three-stdlib 2.25.0 → 2.25.1
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- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,325 +0,0 @@
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"use strict";
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const MotionControllerConstants = {
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Handedness: {
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NONE: "none",
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LEFT: "left",
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RIGHT: "right"
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},
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ComponentState: {
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DEFAULT: "default",
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TOUCHED: "touched",
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PRESSED: "pressed"
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},
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ComponentProperty: {
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BUTTON: "button",
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X_AXIS: "xAxis",
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Y_AXIS: "yAxis",
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STATE: "state"
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},
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ComponentType: {
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TRIGGER: "trigger",
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SQUEEZE: "squeeze",
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TOUCHPAD: "touchpad",
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THUMBSTICK: "thumbstick",
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BUTTON: "button"
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},
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ButtonTouchThreshold: 0.05,
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AxisTouchThreshold: 0.1,
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VisualResponseProperty: {
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TRANSFORM: "transform",
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VISIBILITY: "visibility"
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}
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};
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async function fetchJsonFile(path) {
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const response = await fetch(path);
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if (!response.ok) {
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throw new Error(response.statusText);
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} else {
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return response.json();
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}
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}
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async function fetchProfilesList(basePath) {
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if (!basePath) {
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throw new Error("No basePath supplied");
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}
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const profileListFileName = "profilesList.json";
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const profilesList = await fetchJsonFile(`${basePath}/${profileListFileName}`);
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return profilesList;
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}
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async function fetchProfile(xrInputSource, basePath, defaultProfile = null, getAssetPath = true) {
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throw new Error("No xrInputSource supplied");
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}
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if (!basePath) {
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throw new Error("No basePath supplied");
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}
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const supportedProfilesList = await fetchProfilesList(basePath);
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let match = void 0;
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xrInputSource.profiles.some((profileId) => {
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const supportedProfile = supportedProfilesList[profileId];
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if (supportedProfile) {
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match = {
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profileId,
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profilePath: `${basePath}/${supportedProfile.path}`,
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deprecated: !!supportedProfile.deprecated
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};
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}
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return !!match;
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});
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if (!match) {
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if (!defaultProfile) {
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throw new Error("No matching profile name found");
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}
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const supportedProfile = supportedProfilesList[defaultProfile];
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if (!supportedProfile) {
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throw new Error(`No matching profile name found and default profile "${defaultProfile}" missing.`);
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}
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match = {
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profileId: defaultProfile,
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profilePath: `${basePath}/${supportedProfile.path}`,
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deprecated: !!supportedProfile.deprecated
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};
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}
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const profile = await fetchJsonFile(match.profilePath);
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let assetPath = void 0;
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if (getAssetPath) {
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let layout;
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if (xrInputSource.handedness === "any") {
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layout = profile.layouts[Object.keys(profile.layouts)[0]];
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} else {
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layout = profile.layouts[xrInputSource.handedness];
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}
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if (!layout) {
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throw new Error(`No matching handedness, ${xrInputSource.handedness}, in profile ${match.profileId}`);
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}
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if (layout.assetPath) {
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assetPath = match.profilePath.replace("profile.json", layout.assetPath);
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}
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return { profile, assetPath };
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}
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const defaultComponentValues = {
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xAxis: 0,
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yAxis: 0,
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button: 0,
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state: MotionControllerConstants.ComponentState.DEFAULT
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};
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function normalizeAxes(x = 0, y = 0) {
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let xAxis = x;
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let yAxis = y;
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const hypotenuse = Math.sqrt(x * x + y * y);
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if (hypotenuse > 1) {
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const theta = Math.atan2(y, x);
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xAxis = Math.cos(theta);
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yAxis = Math.sin(theta);
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}
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const result = {
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normalizedXAxis: xAxis * 0.5 + 0.5,
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normalizedYAxis: yAxis * 0.5 + 0.5
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};
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return result;
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}
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class VisualResponse {
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constructor(visualResponseDescription) {
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__publicField(this, "value");
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__publicField(this, "componentProperty");
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__publicField(this, "states");
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__publicField(this, "valueNodeName");
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__publicField(this, "valueNodeProperty");
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__publicField(this, "minNodeName");
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__publicField(this, "maxNodeName");
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__publicField(this, "valueNode");
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__publicField(this, "minNode");
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__publicField(this, "maxNode");
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this.componentProperty = visualResponseDescription.componentProperty;
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this.states = visualResponseDescription.states;
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this.valueNodeName = visualResponseDescription.valueNodeName;
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this.valueNodeProperty = visualResponseDescription.valueNodeProperty;
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if (this.valueNodeProperty === MotionControllerConstants.VisualResponseProperty.TRANSFORM) {
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this.minNodeName = visualResponseDescription.minNodeName;
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this.maxNodeName = visualResponseDescription.maxNodeName;
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}
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this.value = 0;
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this.updateFromComponent(defaultComponentValues);
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}
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/**
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* Computes the visual response's interpolation weight based on component state
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* @param {number | undefined} xAxis - The reported X axis value of the component
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* @param {number | undefined} yAxis - The reported Y axis value of the component
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* @param {number | undefined} button - The reported value of the component's button
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* @param {string} state - The component's active state
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*/
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updateFromComponent({
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xAxis,
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yAxis,
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button,
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state
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}) {
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const { normalizedXAxis, normalizedYAxis } = normalizeAxes(xAxis, yAxis);
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switch (this.componentProperty) {
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case MotionControllerConstants.ComponentProperty.X_AXIS:
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this.value = this.states.includes(state) ? normalizedXAxis : 0.5;
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break;
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case MotionControllerConstants.ComponentProperty.Y_AXIS:
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this.value = this.states.includes(state) ? normalizedYAxis : 0.5;
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break;
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case MotionControllerConstants.ComponentProperty.BUTTON:
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this.value = this.states.includes(state) && button ? button : 0;
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break;
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case MotionControllerConstants.ComponentProperty.STATE:
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if (this.valueNodeProperty === MotionControllerConstants.VisualResponseProperty.VISIBILITY) {
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this.value = this.states.includes(state);
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} else {
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this.value = this.states.includes(state) ? 1 : 0;
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}
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break;
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default:
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throw new Error(`Unexpected visualResponse componentProperty ${this.componentProperty}`);
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}
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}
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}
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class Component {
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/**
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* @param {string} componentId - Id of the component
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* @param {InputProfileComponent} componentDescription - Description of the component to be created
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*/
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constructor(componentId, componentDescription) {
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__publicField(this, "id");
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__publicField(this, "values");
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__publicField(this, "type");
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__publicField(this, "gamepadIndices");
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__publicField(this, "rootNodeName");
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__publicField(this, "visualResponses");
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__publicField(this, "touchPointNodeName");
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__publicField(this, "touchPointNode");
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if (!componentId || !componentDescription || !componentDescription.visualResponses || !componentDescription.gamepadIndices || Object.keys(componentDescription.gamepadIndices).length === 0) {
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throw new Error("Invalid arguments supplied");
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}
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this.id = componentId;
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this.type = componentDescription.type;
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this.rootNodeName = componentDescription.rootNodeName;
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this.visualResponses = {};
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Object.keys(componentDescription.visualResponses).forEach((responseName) => {
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const visualResponse = new VisualResponse(componentDescription.visualResponses[responseName]);
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this.visualResponses[responseName] = visualResponse;
|
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});
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this.gamepadIndices = Object.assign({}, componentDescription.gamepadIndices);
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this.values = {
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state: MotionControllerConstants.ComponentState.DEFAULT,
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button: this.gamepadIndices.button !== void 0 ? 0 : void 0,
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xAxis: this.gamepadIndices.xAxis !== void 0 ? 0 : void 0,
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yAxis: this.gamepadIndices.yAxis !== void 0 ? 0 : void 0
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};
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}
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get data() {
|
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const data = { id: this.id, ...this.values };
|
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return data;
|
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}
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/**
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* @description Poll for updated data based on current gamepad state
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* @param {Object} gamepad - The gamepad object from which the component data should be polled
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*/
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updateFromGamepad(gamepad) {
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this.values.state = MotionControllerConstants.ComponentState.DEFAULT;
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if (this.gamepadIndices.button !== void 0 && gamepad.buttons.length > this.gamepadIndices.button) {
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const gamepadButton = gamepad.buttons[this.gamepadIndices.button];
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this.values.button = gamepadButton.value;
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this.values.button = this.values.button < 0 ? 0 : this.values.button;
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this.values.button = this.values.button > 1 ? 1 : this.values.button;
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if (gamepadButton.pressed || this.values.button === 1) {
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this.values.state = MotionControllerConstants.ComponentState.PRESSED;
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} else if (gamepadButton.touched || this.values.button > MotionControllerConstants.ButtonTouchThreshold) {
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this.values.state = MotionControllerConstants.ComponentState.TOUCHED;
|
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}
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}
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if (this.gamepadIndices.xAxis !== void 0 && gamepad.axes.length > this.gamepadIndices.xAxis) {
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this.values.xAxis = gamepad.axes[this.gamepadIndices.xAxis];
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this.values.xAxis = this.values.xAxis < -1 ? -1 : this.values.xAxis;
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this.values.xAxis = this.values.xAxis > 1 ? 1 : this.values.xAxis;
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if (this.values.state === MotionControllerConstants.ComponentState.DEFAULT && Math.abs(this.values.xAxis) > MotionControllerConstants.AxisTouchThreshold) {
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this.values.state = MotionControllerConstants.ComponentState.TOUCHED;
|
250
|
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}
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}
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if (this.gamepadIndices.yAxis !== void 0 && gamepad.axes.length > this.gamepadIndices.yAxis) {
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this.values.yAxis = gamepad.axes[this.gamepadIndices.yAxis];
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this.values.yAxis = this.values.yAxis < -1 ? -1 : this.values.yAxis;
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this.values.yAxis = this.values.yAxis > 1 ? 1 : this.values.yAxis;
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if (this.values.state === MotionControllerConstants.ComponentState.DEFAULT && Math.abs(this.values.yAxis) > MotionControllerConstants.AxisTouchThreshold) {
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this.values.state = MotionControllerConstants.ComponentState.TOUCHED;
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}
|
259
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}
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Object.values(this.visualResponses).forEach((visualResponse) => {
|
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visualResponse.updateFromComponent(this.values);
|
262
|
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});
|
263
|
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}
|
264
|
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}
|
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class MotionController {
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/**
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* @param {XRInputSource} xrInputSource - The XRInputSource to build the MotionController around
|
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* @param {Profile} profile - The best matched profile description for the supplied xrInputSource
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* @param {string} assetUrl
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*/
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constructor(xrInputSource, profile, assetUrl) {
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__publicField(this, "xrInputSource");
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__publicField(this, "assetUrl");
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__publicField(this, "layoutDescription");
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__publicField(this, "id");
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__publicField(this, "components");
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if (!xrInputSource) {
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throw new Error("No xrInputSource supplied");
|
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}
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if (!profile) {
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throw new Error("No profile supplied");
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}
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if (!profile.layouts[xrInputSource.handedness]) {
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throw new Error("No layout for " + xrInputSource.handedness + " handedness");
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}
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this.xrInputSource = xrInputSource;
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this.assetUrl = assetUrl;
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this.id = profile.profileId;
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this.layoutDescription = profile.layouts[xrInputSource.handedness];
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this.components = {};
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Object.keys(this.layoutDescription.components).forEach((componentId) => {
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const componentDescription = this.layoutDescription.components[componentId];
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this.components[componentId] = new Component(componentId, componentDescription);
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});
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this.updateFromGamepad();
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}
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get gripSpace() {
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return this.xrInputSource.gripSpace;
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}
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get targetRaySpace() {
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return this.xrInputSource.targetRaySpace;
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}
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/**
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* @description Returns a subset of component data for simplified debugging
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*/
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get data() {
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const data = [];
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Object.values(this.components).forEach((component) => {
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data.push(component.data);
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});
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return data;
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}
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/**
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* @description Poll for updated data based on current gamepad state
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*/
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updateFromGamepad() {
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Object.values(this.components).forEach((component) => {
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component.updateFromGamepad(this.xrInputSource.gamepad);
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});
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}
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}
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exports.MotionController = MotionController;
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exports.MotionControllerConstants = MotionControllerConstants;
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exports.fetchProfile = fetchProfile;
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exports.fetchProfilesList = fetchProfilesList;
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var __defProp = Object.defineProperty;
|
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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const MotionControllerConstants = {
|
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Handedness: {
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NONE: "none",
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LEFT: "left",
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RIGHT: "right"
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},
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ComponentState: {
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DEFAULT: "default",
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TOUCHED: "touched",
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PRESSED: "pressed"
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},
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ComponentProperty: {
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BUTTON: "button",
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X_AXIS: "xAxis",
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Y_AXIS: "yAxis",
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STATE: "state"
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},
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ComponentType: {
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TRIGGER: "trigger",
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SQUEEZE: "squeeze",
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TOUCHPAD: "touchpad",
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THUMBSTICK: "thumbstick",
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BUTTON: "button"
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},
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ButtonTouchThreshold: 0.05,
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AxisTouchThreshold: 0.1,
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VisualResponseProperty: {
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TRANSFORM: "transform",
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VISIBILITY: "visibility"
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}
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};
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async function fetchJsonFile(path) {
|
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const response = await fetch(path);
|
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if (!response.ok) {
|
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|
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throw new Error(response.statusText);
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} else {
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return response.json();
|
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}
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}
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async function fetchProfilesList(basePath) {
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if (!basePath) {
|
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|
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throw new Error("No basePath supplied");
|
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|
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}
|
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|
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const profileListFileName = "profilesList.json";
|
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|
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const profilesList = await fetchJsonFile(`${basePath}/${profileListFileName}`);
|
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|
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return profilesList;
|
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|
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}
|
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|
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async function fetchProfile(xrInputSource, basePath, defaultProfile = null, getAssetPath = true) {
|
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|
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if (!xrInputSource) {
|
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|
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throw new Error("No xrInputSource supplied");
|
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|
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}
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|
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if (!basePath) {
|
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|
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throw new Error("No basePath supplied");
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|
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}
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|
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const supportedProfilesList = await fetchProfilesList(basePath);
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let match = void 0;
|
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|
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xrInputSource.profiles.some((profileId) => {
|
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const supportedProfile = supportedProfilesList[profileId];
|
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if (supportedProfile) {
|
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match = {
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profileId,
|
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profilePath: `${basePath}/${supportedProfile.path}`,
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deprecated: !!supportedProfile.deprecated
|
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};
|
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}
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return !!match;
|
73
|
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});
|
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|
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if (!match) {
|
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|
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if (!defaultProfile) {
|
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|
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throw new Error("No matching profile name found");
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|
-
}
|
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|
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const supportedProfile = supportedProfilesList[defaultProfile];
|
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|
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if (!supportedProfile) {
|
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|
-
throw new Error(`No matching profile name found and default profile "${defaultProfile}" missing.`);
|
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|
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}
|
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|
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match = {
|
83
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profileId: defaultProfile,
|
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|
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profilePath: `${basePath}/${supportedProfile.path}`,
|
85
|
-
deprecated: !!supportedProfile.deprecated
|
86
|
-
};
|
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|
-
}
|
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|
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const profile = await fetchJsonFile(match.profilePath);
|
89
|
-
let assetPath = void 0;
|
90
|
-
if (getAssetPath) {
|
91
|
-
let layout;
|
92
|
-
if (xrInputSource.handedness === "any") {
|
93
|
-
layout = profile.layouts[Object.keys(profile.layouts)[0]];
|
94
|
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} else {
|
95
|
-
layout = profile.layouts[xrInputSource.handedness];
|
96
|
-
}
|
97
|
-
if (!layout) {
|
98
|
-
throw new Error(`No matching handedness, ${xrInputSource.handedness}, in profile ${match.profileId}`);
|
99
|
-
}
|
100
|
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if (layout.assetPath) {
|
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|
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assetPath = match.profilePath.replace("profile.json", layout.assetPath);
|
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|
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}
|
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|
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}
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return { profile, assetPath };
|
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}
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const defaultComponentValues = {
|
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xAxis: 0,
|
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|
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yAxis: 0,
|
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|
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button: 0,
|
110
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state: MotionControllerConstants.ComponentState.DEFAULT
|
111
|
-
};
|
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|
-
function normalizeAxes(x = 0, y = 0) {
|
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|
-
let xAxis = x;
|
114
|
-
let yAxis = y;
|
115
|
-
const hypotenuse = Math.sqrt(x * x + y * y);
|
116
|
-
if (hypotenuse > 1) {
|
117
|
-
const theta = Math.atan2(y, x);
|
118
|
-
xAxis = Math.cos(theta);
|
119
|
-
yAxis = Math.sin(theta);
|
120
|
-
}
|
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|
-
const result = {
|
122
|
-
normalizedXAxis: xAxis * 0.5 + 0.5,
|
123
|
-
normalizedYAxis: yAxis * 0.5 + 0.5
|
124
|
-
};
|
125
|
-
return result;
|
126
|
-
}
|
127
|
-
class VisualResponse {
|
128
|
-
constructor(visualResponseDescription) {
|
129
|
-
__publicField(this, "value");
|
130
|
-
__publicField(this, "componentProperty");
|
131
|
-
__publicField(this, "states");
|
132
|
-
__publicField(this, "valueNodeName");
|
133
|
-
__publicField(this, "valueNodeProperty");
|
134
|
-
__publicField(this, "minNodeName");
|
135
|
-
__publicField(this, "maxNodeName");
|
136
|
-
__publicField(this, "valueNode");
|
137
|
-
__publicField(this, "minNode");
|
138
|
-
__publicField(this, "maxNode");
|
139
|
-
this.componentProperty = visualResponseDescription.componentProperty;
|
140
|
-
this.states = visualResponseDescription.states;
|
141
|
-
this.valueNodeName = visualResponseDescription.valueNodeName;
|
142
|
-
this.valueNodeProperty = visualResponseDescription.valueNodeProperty;
|
143
|
-
if (this.valueNodeProperty === MotionControllerConstants.VisualResponseProperty.TRANSFORM) {
|
144
|
-
this.minNodeName = visualResponseDescription.minNodeName;
|
145
|
-
this.maxNodeName = visualResponseDescription.maxNodeName;
|
146
|
-
}
|
147
|
-
this.value = 0;
|
148
|
-
this.updateFromComponent(defaultComponentValues);
|
149
|
-
}
|
150
|
-
/**
|
151
|
-
* Computes the visual response's interpolation weight based on component state
|
152
|
-
* @param {Object} componentValues - The component from which to update
|
153
|
-
* @param {number | undefined} xAxis - The reported X axis value of the component
|
154
|
-
* @param {number | undefined} yAxis - The reported Y axis value of the component
|
155
|
-
* @param {number | undefined} button - The reported value of the component's button
|
156
|
-
* @param {string} state - The component's active state
|
157
|
-
*/
|
158
|
-
updateFromComponent({
|
159
|
-
xAxis,
|
160
|
-
yAxis,
|
161
|
-
button,
|
162
|
-
state
|
163
|
-
}) {
|
164
|
-
const { normalizedXAxis, normalizedYAxis } = normalizeAxes(xAxis, yAxis);
|
165
|
-
switch (this.componentProperty) {
|
166
|
-
case MotionControllerConstants.ComponentProperty.X_AXIS:
|
167
|
-
this.value = this.states.includes(state) ? normalizedXAxis : 0.5;
|
168
|
-
break;
|
169
|
-
case MotionControllerConstants.ComponentProperty.Y_AXIS:
|
170
|
-
this.value = this.states.includes(state) ? normalizedYAxis : 0.5;
|
171
|
-
break;
|
172
|
-
case MotionControllerConstants.ComponentProperty.BUTTON:
|
173
|
-
this.value = this.states.includes(state) && button ? button : 0;
|
174
|
-
break;
|
175
|
-
case MotionControllerConstants.ComponentProperty.STATE:
|
176
|
-
if (this.valueNodeProperty === MotionControllerConstants.VisualResponseProperty.VISIBILITY) {
|
177
|
-
this.value = this.states.includes(state);
|
178
|
-
} else {
|
179
|
-
this.value = this.states.includes(state) ? 1 : 0;
|
180
|
-
}
|
181
|
-
break;
|
182
|
-
default:
|
183
|
-
throw new Error(`Unexpected visualResponse componentProperty ${this.componentProperty}`);
|
184
|
-
}
|
185
|
-
}
|
186
|
-
}
|
187
|
-
class Component {
|
188
|
-
/**
|
189
|
-
* @param {string} componentId - Id of the component
|
190
|
-
* @param {InputProfileComponent} componentDescription - Description of the component to be created
|
191
|
-
*/
|
192
|
-
constructor(componentId, componentDescription) {
|
193
|
-
__publicField(this, "id");
|
194
|
-
__publicField(this, "values");
|
195
|
-
__publicField(this, "type");
|
196
|
-
__publicField(this, "gamepadIndices");
|
197
|
-
__publicField(this, "rootNodeName");
|
198
|
-
__publicField(this, "visualResponses");
|
199
|
-
__publicField(this, "touchPointNodeName");
|
200
|
-
__publicField(this, "touchPointNode");
|
201
|
-
if (!componentId || !componentDescription || !componentDescription.visualResponses || !componentDescription.gamepadIndices || Object.keys(componentDescription.gamepadIndices).length === 0) {
|
202
|
-
throw new Error("Invalid arguments supplied");
|
203
|
-
}
|
204
|
-
this.id = componentId;
|
205
|
-
this.type = componentDescription.type;
|
206
|
-
this.rootNodeName = componentDescription.rootNodeName;
|
207
|
-
this.touchPointNodeName = componentDescription.touchPointNodeName;
|
208
|
-
this.visualResponses = {};
|
209
|
-
Object.keys(componentDescription.visualResponses).forEach((responseName) => {
|
210
|
-
const visualResponse = new VisualResponse(componentDescription.visualResponses[responseName]);
|
211
|
-
this.visualResponses[responseName] = visualResponse;
|
212
|
-
});
|
213
|
-
this.gamepadIndices = Object.assign({}, componentDescription.gamepadIndices);
|
214
|
-
this.values = {
|
215
|
-
state: MotionControllerConstants.ComponentState.DEFAULT,
|
216
|
-
button: this.gamepadIndices.button !== void 0 ? 0 : void 0,
|
217
|
-
xAxis: this.gamepadIndices.xAxis !== void 0 ? 0 : void 0,
|
218
|
-
yAxis: this.gamepadIndices.yAxis !== void 0 ? 0 : void 0
|
219
|
-
};
|
220
|
-
}
|
221
|
-
get data() {
|
222
|
-
const data = { id: this.id, ...this.values };
|
223
|
-
return data;
|
224
|
-
}
|
225
|
-
/**
|
226
|
-
* @description Poll for updated data based on current gamepad state
|
227
|
-
* @param {Object} gamepad - The gamepad object from which the component data should be polled
|
228
|
-
*/
|
229
|
-
updateFromGamepad(gamepad) {
|
230
|
-
this.values.state = MotionControllerConstants.ComponentState.DEFAULT;
|
231
|
-
if (this.gamepadIndices.button !== void 0 && gamepad.buttons.length > this.gamepadIndices.button) {
|
232
|
-
const gamepadButton = gamepad.buttons[this.gamepadIndices.button];
|
233
|
-
this.values.button = gamepadButton.value;
|
234
|
-
this.values.button = this.values.button < 0 ? 0 : this.values.button;
|
235
|
-
this.values.button = this.values.button > 1 ? 1 : this.values.button;
|
236
|
-
if (gamepadButton.pressed || this.values.button === 1) {
|
237
|
-
this.values.state = MotionControllerConstants.ComponentState.PRESSED;
|
238
|
-
} else if (gamepadButton.touched || this.values.button > MotionControllerConstants.ButtonTouchThreshold) {
|
239
|
-
this.values.state = MotionControllerConstants.ComponentState.TOUCHED;
|
240
|
-
}
|
241
|
-
}
|
242
|
-
if (this.gamepadIndices.xAxis !== void 0 && gamepad.axes.length > this.gamepadIndices.xAxis) {
|
243
|
-
this.values.xAxis = gamepad.axes[this.gamepadIndices.xAxis];
|
244
|
-
this.values.xAxis = this.values.xAxis < -1 ? -1 : this.values.xAxis;
|
245
|
-
this.values.xAxis = this.values.xAxis > 1 ? 1 : this.values.xAxis;
|
246
|
-
if (this.values.state === MotionControllerConstants.ComponentState.DEFAULT && Math.abs(this.values.xAxis) > MotionControllerConstants.AxisTouchThreshold) {
|
247
|
-
this.values.state = MotionControllerConstants.ComponentState.TOUCHED;
|
248
|
-
}
|
249
|
-
}
|
250
|
-
if (this.gamepadIndices.yAxis !== void 0 && gamepad.axes.length > this.gamepadIndices.yAxis) {
|
251
|
-
this.values.yAxis = gamepad.axes[this.gamepadIndices.yAxis];
|
252
|
-
this.values.yAxis = this.values.yAxis < -1 ? -1 : this.values.yAxis;
|
253
|
-
this.values.yAxis = this.values.yAxis > 1 ? 1 : this.values.yAxis;
|
254
|
-
if (this.values.state === MotionControllerConstants.ComponentState.DEFAULT && Math.abs(this.values.yAxis) > MotionControllerConstants.AxisTouchThreshold) {
|
255
|
-
this.values.state = MotionControllerConstants.ComponentState.TOUCHED;
|
256
|
-
}
|
257
|
-
}
|
258
|
-
Object.values(this.visualResponses).forEach((visualResponse) => {
|
259
|
-
visualResponse.updateFromComponent(this.values);
|
260
|
-
});
|
261
|
-
}
|
262
|
-
}
|
263
|
-
class MotionController {
|
264
|
-
/**
|
265
|
-
* @param {XRInputSource} xrInputSource - The XRInputSource to build the MotionController around
|
266
|
-
* @param {Profile} profile - The best matched profile description for the supplied xrInputSource
|
267
|
-
* @param {string} assetUrl
|
268
|
-
*/
|
269
|
-
constructor(xrInputSource, profile, assetUrl) {
|
270
|
-
__publicField(this, "xrInputSource");
|
271
|
-
__publicField(this, "assetUrl");
|
272
|
-
__publicField(this, "layoutDescription");
|
273
|
-
__publicField(this, "id");
|
274
|
-
__publicField(this, "components");
|
275
|
-
if (!xrInputSource) {
|
276
|
-
throw new Error("No xrInputSource supplied");
|
277
|
-
}
|
278
|
-
if (!profile) {
|
279
|
-
throw new Error("No profile supplied");
|
280
|
-
}
|
281
|
-
if (!profile.layouts[xrInputSource.handedness]) {
|
282
|
-
throw new Error("No layout for " + xrInputSource.handedness + " handedness");
|
283
|
-
}
|
284
|
-
this.xrInputSource = xrInputSource;
|
285
|
-
this.assetUrl = assetUrl;
|
286
|
-
this.id = profile.profileId;
|
287
|
-
this.layoutDescription = profile.layouts[xrInputSource.handedness];
|
288
|
-
this.components = {};
|
289
|
-
Object.keys(this.layoutDescription.components).forEach((componentId) => {
|
290
|
-
const componentDescription = this.layoutDescription.components[componentId];
|
291
|
-
this.components[componentId] = new Component(componentId, componentDescription);
|
292
|
-
});
|
293
|
-
this.updateFromGamepad();
|
294
|
-
}
|
295
|
-
get gripSpace() {
|
296
|
-
return this.xrInputSource.gripSpace;
|
297
|
-
}
|
298
|
-
get targetRaySpace() {
|
299
|
-
return this.xrInputSource.targetRaySpace;
|
300
|
-
}
|
301
|
-
/**
|
302
|
-
* @description Returns a subset of component data for simplified debugging
|
303
|
-
*/
|
304
|
-
get data() {
|
305
|
-
const data = [];
|
306
|
-
Object.values(this.components).forEach((component) => {
|
307
|
-
data.push(component.data);
|
308
|
-
});
|
309
|
-
return data;
|
310
|
-
}
|
311
|
-
/**
|
312
|
-
* @description Poll for updated data based on current gamepad state
|
313
|
-
*/
|
314
|
-
updateFromGamepad() {
|
315
|
-
Object.values(this.components).forEach((component) => {
|
316
|
-
component.updateFromGamepad(this.xrInputSource.gamepad);
|
317
|
-
});
|
318
|
-
}
|
319
|
-
}
|
320
|
-
export {
|
321
|
-
MotionController,
|
322
|
-
MotionControllerConstants,
|
323
|
-
fetchProfile,
|
324
|
-
fetchProfilesList
|
325
|
-
};
|