three-stdlib 2.25.0 → 2.25.1

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Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
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  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
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  354. package/postprocessing/OutlinePass.cjs +0 -479
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  356. package/postprocessing/Pass.cjs +0 -48
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  358. package/postprocessing/RenderPass.cjs +0 -59
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  370. package/postprocessing/SSRPass.cjs +0 -411
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  372. package/postprocessing/SavePass.cjs +0 -38
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  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
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  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
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  402. package/shaders/BokehShader.cjs +0 -109
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  408. package/shaders/ColorCorrectionShader.cjs +0 -30
  409. package/shaders/ColorCorrectionShader.js +0 -30
  410. package/shaders/ColorifyShader.cjs +0 -28
  411. package/shaders/ColorifyShader.js +0 -28
  412. package/shaders/ConvolutionShader.cjs +0 -55
  413. package/shaders/ConvolutionShader.js +0 -55
  414. package/shaders/CopyShader.cjs +0 -25
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  416. package/shaders/DOFMipMapShader.cjs +0 -32
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  418. package/shaders/DepthLimitedBlurShader.cjs +0 -114
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  420. package/shaders/DigitalGlitch.cjs +0 -85
  421. package/shaders/DigitalGlitch.js +0 -85
  422. package/shaders/DotScreenShader.cjs +0 -39
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  424. package/shaders/FXAAShader.cjs +0 -1098
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  426. package/shaders/FilmShader.cjs +0 -53
  427. package/shaders/FilmShader.js +0 -53
  428. package/shaders/FocusShader.cjs +0 -55
  429. package/shaders/FocusShader.js +0 -55
  430. package/shaders/FreiChenShader.cjs +0 -64
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  432. package/shaders/FresnelShader.cjs +0 -47
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  434. package/shaders/GammaCorrectionShader.cjs +0 -23
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  436. package/shaders/GodRaysShader.cjs +0 -183
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  438. package/shaders/HalftoneShader.cjs +0 -228
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  440. package/shaders/HorizontalBlurShader.cjs +0 -49
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  442. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
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  492. package/shaders/VolumeShader.cjs +0 -225
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  502. package/utils/BufferGeometryUtils.cjs +0 -636
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  504. package/utils/GeometryCompressionUtils.cjs +0 -573
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  508. package/utils/RoughnessMipmapper.cjs +0 -223
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  510. package/utils/SceneUtils.cjs +0 -36
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  512. package/utils/ShadowMapViewer.cjs +0 -111
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  514. package/utils/SkeletonUtils.cjs +0 -211
  515. package/utils/SkeletonUtils.js +0 -211
  516. package/utils/UVsDebug.cjs +0 -80
  517. package/utils/UVsDebug.js +0 -80
  518. package/utils/WorkerPool.cjs +0 -62
  519. package/utils/WorkerPool.js +0 -62
  520. package/webxr/ARButton.cjs +0 -119
  521. package/webxr/ARButton.js +0 -119
  522. package/webxr/OculusHandModel.cjs +0 -82
  523. package/webxr/OculusHandModel.js +0 -82
  524. package/webxr/OculusHandPointerModel.cjs +0 -241
  525. package/webxr/OculusHandPointerModel.js +0 -224
  526. package/webxr/Text2D.cjs +0 -48
  527. package/webxr/Text2D.js +0 -31
  528. package/webxr/VRButton.cjs +0 -111
  529. package/webxr/VRButton.js +0 -111
  530. package/webxr/XRControllerModelFactory.cjs +0 -174
  531. package/webxr/XRControllerModelFactory.js +0 -174
  532. package/webxr/XREstimatedLight.cjs +0 -126
  533. package/webxr/XREstimatedLight.js +0 -126
  534. package/webxr/XRHandMeshModel.cjs +0 -82
  535. package/webxr/XRHandMeshModel.js +0 -82
  536. package/webxr/XRHandModelFactory.cjs +0 -61
  537. package/webxr/XRHandModelFactory.js +0 -61
  538. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  539. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,353 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class RollerCoasterGeometry extends THREE.BufferGeometry {
5
- constructor(curve, divisions) {
6
- super();
7
- const vertices = [];
8
- const normals = [];
9
- const colors = [];
10
- const color1 = [1, 1, 1];
11
- const color2 = [1, 1, 0];
12
- const up = new THREE.Vector3(0, 1, 0);
13
- const forward = new THREE.Vector3();
14
- const right = new THREE.Vector3();
15
- const quaternion = new THREE.Quaternion();
16
- const prevQuaternion = new THREE.Quaternion();
17
- prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
18
- const point = new THREE.Vector3();
19
- const prevPoint = new THREE.Vector3();
20
- prevPoint.copy(curve.getPointAt(0));
21
- const step = [
22
- new THREE.Vector3(-0.225, 0, 0),
23
- new THREE.Vector3(0, -0.05, 0),
24
- new THREE.Vector3(0, -0.175, 0),
25
- new THREE.Vector3(0, -0.05, 0),
26
- new THREE.Vector3(0.225, 0, 0),
27
- new THREE.Vector3(0, -0.175, 0)
28
- ];
29
- const PI2 = Math.PI * 2;
30
- let sides = 5;
31
- const tube1 = [];
32
- for (let i = 0; i < sides; i++) {
33
- const angle = i / sides * PI2;
34
- tube1.push(new THREE.Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
35
- }
36
- sides = 6;
37
- const tube2 = [];
38
- for (let i = 0; i < sides; i++) {
39
- const angle = i / sides * PI2;
40
- tube2.push(new THREE.Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
41
- }
42
- const vector = new THREE.Vector3();
43
- const normal = new THREE.Vector3();
44
- function drawShape(shape, color) {
45
- normal.set(0, 0, -1).applyQuaternion(quaternion);
46
- for (let j = 0; j < shape.length; j++) {
47
- vector.copy(shape[j]);
48
- vector.applyQuaternion(quaternion);
49
- vector.add(point);
50
- vertices.push(vector.x, vector.y, vector.z);
51
- normals.push(normal.x, normal.y, normal.z);
52
- colors.push(color[0], color[1], color[2]);
53
- }
54
- normal.set(0, 0, 1).applyQuaternion(quaternion);
55
- for (let j = shape.length - 1; j >= 0; j--) {
56
- vector.copy(shape[j]);
57
- vector.applyQuaternion(quaternion);
58
- vector.add(point);
59
- vertices.push(vector.x, vector.y, vector.z);
60
- normals.push(normal.x, normal.y, normal.z);
61
- colors.push(color[0], color[1], color[2]);
62
- }
63
- }
64
- const vector1 = new THREE.Vector3();
65
- const vector2 = new THREE.Vector3();
66
- const vector3 = new THREE.Vector3();
67
- const vector4 = new THREE.Vector3();
68
- const normal1 = new THREE.Vector3();
69
- const normal2 = new THREE.Vector3();
70
- const normal3 = new THREE.Vector3();
71
- const normal4 = new THREE.Vector3();
72
- function extrudeShape(shape, offset2, color) {
73
- for (let j = 0, jl = shape.length; j < jl; j++) {
74
- const point1 = shape[j];
75
- const point2 = shape[(j + 1) % jl];
76
- vector1.copy(point1).add(offset2);
77
- vector1.applyQuaternion(quaternion);
78
- vector1.add(point);
79
- vector2.copy(point2).add(offset2);
80
- vector2.applyQuaternion(quaternion);
81
- vector2.add(point);
82
- vector3.copy(point2).add(offset2);
83
- vector3.applyQuaternion(prevQuaternion);
84
- vector3.add(prevPoint);
85
- vector4.copy(point1).add(offset2);
86
- vector4.applyQuaternion(prevQuaternion);
87
- vector4.add(prevPoint);
88
- vertices.push(vector1.x, vector1.y, vector1.z);
89
- vertices.push(vector2.x, vector2.y, vector2.z);
90
- vertices.push(vector4.x, vector4.y, vector4.z);
91
- vertices.push(vector2.x, vector2.y, vector2.z);
92
- vertices.push(vector3.x, vector3.y, vector3.z);
93
- vertices.push(vector4.x, vector4.y, vector4.z);
94
- normal1.copy(point1);
95
- normal1.applyQuaternion(quaternion);
96
- normal1.normalize();
97
- normal2.copy(point2);
98
- normal2.applyQuaternion(quaternion);
99
- normal2.normalize();
100
- normal3.copy(point2);
101
- normal3.applyQuaternion(prevQuaternion);
102
- normal3.normalize();
103
- normal4.copy(point1);
104
- normal4.applyQuaternion(prevQuaternion);
105
- normal4.normalize();
106
- normals.push(normal1.x, normal1.y, normal1.z);
107
- normals.push(normal2.x, normal2.y, normal2.z);
108
- normals.push(normal4.x, normal4.y, normal4.z);
109
- normals.push(normal2.x, normal2.y, normal2.z);
110
- normals.push(normal3.x, normal3.y, normal3.z);
111
- normals.push(normal4.x, normal4.y, normal4.z);
112
- colors.push(color[0], color[1], color[2]);
113
- colors.push(color[0], color[1], color[2]);
114
- colors.push(color[0], color[1], color[2]);
115
- colors.push(color[0], color[1], color[2]);
116
- colors.push(color[0], color[1], color[2]);
117
- colors.push(color[0], color[1], color[2]);
118
- }
119
- }
120
- const offset = new THREE.Vector3();
121
- for (let i = 1; i <= divisions; i++) {
122
- point.copy(curve.getPointAt(i / divisions));
123
- up.set(0, 1, 0);
124
- forward.subVectors(point, prevPoint).normalize();
125
- right.crossVectors(up, forward).normalize();
126
- up.crossVectors(forward, right);
127
- const angle = Math.atan2(forward.x, forward.z);
128
- quaternion.setFromAxisAngle(up, angle);
129
- if (i % 2 === 0) {
130
- drawShape(step, color2);
131
- }
132
- extrudeShape(tube1, offset.set(0, -0.125, 0), color2);
133
- extrudeShape(tube2, offset.set(0.2, 0, 0), color1);
134
- extrudeShape(tube2, offset.set(-0.2, 0, 0), color1);
135
- prevPoint.copy(point);
136
- prevQuaternion.copy(quaternion);
137
- }
138
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
139
- this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
140
- this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
141
- }
142
- }
143
- class RollerCoasterLiftersGeometry extends THREE.BufferGeometry {
144
- constructor(curve, divisions) {
145
- super();
146
- const vertices = [];
147
- const normals = [];
148
- const quaternion = new THREE.Quaternion();
149
- const up = new THREE.Vector3(0, 1, 0);
150
- const point = new THREE.Vector3();
151
- const tangent = new THREE.Vector3();
152
- const tube1 = [new THREE.Vector3(0, 0.05, -0.05), new THREE.Vector3(0, 0.05, 0.05), new THREE.Vector3(0, -0.05, 0)];
153
- const tube2 = [new THREE.Vector3(-0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0)];
154
- const tube3 = [new THREE.Vector3(0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, 0)];
155
- const vector1 = new THREE.Vector3();
156
- const vector2 = new THREE.Vector3();
157
- const vector3 = new THREE.Vector3();
158
- const vector4 = new THREE.Vector3();
159
- const normal1 = new THREE.Vector3();
160
- const normal2 = new THREE.Vector3();
161
- const normal3 = new THREE.Vector3();
162
- const normal4 = new THREE.Vector3();
163
- function extrudeShape(shape, fromPoint2, toPoint2) {
164
- for (let j = 0, jl = shape.length; j < jl; j++) {
165
- const point1 = shape[j];
166
- const point2 = shape[(j + 1) % jl];
167
- vector1.copy(point1);
168
- vector1.applyQuaternion(quaternion);
169
- vector1.add(fromPoint2);
170
- vector2.copy(point2);
171
- vector2.applyQuaternion(quaternion);
172
- vector2.add(fromPoint2);
173
- vector3.copy(point2);
174
- vector3.applyQuaternion(quaternion);
175
- vector3.add(toPoint2);
176
- vector4.copy(point1);
177
- vector4.applyQuaternion(quaternion);
178
- vector4.add(toPoint2);
179
- vertices.push(vector1.x, vector1.y, vector1.z);
180
- vertices.push(vector2.x, vector2.y, vector2.z);
181
- vertices.push(vector4.x, vector4.y, vector4.z);
182
- vertices.push(vector2.x, vector2.y, vector2.z);
183
- vertices.push(vector3.x, vector3.y, vector3.z);
184
- vertices.push(vector4.x, vector4.y, vector4.z);
185
- normal1.copy(point1);
186
- normal1.applyQuaternion(quaternion);
187
- normal1.normalize();
188
- normal2.copy(point2);
189
- normal2.applyQuaternion(quaternion);
190
- normal2.normalize();
191
- normal3.copy(point2);
192
- normal3.applyQuaternion(quaternion);
193
- normal3.normalize();
194
- normal4.copy(point1);
195
- normal4.applyQuaternion(quaternion);
196
- normal4.normalize();
197
- normals.push(normal1.x, normal1.y, normal1.z);
198
- normals.push(normal2.x, normal2.y, normal2.z);
199
- normals.push(normal4.x, normal4.y, normal4.z);
200
- normals.push(normal2.x, normal2.y, normal2.z);
201
- normals.push(normal3.x, normal3.y, normal3.z);
202
- normals.push(normal4.x, normal4.y, normal4.z);
203
- }
204
- }
205
- const fromPoint = new THREE.Vector3();
206
- const toPoint = new THREE.Vector3();
207
- for (let i = 1; i <= divisions; i++) {
208
- point.copy(curve.getPointAt(i / divisions));
209
- tangent.copy(curve.getTangentAt(i / divisions));
210
- const angle = Math.atan2(tangent.x, tangent.z);
211
- quaternion.setFromAxisAngle(up, angle);
212
- if (point.y > 10) {
213
- fromPoint.set(-0.75, -0.35, 0);
214
- fromPoint.applyQuaternion(quaternion);
215
- fromPoint.add(point);
216
- toPoint.set(0.75, -0.35, 0);
217
- toPoint.applyQuaternion(quaternion);
218
- toPoint.add(point);
219
- extrudeShape(tube1, fromPoint, toPoint);
220
- fromPoint.set(-0.7, -0.3, 0);
221
- fromPoint.applyQuaternion(quaternion);
222
- fromPoint.add(point);
223
- toPoint.set(-0.7, -point.y, 0);
224
- toPoint.applyQuaternion(quaternion);
225
- toPoint.add(point);
226
- extrudeShape(tube2, fromPoint, toPoint);
227
- fromPoint.set(0.7, -0.3, 0);
228
- fromPoint.applyQuaternion(quaternion);
229
- fromPoint.add(point);
230
- toPoint.set(0.7, -point.y, 0);
231
- toPoint.applyQuaternion(quaternion);
232
- toPoint.add(point);
233
- extrudeShape(tube3, fromPoint, toPoint);
234
- } else {
235
- fromPoint.set(0, -0.2, 0);
236
- fromPoint.applyQuaternion(quaternion);
237
- fromPoint.add(point);
238
- toPoint.set(0, -point.y, 0);
239
- toPoint.applyQuaternion(quaternion);
240
- toPoint.add(point);
241
- extrudeShape(tube3, fromPoint, toPoint);
242
- }
243
- }
244
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
245
- this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
246
- }
247
- }
248
- class RollerCoasterShadowGeometry extends THREE.BufferGeometry {
249
- constructor(curve, divisions) {
250
- super();
251
- const vertices = [];
252
- const up = new THREE.Vector3(0, 1, 0);
253
- const forward = new THREE.Vector3();
254
- const quaternion = new THREE.Quaternion();
255
- const prevQuaternion = new THREE.Quaternion();
256
- prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
257
- const point = new THREE.Vector3();
258
- const prevPoint = new THREE.Vector3();
259
- prevPoint.copy(curve.getPointAt(0));
260
- prevPoint.y = 0;
261
- const vector1 = new THREE.Vector3();
262
- const vector2 = new THREE.Vector3();
263
- const vector3 = new THREE.Vector3();
264
- const vector4 = new THREE.Vector3();
265
- for (let i = 1; i <= divisions; i++) {
266
- point.copy(curve.getPointAt(i / divisions));
267
- point.y = 0;
268
- forward.subVectors(point, prevPoint);
269
- const angle = Math.atan2(forward.x, forward.z);
270
- quaternion.setFromAxisAngle(up, angle);
271
- vector1.set(-0.3, 0, 0);
272
- vector1.applyQuaternion(quaternion);
273
- vector1.add(point);
274
- vector2.set(0.3, 0, 0);
275
- vector2.applyQuaternion(quaternion);
276
- vector2.add(point);
277
- vector3.set(0.3, 0, 0);
278
- vector3.applyQuaternion(prevQuaternion);
279
- vector3.add(prevPoint);
280
- vector4.set(-0.3, 0, 0);
281
- vector4.applyQuaternion(prevQuaternion);
282
- vector4.add(prevPoint);
283
- vertices.push(vector1.x, vector1.y, vector1.z);
284
- vertices.push(vector2.x, vector2.y, vector2.z);
285
- vertices.push(vector4.x, vector4.y, vector4.z);
286
- vertices.push(vector2.x, vector2.y, vector2.z);
287
- vertices.push(vector3.x, vector3.y, vector3.z);
288
- vertices.push(vector4.x, vector4.y, vector4.z);
289
- prevPoint.copy(point);
290
- prevQuaternion.copy(quaternion);
291
- }
292
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
293
- }
294
- }
295
- class SkyGeometry extends THREE.BufferGeometry {
296
- constructor() {
297
- super();
298
- const vertices = [];
299
- for (let i = 0; i < 100; i++) {
300
- const x = Math.random() * 800 - 400;
301
- const y = Math.random() * 50 + 50;
302
- const z = Math.random() * 800 - 400;
303
- const size = Math.random() * 40 + 20;
304
- vertices.push(x - size, y, z - size);
305
- vertices.push(x + size, y, z - size);
306
- vertices.push(x - size, y, z + size);
307
- vertices.push(x + size, y, z - size);
308
- vertices.push(x + size, y, z + size);
309
- vertices.push(x - size, y, z + size);
310
- }
311
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
312
- }
313
- }
314
- class TreesGeometry extends THREE.BufferGeometry {
315
- constructor(landscape) {
316
- super();
317
- const vertices = [];
318
- const colors = [];
319
- const raycaster = new THREE.Raycaster();
320
- raycaster.ray.direction.set(0, -1, 0);
321
- const _color = new THREE.Color();
322
- for (let i = 0; i < 2e3; i++) {
323
- const x = Math.random() * 500 - 250;
324
- const z = Math.random() * 500 - 250;
325
- raycaster.ray.origin.set(x, 50, z);
326
- const intersections = raycaster.intersectObject(landscape);
327
- if (intersections.length === 0)
328
- continue;
329
- const y = intersections[0].point.y;
330
- const height = Math.random() * 5 + 0.5;
331
- let angle = Math.random() * Math.PI * 2;
332
- vertices.push(x + Math.sin(angle), y, z + Math.cos(angle));
333
- vertices.push(x, y + height, z);
334
- vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
335
- angle += Math.PI / 2;
336
- vertices.push(x + Math.sin(angle), y, z + Math.cos(angle));
337
- vertices.push(x, y + height, z);
338
- vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
339
- const random = Math.random() * 0.1;
340
- for (let j = 0; j < 6; j++) {
341
- _color.setRGB(0.2 + random, 0.4 + random, 0, "srgb");
342
- colors.push(_color.r, _color.g, _color.b);
343
- }
344
- }
345
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
346
- this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
347
- }
348
- }
349
- exports.RollerCoasterGeometry = RollerCoasterGeometry;
350
- exports.RollerCoasterLiftersGeometry = RollerCoasterLiftersGeometry;
351
- exports.RollerCoasterShadowGeometry = RollerCoasterShadowGeometry;
352
- exports.SkyGeometry = SkyGeometry;
353
- exports.TreesGeometry = TreesGeometry;
@@ -1,353 +0,0 @@
1
- import { BufferGeometry, Vector3, Quaternion, BufferAttribute, Raycaster, Color } from "three";
2
- class RollerCoasterGeometry extends BufferGeometry {
3
- constructor(curve, divisions) {
4
- super();
5
- const vertices = [];
6
- const normals = [];
7
- const colors = [];
8
- const color1 = [1, 1, 1];
9
- const color2 = [1, 1, 0];
10
- const up = new Vector3(0, 1, 0);
11
- const forward = new Vector3();
12
- const right = new Vector3();
13
- const quaternion = new Quaternion();
14
- const prevQuaternion = new Quaternion();
15
- prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
16
- const point = new Vector3();
17
- const prevPoint = new Vector3();
18
- prevPoint.copy(curve.getPointAt(0));
19
- const step = [
20
- new Vector3(-0.225, 0, 0),
21
- new Vector3(0, -0.05, 0),
22
- new Vector3(0, -0.175, 0),
23
- new Vector3(0, -0.05, 0),
24
- new Vector3(0.225, 0, 0),
25
- new Vector3(0, -0.175, 0)
26
- ];
27
- const PI2 = Math.PI * 2;
28
- let sides = 5;
29
- const tube1 = [];
30
- for (let i = 0; i < sides; i++) {
31
- const angle = i / sides * PI2;
32
- tube1.push(new Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
33
- }
34
- sides = 6;
35
- const tube2 = [];
36
- for (let i = 0; i < sides; i++) {
37
- const angle = i / sides * PI2;
38
- tube2.push(new Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
39
- }
40
- const vector = new Vector3();
41
- const normal = new Vector3();
42
- function drawShape(shape, color) {
43
- normal.set(0, 0, -1).applyQuaternion(quaternion);
44
- for (let j = 0; j < shape.length; j++) {
45
- vector.copy(shape[j]);
46
- vector.applyQuaternion(quaternion);
47
- vector.add(point);
48
- vertices.push(vector.x, vector.y, vector.z);
49
- normals.push(normal.x, normal.y, normal.z);
50
- colors.push(color[0], color[1], color[2]);
51
- }
52
- normal.set(0, 0, 1).applyQuaternion(quaternion);
53
- for (let j = shape.length - 1; j >= 0; j--) {
54
- vector.copy(shape[j]);
55
- vector.applyQuaternion(quaternion);
56
- vector.add(point);
57
- vertices.push(vector.x, vector.y, vector.z);
58
- normals.push(normal.x, normal.y, normal.z);
59
- colors.push(color[0], color[1], color[2]);
60
- }
61
- }
62
- const vector1 = new Vector3();
63
- const vector2 = new Vector3();
64
- const vector3 = new Vector3();
65
- const vector4 = new Vector3();
66
- const normal1 = new Vector3();
67
- const normal2 = new Vector3();
68
- const normal3 = new Vector3();
69
- const normal4 = new Vector3();
70
- function extrudeShape(shape, offset2, color) {
71
- for (let j = 0, jl = shape.length; j < jl; j++) {
72
- const point1 = shape[j];
73
- const point2 = shape[(j + 1) % jl];
74
- vector1.copy(point1).add(offset2);
75
- vector1.applyQuaternion(quaternion);
76
- vector1.add(point);
77
- vector2.copy(point2).add(offset2);
78
- vector2.applyQuaternion(quaternion);
79
- vector2.add(point);
80
- vector3.copy(point2).add(offset2);
81
- vector3.applyQuaternion(prevQuaternion);
82
- vector3.add(prevPoint);
83
- vector4.copy(point1).add(offset2);
84
- vector4.applyQuaternion(prevQuaternion);
85
- vector4.add(prevPoint);
86
- vertices.push(vector1.x, vector1.y, vector1.z);
87
- vertices.push(vector2.x, vector2.y, vector2.z);
88
- vertices.push(vector4.x, vector4.y, vector4.z);
89
- vertices.push(vector2.x, vector2.y, vector2.z);
90
- vertices.push(vector3.x, vector3.y, vector3.z);
91
- vertices.push(vector4.x, vector4.y, vector4.z);
92
- normal1.copy(point1);
93
- normal1.applyQuaternion(quaternion);
94
- normal1.normalize();
95
- normal2.copy(point2);
96
- normal2.applyQuaternion(quaternion);
97
- normal2.normalize();
98
- normal3.copy(point2);
99
- normal3.applyQuaternion(prevQuaternion);
100
- normal3.normalize();
101
- normal4.copy(point1);
102
- normal4.applyQuaternion(prevQuaternion);
103
- normal4.normalize();
104
- normals.push(normal1.x, normal1.y, normal1.z);
105
- normals.push(normal2.x, normal2.y, normal2.z);
106
- normals.push(normal4.x, normal4.y, normal4.z);
107
- normals.push(normal2.x, normal2.y, normal2.z);
108
- normals.push(normal3.x, normal3.y, normal3.z);
109
- normals.push(normal4.x, normal4.y, normal4.z);
110
- colors.push(color[0], color[1], color[2]);
111
- colors.push(color[0], color[1], color[2]);
112
- colors.push(color[0], color[1], color[2]);
113
- colors.push(color[0], color[1], color[2]);
114
- colors.push(color[0], color[1], color[2]);
115
- colors.push(color[0], color[1], color[2]);
116
- }
117
- }
118
- const offset = new Vector3();
119
- for (let i = 1; i <= divisions; i++) {
120
- point.copy(curve.getPointAt(i / divisions));
121
- up.set(0, 1, 0);
122
- forward.subVectors(point, prevPoint).normalize();
123
- right.crossVectors(up, forward).normalize();
124
- up.crossVectors(forward, right);
125
- const angle = Math.atan2(forward.x, forward.z);
126
- quaternion.setFromAxisAngle(up, angle);
127
- if (i % 2 === 0) {
128
- drawShape(step, color2);
129
- }
130
- extrudeShape(tube1, offset.set(0, -0.125, 0), color2);
131
- extrudeShape(tube2, offset.set(0.2, 0, 0), color1);
132
- extrudeShape(tube2, offset.set(-0.2, 0, 0), color1);
133
- prevPoint.copy(point);
134
- prevQuaternion.copy(quaternion);
135
- }
136
- this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
137
- this.setAttribute("normal", new BufferAttribute(new Float32Array(normals), 3));
138
- this.setAttribute("color", new BufferAttribute(new Float32Array(colors), 3));
139
- }
140
- }
141
- class RollerCoasterLiftersGeometry extends BufferGeometry {
142
- constructor(curve, divisions) {
143
- super();
144
- const vertices = [];
145
- const normals = [];
146
- const quaternion = new Quaternion();
147
- const up = new Vector3(0, 1, 0);
148
- const point = new Vector3();
149
- const tangent = new Vector3();
150
- const tube1 = [new Vector3(0, 0.05, -0.05), new Vector3(0, 0.05, 0.05), new Vector3(0, -0.05, 0)];
151
- const tube2 = [new Vector3(-0.05, 0, 0.05), new Vector3(-0.05, 0, -0.05), new Vector3(0.05, 0, 0)];
152
- const tube3 = [new Vector3(0.05, 0, -0.05), new Vector3(0.05, 0, 0.05), new Vector3(-0.05, 0, 0)];
153
- const vector1 = new Vector3();
154
- const vector2 = new Vector3();
155
- const vector3 = new Vector3();
156
- const vector4 = new Vector3();
157
- const normal1 = new Vector3();
158
- const normal2 = new Vector3();
159
- const normal3 = new Vector3();
160
- const normal4 = new Vector3();
161
- function extrudeShape(shape, fromPoint2, toPoint2) {
162
- for (let j = 0, jl = shape.length; j < jl; j++) {
163
- const point1 = shape[j];
164
- const point2 = shape[(j + 1) % jl];
165
- vector1.copy(point1);
166
- vector1.applyQuaternion(quaternion);
167
- vector1.add(fromPoint2);
168
- vector2.copy(point2);
169
- vector2.applyQuaternion(quaternion);
170
- vector2.add(fromPoint2);
171
- vector3.copy(point2);
172
- vector3.applyQuaternion(quaternion);
173
- vector3.add(toPoint2);
174
- vector4.copy(point1);
175
- vector4.applyQuaternion(quaternion);
176
- vector4.add(toPoint2);
177
- vertices.push(vector1.x, vector1.y, vector1.z);
178
- vertices.push(vector2.x, vector2.y, vector2.z);
179
- vertices.push(vector4.x, vector4.y, vector4.z);
180
- vertices.push(vector2.x, vector2.y, vector2.z);
181
- vertices.push(vector3.x, vector3.y, vector3.z);
182
- vertices.push(vector4.x, vector4.y, vector4.z);
183
- normal1.copy(point1);
184
- normal1.applyQuaternion(quaternion);
185
- normal1.normalize();
186
- normal2.copy(point2);
187
- normal2.applyQuaternion(quaternion);
188
- normal2.normalize();
189
- normal3.copy(point2);
190
- normal3.applyQuaternion(quaternion);
191
- normal3.normalize();
192
- normal4.copy(point1);
193
- normal4.applyQuaternion(quaternion);
194
- normal4.normalize();
195
- normals.push(normal1.x, normal1.y, normal1.z);
196
- normals.push(normal2.x, normal2.y, normal2.z);
197
- normals.push(normal4.x, normal4.y, normal4.z);
198
- normals.push(normal2.x, normal2.y, normal2.z);
199
- normals.push(normal3.x, normal3.y, normal3.z);
200
- normals.push(normal4.x, normal4.y, normal4.z);
201
- }
202
- }
203
- const fromPoint = new Vector3();
204
- const toPoint = new Vector3();
205
- for (let i = 1; i <= divisions; i++) {
206
- point.copy(curve.getPointAt(i / divisions));
207
- tangent.copy(curve.getTangentAt(i / divisions));
208
- const angle = Math.atan2(tangent.x, tangent.z);
209
- quaternion.setFromAxisAngle(up, angle);
210
- if (point.y > 10) {
211
- fromPoint.set(-0.75, -0.35, 0);
212
- fromPoint.applyQuaternion(quaternion);
213
- fromPoint.add(point);
214
- toPoint.set(0.75, -0.35, 0);
215
- toPoint.applyQuaternion(quaternion);
216
- toPoint.add(point);
217
- extrudeShape(tube1, fromPoint, toPoint);
218
- fromPoint.set(-0.7, -0.3, 0);
219
- fromPoint.applyQuaternion(quaternion);
220
- fromPoint.add(point);
221
- toPoint.set(-0.7, -point.y, 0);
222
- toPoint.applyQuaternion(quaternion);
223
- toPoint.add(point);
224
- extrudeShape(tube2, fromPoint, toPoint);
225
- fromPoint.set(0.7, -0.3, 0);
226
- fromPoint.applyQuaternion(quaternion);
227
- fromPoint.add(point);
228
- toPoint.set(0.7, -point.y, 0);
229
- toPoint.applyQuaternion(quaternion);
230
- toPoint.add(point);
231
- extrudeShape(tube3, fromPoint, toPoint);
232
- } else {
233
- fromPoint.set(0, -0.2, 0);
234
- fromPoint.applyQuaternion(quaternion);
235
- fromPoint.add(point);
236
- toPoint.set(0, -point.y, 0);
237
- toPoint.applyQuaternion(quaternion);
238
- toPoint.add(point);
239
- extrudeShape(tube3, fromPoint, toPoint);
240
- }
241
- }
242
- this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
243
- this.setAttribute("normal", new BufferAttribute(new Float32Array(normals), 3));
244
- }
245
- }
246
- class RollerCoasterShadowGeometry extends BufferGeometry {
247
- constructor(curve, divisions) {
248
- super();
249
- const vertices = [];
250
- const up = new Vector3(0, 1, 0);
251
- const forward = new Vector3();
252
- const quaternion = new Quaternion();
253
- const prevQuaternion = new Quaternion();
254
- prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
255
- const point = new Vector3();
256
- const prevPoint = new Vector3();
257
- prevPoint.copy(curve.getPointAt(0));
258
- prevPoint.y = 0;
259
- const vector1 = new Vector3();
260
- const vector2 = new Vector3();
261
- const vector3 = new Vector3();
262
- const vector4 = new Vector3();
263
- for (let i = 1; i <= divisions; i++) {
264
- point.copy(curve.getPointAt(i / divisions));
265
- point.y = 0;
266
- forward.subVectors(point, prevPoint);
267
- const angle = Math.atan2(forward.x, forward.z);
268
- quaternion.setFromAxisAngle(up, angle);
269
- vector1.set(-0.3, 0, 0);
270
- vector1.applyQuaternion(quaternion);
271
- vector1.add(point);
272
- vector2.set(0.3, 0, 0);
273
- vector2.applyQuaternion(quaternion);
274
- vector2.add(point);
275
- vector3.set(0.3, 0, 0);
276
- vector3.applyQuaternion(prevQuaternion);
277
- vector3.add(prevPoint);
278
- vector4.set(-0.3, 0, 0);
279
- vector4.applyQuaternion(prevQuaternion);
280
- vector4.add(prevPoint);
281
- vertices.push(vector1.x, vector1.y, vector1.z);
282
- vertices.push(vector2.x, vector2.y, vector2.z);
283
- vertices.push(vector4.x, vector4.y, vector4.z);
284
- vertices.push(vector2.x, vector2.y, vector2.z);
285
- vertices.push(vector3.x, vector3.y, vector3.z);
286
- vertices.push(vector4.x, vector4.y, vector4.z);
287
- prevPoint.copy(point);
288
- prevQuaternion.copy(quaternion);
289
- }
290
- this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
291
- }
292
- }
293
- class SkyGeometry extends BufferGeometry {
294
- constructor() {
295
- super();
296
- const vertices = [];
297
- for (let i = 0; i < 100; i++) {
298
- const x = Math.random() * 800 - 400;
299
- const y = Math.random() * 50 + 50;
300
- const z = Math.random() * 800 - 400;
301
- const size = Math.random() * 40 + 20;
302
- vertices.push(x - size, y, z - size);
303
- vertices.push(x + size, y, z - size);
304
- vertices.push(x - size, y, z + size);
305
- vertices.push(x + size, y, z - size);
306
- vertices.push(x + size, y, z + size);
307
- vertices.push(x - size, y, z + size);
308
- }
309
- this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
310
- }
311
- }
312
- class TreesGeometry extends BufferGeometry {
313
- constructor(landscape) {
314
- super();
315
- const vertices = [];
316
- const colors = [];
317
- const raycaster = new Raycaster();
318
- raycaster.ray.direction.set(0, -1, 0);
319
- const _color = new Color();
320
- for (let i = 0; i < 2e3; i++) {
321
- const x = Math.random() * 500 - 250;
322
- const z = Math.random() * 500 - 250;
323
- raycaster.ray.origin.set(x, 50, z);
324
- const intersections = raycaster.intersectObject(landscape);
325
- if (intersections.length === 0)
326
- continue;
327
- const y = intersections[0].point.y;
328
- const height = Math.random() * 5 + 0.5;
329
- let angle = Math.random() * Math.PI * 2;
330
- vertices.push(x + Math.sin(angle), y, z + Math.cos(angle));
331
- vertices.push(x, y + height, z);
332
- vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
333
- angle += Math.PI / 2;
334
- vertices.push(x + Math.sin(angle), y, z + Math.cos(angle));
335
- vertices.push(x, y + height, z);
336
- vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
337
- const random = Math.random() * 0.1;
338
- for (let j = 0; j < 6; j++) {
339
- _color.setRGB(0.2 + random, 0.4 + random, 0, "srgb");
340
- colors.push(_color.r, _color.g, _color.b);
341
- }
342
- }
343
- this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
344
- this.setAttribute("color", new BufferAttribute(new Float32Array(colors), 3));
345
- }
346
- }
347
- export {
348
- RollerCoasterGeometry,
349
- RollerCoasterLiftersGeometry,
350
- RollerCoasterShadowGeometry,
351
- SkyGeometry,
352
- TreesGeometry
353
- };