three-stdlib 2.25.0 → 2.25.1
Sign up to get free protection for your applications and to get access to all the features.
- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,260 +0,0 @@
|
|
1
|
-
var __defProp = Object.defineProperty;
|
2
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
-
var __publicField = (obj, key, value) => {
|
4
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
-
return value;
|
6
|
-
};
|
7
|
-
import { Mesh, Matrix4, Vector2, Color, Vector3, PerspectiveCamera, DepthTexture, UnsignedShortType, NearestFilter, HalfFloatType, WebGLRenderTarget, ShaderMaterial, UniformsUtils, Plane } from "three";
|
8
|
-
const _ReflectorForSSRPass = class extends Mesh {
|
9
|
-
constructor(geometry, options = {}) {
|
10
|
-
super(geometry);
|
11
|
-
this.isReflectorForSSRPass = true;
|
12
|
-
this.type = "ReflectorForSSRPass";
|
13
|
-
const scope = this;
|
14
|
-
const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
|
15
|
-
const textureWidth = options.textureWidth || 512;
|
16
|
-
const textureHeight = options.textureHeight || 512;
|
17
|
-
const clipBias = options.clipBias || 0;
|
18
|
-
const shader = options.shader || _ReflectorForSSRPass.ReflectorShader;
|
19
|
-
const useDepthTexture = options.useDepthTexture === true;
|
20
|
-
const yAxis = new Vector3(0, 1, 0);
|
21
|
-
const vecTemp0 = new Vector3();
|
22
|
-
const vecTemp1 = new Vector3();
|
23
|
-
scope.needsUpdate = false;
|
24
|
-
scope.maxDistance = _ReflectorForSSRPass.ReflectorShader.uniforms.maxDistance.value;
|
25
|
-
scope.opacity = _ReflectorForSSRPass.ReflectorShader.uniforms.opacity.value;
|
26
|
-
scope.color = color;
|
27
|
-
scope.resolution = options.resolution || new Vector2(window.innerWidth, window.innerHeight);
|
28
|
-
scope._distanceAttenuation = _ReflectorForSSRPass.ReflectorShader.defines.DISTANCE_ATTENUATION;
|
29
|
-
Object.defineProperty(scope, "distanceAttenuation", {
|
30
|
-
get() {
|
31
|
-
return scope._distanceAttenuation;
|
32
|
-
},
|
33
|
-
set(val) {
|
34
|
-
if (scope._distanceAttenuation === val)
|
35
|
-
return;
|
36
|
-
scope._distanceAttenuation = val;
|
37
|
-
scope.material.defines.DISTANCE_ATTENUATION = val;
|
38
|
-
scope.material.needsUpdate = true;
|
39
|
-
}
|
40
|
-
});
|
41
|
-
scope._fresnel = _ReflectorForSSRPass.ReflectorShader.defines.FRESNEL;
|
42
|
-
Object.defineProperty(scope, "fresnel", {
|
43
|
-
get() {
|
44
|
-
return scope._fresnel;
|
45
|
-
},
|
46
|
-
set(val) {
|
47
|
-
if (scope._fresnel === val)
|
48
|
-
return;
|
49
|
-
scope._fresnel = val;
|
50
|
-
scope.material.defines.FRESNEL = val;
|
51
|
-
scope.material.needsUpdate = true;
|
52
|
-
}
|
53
|
-
});
|
54
|
-
const normal = new Vector3();
|
55
|
-
const reflectorWorldPosition = new Vector3();
|
56
|
-
const cameraWorldPosition = new Vector3();
|
57
|
-
const rotationMatrix = new Matrix4();
|
58
|
-
const lookAtPosition = new Vector3(0, 0, -1);
|
59
|
-
const view = new Vector3();
|
60
|
-
const target = new Vector3();
|
61
|
-
const textureMatrix = new Matrix4();
|
62
|
-
const virtualCamera = new PerspectiveCamera();
|
63
|
-
let depthTexture;
|
64
|
-
if (useDepthTexture) {
|
65
|
-
depthTexture = new DepthTexture();
|
66
|
-
depthTexture.type = UnsignedShortType;
|
67
|
-
depthTexture.minFilter = NearestFilter;
|
68
|
-
depthTexture.magFilter = NearestFilter;
|
69
|
-
}
|
70
|
-
const parameters = {
|
71
|
-
depthTexture: useDepthTexture ? depthTexture : null,
|
72
|
-
type: HalfFloatType
|
73
|
-
};
|
74
|
-
const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, parameters);
|
75
|
-
const material = new ShaderMaterial({
|
76
|
-
transparent: useDepthTexture,
|
77
|
-
defines: Object.assign({}, _ReflectorForSSRPass.ReflectorShader.defines, {
|
78
|
-
useDepthTexture
|
79
|
-
}),
|
80
|
-
uniforms: UniformsUtils.clone(shader.uniforms),
|
81
|
-
fragmentShader: shader.fragmentShader,
|
82
|
-
vertexShader: shader.vertexShader
|
83
|
-
});
|
84
|
-
material.uniforms["tDiffuse"].value = renderTarget.texture;
|
85
|
-
material.uniforms["color"].value = scope.color;
|
86
|
-
material.uniforms["textureMatrix"].value = textureMatrix;
|
87
|
-
if (useDepthTexture) {
|
88
|
-
material.uniforms["tDepth"].value = renderTarget.depthTexture;
|
89
|
-
}
|
90
|
-
this.material = material;
|
91
|
-
const globalPlane = new Plane(new Vector3(0, 1, 0), clipBias);
|
92
|
-
const globalPlanes = [globalPlane];
|
93
|
-
this.doRender = function(renderer, scene, camera) {
|
94
|
-
material.uniforms["maxDistance"].value = scope.maxDistance;
|
95
|
-
material.uniforms["color"].value = scope.color;
|
96
|
-
material.uniforms["opacity"].value = scope.opacity;
|
97
|
-
vecTemp0.copy(camera.position).normalize();
|
98
|
-
vecTemp1.copy(vecTemp0).reflect(yAxis);
|
99
|
-
material.uniforms["fresnelCoe"].value = (vecTemp0.dot(vecTemp1) + 1) / 2;
|
100
|
-
reflectorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
|
101
|
-
cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
|
102
|
-
rotationMatrix.extractRotation(scope.matrixWorld);
|
103
|
-
normal.set(0, 0, 1);
|
104
|
-
normal.applyMatrix4(rotationMatrix);
|
105
|
-
view.subVectors(reflectorWorldPosition, cameraWorldPosition);
|
106
|
-
if (view.dot(normal) > 0)
|
107
|
-
return;
|
108
|
-
view.reflect(normal).negate();
|
109
|
-
view.add(reflectorWorldPosition);
|
110
|
-
rotationMatrix.extractRotation(camera.matrixWorld);
|
111
|
-
lookAtPosition.set(0, 0, -1);
|
112
|
-
lookAtPosition.applyMatrix4(rotationMatrix);
|
113
|
-
lookAtPosition.add(cameraWorldPosition);
|
114
|
-
target.subVectors(reflectorWorldPosition, lookAtPosition);
|
115
|
-
target.reflect(normal).negate();
|
116
|
-
target.add(reflectorWorldPosition);
|
117
|
-
virtualCamera.position.copy(view);
|
118
|
-
virtualCamera.up.set(0, 1, 0);
|
119
|
-
virtualCamera.up.applyMatrix4(rotationMatrix);
|
120
|
-
virtualCamera.up.reflect(normal);
|
121
|
-
virtualCamera.lookAt(target);
|
122
|
-
virtualCamera.far = camera.far;
|
123
|
-
virtualCamera.updateMatrixWorld();
|
124
|
-
virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
|
125
|
-
material.uniforms["virtualCameraNear"].value = camera.near;
|
126
|
-
material.uniforms["virtualCameraFar"].value = camera.far;
|
127
|
-
material.uniforms["virtualCameraMatrixWorld"].value = virtualCamera.matrixWorld;
|
128
|
-
material.uniforms["virtualCameraProjectionMatrix"].value = camera.projectionMatrix;
|
129
|
-
material.uniforms["virtualCameraProjectionMatrixInverse"].value = camera.projectionMatrixInverse;
|
130
|
-
material.uniforms["resolution"].value = scope.resolution;
|
131
|
-
textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
|
132
|
-
textureMatrix.multiply(virtualCamera.projectionMatrix);
|
133
|
-
textureMatrix.multiply(virtualCamera.matrixWorldInverse);
|
134
|
-
textureMatrix.multiply(scope.matrixWorld);
|
135
|
-
const currentRenderTarget = renderer.getRenderTarget();
|
136
|
-
const currentXrEnabled = renderer.xr.enabled;
|
137
|
-
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
138
|
-
const currentClippingPlanes = renderer.clippingPlanes;
|
139
|
-
renderer.xr.enabled = false;
|
140
|
-
renderer.shadowMap.autoUpdate = false;
|
141
|
-
renderer.clippingPlanes = globalPlanes;
|
142
|
-
renderer.setRenderTarget(renderTarget);
|
143
|
-
renderer.state.buffers.depth.setMask(true);
|
144
|
-
if (renderer.autoClear === false)
|
145
|
-
renderer.clear();
|
146
|
-
renderer.render(scene, virtualCamera);
|
147
|
-
renderer.xr.enabled = currentXrEnabled;
|
148
|
-
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
149
|
-
renderer.clippingPlanes = currentClippingPlanes;
|
150
|
-
renderer.setRenderTarget(currentRenderTarget);
|
151
|
-
const viewport = camera.viewport;
|
152
|
-
if (viewport !== void 0) {
|
153
|
-
renderer.state.viewport(viewport);
|
154
|
-
}
|
155
|
-
};
|
156
|
-
this.getRenderTarget = function() {
|
157
|
-
return renderTarget;
|
158
|
-
};
|
159
|
-
}
|
160
|
-
};
|
161
|
-
let ReflectorForSSRPass = _ReflectorForSSRPass;
|
162
|
-
__publicField(ReflectorForSSRPass, "ReflectorShader", {
|
163
|
-
defines: {
|
164
|
-
DISTANCE_ATTENUATION: true,
|
165
|
-
FRESNEL: true
|
166
|
-
},
|
167
|
-
uniforms: {
|
168
|
-
color: { value: null },
|
169
|
-
tDiffuse: { value: null },
|
170
|
-
tDepth: { value: null },
|
171
|
-
textureMatrix: { value: /* @__PURE__ */ new Matrix4() },
|
172
|
-
maxDistance: { value: 180 },
|
173
|
-
opacity: { value: 0.5 },
|
174
|
-
fresnelCoe: { value: null },
|
175
|
-
virtualCameraNear: { value: null },
|
176
|
-
virtualCameraFar: { value: null },
|
177
|
-
virtualCameraProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
|
178
|
-
virtualCameraMatrixWorld: { value: /* @__PURE__ */ new Matrix4() },
|
179
|
-
virtualCameraProjectionMatrixInverse: { value: /* @__PURE__ */ new Matrix4() },
|
180
|
-
resolution: { value: /* @__PURE__ */ new Vector2() }
|
181
|
-
},
|
182
|
-
vertexShader: (
|
183
|
-
/* glsl */
|
184
|
-
`
|
185
|
-
uniform mat4 textureMatrix;
|
186
|
-
varying vec4 vUv;
|
187
|
-
|
188
|
-
void main() {
|
189
|
-
|
190
|
-
vUv = textureMatrix * vec4( position, 1.0 );
|
191
|
-
|
192
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
193
|
-
|
194
|
-
}`
|
195
|
-
),
|
196
|
-
fragmentShader: (
|
197
|
-
/* glsl */
|
198
|
-
`
|
199
|
-
uniform vec3 color;
|
200
|
-
uniform sampler2D tDiffuse;
|
201
|
-
uniform sampler2D tDepth;
|
202
|
-
uniform float maxDistance;
|
203
|
-
uniform float opacity;
|
204
|
-
uniform float fresnelCoe;
|
205
|
-
uniform float virtualCameraNear;
|
206
|
-
uniform float virtualCameraFar;
|
207
|
-
uniform mat4 virtualCameraProjectionMatrix;
|
208
|
-
uniform mat4 virtualCameraProjectionMatrixInverse;
|
209
|
-
uniform mat4 virtualCameraMatrixWorld;
|
210
|
-
uniform vec2 resolution;
|
211
|
-
varying vec4 vUv;
|
212
|
-
#include <packing>
|
213
|
-
float blendOverlay( float base, float blend ) {
|
214
|
-
return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
|
215
|
-
}
|
216
|
-
vec3 blendOverlay( vec3 base, vec3 blend ) {
|
217
|
-
return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
|
218
|
-
}
|
219
|
-
float getDepth( const in vec2 uv ) {
|
220
|
-
return texture2D( tDepth, uv ).x;
|
221
|
-
}
|
222
|
-
float getViewZ( const in float depth ) {
|
223
|
-
return perspectiveDepthToViewZ( depth, virtualCameraNear, virtualCameraFar );
|
224
|
-
}
|
225
|
-
vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
|
226
|
-
vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
|
227
|
-
clipPosition *= clipW; //clip
|
228
|
-
return ( virtualCameraProjectionMatrixInverse * clipPosition ).xyz;//view
|
229
|
-
}
|
230
|
-
void main() {
|
231
|
-
vec4 base = texture2DProj( tDiffuse, vUv );
|
232
|
-
#ifdef useDepthTexture
|
233
|
-
vec2 uv=(gl_FragCoord.xy-.5)/resolution.xy;
|
234
|
-
uv.x=1.-uv.x;
|
235
|
-
float depth = texture2DProj( tDepth, vUv ).r;
|
236
|
-
float viewZ = getViewZ( depth );
|
237
|
-
float clipW = virtualCameraProjectionMatrix[2][3] * viewZ+virtualCameraProjectionMatrix[3][3];
|
238
|
-
vec3 viewPosition=getViewPosition( uv, depth, clipW );
|
239
|
-
vec3 worldPosition=(virtualCameraMatrixWorld*vec4(viewPosition,1)).xyz;
|
240
|
-
if(worldPosition.y>maxDistance) discard;
|
241
|
-
float op=opacity;
|
242
|
-
#ifdef DISTANCE_ATTENUATION
|
243
|
-
float ratio=1.-(worldPosition.y/maxDistance);
|
244
|
-
float attenuation=ratio*ratio;
|
245
|
-
op=opacity*attenuation;
|
246
|
-
#endif
|
247
|
-
#ifdef FRESNEL
|
248
|
-
op*=fresnelCoe;
|
249
|
-
#endif
|
250
|
-
gl_FragColor = vec4( blendOverlay( base.rgb, color ), op );
|
251
|
-
#else
|
252
|
-
gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
|
253
|
-
#endif
|
254
|
-
}
|
255
|
-
`
|
256
|
-
)
|
257
|
-
});
|
258
|
-
export {
|
259
|
-
ReflectorForSSRPass
|
260
|
-
};
|
package/objects/ReflectorRTT.cjs
DELETED
@@ -1,10 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const Reflector = require("./Reflector.cjs");
|
4
|
-
class ReflectorRTT extends Reflector.Reflector {
|
5
|
-
constructor(geometry, options) {
|
6
|
-
super(geometry, options);
|
7
|
-
this.geometry.setDrawRange(0, 0);
|
8
|
-
}
|
9
|
-
}
|
10
|
-
exports.ReflectorRTT = ReflectorRTT;
|
package/objects/ReflectorRTT.js
DELETED
package/objects/Refractor.cjs
DELETED
@@ -1,215 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
var __defProp = Object.defineProperty;
|
3
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
-
var __publicField = (obj, key, value) => {
|
5
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
-
return value;
|
7
|
-
};
|
8
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
-
const THREE = require("three");
|
10
|
-
const _Refractor = class extends THREE.Mesh {
|
11
|
-
constructor(geometry, options = {}) {
|
12
|
-
super(geometry);
|
13
|
-
this.isRefractor = true;
|
14
|
-
this.type = "Refractor";
|
15
|
-
this.camera = new THREE.PerspectiveCamera();
|
16
|
-
const scope = this;
|
17
|
-
const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(8355711);
|
18
|
-
const textureWidth = options.textureWidth || 512;
|
19
|
-
const textureHeight = options.textureHeight || 512;
|
20
|
-
const clipBias = options.clipBias || 0;
|
21
|
-
const shader = options.shader || _Refractor.RefractorShader;
|
22
|
-
const multisample = options.multisample !== void 0 ? options.multisample : 4;
|
23
|
-
const virtualCamera = this.camera;
|
24
|
-
virtualCamera.matrixAutoUpdate = false;
|
25
|
-
virtualCamera.userData.refractor = true;
|
26
|
-
const refractorPlane = new THREE.Plane();
|
27
|
-
const textureMatrix = new THREE.Matrix4();
|
28
|
-
const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight, {
|
29
|
-
samples: multisample,
|
30
|
-
type: THREE.HalfFloatType
|
31
|
-
});
|
32
|
-
this.material = new THREE.ShaderMaterial({
|
33
|
-
uniforms: THREE.UniformsUtils.clone(shader.uniforms),
|
34
|
-
vertexShader: shader.vertexShader,
|
35
|
-
fragmentShader: shader.fragmentShader,
|
36
|
-
transparent: true
|
37
|
-
// ensures, refractors are drawn from farthest to closest
|
38
|
-
});
|
39
|
-
this.material.uniforms["color"].value = color;
|
40
|
-
this.material.uniforms["tDiffuse"].value = renderTarget.texture;
|
41
|
-
this.material.uniforms["textureMatrix"].value = textureMatrix;
|
42
|
-
const visible = function() {
|
43
|
-
const refractorWorldPosition = new THREE.Vector3();
|
44
|
-
const cameraWorldPosition = new THREE.Vector3();
|
45
|
-
const rotationMatrix = new THREE.Matrix4();
|
46
|
-
const view = new THREE.Vector3();
|
47
|
-
const normal = new THREE.Vector3();
|
48
|
-
return function visible2(camera) {
|
49
|
-
refractorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
|
50
|
-
cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
|
51
|
-
view.subVectors(refractorWorldPosition, cameraWorldPosition);
|
52
|
-
rotationMatrix.extractRotation(scope.matrixWorld);
|
53
|
-
normal.set(0, 0, 1);
|
54
|
-
normal.applyMatrix4(rotationMatrix);
|
55
|
-
return view.dot(normal) < 0;
|
56
|
-
};
|
57
|
-
}();
|
58
|
-
const updateRefractorPlane = function() {
|
59
|
-
const normal = new THREE.Vector3();
|
60
|
-
const position = new THREE.Vector3();
|
61
|
-
const quaternion = new THREE.Quaternion();
|
62
|
-
const scale = new THREE.Vector3();
|
63
|
-
return function updateRefractorPlane2() {
|
64
|
-
scope.matrixWorld.decompose(position, quaternion, scale);
|
65
|
-
normal.set(0, 0, 1).applyQuaternion(quaternion).normalize();
|
66
|
-
normal.negate();
|
67
|
-
refractorPlane.setFromNormalAndCoplanarPoint(normal, position);
|
68
|
-
};
|
69
|
-
}();
|
70
|
-
const updateVirtualCamera = function() {
|
71
|
-
const clipPlane = new THREE.Plane();
|
72
|
-
const clipVector = new THREE.Vector4();
|
73
|
-
const q = new THREE.Vector4();
|
74
|
-
return function updateVirtualCamera2(camera) {
|
75
|
-
virtualCamera.matrixWorld.copy(camera.matrixWorld);
|
76
|
-
virtualCamera.matrixWorldInverse.copy(virtualCamera.matrixWorld).invert();
|
77
|
-
virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
|
78
|
-
virtualCamera.far = camera.far;
|
79
|
-
clipPlane.copy(refractorPlane);
|
80
|
-
clipPlane.applyMatrix4(virtualCamera.matrixWorldInverse);
|
81
|
-
clipVector.set(clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.constant);
|
82
|
-
const projectionMatrix = virtualCamera.projectionMatrix;
|
83
|
-
q.x = (Math.sign(clipVector.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
|
84
|
-
q.y = (Math.sign(clipVector.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
|
85
|
-
q.z = -1;
|
86
|
-
q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
|
87
|
-
clipVector.multiplyScalar(2 / clipVector.dot(q));
|
88
|
-
projectionMatrix.elements[2] = clipVector.x;
|
89
|
-
projectionMatrix.elements[6] = clipVector.y;
|
90
|
-
projectionMatrix.elements[10] = clipVector.z + 1 - clipBias;
|
91
|
-
projectionMatrix.elements[14] = clipVector.w;
|
92
|
-
};
|
93
|
-
}();
|
94
|
-
function updateTextureMatrix(camera) {
|
95
|
-
textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
|
96
|
-
textureMatrix.multiply(camera.projectionMatrix);
|
97
|
-
textureMatrix.multiply(camera.matrixWorldInverse);
|
98
|
-
textureMatrix.multiply(scope.matrixWorld);
|
99
|
-
}
|
100
|
-
function render(renderer, scene, camera) {
|
101
|
-
scope.visible = false;
|
102
|
-
const currentRenderTarget = renderer.getRenderTarget();
|
103
|
-
const currentXrEnabled = renderer.xr.enabled;
|
104
|
-
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
105
|
-
const currentToneMapping = renderer.toneMapping;
|
106
|
-
let isSRGB = false;
|
107
|
-
if ("outputColorSpace" in renderer)
|
108
|
-
isSRGB = renderer.outputColorSpace === "srgb";
|
109
|
-
else
|
110
|
-
isSRGB = renderer.outputEncoding === 3001;
|
111
|
-
renderer.xr.enabled = false;
|
112
|
-
renderer.shadowMap.autoUpdate = false;
|
113
|
-
if ("outputColorSpace" in renderer)
|
114
|
-
renderer.outputColorSpace = "linear-srgb";
|
115
|
-
else
|
116
|
-
renderer.outputEncoding = 3e3;
|
117
|
-
renderer.toneMapping = THREE.NoToneMapping;
|
118
|
-
renderer.setRenderTarget(renderTarget);
|
119
|
-
if (renderer.autoClear === false)
|
120
|
-
renderer.clear();
|
121
|
-
renderer.render(scene, virtualCamera);
|
122
|
-
renderer.xr.enabled = currentXrEnabled;
|
123
|
-
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
124
|
-
renderer.toneMapping = currentToneMapping;
|
125
|
-
renderer.setRenderTarget(currentRenderTarget);
|
126
|
-
if ("outputColorSpace" in renderer)
|
127
|
-
renderer.outputColorSpace = isSRGB ? "srgb" : "srgb-linear";
|
128
|
-
else
|
129
|
-
renderer.outputEncoding = isSRGB ? 3001 : 3e3;
|
130
|
-
const viewport = camera.viewport;
|
131
|
-
if (viewport !== void 0) {
|
132
|
-
renderer.state.viewport(viewport);
|
133
|
-
}
|
134
|
-
scope.visible = true;
|
135
|
-
}
|
136
|
-
this.onBeforeRender = function(renderer, scene, camera) {
|
137
|
-
if (camera.userData.refractor === true)
|
138
|
-
return;
|
139
|
-
if (!visible(camera) === true)
|
140
|
-
return;
|
141
|
-
updateRefractorPlane();
|
142
|
-
updateTextureMatrix(camera);
|
143
|
-
updateVirtualCamera(camera);
|
144
|
-
render(renderer, scene, camera);
|
145
|
-
};
|
146
|
-
this.getRenderTarget = function() {
|
147
|
-
return renderTarget;
|
148
|
-
};
|
149
|
-
this.dispose = function() {
|
150
|
-
renderTarget.dispose();
|
151
|
-
scope.material.dispose();
|
152
|
-
};
|
153
|
-
}
|
154
|
-
};
|
155
|
-
let Refractor = _Refractor;
|
156
|
-
__publicField(Refractor, "RefractorShader", {
|
157
|
-
uniforms: {
|
158
|
-
color: {
|
159
|
-
value: null
|
160
|
-
},
|
161
|
-
tDiffuse: {
|
162
|
-
value: null
|
163
|
-
},
|
164
|
-
textureMatrix: {
|
165
|
-
value: null
|
166
|
-
}
|
167
|
-
},
|
168
|
-
vertexShader: (
|
169
|
-
/* glsl */
|
170
|
-
`
|
171
|
-
|
172
|
-
uniform mat4 textureMatrix;
|
173
|
-
|
174
|
-
varying vec4 vUv;
|
175
|
-
|
176
|
-
void main() {
|
177
|
-
|
178
|
-
vUv = textureMatrix * vec4( position, 1.0 );
|
179
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
180
|
-
|
181
|
-
}`
|
182
|
-
),
|
183
|
-
fragmentShader: (
|
184
|
-
/* glsl */
|
185
|
-
`
|
186
|
-
|
187
|
-
uniform vec3 color;
|
188
|
-
uniform sampler2D tDiffuse;
|
189
|
-
|
190
|
-
varying vec4 vUv;
|
191
|
-
|
192
|
-
float blendOverlay( float base, float blend ) {
|
193
|
-
|
194
|
-
return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
|
195
|
-
|
196
|
-
}
|
197
|
-
|
198
|
-
vec3 blendOverlay( vec3 base, vec3 blend ) {
|
199
|
-
|
200
|
-
return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
|
201
|
-
|
202
|
-
}
|
203
|
-
|
204
|
-
void main() {
|
205
|
-
|
206
|
-
vec4 base = texture2DProj( tDiffuse, vUv );
|
207
|
-
gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
|
208
|
-
|
209
|
-
#include <tonemapping_fragment>
|
210
|
-
#include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
|
211
|
-
|
212
|
-
}`
|
213
|
-
)
|
214
|
-
});
|
215
|
-
exports.Refractor = Refractor;
|