three-stdlib 2.25.0 → 2.25.1

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Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
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  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
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  354. package/postprocessing/OutlinePass.cjs +0 -479
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  356. package/postprocessing/Pass.cjs +0 -48
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  358. package/postprocessing/RenderPass.cjs +0 -59
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  370. package/postprocessing/SSRPass.cjs +0 -411
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  372. package/postprocessing/SavePass.cjs +0 -38
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  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
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  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
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  402. package/shaders/BokehShader.cjs +0 -109
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  408. package/shaders/ColorCorrectionShader.cjs +0 -30
  409. package/shaders/ColorCorrectionShader.js +0 -30
  410. package/shaders/ColorifyShader.cjs +0 -28
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  508. package/utils/RoughnessMipmapper.cjs +0 -223
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  510. package/utils/SceneUtils.cjs +0 -36
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  512. package/utils/ShadowMapViewer.cjs +0 -111
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  514. package/utils/SkeletonUtils.cjs +0 -211
  515. package/utils/SkeletonUtils.js +0 -211
  516. package/utils/UVsDebug.cjs +0 -80
  517. package/utils/UVsDebug.js +0 -80
  518. package/utils/WorkerPool.cjs +0 -62
  519. package/utils/WorkerPool.js +0 -62
  520. package/webxr/ARButton.cjs +0 -119
  521. package/webxr/ARButton.js +0 -119
  522. package/webxr/OculusHandModel.cjs +0 -82
  523. package/webxr/OculusHandModel.js +0 -82
  524. package/webxr/OculusHandPointerModel.cjs +0 -241
  525. package/webxr/OculusHandPointerModel.js +0 -224
  526. package/webxr/Text2D.cjs +0 -48
  527. package/webxr/Text2D.js +0 -31
  528. package/webxr/VRButton.cjs +0 -111
  529. package/webxr/VRButton.js +0 -111
  530. package/webxr/XRControllerModelFactory.cjs +0 -174
  531. package/webxr/XRControllerModelFactory.js +0 -174
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  533. package/webxr/XREstimatedLight.js +0 -126
  534. package/webxr/XRHandMeshModel.cjs +0 -82
  535. package/webxr/XRHandMeshModel.js +0 -82
  536. package/webxr/XRHandModelFactory.cjs +0 -61
  537. package/webxr/XRHandModelFactory.js +0 -61
  538. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  539. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,553 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { BufferGeometry, Vector3, Uint32BufferAttribute, Float32BufferAttribute, DynamicDrawUsage, MathUtils } from "three";
8
- import { SimplexNoise } from "../math/SimplexNoise.js";
9
- const _LightningStrike = class extends BufferGeometry {
10
- constructor(rayParameters = {}) {
11
- super();
12
- this.isLightningStrike = true;
13
- this.type = "LightningStrike";
14
- this.init(_LightningStrike.copyParameters(rayParameters, rayParameters));
15
- this.createMesh();
16
- }
17
- static createRandomGenerator() {
18
- const numSeeds = 2053;
19
- const seeds = [];
20
- for (let i = 0; i < numSeeds; i++) {
21
- seeds.push(Math.random());
22
- }
23
- const generator = {
24
- currentSeed: 0,
25
- random: function() {
26
- const value = seeds[generator.currentSeed];
27
- generator.currentSeed = (generator.currentSeed + 1) % numSeeds;
28
- return value;
29
- },
30
- getSeed: function() {
31
- return generator.currentSeed / numSeeds;
32
- },
33
- setSeed: function(seed) {
34
- generator.currentSeed = Math.floor(seed * numSeeds) % numSeeds;
35
- }
36
- };
37
- return generator;
38
- }
39
- static copyParameters(dest = {}, source = {}) {
40
- const vecCopy = function(v) {
41
- if (source === dest) {
42
- return v;
43
- } else {
44
- return v.clone();
45
- }
46
- };
47
- dest.sourceOffset = source.sourceOffset !== void 0 ? vecCopy(source.sourceOffset) : new Vector3(0, 100, 0), dest.destOffset = source.destOffset !== void 0 ? vecCopy(source.destOffset) : new Vector3(0, 0, 0), dest.timeScale = source.timeScale !== void 0 ? source.timeScale : 1, dest.roughness = source.roughness !== void 0 ? source.roughness : 0.9, dest.straightness = source.straightness !== void 0 ? source.straightness : 0.7, dest.up0 = source.up0 !== void 0 ? vecCopy(source.up0) : new Vector3(0, 0, 1);
48
- dest.up1 = source.up1 !== void 0 ? vecCopy(source.up1) : new Vector3(0, 0, 1), dest.radius0 = source.radius0 !== void 0 ? source.radius0 : 1, dest.radius1 = source.radius1 !== void 0 ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== void 0 ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== void 0 ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== void 0 ? source.minRadius : 0.2, // These parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
49
- dest.isEternal = source.isEternal !== void 0 ? source.isEternal : source.birthTime === void 0 || source.deathTime === void 0, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== void 0 ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== void 0 ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== void 0 ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== void 0 ? source.subrayDutyCycle : 0.6;
50
- dest.maxIterations = source.maxIterations !== void 0 ? source.maxIterations : 9;
51
- dest.isStatic = source.isStatic !== void 0 ? source.isStatic : false;
52
- dest.ramification = source.ramification !== void 0 ? source.ramification : 5;
53
- dest.maxSubrayRecursion = source.maxSubrayRecursion !== void 0 ? source.maxSubrayRecursion : 3;
54
- dest.recursionProbability = source.recursionProbability !== void 0 ? source.recursionProbability : 0.6;
55
- dest.generateUVs = source.generateUVs !== void 0 ? source.generateUVs : false;
56
- dest.randomGenerator = source.randomGenerator, dest.noiseSeed = source.noiseSeed, dest.onDecideSubrayCreation = source.onDecideSubrayCreation, dest.onSubrayCreation = source.onSubrayCreation;
57
- return dest;
58
- }
59
- update(time) {
60
- if (this.isStatic)
61
- return;
62
- if (this.rayParameters.isEternal || this.rayParameters.birthTime <= time && time <= this.rayParameters.deathTime) {
63
- this.updateMesh(time);
64
- if (time < this.subrays[0].endPropagationTime) {
65
- this.state = _LightningStrike.RAY_PROPAGATING;
66
- } else if (time > this.subrays[0].beginVanishingTime) {
67
- this.state = _LightningStrike.RAY_VANISHING;
68
- } else {
69
- this.state = _LightningStrike.RAY_STEADY;
70
- }
71
- this.visible = true;
72
- } else {
73
- this.visible = false;
74
- if (time < this.rayParameters.birthTime) {
75
- this.state = _LightningStrike.RAY_UNBORN;
76
- } else {
77
- this.state = _LightningStrike.RAY_EXTINGUISHED;
78
- }
79
- }
80
- }
81
- init(rayParameters) {
82
- this.rayParameters = rayParameters;
83
- this.maxIterations = rayParameters.maxIterations !== void 0 ? Math.floor(rayParameters.maxIterations) : 9;
84
- rayParameters.maxIterations = this.maxIterations;
85
- this.isStatic = rayParameters.isStatic !== void 0 ? rayParameters.isStatic : false;
86
- rayParameters.isStatic = this.isStatic;
87
- this.ramification = rayParameters.ramification !== void 0 ? Math.floor(rayParameters.ramification) : 5;
88
- rayParameters.ramification = this.ramification;
89
- this.maxSubrayRecursion = rayParameters.maxSubrayRecursion !== void 0 ? Math.floor(rayParameters.maxSubrayRecursion) : 3;
90
- rayParameters.maxSubrayRecursion = this.maxSubrayRecursion;
91
- this.recursionProbability = rayParameters.recursionProbability !== void 0 ? rayParameters.recursionProbability : 0.6;
92
- rayParameters.recursionProbability = this.recursionProbability;
93
- this.generateUVs = rayParameters.generateUVs !== void 0 ? rayParameters.generateUVs : false;
94
- rayParameters.generateUVs = this.generateUVs;
95
- if (rayParameters.randomGenerator !== void 0) {
96
- this.randomGenerator = rayParameters.randomGenerator;
97
- this.seedGenerator = rayParameters.randomGenerator;
98
- if (rayParameters.noiseSeed !== void 0) {
99
- this.seedGenerator.setSeed(rayParameters.noiseSeed);
100
- }
101
- } else {
102
- this.randomGenerator = _LightningStrike.createRandomGenerator();
103
- this.seedGenerator = Math;
104
- }
105
- if (rayParameters.onDecideSubrayCreation !== void 0) {
106
- this.onDecideSubrayCreation = rayParameters.onDecideSubrayCreation;
107
- } else {
108
- this.createDefaultSubrayCreationCallbacks();
109
- if (rayParameters.onSubrayCreation !== void 0) {
110
- this.onSubrayCreation = rayParameters.onSubrayCreation;
111
- }
112
- }
113
- this.state = _LightningStrike.RAY_INITIALIZED;
114
- this.maxSubrays = Math.ceil(1 + Math.pow(this.ramification, Math.max(0, this.maxSubrayRecursion - 1)));
115
- rayParameters.maxSubrays = this.maxSubrays;
116
- this.maxRaySegments = 2 * (1 << this.maxIterations);
117
- this.subrays = [];
118
- for (let i = 0; i < this.maxSubrays; i++) {
119
- this.subrays.push(this.createSubray());
120
- }
121
- this.raySegments = [];
122
- for (let i = 0; i < this.maxRaySegments; i++) {
123
- this.raySegments.push(this.createSegment());
124
- }
125
- this.time = 0;
126
- this.timeFraction = 0;
127
- this.currentSegmentCallback = null;
128
- this.currentCreateTriangleVertices = this.generateUVs ? this.createTriangleVerticesWithUVs : this.createTriangleVerticesWithoutUVs;
129
- this.numSubrays = 0;
130
- this.currentSubray = null;
131
- this.currentSegmentIndex = 0;
132
- this.isInitialSegment = false;
133
- this.subrayProbability = 0;
134
- this.currentVertex = 0;
135
- this.currentIndex = 0;
136
- this.currentCoordinate = 0;
137
- this.currentUVCoordinate = 0;
138
- this.vertices = null;
139
- this.uvs = null;
140
- this.indices = null;
141
- this.positionAttribute = null;
142
- this.uvsAttribute = null;
143
- this.simplexX = new SimplexNoise(this.seedGenerator);
144
- this.simplexY = new SimplexNoise(this.seedGenerator);
145
- this.simplexZ = new SimplexNoise(this.seedGenerator);
146
- this.forwards = new Vector3();
147
- this.forwardsFill = new Vector3();
148
- this.side = new Vector3();
149
- this.down = new Vector3();
150
- this.middlePos = new Vector3();
151
- this.middleLinPos = new Vector3();
152
- this.newPos = new Vector3();
153
- this.vPos = new Vector3();
154
- this.cross1 = new Vector3();
155
- }
156
- createMesh() {
157
- const maxDrawableSegmentsPerSubRay = 1 << this.maxIterations;
158
- const maxVerts = 3 * (maxDrawableSegmentsPerSubRay + 1) * this.maxSubrays;
159
- const maxIndices = 18 * maxDrawableSegmentsPerSubRay * this.maxSubrays;
160
- this.vertices = new Float32Array(maxVerts * 3);
161
- this.indices = new Uint32Array(maxIndices);
162
- if (this.generateUVs) {
163
- this.uvs = new Float32Array(maxVerts * 2);
164
- }
165
- this.fillMesh(0);
166
- this.setIndex(new Uint32BufferAttribute(this.indices, 1));
167
- this.positionAttribute = new Float32BufferAttribute(this.vertices, 3);
168
- this.setAttribute("position", this.positionAttribute);
169
- if (this.generateUVs) {
170
- this.uvsAttribute = new Float32BufferAttribute(new Float32Array(this.uvs), 2);
171
- this.setAttribute("uv", this.uvsAttribute);
172
- }
173
- if (!this.isStatic) {
174
- this.index.usage = DynamicDrawUsage;
175
- this.positionAttribute.usage = DynamicDrawUsage;
176
- if (this.generateUVs) {
177
- this.uvsAttribute.usage = DynamicDrawUsage;
178
- }
179
- }
180
- this.vertices = this.positionAttribute.array;
181
- this.indices = this.index.array;
182
- if (this.generateUVs) {
183
- this.uvs = this.uvsAttribute.array;
184
- }
185
- }
186
- updateMesh(time) {
187
- this.fillMesh(time);
188
- this.drawRange.count = this.currentIndex;
189
- this.index.needsUpdate = true;
190
- this.positionAttribute.needsUpdate = true;
191
- if (this.generateUVs) {
192
- this.uvsAttribute.needsUpdate = true;
193
- }
194
- }
195
- fillMesh(time) {
196
- const scope = this;
197
- this.currentVertex = 0;
198
- this.currentIndex = 0;
199
- this.currentCoordinate = 0;
200
- this.currentUVCoordinate = 0;
201
- this.fractalRay(time, function fillVertices(segment) {
202
- const subray = scope.currentSubray;
203
- if (time < subray.birthTime) {
204
- return;
205
- } else if (this.rayParameters.isEternal && scope.currentSubray.recursion == 0) {
206
- scope.createPrism(segment);
207
- scope.onDecideSubrayCreation(segment, scope);
208
- } else if (time < subray.endPropagationTime) {
209
- if (scope.timeFraction >= segment.fraction0 * subray.propagationTimeFactor) {
210
- scope.createPrism(segment);
211
- scope.onDecideSubrayCreation(segment, scope);
212
- }
213
- } else if (time < subray.beginVanishingTime) {
214
- scope.createPrism(segment);
215
- scope.onDecideSubrayCreation(segment, scope);
216
- } else {
217
- if (scope.timeFraction <= subray.vanishingTimeFactor + segment.fraction1 * (1 - subray.vanishingTimeFactor)) {
218
- scope.createPrism(segment);
219
- }
220
- scope.onDecideSubrayCreation(segment, scope);
221
- }
222
- });
223
- }
224
- addNewSubray() {
225
- return this.subrays[this.numSubrays++];
226
- }
227
- initSubray(subray, rayParameters) {
228
- subray.pos0.copy(rayParameters.sourceOffset);
229
- subray.pos1.copy(rayParameters.destOffset);
230
- subray.up0.copy(rayParameters.up0);
231
- subray.up1.copy(rayParameters.up1);
232
- subray.radius0 = rayParameters.radius0;
233
- subray.radius1 = rayParameters.radius1;
234
- subray.birthTime = rayParameters.birthTime;
235
- subray.deathTime = rayParameters.deathTime;
236
- subray.timeScale = rayParameters.timeScale;
237
- subray.roughness = rayParameters.roughness;
238
- subray.straightness = rayParameters.straightness;
239
- subray.propagationTimeFactor = rayParameters.propagationTimeFactor;
240
- subray.vanishingTimeFactor = rayParameters.vanishingTimeFactor;
241
- subray.maxIterations = this.maxIterations;
242
- subray.seed = rayParameters.noiseSeed !== void 0 ? rayParameters.noiseSeed : 0;
243
- subray.recursion = 0;
244
- }
245
- fractalRay(time, segmentCallback) {
246
- this.time = time;
247
- this.currentSegmentCallback = segmentCallback;
248
- this.numSubrays = 0;
249
- this.initSubray(this.addNewSubray(), this.rayParameters);
250
- for (let subrayIndex = 0; subrayIndex < this.numSubrays; subrayIndex++) {
251
- const subray = this.subrays[subrayIndex];
252
- this.currentSubray = subray;
253
- this.randomGenerator.setSeed(subray.seed);
254
- subray.endPropagationTime = MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
255
- subray.beginVanishingTime = MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
256
- const random1 = this.randomGenerator.random;
257
- subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
258
- subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
259
- this.timeFraction = (time - subray.birthTime) / (subray.deathTime - subray.birthTime);
260
- this.currentSegmentIndex = 0;
261
- this.isInitialSegment = true;
262
- const segment = this.getNewSegment();
263
- segment.iteration = 0;
264
- segment.pos0.copy(subray.pos0);
265
- segment.pos1.copy(subray.pos1);
266
- segment.linPos0.copy(subray.linPos0);
267
- segment.linPos1.copy(subray.linPos1);
268
- segment.up0.copy(subray.up0);
269
- segment.up1.copy(subray.up1);
270
- segment.radius0 = subray.radius0;
271
- segment.radius1 = subray.radius1;
272
- segment.fraction0 = 0;
273
- segment.fraction1 = 1;
274
- segment.positionVariationFactor = 1 - subray.straightness;
275
- this.subrayProbability = this.ramification * Math.pow(this.recursionProbability, subray.recursion) / (1 << subray.maxIterations);
276
- this.fractalRayRecursive(segment);
277
- }
278
- this.currentSegmentCallback = null;
279
- this.currentSubray = null;
280
- }
281
- fractalRayRecursive(segment) {
282
- if (segment.iteration >= this.currentSubray.maxIterations) {
283
- this.currentSegmentCallback(segment);
284
- return;
285
- }
286
- this.forwards.subVectors(segment.pos1, segment.pos0);
287
- let lForwards = this.forwards.length();
288
- if (lForwards < 1e-6) {
289
- this.forwards.set(0, 0, 0.01);
290
- lForwards = this.forwards.length();
291
- }
292
- const middleRadius = (segment.radius0 + segment.radius1) * 0.5;
293
- const middleFraction = (segment.fraction0 + segment.fraction1) * 0.5;
294
- const timeDimension = this.time * this.currentSubray.timeScale * Math.pow(2, segment.iteration);
295
- this.middlePos.lerpVectors(segment.pos0, segment.pos1, 0.5);
296
- this.middleLinPos.lerpVectors(segment.linPos0, segment.linPos1, 0.5);
297
- const p = this.middleLinPos;
298
- this.newPos.set(
299
- this.simplexX.noise4d(p.x, p.y, p.z, timeDimension),
300
- this.simplexY.noise4d(p.x, p.y, p.z, timeDimension),
301
- this.simplexZ.noise4d(p.x, p.y, p.z, timeDimension)
302
- );
303
- this.newPos.multiplyScalar(segment.positionVariationFactor * lForwards);
304
- this.newPos.add(this.middlePos);
305
- const newSegment1 = this.getNewSegment();
306
- newSegment1.pos0.copy(segment.pos0);
307
- newSegment1.pos1.copy(this.newPos);
308
- newSegment1.linPos0.copy(segment.linPos0);
309
- newSegment1.linPos1.copy(this.middleLinPos);
310
- newSegment1.up0.copy(segment.up0);
311
- newSegment1.up1.copy(segment.up1);
312
- newSegment1.radius0 = segment.radius0;
313
- newSegment1.radius1 = middleRadius;
314
- newSegment1.fraction0 = segment.fraction0;
315
- newSegment1.fraction1 = middleFraction;
316
- newSegment1.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
317
- newSegment1.iteration = segment.iteration + 1;
318
- const newSegment2 = this.getNewSegment();
319
- newSegment2.pos0.copy(this.newPos);
320
- newSegment2.pos1.copy(segment.pos1);
321
- newSegment2.linPos0.copy(this.middleLinPos);
322
- newSegment2.linPos1.copy(segment.linPos1);
323
- this.cross1.crossVectors(segment.up0, this.forwards.normalize());
324
- newSegment2.up0.crossVectors(this.forwards, this.cross1).normalize();
325
- newSegment2.up1.copy(segment.up1);
326
- newSegment2.radius0 = middleRadius;
327
- newSegment2.radius1 = segment.radius1;
328
- newSegment2.fraction0 = middleFraction;
329
- newSegment2.fraction1 = segment.fraction1;
330
- newSegment2.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
331
- newSegment2.iteration = segment.iteration + 1;
332
- this.fractalRayRecursive(newSegment1);
333
- this.fractalRayRecursive(newSegment2);
334
- }
335
- createPrism(segment) {
336
- this.forwardsFill.subVectors(segment.pos1, segment.pos0).normalize();
337
- if (this.isInitialSegment) {
338
- this.currentCreateTriangleVertices(segment.pos0, segment.up0, this.forwardsFill, segment.radius0, 0);
339
- this.isInitialSegment = false;
340
- }
341
- this.currentCreateTriangleVertices(segment.pos1, segment.up0, this.forwardsFill, segment.radius1, segment.fraction1);
342
- this.createPrismFaces();
343
- }
344
- createTriangleVerticesWithoutUVs(pos, up, forwards, radius) {
345
- this.side.crossVectors(up, forwards).multiplyScalar(radius * _LightningStrike.COS30DEG);
346
- this.down.copy(up).multiplyScalar(-radius * _LightningStrike.SIN30DEG);
347
- const p = this.vPos;
348
- const v = this.vertices;
349
- p.copy(pos).sub(this.side).add(this.down);
350
- v[this.currentCoordinate++] = p.x;
351
- v[this.currentCoordinate++] = p.y;
352
- v[this.currentCoordinate++] = p.z;
353
- p.copy(pos).add(this.side).add(this.down);
354
- v[this.currentCoordinate++] = p.x;
355
- v[this.currentCoordinate++] = p.y;
356
- v[this.currentCoordinate++] = p.z;
357
- p.copy(up).multiplyScalar(radius).add(pos);
358
- v[this.currentCoordinate++] = p.x;
359
- v[this.currentCoordinate++] = p.y;
360
- v[this.currentCoordinate++] = p.z;
361
- this.currentVertex += 3;
362
- }
363
- createTriangleVerticesWithUVs(pos, up, forwards, radius, u) {
364
- this.side.crossVectors(up, forwards).multiplyScalar(radius * _LightningStrike.COS30DEG);
365
- this.down.copy(up).multiplyScalar(-radius * _LightningStrike.SIN30DEG);
366
- const p = this.vPos;
367
- const v = this.vertices;
368
- const uv = this.uvs;
369
- p.copy(pos).sub(this.side).add(this.down);
370
- v[this.currentCoordinate++] = p.x;
371
- v[this.currentCoordinate++] = p.y;
372
- v[this.currentCoordinate++] = p.z;
373
- uv[this.currentUVCoordinate++] = u;
374
- uv[this.currentUVCoordinate++] = 0;
375
- p.copy(pos).add(this.side).add(this.down);
376
- v[this.currentCoordinate++] = p.x;
377
- v[this.currentCoordinate++] = p.y;
378
- v[this.currentCoordinate++] = p.z;
379
- uv[this.currentUVCoordinate++] = u;
380
- uv[this.currentUVCoordinate++] = 0.5;
381
- p.copy(up).multiplyScalar(radius).add(pos);
382
- v[this.currentCoordinate++] = p.x;
383
- v[this.currentCoordinate++] = p.y;
384
- v[this.currentCoordinate++] = p.z;
385
- uv[this.currentUVCoordinate++] = u;
386
- uv[this.currentUVCoordinate++] = 1;
387
- this.currentVertex += 3;
388
- }
389
- createPrismFaces(vertex) {
390
- const indices = this.indices;
391
- vertex = this.currentVertex - 6;
392
- indices[this.currentIndex++] = vertex + 1;
393
- indices[this.currentIndex++] = vertex + 2;
394
- indices[this.currentIndex++] = vertex + 5;
395
- indices[this.currentIndex++] = vertex + 1;
396
- indices[this.currentIndex++] = vertex + 5;
397
- indices[this.currentIndex++] = vertex + 4;
398
- indices[this.currentIndex++] = vertex + 0;
399
- indices[this.currentIndex++] = vertex + 1;
400
- indices[this.currentIndex++] = vertex + 4;
401
- indices[this.currentIndex++] = vertex + 0;
402
- indices[this.currentIndex++] = vertex + 4;
403
- indices[this.currentIndex++] = vertex + 3;
404
- indices[this.currentIndex++] = vertex + 2;
405
- indices[this.currentIndex++] = vertex + 0;
406
- indices[this.currentIndex++] = vertex + 3;
407
- indices[this.currentIndex++] = vertex + 2;
408
- indices[this.currentIndex++] = vertex + 3;
409
- indices[this.currentIndex++] = vertex + 5;
410
- }
411
- createDefaultSubrayCreationCallbacks() {
412
- const random1 = this.randomGenerator.random;
413
- this.onDecideSubrayCreation = function(segment, lightningStrike) {
414
- const subray = lightningStrike.currentSubray;
415
- const period = lightningStrike.rayParameters.subrayPeriod;
416
- const dutyCycle = lightningStrike.rayParameters.subrayDutyCycle;
417
- const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
418
- const phase = lightningStrike.time - phase0;
419
- const currentCycle = Math.floor(phase / period);
420
- const childSubraySeed = random1() * (currentCycle + 1);
421
- const isActive = phase % period <= dutyCycle * period;
422
- let probability = 0;
423
- if (isActive) {
424
- probability = lightningStrike.subrayProbability;
425
- }
426
- if (subray.recursion < lightningStrike.maxSubrayRecursion && lightningStrike.numSubrays < lightningStrike.maxSubrays && random1() < probability) {
427
- const childSubray = lightningStrike.addNewSubray();
428
- const parentSeed = lightningStrike.randomGenerator.getSeed();
429
- childSubray.seed = childSubraySeed;
430
- lightningStrike.randomGenerator.setSeed(childSubraySeed);
431
- childSubray.recursion = subray.recursion + 1;
432
- childSubray.maxIterations = Math.max(1, subray.maxIterations - 1);
433
- childSubray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
434
- childSubray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
435
- childSubray.up0.copy(subray.up0);
436
- childSubray.up1.copy(subray.up1);
437
- childSubray.radius0 = segment.radius0 * lightningStrike.rayParameters.radius0Factor;
438
- childSubray.radius1 = Math.min(
439
- lightningStrike.rayParameters.minRadius,
440
- segment.radius1 * lightningStrike.rayParameters.radius1Factor
441
- );
442
- childSubray.birthTime = phase0 + currentCycle * period;
443
- childSubray.deathTime = childSubray.birthTime + period * dutyCycle;
444
- if (!lightningStrike.rayParameters.isEternal && subray.recursion == 0) {
445
- childSubray.birthTime = Math.max(childSubray.birthTime, subray.birthTime);
446
- childSubray.deathTime = Math.min(childSubray.deathTime, subray.deathTime);
447
- }
448
- childSubray.timeScale = subray.timeScale * 2;
449
- childSubray.roughness = subray.roughness;
450
- childSubray.straightness = subray.straightness;
451
- childSubray.propagationTimeFactor = subray.propagationTimeFactor;
452
- childSubray.vanishingTimeFactor = subray.vanishingTimeFactor;
453
- lightningStrike.onSubrayCreation(segment, subray, childSubray, lightningStrike);
454
- lightningStrike.randomGenerator.setSeed(parentSeed);
455
- }
456
- };
457
- const vec1Pos = new Vector3();
458
- const vec2Forward = new Vector3();
459
- const vec3Side = new Vector3();
460
- const vec4Up = new Vector3();
461
- this.onSubrayCreation = function(segment, parentSubray, childSubray, lightningStrike) {
462
- lightningStrike.subrayCylinderPosition(segment, parentSubray, childSubray, 0.5, 0.6, 0.2);
463
- };
464
- this.subrayConePosition = function(segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) {
465
- childSubray.pos0.copy(segment.pos0);
466
- vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
467
- vec2Forward.copy(vec1Pos).normalize();
468
- vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * (random1() * heightFactor));
469
- const length = vec1Pos.length();
470
- vec3Side.crossVectors(parentSubray.up0, vec2Forward);
471
- const angle = 2 * Math.PI * random1();
472
- vec3Side.multiplyScalar(Math.cos(angle));
473
- vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
474
- childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
475
- };
476
- this.subrayCylinderPosition = function(segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) {
477
- childSubray.pos0.copy(segment.pos0);
478
- vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
479
- vec2Forward.copy(vec1Pos).normalize();
480
- vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * ((2 * random1() - 1) * heightFactor));
481
- const length = vec1Pos.length();
482
- vec3Side.crossVectors(parentSubray.up0, vec2Forward);
483
- const angle = 2 * Math.PI * random1();
484
- vec3Side.multiplyScalar(Math.cos(angle));
485
- vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
486
- childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
487
- };
488
- }
489
- createSubray() {
490
- return {
491
- seed: 0,
492
- maxIterations: 0,
493
- recursion: 0,
494
- pos0: new Vector3(),
495
- pos1: new Vector3(),
496
- linPos0: new Vector3(),
497
- linPos1: new Vector3(),
498
- up0: new Vector3(),
499
- up1: new Vector3(),
500
- radius0: 0,
501
- radius1: 0,
502
- birthTime: 0,
503
- deathTime: 0,
504
- timeScale: 0,
505
- roughness: 0,
506
- straightness: 0,
507
- propagationTimeFactor: 0,
508
- vanishingTimeFactor: 0,
509
- endPropagationTime: 0,
510
- beginVanishingTime: 0
511
- };
512
- }
513
- createSegment() {
514
- return {
515
- iteration: 0,
516
- pos0: new Vector3(),
517
- pos1: new Vector3(),
518
- linPos0: new Vector3(),
519
- linPos1: new Vector3(),
520
- up0: new Vector3(),
521
- up1: new Vector3(),
522
- radius0: 0,
523
- radius1: 0,
524
- fraction0: 0,
525
- fraction1: 0,
526
- positionVariationFactor: 0
527
- };
528
- }
529
- getNewSegment() {
530
- return this.raySegments[this.currentSegmentIndex++];
531
- }
532
- copy(source) {
533
- super.copy(source);
534
- this.init(_LightningStrike.copyParameters({}, source.rayParameters));
535
- return this;
536
- }
537
- clone() {
538
- return new this.constructor(_LightningStrike.copyParameters({}, this.rayParameters));
539
- }
540
- };
541
- let LightningStrike = _LightningStrike;
542
- // Ray states
543
- __publicField(LightningStrike, "RAY_INITIALIZED", 0);
544
- __publicField(LightningStrike, "RAY_UNBORN", 1);
545
- __publicField(LightningStrike, "RAY_PROPAGATING", 2);
546
- __publicField(LightningStrike, "RAY_STEADY", 3);
547
- __publicField(LightningStrike, "RAY_VANISHING", 4);
548
- __publicField(LightningStrike, "RAY_EXTINGUISHED", 5);
549
- __publicField(LightningStrike, "COS30DEG", Math.cos(30 * Math.PI / 180));
550
- __publicField(LightningStrike, "SIN30DEG", Math.sin(30 * Math.PI / 180));
551
- export {
552
- LightningStrike
553
- };
@@ -1,130 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const ParametricGeometry = require("./ParametricGeometry.cjs");
5
- class TubeGeometry extends ParametricGeometry.ParametricGeometry {
6
- constructor(path, segments = 64, radius = 1, segmentsRadius = 8, closed = false) {
7
- const numpoints = segments + 1;
8
- const frames = path.computeFrenetFrames(segments, closed), tangents = frames.tangents, normals = frames.normals, binormals = frames.binormals;
9
- const position = new THREE.Vector3();
10
- function ParametricTube(u, v, target) {
11
- v *= 2 * Math.PI;
12
- const i = Math.floor(u * (numpoints - 1));
13
- path.getPointAt(u, position);
14
- const normal = normals[i];
15
- const binormal = binormals[i];
16
- const cx = -radius * Math.cos(v);
17
- const cy = radius * Math.sin(v);
18
- position.x += cx * normal.x + cy * binormal.x;
19
- position.y += cx * normal.y + cy * binormal.y;
20
- position.z += cx * normal.z + cy * binormal.z;
21
- target.copy(position);
22
- }
23
- super(ParametricTube, segments, segmentsRadius);
24
- this.tangents = tangents;
25
- this.normals = normals;
26
- this.binormals = binormals;
27
- this.path = path;
28
- this.segments = segments;
29
- this.radius = radius;
30
- this.segmentsRadius = segmentsRadius;
31
- this.closed = closed;
32
- }
33
- }
34
- const ParametricGeometries = {
35
- klein: function(v, u, target) {
36
- u *= Math.PI;
37
- v *= 2 * Math.PI;
38
- u = u * 2;
39
- let x, z;
40
- if (u < Math.PI) {
41
- x = 3 * Math.cos(u) * (1 + Math.sin(u)) + 2 * (1 - Math.cos(u) / 2) * Math.cos(u) * Math.cos(v);
42
- z = -8 * Math.sin(u) - 2 * (1 - Math.cos(u) / 2) * Math.sin(u) * Math.cos(v);
43
- } else {
44
- x = 3 * Math.cos(u) * (1 + Math.sin(u)) + 2 * (1 - Math.cos(u) / 2) * Math.cos(v + Math.PI);
45
- z = -8 * Math.sin(u);
46
- }
47
- const y = -2 * (1 - Math.cos(u) / 2) * Math.sin(v);
48
- target.set(x, y, z);
49
- },
50
- plane: function(width, height) {
51
- return function(u, v, target) {
52
- const x = u * width;
53
- const y = 0;
54
- const z = v * height;
55
- target.set(x, y, z);
56
- };
57
- },
58
- mobius: function(u, t, target) {
59
- u = u - 0.5;
60
- const v = 2 * Math.PI * t;
61
- const a = 2;
62
- const x = Math.cos(v) * (a + u * Math.cos(v / 2));
63
- const y = Math.sin(v) * (a + u * Math.cos(v / 2));
64
- const z = u * Math.sin(v / 2);
65
- target.set(x, y, z);
66
- },
67
- mobius3d: function(u, t, target) {
68
- u *= Math.PI;
69
- t *= 2 * Math.PI;
70
- u = u * 2;
71
- const phi = u / 2;
72
- const major = 2.25, a = 0.125, b = 0.65;
73
- let x = a * Math.cos(t) * Math.cos(phi) - b * Math.sin(t) * Math.sin(phi);
74
- const z = a * Math.cos(t) * Math.sin(phi) + b * Math.sin(t) * Math.cos(phi);
75
- const y = (major + x) * Math.sin(u);
76
- x = (major + x) * Math.cos(u);
77
- target.set(x, y, z);
78
- },
79
- TubeGeometry,
80
- TorusKnotGeometry: class TorusKnotGeometry extends TubeGeometry {
81
- constructor(radius = 200, tube = 40, segmentsT = 64, segmentsR = 8, p = 2, q = 3) {
82
- class TorusKnotCurve extends THREE.Curve {
83
- getPoint(t, optionalTarget = new THREE.Vector3()) {
84
- const point = optionalTarget;
85
- t *= Math.PI * 2;
86
- const r = 0.5;
87
- const x = (1 + r * Math.cos(q * t)) * Math.cos(p * t);
88
- const y = (1 + r * Math.cos(q * t)) * Math.sin(p * t);
89
- const z = r * Math.sin(q * t);
90
- return point.set(x, y, z).multiplyScalar(radius);
91
- }
92
- }
93
- const segments = segmentsT;
94
- const radiusSegments = segmentsR;
95
- const extrudePath = new TorusKnotCurve();
96
- super(extrudePath, segments, tube, radiusSegments, true, false);
97
- this.radius = radius;
98
- this.tube = tube;
99
- this.segmentsT = segmentsT;
100
- this.segmentsR = segmentsR;
101
- this.p = p;
102
- this.q = q;
103
- }
104
- },
105
- SphereGeometry: class SphereGeometry extends ParametricGeometry.ParametricGeometry {
106
- constructor(size, u, v) {
107
- function sphere(u2, v2, target) {
108
- u2 *= Math.PI;
109
- v2 *= 2 * Math.PI;
110
- const x = size * Math.sin(u2) * Math.cos(v2);
111
- const y = size * Math.sin(u2) * Math.sin(v2);
112
- const z = size * Math.cos(u2);
113
- target.set(x, y, z);
114
- }
115
- super(sphere, u, v);
116
- }
117
- },
118
- PlaneGeometry: class PlaneGeometry extends ParametricGeometry.ParametricGeometry {
119
- constructor(width, depth, segmentsWidth, segmentsDepth) {
120
- function plane(u, v, target) {
121
- const x = u * width;
122
- const y = 0;
123
- const z = v * depth;
124
- target.set(x, y, z);
125
- }
126
- super(plane, segmentsWidth, segmentsDepth);
127
- }
128
- }
129
- };
130
- exports.ParametricGeometries = ParametricGeometries;