three-stdlib 2.25.0 → 2.25.1

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Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
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  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
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  354. package/postprocessing/OutlinePass.cjs +0 -479
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  356. package/postprocessing/Pass.cjs +0 -48
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  358. package/postprocessing/RenderPass.cjs +0 -59
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  370. package/postprocessing/SSRPass.cjs +0 -411
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  372. package/postprocessing/SavePass.cjs +0 -38
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  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
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  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
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  402. package/shaders/BokehShader.cjs +0 -109
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  408. package/shaders/ColorCorrectionShader.cjs +0 -30
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  539. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,332 +0,0 @@
1
- import { Object3D, TextureLoader, UVMapping, Box3, MathUtils, MeshLambertMaterial } from "three";
2
- import { MD2Loader } from "../loaders/MD2Loader.js";
3
- import { MorphBlendMesh } from "./MorphBlendMesh.js";
4
- class MD2CharacterComplex {
5
- constructor() {
6
- this.scale = 1;
7
- this.animationFPS = 6;
8
- this.transitionFrames = 15;
9
- this.maxSpeed = 275;
10
- this.maxReverseSpeed = -275;
11
- this.frontAcceleration = 600;
12
- this.backAcceleration = 600;
13
- this.frontDecceleration = 600;
14
- this.angularSpeed = 2.5;
15
- this.root = new Object3D();
16
- this.meshBody = null;
17
- this.meshWeapon = null;
18
- this.controls = null;
19
- this.skinsBody = [];
20
- this.skinsWeapon = [];
21
- this.weapons = [];
22
- this.currentSkin = void 0;
23
- this.onLoadComplete = function() {
24
- };
25
- this.meshes = [];
26
- this.animations = {};
27
- this.loadCounter = 0;
28
- this.speed = 0;
29
- this.bodyOrientation = 0;
30
- this.walkSpeed = this.maxSpeed;
31
- this.crouchSpeed = this.maxSpeed * 0.5;
32
- this.activeAnimation = null;
33
- this.oldAnimation = null;
34
- }
35
- enableShadows(enable) {
36
- for (let i = 0; i < this.meshes.length; i++) {
37
- this.meshes[i].castShadow = enable;
38
- this.meshes[i].receiveShadow = enable;
39
- }
40
- }
41
- setVisible(enable) {
42
- for (let i = 0; i < this.meshes.length; i++) {
43
- this.meshes[i].visible = enable;
44
- this.meshes[i].visible = enable;
45
- }
46
- }
47
- shareParts(original) {
48
- this.animations = original.animations;
49
- this.walkSpeed = original.walkSpeed;
50
- this.crouchSpeed = original.crouchSpeed;
51
- this.skinsBody = original.skinsBody;
52
- this.skinsWeapon = original.skinsWeapon;
53
- const mesh = this._createPart(original.meshBody.geometry, this.skinsBody[0]);
54
- mesh.scale.set(this.scale, this.scale, this.scale);
55
- this.root.position.y = original.root.position.y;
56
- this.root.add(mesh);
57
- this.meshBody = mesh;
58
- this.meshes.push(mesh);
59
- for (let i = 0; i < original.weapons.length; i++) {
60
- const meshWeapon = this._createPart(original.weapons[i].geometry, this.skinsWeapon[i]);
61
- meshWeapon.scale.set(this.scale, this.scale, this.scale);
62
- meshWeapon.visible = false;
63
- meshWeapon.name = original.weapons[i].name;
64
- this.root.add(meshWeapon);
65
- this.weapons[i] = meshWeapon;
66
- this.meshWeapon = meshWeapon;
67
- this.meshes.push(meshWeapon);
68
- }
69
- }
70
- loadParts(config) {
71
- const scope = this;
72
- function loadTextures(baseUrl, textureUrls) {
73
- const textureLoader = new TextureLoader();
74
- const textures = [];
75
- for (let i = 0; i < textureUrls.length; i++) {
76
- textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
77
- textures[i].mapping = UVMapping;
78
- textures[i].name = textureUrls[i];
79
- if ("colorSpace" in textures[i])
80
- textures[i].colorSpace = "srgb";
81
- else
82
- textures[i].encoding = 3001;
83
- }
84
- return textures;
85
- }
86
- function checkLoadingComplete() {
87
- scope.loadCounter -= 1;
88
- if (scope.loadCounter === 0)
89
- scope.onLoadComplete();
90
- }
91
- this.animations = config.animations;
92
- this.walkSpeed = config.walkSpeed;
93
- this.crouchSpeed = config.crouchSpeed;
94
- this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
95
- const weaponsTextures = [];
96
- for (let i = 0; i < config.weapons.length; i++)
97
- weaponsTextures[i] = config.weapons[i][1];
98
- this.skinsBody = loadTextures(config.baseUrl + "skins/", config.skins);
99
- this.skinsWeapon = loadTextures(config.baseUrl + "skins/", weaponsTextures);
100
- const loader = new MD2Loader();
101
- loader.load(config.baseUrl + config.body, function(geo) {
102
- const boundingBox = new Box3();
103
- boundingBox.setFromBufferAttribute(geo.attributes.position);
104
- scope.root.position.y = -scope.scale * boundingBox.min.y;
105
- const mesh = scope._createPart(geo, scope.skinsBody[0]);
106
- mesh.scale.set(scope.scale, scope.scale, scope.scale);
107
- scope.root.add(mesh);
108
- scope.meshBody = mesh;
109
- scope.meshes.push(mesh);
110
- checkLoadingComplete();
111
- });
112
- const generateCallback = function(index, name) {
113
- return function(geo) {
114
- const mesh = scope._createPart(geo, scope.skinsWeapon[index]);
115
- mesh.scale.set(scope.scale, scope.scale, scope.scale);
116
- mesh.visible = false;
117
- mesh.name = name;
118
- scope.root.add(mesh);
119
- scope.weapons[index] = mesh;
120
- scope.meshWeapon = mesh;
121
- scope.meshes.push(mesh);
122
- checkLoadingComplete();
123
- };
124
- };
125
- for (let i = 0; i < config.weapons.length; i++) {
126
- loader.load(config.baseUrl + config.weapons[i][0], generateCallback(i, config.weapons[i][0]));
127
- }
128
- }
129
- setPlaybackRate(rate) {
130
- if (this.meshBody)
131
- this.meshBody.duration = this.meshBody.baseDuration / rate;
132
- if (this.meshWeapon)
133
- this.meshWeapon.duration = this.meshWeapon.baseDuration / rate;
134
- }
135
- setWireframe(wireframeEnabled) {
136
- if (wireframeEnabled) {
137
- if (this.meshBody)
138
- this.meshBody.material = this.meshBody.materialWireframe;
139
- if (this.meshWeapon)
140
- this.meshWeapon.material = this.meshWeapon.materialWireframe;
141
- } else {
142
- if (this.meshBody)
143
- this.meshBody.material = this.meshBody.materialTexture;
144
- if (this.meshWeapon)
145
- this.meshWeapon.material = this.meshWeapon.materialTexture;
146
- }
147
- }
148
- setSkin(index) {
149
- if (this.meshBody && this.meshBody.material.wireframe === false) {
150
- this.meshBody.material.map = this.skinsBody[index];
151
- this.currentSkin = index;
152
- }
153
- }
154
- setWeapon(index) {
155
- for (let i = 0; i < this.weapons.length; i++)
156
- this.weapons[i].visible = false;
157
- const activeWeapon = this.weapons[index];
158
- if (activeWeapon) {
159
- activeWeapon.visible = true;
160
- this.meshWeapon = activeWeapon;
161
- if (this.activeAnimation) {
162
- activeWeapon.playAnimation(this.activeAnimation);
163
- this.meshWeapon.setAnimationTime(this.activeAnimation, this.meshBody.getAnimationTime(this.activeAnimation));
164
- }
165
- }
166
- }
167
- setAnimation(animationName) {
168
- if (animationName === this.activeAnimation || !animationName)
169
- return;
170
- if (this.meshBody) {
171
- this.meshBody.setAnimationWeight(animationName, 0);
172
- this.meshBody.playAnimation(animationName);
173
- this.oldAnimation = this.activeAnimation;
174
- this.activeAnimation = animationName;
175
- this.blendCounter = this.transitionFrames;
176
- }
177
- if (this.meshWeapon) {
178
- this.meshWeapon.setAnimationWeight(animationName, 0);
179
- this.meshWeapon.playAnimation(animationName);
180
- }
181
- }
182
- update(delta) {
183
- if (this.controls)
184
- this.updateMovementModel(delta);
185
- if (this.animations) {
186
- this.updateBehaviors();
187
- this.updateAnimations(delta);
188
- }
189
- }
190
- updateAnimations(delta) {
191
- let mix = 1;
192
- if (this.blendCounter > 0) {
193
- mix = (this.transitionFrames - this.blendCounter) / this.transitionFrames;
194
- this.blendCounter -= 1;
195
- }
196
- if (this.meshBody) {
197
- this.meshBody.update(delta);
198
- this.meshBody.setAnimationWeight(this.activeAnimation, mix);
199
- this.meshBody.setAnimationWeight(this.oldAnimation, 1 - mix);
200
- }
201
- if (this.meshWeapon) {
202
- this.meshWeapon.update(delta);
203
- this.meshWeapon.setAnimationWeight(this.activeAnimation, mix);
204
- this.meshWeapon.setAnimationWeight(this.oldAnimation, 1 - mix);
205
- }
206
- }
207
- updateBehaviors() {
208
- const controls = this.controls;
209
- const animations = this.animations;
210
- let moveAnimation, idleAnimation;
211
- if (controls.crouch) {
212
- moveAnimation = animations["crouchMove"];
213
- idleAnimation = animations["crouchIdle"];
214
- } else {
215
- moveAnimation = animations["move"];
216
- idleAnimation = animations["idle"];
217
- }
218
- if (controls.jump) {
219
- moveAnimation = animations["jump"];
220
- idleAnimation = animations["jump"];
221
- }
222
- if (controls.attack) {
223
- if (controls.crouch) {
224
- moveAnimation = animations["crouchAttack"];
225
- idleAnimation = animations["crouchAttack"];
226
- } else {
227
- moveAnimation = animations["attack"];
228
- idleAnimation = animations["attack"];
229
- }
230
- }
231
- if (controls.moveForward || controls.moveBackward || controls.moveLeft || controls.moveRight) {
232
- if (this.activeAnimation !== moveAnimation) {
233
- this.setAnimation(moveAnimation);
234
- }
235
- }
236
- if (Math.abs(this.speed) < 0.2 * this.maxSpeed && !(controls.moveLeft || controls.moveRight || controls.moveForward || controls.moveBackward)) {
237
- if (this.activeAnimation !== idleAnimation) {
238
- this.setAnimation(idleAnimation);
239
- }
240
- }
241
- if (controls.moveForward) {
242
- if (this.meshBody) {
243
- this.meshBody.setAnimationDirectionForward(this.activeAnimation);
244
- this.meshBody.setAnimationDirectionForward(this.oldAnimation);
245
- }
246
- if (this.meshWeapon) {
247
- this.meshWeapon.setAnimationDirectionForward(this.activeAnimation);
248
- this.meshWeapon.setAnimationDirectionForward(this.oldAnimation);
249
- }
250
- }
251
- if (controls.moveBackward) {
252
- if (this.meshBody) {
253
- this.meshBody.setAnimationDirectionBackward(this.activeAnimation);
254
- this.meshBody.setAnimationDirectionBackward(this.oldAnimation);
255
- }
256
- if (this.meshWeapon) {
257
- this.meshWeapon.setAnimationDirectionBackward(this.activeAnimation);
258
- this.meshWeapon.setAnimationDirectionBackward(this.oldAnimation);
259
- }
260
- }
261
- }
262
- updateMovementModel(delta) {
263
- function exponentialEaseOut(k) {
264
- return k === 1 ? 1 : -Math.pow(2, -10 * k) + 1;
265
- }
266
- const controls = this.controls;
267
- if (controls.crouch)
268
- this.maxSpeed = this.crouchSpeed;
269
- else
270
- this.maxSpeed = this.walkSpeed;
271
- this.maxReverseSpeed = -this.maxSpeed;
272
- if (controls.moveForward)
273
- this.speed = MathUtils.clamp(this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed);
274
- if (controls.moveBackward)
275
- this.speed = MathUtils.clamp(this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed);
276
- const dir = 1;
277
- if (controls.moveLeft) {
278
- this.bodyOrientation += delta * this.angularSpeed;
279
- this.speed = MathUtils.clamp(
280
- this.speed + dir * delta * this.frontAcceleration,
281
- this.maxReverseSpeed,
282
- this.maxSpeed
283
- );
284
- }
285
- if (controls.moveRight) {
286
- this.bodyOrientation -= delta * this.angularSpeed;
287
- this.speed = MathUtils.clamp(
288
- this.speed + dir * delta * this.frontAcceleration,
289
- this.maxReverseSpeed,
290
- this.maxSpeed
291
- );
292
- }
293
- if (!(controls.moveForward || controls.moveBackward)) {
294
- if (this.speed > 0) {
295
- const k = exponentialEaseOut(this.speed / this.maxSpeed);
296
- this.speed = MathUtils.clamp(this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed);
297
- } else {
298
- const k = exponentialEaseOut(this.speed / this.maxReverseSpeed);
299
- this.speed = MathUtils.clamp(this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0);
300
- }
301
- }
302
- const forwardDelta = this.speed * delta;
303
- this.root.position.x += Math.sin(this.bodyOrientation) * forwardDelta;
304
- this.root.position.z += Math.cos(this.bodyOrientation) * forwardDelta;
305
- this.root.rotation.y = this.bodyOrientation;
306
- }
307
- // internal
308
- _createPart(geometry, skinMap) {
309
- const materialWireframe = new MeshLambertMaterial({
310
- color: 16755200,
311
- wireframe: true,
312
- morphTargets: true,
313
- morphNormals: true
314
- });
315
- const materialTexture = new MeshLambertMaterial({
316
- color: 16777215,
317
- wireframe: false,
318
- map: skinMap,
319
- morphTargets: true,
320
- morphNormals: true
321
- });
322
- const mesh = new MorphBlendMesh(geometry, materialTexture);
323
- mesh.rotation.y = -Math.PI / 2;
324
- mesh.materialTexture = materialTexture;
325
- mesh.materialWireframe = materialWireframe;
326
- mesh.autoCreateAnimations(this.animationFPS);
327
- return mesh;
328
- }
329
- }
330
- export {
331
- MD2CharacterComplex
332
- };
@@ -1,40 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class MorphAnimMesh extends THREE.Mesh {
5
- constructor(geometry, material) {
6
- super(geometry, material);
7
- this.type = "MorphAnimMesh";
8
- this.mixer = new THREE.AnimationMixer(this);
9
- this.activeAction = null;
10
- }
11
- setDirectionForward() {
12
- this.mixer.timeScale = 1;
13
- }
14
- setDirectionBackward() {
15
- this.mixer.timeScale = -1;
16
- }
17
- playAnimation(label, fps) {
18
- if (this.activeAction) {
19
- this.activeAction.stop();
20
- this.activeAction = null;
21
- }
22
- const clip = THREE.AnimationClip.findByName(this, label);
23
- if (clip) {
24
- const action = this.mixer.clipAction(clip);
25
- action.timeScale = clip.tracks.length * fps / clip.duration;
26
- this.activeAction = action.play();
27
- } else {
28
- throw new Error("THREE.MorphAnimMesh: animations[" + label + "] undefined in .playAnimation()");
29
- }
30
- }
31
- updateAnimation(delta) {
32
- this.mixer.update(delta);
33
- }
34
- copy(source, recursive) {
35
- super.copy(source, recursive);
36
- this.mixer = new THREE.AnimationMixer(this);
37
- return this;
38
- }
39
- }
40
- exports.MorphAnimMesh = MorphAnimMesh;
@@ -1,40 +0,0 @@
1
- import { Mesh, AnimationMixer, AnimationClip } from "three";
2
- class MorphAnimMesh extends Mesh {
3
- constructor(geometry, material) {
4
- super(geometry, material);
5
- this.type = "MorphAnimMesh";
6
- this.mixer = new AnimationMixer(this);
7
- this.activeAction = null;
8
- }
9
- setDirectionForward() {
10
- this.mixer.timeScale = 1;
11
- }
12
- setDirectionBackward() {
13
- this.mixer.timeScale = -1;
14
- }
15
- playAnimation(label, fps) {
16
- if (this.activeAction) {
17
- this.activeAction.stop();
18
- this.activeAction = null;
19
- }
20
- const clip = AnimationClip.findByName(this, label);
21
- if (clip) {
22
- const action = this.mixer.clipAction(clip);
23
- action.timeScale = clip.tracks.length * fps / clip.duration;
24
- this.activeAction = action.play();
25
- } else {
26
- throw new Error("THREE.MorphAnimMesh: animations[" + label + "] undefined in .playAnimation()");
27
- }
28
- }
29
- updateAnimation(delta) {
30
- this.mixer.update(delta);
31
- }
32
- copy(source, recursive) {
33
- super.copy(source, recursive);
34
- this.mixer = new AnimationMixer(this);
35
- return this;
36
- }
37
- }
38
- export {
39
- MorphAnimMesh
40
- };
@@ -1,179 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class MorphBlendMesh extends THREE.Mesh {
5
- constructor(geometry, material) {
6
- super(geometry, material);
7
- this.animationsMap = {};
8
- this.animationsList = [];
9
- const numFrames = Object.keys(this.morphTargetDictionary).length;
10
- const name = "__default";
11
- const startFrame = 0;
12
- const endFrame = numFrames - 1;
13
- const fps = numFrames / 1;
14
- this.createAnimation(name, startFrame, endFrame, fps);
15
- this.setAnimationWeight(name, 1);
16
- }
17
- createAnimation(name, start, end, fps) {
18
- const animation = {
19
- start,
20
- end,
21
- length: end - start + 1,
22
- fps,
23
- duration: (end - start) / fps,
24
- lastFrame: 0,
25
- currentFrame: 0,
26
- active: false,
27
- time: 0,
28
- direction: 1,
29
- weight: 1,
30
- directionBackwards: false,
31
- mirroredLoop: false
32
- };
33
- this.animationsMap[name] = animation;
34
- this.animationsList.push(animation);
35
- }
36
- autoCreateAnimations(fps) {
37
- const pattern = /([a-z]+)_?(\d+)/i;
38
- let firstAnimation;
39
- const frameRanges = {};
40
- let i = 0;
41
- for (const key in this.morphTargetDictionary) {
42
- const chunks = key.match(pattern);
43
- if (chunks && chunks.length > 1) {
44
- const name = chunks[1];
45
- if (!frameRanges[name])
46
- frameRanges[name] = { start: Infinity, end: -Infinity };
47
- const range = frameRanges[name];
48
- if (i < range.start)
49
- range.start = i;
50
- if (i > range.end)
51
- range.end = i;
52
- if (!firstAnimation)
53
- firstAnimation = name;
54
- }
55
- i++;
56
- }
57
- for (const name in frameRanges) {
58
- const range = frameRanges[name];
59
- this.createAnimation(name, range.start, range.end, fps);
60
- }
61
- this.firstAnimation = firstAnimation;
62
- }
63
- setAnimationDirectionForward(name) {
64
- const animation = this.animationsMap[name];
65
- if (animation) {
66
- animation.direction = 1;
67
- animation.directionBackwards = false;
68
- }
69
- }
70
- setAnimationDirectionBackward(name) {
71
- const animation = this.animationsMap[name];
72
- if (animation) {
73
- animation.direction = -1;
74
- animation.directionBackwards = true;
75
- }
76
- }
77
- setAnimationFPS(name, fps) {
78
- const animation = this.animationsMap[name];
79
- if (animation) {
80
- animation.fps = fps;
81
- animation.duration = (animation.end - animation.start) / animation.fps;
82
- }
83
- }
84
- setAnimationDuration(name, duration) {
85
- const animation = this.animationsMap[name];
86
- if (animation) {
87
- animation.duration = duration;
88
- animation.fps = (animation.end - animation.start) / animation.duration;
89
- }
90
- }
91
- setAnimationWeight(name, weight) {
92
- const animation = this.animationsMap[name];
93
- if (animation) {
94
- animation.weight = weight;
95
- }
96
- }
97
- setAnimationTime(name, time) {
98
- const animation = this.animationsMap[name];
99
- if (animation) {
100
- animation.time = time;
101
- }
102
- }
103
- getAnimationTime(name) {
104
- let time = 0;
105
- const animation = this.animationsMap[name];
106
- if (animation) {
107
- time = animation.time;
108
- }
109
- return time;
110
- }
111
- getAnimationDuration(name) {
112
- let duration = -1;
113
- const animation = this.animationsMap[name];
114
- if (animation) {
115
- duration = animation.duration;
116
- }
117
- return duration;
118
- }
119
- playAnimation(name) {
120
- const animation = this.animationsMap[name];
121
- if (animation) {
122
- animation.time = 0;
123
- animation.active = true;
124
- } else {
125
- console.warn("THREE.MorphBlendMesh: animation[" + name + "] undefined in .playAnimation()");
126
- }
127
- }
128
- stopAnimation(name) {
129
- const animation = this.animationsMap[name];
130
- if (animation) {
131
- animation.active = false;
132
- }
133
- }
134
- update(delta) {
135
- for (let i = 0, il = this.animationsList.length; i < il; i++) {
136
- const animation = this.animationsList[i];
137
- if (!animation.active)
138
- continue;
139
- const frameTime = animation.duration / animation.length;
140
- animation.time += animation.direction * delta;
141
- if (animation.mirroredLoop) {
142
- if (animation.time > animation.duration || animation.time < 0) {
143
- animation.direction *= -1;
144
- if (animation.time > animation.duration) {
145
- animation.time = animation.duration;
146
- animation.directionBackwards = true;
147
- }
148
- if (animation.time < 0) {
149
- animation.time = 0;
150
- animation.directionBackwards = false;
151
- }
152
- }
153
- } else {
154
- animation.time = animation.time % animation.duration;
155
- if (animation.time < 0)
156
- animation.time += animation.duration;
157
- }
158
- const keyframe = animation.start + THREE.MathUtils.clamp(Math.floor(animation.time / frameTime), 0, animation.length - 1);
159
- const weight = animation.weight;
160
- if (keyframe !== animation.currentFrame) {
161
- this.morphTargetInfluences[animation.lastFrame] = 0;
162
- this.morphTargetInfluences[animation.currentFrame] = 1 * weight;
163
- this.morphTargetInfluences[keyframe] = 0;
164
- animation.lastFrame = animation.currentFrame;
165
- animation.currentFrame = keyframe;
166
- }
167
- let mix = animation.time % frameTime / frameTime;
168
- if (animation.directionBackwards)
169
- mix = 1 - mix;
170
- if (animation.currentFrame !== animation.lastFrame) {
171
- this.morphTargetInfluences[animation.currentFrame] = mix * weight;
172
- this.morphTargetInfluences[animation.lastFrame] = (1 - mix) * weight;
173
- } else {
174
- this.morphTargetInfluences[animation.currentFrame] = weight;
175
- }
176
- }
177
- }
178
- }
179
- exports.MorphBlendMesh = MorphBlendMesh;