three-stdlib 2.25.0 → 2.25.1

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Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
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  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
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  354. package/postprocessing/OutlinePass.cjs +0 -479
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  356. package/postprocessing/Pass.cjs +0 -48
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  358. package/postprocessing/RenderPass.cjs +0 -59
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  370. package/postprocessing/SSRPass.cjs +0 -411
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  372. package/postprocessing/SavePass.cjs +0 -38
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  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
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  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
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  402. package/shaders/BokehShader.cjs +0 -109
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  408. package/shaders/ColorCorrectionShader.cjs +0 -30
  409. package/shaders/ColorCorrectionShader.js +0 -30
  410. package/shaders/ColorifyShader.cjs +0 -28
  411. package/shaders/ColorifyShader.js +0 -28
  412. package/shaders/ConvolutionShader.cjs +0 -55
  413. package/shaders/ConvolutionShader.js +0 -55
  414. package/shaders/CopyShader.cjs +0 -25
  415. package/shaders/CopyShader.js +0 -25
  416. package/shaders/DOFMipMapShader.cjs +0 -32
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  418. package/shaders/DepthLimitedBlurShader.cjs +0 -114
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  420. package/shaders/DigitalGlitch.cjs +0 -85
  421. package/shaders/DigitalGlitch.js +0 -85
  422. package/shaders/DotScreenShader.cjs +0 -39
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  424. package/shaders/FXAAShader.cjs +0 -1098
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  430. package/shaders/FreiChenShader.cjs +0 -64
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  432. package/shaders/FresnelShader.cjs +0 -47
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  538. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  539. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,547 +0,0 @@
1
- import { ShaderMaterial, UniformsUtils, UniformsLib, Vector2, REVISION } from "three";
2
- class LineMaterial extends ShaderMaterial {
3
- constructor(parameters) {
4
- super({
5
- type: "LineMaterial",
6
- uniforms: UniformsUtils.clone(
7
- UniformsUtils.merge([
8
- UniformsLib.common,
9
- UniformsLib.fog,
10
- {
11
- worldUnits: { value: 1 },
12
- linewidth: { value: 1 },
13
- resolution: { value: new Vector2(1, 1) },
14
- dashOffset: { value: 0 },
15
- dashScale: { value: 1 },
16
- dashSize: { value: 1 },
17
- gapSize: { value: 1 }
18
- // todo FIX - maybe change to totalSize
19
- }
20
- ])
21
- ),
22
- vertexShader: (
23
- /* glsl */
24
- `
25
- #include <common>
26
- #include <color_pars_vertex>
27
- #include <fog_pars_vertex>
28
- #include <logdepthbuf_pars_vertex>
29
- #include <clipping_planes_pars_vertex>
30
-
31
- uniform float linewidth;
32
- uniform vec2 resolution;
33
-
34
- attribute vec3 instanceStart;
35
- attribute vec3 instanceEnd;
36
-
37
- attribute vec3 instanceColorStart;
38
- attribute vec3 instanceColorEnd;
39
-
40
- #ifdef WORLD_UNITS
41
-
42
- varying vec4 worldPos;
43
- varying vec3 worldStart;
44
- varying vec3 worldEnd;
45
-
46
- #ifdef USE_DASH
47
-
48
- varying vec2 vUv;
49
-
50
- #endif
51
-
52
- #else
53
-
54
- varying vec2 vUv;
55
-
56
- #endif
57
-
58
- #ifdef USE_DASH
59
-
60
- uniform float dashScale;
61
- attribute float instanceDistanceStart;
62
- attribute float instanceDistanceEnd;
63
- varying float vLineDistance;
64
-
65
- #endif
66
-
67
- void trimSegment( const in vec4 start, inout vec4 end ) {
68
-
69
- // trim end segment so it terminates between the camera plane and the near plane
70
-
71
- // conservative estimate of the near plane
72
- float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column
73
- float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column
74
- float nearEstimate = - 0.5 * b / a;
75
-
76
- float alpha = ( nearEstimate - start.z ) / ( end.z - start.z );
77
-
78
- end.xyz = mix( start.xyz, end.xyz, alpha );
79
-
80
- }
81
-
82
- void main() {
83
-
84
- #ifdef USE_COLOR
85
-
86
- vColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;
87
-
88
- #endif
89
-
90
- #ifdef USE_DASH
91
-
92
- vLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;
93
- vUv = uv;
94
-
95
- #endif
96
-
97
- float aspect = resolution.x / resolution.y;
98
-
99
- // camera space
100
- vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );
101
- vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );
102
-
103
- #ifdef WORLD_UNITS
104
-
105
- worldStart = start.xyz;
106
- worldEnd = end.xyz;
107
-
108
- #else
109
-
110
- vUv = uv;
111
-
112
- #endif
113
-
114
- // special case for perspective projection, and segments that terminate either in, or behind, the camera plane
115
- // clearly the gpu firmware has a way of addressing this issue when projecting into ndc space
116
- // but we need to perform ndc-space calculations in the shader, so we must address this issue directly
117
- // perhaps there is a more elegant solution -- WestLangley
118
-
119
- bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column
120
-
121
- if ( perspective ) {
122
-
123
- if ( start.z < 0.0 && end.z >= 0.0 ) {
124
-
125
- trimSegment( start, end );
126
-
127
- } else if ( end.z < 0.0 && start.z >= 0.0 ) {
128
-
129
- trimSegment( end, start );
130
-
131
- }
132
-
133
- }
134
-
135
- // clip space
136
- vec4 clipStart = projectionMatrix * start;
137
- vec4 clipEnd = projectionMatrix * end;
138
-
139
- // ndc space
140
- vec3 ndcStart = clipStart.xyz / clipStart.w;
141
- vec3 ndcEnd = clipEnd.xyz / clipEnd.w;
142
-
143
- // direction
144
- vec2 dir = ndcEnd.xy - ndcStart.xy;
145
-
146
- // account for clip-space aspect ratio
147
- dir.x *= aspect;
148
- dir = normalize( dir );
149
-
150
- #ifdef WORLD_UNITS
151
-
152
- // get the offset direction as perpendicular to the view vector
153
- vec3 worldDir = normalize( end.xyz - start.xyz );
154
- vec3 offset;
155
- if ( position.y < 0.5 ) {
156
-
157
- offset = normalize( cross( start.xyz, worldDir ) );
158
-
159
- } else {
160
-
161
- offset = normalize( cross( end.xyz, worldDir ) );
162
-
163
- }
164
-
165
- // sign flip
166
- if ( position.x < 0.0 ) offset *= - 1.0;
167
-
168
- float forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );
169
-
170
- // don't extend the line if we're rendering dashes because we
171
- // won't be rendering the endcaps
172
- #ifndef USE_DASH
173
-
174
- // extend the line bounds to encompass endcaps
175
- start.xyz += - worldDir * linewidth * 0.5;
176
- end.xyz += worldDir * linewidth * 0.5;
177
-
178
- // shift the position of the quad so it hugs the forward edge of the line
179
- offset.xy -= dir * forwardOffset;
180
- offset.z += 0.5;
181
-
182
- #endif
183
-
184
- // endcaps
185
- if ( position.y > 1.0 || position.y < 0.0 ) {
186
-
187
- offset.xy += dir * 2.0 * forwardOffset;
188
-
189
- }
190
-
191
- // adjust for linewidth
192
- offset *= linewidth * 0.5;
193
-
194
- // set the world position
195
- worldPos = ( position.y < 0.5 ) ? start : end;
196
- worldPos.xyz += offset;
197
-
198
- // project the worldpos
199
- vec4 clip = projectionMatrix * worldPos;
200
-
201
- // shift the depth of the projected points so the line
202
- // segments overlap neatly
203
- vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;
204
- clip.z = clipPose.z * clip.w;
205
-
206
- #else
207
-
208
- vec2 offset = vec2( dir.y, - dir.x );
209
- // undo aspect ratio adjustment
210
- dir.x /= aspect;
211
- offset.x /= aspect;
212
-
213
- // sign flip
214
- if ( position.x < 0.0 ) offset *= - 1.0;
215
-
216
- // endcaps
217
- if ( position.y < 0.0 ) {
218
-
219
- offset += - dir;
220
-
221
- } else if ( position.y > 1.0 ) {
222
-
223
- offset += dir;
224
-
225
- }
226
-
227
- // adjust for linewidth
228
- offset *= linewidth;
229
-
230
- // adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...
231
- offset /= resolution.y;
232
-
233
- // select end
234
- vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;
235
-
236
- // back to clip space
237
- offset *= clip.w;
238
-
239
- clip.xy += offset;
240
-
241
- #endif
242
-
243
- gl_Position = clip;
244
-
245
- vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation
246
-
247
- #include <logdepthbuf_vertex>
248
- #include <clipping_planes_vertex>
249
- #include <fog_vertex>
250
-
251
- }
252
- `
253
- ),
254
- fragmentShader: (
255
- /* glsl */
256
- `
257
- uniform vec3 diffuse;
258
- uniform float opacity;
259
- uniform float linewidth;
260
-
261
- #ifdef USE_DASH
262
-
263
- uniform float dashOffset;
264
- uniform float dashSize;
265
- uniform float gapSize;
266
-
267
- #endif
268
-
269
- varying float vLineDistance;
270
-
271
- #ifdef WORLD_UNITS
272
-
273
- varying vec4 worldPos;
274
- varying vec3 worldStart;
275
- varying vec3 worldEnd;
276
-
277
- #ifdef USE_DASH
278
-
279
- varying vec2 vUv;
280
-
281
- #endif
282
-
283
- #else
284
-
285
- varying vec2 vUv;
286
-
287
- #endif
288
-
289
- #include <common>
290
- #include <color_pars_fragment>
291
- #include <fog_pars_fragment>
292
- #include <logdepthbuf_pars_fragment>
293
- #include <clipping_planes_pars_fragment>
294
-
295
- vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {
296
-
297
- float mua;
298
- float mub;
299
-
300
- vec3 p13 = p1 - p3;
301
- vec3 p43 = p4 - p3;
302
-
303
- vec3 p21 = p2 - p1;
304
-
305
- float d1343 = dot( p13, p43 );
306
- float d4321 = dot( p43, p21 );
307
- float d1321 = dot( p13, p21 );
308
- float d4343 = dot( p43, p43 );
309
- float d2121 = dot( p21, p21 );
310
-
311
- float denom = d2121 * d4343 - d4321 * d4321;
312
-
313
- float numer = d1343 * d4321 - d1321 * d4343;
314
-
315
- mua = numer / denom;
316
- mua = clamp( mua, 0.0, 1.0 );
317
- mub = ( d1343 + d4321 * ( mua ) ) / d4343;
318
- mub = clamp( mub, 0.0, 1.0 );
319
-
320
- return vec2( mua, mub );
321
-
322
- }
323
-
324
- void main() {
325
-
326
- #include <clipping_planes_fragment>
327
-
328
- #ifdef USE_DASH
329
-
330
- if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps
331
-
332
- if ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX
333
-
334
- #endif
335
-
336
- float alpha = opacity;
337
-
338
- #ifdef WORLD_UNITS
339
-
340
- // Find the closest points on the view ray and the line segment
341
- vec3 rayEnd = normalize( worldPos.xyz ) * 1e5;
342
- vec3 lineDir = worldEnd - worldStart;
343
- vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );
344
-
345
- vec3 p1 = worldStart + lineDir * params.x;
346
- vec3 p2 = rayEnd * params.y;
347
- vec3 delta = p1 - p2;
348
- float len = length( delta );
349
- float norm = len / linewidth;
350
-
351
- #ifndef USE_DASH
352
-
353
- #ifdef USE_ALPHA_TO_COVERAGE
354
-
355
- float dnorm = fwidth( norm );
356
- alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );
357
-
358
- #else
359
-
360
- if ( norm > 0.5 ) {
361
-
362
- discard;
363
-
364
- }
365
-
366
- #endif
367
-
368
- #endif
369
-
370
- #else
371
-
372
- #ifdef USE_ALPHA_TO_COVERAGE
373
-
374
- // artifacts appear on some hardware if a derivative is taken within a conditional
375
- float a = vUv.x;
376
- float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
377
- float len2 = a * a + b * b;
378
- float dlen = fwidth( len2 );
379
-
380
- if ( abs( vUv.y ) > 1.0 ) {
381
-
382
- alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );
383
-
384
- }
385
-
386
- #else
387
-
388
- if ( abs( vUv.y ) > 1.0 ) {
389
-
390
- float a = vUv.x;
391
- float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
392
- float len2 = a * a + b * b;
393
-
394
- if ( len2 > 1.0 ) discard;
395
-
396
- }
397
-
398
- #endif
399
-
400
- #endif
401
-
402
- vec4 diffuseColor = vec4( diffuse, alpha );
403
-
404
- #include <logdepthbuf_fragment>
405
- #include <color_fragment>
406
-
407
- gl_FragColor = vec4( diffuseColor.rgb, alpha );
408
-
409
- #include <tonemapping_fragment>
410
- #include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
411
- #include <fog_fragment>
412
- #include <premultiplied_alpha_fragment>
413
-
414
- }
415
- `
416
- ),
417
- clipping: true
418
- // required for clipping support
419
- });
420
- this.isLineMaterial = true;
421
- Object.defineProperties(this, {
422
- color: {
423
- enumerable: true,
424
- get: function() {
425
- return this.uniforms.diffuse.value;
426
- },
427
- set: function(value) {
428
- this.uniforms.diffuse.value = value;
429
- }
430
- },
431
- worldUnits: {
432
- enumerable: true,
433
- get: function() {
434
- return "WORLD_UNITS" in this.defines;
435
- },
436
- set: function(value) {
437
- if (value === true) {
438
- this.defines.WORLD_UNITS = "";
439
- } else {
440
- delete this.defines.WORLD_UNITS;
441
- }
442
- }
443
- },
444
- linewidth: {
445
- enumerable: true,
446
- get: function() {
447
- return this.uniforms.linewidth.value;
448
- },
449
- set: function(value) {
450
- this.uniforms.linewidth.value = value;
451
- }
452
- },
453
- dashed: {
454
- enumerable: true,
455
- get: function() {
456
- return Boolean("USE_DASH" in this.defines);
457
- },
458
- set(value) {
459
- if (Boolean(value) !== Boolean("USE_DASH" in this.defines)) {
460
- this.needsUpdate = true;
461
- }
462
- if (value === true) {
463
- this.defines.USE_DASH = "";
464
- } else {
465
- delete this.defines.USE_DASH;
466
- }
467
- }
468
- },
469
- dashScale: {
470
- enumerable: true,
471
- get: function() {
472
- return this.uniforms.dashScale.value;
473
- },
474
- set: function(value) {
475
- this.uniforms.dashScale.value = value;
476
- }
477
- },
478
- dashSize: {
479
- enumerable: true,
480
- get: function() {
481
- return this.uniforms.dashSize.value;
482
- },
483
- set: function(value) {
484
- this.uniforms.dashSize.value = value;
485
- }
486
- },
487
- dashOffset: {
488
- enumerable: true,
489
- get: function() {
490
- return this.uniforms.dashOffset.value;
491
- },
492
- set: function(value) {
493
- this.uniforms.dashOffset.value = value;
494
- }
495
- },
496
- gapSize: {
497
- enumerable: true,
498
- get: function() {
499
- return this.uniforms.gapSize.value;
500
- },
501
- set: function(value) {
502
- this.uniforms.gapSize.value = value;
503
- }
504
- },
505
- opacity: {
506
- enumerable: true,
507
- get: function() {
508
- return this.uniforms.opacity.value;
509
- },
510
- set: function(value) {
511
- this.uniforms.opacity.value = value;
512
- }
513
- },
514
- resolution: {
515
- enumerable: true,
516
- get: function() {
517
- return this.uniforms.resolution.value;
518
- },
519
- set: function(value) {
520
- this.uniforms.resolution.value.copy(value);
521
- }
522
- },
523
- alphaToCoverage: {
524
- enumerable: true,
525
- get: function() {
526
- return Boolean("USE_ALPHA_TO_COVERAGE" in this.defines);
527
- },
528
- set: function(value) {
529
- if (Boolean(value) !== Boolean("USE_ALPHA_TO_COVERAGE" in this.defines)) {
530
- this.needsUpdate = true;
531
- }
532
- if (value === true) {
533
- this.defines.USE_ALPHA_TO_COVERAGE = "";
534
- this.extensions.derivatives = true;
535
- } else {
536
- delete this.defines.USE_ALPHA_TO_COVERAGE;
537
- this.extensions.derivatives = false;
538
- }
539
- }
540
- }
541
- });
542
- this.setValues(parameters);
543
- }
544
- }
545
- export {
546
- LineMaterial
547
- };