three-stdlib 2.25.0 → 2.25.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
  341. package/postprocessing/DotScreenPass.js +0 -49
  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
  353. package/postprocessing/MaskPass.js +0 -69
  354. package/postprocessing/OutlinePass.cjs +0 -479
  355. package/postprocessing/OutlinePass.js +0 -479
  356. package/postprocessing/Pass.cjs +0 -48
  357. package/postprocessing/Pass.js +0 -48
  358. package/postprocessing/RenderPass.cjs +0 -59
  359. package/postprocessing/RenderPass.js +0 -59
  360. package/postprocessing/RenderPixelatedPass.cjs +0 -199
  361. package/postprocessing/RenderPixelatedPass.js +0 -199
  362. package/postprocessing/SAOPass.cjs +0 -288
  363. package/postprocessing/SAOPass.js +0 -288
  364. package/postprocessing/SMAAPass.cjs +0 -112
  365. package/postprocessing/SMAAPass.js +0 -112
  366. package/postprocessing/SSAARenderPass.cjs +0 -189
  367. package/postprocessing/SSAARenderPass.js +0 -189
  368. package/postprocessing/SSAOPass.cjs +0 -272
  369. package/postprocessing/SSAOPass.js +0 -272
  370. package/postprocessing/SSRPass.cjs +0 -411
  371. package/postprocessing/SSRPass.js +0 -411
  372. package/postprocessing/SavePass.cjs +0 -38
  373. package/postprocessing/SavePass.js +0 -38
  374. package/postprocessing/ShaderPass.cjs +0 -49
  375. package/postprocessing/ShaderPass.js +0 -49
  376. package/postprocessing/TAARenderPass.cjs +0 -174
  377. package/postprocessing/TAARenderPass.js +0 -174
  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
  391. package/renderers/SVGRenderer.js +0 -311
  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
  398. package/shaders/BleachBypassShader.cjs +0 -35
  399. package/shaders/BleachBypassShader.js +0 -35
  400. package/shaders/BlendShader.cjs +0 -30
  401. package/shaders/BlendShader.js +0 -30
  402. package/shaders/BokehShader.cjs +0 -109
  403. package/shaders/BokehShader.js +0 -109
  404. package/shaders/BokehShader2.cjs +0 -269
  405. package/shaders/BokehShader2.js +0 -269
  406. package/shaders/BrightnessContrastShader.cjs +0 -32
  407. package/shaders/BrightnessContrastShader.js +0 -32
  408. package/shaders/ColorCorrectionShader.cjs +0 -30
  409. package/shaders/ColorCorrectionShader.js +0 -30
  410. package/shaders/ColorifyShader.cjs +0 -28
  411. package/shaders/ColorifyShader.js +0 -28
  412. package/shaders/ConvolutionShader.cjs +0 -55
  413. package/shaders/ConvolutionShader.js +0 -55
  414. package/shaders/CopyShader.cjs +0 -25
  415. package/shaders/CopyShader.js +0 -25
  416. package/shaders/DOFMipMapShader.cjs +0 -32
  417. package/shaders/DOFMipMapShader.js +0 -32
  418. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  419. package/shaders/DepthLimitedBlurShader.js +0 -114
  420. package/shaders/DigitalGlitch.cjs +0 -85
  421. package/shaders/DigitalGlitch.js +0 -85
  422. package/shaders/DotScreenShader.cjs +0 -39
  423. package/shaders/DotScreenShader.js +0 -39
  424. package/shaders/FXAAShader.cjs +0 -1098
  425. package/shaders/FXAAShader.js +0 -1098
  426. package/shaders/FilmShader.cjs +0 -53
  427. package/shaders/FilmShader.js +0 -53
  428. package/shaders/FocusShader.cjs +0 -55
  429. package/shaders/FocusShader.js +0 -55
  430. package/shaders/FreiChenShader.cjs +0 -64
  431. package/shaders/FreiChenShader.js +0 -64
  432. package/shaders/FresnelShader.cjs +0 -47
  433. package/shaders/FresnelShader.js +0 -47
  434. package/shaders/GammaCorrectionShader.cjs +0 -23
  435. package/shaders/GammaCorrectionShader.js +0 -23
  436. package/shaders/GodRaysShader.cjs +0 -183
  437. package/shaders/GodRaysShader.js +0 -183
  438. package/shaders/HalftoneShader.cjs +0 -228
  439. package/shaders/HalftoneShader.js +0 -228
  440. package/shaders/HorizontalBlurShader.cjs +0 -49
  441. package/shaders/HorizontalBlurShader.js +0 -49
  442. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  443. package/shaders/HorizontalTiltShiftShader.js +0 -37
  444. package/shaders/HueSaturationShader.cjs +0 -43
  445. package/shaders/HueSaturationShader.js +0 -43
  446. package/shaders/KaleidoShader.cjs +0 -34
  447. package/shaders/KaleidoShader.js +0 -34
  448. package/shaders/LuminosityHighPassShader.cjs +0 -37
  449. package/shaders/LuminosityHighPassShader.js +0 -37
  450. package/shaders/LuminosityShader.cjs +0 -25
  451. package/shaders/LuminosityShader.js +0 -25
  452. package/shaders/MirrorShader.cjs +0 -35
  453. package/shaders/MirrorShader.js +0 -35
  454. package/shaders/NormalMapShader.cjs +0 -31
  455. package/shaders/NormalMapShader.js +0 -31
  456. package/shaders/ParallaxShader.cjs +0 -133
  457. package/shaders/ParallaxShader.js +0 -133
  458. package/shaders/PixelShader.cjs +0 -28
  459. package/shaders/PixelShader.js +0 -28
  460. package/shaders/RGBShiftShader.cjs +0 -30
  461. package/shaders/RGBShiftShader.js +0 -30
  462. package/shaders/SAOShader.cjs +0 -144
  463. package/shaders/SAOShader.js +0 -144
  464. package/shaders/SMAAShader.cjs +0 -358
  465. package/shaders/SMAAShader.js +0 -358
  466. package/shaders/SSAOShader.cjs +0 -182
  467. package/shaders/SSAOShader.js +0 -182
  468. package/shaders/SSRShader.cjs +0 -342
  469. package/shaders/SSRShader.js +0 -342
  470. package/shaders/SepiaShader.cjs +0 -29
  471. package/shaders/SepiaShader.js +0 -29
  472. package/shaders/SobelOperatorShader.cjs +0 -54
  473. package/shaders/SobelOperatorShader.js +0 -54
  474. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  475. package/shaders/SubsurfaceScatteringShader.js +0 -98
  476. package/shaders/TechnicolorShader.cjs +0 -24
  477. package/shaders/TechnicolorShader.js +0 -24
  478. package/shaders/ToneMapShader.cjs +0 -51
  479. package/shaders/ToneMapShader.js +0 -51
  480. package/shaders/ToonShader.cjs +0 -188
  481. package/shaders/ToonShader.js +0 -188
  482. package/shaders/TriangleBlurShader.cjs +0 -37
  483. package/shaders/TriangleBlurShader.js +0 -37
  484. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  485. package/shaders/UnpackDepthRGBAShader.js +0 -26
  486. package/shaders/VerticalBlurShader.cjs +0 -50
  487. package/shaders/VerticalBlurShader.js +0 -50
  488. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  489. package/shaders/VerticalTiltShiftShader.js +0 -37
  490. package/shaders/VignetteShader.cjs +0 -38
  491. package/shaders/VignetteShader.js +0 -38
  492. package/shaders/VolumeShader.cjs +0 -225
  493. package/shaders/VolumeShader.js +0 -225
  494. package/shaders/WaterRefractionShader.cjs +0 -59
  495. package/shaders/WaterRefractionShader.js +0 -59
  496. package/shaders/types.cjs +0 -1
  497. package/shaders/types.js +0 -1
  498. package/textures/FlakesTexture.cjs +0 -30
  499. package/textures/FlakesTexture.js +0 -30
  500. package/types/helpers.cjs +0 -4
  501. package/types/helpers.js +0 -4
  502. package/utils/BufferGeometryUtils.cjs +0 -636
  503. package/utils/BufferGeometryUtils.js +0 -636
  504. package/utils/GeometryCompressionUtils.cjs +0 -573
  505. package/utils/GeometryCompressionUtils.js +0 -573
  506. package/utils/GeometryUtils.cjs +0 -109
  507. package/utils/GeometryUtils.js +0 -109
  508. package/utils/RoughnessMipmapper.cjs +0 -223
  509. package/utils/RoughnessMipmapper.js +0 -223
  510. package/utils/SceneUtils.cjs +0 -36
  511. package/utils/SceneUtils.js +0 -36
  512. package/utils/ShadowMapViewer.cjs +0 -111
  513. package/utils/ShadowMapViewer.js +0 -111
  514. package/utils/SkeletonUtils.cjs +0 -211
  515. package/utils/SkeletonUtils.js +0 -211
  516. package/utils/UVsDebug.cjs +0 -80
  517. package/utils/UVsDebug.js +0 -80
  518. package/utils/WorkerPool.cjs +0 -62
  519. package/utils/WorkerPool.js +0 -62
  520. package/webxr/ARButton.cjs +0 -119
  521. package/webxr/ARButton.js +0 -119
  522. package/webxr/OculusHandModel.cjs +0 -82
  523. package/webxr/OculusHandModel.js +0 -82
  524. package/webxr/OculusHandPointerModel.cjs +0 -241
  525. package/webxr/OculusHandPointerModel.js +0 -224
  526. package/webxr/Text2D.cjs +0 -48
  527. package/webxr/Text2D.js +0 -31
  528. package/webxr/VRButton.cjs +0 -111
  529. package/webxr/VRButton.js +0 -111
  530. package/webxr/XRControllerModelFactory.cjs +0 -174
  531. package/webxr/XRControllerModelFactory.js +0 -174
  532. package/webxr/XREstimatedLight.cjs +0 -126
  533. package/webxr/XREstimatedLight.js +0 -126
  534. package/webxr/XRHandMeshModel.cjs +0 -82
  535. package/webxr/XRHandMeshModel.js +0 -82
  536. package/webxr/XRHandModelFactory.cjs +0 -61
  537. package/webxr/XRHandModelFactory.js +0 -61
  538. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  539. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,53 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const FilmShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- time: { value: 0 },
7
- nIntensity: { value: 0.5 },
8
- sIntensity: { value: 0.05 },
9
- sCount: { value: 4096 },
10
- grayscale: { value: 1 }
11
- },
12
- vertexShader: [
13
- "varying vec2 vUv;",
14
- "void main() {",
15
- " vUv = uv;",
16
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
17
- "}"
18
- ].join("\n"),
19
- fragmentShader: [
20
- "#include <common>",
21
- // control parameter
22
- "uniform float time;",
23
- "uniform bool grayscale;",
24
- // noise effect intensity value (0 = no effect, 1 = full effect)
25
- "uniform float nIntensity;",
26
- // scanlines effect intensity value (0 = no effect, 1 = full effect)
27
- "uniform float sIntensity;",
28
- // scanlines effect count value (0 = no effect, 4096 = full effect)
29
- "uniform float sCount;",
30
- "uniform sampler2D tDiffuse;",
31
- "varying vec2 vUv;",
32
- "void main() {",
33
- // sample the source
34
- " vec4 cTextureScreen = texture2D( tDiffuse, vUv );",
35
- // make some noise
36
- " float dx = rand( vUv + time );",
37
- // add noise
38
- " vec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx, 0.0, 1.0 );",
39
- // get us a sine and cosine
40
- " vec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );",
41
- // add scanlines
42
- " cResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;",
43
- // interpolate between source and result by intensity
44
- " cResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );",
45
- // convert to grayscale if desired
46
- " if( grayscale ) {",
47
- " cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );",
48
- " }",
49
- " gl_FragColor = vec4( cResult, cTextureScreen.a );",
50
- "}"
51
- ].join("\n")
52
- };
53
- exports.FilmShader = FilmShader;
@@ -1,53 +0,0 @@
1
- const FilmShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- time: { value: 0 },
5
- nIntensity: { value: 0.5 },
6
- sIntensity: { value: 0.05 },
7
- sCount: { value: 4096 },
8
- grayscale: { value: 1 }
9
- },
10
- vertexShader: [
11
- "varying vec2 vUv;",
12
- "void main() {",
13
- " vUv = uv;",
14
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
15
- "}"
16
- ].join("\n"),
17
- fragmentShader: [
18
- "#include <common>",
19
- // control parameter
20
- "uniform float time;",
21
- "uniform bool grayscale;",
22
- // noise effect intensity value (0 = no effect, 1 = full effect)
23
- "uniform float nIntensity;",
24
- // scanlines effect intensity value (0 = no effect, 1 = full effect)
25
- "uniform float sIntensity;",
26
- // scanlines effect count value (0 = no effect, 4096 = full effect)
27
- "uniform float sCount;",
28
- "uniform sampler2D tDiffuse;",
29
- "varying vec2 vUv;",
30
- "void main() {",
31
- // sample the source
32
- " vec4 cTextureScreen = texture2D( tDiffuse, vUv );",
33
- // make some noise
34
- " float dx = rand( vUv + time );",
35
- // add noise
36
- " vec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx, 0.0, 1.0 );",
37
- // get us a sine and cosine
38
- " vec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );",
39
- // add scanlines
40
- " cResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;",
41
- // interpolate between source and result by intensity
42
- " cResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );",
43
- // convert to grayscale if desired
44
- " if( grayscale ) {",
45
- " cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );",
46
- " }",
47
- " gl_FragColor = vec4( cResult, cTextureScreen.a );",
48
- "}"
49
- ].join("\n")
50
- };
51
- export {
52
- FilmShader
53
- };
@@ -1,55 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const FocusShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- screenWidth: { value: 1024 },
7
- screenHeight: { value: 1024 },
8
- sampleDistance: { value: 0.94 },
9
- waveFactor: { value: 125e-5 }
10
- },
11
- vertexShader: [
12
- "varying vec2 vUv;",
13
- "void main() {",
14
- " vUv = uv;",
15
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
16
- "}"
17
- ].join("\n"),
18
- fragmentShader: [
19
- "uniform float screenWidth;",
20
- "uniform float screenHeight;",
21
- "uniform float sampleDistance;",
22
- "uniform float waveFactor;",
23
- "uniform sampler2D tDiffuse;",
24
- "varying vec2 vUv;",
25
- "void main() {",
26
- " vec4 color, org, tmp, add;",
27
- " float sample_dist, f;",
28
- " vec2 vin;",
29
- " vec2 uv = vUv;",
30
- " add = color = org = texture2D( tDiffuse, uv );",
31
- " vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );",
32
- " sample_dist = dot( vin, vin ) * 2.0;",
33
- " f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;",
34
- " vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );",
35
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );",
36
- " if( tmp.b < color.b ) color = tmp;",
37
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );",
38
- " if( tmp.b < color.b ) color = tmp;",
39
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );",
40
- " if( tmp.b < color.b ) color = tmp;",
41
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );",
42
- " if( tmp.b < color.b ) color = tmp;",
43
- " add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );",
44
- " if( tmp.b < color.b ) color = tmp;",
45
- " add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );",
46
- " if( tmp.b < color.b ) color = tmp;",
47
- " add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );",
48
- " if( tmp.b < color.b ) color = tmp;",
49
- " color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );",
50
- " color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );",
51
- " gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );",
52
- "}"
53
- ].join("\n")
54
- };
55
- exports.FocusShader = FocusShader;
@@ -1,55 +0,0 @@
1
- const FocusShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- screenWidth: { value: 1024 },
5
- screenHeight: { value: 1024 },
6
- sampleDistance: { value: 0.94 },
7
- waveFactor: { value: 125e-5 }
8
- },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform float screenWidth;",
18
- "uniform float screenHeight;",
19
- "uniform float sampleDistance;",
20
- "uniform float waveFactor;",
21
- "uniform sampler2D tDiffuse;",
22
- "varying vec2 vUv;",
23
- "void main() {",
24
- " vec4 color, org, tmp, add;",
25
- " float sample_dist, f;",
26
- " vec2 vin;",
27
- " vec2 uv = vUv;",
28
- " add = color = org = texture2D( tDiffuse, uv );",
29
- " vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );",
30
- " sample_dist = dot( vin, vin ) * 2.0;",
31
- " f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;",
32
- " vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );",
33
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );",
34
- " if( tmp.b < color.b ) color = tmp;",
35
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );",
36
- " if( tmp.b < color.b ) color = tmp;",
37
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );",
38
- " if( tmp.b < color.b ) color = tmp;",
39
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );",
40
- " if( tmp.b < color.b ) color = tmp;",
41
- " add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );",
42
- " if( tmp.b < color.b ) color = tmp;",
43
- " add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );",
44
- " if( tmp.b < color.b ) color = tmp;",
45
- " add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );",
46
- " if( tmp.b < color.b ) color = tmp;",
47
- " color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );",
48
- " color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );",
49
- " gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );",
50
- "}"
51
- ].join("\n")
52
- };
53
- export {
54
- FocusShader
55
- };
@@ -1,64 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const FreiChenShader = {
5
- uniforms: {
6
- tDiffuse: { value: null },
7
- aspect: { value: /* @__PURE__ */ new THREE.Vector2(512, 512) }
8
- },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform sampler2D tDiffuse;",
18
- "varying vec2 vUv;",
19
- "uniform vec2 aspect;",
20
- "vec2 texel = vec2(1.0 / aspect.x, 1.0 / aspect.y);",
21
- "mat3 G[9];",
22
- // hard coded matrix values!!!! as suggested in https://github.com/neilmendoza/ofxPostProcessing/blob/master/src/EdgePass.cpp#L45
23
- "const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );",
24
- "const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );",
25
- "const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );",
26
- "const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );",
27
- "const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );",
28
- "const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );",
29
- "const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );",
30
- "const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );",
31
- "const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );",
32
- "void main(void)",
33
- "{",
34
- " G[0] = g0,",
35
- " G[1] = g1,",
36
- " G[2] = g2,",
37
- " G[3] = g3,",
38
- " G[4] = g4,",
39
- " G[5] = g5,",
40
- " G[6] = g6,",
41
- " G[7] = g7,",
42
- " G[8] = g8;",
43
- " mat3 I;",
44
- " float cnv[9];",
45
- " vec3 sample;",
46
- /* fetch the 3x3 neighbourhood and use the RGB vector's length as intensity value */
47
- " for (float i=0.0; i<3.0; i++) {",
48
- " for (float j=0.0; j<3.0; j++) {",
49
- " sample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;",
50
- " I[int(i)][int(j)] = length(sample);",
51
- " }",
52
- " }",
53
- /* calculate the convolution values for all the masks */
54
- " for (int i=0; i<9; i++) {",
55
- " float dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);",
56
- " cnv[i] = dp3 * dp3;",
57
- " }",
58
- " float M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);",
59
- " float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);",
60
- " gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);",
61
- "}"
62
- ].join("\n")
63
- };
64
- exports.FreiChenShader = FreiChenShader;
@@ -1,64 +0,0 @@
1
- import { Vector2 } from "three";
2
- const FreiChenShader = {
3
- uniforms: {
4
- tDiffuse: { value: null },
5
- aspect: { value: /* @__PURE__ */ new Vector2(512, 512) }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "varying vec2 vUv;",
17
- "uniform vec2 aspect;",
18
- "vec2 texel = vec2(1.0 / aspect.x, 1.0 / aspect.y);",
19
- "mat3 G[9];",
20
- // hard coded matrix values!!!! as suggested in https://github.com/neilmendoza/ofxPostProcessing/blob/master/src/EdgePass.cpp#L45
21
- "const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );",
22
- "const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );",
23
- "const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );",
24
- "const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );",
25
- "const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );",
26
- "const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );",
27
- "const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );",
28
- "const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );",
29
- "const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );",
30
- "void main(void)",
31
- "{",
32
- " G[0] = g0,",
33
- " G[1] = g1,",
34
- " G[2] = g2,",
35
- " G[3] = g3,",
36
- " G[4] = g4,",
37
- " G[5] = g5,",
38
- " G[6] = g6,",
39
- " G[7] = g7,",
40
- " G[8] = g8;",
41
- " mat3 I;",
42
- " float cnv[9];",
43
- " vec3 sample;",
44
- /* fetch the 3x3 neighbourhood and use the RGB vector's length as intensity value */
45
- " for (float i=0.0; i<3.0; i++) {",
46
- " for (float j=0.0; j<3.0; j++) {",
47
- " sample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;",
48
- " I[int(i)][int(j)] = length(sample);",
49
- " }",
50
- " }",
51
- /* calculate the convolution values for all the masks */
52
- " for (int i=0; i<9; i++) {",
53
- " float dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);",
54
- " cnv[i] = dp3 * dp3;",
55
- " }",
56
- " float M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);",
57
- " float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);",
58
- " gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);",
59
- "}"
60
- ].join("\n")
61
- };
62
- export {
63
- FreiChenShader
64
- };
@@ -1,47 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const FresnelShader = {
4
- uniforms: {
5
- mRefractionRatio: { value: 1.02 },
6
- mFresnelBias: { value: 0.1 },
7
- mFresnelPower: { value: 2 },
8
- mFresnelScale: { value: 1 },
9
- tCube: { value: null }
10
- },
11
- vertexShader: [
12
- "uniform float mRefractionRatio;",
13
- "uniform float mFresnelBias;",
14
- "uniform float mFresnelScale;",
15
- "uniform float mFresnelPower;",
16
- "varying vec3 vReflect;",
17
- "varying vec3 vRefract[3];",
18
- "varying float vReflectionFactor;",
19
- "void main() {",
20
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
21
- " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
22
- " vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
23
- " vec3 I = worldPosition.xyz - cameraPosition;",
24
- " vReflect = reflect( I, worldNormal );",
25
- " vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );",
26
- " vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );",
27
- " vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );",
28
- " vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );",
29
- " gl_Position = projectionMatrix * mvPosition;",
30
- "}"
31
- ].join("\n"),
32
- fragmentShader: [
33
- "uniform samplerCube tCube;",
34
- "varying vec3 vReflect;",
35
- "varying vec3 vRefract[3];",
36
- "varying float vReflectionFactor;",
37
- "void main() {",
38
- " vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );",
39
- " vec4 refractedColor = vec4( 1.0 );",
40
- " refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;",
41
- " refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;",
42
- " refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;",
43
- " gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );",
44
- "}"
45
- ].join("\n")
46
- };
47
- exports.FresnelShader = FresnelShader;
@@ -1,47 +0,0 @@
1
- const FresnelShader = {
2
- uniforms: {
3
- mRefractionRatio: { value: 1.02 },
4
- mFresnelBias: { value: 0.1 },
5
- mFresnelPower: { value: 2 },
6
- mFresnelScale: { value: 1 },
7
- tCube: { value: null }
8
- },
9
- vertexShader: [
10
- "uniform float mRefractionRatio;",
11
- "uniform float mFresnelBias;",
12
- "uniform float mFresnelScale;",
13
- "uniform float mFresnelPower;",
14
- "varying vec3 vReflect;",
15
- "varying vec3 vRefract[3];",
16
- "varying float vReflectionFactor;",
17
- "void main() {",
18
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
19
- " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
20
- " vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
21
- " vec3 I = worldPosition.xyz - cameraPosition;",
22
- " vReflect = reflect( I, worldNormal );",
23
- " vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );",
24
- " vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );",
25
- " vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );",
26
- " vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );",
27
- " gl_Position = projectionMatrix * mvPosition;",
28
- "}"
29
- ].join("\n"),
30
- fragmentShader: [
31
- "uniform samplerCube tCube;",
32
- "varying vec3 vReflect;",
33
- "varying vec3 vRefract[3];",
34
- "varying float vReflectionFactor;",
35
- "void main() {",
36
- " vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );",
37
- " vec4 refractedColor = vec4( 1.0 );",
38
- " refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;",
39
- " refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;",
40
- " refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;",
41
- " gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );",
42
- "}"
43
- ].join("\n")
44
- };
45
- export {
46
- FresnelShader
47
- };
@@ -1,23 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const GammaCorrectionShader = {
4
- uniforms: {
5
- tDiffuse: { value: null }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "varying vec2 vUv;",
17
- "void main() {",
18
- " vec4 tex = texture2D( tDiffuse, vUv );",
19
- " gl_FragColor = LinearTosRGB( tex );",
20
- "}"
21
- ].join("\n")
22
- };
23
- exports.GammaCorrectionShader = GammaCorrectionShader;
@@ -1,23 +0,0 @@
1
- const GammaCorrectionShader = {
2
- uniforms: {
3
- tDiffuse: { value: null }
4
- },
5
- vertexShader: [
6
- "varying vec2 vUv;",
7
- "void main() {",
8
- " vUv = uv;",
9
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
10
- "}"
11
- ].join("\n"),
12
- fragmentShader: [
13
- "uniform sampler2D tDiffuse;",
14
- "varying vec2 vUv;",
15
- "void main() {",
16
- " vec4 tex = texture2D( tDiffuse, vUv );",
17
- " gl_FragColor = LinearTosRGB( tex );",
18
- "}"
19
- ].join("\n")
20
- };
21
- export {
22
- GammaCorrectionShader
23
- };
@@ -1,183 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const GodRaysDepthMaskShader = {
5
- uniforms: {
6
- tInput: {
7
- value: null
8
- }
9
- },
10
- vertexShader: [
11
- "varying vec2 vUv;",
12
- "void main() {",
13
- " vUv = uv;",
14
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
15
- "}"
16
- ].join("\n"),
17
- fragmentShader: [
18
- "varying vec2 vUv;",
19
- "uniform sampler2D tInput;",
20
- "void main() {",
21
- " gl_FragColor = vec4( 1.0 ) - texture2D( tInput, vUv );",
22
- "}"
23
- ].join("\n")
24
- };
25
- const GodRaysGenerateShader = {
26
- uniforms: {
27
- tInput: {
28
- value: null
29
- },
30
- fStepSize: {
31
- value: 1
32
- },
33
- vSunPositionScreenSpace: {
34
- value: /* @__PURE__ */ new THREE.Vector3()
35
- }
36
- },
37
- vertexShader: [
38
- "varying vec2 vUv;",
39
- "void main() {",
40
- " vUv = uv;",
41
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
42
- "}"
43
- ].join("\n"),
44
- fragmentShader: [
45
- "#define TAPS_PER_PASS 6.0",
46
- "varying vec2 vUv;",
47
- "uniform sampler2D tInput;",
48
- "uniform vec3 vSunPositionScreenSpace;",
49
- "uniform float fStepSize;",
50
- // filter step size
51
- "void main() {",
52
- // delta from current pixel to "sun" position
53
- " vec2 delta = vSunPositionScreenSpace.xy - vUv;",
54
- " float dist = length( delta );",
55
- // Step vector (uv space)
56
- " vec2 stepv = fStepSize * delta / dist;",
57
- // Number of iterations between pixel and sun
58
- " float iters = dist/fStepSize;",
59
- " vec2 uv = vUv.xy;",
60
- " float col = 0.0;",
61
- // This breaks ANGLE in Chrome 22
62
- // - see http://code.google.com/p/chromium/issues/detail?id=153105
63
- /*
64
- // Unrolling didnt do much on my hardware (ATI Mobility Radeon 3450),
65
- // so i've just left the loop
66
-
67
- "for ( float i = 0.0; i < TAPS_PER_PASS; i += 1.0 ) {",
68
-
69
- // Accumulate samples, making sure we dont walk past the light source.
70
-
71
- // The check for uv.y < 1 would not be necessary with "border" UV wrap
72
- // mode, with a black border color. I don't think this is currently
73
- // exposed by three.js. As a result there might be artifacts when the
74
- // sun is to the left, right or bottom of screen as these cases are
75
- // not specifically handled.
76
-
77
- " col += ( i <= iters && uv.y < 1.0 ? texture2D( tInput, uv ).r : 0.0 );",
78
- " uv += stepv;",
79
-
80
- "}",
81
- */
82
- // Unrolling loop manually makes it work in ANGLE
83
- " float f = min( 1.0, max( vSunPositionScreenSpace.z / 1000.0, 0.0 ) );",
84
- // used to fade out godrays
85
- " if ( 0.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
86
- " uv += stepv;",
87
- " if ( 1.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
88
- " uv += stepv;",
89
- " if ( 2.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
90
- " uv += stepv;",
91
- " if ( 3.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
92
- " uv += stepv;",
93
- " if ( 4.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
94
- " uv += stepv;",
95
- " if ( 5.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
96
- " uv += stepv;",
97
- // Should technically be dividing by 'iters', but 'TAPS_PER_PASS' smooths out
98
- // objectionable artifacts, in particular near the sun position. The side
99
- // effect is that the result is darker than it should be around the sun, as
100
- // TAPS_PER_PASS is greater than the number of samples actually accumulated.
101
- // When the result is inverted (in the shader 'godrays_combine', this produces
102
- // a slight bright spot at the position of the sun, even when it is occluded.
103
- " gl_FragColor = vec4( col/TAPS_PER_PASS );",
104
- " gl_FragColor.a = 1.0;",
105
- "}"
106
- ].join("\n")
107
- };
108
- const GodRaysCombineShader = {
109
- uniforms: {
110
- tColors: {
111
- value: null
112
- },
113
- tGodRays: {
114
- value: null
115
- },
116
- fGodRayIntensity: {
117
- value: 0.69
118
- }
119
- },
120
- vertexShader: [
121
- "varying vec2 vUv;",
122
- "void main() {",
123
- " vUv = uv;",
124
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
125
- "}"
126
- ].join("\n"),
127
- fragmentShader: [
128
- "varying vec2 vUv;",
129
- "uniform sampler2D tColors;",
130
- "uniform sampler2D tGodRays;",
131
- "uniform float fGodRayIntensity;",
132
- "void main() {",
133
- // Since THREE.MeshDepthMaterial renders foreground objects white and background
134
- // objects black, the god-rays will be white streaks. Therefore value is inverted
135
- // before being combined with tColors
136
- " gl_FragColor = texture2D( tColors, vUv ) + fGodRayIntensity * vec4( 1.0 - texture2D( tGodRays, vUv ).r );",
137
- " gl_FragColor.a = 1.0;",
138
- "}"
139
- ].join("\n")
140
- };
141
- const GodRaysFakeSunShader = {
142
- uniforms: {
143
- vSunPositionScreenSpace: {
144
- value: /* @__PURE__ */ new THREE.Vector3()
145
- },
146
- fAspect: {
147
- value: 1
148
- },
149
- sunColor: {
150
- value: /* @__PURE__ */ new THREE.Color(16772608)
151
- },
152
- bgColor: {
153
- value: /* @__PURE__ */ new THREE.Color(0)
154
- }
155
- },
156
- vertexShader: [
157
- "varying vec2 vUv;",
158
- "void main() {",
159
- " vUv = uv;",
160
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
161
- "}"
162
- ].join("\n"),
163
- fragmentShader: [
164
- "varying vec2 vUv;",
165
- "uniform vec3 vSunPositionScreenSpace;",
166
- "uniform float fAspect;",
167
- "uniform vec3 sunColor;",
168
- "uniform vec3 bgColor;",
169
- "void main() {",
170
- " vec2 diff = vUv - vSunPositionScreenSpace.xy;",
171
- // Correct for aspect ratio
172
- " diff.x *= fAspect;",
173
- " float prop = clamp( length( diff ) / 0.5, 0.0, 1.0 );",
174
- " prop = 0.35 * pow( 1.0 - prop, 3.0 );",
175
- " gl_FragColor.xyz = ( vSunPositionScreenSpace.z > 0.0 ) ? mix( sunColor, bgColor, 1.0 - prop ) : bgColor;",
176
- " gl_FragColor.w = 1.0;",
177
- "}"
178
- ].join("\n")
179
- };
180
- exports.GodRaysCombineShader = GodRaysCombineShader;
181
- exports.GodRaysDepthMaskShader = GodRaysDepthMaskShader;
182
- exports.GodRaysFakeSunShader = GodRaysFakeSunShader;
183
- exports.GodRaysGenerateShader = GodRaysGenerateShader;