = this.unitStep;
166
- let stepTime = delta;
167
- let maxStepNum = (delta / unitStep | 0) + 1;
168
- if (stepTime < unitStep) {
169
- stepTime = unitStep;
170
- maxStepNum = 1;
171
- }
172
- if (maxStepNum > this.maxStepNum) {
173
- maxStepNum = this.maxStepNum;
174
- }
175
- this.world.stepSimulation(stepTime, maxStepNum, unitStep);
176
- }
177
- _updateRigidBodies() {
178
- for (let i = 0, il = this.bodies.length; i < il; i++) {
179
- this.bodies[i].updateFromBone();
180
- }
181
- }
182
- _updateBones() {
183
- for (let i = 0, il = this.bodies.length; i < il; i++) {
184
- this.bodies[i].updateBone();
185
- }
186
- }
187
- }
188
- class ResourceManager {
189
- constructor() {
190
- this.threeVector3s = [];
191
- this.threeMatrix4s = [];
192
- this.threeQuaternions = [];
193
- this.threeEulers = [];
194
- this.transforms = [];
195
- this.quaternions = [];
196
- this.vector3s = [];
197
- }
198
- allocThreeVector3() {
199
- return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new Vector3();
200
- }
201
- freeThreeVector3(v) {
202
- this.threeVector3s.push(v);
203
- }
204
- allocThreeMatrix4() {
205
- return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new Matrix4();
206
- }
207
- freeThreeMatrix4(m) {
208
- this.threeMatrix4s.push(m);
209
- }
210
- allocThreeQuaternion() {
211
- return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new Quaternion();
212
- }
213
- freeThreeQuaternion(q) {
214
- this.threeQuaternions.push(q);
215
- }
216
- allocThreeEuler() {
217
- return this.threeEulers.length > 0 ? this.threeEulers.pop() : new Euler();
218
- }
219
- freeThreeEuler(e) {
220
- this.threeEulers.push(e);
221
- }
222
- allocTransform() {
223
- return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform();
224
- }
225
- freeTransform(t) {
226
- this.transforms.push(t);
227
- }
228
- allocQuaternion() {
229
- return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion();
230
- }
231
- freeQuaternion(q) {
232
- this.quaternions.push(q);
233
- }
234
- allocVector3() {
235
- return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3();
236
- }
237
- freeVector3(v) {
238
- this.vector3s.push(v);
239
- }
240
- setIdentity(t) {
241
- t.setIdentity();
242
- }
243
- getBasis(t) {
244
- var q = this.allocQuaternion();
245
- t.getBasis().getRotation(q);
246
- return q;
247
- }
248
- getBasisAsMatrix3(t) {
249
- var q = this.getBasis(t);
250
- var m = this.quaternionToMatrix3(q);
251
- this.freeQuaternion(q);
252
- return m;
253
- }
254
- getOrigin(t) {
255
- return t.getOrigin();
256
- }
257
- setOrigin(t, v) {
258
- t.getOrigin().setValue(v.x(), v.y(), v.z());
259
- }
260
- copyOrigin(t1, t2) {
261
- var o = t2.getOrigin();
262
- this.setOrigin(t1, o);
263
- }
264
- setBasis(t, q) {
265
- t.setRotation(q);
266
- }
267
- setBasisFromMatrix3(t, m) {
268
- var q = this.matrix3ToQuaternion(m);
269
- this.setBasis(t, q);
270
- this.freeQuaternion(q);
271
- }
272
- setOriginFromArray3(t, a) {
273
- t.getOrigin().setValue(a[0], a[1], a[2]);
274
- }
275
- setOriginFromThreeVector3(t, v) {
276
- t.getOrigin().setValue(v.x, v.y, v.z);
277
- }
278
- setBasisFromArray3(t, a) {
279
- var thQ = this.allocThreeQuaternion();
280
- var thE = this.allocThreeEuler();
281
- thE.set(a[0], a[1], a[2]);
282
- this.setBasisFromThreeQuaternion(t, thQ.setFromEuler(thE));
283
- this.freeThreeEuler(thE);
284
- this.freeThreeQuaternion(thQ);
285
- }
286
- setBasisFromThreeQuaternion(t, a) {
287
- var q = this.allocQuaternion();
288
- q.setX(a.x);
289
- q.setY(a.y);
290
- q.setZ(a.z);
291
- q.setW(a.w);
292
- this.setBasis(t, q);
293
- this.freeQuaternion(q);
294
- }
295
- multiplyTransforms(t1, t2) {
296
- var t = this.allocTransform();
297
- this.setIdentity(t);
298
- var m1 = this.getBasisAsMatrix3(t1);
299
- var m2 = this.getBasisAsMatrix3(t2);
300
- var o1 = this.getOrigin(t1);
301
- var o2 = this.getOrigin(t2);
302
- var v1 = this.multiplyMatrix3ByVector3(m1, o2);
303
- var v2 = this.addVector3(v1, o1);
304
- this.setOrigin(t, v2);
305
- var m3 = this.multiplyMatrices3(m1, m2);
306
- this.setBasisFromMatrix3(t, m3);
307
- this.freeVector3(v1);
308
- this.freeVector3(v2);
309
- return t;
310
- }
311
- inverseTransform(t) {
312
- var t2 = this.allocTransform();
313
- var m1 = this.getBasisAsMatrix3(t);
314
- var o = this.getOrigin(t);
315
- var m2 = this.transposeMatrix3(m1);
316
- var v1 = this.negativeVector3(o);
317
- var v2 = this.multiplyMatrix3ByVector3(m2, v1);
318
- this.setOrigin(t2, v2);
319
- this.setBasisFromMatrix3(t2, m2);
320
- this.freeVector3(v1);
321
- this.freeVector3(v2);
322
- return t2;
323
- }
324
- multiplyMatrices3(m1, m2) {
325
- var m3 = [];
326
- var v10 = this.rowOfMatrix3(m1, 0);
327
- var v11 = this.rowOfMatrix3(m1, 1);
328
- var v12 = this.rowOfMatrix3(m1, 2);
329
- var v20 = this.columnOfMatrix3(m2, 0);
330
- var v21 = this.columnOfMatrix3(m2, 1);
331
- var v22 = this.columnOfMatrix3(m2, 2);
332
- m3[0] = this.dotVectors3(v10, v20);
333
- m3[1] = this.dotVectors3(v10, v21);
334
- m3[2] = this.dotVectors3(v10, v22);
335
- m3[3] = this.dotVectors3(v11, v20);
336
- m3[4] = this.dotVectors3(v11, v21);
337
- m3[5] = this.dotVectors3(v11, v22);
338
- m3[6] = this.dotVectors3(v12, v20);
339
- m3[7] = this.dotVectors3(v12, v21);
340
- m3[8] = this.dotVectors3(v12, v22);
341
- this.freeVector3(v10);
342
- this.freeVector3(v11);
343
- this.freeVector3(v12);
344
- this.freeVector3(v20);
345
- this.freeVector3(v21);
346
- this.freeVector3(v22);
347
- return m3;
348
- }
349
- addVector3(v1, v2) {
350
- var v = this.allocVector3();
351
- v.setValue(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z());
352
- return v;
353
- }
354
- dotVectors3(v1, v2) {
355
- return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
356
- }
357
- rowOfMatrix3(m, i) {
358
- var v = this.allocVector3();
359
- v.setValue(m[i * 3 + 0], m[i * 3 + 1], m[i * 3 + 2]);
360
- return v;
361
- }
362
- columnOfMatrix3(m, i) {
363
- var v = this.allocVector3();
364
- v.setValue(m[i + 0], m[i + 3], m[i + 6]);
365
- return v;
366
- }
367
- negativeVector3(v) {
368
- var v2 = this.allocVector3();
369
- v2.setValue(-v.x(), -v.y(), -v.z());
370
- return v2;
371
- }
372
- multiplyMatrix3ByVector3(m, v) {
373
- var v4 = this.allocVector3();
374
- var v0 = this.rowOfMatrix3(m, 0);
375
- var v1 = this.rowOfMatrix3(m, 1);
376
- var v2 = this.rowOfMatrix3(m, 2);
377
- var x = this.dotVectors3(v0, v);
378
- var y = this.dotVectors3(v1, v);
379
- var z = this.dotVectors3(v2, v);
380
- v4.setValue(x, y, z);
381
- this.freeVector3(v0);
382
- this.freeVector3(v1);
383
- this.freeVector3(v2);
384
- return v4;
385
- }
386
- transposeMatrix3(m) {
387
- var m2 = [];
388
- m2[0] = m[0];
389
- m2[1] = m[3];
390
- m2[2] = m[6];
391
- m2[3] = m[1];
392
- m2[4] = m[4];
393
- m2[5] = m[7];
394
- m2[6] = m[2];
395
- m2[7] = m[5];
396
- m2[8] = m[8];
397
- return m2;
398
- }
399
- quaternionToMatrix3(q) {
400
- var m = [];
401
- var x = q.x();
402
- var y = q.y();
403
- var z = q.z();
404
- var w = q.w();
405
- var xx = x * x;
406
- var yy = y * y;
407
- var zz = z * z;
408
- var xy = x * y;
409
- var yz = y * z;
410
- var zx = z * x;
411
- var xw = x * w;
412
- var yw = y * w;
413
- var zw = z * w;
414
- m[0] = 1 - 2 * (yy + zz);
415
- m[1] = 2 * (xy - zw);
416
- m[2] = 2 * (zx + yw);
417
- m[3] = 2 * (xy + zw);
418
- m[4] = 1 - 2 * (zz + xx);
419
- m[5] = 2 * (yz - xw);
420
- m[6] = 2 * (zx - yw);
421
- m[7] = 2 * (yz + xw);
422
- m[8] = 1 - 2 * (xx + yy);
423
- return m;
424
- }
425
- matrix3ToQuaternion(m) {
426
- var t = m[0] + m[4] + m[8];
427
- var s, x, y, z, w;
428
- if (t > 0) {
429
- s = Math.sqrt(t + 1) * 2;
430
- w = 0.25 * s;
431
- x = (m[7] - m[5]) / s;
432
- y = (m[2] - m[6]) / s;
433
- z = (m[3] - m[1]) / s;
434
- } else if (m[0] > m[4] && m[0] > m[8]) {
435
- s = Math.sqrt(1 + m[0] - m[4] - m[8]) * 2;
436
- w = (m[7] - m[5]) / s;
437
- x = 0.25 * s;
438
- y = (m[1] + m[3]) / s;
439
- z = (m[2] + m[6]) / s;
440
- } else if (m[4] > m[8]) {
441
- s = Math.sqrt(1 + m[4] - m[0] - m[8]) * 2;
442
- w = (m[2] - m[6]) / s;
443
- x = (m[1] + m[3]) / s;
444
- y = 0.25 * s;
445
- z = (m[5] + m[7]) / s;
446
- } else {
447
- s = Math.sqrt(1 + m[8] - m[0] - m[4]) * 2;
448
- w = (m[3] - m[1]) / s;
449
- x = (m[2] + m[6]) / s;
450
- y = (m[5] + m[7]) / s;
451
- z = 0.25 * s;
452
- }
453
- var q = this.allocQuaternion();
454
- q.setX(x);
455
- q.setY(y);
456
- q.setZ(z);
457
- q.setW(w);
458
- return q;
459
- }
460
- }
461
- class RigidBody {
462
- constructor(mesh, world, params, manager) {
463
- this.mesh = mesh;
464
- this.world = world;
465
- this.params = params;
466
- this.manager = manager;
467
- this.body = null;
468
- this.bone = null;
469
- this.boneOffsetForm = null;
470
- this.boneOffsetFormInverse = null;
471
- this._init();
472
- }
473
- /**
474
- * Resets rigid body transform to the current bone's.
475
- *
476
- * @return {RigidBody}
477
- */
478
- reset() {
479
- this._setTransformFromBone();
480
- return this;
481
- }
482
- /**
483
- * Updates rigid body's transform from the current bone.
484
- *
485
- * @return {RidigBody}
486
- */
487
- updateFromBone() {
488
- if (this.params.boneIndex !== -1 && this.params.type === 0) {
489
- this._setTransformFromBone();
490
- }
491
- return this;
492
- }
493
- /**
494
- * Updates bone from the current ridid body's transform.
495
- *
496
- * @return {RidigBody}
497
- */
498
- updateBone() {
499
- if (this.params.type === 0 || this.params.boneIndex === -1) {
500
- return this;
501
- }
502
- this._updateBoneRotation();
503
- if (this.params.type === 1) {
504
- this._updateBonePosition();
505
- }
506
- this.bone.updateMatrixWorld(true);
507
- if (this.params.type === 2) {
508
- this._setPositionFromBone();
509
- }
510
- return this;
511
- }
512
- // private methods
513
- _init() {
514
- function generateShape(p) {
515
- switch (p.shapeType) {
516
- case 0:
517
- return new Ammo.btSphereShape(p.width);
518
- case 1:
519
- return new Ammo.btBoxShape(new Ammo.btVector3(p.width, p.height, p.depth));
520
- case 2:
521
- return new Ammo.btCapsuleShape(p.width, p.height);
522
- default:
523
- throw new Error("unknown shape type " + p.shapeType);
524
- }
525
- }
526
- const manager = this.manager;
527
- const params = this.params;
528
- const bones = this.mesh.skeleton.bones;
529
- const bone = params.boneIndex === -1 ? new Bone() : bones[params.boneIndex];
530
- const shape = generateShape(params);
531
- const weight = params.type === 0 ? 0 : params.weight;
532
- const localInertia = manager.allocVector3();
533
- localInertia.setValue(0, 0, 0);
534
- if (weight !== 0) {
535
- shape.calculateLocalInertia(weight, localInertia);
536
- }
537
- const boneOffsetForm = manager.allocTransform();
538
- manager.setIdentity(boneOffsetForm);
539
- manager.setOriginFromArray3(boneOffsetForm, params.position);
540
- manager.setBasisFromArray3(boneOffsetForm, params.rotation);
541
- const vector = manager.allocThreeVector3();
542
- const boneForm = manager.allocTransform();
543
- manager.setIdentity(boneForm);
544
- manager.setOriginFromThreeVector3(boneForm, bone.getWorldPosition(vector));
545
- const form = manager.multiplyTransforms(boneForm, boneOffsetForm);
546
- const state = new Ammo.btDefaultMotionState(form);
547
- const info = new Ammo.btRigidBodyConstructionInfo(weight, state, shape, localInertia);
548
- info.set_m_friction(params.friction);
549
- info.set_m_restitution(params.restitution);
550
- const body = new Ammo.btRigidBody(info);
551
- if (params.type === 0) {
552
- body.setCollisionFlags(body.getCollisionFlags() | 2);
553
- body.setActivationState(4);
554
- }
555
- body.setDamping(params.positionDamping, params.rotationDamping);
556
- body.setSleepingThresholds(0, 0);
557
- this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget);
558
- this.body = body;
559
- this.bone = bone;
560
- this.boneOffsetForm = boneOffsetForm;
561
- this.boneOffsetFormInverse = manager.inverseTransform(boneOffsetForm);
562
- manager.freeVector3(localInertia);
563
- manager.freeTransform(form);
564
- manager.freeTransform(boneForm);
565
- manager.freeThreeVector3(vector);
566
- }
567
- _getBoneTransform() {
568
- const manager = this.manager;
569
- const p = manager.allocThreeVector3();
570
- const q = manager.allocThreeQuaternion();
571
- const s = manager.allocThreeVector3();
572
- this.bone.matrixWorld.decompose(p, q, s);
573
- const tr = manager.allocTransform();
574
- manager.setOriginFromThreeVector3(tr, p);
575
- manager.setBasisFromThreeQuaternion(tr, q);
576
- const form = manager.multiplyTransforms(tr, this.boneOffsetForm);
577
- manager.freeTransform(tr);
578
- manager.freeThreeVector3(s);
579
- manager.freeThreeQuaternion(q);
580
- manager.freeThreeVector3(p);
581
- return form;
582
- }
583
- _getWorldTransformForBone() {
584
- const manager = this.manager;
585
- const tr = this.body.getCenterOfMassTransform();
586
- return manager.multiplyTransforms(tr, this.boneOffsetFormInverse);
587
- }
588
- _setTransformFromBone() {
589
- const manager = this.manager;
590
- const form = this._getBoneTransform();
591
- this.body.setCenterOfMassTransform(form);
592
- this.body.getMotionState().setWorldTransform(form);
593
- manager.freeTransform(form);
594
- }
595
- _setPositionFromBone() {
596
- const manager = this.manager;
597
- const form = this._getBoneTransform();
598
- const tr = manager.allocTransform();
599
- this.body.getMotionState().getWorldTransform(tr);
600
- manager.copyOrigin(tr, form);
601
- this.body.setCenterOfMassTransform(tr);
602
- this.body.getMotionState().setWorldTransform(tr);
603
- manager.freeTransform(tr);
604
- manager.freeTransform(form);
605
- }
606
- _updateBoneRotation() {
607
- const manager = this.manager;
608
- const tr = this._getWorldTransformForBone();
609
- const q = manager.getBasis(tr);
610
- const thQ = manager.allocThreeQuaternion();
611
- const thQ2 = manager.allocThreeQuaternion();
612
- const thQ3 = manager.allocThreeQuaternion();
613
- thQ.set(q.x(), q.y(), q.z(), q.w());
614
- thQ2.setFromRotationMatrix(this.bone.matrixWorld);
615
- thQ2.conjugate();
616
- thQ2.multiply(thQ);
617
- thQ3.setFromRotationMatrix(this.bone.matrix);
618
- this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize());
619
- manager.freeThreeQuaternion(thQ);
620
- manager.freeThreeQuaternion(thQ2);
621
- manager.freeThreeQuaternion(thQ3);
622
- manager.freeQuaternion(q);
623
- manager.freeTransform(tr);
624
- }
625
- _updateBonePosition() {
626
- const manager = this.manager;
627
- const tr = this._getWorldTransformForBone();
628
- const thV = manager.allocThreeVector3();
629
- const o = manager.getOrigin(tr);
630
- thV.set(o.x(), o.y(), o.z());
631
- if (this.bone.parent) {
632
- this.bone.parent.worldToLocal(thV);
633
- }
634
- this.bone.position.copy(thV);
635
- manager.freeThreeVector3(thV);
636
- manager.freeTransform(tr);
637
- }
638
- }
639
- class Constraint {
640
- /**
641
- * @param {THREE.SkinnedMesh} mesh
642
- * @param {Ammo.btDiscreteDynamicsWorld} world
643
- * @param {RigidBody} bodyA
644
- * @param {RigidBody} bodyB
645
- * @param {Object} params
646
- * @param {ResourceManager} manager
647
- */
648
- constructor(mesh, world, bodyA, bodyB, params, manager) {
649
- this.mesh = mesh;
650
- this.world = world;
651
- this.bodyA = bodyA;
652
- this.bodyB = bodyB;
653
- this.params = params;
654
- this.manager = manager;
655
- this.constraint = null;
656
- this._init();
657
- }
658
- // private method
659
- _init() {
660
- const manager = this.manager;
661
- const params = this.params;
662
- const bodyA = this.bodyA;
663
- const bodyB = this.bodyB;
664
- const form = manager.allocTransform();
665
- manager.setIdentity(form);
666
- manager.setOriginFromArray3(form, params.position);
667
- manager.setBasisFromArray3(form, params.rotation);
668
- const formA = manager.allocTransform();
669
- const formB = manager.allocTransform();
670
- bodyA.body.getMotionState().getWorldTransform(formA);
671
- bodyB.body.getMotionState().getWorldTransform(formB);
672
- const formInverseA = manager.inverseTransform(formA);
673
- const formInverseB = manager.inverseTransform(formB);
674
- const formA2 = manager.multiplyTransforms(formInverseA, form);
675
- const formB2 = manager.multiplyTransforms(formInverseB, form);
676
- const constraint = new Ammo.btGeneric6DofSpringConstraint(bodyA.body, bodyB.body, formA2, formB2, true);
677
- const lll = manager.allocVector3();
678
- const lul = manager.allocVector3();
679
- const all = manager.allocVector3();
680
- const aul = manager.allocVector3();
681
- lll.setValue(params.translationLimitation1[0], params.translationLimitation1[1], params.translationLimitation1[2]);
682
- lul.setValue(params.translationLimitation2[0], params.translationLimitation2[1], params.translationLimitation2[2]);
683
- all.setValue(params.rotationLimitation1[0], params.rotationLimitation1[1], params.rotationLimitation1[2]);
684
- aul.setValue(params.rotationLimitation2[0], params.rotationLimitation2[1], params.rotationLimitation2[2]);
685
- constraint.setLinearLowerLimit(lll);
686
- constraint.setLinearUpperLimit(lul);
687
- constraint.setAngularLowerLimit(all);
688
- constraint.setAngularUpperLimit(aul);
689
- for (let i = 0; i < 3; i++) {
690
- if (params.springPosition[i] !== 0) {
691
- constraint.enableSpring(i, true);
692
- constraint.setStiffness(i, params.springPosition[i]);
693
- }
694
- }
695
- for (let i = 0; i < 3; i++) {
696
- if (params.springRotation[i] !== 0) {
697
- constraint.enableSpring(i + 3, true);
698
- constraint.setStiffness(i + 3, params.springRotation[i]);
699
- }
700
- }
701
- if (constraint.setParam !== void 0) {
702
- for (let i = 0; i < 6; i++) {
703
- constraint.setParam(2, 0.475, i);
704
- }
705
- }
706
- this.world.addConstraint(constraint, true);
707
- this.constraint = constraint;
708
- manager.freeTransform(form);
709
- manager.freeTransform(formA);
710
- manager.freeTransform(formB);
711
- manager.freeTransform(formInverseA);
712
- manager.freeTransform(formInverseB);
713
- manager.freeTransform(formA2);
714
- manager.freeTransform(formB2);
715
- manager.freeVector3(lll);
716
- manager.freeVector3(lul);
717
- manager.freeVector3(all);
718
- manager.freeVector3(aul);
719
- }
720
- }
721
- const _position = /* @__PURE__ */ new Vector3();
722
- const _quaternion = /* @__PURE__ */ new Quaternion();
723
- const _scale = /* @__PURE__ */ new Vector3();
724
- const _matrixWorldInv = /* @__PURE__ */ new Matrix4();
725
- class MMDPhysicsHelper extends Object3D {
726
- /**
727
- * Visualize Rigid bodies
728
- *
729
- * @param {THREE.SkinnedMesh} mesh
730
- * @param {Physics} physics
731
- */
732
- constructor(mesh, physics) {
733
- super();
734
- this.root = mesh;
735
- this.physics = physics;
736
- this.matrix.copy(mesh.matrixWorld);
737
- this.matrixAutoUpdate = false;
738
- this.materials = [];
739
- this.materials.push(
740
- new MeshBasicMaterial({
741
- color: new Color(16746632),
742
- wireframe: true,
743
- depthTest: false,
744
- depthWrite: false,
745
- opacity: 0.25,
746
- transparent: true
747
- })
748
- );
749
- this.materials.push(
750
- new MeshBasicMaterial({
751
- color: new Color(8978312),
752
- wireframe: true,
753
- depthTest: false,
754
- depthWrite: false,
755
- opacity: 0.25,
756
- transparent: true
757
- })
758
- );
759
- this.materials.push(
760
- new MeshBasicMaterial({
761
- color: new Color(8947967),
762
- wireframe: true,
763
- depthTest: false,
764
- depthWrite: false,
765
- opacity: 0.25,
766
- transparent: true
767
- })
768
- );
769
- this._init();
770
- }
771
- /**
772
- * Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
773
- */
774
- dispose() {
775
- const materials = this.materials;
776
- const children = this.children;
777
- for (let i = 0; i < materials.length; i++) {
778
- materials[i].dispose();
779
- }
780
- for (let i = 0; i < children.length; i++) {
781
- const child = children[i];
782
- if (child.isMesh)
783
- child.geometry.dispose();
784
- }
785
- }
786
- /**
787
- * Updates Rigid Bodies visualization.
788
- */
789
- updateMatrixWorld(force) {
790
- var mesh = this.root;
791
- if (this.visible) {
792
- var bodies = this.physics.bodies;
793
- _matrixWorldInv.copy(mesh.matrixWorld).decompose(_position, _quaternion, _scale).compose(_position, _quaternion, _scale.set(1, 1, 1)).invert();
794
- for (var i = 0, il = bodies.length; i < il; i++) {
795
- var body = bodies[i].body;
796
- var child = this.children[i];
797
- var tr = body.getCenterOfMassTransform();
798
- var origin = tr.getOrigin();
799
- var rotation = tr.getRotation();
800
- child.position.set(origin.x(), origin.y(), origin.z()).applyMatrix4(_matrixWorldInv);
801
- child.quaternion.setFromRotationMatrix(_matrixWorldInv).multiply(_quaternion.set(rotation.x(), rotation.y(), rotation.z(), rotation.w()));
802
- }
803
- }
804
- this.matrix.copy(mesh.matrixWorld).decompose(_position, _quaternion, _scale).compose(_position, _quaternion, _scale.set(1, 1, 1));
805
- super.updateMatrixWorld(force);
806
- }
807
- // private method
808
- _init() {
809
- var bodies = this.physics.bodies;
810
- function createGeometry(param2) {
811
- switch (param2.shapeType) {
812
- case 0:
813
- return new SphereGeometry(param2.width, 16, 8);
814
- case 1:
815
- return new BoxGeometry(param2.width * 2, param2.height * 2, param2.depth * 2, 8, 8, 8);
816
- case 2:
817
- return new CapsuleGeometry(param2.width, param2.height, 8, 16);
818
- default:
819
- return null;
820
- }
821
- }
822
- for (var i = 0, il = bodies.length; i < il; i++) {
823
- var param = bodies[i].params;
824
- this.add(new Mesh(createGeometry(param), this.materials[param.type]));
825
- }
826
- }
827
- }
828
- export {
829
- MMDPhysics
830
- };