three-stdlib 2.25.0 → 2.25.1

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Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
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  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
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  354. package/postprocessing/OutlinePass.cjs +0 -479
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  356. package/postprocessing/Pass.cjs +0 -48
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  358. package/postprocessing/RenderPass.cjs +0 -59
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  370. package/postprocessing/SSRPass.cjs +0 -411
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  372. package/postprocessing/SavePass.cjs +0 -38
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  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
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  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
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  402. package/shaders/BokehShader.cjs +0 -109
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  408. package/shaders/ColorCorrectionShader.cjs +0 -30
  409. package/shaders/ColorCorrectionShader.js +0 -30
  410. package/shaders/ColorifyShader.cjs +0 -28
  411. package/shaders/ColorifyShader.js +0 -28
  412. package/shaders/ConvolutionShader.cjs +0 -55
  413. package/shaders/ConvolutionShader.js +0 -55
  414. package/shaders/CopyShader.cjs +0 -25
  415. package/shaders/CopyShader.js +0 -25
  416. package/shaders/DOFMipMapShader.cjs +0 -32
  417. package/shaders/DOFMipMapShader.js +0 -32
  418. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  419. package/shaders/DepthLimitedBlurShader.js +0 -114
  420. package/shaders/DigitalGlitch.cjs +0 -85
  421. package/shaders/DigitalGlitch.js +0 -85
  422. package/shaders/DotScreenShader.cjs +0 -39
  423. package/shaders/DotScreenShader.js +0 -39
  424. package/shaders/FXAAShader.cjs +0 -1098
  425. package/shaders/FXAAShader.js +0 -1098
  426. package/shaders/FilmShader.cjs +0 -53
  427. package/shaders/FilmShader.js +0 -53
  428. package/shaders/FocusShader.cjs +0 -55
  429. package/shaders/FocusShader.js +0 -55
  430. package/shaders/FreiChenShader.cjs +0 -64
  431. package/shaders/FreiChenShader.js +0 -64
  432. package/shaders/FresnelShader.cjs +0 -47
  433. package/shaders/FresnelShader.js +0 -47
  434. package/shaders/GammaCorrectionShader.cjs +0 -23
  435. package/shaders/GammaCorrectionShader.js +0 -23
  436. package/shaders/GodRaysShader.cjs +0 -183
  437. package/shaders/GodRaysShader.js +0 -183
  438. package/shaders/HalftoneShader.cjs +0 -228
  439. package/shaders/HalftoneShader.js +0 -228
  440. package/shaders/HorizontalBlurShader.cjs +0 -49
  441. package/shaders/HorizontalBlurShader.js +0 -49
  442. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  443. package/shaders/HorizontalTiltShiftShader.js +0 -37
  444. package/shaders/HueSaturationShader.cjs +0 -43
  445. package/shaders/HueSaturationShader.js +0 -43
  446. package/shaders/KaleidoShader.cjs +0 -34
  447. package/shaders/KaleidoShader.js +0 -34
  448. package/shaders/LuminosityHighPassShader.cjs +0 -37
  449. package/shaders/LuminosityHighPassShader.js +0 -37
  450. package/shaders/LuminosityShader.cjs +0 -25
  451. package/shaders/LuminosityShader.js +0 -25
  452. package/shaders/MirrorShader.cjs +0 -35
  453. package/shaders/MirrorShader.js +0 -35
  454. package/shaders/NormalMapShader.cjs +0 -31
  455. package/shaders/NormalMapShader.js +0 -31
  456. package/shaders/ParallaxShader.cjs +0 -133
  457. package/shaders/ParallaxShader.js +0 -133
  458. package/shaders/PixelShader.cjs +0 -28
  459. package/shaders/PixelShader.js +0 -28
  460. package/shaders/RGBShiftShader.cjs +0 -30
  461. package/shaders/RGBShiftShader.js +0 -30
  462. package/shaders/SAOShader.cjs +0 -144
  463. package/shaders/SAOShader.js +0 -144
  464. package/shaders/SMAAShader.cjs +0 -358
  465. package/shaders/SMAAShader.js +0 -358
  466. package/shaders/SSAOShader.cjs +0 -182
  467. package/shaders/SSAOShader.js +0 -182
  468. package/shaders/SSRShader.cjs +0 -342
  469. package/shaders/SSRShader.js +0 -342
  470. package/shaders/SepiaShader.cjs +0 -29
  471. package/shaders/SepiaShader.js +0 -29
  472. package/shaders/SobelOperatorShader.cjs +0 -54
  473. package/shaders/SobelOperatorShader.js +0 -54
  474. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  475. package/shaders/SubsurfaceScatteringShader.js +0 -98
  476. package/shaders/TechnicolorShader.cjs +0 -24
  477. package/shaders/TechnicolorShader.js +0 -24
  478. package/shaders/ToneMapShader.cjs +0 -51
  479. package/shaders/ToneMapShader.js +0 -51
  480. package/shaders/ToonShader.cjs +0 -188
  481. package/shaders/ToonShader.js +0 -188
  482. package/shaders/TriangleBlurShader.cjs +0 -37
  483. package/shaders/TriangleBlurShader.js +0 -37
  484. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  485. package/shaders/UnpackDepthRGBAShader.js +0 -26
  486. package/shaders/VerticalBlurShader.cjs +0 -50
  487. package/shaders/VerticalBlurShader.js +0 -50
  488. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  489. package/shaders/VerticalTiltShiftShader.js +0 -37
  490. package/shaders/VignetteShader.cjs +0 -38
  491. package/shaders/VignetteShader.js +0 -38
  492. package/shaders/VolumeShader.cjs +0 -225
  493. package/shaders/VolumeShader.js +0 -225
  494. package/shaders/WaterRefractionShader.cjs +0 -59
  495. package/shaders/WaterRefractionShader.js +0 -59
  496. package/shaders/types.cjs +0 -1
  497. package/shaders/types.js +0 -1
  498. package/textures/FlakesTexture.cjs +0 -30
  499. package/textures/FlakesTexture.js +0 -30
  500. package/types/helpers.cjs +0 -4
  501. package/types/helpers.js +0 -4
  502. package/utils/BufferGeometryUtils.cjs +0 -636
  503. package/utils/BufferGeometryUtils.js +0 -636
  504. package/utils/GeometryCompressionUtils.cjs +0 -573
  505. package/utils/GeometryCompressionUtils.js +0 -573
  506. package/utils/GeometryUtils.cjs +0 -109
  507. package/utils/GeometryUtils.js +0 -109
  508. package/utils/RoughnessMipmapper.cjs +0 -223
  509. package/utils/RoughnessMipmapper.js +0 -223
  510. package/utils/SceneUtils.cjs +0 -36
  511. package/utils/SceneUtils.js +0 -36
  512. package/utils/ShadowMapViewer.cjs +0 -111
  513. package/utils/ShadowMapViewer.js +0 -111
  514. package/utils/SkeletonUtils.cjs +0 -211
  515. package/utils/SkeletonUtils.js +0 -211
  516. package/utils/UVsDebug.cjs +0 -80
  517. package/utils/UVsDebug.js +0 -80
  518. package/utils/WorkerPool.cjs +0 -62
  519. package/utils/WorkerPool.js +0 -62
  520. package/webxr/ARButton.cjs +0 -119
  521. package/webxr/ARButton.js +0 -119
  522. package/webxr/OculusHandModel.cjs +0 -82
  523. package/webxr/OculusHandModel.js +0 -82
  524. package/webxr/OculusHandPointerModel.cjs +0 -241
  525. package/webxr/OculusHandPointerModel.js +0 -224
  526. package/webxr/Text2D.cjs +0 -48
  527. package/webxr/Text2D.js +0 -31
  528. package/webxr/VRButton.cjs +0 -111
  529. package/webxr/VRButton.js +0 -111
  530. package/webxr/XRControllerModelFactory.cjs +0 -174
  531. package/webxr/XRControllerModelFactory.js +0 -174
  532. package/webxr/XREstimatedLight.cjs +0 -126
  533. package/webxr/XREstimatedLight.js +0 -126
  534. package/webxr/XRHandMeshModel.cjs +0 -82
  535. package/webxr/XRHandMeshModel.js +0 -82
  536. package/webxr/XRHandModelFactory.cjs +0 -61
  537. package/webxr/XRHandModelFactory.js +0 -61
  538. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  539. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,49 +0,0 @@
1
- const HorizontalBlurShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- h: { value: 1 / 512 }
5
- },
6
- vertexShader: (
7
- /* glsl */
8
- `
9
- varying vec2 vUv;
10
-
11
- void main() {
12
-
13
- vUv = uv;
14
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
15
-
16
- }
17
- `
18
- ),
19
- fragmentShader: (
20
- /* glsl */
21
- `
22
- uniform sampler2D tDiffuse;
23
- uniform float h;
24
-
25
- varying vec2 vUv;
26
-
27
- void main() {
28
-
29
- vec4 sum = vec4( 0.0 );
30
-
31
- sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * h, vUv.y ) ) * 0.051;
32
- sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * h, vUv.y ) ) * 0.0918;
33
- sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * h, vUv.y ) ) * 0.12245;
34
- sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * h, vUv.y ) ) * 0.1531;
35
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
36
- sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * h, vUv.y ) ) * 0.1531;
37
- sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * h, vUv.y ) ) * 0.12245;
38
- sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * h, vUv.y ) ) * 0.0918;
39
- sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * h, vUv.y ) ) * 0.051;
40
-
41
- gl_FragColor = sum;
42
-
43
- }
44
- `
45
- )
46
- };
47
- export {
48
- HorizontalBlurShader
49
- };
@@ -1,37 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const HorizontalTiltShiftShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- h: { value: 1 / 512 },
7
- r: { value: 0.35 }
8
- },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform sampler2D tDiffuse;",
18
- "uniform float h;",
19
- "uniform float r;",
20
- "varying vec2 vUv;",
21
- "void main() {",
22
- " vec4 sum = vec4( 0.0 );",
23
- " float hh = h * abs( r - vUv.y );",
24
- " sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * hh, vUv.y ) ) * 0.051;",
25
- " sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * hh, vUv.y ) ) * 0.0918;",
26
- " sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;",
27
- " sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * hh, vUv.y ) ) * 0.1531;",
28
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;",
29
- " sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * hh, vUv.y ) ) * 0.1531;",
30
- " sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * hh, vUv.y ) ) * 0.12245;",
31
- " sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * hh, vUv.y ) ) * 0.0918;",
32
- " sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * hh, vUv.y ) ) * 0.051;",
33
- " gl_FragColor = sum;",
34
- "}"
35
- ].join("\n")
36
- };
37
- exports.HorizontalTiltShiftShader = HorizontalTiltShiftShader;
@@ -1,37 +0,0 @@
1
- const HorizontalTiltShiftShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- h: { value: 1 / 512 },
5
- r: { value: 0.35 }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "uniform float h;",
17
- "uniform float r;",
18
- "varying vec2 vUv;",
19
- "void main() {",
20
- " vec4 sum = vec4( 0.0 );",
21
- " float hh = h * abs( r - vUv.y );",
22
- " sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * hh, vUv.y ) ) * 0.051;",
23
- " sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * hh, vUv.y ) ) * 0.0918;",
24
- " sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;",
25
- " sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * hh, vUv.y ) ) * 0.1531;",
26
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;",
27
- " sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * hh, vUv.y ) ) * 0.1531;",
28
- " sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * hh, vUv.y ) ) * 0.12245;",
29
- " sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * hh, vUv.y ) ) * 0.0918;",
30
- " sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * hh, vUv.y ) ) * 0.051;",
31
- " gl_FragColor = sum;",
32
- "}"
33
- ].join("\n")
34
- };
35
- export {
36
- HorizontalTiltShiftShader
37
- };
@@ -1,43 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const HueSaturationShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- hue: { value: 0 },
7
- saturation: { value: 0 }
8
- },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform sampler2D tDiffuse;",
18
- "uniform float hue;",
19
- "uniform float saturation;",
20
- "varying vec2 vUv;",
21
- "void main() {",
22
- " gl_FragColor = texture2D( tDiffuse, vUv );",
23
- // hue
24
- " float angle = hue * 3.14159265;",
25
- " float s = sin(angle), c = cos(angle);",
26
- " vec3 weights = (vec3(2.0 * c, -sqrt(3.0) * s - c, sqrt(3.0) * s - c) + 1.0) / 3.0;",
27
- " float len = length(gl_FragColor.rgb);",
28
- " gl_FragColor.rgb = vec3(",
29
- " dot(gl_FragColor.rgb, weights.xyz),",
30
- " dot(gl_FragColor.rgb, weights.zxy),",
31
- " dot(gl_FragColor.rgb, weights.yzx)",
32
- " );",
33
- // saturation
34
- " float average = (gl_FragColor.r + gl_FragColor.g + gl_FragColor.b) / 3.0;",
35
- " if (saturation > 0.0) {",
36
- " gl_FragColor.rgb += (average - gl_FragColor.rgb) * (1.0 - 1.0 / (1.001 - saturation));",
37
- " } else {",
38
- " gl_FragColor.rgb += (average - gl_FragColor.rgb) * (-saturation);",
39
- " }",
40
- "}"
41
- ].join("\n")
42
- };
43
- exports.HueSaturationShader = HueSaturationShader;
@@ -1,43 +0,0 @@
1
- const HueSaturationShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- hue: { value: 0 },
5
- saturation: { value: 0 }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "uniform float hue;",
17
- "uniform float saturation;",
18
- "varying vec2 vUv;",
19
- "void main() {",
20
- " gl_FragColor = texture2D( tDiffuse, vUv );",
21
- // hue
22
- " float angle = hue * 3.14159265;",
23
- " float s = sin(angle), c = cos(angle);",
24
- " vec3 weights = (vec3(2.0 * c, -sqrt(3.0) * s - c, sqrt(3.0) * s - c) + 1.0) / 3.0;",
25
- " float len = length(gl_FragColor.rgb);",
26
- " gl_FragColor.rgb = vec3(",
27
- " dot(gl_FragColor.rgb, weights.xyz),",
28
- " dot(gl_FragColor.rgb, weights.zxy),",
29
- " dot(gl_FragColor.rgb, weights.yzx)",
30
- " );",
31
- // saturation
32
- " float average = (gl_FragColor.r + gl_FragColor.g + gl_FragColor.b) / 3.0;",
33
- " if (saturation > 0.0) {",
34
- " gl_FragColor.rgb += (average - gl_FragColor.rgb) * (1.0 - 1.0 / (1.001 - saturation));",
35
- " } else {",
36
- " gl_FragColor.rgb += (average - gl_FragColor.rgb) * (-saturation);",
37
- " }",
38
- "}"
39
- ].join("\n")
40
- };
41
- export {
42
- HueSaturationShader
43
- };
@@ -1,34 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const KaleidoShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- sides: { value: 6 },
7
- angle: { value: 0 }
8
- },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform sampler2D tDiffuse;",
18
- "uniform float sides;",
19
- "uniform float angle;",
20
- "varying vec2 vUv;",
21
- "void main() {",
22
- " vec2 p = vUv - 0.5;",
23
- " float r = length(p);",
24
- " float a = atan(p.y, p.x) + angle;",
25
- " float tau = 2. * 3.1416 ;",
26
- " a = mod(a, tau/sides);",
27
- " a = abs(a - tau/sides/2.) ;",
28
- " p = r * vec2(cos(a), sin(a));",
29
- " vec4 color = texture2D(tDiffuse, p + 0.5);",
30
- " gl_FragColor = color;",
31
- "}"
32
- ].join("\n")
33
- };
34
- exports.KaleidoShader = KaleidoShader;
@@ -1,34 +0,0 @@
1
- const KaleidoShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- sides: { value: 6 },
5
- angle: { value: 0 }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "uniform float sides;",
17
- "uniform float angle;",
18
- "varying vec2 vUv;",
19
- "void main() {",
20
- " vec2 p = vUv - 0.5;",
21
- " float r = length(p);",
22
- " float a = atan(p.y, p.x) + angle;",
23
- " float tau = 2. * 3.1416 ;",
24
- " a = mod(a, tau/sides);",
25
- " a = abs(a - tau/sides/2.) ;",
26
- " p = r * vec2(cos(a), sin(a));",
27
- " vec4 color = texture2D(tDiffuse, p + 0.5);",
28
- " gl_FragColor = color;",
29
- "}"
30
- ].join("\n")
31
- };
32
- export {
33
- KaleidoShader
34
- };
@@ -1,37 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const LuminosityHighPassShader = {
5
- shaderID: "luminosityHighPass",
6
- uniforms: {
7
- tDiffuse: { value: null },
8
- luminosityThreshold: { value: 1 },
9
- smoothWidth: { value: 1 },
10
- defaultColor: { value: /* @__PURE__ */ new THREE.Color(0) },
11
- defaultOpacity: { value: 0 }
12
- },
13
- vertexShader: [
14
- "varying vec2 vUv;",
15
- "void main() {",
16
- " vUv = uv;",
17
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
18
- "}"
19
- ].join("\n"),
20
- fragmentShader: [
21
- "uniform sampler2D tDiffuse;",
22
- "uniform vec3 defaultColor;",
23
- "uniform float defaultOpacity;",
24
- "uniform float luminosityThreshold;",
25
- "uniform float smoothWidth;",
26
- "varying vec2 vUv;",
27
- "void main() {",
28
- " vec4 texel = texture2D( tDiffuse, vUv );",
29
- " vec3 luma = vec3( 0.299, 0.587, 0.114 );",
30
- " float v = dot( texel.xyz, luma );",
31
- " vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );",
32
- " float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );",
33
- " gl_FragColor = mix( outputColor, texel, alpha );",
34
- "}"
35
- ].join("\n")
36
- };
37
- exports.LuminosityHighPassShader = LuminosityHighPassShader;
@@ -1,37 +0,0 @@
1
- import { Color } from "three";
2
- const LuminosityHighPassShader = {
3
- shaderID: "luminosityHighPass",
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- luminosityThreshold: { value: 1 },
7
- smoothWidth: { value: 1 },
8
- defaultColor: { value: /* @__PURE__ */ new Color(0) },
9
- defaultOpacity: { value: 0 }
10
- },
11
- vertexShader: [
12
- "varying vec2 vUv;",
13
- "void main() {",
14
- " vUv = uv;",
15
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
16
- "}"
17
- ].join("\n"),
18
- fragmentShader: [
19
- "uniform sampler2D tDiffuse;",
20
- "uniform vec3 defaultColor;",
21
- "uniform float defaultOpacity;",
22
- "uniform float luminosityThreshold;",
23
- "uniform float smoothWidth;",
24
- "varying vec2 vUv;",
25
- "void main() {",
26
- " vec4 texel = texture2D( tDiffuse, vUv );",
27
- " vec3 luma = vec3( 0.299, 0.587, 0.114 );",
28
- " float v = dot( texel.xyz, luma );",
29
- " vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );",
30
- " float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );",
31
- " gl_FragColor = mix( outputColor, texel, alpha );",
32
- "}"
33
- ].join("\n")
34
- };
35
- export {
36
- LuminosityHighPassShader
37
- };
@@ -1,25 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const LuminosityShader = {
4
- uniforms: {
5
- tDiffuse: { value: null }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "#include <common>",
16
- "uniform sampler2D tDiffuse;",
17
- "varying vec2 vUv;",
18
- "void main() {",
19
- " vec4 texel = texture2D( tDiffuse, vUv );",
20
- " float l = linearToRelativeLuminance( texel.rgb );",
21
- " gl_FragColor = vec4( l, l, l, texel.w );",
22
- "}"
23
- ].join("\n")
24
- };
25
- exports.LuminosityShader = LuminosityShader;
@@ -1,25 +0,0 @@
1
- const LuminosityShader = {
2
- uniforms: {
3
- tDiffuse: { value: null }
4
- },
5
- vertexShader: [
6
- "varying vec2 vUv;",
7
- "void main() {",
8
- " vUv = uv;",
9
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
10
- "}"
11
- ].join("\n"),
12
- fragmentShader: [
13
- "#include <common>",
14
- "uniform sampler2D tDiffuse;",
15
- "varying vec2 vUv;",
16
- "void main() {",
17
- " vec4 texel = texture2D( tDiffuse, vUv );",
18
- " float l = linearToRelativeLuminance( texel.rgb );",
19
- " gl_FragColor = vec4( l, l, l, texel.w );",
20
- "}"
21
- ].join("\n")
22
- };
23
- export {
24
- LuminosityShader
25
- };
@@ -1,35 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const MirrorShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- side: { value: 1 }
7
- },
8
- vertexShader: [
9
- "varying vec2 vUv;",
10
- "void main() {",
11
- " vUv = uv;",
12
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
13
- "}"
14
- ].join("\n"),
15
- fragmentShader: [
16
- "uniform sampler2D tDiffuse;",
17
- "uniform int side;",
18
- "varying vec2 vUv;",
19
- "void main() {",
20
- " vec2 p = vUv;",
21
- " if (side == 0){",
22
- " if (p.x > 0.5) p.x = 1.0 - p.x;",
23
- " }else if (side == 1){",
24
- " if (p.x < 0.5) p.x = 1.0 - p.x;",
25
- " }else if (side == 2){",
26
- " if (p.y < 0.5) p.y = 1.0 - p.y;",
27
- " }else if (side == 3){",
28
- " if (p.y > 0.5) p.y = 1.0 - p.y;",
29
- " } ",
30
- " vec4 color = texture2D(tDiffuse, p);",
31
- " gl_FragColor = color;",
32
- "}"
33
- ].join("\n")
34
- };
35
- exports.MirrorShader = MirrorShader;
@@ -1,35 +0,0 @@
1
- const MirrorShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- side: { value: 1 }
5
- },
6
- vertexShader: [
7
- "varying vec2 vUv;",
8
- "void main() {",
9
- " vUv = uv;",
10
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
11
- "}"
12
- ].join("\n"),
13
- fragmentShader: [
14
- "uniform sampler2D tDiffuse;",
15
- "uniform int side;",
16
- "varying vec2 vUv;",
17
- "void main() {",
18
- " vec2 p = vUv;",
19
- " if (side == 0){",
20
- " if (p.x > 0.5) p.x = 1.0 - p.x;",
21
- " }else if (side == 1){",
22
- " if (p.x < 0.5) p.x = 1.0 - p.x;",
23
- " }else if (side == 2){",
24
- " if (p.y < 0.5) p.y = 1.0 - p.y;",
25
- " }else if (side == 3){",
26
- " if (p.y > 0.5) p.y = 1.0 - p.y;",
27
- " } ",
28
- " vec4 color = texture2D(tDiffuse, p);",
29
- " gl_FragColor = color;",
30
- "}"
31
- ].join("\n")
32
- };
33
- export {
34
- MirrorShader
35
- };
@@ -1,31 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const NormalMapShader = {
5
- uniforms: {
6
- heightMap: { value: null },
7
- resolution: { value: /* @__PURE__ */ new THREE.Vector2(512, 512) },
8
- scale: { value: /* @__PURE__ */ new THREE.Vector2(1, 1) },
9
- height: { value: 0.05 }
10
- },
11
- vertexShader: [
12
- "varying vec2 vUv;",
13
- "void main() {",
14
- " vUv = uv;",
15
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
16
- "}"
17
- ].join("\n"),
18
- fragmentShader: [
19
- "uniform float height;",
20
- "uniform vec2 resolution;",
21
- "uniform sampler2D heightMap;",
22
- "varying vec2 vUv;",
23
- "void main() {",
24
- " float val = texture2D( heightMap, vUv ).x;",
25
- " float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;",
26
- " float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;",
27
- " gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );",
28
- "}"
29
- ].join("\n")
30
- };
31
- exports.NormalMapShader = NormalMapShader;
@@ -1,31 +0,0 @@
1
- import { Vector2 } from "three";
2
- const NormalMapShader = {
3
- uniforms: {
4
- heightMap: { value: null },
5
- resolution: { value: /* @__PURE__ */ new Vector2(512, 512) },
6
- scale: { value: /* @__PURE__ */ new Vector2(1, 1) },
7
- height: { value: 0.05 }
8
- },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform float height;",
18
- "uniform vec2 resolution;",
19
- "uniform sampler2D heightMap;",
20
- "varying vec2 vUv;",
21
- "void main() {",
22
- " float val = texture2D( heightMap, vUv ).x;",
23
- " float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;",
24
- " float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;",
25
- " gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );",
26
- "}"
27
- ].join("\n")
28
- };
29
- export {
30
- NormalMapShader
31
- };
@@ -1,133 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const ParallaxShader = {
4
- // Ordered from fastest to best quality.
5
- modes: {
6
- none: "NO_PARALLAX",
7
- basic: "USE_BASIC_PARALLAX",
8
- steep: "USE_STEEP_PARALLAX",
9
- occlusion: "USE_OCLUSION_PARALLAX",
10
- // a.k.a. POM
11
- relief: "USE_RELIEF_PARALLAX"
12
- },
13
- uniforms: {
14
- bumpMap: { value: null },
15
- map: { value: null },
16
- parallaxScale: { value: null },
17
- parallaxMinLayers: { value: null },
18
- parallaxMaxLayers: { value: null }
19
- },
20
- vertexShader: [
21
- "varying vec2 vUv;",
22
- "varying vec3 vViewPosition;",
23
- "varying vec3 vNormal;",
24
- "void main() {",
25
- " vUv = uv;",
26
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
27
- " vViewPosition = -mvPosition.xyz;",
28
- " vNormal = normalize( normalMatrix * normal );",
29
- " gl_Position = projectionMatrix * mvPosition;",
30
- "}"
31
- ].join("\n"),
32
- fragmentShader: [
33
- "uniform sampler2D bumpMap;",
34
- "uniform sampler2D map;",
35
- "uniform float parallaxScale;",
36
- "uniform float parallaxMinLayers;",
37
- "uniform float parallaxMaxLayers;",
38
- "varying vec2 vUv;",
39
- "varying vec3 vViewPosition;",
40
- "varying vec3 vNormal;",
41
- "#ifdef USE_BASIC_PARALLAX",
42
- " vec2 parallaxMap( in vec3 V ) {",
43
- " float initialHeight = texture2D( bumpMap, vUv ).r;",
44
- // No Offset Limitting: messy, floating output at grazing angles.
45
- //"vec2 texCoordOffset = parallaxScale * V.xy / V.z * initialHeight;",
46
- // Offset Limiting
47
- " vec2 texCoordOffset = parallaxScale * V.xy * initialHeight;",
48
- " return vUv - texCoordOffset;",
49
- " }",
50
- "#else",
51
- " vec2 parallaxMap( in vec3 V ) {",
52
- // Determine number of layers from angle between V and N
53
- " float numLayers = mix( parallaxMaxLayers, parallaxMinLayers, abs( dot( vec3( 0.0, 0.0, 1.0 ), V ) ) );",
54
- " float layerHeight = 1.0 / numLayers;",
55
- " float currentLayerHeight = 0.0;",
56
- // Shift of texture coordinates for each iteration
57
- " vec2 dtex = parallaxScale * V.xy / V.z / numLayers;",
58
- " vec2 currentTextureCoords = vUv;",
59
- " float heightFromTexture = texture2D( bumpMap, currentTextureCoords ).r;",
60
- // while ( heightFromTexture > currentLayerHeight )
61
- // Infinite loops are not well supported. Do a "large" finite
62
- // loop, but not too large, as it slows down some compilers.
63
- " for ( int i = 0; i < 30; i += 1 ) {",
64
- " if ( heightFromTexture <= currentLayerHeight ) {",
65
- " break;",
66
- " }",
67
- " currentLayerHeight += layerHeight;",
68
- // Shift texture coordinates along vector V
69
- " currentTextureCoords -= dtex;",
70
- " heightFromTexture = texture2D( bumpMap, currentTextureCoords ).r;",
71
- " }",
72
- " #ifdef USE_STEEP_PARALLAX",
73
- " return currentTextureCoords;",
74
- " #elif defined( USE_RELIEF_PARALLAX )",
75
- " vec2 deltaTexCoord = dtex / 2.0;",
76
- " float deltaHeight = layerHeight / 2.0;",
77
- // Return to the mid point of previous layer
78
- " currentTextureCoords += deltaTexCoord;",
79
- " currentLayerHeight -= deltaHeight;",
80
- // Binary search to increase precision of Steep Parallax Mapping
81
- " const int numSearches = 5;",
82
- " for ( int i = 0; i < numSearches; i += 1 ) {",
83
- " deltaTexCoord /= 2.0;",
84
- " deltaHeight /= 2.0;",
85
- " heightFromTexture = texture2D( bumpMap, currentTextureCoords ).r;",
86
- // Shift along or against vector V
87
- " if( heightFromTexture > currentLayerHeight ) {",
88
- // Below the surface
89
- " currentTextureCoords -= deltaTexCoord;",
90
- " currentLayerHeight += deltaHeight;",
91
- " } else {",
92
- // above the surface
93
- " currentTextureCoords += deltaTexCoord;",
94
- " currentLayerHeight -= deltaHeight;",
95
- " }",
96
- " }",
97
- " return currentTextureCoords;",
98
- " #elif defined( USE_OCLUSION_PARALLAX )",
99
- " vec2 prevTCoords = currentTextureCoords + dtex;",
100
- // Heights for linear interpolation
101
- " float nextH = heightFromTexture - currentLayerHeight;",
102
- " float prevH = texture2D( bumpMap, prevTCoords ).r - currentLayerHeight + layerHeight;",
103
- // Proportions for linear interpolation
104
- " float weight = nextH / ( nextH - prevH );",
105
- // Interpolation of texture coordinates
106
- " return prevTCoords * weight + currentTextureCoords * ( 1.0 - weight );",
107
- " #else",
108
- // NO_PARALLAX
109
- " return vUv;",
110
- " #endif",
111
- " }",
112
- "#endif",
113
- "vec2 perturbUv( vec3 surfPosition, vec3 surfNormal, vec3 viewPosition ) {",
114
- " vec2 texDx = dFdx( vUv );",
115
- " vec2 texDy = dFdy( vUv );",
116
- " vec3 vSigmaX = dFdx( surfPosition );",
117
- " vec3 vSigmaY = dFdy( surfPosition );",
118
- " vec3 vR1 = cross( vSigmaY, surfNormal );",
119
- " vec3 vR2 = cross( surfNormal, vSigmaX );",
120
- " float fDet = dot( vSigmaX, vR1 );",
121
- " vec2 vProjVscr = ( 1.0 / fDet ) * vec2( dot( vR1, viewPosition ), dot( vR2, viewPosition ) );",
122
- " vec3 vProjVtex;",
123
- " vProjVtex.xy = texDx * vProjVscr.x + texDy * vProjVscr.y;",
124
- " vProjVtex.z = dot( surfNormal, viewPosition );",
125
- " return parallaxMap( vProjVtex );",
126
- "}",
127
- "void main() {",
128
- " vec2 mapUv = perturbUv( -vViewPosition, normalize( vNormal ), normalize( vViewPosition ) );",
129
- " gl_FragColor = texture2D( map, mapUv );",
130
- "}"
131
- ].join("\n")
132
- };
133
- exports.ParallaxShader = ParallaxShader;