three-stdlib 2.25.0 → 2.25.1
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- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,49 +0,0 @@
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const HorizontalBlurShader = {
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uniforms: {
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tDiffuse: { value: null },
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h: { value: 1 / 512 }
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},
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vertexShader: (
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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`
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),
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fragmentShader: (
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/* glsl */
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`
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uniform sampler2D tDiffuse;
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uniform float h;
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varying vec2 vUv;
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void main() {
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vec4 sum = vec4( 0.0 );
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sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * h, vUv.y ) ) * 0.051;
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sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * h, vUv.y ) ) * 0.0918;
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sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * h, vUv.y ) ) * 0.12245;
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sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * h, vUv.y ) ) * 0.1531;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
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sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * h, vUv.y ) ) * 0.1531;
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sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * h, vUv.y ) ) * 0.12245;
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sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * h, vUv.y ) ) * 0.0918;
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sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * h, vUv.y ) ) * 0.051;
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gl_FragColor = sum;
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}
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`
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)
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export {
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HorizontalBlurShader
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};
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const HorizontalTiltShiftShader = {
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uniforms: {
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tDiffuse: { value: null },
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h: { value: 1 / 512 },
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r: { value: 0.35 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform sampler2D tDiffuse;",
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"uniform float h;",
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"uniform float r;",
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"varying vec2 vUv;",
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"void main() {",
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" vec4 sum = vec4( 0.0 );",
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" float hh = h * abs( r - vUv.y );",
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" sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * hh, vUv.y ) ) * 0.051;",
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" sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * hh, vUv.y ) ) * 0.0918;",
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" sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;",
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" sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * hh, vUv.y ) ) * 0.1531;",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;",
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" sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * hh, vUv.y ) ) * 0.1531;",
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" sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * hh, vUv.y ) ) * 0.12245;",
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" sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * hh, vUv.y ) ) * 0.0918;",
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" sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * hh, vUv.y ) ) * 0.051;",
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" gl_FragColor = sum;",
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"}"
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].join("\n")
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};
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exports.HorizontalTiltShiftShader = HorizontalTiltShiftShader;
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const HorizontalTiltShiftShader = {
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uniforms: {
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tDiffuse: { value: null },
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h: { value: 1 / 512 },
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r: { value: 0.35 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform sampler2D tDiffuse;",
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"uniform float h;",
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"uniform float r;",
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"varying vec2 vUv;",
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"void main() {",
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" vec4 sum = vec4( 0.0 );",
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" float hh = h * abs( r - vUv.y );",
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" sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * hh, vUv.y ) ) * 0.051;",
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" sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * hh, vUv.y ) ) * 0.0918;",
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" sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;",
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" sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * hh, vUv.y ) ) * 0.1531;",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;",
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" sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * hh, vUv.y ) ) * 0.1531;",
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" sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * hh, vUv.y ) ) * 0.12245;",
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" sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * hh, vUv.y ) ) * 0.0918;",
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" sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * hh, vUv.y ) ) * 0.051;",
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" gl_FragColor = sum;",
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"}"
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].join("\n")
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};
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export {
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HorizontalTiltShiftShader
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};
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const HueSaturationShader = {
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uniforms: {
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tDiffuse: { value: null },
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hue: { value: 0 },
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saturation: { value: 0 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform sampler2D tDiffuse;",
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"uniform float hue;",
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"uniform float saturation;",
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"varying vec2 vUv;",
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"void main() {",
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" gl_FragColor = texture2D( tDiffuse, vUv );",
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// hue
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" float angle = hue * 3.14159265;",
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" float s = sin(angle), c = cos(angle);",
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" vec3 weights = (vec3(2.0 * c, -sqrt(3.0) * s - c, sqrt(3.0) * s - c) + 1.0) / 3.0;",
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" float len = length(gl_FragColor.rgb);",
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" gl_FragColor.rgb = vec3(",
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" dot(gl_FragColor.rgb, weights.xyz),",
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" dot(gl_FragColor.rgb, weights.zxy),",
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" dot(gl_FragColor.rgb, weights.yzx)",
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" );",
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// saturation
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" float average = (gl_FragColor.r + gl_FragColor.g + gl_FragColor.b) / 3.0;",
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" if (saturation > 0.0) {",
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" gl_FragColor.rgb += (average - gl_FragColor.rgb) * (1.0 - 1.0 / (1.001 - saturation));",
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" } else {",
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" gl_FragColor.rgb += (average - gl_FragColor.rgb) * (-saturation);",
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" }",
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"}"
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].join("\n")
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};
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exports.HueSaturationShader = HueSaturationShader;
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const HueSaturationShader = {
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uniforms: {
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tDiffuse: { value: null },
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hue: { value: 0 },
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saturation: { value: 0 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform sampler2D tDiffuse;",
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"uniform float hue;",
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"uniform float saturation;",
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"varying vec2 vUv;",
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"void main() {",
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" gl_FragColor = texture2D( tDiffuse, vUv );",
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// hue
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" float angle = hue * 3.14159265;",
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" float s = sin(angle), c = cos(angle);",
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" vec3 weights = (vec3(2.0 * c, -sqrt(3.0) * s - c, sqrt(3.0) * s - c) + 1.0) / 3.0;",
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" float len = length(gl_FragColor.rgb);",
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" gl_FragColor.rgb = vec3(",
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" dot(gl_FragColor.rgb, weights.xyz),",
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" dot(gl_FragColor.rgb, weights.zxy),",
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" dot(gl_FragColor.rgb, weights.yzx)",
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" );",
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// saturation
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" float average = (gl_FragColor.r + gl_FragColor.g + gl_FragColor.b) / 3.0;",
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" if (saturation > 0.0) {",
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" gl_FragColor.rgb += (average - gl_FragColor.rgb) * (1.0 - 1.0 / (1.001 - saturation));",
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" } else {",
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" gl_FragColor.rgb += (average - gl_FragColor.rgb) * (-saturation);",
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" }",
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"}"
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].join("\n")
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};
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export {
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HueSaturationShader
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};
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const KaleidoShader = {
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uniforms: {
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tDiffuse: { value: null },
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sides: { value: 6 },
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angle: { value: 0 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform sampler2D tDiffuse;",
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"uniform float sides;",
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"uniform float angle;",
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"varying vec2 vUv;",
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"void main() {",
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" vec2 p = vUv - 0.5;",
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" float r = length(p);",
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" float a = atan(p.y, p.x) + angle;",
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" float tau = 2. * 3.1416 ;",
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" a = mod(a, tau/sides);",
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" a = abs(a - tau/sides/2.) ;",
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" p = r * vec2(cos(a), sin(a));",
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" vec4 color = texture2D(tDiffuse, p + 0.5);",
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" gl_FragColor = color;",
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"}"
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].join("\n")
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};
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exports.KaleidoShader = KaleidoShader;
|
package/shaders/KaleidoShader.js
DELETED
@@ -1,34 +0,0 @@
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const KaleidoShader = {
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uniforms: {
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tDiffuse: { value: null },
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sides: { value: 6 },
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angle: { value: 0 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
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-
"}"
|
13
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-
].join("\n"),
|
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fragmentShader: [
|
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"uniform sampler2D tDiffuse;",
|
16
|
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"uniform float sides;",
|
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"uniform float angle;",
|
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|
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"varying vec2 vUv;",
|
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|
-
"void main() {",
|
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|
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" vec2 p = vUv - 0.5;",
|
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|
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" float r = length(p);",
|
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|
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" float a = atan(p.y, p.x) + angle;",
|
23
|
-
" float tau = 2. * 3.1416 ;",
|
24
|
-
" a = mod(a, tau/sides);",
|
25
|
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" a = abs(a - tau/sides/2.) ;",
|
26
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" p = r * vec2(cos(a), sin(a));",
|
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" vec4 color = texture2D(tDiffuse, p + 0.5);",
|
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" gl_FragColor = color;",
|
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"}"
|
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-
].join("\n")
|
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};
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export {
|
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KaleidoShader
|
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};
|
@@ -1,37 +0,0 @@
|
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
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const THREE = require("three");
|
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const LuminosityHighPassShader = {
|
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shaderID: "luminosityHighPass",
|
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uniforms: {
|
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tDiffuse: { value: null },
|
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luminosityThreshold: { value: 1 },
|
9
|
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smoothWidth: { value: 1 },
|
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|
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defaultColor: { value: /* @__PURE__ */ new THREE.Color(0) },
|
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defaultOpacity: { value: 0 }
|
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},
|
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vertexShader: [
|
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"varying vec2 vUv;",
|
15
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"void main() {",
|
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" vUv = uv;",
|
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
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"}"
|
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].join("\n"),
|
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fragmentShader: [
|
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"uniform sampler2D tDiffuse;",
|
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"uniform vec3 defaultColor;",
|
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"uniform float defaultOpacity;",
|
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"uniform float luminosityThreshold;",
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"uniform float smoothWidth;",
|
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"varying vec2 vUv;",
|
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"void main() {",
|
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" vec4 texel = texture2D( tDiffuse, vUv );",
|
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" vec3 luma = vec3( 0.299, 0.587, 0.114 );",
|
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" float v = dot( texel.xyz, luma );",
|
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" vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );",
|
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" float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );",
|
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" gl_FragColor = mix( outputColor, texel, alpha );",
|
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"}"
|
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].join("\n")
|
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};
|
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exports.LuminosityHighPassShader = LuminosityHighPassShader;
|
@@ -1,37 +0,0 @@
|
|
1
|
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import { Color } from "three";
|
2
|
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const LuminosityHighPassShader = {
|
3
|
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shaderID: "luminosityHighPass",
|
4
|
-
uniforms: {
|
5
|
-
tDiffuse: { value: null },
|
6
|
-
luminosityThreshold: { value: 1 },
|
7
|
-
smoothWidth: { value: 1 },
|
8
|
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defaultColor: { value: /* @__PURE__ */ new Color(0) },
|
9
|
-
defaultOpacity: { value: 0 }
|
10
|
-
},
|
11
|
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vertexShader: [
|
12
|
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"varying vec2 vUv;",
|
13
|
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"void main() {",
|
14
|
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" vUv = uv;",
|
15
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
16
|
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"}"
|
17
|
-
].join("\n"),
|
18
|
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fragmentShader: [
|
19
|
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"uniform sampler2D tDiffuse;",
|
20
|
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"uniform vec3 defaultColor;",
|
21
|
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"uniform float defaultOpacity;",
|
22
|
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"uniform float luminosityThreshold;",
|
23
|
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"uniform float smoothWidth;",
|
24
|
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"varying vec2 vUv;",
|
25
|
-
"void main() {",
|
26
|
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" vec4 texel = texture2D( tDiffuse, vUv );",
|
27
|
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" vec3 luma = vec3( 0.299, 0.587, 0.114 );",
|
28
|
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" float v = dot( texel.xyz, luma );",
|
29
|
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" vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );",
|
30
|
-
" float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );",
|
31
|
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" gl_FragColor = mix( outputColor, texel, alpha );",
|
32
|
-
"}"
|
33
|
-
].join("\n")
|
34
|
-
};
|
35
|
-
export {
|
36
|
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LuminosityHighPassShader
|
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|
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};
|
@@ -1,25 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const LuminosityShader = {
|
4
|
-
uniforms: {
|
5
|
-
tDiffuse: { value: null }
|
6
|
-
},
|
7
|
-
vertexShader: [
|
8
|
-
"varying vec2 vUv;",
|
9
|
-
"void main() {",
|
10
|
-
" vUv = uv;",
|
11
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
-
"}"
|
13
|
-
].join("\n"),
|
14
|
-
fragmentShader: [
|
15
|
-
"#include <common>",
|
16
|
-
"uniform sampler2D tDiffuse;",
|
17
|
-
"varying vec2 vUv;",
|
18
|
-
"void main() {",
|
19
|
-
" vec4 texel = texture2D( tDiffuse, vUv );",
|
20
|
-
" float l = linearToRelativeLuminance( texel.rgb );",
|
21
|
-
" gl_FragColor = vec4( l, l, l, texel.w );",
|
22
|
-
"}"
|
23
|
-
].join("\n")
|
24
|
-
};
|
25
|
-
exports.LuminosityShader = LuminosityShader;
|
@@ -1,25 +0,0 @@
|
|
1
|
-
const LuminosityShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null }
|
4
|
-
},
|
5
|
-
vertexShader: [
|
6
|
-
"varying vec2 vUv;",
|
7
|
-
"void main() {",
|
8
|
-
" vUv = uv;",
|
9
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
10
|
-
"}"
|
11
|
-
].join("\n"),
|
12
|
-
fragmentShader: [
|
13
|
-
"#include <common>",
|
14
|
-
"uniform sampler2D tDiffuse;",
|
15
|
-
"varying vec2 vUv;",
|
16
|
-
"void main() {",
|
17
|
-
" vec4 texel = texture2D( tDiffuse, vUv );",
|
18
|
-
" float l = linearToRelativeLuminance( texel.rgb );",
|
19
|
-
" gl_FragColor = vec4( l, l, l, texel.w );",
|
20
|
-
"}"
|
21
|
-
].join("\n")
|
22
|
-
};
|
23
|
-
export {
|
24
|
-
LuminosityShader
|
25
|
-
};
|
package/shaders/MirrorShader.cjs
DELETED
@@ -1,35 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const MirrorShader = {
|
4
|
-
uniforms: {
|
5
|
-
tDiffuse: { value: null },
|
6
|
-
side: { value: 1 }
|
7
|
-
},
|
8
|
-
vertexShader: [
|
9
|
-
"varying vec2 vUv;",
|
10
|
-
"void main() {",
|
11
|
-
" vUv = uv;",
|
12
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
13
|
-
"}"
|
14
|
-
].join("\n"),
|
15
|
-
fragmentShader: [
|
16
|
-
"uniform sampler2D tDiffuse;",
|
17
|
-
"uniform int side;",
|
18
|
-
"varying vec2 vUv;",
|
19
|
-
"void main() {",
|
20
|
-
" vec2 p = vUv;",
|
21
|
-
" if (side == 0){",
|
22
|
-
" if (p.x > 0.5) p.x = 1.0 - p.x;",
|
23
|
-
" }else if (side == 1){",
|
24
|
-
" if (p.x < 0.5) p.x = 1.0 - p.x;",
|
25
|
-
" }else if (side == 2){",
|
26
|
-
" if (p.y < 0.5) p.y = 1.0 - p.y;",
|
27
|
-
" }else if (side == 3){",
|
28
|
-
" if (p.y > 0.5) p.y = 1.0 - p.y;",
|
29
|
-
" } ",
|
30
|
-
" vec4 color = texture2D(tDiffuse, p);",
|
31
|
-
" gl_FragColor = color;",
|
32
|
-
"}"
|
33
|
-
].join("\n")
|
34
|
-
};
|
35
|
-
exports.MirrorShader = MirrorShader;
|
package/shaders/MirrorShader.js
DELETED
@@ -1,35 +0,0 @@
|
|
1
|
-
const MirrorShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
side: { value: 1 }
|
5
|
-
},
|
6
|
-
vertexShader: [
|
7
|
-
"varying vec2 vUv;",
|
8
|
-
"void main() {",
|
9
|
-
" vUv = uv;",
|
10
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
11
|
-
"}"
|
12
|
-
].join("\n"),
|
13
|
-
fragmentShader: [
|
14
|
-
"uniform sampler2D tDiffuse;",
|
15
|
-
"uniform int side;",
|
16
|
-
"varying vec2 vUv;",
|
17
|
-
"void main() {",
|
18
|
-
" vec2 p = vUv;",
|
19
|
-
" if (side == 0){",
|
20
|
-
" if (p.x > 0.5) p.x = 1.0 - p.x;",
|
21
|
-
" }else if (side == 1){",
|
22
|
-
" if (p.x < 0.5) p.x = 1.0 - p.x;",
|
23
|
-
" }else if (side == 2){",
|
24
|
-
" if (p.y < 0.5) p.y = 1.0 - p.y;",
|
25
|
-
" }else if (side == 3){",
|
26
|
-
" if (p.y > 0.5) p.y = 1.0 - p.y;",
|
27
|
-
" } ",
|
28
|
-
" vec4 color = texture2D(tDiffuse, p);",
|
29
|
-
" gl_FragColor = color;",
|
30
|
-
"}"
|
31
|
-
].join("\n")
|
32
|
-
};
|
33
|
-
export {
|
34
|
-
MirrorShader
|
35
|
-
};
|
@@ -1,31 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const THREE = require("three");
|
4
|
-
const NormalMapShader = {
|
5
|
-
uniforms: {
|
6
|
-
heightMap: { value: null },
|
7
|
-
resolution: { value: /* @__PURE__ */ new THREE.Vector2(512, 512) },
|
8
|
-
scale: { value: /* @__PURE__ */ new THREE.Vector2(1, 1) },
|
9
|
-
height: { value: 0.05 }
|
10
|
-
},
|
11
|
-
vertexShader: [
|
12
|
-
"varying vec2 vUv;",
|
13
|
-
"void main() {",
|
14
|
-
" vUv = uv;",
|
15
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
16
|
-
"}"
|
17
|
-
].join("\n"),
|
18
|
-
fragmentShader: [
|
19
|
-
"uniform float height;",
|
20
|
-
"uniform vec2 resolution;",
|
21
|
-
"uniform sampler2D heightMap;",
|
22
|
-
"varying vec2 vUv;",
|
23
|
-
"void main() {",
|
24
|
-
" float val = texture2D( heightMap, vUv ).x;",
|
25
|
-
" float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;",
|
26
|
-
" float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;",
|
27
|
-
" gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );",
|
28
|
-
"}"
|
29
|
-
].join("\n")
|
30
|
-
};
|
31
|
-
exports.NormalMapShader = NormalMapShader;
|
@@ -1,31 +0,0 @@
|
|
1
|
-
import { Vector2 } from "three";
|
2
|
-
const NormalMapShader = {
|
3
|
-
uniforms: {
|
4
|
-
heightMap: { value: null },
|
5
|
-
resolution: { value: /* @__PURE__ */ new Vector2(512, 512) },
|
6
|
-
scale: { value: /* @__PURE__ */ new Vector2(1, 1) },
|
7
|
-
height: { value: 0.05 }
|
8
|
-
},
|
9
|
-
vertexShader: [
|
10
|
-
"varying vec2 vUv;",
|
11
|
-
"void main() {",
|
12
|
-
" vUv = uv;",
|
13
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
14
|
-
"}"
|
15
|
-
].join("\n"),
|
16
|
-
fragmentShader: [
|
17
|
-
"uniform float height;",
|
18
|
-
"uniform vec2 resolution;",
|
19
|
-
"uniform sampler2D heightMap;",
|
20
|
-
"varying vec2 vUv;",
|
21
|
-
"void main() {",
|
22
|
-
" float val = texture2D( heightMap, vUv ).x;",
|
23
|
-
" float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;",
|
24
|
-
" float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;",
|
25
|
-
" gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );",
|
26
|
-
"}"
|
27
|
-
].join("\n")
|
28
|
-
};
|
29
|
-
export {
|
30
|
-
NormalMapShader
|
31
|
-
};
|
@@ -1,133 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const ParallaxShader = {
|
4
|
-
// Ordered from fastest to best quality.
|
5
|
-
modes: {
|
6
|
-
none: "NO_PARALLAX",
|
7
|
-
basic: "USE_BASIC_PARALLAX",
|
8
|
-
steep: "USE_STEEP_PARALLAX",
|
9
|
-
occlusion: "USE_OCLUSION_PARALLAX",
|
10
|
-
// a.k.a. POM
|
11
|
-
relief: "USE_RELIEF_PARALLAX"
|
12
|
-
},
|
13
|
-
uniforms: {
|
14
|
-
bumpMap: { value: null },
|
15
|
-
map: { value: null },
|
16
|
-
parallaxScale: { value: null },
|
17
|
-
parallaxMinLayers: { value: null },
|
18
|
-
parallaxMaxLayers: { value: null }
|
19
|
-
},
|
20
|
-
vertexShader: [
|
21
|
-
"varying vec2 vUv;",
|
22
|
-
"varying vec3 vViewPosition;",
|
23
|
-
"varying vec3 vNormal;",
|
24
|
-
"void main() {",
|
25
|
-
" vUv = uv;",
|
26
|
-
" vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
|
27
|
-
" vViewPosition = -mvPosition.xyz;",
|
28
|
-
" vNormal = normalize( normalMatrix * normal );",
|
29
|
-
" gl_Position = projectionMatrix * mvPosition;",
|
30
|
-
"}"
|
31
|
-
].join("\n"),
|
32
|
-
fragmentShader: [
|
33
|
-
"uniform sampler2D bumpMap;",
|
34
|
-
"uniform sampler2D map;",
|
35
|
-
"uniform float parallaxScale;",
|
36
|
-
"uniform float parallaxMinLayers;",
|
37
|
-
"uniform float parallaxMaxLayers;",
|
38
|
-
"varying vec2 vUv;",
|
39
|
-
"varying vec3 vViewPosition;",
|
40
|
-
"varying vec3 vNormal;",
|
41
|
-
"#ifdef USE_BASIC_PARALLAX",
|
42
|
-
" vec2 parallaxMap( in vec3 V ) {",
|
43
|
-
" float initialHeight = texture2D( bumpMap, vUv ).r;",
|
44
|
-
// No Offset Limitting: messy, floating output at grazing angles.
|
45
|
-
//"vec2 texCoordOffset = parallaxScale * V.xy / V.z * initialHeight;",
|
46
|
-
// Offset Limiting
|
47
|
-
" vec2 texCoordOffset = parallaxScale * V.xy * initialHeight;",
|
48
|
-
" return vUv - texCoordOffset;",
|
49
|
-
" }",
|
50
|
-
"#else",
|
51
|
-
" vec2 parallaxMap( in vec3 V ) {",
|
52
|
-
// Determine number of layers from angle between V and N
|
53
|
-
" float numLayers = mix( parallaxMaxLayers, parallaxMinLayers, abs( dot( vec3( 0.0, 0.0, 1.0 ), V ) ) );",
|
54
|
-
" float layerHeight = 1.0 / numLayers;",
|
55
|
-
" float currentLayerHeight = 0.0;",
|
56
|
-
// Shift of texture coordinates for each iteration
|
57
|
-
" vec2 dtex = parallaxScale * V.xy / V.z / numLayers;",
|
58
|
-
" vec2 currentTextureCoords = vUv;",
|
59
|
-
" float heightFromTexture = texture2D( bumpMap, currentTextureCoords ).r;",
|
60
|
-
// while ( heightFromTexture > currentLayerHeight )
|
61
|
-
// Infinite loops are not well supported. Do a "large" finite
|
62
|
-
// loop, but not too large, as it slows down some compilers.
|
63
|
-
" for ( int i = 0; i < 30; i += 1 ) {",
|
64
|
-
" if ( heightFromTexture <= currentLayerHeight ) {",
|
65
|
-
" break;",
|
66
|
-
" }",
|
67
|
-
" currentLayerHeight += layerHeight;",
|
68
|
-
// Shift texture coordinates along vector V
|
69
|
-
" currentTextureCoords -= dtex;",
|
70
|
-
" heightFromTexture = texture2D( bumpMap, currentTextureCoords ).r;",
|
71
|
-
" }",
|
72
|
-
" #ifdef USE_STEEP_PARALLAX",
|
73
|
-
" return currentTextureCoords;",
|
74
|
-
" #elif defined( USE_RELIEF_PARALLAX )",
|
75
|
-
" vec2 deltaTexCoord = dtex / 2.0;",
|
76
|
-
" float deltaHeight = layerHeight / 2.0;",
|
77
|
-
// Return to the mid point of previous layer
|
78
|
-
" currentTextureCoords += deltaTexCoord;",
|
79
|
-
" currentLayerHeight -= deltaHeight;",
|
80
|
-
// Binary search to increase precision of Steep Parallax Mapping
|
81
|
-
" const int numSearches = 5;",
|
82
|
-
" for ( int i = 0; i < numSearches; i += 1 ) {",
|
83
|
-
" deltaTexCoord /= 2.0;",
|
84
|
-
" deltaHeight /= 2.0;",
|
85
|
-
" heightFromTexture = texture2D( bumpMap, currentTextureCoords ).r;",
|
86
|
-
// Shift along or against vector V
|
87
|
-
" if( heightFromTexture > currentLayerHeight ) {",
|
88
|
-
// Below the surface
|
89
|
-
" currentTextureCoords -= deltaTexCoord;",
|
90
|
-
" currentLayerHeight += deltaHeight;",
|
91
|
-
" } else {",
|
92
|
-
// above the surface
|
93
|
-
" currentTextureCoords += deltaTexCoord;",
|
94
|
-
" currentLayerHeight -= deltaHeight;",
|
95
|
-
" }",
|
96
|
-
" }",
|
97
|
-
" return currentTextureCoords;",
|
98
|
-
" #elif defined( USE_OCLUSION_PARALLAX )",
|
99
|
-
" vec2 prevTCoords = currentTextureCoords + dtex;",
|
100
|
-
// Heights for linear interpolation
|
101
|
-
" float nextH = heightFromTexture - currentLayerHeight;",
|
102
|
-
" float prevH = texture2D( bumpMap, prevTCoords ).r - currentLayerHeight + layerHeight;",
|
103
|
-
// Proportions for linear interpolation
|
104
|
-
" float weight = nextH / ( nextH - prevH );",
|
105
|
-
// Interpolation of texture coordinates
|
106
|
-
" return prevTCoords * weight + currentTextureCoords * ( 1.0 - weight );",
|
107
|
-
" #else",
|
108
|
-
// NO_PARALLAX
|
109
|
-
" return vUv;",
|
110
|
-
" #endif",
|
111
|
-
" }",
|
112
|
-
"#endif",
|
113
|
-
"vec2 perturbUv( vec3 surfPosition, vec3 surfNormal, vec3 viewPosition ) {",
|
114
|
-
" vec2 texDx = dFdx( vUv );",
|
115
|
-
" vec2 texDy = dFdy( vUv );",
|
116
|
-
" vec3 vSigmaX = dFdx( surfPosition );",
|
117
|
-
" vec3 vSigmaY = dFdy( surfPosition );",
|
118
|
-
" vec3 vR1 = cross( vSigmaY, surfNormal );",
|
119
|
-
" vec3 vR2 = cross( surfNormal, vSigmaX );",
|
120
|
-
" float fDet = dot( vSigmaX, vR1 );",
|
121
|
-
" vec2 vProjVscr = ( 1.0 / fDet ) * vec2( dot( vR1, viewPosition ), dot( vR2, viewPosition ) );",
|
122
|
-
" vec3 vProjVtex;",
|
123
|
-
" vProjVtex.xy = texDx * vProjVscr.x + texDy * vProjVscr.y;",
|
124
|
-
" vProjVtex.z = dot( surfNormal, viewPosition );",
|
125
|
-
" return parallaxMap( vProjVtex );",
|
126
|
-
"}",
|
127
|
-
"void main() {",
|
128
|
-
" vec2 mapUv = perturbUv( -vViewPosition, normalize( vNormal ), normalize( vViewPosition ) );",
|
129
|
-
" gl_FragColor = texture2D( map, mapUv );",
|
130
|
-
"}"
|
131
|
-
].join("\n")
|
132
|
-
};
|
133
|
-
exports.ParallaxShader = ParallaxShader;
|