three-stdlib 2.25.0 → 2.25.1

Sign up to get free protection for your applications and to get access to all the features.
Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
  341. package/postprocessing/DotScreenPass.js +0 -49
  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
  353. package/postprocessing/MaskPass.js +0 -69
  354. package/postprocessing/OutlinePass.cjs +0 -479
  355. package/postprocessing/OutlinePass.js +0 -479
  356. package/postprocessing/Pass.cjs +0 -48
  357. package/postprocessing/Pass.js +0 -48
  358. package/postprocessing/RenderPass.cjs +0 -59
  359. package/postprocessing/RenderPass.js +0 -59
  360. package/postprocessing/RenderPixelatedPass.cjs +0 -199
  361. package/postprocessing/RenderPixelatedPass.js +0 -199
  362. package/postprocessing/SAOPass.cjs +0 -288
  363. package/postprocessing/SAOPass.js +0 -288
  364. package/postprocessing/SMAAPass.cjs +0 -112
  365. package/postprocessing/SMAAPass.js +0 -112
  366. package/postprocessing/SSAARenderPass.cjs +0 -189
  367. package/postprocessing/SSAARenderPass.js +0 -189
  368. package/postprocessing/SSAOPass.cjs +0 -272
  369. package/postprocessing/SSAOPass.js +0 -272
  370. package/postprocessing/SSRPass.cjs +0 -411
  371. package/postprocessing/SSRPass.js +0 -411
  372. package/postprocessing/SavePass.cjs +0 -38
  373. package/postprocessing/SavePass.js +0 -38
  374. package/postprocessing/ShaderPass.cjs +0 -49
  375. package/postprocessing/ShaderPass.js +0 -49
  376. package/postprocessing/TAARenderPass.cjs +0 -174
  377. package/postprocessing/TAARenderPass.js +0 -174
  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
  391. package/renderers/SVGRenderer.js +0 -311
  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
  398. package/shaders/BleachBypassShader.cjs +0 -35
  399. package/shaders/BleachBypassShader.js +0 -35
  400. package/shaders/BlendShader.cjs +0 -30
  401. package/shaders/BlendShader.js +0 -30
  402. package/shaders/BokehShader.cjs +0 -109
  403. package/shaders/BokehShader.js +0 -109
  404. package/shaders/BokehShader2.cjs +0 -269
  405. package/shaders/BokehShader2.js +0 -269
  406. package/shaders/BrightnessContrastShader.cjs +0 -32
  407. package/shaders/BrightnessContrastShader.js +0 -32
  408. package/shaders/ColorCorrectionShader.cjs +0 -30
  409. package/shaders/ColorCorrectionShader.js +0 -30
  410. package/shaders/ColorifyShader.cjs +0 -28
  411. package/shaders/ColorifyShader.js +0 -28
  412. package/shaders/ConvolutionShader.cjs +0 -55
  413. package/shaders/ConvolutionShader.js +0 -55
  414. package/shaders/CopyShader.cjs +0 -25
  415. package/shaders/CopyShader.js +0 -25
  416. package/shaders/DOFMipMapShader.cjs +0 -32
  417. package/shaders/DOFMipMapShader.js +0 -32
  418. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  419. package/shaders/DepthLimitedBlurShader.js +0 -114
  420. package/shaders/DigitalGlitch.cjs +0 -85
  421. package/shaders/DigitalGlitch.js +0 -85
  422. package/shaders/DotScreenShader.cjs +0 -39
  423. package/shaders/DotScreenShader.js +0 -39
  424. package/shaders/FXAAShader.cjs +0 -1098
  425. package/shaders/FXAAShader.js +0 -1098
  426. package/shaders/FilmShader.cjs +0 -53
  427. package/shaders/FilmShader.js +0 -53
  428. package/shaders/FocusShader.cjs +0 -55
  429. package/shaders/FocusShader.js +0 -55
  430. package/shaders/FreiChenShader.cjs +0 -64
  431. package/shaders/FreiChenShader.js +0 -64
  432. package/shaders/FresnelShader.cjs +0 -47
  433. package/shaders/FresnelShader.js +0 -47
  434. package/shaders/GammaCorrectionShader.cjs +0 -23
  435. package/shaders/GammaCorrectionShader.js +0 -23
  436. package/shaders/GodRaysShader.cjs +0 -183
  437. package/shaders/GodRaysShader.js +0 -183
  438. package/shaders/HalftoneShader.cjs +0 -228
  439. package/shaders/HalftoneShader.js +0 -228
  440. package/shaders/HorizontalBlurShader.cjs +0 -49
  441. package/shaders/HorizontalBlurShader.js +0 -49
  442. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  443. package/shaders/HorizontalTiltShiftShader.js +0 -37
  444. package/shaders/HueSaturationShader.cjs +0 -43
  445. package/shaders/HueSaturationShader.js +0 -43
  446. package/shaders/KaleidoShader.cjs +0 -34
  447. package/shaders/KaleidoShader.js +0 -34
  448. package/shaders/LuminosityHighPassShader.cjs +0 -37
  449. package/shaders/LuminosityHighPassShader.js +0 -37
  450. package/shaders/LuminosityShader.cjs +0 -25
  451. package/shaders/LuminosityShader.js +0 -25
  452. package/shaders/MirrorShader.cjs +0 -35
  453. package/shaders/MirrorShader.js +0 -35
  454. package/shaders/NormalMapShader.cjs +0 -31
  455. package/shaders/NormalMapShader.js +0 -31
  456. package/shaders/ParallaxShader.cjs +0 -133
  457. package/shaders/ParallaxShader.js +0 -133
  458. package/shaders/PixelShader.cjs +0 -28
  459. package/shaders/PixelShader.js +0 -28
  460. package/shaders/RGBShiftShader.cjs +0 -30
  461. package/shaders/RGBShiftShader.js +0 -30
  462. package/shaders/SAOShader.cjs +0 -144
  463. package/shaders/SAOShader.js +0 -144
  464. package/shaders/SMAAShader.cjs +0 -358
  465. package/shaders/SMAAShader.js +0 -358
  466. package/shaders/SSAOShader.cjs +0 -182
  467. package/shaders/SSAOShader.js +0 -182
  468. package/shaders/SSRShader.cjs +0 -342
  469. package/shaders/SSRShader.js +0 -342
  470. package/shaders/SepiaShader.cjs +0 -29
  471. package/shaders/SepiaShader.js +0 -29
  472. package/shaders/SobelOperatorShader.cjs +0 -54
  473. package/shaders/SobelOperatorShader.js +0 -54
  474. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  475. package/shaders/SubsurfaceScatteringShader.js +0 -98
  476. package/shaders/TechnicolorShader.cjs +0 -24
  477. package/shaders/TechnicolorShader.js +0 -24
  478. package/shaders/ToneMapShader.cjs +0 -51
  479. package/shaders/ToneMapShader.js +0 -51
  480. package/shaders/ToonShader.cjs +0 -188
  481. package/shaders/ToonShader.js +0 -188
  482. package/shaders/TriangleBlurShader.cjs +0 -37
  483. package/shaders/TriangleBlurShader.js +0 -37
  484. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  485. package/shaders/UnpackDepthRGBAShader.js +0 -26
  486. package/shaders/VerticalBlurShader.cjs +0 -50
  487. package/shaders/VerticalBlurShader.js +0 -50
  488. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  489. package/shaders/VerticalTiltShiftShader.js +0 -37
  490. package/shaders/VignetteShader.cjs +0 -38
  491. package/shaders/VignetteShader.js +0 -38
  492. package/shaders/VolumeShader.cjs +0 -225
  493. package/shaders/VolumeShader.js +0 -225
  494. package/shaders/WaterRefractionShader.cjs +0 -59
  495. package/shaders/WaterRefractionShader.js +0 -59
  496. package/shaders/types.cjs +0 -1
  497. package/shaders/types.js +0 -1
  498. package/textures/FlakesTexture.cjs +0 -30
  499. package/textures/FlakesTexture.js +0 -30
  500. package/types/helpers.cjs +0 -4
  501. package/types/helpers.js +0 -4
  502. package/utils/BufferGeometryUtils.cjs +0 -636
  503. package/utils/BufferGeometryUtils.js +0 -636
  504. package/utils/GeometryCompressionUtils.cjs +0 -573
  505. package/utils/GeometryCompressionUtils.js +0 -573
  506. package/utils/GeometryUtils.cjs +0 -109
  507. package/utils/GeometryUtils.js +0 -109
  508. package/utils/RoughnessMipmapper.cjs +0 -223
  509. package/utils/RoughnessMipmapper.js +0 -223
  510. package/utils/SceneUtils.cjs +0 -36
  511. package/utils/SceneUtils.js +0 -36
  512. package/utils/ShadowMapViewer.cjs +0 -111
  513. package/utils/ShadowMapViewer.js +0 -111
  514. package/utils/SkeletonUtils.cjs +0 -211
  515. package/utils/SkeletonUtils.js +0 -211
  516. package/utils/UVsDebug.cjs +0 -80
  517. package/utils/UVsDebug.js +0 -80
  518. package/utils/WorkerPool.cjs +0 -62
  519. package/utils/WorkerPool.js +0 -62
  520. package/webxr/ARButton.cjs +0 -119
  521. package/webxr/ARButton.js +0 -119
  522. package/webxr/OculusHandModel.cjs +0 -82
  523. package/webxr/OculusHandModel.js +0 -82
  524. package/webxr/OculusHandPointerModel.cjs +0 -241
  525. package/webxr/OculusHandPointerModel.js +0 -224
  526. package/webxr/Text2D.cjs +0 -48
  527. package/webxr/Text2D.js +0 -31
  528. package/webxr/VRButton.cjs +0 -111
  529. package/webxr/VRButton.js +0 -111
  530. package/webxr/XRControllerModelFactory.cjs +0 -174
  531. package/webxr/XRControllerModelFactory.js +0 -174
  532. package/webxr/XREstimatedLight.cjs +0 -126
  533. package/webxr/XREstimatedLight.js +0 -126
  534. package/webxr/XRHandMeshModel.cjs +0 -82
  535. package/webxr/XRHandMeshModel.js +0 -82
  536. package/webxr/XRHandModelFactory.cjs +0 -61
  537. package/webxr/XRHandModelFactory.js +0 -61
  538. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  539. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,167 +0,0 @@
1
- import { Object3D, MeshLambertMaterial, Mesh, TextureLoader, UVMapping, Box3, AnimationMixer } from "three";
2
- import { MD2Loader } from "../loaders/MD2Loader.js";
3
- class MD2Character {
4
- constructor() {
5
- this.scale = 1;
6
- this.animationFPS = 6;
7
- this.root = new Object3D();
8
- this.meshBody = null;
9
- this.meshWeapon = null;
10
- this.skinsBody = [];
11
- this.skinsWeapon = [];
12
- this.weapons = [];
13
- this.activeAnimation = null;
14
- this.mixer = null;
15
- this.onLoadComplete = function() {
16
- };
17
- this.loadCounter = 0;
18
- }
19
- loadParts(config) {
20
- const scope = this;
21
- function createPart(geometry, skinMap) {
22
- const materialWireframe = new MeshLambertMaterial({
23
- color: 16755200,
24
- wireframe: true,
25
- morphTargets: true,
26
- morphNormals: true
27
- });
28
- const materialTexture = new MeshLambertMaterial({
29
- color: 16777215,
30
- wireframe: false,
31
- map: skinMap,
32
- morphTargets: true,
33
- morphNormals: true
34
- });
35
- const mesh = new Mesh(geometry, materialTexture);
36
- mesh.rotation.y = -Math.PI / 2;
37
- mesh.castShadow = true;
38
- mesh.receiveShadow = true;
39
- mesh.materialTexture = materialTexture;
40
- mesh.materialWireframe = materialWireframe;
41
- return mesh;
42
- }
43
- function loadTextures(baseUrl, textureUrls) {
44
- const textureLoader = new TextureLoader();
45
- const textures = [];
46
- for (let i = 0; i < textureUrls.length; i++) {
47
- textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
48
- textures[i].mapping = UVMapping;
49
- textures[i].name = textureUrls[i];
50
- if ("colorSpace" in textures[i])
51
- textures[i].colorSpace = "srgb";
52
- else
53
- textures[i].encoding = 3001;
54
- }
55
- return textures;
56
- }
57
- function checkLoadingComplete() {
58
- scope.loadCounter -= 1;
59
- if (scope.loadCounter === 0)
60
- scope.onLoadComplete();
61
- }
62
- this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
63
- const weaponsTextures = [];
64
- for (let i = 0; i < config.weapons.length; i++)
65
- weaponsTextures[i] = config.weapons[i][1];
66
- this.skinsBody = loadTextures(config.baseUrl + "skins/", config.skins);
67
- this.skinsWeapon = loadTextures(config.baseUrl + "skins/", weaponsTextures);
68
- const loader = new MD2Loader();
69
- loader.load(config.baseUrl + config.body, function(geo) {
70
- const boundingBox = new Box3();
71
- boundingBox.setFromBufferAttribute(geo.attributes.position);
72
- scope.root.position.y = -scope.scale * boundingBox.min.y;
73
- const mesh = createPart(geo, scope.skinsBody[0]);
74
- mesh.scale.set(scope.scale, scope.scale, scope.scale);
75
- scope.root.add(mesh);
76
- scope.meshBody = mesh;
77
- scope.meshBody.clipOffset = 0;
78
- scope.activeAnimationClipName = mesh.geometry.animations[0].name;
79
- scope.mixer = new AnimationMixer(mesh);
80
- checkLoadingComplete();
81
- });
82
- const generateCallback = function(index, name) {
83
- return function(geo) {
84
- const mesh = createPart(geo, scope.skinsWeapon[index]);
85
- mesh.scale.set(scope.scale, scope.scale, scope.scale);
86
- mesh.visible = false;
87
- mesh.name = name;
88
- scope.root.add(mesh);
89
- scope.weapons[index] = mesh;
90
- scope.meshWeapon = mesh;
91
- checkLoadingComplete();
92
- };
93
- };
94
- for (let i = 0; i < config.weapons.length; i++) {
95
- loader.load(config.baseUrl + config.weapons[i][0], generateCallback(i, config.weapons[i][0]));
96
- }
97
- }
98
- setPlaybackRate(rate) {
99
- if (rate !== 0) {
100
- this.mixer.timeScale = 1 / rate;
101
- } else {
102
- this.mixer.timeScale = 0;
103
- }
104
- }
105
- setWireframe(wireframeEnabled) {
106
- if (wireframeEnabled) {
107
- if (this.meshBody)
108
- this.meshBody.material = this.meshBody.materialWireframe;
109
- if (this.meshWeapon)
110
- this.meshWeapon.material = this.meshWeapon.materialWireframe;
111
- } else {
112
- if (this.meshBody)
113
- this.meshBody.material = this.meshBody.materialTexture;
114
- if (this.meshWeapon)
115
- this.meshWeapon.material = this.meshWeapon.materialTexture;
116
- }
117
- }
118
- setSkin(index) {
119
- if (this.meshBody && this.meshBody.material.wireframe === false) {
120
- this.meshBody.material.map = this.skinsBody[index];
121
- }
122
- }
123
- setWeapon(index) {
124
- for (let i = 0; i < this.weapons.length; i++)
125
- this.weapons[i].visible = false;
126
- const activeWeapon = this.weapons[index];
127
- if (activeWeapon) {
128
- activeWeapon.visible = true;
129
- this.meshWeapon = activeWeapon;
130
- this.syncWeaponAnimation();
131
- }
132
- }
133
- setAnimation(clipName) {
134
- if (this.meshBody) {
135
- if (this.meshBody.activeAction) {
136
- this.meshBody.activeAction.stop();
137
- this.meshBody.activeAction = null;
138
- }
139
- const action = this.mixer.clipAction(clipName, this.meshBody);
140
- if (action) {
141
- this.meshBody.activeAction = action.play();
142
- }
143
- }
144
- this.activeClipName = clipName;
145
- this.syncWeaponAnimation();
146
- }
147
- syncWeaponAnimation() {
148
- const clipName = this.activeClipName;
149
- if (this.meshWeapon) {
150
- if (this.meshWeapon.activeAction) {
151
- this.meshWeapon.activeAction.stop();
152
- this.meshWeapon.activeAction = null;
153
- }
154
- const action = this.mixer.clipAction(clipName, this.meshWeapon);
155
- if (action) {
156
- this.meshWeapon.activeAction = action.syncWith(this.meshBody.activeAction).play();
157
- }
158
- }
159
- }
160
- update(delta) {
161
- if (this.mixer)
162
- this.mixer.update(delta);
163
- }
164
- }
165
- export {
166
- MD2Character
167
- };
@@ -1,332 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const MD2Loader = require("../loaders/MD2Loader.cjs");
5
- const MorphBlendMesh = require("./MorphBlendMesh.cjs");
6
- class MD2CharacterComplex {
7
- constructor() {
8
- this.scale = 1;
9
- this.animationFPS = 6;
10
- this.transitionFrames = 15;
11
- this.maxSpeed = 275;
12
- this.maxReverseSpeed = -275;
13
- this.frontAcceleration = 600;
14
- this.backAcceleration = 600;
15
- this.frontDecceleration = 600;
16
- this.angularSpeed = 2.5;
17
- this.root = new THREE.Object3D();
18
- this.meshBody = null;
19
- this.meshWeapon = null;
20
- this.controls = null;
21
- this.skinsBody = [];
22
- this.skinsWeapon = [];
23
- this.weapons = [];
24
- this.currentSkin = void 0;
25
- this.onLoadComplete = function() {
26
- };
27
- this.meshes = [];
28
- this.animations = {};
29
- this.loadCounter = 0;
30
- this.speed = 0;
31
- this.bodyOrientation = 0;
32
- this.walkSpeed = this.maxSpeed;
33
- this.crouchSpeed = this.maxSpeed * 0.5;
34
- this.activeAnimation = null;
35
- this.oldAnimation = null;
36
- }
37
- enableShadows(enable) {
38
- for (let i = 0; i < this.meshes.length; i++) {
39
- this.meshes[i].castShadow = enable;
40
- this.meshes[i].receiveShadow = enable;
41
- }
42
- }
43
- setVisible(enable) {
44
- for (let i = 0; i < this.meshes.length; i++) {
45
- this.meshes[i].visible = enable;
46
- this.meshes[i].visible = enable;
47
- }
48
- }
49
- shareParts(original) {
50
- this.animations = original.animations;
51
- this.walkSpeed = original.walkSpeed;
52
- this.crouchSpeed = original.crouchSpeed;
53
- this.skinsBody = original.skinsBody;
54
- this.skinsWeapon = original.skinsWeapon;
55
- const mesh = this._createPart(original.meshBody.geometry, this.skinsBody[0]);
56
- mesh.scale.set(this.scale, this.scale, this.scale);
57
- this.root.position.y = original.root.position.y;
58
- this.root.add(mesh);
59
- this.meshBody = mesh;
60
- this.meshes.push(mesh);
61
- for (let i = 0; i < original.weapons.length; i++) {
62
- const meshWeapon = this._createPart(original.weapons[i].geometry, this.skinsWeapon[i]);
63
- meshWeapon.scale.set(this.scale, this.scale, this.scale);
64
- meshWeapon.visible = false;
65
- meshWeapon.name = original.weapons[i].name;
66
- this.root.add(meshWeapon);
67
- this.weapons[i] = meshWeapon;
68
- this.meshWeapon = meshWeapon;
69
- this.meshes.push(meshWeapon);
70
- }
71
- }
72
- loadParts(config) {
73
- const scope = this;
74
- function loadTextures(baseUrl, textureUrls) {
75
- const textureLoader = new THREE.TextureLoader();
76
- const textures = [];
77
- for (let i = 0; i < textureUrls.length; i++) {
78
- textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
79
- textures[i].mapping = THREE.UVMapping;
80
- textures[i].name = textureUrls[i];
81
- if ("colorSpace" in textures[i])
82
- textures[i].colorSpace = "srgb";
83
- else
84
- textures[i].encoding = 3001;
85
- }
86
- return textures;
87
- }
88
- function checkLoadingComplete() {
89
- scope.loadCounter -= 1;
90
- if (scope.loadCounter === 0)
91
- scope.onLoadComplete();
92
- }
93
- this.animations = config.animations;
94
- this.walkSpeed = config.walkSpeed;
95
- this.crouchSpeed = config.crouchSpeed;
96
- this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
97
- const weaponsTextures = [];
98
- for (let i = 0; i < config.weapons.length; i++)
99
- weaponsTextures[i] = config.weapons[i][1];
100
- this.skinsBody = loadTextures(config.baseUrl + "skins/", config.skins);
101
- this.skinsWeapon = loadTextures(config.baseUrl + "skins/", weaponsTextures);
102
- const loader = new MD2Loader.MD2Loader();
103
- loader.load(config.baseUrl + config.body, function(geo) {
104
- const boundingBox = new THREE.Box3();
105
- boundingBox.setFromBufferAttribute(geo.attributes.position);
106
- scope.root.position.y = -scope.scale * boundingBox.min.y;
107
- const mesh = scope._createPart(geo, scope.skinsBody[0]);
108
- mesh.scale.set(scope.scale, scope.scale, scope.scale);
109
- scope.root.add(mesh);
110
- scope.meshBody = mesh;
111
- scope.meshes.push(mesh);
112
- checkLoadingComplete();
113
- });
114
- const generateCallback = function(index, name) {
115
- return function(geo) {
116
- const mesh = scope._createPart(geo, scope.skinsWeapon[index]);
117
- mesh.scale.set(scope.scale, scope.scale, scope.scale);
118
- mesh.visible = false;
119
- mesh.name = name;
120
- scope.root.add(mesh);
121
- scope.weapons[index] = mesh;
122
- scope.meshWeapon = mesh;
123
- scope.meshes.push(mesh);
124
- checkLoadingComplete();
125
- };
126
- };
127
- for (let i = 0; i < config.weapons.length; i++) {
128
- loader.load(config.baseUrl + config.weapons[i][0], generateCallback(i, config.weapons[i][0]));
129
- }
130
- }
131
- setPlaybackRate(rate) {
132
- if (this.meshBody)
133
- this.meshBody.duration = this.meshBody.baseDuration / rate;
134
- if (this.meshWeapon)
135
- this.meshWeapon.duration = this.meshWeapon.baseDuration / rate;
136
- }
137
- setWireframe(wireframeEnabled) {
138
- if (wireframeEnabled) {
139
- if (this.meshBody)
140
- this.meshBody.material = this.meshBody.materialWireframe;
141
- if (this.meshWeapon)
142
- this.meshWeapon.material = this.meshWeapon.materialWireframe;
143
- } else {
144
- if (this.meshBody)
145
- this.meshBody.material = this.meshBody.materialTexture;
146
- if (this.meshWeapon)
147
- this.meshWeapon.material = this.meshWeapon.materialTexture;
148
- }
149
- }
150
- setSkin(index) {
151
- if (this.meshBody && this.meshBody.material.wireframe === false) {
152
- this.meshBody.material.map = this.skinsBody[index];
153
- this.currentSkin = index;
154
- }
155
- }
156
- setWeapon(index) {
157
- for (let i = 0; i < this.weapons.length; i++)
158
- this.weapons[i].visible = false;
159
- const activeWeapon = this.weapons[index];
160
- if (activeWeapon) {
161
- activeWeapon.visible = true;
162
- this.meshWeapon = activeWeapon;
163
- if (this.activeAnimation) {
164
- activeWeapon.playAnimation(this.activeAnimation);
165
- this.meshWeapon.setAnimationTime(this.activeAnimation, this.meshBody.getAnimationTime(this.activeAnimation));
166
- }
167
- }
168
- }
169
- setAnimation(animationName) {
170
- if (animationName === this.activeAnimation || !animationName)
171
- return;
172
- if (this.meshBody) {
173
- this.meshBody.setAnimationWeight(animationName, 0);
174
- this.meshBody.playAnimation(animationName);
175
- this.oldAnimation = this.activeAnimation;
176
- this.activeAnimation = animationName;
177
- this.blendCounter = this.transitionFrames;
178
- }
179
- if (this.meshWeapon) {
180
- this.meshWeapon.setAnimationWeight(animationName, 0);
181
- this.meshWeapon.playAnimation(animationName);
182
- }
183
- }
184
- update(delta) {
185
- if (this.controls)
186
- this.updateMovementModel(delta);
187
- if (this.animations) {
188
- this.updateBehaviors();
189
- this.updateAnimations(delta);
190
- }
191
- }
192
- updateAnimations(delta) {
193
- let mix = 1;
194
- if (this.blendCounter > 0) {
195
- mix = (this.transitionFrames - this.blendCounter) / this.transitionFrames;
196
- this.blendCounter -= 1;
197
- }
198
- if (this.meshBody) {
199
- this.meshBody.update(delta);
200
- this.meshBody.setAnimationWeight(this.activeAnimation, mix);
201
- this.meshBody.setAnimationWeight(this.oldAnimation, 1 - mix);
202
- }
203
- if (this.meshWeapon) {
204
- this.meshWeapon.update(delta);
205
- this.meshWeapon.setAnimationWeight(this.activeAnimation, mix);
206
- this.meshWeapon.setAnimationWeight(this.oldAnimation, 1 - mix);
207
- }
208
- }
209
- updateBehaviors() {
210
- const controls = this.controls;
211
- const animations = this.animations;
212
- let moveAnimation, idleAnimation;
213
- if (controls.crouch) {
214
- moveAnimation = animations["crouchMove"];
215
- idleAnimation = animations["crouchIdle"];
216
- } else {
217
- moveAnimation = animations["move"];
218
- idleAnimation = animations["idle"];
219
- }
220
- if (controls.jump) {
221
- moveAnimation = animations["jump"];
222
- idleAnimation = animations["jump"];
223
- }
224
- if (controls.attack) {
225
- if (controls.crouch) {
226
- moveAnimation = animations["crouchAttack"];
227
- idleAnimation = animations["crouchAttack"];
228
- } else {
229
- moveAnimation = animations["attack"];
230
- idleAnimation = animations["attack"];
231
- }
232
- }
233
- if (controls.moveForward || controls.moveBackward || controls.moveLeft || controls.moveRight) {
234
- if (this.activeAnimation !== moveAnimation) {
235
- this.setAnimation(moveAnimation);
236
- }
237
- }
238
- if (Math.abs(this.speed) < 0.2 * this.maxSpeed && !(controls.moveLeft || controls.moveRight || controls.moveForward || controls.moveBackward)) {
239
- if (this.activeAnimation !== idleAnimation) {
240
- this.setAnimation(idleAnimation);
241
- }
242
- }
243
- if (controls.moveForward) {
244
- if (this.meshBody) {
245
- this.meshBody.setAnimationDirectionForward(this.activeAnimation);
246
- this.meshBody.setAnimationDirectionForward(this.oldAnimation);
247
- }
248
- if (this.meshWeapon) {
249
- this.meshWeapon.setAnimationDirectionForward(this.activeAnimation);
250
- this.meshWeapon.setAnimationDirectionForward(this.oldAnimation);
251
- }
252
- }
253
- if (controls.moveBackward) {
254
- if (this.meshBody) {
255
- this.meshBody.setAnimationDirectionBackward(this.activeAnimation);
256
- this.meshBody.setAnimationDirectionBackward(this.oldAnimation);
257
- }
258
- if (this.meshWeapon) {
259
- this.meshWeapon.setAnimationDirectionBackward(this.activeAnimation);
260
- this.meshWeapon.setAnimationDirectionBackward(this.oldAnimation);
261
- }
262
- }
263
- }
264
- updateMovementModel(delta) {
265
- function exponentialEaseOut(k) {
266
- return k === 1 ? 1 : -Math.pow(2, -10 * k) + 1;
267
- }
268
- const controls = this.controls;
269
- if (controls.crouch)
270
- this.maxSpeed = this.crouchSpeed;
271
- else
272
- this.maxSpeed = this.walkSpeed;
273
- this.maxReverseSpeed = -this.maxSpeed;
274
- if (controls.moveForward)
275
- this.speed = THREE.MathUtils.clamp(this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed);
276
- if (controls.moveBackward)
277
- this.speed = THREE.MathUtils.clamp(this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed);
278
- const dir = 1;
279
- if (controls.moveLeft) {
280
- this.bodyOrientation += delta * this.angularSpeed;
281
- this.speed = THREE.MathUtils.clamp(
282
- this.speed + dir * delta * this.frontAcceleration,
283
- this.maxReverseSpeed,
284
- this.maxSpeed
285
- );
286
- }
287
- if (controls.moveRight) {
288
- this.bodyOrientation -= delta * this.angularSpeed;
289
- this.speed = THREE.MathUtils.clamp(
290
- this.speed + dir * delta * this.frontAcceleration,
291
- this.maxReverseSpeed,
292
- this.maxSpeed
293
- );
294
- }
295
- if (!(controls.moveForward || controls.moveBackward)) {
296
- if (this.speed > 0) {
297
- const k = exponentialEaseOut(this.speed / this.maxSpeed);
298
- this.speed = THREE.MathUtils.clamp(this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed);
299
- } else {
300
- const k = exponentialEaseOut(this.speed / this.maxReverseSpeed);
301
- this.speed = THREE.MathUtils.clamp(this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0);
302
- }
303
- }
304
- const forwardDelta = this.speed * delta;
305
- this.root.position.x += Math.sin(this.bodyOrientation) * forwardDelta;
306
- this.root.position.z += Math.cos(this.bodyOrientation) * forwardDelta;
307
- this.root.rotation.y = this.bodyOrientation;
308
- }
309
- // internal
310
- _createPart(geometry, skinMap) {
311
- const materialWireframe = new THREE.MeshLambertMaterial({
312
- color: 16755200,
313
- wireframe: true,
314
- morphTargets: true,
315
- morphNormals: true
316
- });
317
- const materialTexture = new THREE.MeshLambertMaterial({
318
- color: 16777215,
319
- wireframe: false,
320
- map: skinMap,
321
- morphTargets: true,
322
- morphNormals: true
323
- });
324
- const mesh = new MorphBlendMesh.MorphBlendMesh(geometry, materialTexture);
325
- mesh.rotation.y = -Math.PI / 2;
326
- mesh.materialTexture = materialTexture;
327
- mesh.materialWireframe = materialWireframe;
328
- mesh.autoCreateAnimations(this.animationFPS);
329
- return mesh;
330
- }
331
- }
332
- exports.MD2CharacterComplex = MD2CharacterComplex;