three-stdlib 2.25.0 → 2.25.1
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- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
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- package/utils/GeometryCompressionUtils.cjs +0 -573
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- package/utils/ShadowMapViewer.cjs +0 -111
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- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
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- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
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- package/webxr/VRButton.cjs +0 -111
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- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const CCDIKSolver = require("./CCDIKSolver.cjs");
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const MMDPhysics = require("./MMDPhysics.cjs");
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class MMDAnimationHelper {
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/**
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* @param {Object} params - (optional)
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* @param {boolean} params.sync - Whether animation durations of added objects are synched. Default is true.
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* @param {Number} params.afterglow - Default is 0.0.
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* @param {boolean} params.resetPhysicsOnLoop - Default is true.
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*/
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constructor(params = {}) {
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this.meshes = [];
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this.camera = null;
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this.cameraTarget = new THREE.Object3D();
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this.cameraTarget.name = "target";
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this.audio = null;
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this.audioManager = null;
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this.objects = /* @__PURE__ */ new WeakMap();
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this.configuration = {
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sync: params.sync !== void 0 ? params.sync : true,
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afterglow: params.afterglow !== void 0 ? params.afterglow : 0,
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resetPhysicsOnLoop: params.resetPhysicsOnLoop !== void 0 ? params.resetPhysicsOnLoop : true,
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pmxAnimation: params.pmxAnimation !== void 0 ? params.pmxAnimation : false
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};
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this.enabled = {
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animation: true,
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ik: true,
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grant: true,
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physics: true,
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cameraAnimation: true
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};
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this.onBeforePhysics = function() {
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};
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this.sharedPhysics = false;
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this.masterPhysics = null;
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}
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/**
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* Adds an Three.js Object to helper and setups animation.
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* The anmation durations of added objects are synched
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* if this.configuration.sync is true.
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*
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* @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
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* @param {Object} params - (optional)
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* @param {THREE.AnimationClip|Array<THREE.AnimationClip>} params.animation - Only for THREE.SkinnedMesh and THREE.Camera. Default is undefined.
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* @param {boolean} params.physics - Only for THREE.SkinnedMesh. Default is true.
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* @param {Integer} params.warmup - Only for THREE.SkinnedMesh and physics is true. Default is 60.
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* @param {Number} params.unitStep - Only for THREE.SkinnedMesh and physics is true. Default is 1 / 65.
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* @param {Integer} params.maxStepNum - Only for THREE.SkinnedMesh and physics is true. Default is 3.
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* @param {Vector3} params.gravity - Only for THREE.SkinnedMesh and physics is true. Default ( 0, - 9.8 * 10, 0 ).
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* @param {Number} params.delayTime - Only for THREE.Audio. Default is 0.0.
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* @return {MMDAnimationHelper}
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*/
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add(object, params = {}) {
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if (object.isSkinnedMesh) {
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this._addMesh(object, params);
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} else if (object.isCamera) {
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this._setupCamera(object, params);
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} else if (object.type === "Audio") {
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this._setupAudio(object, params);
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} else {
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throw new Error(
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"THREE.MMDAnimationHelper.add: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
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);
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}
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if (this.configuration.sync)
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this._syncDuration();
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return this;
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}
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/**
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* Removes an Three.js Object from helper.
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*
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* @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
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* @return {MMDAnimationHelper}
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*/
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remove(object) {
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if (object.isSkinnedMesh) {
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this._removeMesh(object);
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} else if (object.isCamera) {
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this._clearCamera(object);
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} else if (object.type === "Audio") {
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this._clearAudio(object);
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} else {
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throw new Error(
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"THREE.MMDAnimationHelper.remove: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
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);
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}
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if (this.configuration.sync)
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this._syncDuration();
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return this;
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}
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/**
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* Updates the animation.
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*/
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update(delta) {
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if (this.audioManager !== null)
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this.audioManager.control(delta);
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for (let i = 0; i < this.meshes.length; i++) {
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this._animateMesh(this.meshes[i], delta);
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}
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if (this.sharedPhysics)
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this._updateSharedPhysics(delta);
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if (this.camera !== null)
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this._animateCamera(this.camera, delta);
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return this;
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}
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/**
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* Changes the pose of SkinnedMesh as VPD specifies.
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*
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* @param {THREE.SkinnedMesh} mesh
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* @param {Object} vpd - VPD content parsed MMDParser
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* @param {Object} params - (optional)
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* @param {boolean} params.resetPose - Default is true.
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* @param {boolean} params.ik - Default is true.
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* @return {MMDAnimationHelper}
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*/
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pose(mesh, vpd, params = {}) {
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if (params.resetPose !== false)
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mesh.pose();
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const bones = mesh.skeleton.bones;
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const boneParams = vpd.bones;
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const boneNameDictionary = {};
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for (let i = 0, il = bones.length; i < il; i++) {
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boneNameDictionary[bones[i].name] = i;
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}
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const vector = new THREE.Vector3();
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const quaternion = new THREE.Quaternion();
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for (let i = 0, il = boneParams.length; i < il; i++) {
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const boneParam = boneParams[i];
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const boneIndex = boneNameDictionary[boneParam.name];
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if (boneIndex === void 0)
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continue;
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const bone = bones[boneIndex];
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bone.position.add(vector.fromArray(boneParam.translation));
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bone.quaternion.multiply(quaternion.fromArray(boneParam.quaternion));
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}
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mesh.updateMatrixWorld(true);
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if (this.configuration.pmxAnimation && mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === "pmx") {
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const sortedBonesData = this._sortBoneDataArray(mesh.geometry.userData.MMD.bones.slice());
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const ikSolver = params.ik !== false ? this._createCCDIKSolver(mesh) : null;
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const grantSolver = params.grant !== false ? this.createGrantSolver(mesh) : null;
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this._animatePMXMesh(mesh, sortedBonesData, ikSolver, grantSolver);
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} else {
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if (params.ik !== false) {
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this._createCCDIKSolver(mesh).update();
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}
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if (params.grant !== false) {
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this.createGrantSolver(mesh).update();
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}
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}
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return this;
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}
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/**
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* Enabes/Disables an animation feature.
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*
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* @param {string} key
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* @param {boolean} enabled
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* @return {MMDAnimationHelper}
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*/
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enable(key, enabled) {
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if (this.enabled[key] === void 0) {
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throw new Error("THREE.MMDAnimationHelper.enable: unknown key " + key);
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}
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this.enabled[key] = enabled;
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if (key === "physics") {
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for (let i = 0, il = this.meshes.length; i < il; i++) {
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this._optimizeIK(this.meshes[i], enabled);
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}
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}
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return this;
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}
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/**
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* Creates an GrantSolver instance.
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*
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* @param {THREE.SkinnedMesh} mesh
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* @return {GrantSolver}
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*/
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createGrantSolver(mesh) {
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return new GrantSolver(mesh, mesh.geometry.userData.MMD.grants);
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}
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// private methods
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_addMesh(mesh, params) {
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if (this.meshes.indexOf(mesh) >= 0) {
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throw new Error("THREE.MMDAnimationHelper._addMesh: SkinnedMesh '" + mesh.name + "' has already been added.");
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}
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this.meshes.push(mesh);
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this.objects.set(mesh, { looped: false });
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this._setupMeshAnimation(mesh, params.animation);
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if (params.physics !== false) {
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this._setupMeshPhysics(mesh, params);
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}
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return this;
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}
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_setupCamera(camera, params) {
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if (this.camera === camera) {
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throw new Error("THREE.MMDAnimationHelper._setupCamera: Camera '" + camera.name + "' has already been set.");
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}
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if (this.camera)
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this.clearCamera(this.camera);
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this.camera = camera;
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camera.add(this.cameraTarget);
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this.objects.set(camera, {});
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if (params.animation !== void 0) {
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this._setupCameraAnimation(camera, params.animation);
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}
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return this;
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}
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_setupAudio(audio, params) {
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if (this.audio === audio) {
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throw new Error("THREE.MMDAnimationHelper._setupAudio: Audio '" + audio.name + "' has already been set.");
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}
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if (this.audio)
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this.clearAudio(this.audio);
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this.audio = audio;
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this.audioManager = new AudioManager(audio, params);
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this.objects.set(this.audioManager, {
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duration: this.audioManager.duration
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});
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return this;
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}
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_removeMesh(mesh) {
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let found = false;
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let writeIndex = 0;
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for (let i = 0, il = this.meshes.length; i < il; i++) {
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if (this.meshes[i] === mesh) {
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this.objects.delete(mesh);
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found = true;
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continue;
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}
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this.meshes[writeIndex++] = this.meshes[i];
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}
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if (!found) {
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throw new Error(
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"THREE.MMDAnimationHelper._removeMesh: SkinnedMesh '" + mesh.name + "' has not been added yet."
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);
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}
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this.meshes.length = writeIndex;
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return this;
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}
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_clearCamera(camera) {
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if (camera !== this.camera) {
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throw new Error("THREE.MMDAnimationHelper._clearCamera: Camera '" + camera.name + "' has not been set yet.");
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}
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this.camera.remove(this.cameraTarget);
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this.objects.delete(this.camera);
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this.camera = null;
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return this;
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}
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_clearAudio(audio) {
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if (audio !== this.audio) {
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throw new Error("THREE.MMDAnimationHelper._clearAudio: Audio '" + audio.name + "' has not been set yet.");
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}
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this.objects.delete(this.audioManager);
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this.audio = null;
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this.audioManager = null;
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return this;
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}
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_setupMeshAnimation(mesh, animation) {
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const objects = this.objects.get(mesh);
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if (animation !== void 0) {
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const animations = Array.isArray(animation) ? animation : [animation];
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objects.mixer = new THREE.AnimationMixer(mesh);
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for (let i = 0, il = animations.length; i < il; i++) {
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objects.mixer.clipAction(animations[i]).play();
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}
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objects.mixer.addEventListener("loop", function(event) {
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const tracks = event.action._clip.tracks;
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if (tracks.length > 0 && tracks[0].name.slice(0, 6) !== ".bones")
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return;
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objects.looped = true;
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});
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}
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objects.ikSolver = this._createCCDIKSolver(mesh);
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objects.grantSolver = this.createGrantSolver(mesh);
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return this;
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}
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_setupCameraAnimation(camera, animation) {
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const animations = Array.isArray(animation) ? animation : [animation];
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const objects = this.objects.get(camera);
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-
objects.mixer = new THREE.AnimationMixer(camera);
|
286
|
-
for (let i = 0, il = animations.length; i < il; i++) {
|
287
|
-
objects.mixer.clipAction(animations[i]).play();
|
288
|
-
}
|
289
|
-
}
|
290
|
-
_setupMeshPhysics(mesh, params) {
|
291
|
-
const objects = this.objects.get(mesh);
|
292
|
-
if (params.world === void 0 && this.sharedPhysics) {
|
293
|
-
const masterPhysics = this._getMasterPhysics();
|
294
|
-
if (masterPhysics !== null)
|
295
|
-
world = masterPhysics.world;
|
296
|
-
}
|
297
|
-
objects.physics = this._createMMDPhysics(mesh, params);
|
298
|
-
if (objects.mixer && params.animationWarmup !== false) {
|
299
|
-
this._animateMesh(mesh, 0);
|
300
|
-
objects.physics.reset();
|
301
|
-
}
|
302
|
-
objects.physics.warmup(params.warmup !== void 0 ? params.warmup : 60);
|
303
|
-
this._optimizeIK(mesh, true);
|
304
|
-
}
|
305
|
-
_animateMesh(mesh, delta) {
|
306
|
-
const objects = this.objects.get(mesh);
|
307
|
-
const mixer = objects.mixer;
|
308
|
-
const ikSolver = objects.ikSolver;
|
309
|
-
const grantSolver = objects.grantSolver;
|
310
|
-
const physics = objects.physics;
|
311
|
-
const looped = objects.looped;
|
312
|
-
if (mixer && this.enabled.animation) {
|
313
|
-
this._restoreBones(mesh);
|
314
|
-
mixer.update(delta);
|
315
|
-
this._saveBones(mesh);
|
316
|
-
if (this.configuration.pmxAnimation && mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === "pmx") {
|
317
|
-
if (!objects.sortedBonesData)
|
318
|
-
objects.sortedBonesData = this._sortBoneDataArray(mesh.geometry.userData.MMD.bones.slice());
|
319
|
-
this._animatePMXMesh(
|
320
|
-
mesh,
|
321
|
-
objects.sortedBonesData,
|
322
|
-
ikSolver && this.enabled.ik ? ikSolver : null,
|
323
|
-
grantSolver && this.enabled.grant ? grantSolver : null
|
324
|
-
);
|
325
|
-
} else {
|
326
|
-
if (ikSolver && this.enabled.ik) {
|
327
|
-
mesh.updateMatrixWorld(true);
|
328
|
-
ikSolver.update();
|
329
|
-
}
|
330
|
-
if (grantSolver && this.enabled.grant) {
|
331
|
-
grantSolver.update();
|
332
|
-
}
|
333
|
-
}
|
334
|
-
}
|
335
|
-
if (looped === true && this.enabled.physics) {
|
336
|
-
if (physics && this.configuration.resetPhysicsOnLoop)
|
337
|
-
physics.reset();
|
338
|
-
objects.looped = false;
|
339
|
-
}
|
340
|
-
if (physics && this.enabled.physics && !this.sharedPhysics) {
|
341
|
-
this.onBeforePhysics(mesh);
|
342
|
-
physics.update(delta);
|
343
|
-
}
|
344
|
-
}
|
345
|
-
// Sort bones in order by 1. transformationClass and 2. bone index.
|
346
|
-
// In PMX animation system, bone transformations should be processed
|
347
|
-
// in this order.
|
348
|
-
_sortBoneDataArray(boneDataArray) {
|
349
|
-
return boneDataArray.sort(function(a, b) {
|
350
|
-
if (a.transformationClass !== b.transformationClass) {
|
351
|
-
return a.transformationClass - b.transformationClass;
|
352
|
-
} else {
|
353
|
-
return a.index - b.index;
|
354
|
-
}
|
355
|
-
});
|
356
|
-
}
|
357
|
-
// PMX Animation system is a bit too complex and doesn't great match to
|
358
|
-
// Three.js Animation system. This method attempts to simulate it as much as
|
359
|
-
// possible but doesn't perfectly simulate.
|
360
|
-
// This method is more costly than the regular one so
|
361
|
-
// you are recommended to set constructor parameter "pmxAnimation: true"
|
362
|
-
// only if your PMX model animation doesn't work well.
|
363
|
-
// If you need better method you would be required to write your own.
|
364
|
-
_animatePMXMesh(mesh, sortedBonesData, ikSolver, grantSolver) {
|
365
|
-
_quaternionIndex = 0;
|
366
|
-
_grantResultMap.clear();
|
367
|
-
for (let i = 0, il = sortedBonesData.length; i < il; i++) {
|
368
|
-
updateOne(mesh, sortedBonesData[i].index, ikSolver, grantSolver);
|
369
|
-
}
|
370
|
-
mesh.updateMatrixWorld(true);
|
371
|
-
return this;
|
372
|
-
}
|
373
|
-
_animateCamera(camera, delta) {
|
374
|
-
const mixer = this.objects.get(camera).mixer;
|
375
|
-
if (mixer && this.enabled.cameraAnimation) {
|
376
|
-
mixer.update(delta);
|
377
|
-
camera.updateProjectionMatrix();
|
378
|
-
camera.up.set(0, 1, 0);
|
379
|
-
camera.up.applyQuaternion(camera.quaternion);
|
380
|
-
camera.lookAt(this.cameraTarget.position);
|
381
|
-
}
|
382
|
-
}
|
383
|
-
_optimizeIK(mesh, physicsEnabled) {
|
384
|
-
const iks = mesh.geometry.userData.MMD.iks;
|
385
|
-
const bones = mesh.geometry.userData.MMD.bones;
|
386
|
-
for (let i = 0, il = iks.length; i < il; i++) {
|
387
|
-
const ik = iks[i];
|
388
|
-
const links = ik.links;
|
389
|
-
for (let j = 0, jl = links.length; j < jl; j++) {
|
390
|
-
const link = links[j];
|
391
|
-
if (physicsEnabled === true) {
|
392
|
-
link.enabled = bones[link.index].rigidBodyType > 0 ? false : true;
|
393
|
-
} else {
|
394
|
-
link.enabled = true;
|
395
|
-
}
|
396
|
-
}
|
397
|
-
}
|
398
|
-
}
|
399
|
-
_createCCDIKSolver(mesh) {
|
400
|
-
if (CCDIKSolver.CCDIKSolver === void 0) {
|
401
|
-
throw new Error("THREE.MMDAnimationHelper: Import CCDIKSolver.");
|
402
|
-
}
|
403
|
-
return new CCDIKSolver.CCDIKSolver(mesh, mesh.geometry.userData.MMD.iks);
|
404
|
-
}
|
405
|
-
_createMMDPhysics(mesh, params) {
|
406
|
-
if (MMDPhysics.MMDPhysics === void 0) {
|
407
|
-
throw new Error("THREE.MMDPhysics: Import MMDPhysics.");
|
408
|
-
}
|
409
|
-
return new MMDPhysics.MMDPhysics(mesh, mesh.geometry.userData.MMD.rigidBodies, mesh.geometry.userData.MMD.constraints, params);
|
410
|
-
}
|
411
|
-
/*
|
412
|
-
* Detects the longest duration and then sets it to them to sync.
|
413
|
-
* TODO: Not to access private properties ( ._actions and ._clip )
|
414
|
-
*/
|
415
|
-
_syncDuration() {
|
416
|
-
let max = 0;
|
417
|
-
const objects = this.objects;
|
418
|
-
const meshes = this.meshes;
|
419
|
-
const camera = this.camera;
|
420
|
-
const audioManager = this.audioManager;
|
421
|
-
for (let i = 0, il = meshes.length; i < il; i++) {
|
422
|
-
const mixer = this.objects.get(meshes[i]).mixer;
|
423
|
-
if (mixer === void 0)
|
424
|
-
continue;
|
425
|
-
for (let j = 0; j < mixer._actions.length; j++) {
|
426
|
-
const clip = mixer._actions[j]._clip;
|
427
|
-
if (!objects.has(clip)) {
|
428
|
-
objects.set(clip, {
|
429
|
-
duration: clip.duration
|
430
|
-
});
|
431
|
-
}
|
432
|
-
max = Math.max(max, objects.get(clip).duration);
|
433
|
-
}
|
434
|
-
}
|
435
|
-
if (camera !== null) {
|
436
|
-
const mixer = this.objects.get(camera).mixer;
|
437
|
-
if (mixer !== void 0) {
|
438
|
-
for (let i = 0, il = mixer._actions.length; i < il; i++) {
|
439
|
-
const clip = mixer._actions[i]._clip;
|
440
|
-
if (!objects.has(clip)) {
|
441
|
-
objects.set(clip, {
|
442
|
-
duration: clip.duration
|
443
|
-
});
|
444
|
-
}
|
445
|
-
max = Math.max(max, objects.get(clip).duration);
|
446
|
-
}
|
447
|
-
}
|
448
|
-
}
|
449
|
-
if (audioManager !== null) {
|
450
|
-
max = Math.max(max, objects.get(audioManager).duration);
|
451
|
-
}
|
452
|
-
max += this.configuration.afterglow;
|
453
|
-
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
454
|
-
const mixer = this.objects.get(this.meshes[i]).mixer;
|
455
|
-
if (mixer === void 0)
|
456
|
-
continue;
|
457
|
-
for (let j = 0, jl = mixer._actions.length; j < jl; j++) {
|
458
|
-
mixer._actions[j]._clip.duration = max;
|
459
|
-
}
|
460
|
-
}
|
461
|
-
if (camera !== null) {
|
462
|
-
const mixer = this.objects.get(camera).mixer;
|
463
|
-
if (mixer !== void 0) {
|
464
|
-
for (let i = 0, il = mixer._actions.length; i < il; i++) {
|
465
|
-
mixer._actions[i]._clip.duration = max;
|
466
|
-
}
|
467
|
-
}
|
468
|
-
}
|
469
|
-
if (audioManager !== null) {
|
470
|
-
audioManager.duration = max;
|
471
|
-
}
|
472
|
-
}
|
473
|
-
// workaround
|
474
|
-
_updatePropertyMixersBuffer(mesh) {
|
475
|
-
const mixer = this.objects.get(mesh).mixer;
|
476
|
-
const propertyMixers = mixer._bindings;
|
477
|
-
const accuIndex = mixer._accuIndex;
|
478
|
-
for (let i = 0, il = propertyMixers.length; i < il; i++) {
|
479
|
-
const propertyMixer = propertyMixers[i];
|
480
|
-
const buffer = propertyMixer.buffer;
|
481
|
-
const stride = propertyMixer.valueSize;
|
482
|
-
const offset = (accuIndex + 1) * stride;
|
483
|
-
propertyMixer.binding.getValue(buffer, offset);
|
484
|
-
}
|
485
|
-
}
|
486
|
-
/*
|
487
|
-
* Avoiding these two issues by restore/save bones before/after mixer animation.
|
488
|
-
*
|
489
|
-
* 1. PropertyMixer used by AnimationMixer holds cache value in .buffer.
|
490
|
-
* Calculating IK, Grant, and Physics after mixer animation can break
|
491
|
-
* the cache coherency.
|
492
|
-
*
|
493
|
-
* 2. Applying Grant two or more times without reset the posing breaks model.
|
494
|
-
*/
|
495
|
-
_saveBones(mesh) {
|
496
|
-
const objects = this.objects.get(mesh);
|
497
|
-
const bones = mesh.skeleton.bones;
|
498
|
-
let backupBones = objects.backupBones;
|
499
|
-
if (backupBones === void 0) {
|
500
|
-
backupBones = new Float32Array(bones.length * 7);
|
501
|
-
objects.backupBones = backupBones;
|
502
|
-
}
|
503
|
-
for (let i = 0, il = bones.length; i < il; i++) {
|
504
|
-
const bone = bones[i];
|
505
|
-
bone.position.toArray(backupBones, i * 7);
|
506
|
-
bone.quaternion.toArray(backupBones, i * 7 + 3);
|
507
|
-
}
|
508
|
-
}
|
509
|
-
_restoreBones(mesh) {
|
510
|
-
const objects = this.objects.get(mesh);
|
511
|
-
const backupBones = objects.backupBones;
|
512
|
-
if (backupBones === void 0)
|
513
|
-
return;
|
514
|
-
const bones = mesh.skeleton.bones;
|
515
|
-
for (let i = 0, il = bones.length; i < il; i++) {
|
516
|
-
const bone = bones[i];
|
517
|
-
bone.position.fromArray(backupBones, i * 7);
|
518
|
-
bone.quaternion.fromArray(backupBones, i * 7 + 3);
|
519
|
-
}
|
520
|
-
}
|
521
|
-
// experimental
|
522
|
-
_getMasterPhysics() {
|
523
|
-
if (this.masterPhysics !== null)
|
524
|
-
return this.masterPhysics;
|
525
|
-
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
526
|
-
const physics = this.meshes[i].physics;
|
527
|
-
if (physics !== void 0 && physics !== null) {
|
528
|
-
this.masterPhysics = physics;
|
529
|
-
return this.masterPhysics;
|
530
|
-
}
|
531
|
-
}
|
532
|
-
return null;
|
533
|
-
}
|
534
|
-
_updateSharedPhysics(delta) {
|
535
|
-
if (this.meshes.length === 0 || !this.enabled.physics || !this.sharedPhysics)
|
536
|
-
return;
|
537
|
-
const physics = this._getMasterPhysics();
|
538
|
-
if (physics === null)
|
539
|
-
return;
|
540
|
-
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
541
|
-
const p = this.meshes[i].physics;
|
542
|
-
if (p !== null && p !== void 0) {
|
543
|
-
p.updateRigidBodies();
|
544
|
-
}
|
545
|
-
}
|
546
|
-
physics.stepSimulation(delta);
|
547
|
-
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
548
|
-
const p = this.meshes[i].physics;
|
549
|
-
if (p !== null && p !== void 0) {
|
550
|
-
p.updateBones();
|
551
|
-
}
|
552
|
-
}
|
553
|
-
}
|
554
|
-
}
|
555
|
-
const _quaternions = [];
|
556
|
-
let _quaternionIndex = 0;
|
557
|
-
function getQuaternion() {
|
558
|
-
if (_quaternionIndex >= _quaternions.length) {
|
559
|
-
_quaternions.push(new THREE.Quaternion());
|
560
|
-
}
|
561
|
-
return _quaternions[_quaternionIndex++];
|
562
|
-
}
|
563
|
-
const _grantResultMap = /* @__PURE__ */ new Map();
|
564
|
-
function updateOne(mesh, boneIndex, ikSolver, grantSolver) {
|
565
|
-
const bones = mesh.skeleton.bones;
|
566
|
-
const bonesData = mesh.geometry.userData.MMD.bones;
|
567
|
-
const boneData = bonesData[boneIndex];
|
568
|
-
const bone = bones[boneIndex];
|
569
|
-
if (_grantResultMap.has(boneIndex))
|
570
|
-
return;
|
571
|
-
const quaternion = getQuaternion();
|
572
|
-
_grantResultMap.set(boneIndex, quaternion.copy(bone.quaternion));
|
573
|
-
if (grantSolver && boneData.grant && !boneData.grant.isLocal && boneData.grant.affectRotation) {
|
574
|
-
const parentIndex = boneData.grant.parentIndex;
|
575
|
-
const ratio = boneData.grant.ratio;
|
576
|
-
if (!_grantResultMap.has(parentIndex)) {
|
577
|
-
updateOne(mesh, parentIndex, ikSolver, grantSolver);
|
578
|
-
}
|
579
|
-
grantSolver.addGrantRotation(bone, _grantResultMap.get(parentIndex), ratio);
|
580
|
-
}
|
581
|
-
if (ikSolver && boneData.ik) {
|
582
|
-
mesh.updateMatrixWorld(true);
|
583
|
-
ikSolver.updateOne(boneData.ik);
|
584
|
-
const links = boneData.ik.links;
|
585
|
-
for (let i = 0, il = links.length; i < il; i++) {
|
586
|
-
const link = links[i];
|
587
|
-
if (link.enabled === false)
|
588
|
-
continue;
|
589
|
-
const linkIndex = link.index;
|
590
|
-
if (_grantResultMap.has(linkIndex)) {
|
591
|
-
_grantResultMap.set(linkIndex, _grantResultMap.get(linkIndex).copy(bones[linkIndex].quaternion));
|
592
|
-
}
|
593
|
-
}
|
594
|
-
}
|
595
|
-
quaternion.copy(bone.quaternion);
|
596
|
-
}
|
597
|
-
class AudioManager {
|
598
|
-
/**
|
599
|
-
* @param {THREE.Audio} audio
|
600
|
-
* @param {Object} params - (optional)
|
601
|
-
* @param {Nuumber} params.delayTime
|
602
|
-
*/
|
603
|
-
constructor(audio, params = {}) {
|
604
|
-
this.audio = audio;
|
605
|
-
this.elapsedTime = 0;
|
606
|
-
this.currentTime = 0;
|
607
|
-
this.delayTime = params.delayTime !== void 0 ? params.delayTime : 0;
|
608
|
-
this.audioDuration = this.audio.buffer.duration;
|
609
|
-
this.duration = this.audioDuration + this.delayTime;
|
610
|
-
}
|
611
|
-
/**
|
612
|
-
* @param {Number} delta
|
613
|
-
* @return {AudioManager}
|
614
|
-
*/
|
615
|
-
control(delta) {
|
616
|
-
this.elapsed += delta;
|
617
|
-
this.currentTime += delta;
|
618
|
-
if (this._shouldStopAudio())
|
619
|
-
this.audio.stop();
|
620
|
-
if (this._shouldStartAudio())
|
621
|
-
this.audio.play();
|
622
|
-
return this;
|
623
|
-
}
|
624
|
-
// private methods
|
625
|
-
_shouldStartAudio() {
|
626
|
-
if (this.audio.isPlaying)
|
627
|
-
return false;
|
628
|
-
while (this.currentTime >= this.duration) {
|
629
|
-
this.currentTime -= this.duration;
|
630
|
-
}
|
631
|
-
if (this.currentTime < this.delayTime)
|
632
|
-
return false;
|
633
|
-
if (this.currentTime - this.delayTime > this.audioDuration)
|
634
|
-
return false;
|
635
|
-
return true;
|
636
|
-
}
|
637
|
-
_shouldStopAudio() {
|
638
|
-
return this.audio.isPlaying && this.currentTime >= this.duration;
|
639
|
-
}
|
640
|
-
}
|
641
|
-
const _q = /* @__PURE__ */ new THREE.Quaternion();
|
642
|
-
class GrantSolver {
|
643
|
-
constructor(mesh, grants = []) {
|
644
|
-
this.mesh = mesh;
|
645
|
-
this.grants = grants;
|
646
|
-
}
|
647
|
-
/**
|
648
|
-
* Solve all the grant bones
|
649
|
-
* @return {GrantSolver}
|
650
|
-
*/
|
651
|
-
update() {
|
652
|
-
const grants = this.grants;
|
653
|
-
for (let i = 0, il = grants.length; i < il; i++) {
|
654
|
-
this.updateOne(grants[i]);
|
655
|
-
}
|
656
|
-
return this;
|
657
|
-
}
|
658
|
-
/**
|
659
|
-
* Solve a grant bone
|
660
|
-
* @param {Object} grant - grant parameter
|
661
|
-
* @return {GrantSolver}
|
662
|
-
*/
|
663
|
-
updateOne(grant) {
|
664
|
-
const bones = this.mesh.skeleton.bones;
|
665
|
-
const bone = bones[grant.index];
|
666
|
-
const parentBone = bones[grant.parentIndex];
|
667
|
-
if (grant.isLocal) {
|
668
|
-
if (grant.affectPosition) {
|
669
|
-
}
|
670
|
-
if (grant.affectRotation) {
|
671
|
-
}
|
672
|
-
} else {
|
673
|
-
if (grant.affectPosition) {
|
674
|
-
}
|
675
|
-
if (grant.affectRotation) {
|
676
|
-
this.addGrantRotation(bone, parentBone.quaternion, grant.ratio);
|
677
|
-
}
|
678
|
-
}
|
679
|
-
return this;
|
680
|
-
}
|
681
|
-
addGrantRotation(bone, q, ratio) {
|
682
|
-
_q.set(0, 0, 0, 1);
|
683
|
-
_q.slerp(q, ratio);
|
684
|
-
bone.quaternion.multiply(_q);
|
685
|
-
return this;
|
686
|
-
}
|
687
|
-
}
|
688
|
-
exports.MMDAnimationHelper = MMDAnimationHelper;
|