three-stdlib 2.25.0 → 2.25.1
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- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
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import { BufferAttribute, Matrix4, Vector3, Matrix3, MeshPhongMaterial, UniformsUtils, ShaderLib, ShaderChunk, REVISION } from "three";
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var GeometryCompressionUtils = {
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/**
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* Make the input mesh.geometry's normal attribute encoded and compressed by 3 different methods.
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* Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the normal data.
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*
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* @param {THREE.Mesh} mesh
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* @param {String} encodeMethod "DEFAULT" || "OCT1Byte" || "OCT2Byte" || "ANGLES"
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*
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*/
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compressNormals: function(mesh, encodeMethod) {
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if (!mesh.geometry) {
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console.error("Mesh must contain geometry. ");
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}
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const normal = mesh.geometry.attributes.normal;
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if (!normal) {
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console.error("Geometry must contain normal attribute. ");
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}
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if (normal.isPacked)
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return;
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if (normal.itemSize != 3) {
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console.error("normal.itemSize is not 3, which cannot be encoded. ");
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}
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const array = normal.array;
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const count = normal.count;
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let result;
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if (encodeMethod == "DEFAULT") {
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result = new Uint8Array(count * 3);
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for (let idx = 0; idx < array.length; idx += 3) {
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const encoded = this.EncodingFuncs.defaultEncode(array[idx], array[idx + 1], array[idx + 2], 1);
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result[idx + 0] = encoded[0];
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result[idx + 1] = encoded[1];
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result[idx + 2] = encoded[2];
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}
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mesh.geometry.setAttribute("normal", new BufferAttribute(result, 3, true));
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mesh.geometry.attributes.normal.bytes = result.length * 1;
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} else if (encodeMethod == "OCT1Byte") {
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result = new Int8Array(count * 2);
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for (let idx = 0; idx < array.length; idx += 3) {
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const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 1);
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result[idx / 3 * 2 + 0] = encoded[0];
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result[idx / 3 * 2 + 1] = encoded[1];
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}
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mesh.geometry.setAttribute("normal", new BufferAttribute(result, 2, true));
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mesh.geometry.attributes.normal.bytes = result.length * 1;
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} else if (encodeMethod == "OCT2Byte") {
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result = new Int16Array(count * 2);
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for (let idx = 0; idx < array.length; idx += 3) {
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const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 2);
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result[idx / 3 * 2 + 0] = encoded[0];
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result[idx / 3 * 2 + 1] = encoded[1];
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}
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mesh.geometry.setAttribute("normal", new BufferAttribute(result, 2, true));
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mesh.geometry.attributes.normal.bytes = result.length * 2;
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} else if (encodeMethod == "ANGLES") {
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result = new Uint16Array(count * 2);
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for (let idx = 0; idx < array.length; idx += 3) {
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const encoded = this.EncodingFuncs.anglesEncode(array[idx], array[idx + 1], array[idx + 2]);
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result[idx / 3 * 2 + 0] = encoded[0];
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result[idx / 3 * 2 + 1] = encoded[1];
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}
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mesh.geometry.setAttribute("normal", new BufferAttribute(result, 2, true));
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mesh.geometry.attributes.normal.bytes = result.length * 2;
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} else {
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console.error("Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ");
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}
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mesh.geometry.attributes.normal.needsUpdate = true;
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mesh.geometry.attributes.normal.isPacked = true;
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mesh.geometry.attributes.normal.packingMethod = encodeMethod;
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if (!(mesh.material instanceof PackedPhongMaterial)) {
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mesh.material = new PackedPhongMaterial().copy(mesh.material);
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}
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if (encodeMethod == "ANGLES") {
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mesh.material.defines.USE_PACKED_NORMAL = 0;
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}
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if (encodeMethod == "OCT1Byte") {
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mesh.material.defines.USE_PACKED_NORMAL = 1;
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}
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if (encodeMethod == "OCT2Byte") {
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mesh.material.defines.USE_PACKED_NORMAL = 1;
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}
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if (encodeMethod == "DEFAULT") {
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mesh.material.defines.USE_PACKED_NORMAL = 2;
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}
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},
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/**
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* Make the input mesh.geometry's position attribute encoded and compressed.
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* Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the position data.
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*
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* @param {THREE.Mesh} mesh
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*
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*/
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compressPositions: function(mesh) {
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if (!mesh.geometry) {
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console.error("Mesh must contain geometry. ");
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}
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const position = mesh.geometry.attributes.position;
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if (!position) {
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console.error("Geometry must contain position attribute. ");
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}
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if (position.isPacked)
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return;
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if (position.itemSize != 3) {
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console.error("position.itemSize is not 3, which cannot be packed. ");
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}
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const array = position.array;
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const encodingBytes = 2;
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const result = this.EncodingFuncs.quantizedEncode(array, encodingBytes);
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const quantized = result.quantized;
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const decodeMat = result.decodeMat;
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if (mesh.geometry.boundingBox == null)
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mesh.geometry.computeBoundingBox();
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if (mesh.geometry.boundingSphere == null)
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mesh.geometry.computeBoundingSphere();
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mesh.geometry.setAttribute("position", new BufferAttribute(quantized, 3));
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mesh.geometry.attributes.position.isPacked = true;
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mesh.geometry.attributes.position.needsUpdate = true;
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mesh.geometry.attributes.position.bytes = quantized.length * encodingBytes;
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if (!(mesh.material instanceof PackedPhongMaterial)) {
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mesh.material = new PackedPhongMaterial().copy(mesh.material);
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}
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mesh.material.defines.USE_PACKED_POSITION = 0;
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mesh.material.uniforms.quantizeMatPos.value = decodeMat;
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mesh.material.uniforms.quantizeMatPos.needsUpdate = true;
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},
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/**
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* Make the input mesh.geometry's uv attribute encoded and compressed.
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* Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the uv data.
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*
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* @param {THREE.Mesh} mesh
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*
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*/
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compressUvs: function(mesh) {
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if (!mesh.geometry) {
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console.error("Mesh must contain geometry property. ");
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}
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const uvs = mesh.geometry.attributes.uv;
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if (!uvs) {
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console.error("Geometry must contain uv attribute. ");
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}
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if (uvs.isPacked)
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return;
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const range = { min: Infinity, max: -Infinity };
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const array = uvs.array;
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for (let i = 0; i < array.length; i++) {
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range.min = Math.min(range.min, array[i]);
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range.max = Math.max(range.max, array[i]);
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}
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let result;
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if (range.min >= -1 && range.max <= 1) {
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result = new Uint16Array(array.length);
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for (let i = 0; i < array.length; i += 2) {
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const encoded = this.EncodingFuncs.defaultEncode(array[i], array[i + 1], 0, 2);
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result[i] = encoded[0];
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result[i + 1] = encoded[1];
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}
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mesh.geometry.setAttribute("uv", new BufferAttribute(result, 2, true));
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mesh.geometry.attributes.uv.isPacked = true;
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mesh.geometry.attributes.uv.needsUpdate = true;
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mesh.geometry.attributes.uv.bytes = result.length * 2;
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if (!(mesh.material instanceof PackedPhongMaterial)) {
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mesh.material = new PackedPhongMaterial().copy(mesh.material);
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}
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mesh.material.defines.USE_PACKED_UV = 0;
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} else {
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result = this.EncodingFuncs.quantizedEncodeUV(array, 2);
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mesh.geometry.setAttribute("uv", new BufferAttribute(result.quantized, 2));
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mesh.geometry.attributes.uv.isPacked = true;
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mesh.geometry.attributes.uv.needsUpdate = true;
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mesh.geometry.attributes.uv.bytes = result.quantized.length * 2;
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if (!(mesh.material instanceof PackedPhongMaterial)) {
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mesh.material = new PackedPhongMaterial().copy(mesh.material);
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}
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mesh.material.defines.USE_PACKED_UV = 1;
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mesh.material.uniforms.quantizeMatUV.value = result.decodeMat;
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mesh.material.uniforms.quantizeMatUV.needsUpdate = true;
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}
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},
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EncodingFuncs: {
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defaultEncode: function(x, y, z, bytes) {
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if (bytes == 1) {
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const tmpx = Math.round((x + 1) * 0.5 * 255);
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const tmpy = Math.round((y + 1) * 0.5 * 255);
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const tmpz = Math.round((z + 1) * 0.5 * 255);
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return new Uint8Array([tmpx, tmpy, tmpz]);
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} else if (bytes == 2) {
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const tmpx = Math.round((x + 1) * 0.5 * 65535);
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const tmpy = Math.round((y + 1) * 0.5 * 65535);
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const tmpz = Math.round((z + 1) * 0.5 * 65535);
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return new Uint16Array([tmpx, tmpy, tmpz]);
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} else {
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console.error("number of bytes must be 1 or 2");
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}
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},
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defaultDecode: function(array, bytes) {
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if (bytes == 1) {
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return [array[0] / 255 * 2 - 1, array[1] / 255 * 2 - 1, array[2] / 255 * 2 - 1];
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} else if (bytes == 2) {
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return [array[0] / 65535 * 2 - 1, array[1] / 65535 * 2 - 1, array[2] / 65535 * 2 - 1];
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} else {
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console.error("number of bytes must be 1 or 2");
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}
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},
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// for `Angles` encoding
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anglesEncode: function(x, y, z) {
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const normal0 = parseInt(0.5 * (1 + Math.atan2(y, x) / Math.PI) * 65535);
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const normal1 = parseInt(0.5 * (1 + z) * 65535);
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return new Uint16Array([normal0, normal1]);
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},
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// for `Octahedron` encoding
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octEncodeBest: function(x, y, z, bytes) {
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var oct, dec, best, currentCos, bestCos;
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best = oct = octEncodeVec3(x, y, z, "floor", "floor");
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dec = octDecodeVec2(oct);
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bestCos = dot(x, y, z, dec);
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oct = octEncodeVec3(x, y, z, "ceil", "floor");
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dec = octDecodeVec2(oct);
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currentCos = dot(x, y, z, dec);
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if (currentCos > bestCos) {
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best = oct;
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bestCos = currentCos;
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}
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oct = octEncodeVec3(x, y, z, "floor", "ceil");
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dec = octDecodeVec2(oct);
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currentCos = dot(x, y, z, dec);
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if (currentCos > bestCos) {
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best = oct;
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bestCos = currentCos;
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}
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oct = octEncodeVec3(x, y, z, "ceil", "ceil");
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dec = octDecodeVec2(oct);
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currentCos = dot(x, y, z, dec);
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if (currentCos > bestCos) {
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best = oct;
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}
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return best;
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function octEncodeVec3(x0, y0, z0, xfunc, yfunc) {
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var x2 = x0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
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var y2 = y0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
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if (z < 0) {
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var tempx = (1 - Math.abs(y2)) * (x2 >= 0 ? 1 : -1);
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var tempy = (1 - Math.abs(x2)) * (y2 >= 0 ? 1 : -1);
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x2 = tempx;
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y2 = tempy;
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var diff = 1 - Math.abs(x2) - Math.abs(y2);
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if (diff > 0) {
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diff += 1e-3;
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x2 += x2 > 0 ? diff / 2 : -diff / 2;
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y2 += y2 > 0 ? diff / 2 : -diff / 2;
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}
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}
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if (bytes == 1) {
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return new Int8Array([Math[xfunc](x2 * 127.5 + (x2 < 0 ? 1 : 0)), Math[yfunc](y2 * 127.5 + (y2 < 0 ? 1 : 0))]);
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}
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if (bytes == 2) {
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return new Int16Array([
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Math[xfunc](x2 * 32767.5 + (x2 < 0 ? 1 : 0)),
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Math[yfunc](y2 * 32767.5 + (y2 < 0 ? 1 : 0))
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]);
|
260
|
-
}
|
261
|
-
}
|
262
|
-
function octDecodeVec2(oct2) {
|
263
|
-
var x2 = oct2[0];
|
264
|
-
var y2 = oct2[1];
|
265
|
-
if (bytes == 1) {
|
266
|
-
x2 /= x2 < 0 ? 127 : 128;
|
267
|
-
y2 /= y2 < 0 ? 127 : 128;
|
268
|
-
} else if (bytes == 2) {
|
269
|
-
x2 /= x2 < 0 ? 32767 : 32768;
|
270
|
-
y2 /= y2 < 0 ? 32767 : 32768;
|
271
|
-
}
|
272
|
-
var z2 = 1 - Math.abs(x2) - Math.abs(y2);
|
273
|
-
if (z2 < 0) {
|
274
|
-
var tmpx = x2;
|
275
|
-
x2 = (1 - Math.abs(y2)) * (x2 >= 0 ? 1 : -1);
|
276
|
-
y2 = (1 - Math.abs(tmpx)) * (y2 >= 0 ? 1 : -1);
|
277
|
-
}
|
278
|
-
var length = Math.sqrt(x2 * x2 + y2 * y2 + z2 * z2);
|
279
|
-
return [x2 / length, y2 / length, z2 / length];
|
280
|
-
}
|
281
|
-
function dot(x2, y2, z2, vec3) {
|
282
|
-
return x2 * vec3[0] + y2 * vec3[1] + z2 * vec3[2];
|
283
|
-
}
|
284
|
-
},
|
285
|
-
quantizedEncode: function(array, bytes) {
|
286
|
-
let quantized, segments;
|
287
|
-
if (bytes == 1) {
|
288
|
-
quantized = new Uint8Array(array.length);
|
289
|
-
segments = 255;
|
290
|
-
} else if (bytes == 2) {
|
291
|
-
quantized = new Uint16Array(array.length);
|
292
|
-
segments = 65535;
|
293
|
-
} else {
|
294
|
-
console.error("number of bytes error! ");
|
295
|
-
}
|
296
|
-
const decodeMat = new Matrix4();
|
297
|
-
const min = new Float32Array(3);
|
298
|
-
const max = new Float32Array(3);
|
299
|
-
min[0] = min[1] = min[2] = Number.MAX_VALUE;
|
300
|
-
max[0] = max[1] = max[2] = -Number.MAX_VALUE;
|
301
|
-
for (let i = 0; i < array.length; i += 3) {
|
302
|
-
min[0] = Math.min(min[0], array[i + 0]);
|
303
|
-
min[1] = Math.min(min[1], array[i + 1]);
|
304
|
-
min[2] = Math.min(min[2], array[i + 2]);
|
305
|
-
max[0] = Math.max(max[0], array[i + 0]);
|
306
|
-
max[1] = Math.max(max[1], array[i + 1]);
|
307
|
-
max[2] = Math.max(max[2], array[i + 2]);
|
308
|
-
}
|
309
|
-
decodeMat.scale(
|
310
|
-
new Vector3((max[0] - min[0]) / segments, (max[1] - min[1]) / segments, (max[2] - min[2]) / segments)
|
311
|
-
);
|
312
|
-
decodeMat.elements[12] = min[0];
|
313
|
-
decodeMat.elements[13] = min[1];
|
314
|
-
decodeMat.elements[14] = min[2];
|
315
|
-
decodeMat.transpose();
|
316
|
-
const multiplier = new Float32Array([
|
317
|
-
max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
|
318
|
-
max[1] !== min[1] ? segments / (max[1] - min[1]) : 0,
|
319
|
-
max[2] !== min[2] ? segments / (max[2] - min[2]) : 0
|
320
|
-
]);
|
321
|
-
for (let i = 0; i < array.length; i += 3) {
|
322
|
-
quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
|
323
|
-
quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
|
324
|
-
quantized[i + 2] = Math.floor((array[i + 2] - min[2]) * multiplier[2]);
|
325
|
-
}
|
326
|
-
return {
|
327
|
-
quantized,
|
328
|
-
decodeMat
|
329
|
-
};
|
330
|
-
},
|
331
|
-
quantizedEncodeUV: function(array, bytes) {
|
332
|
-
let quantized, segments;
|
333
|
-
if (bytes == 1) {
|
334
|
-
quantized = new Uint8Array(array.length);
|
335
|
-
segments = 255;
|
336
|
-
} else if (bytes == 2) {
|
337
|
-
quantized = new Uint16Array(array.length);
|
338
|
-
segments = 65535;
|
339
|
-
} else {
|
340
|
-
console.error("number of bytes error! ");
|
341
|
-
}
|
342
|
-
const decodeMat = new Matrix3();
|
343
|
-
const min = new Float32Array(2);
|
344
|
-
const max = new Float32Array(2);
|
345
|
-
min[0] = min[1] = Number.MAX_VALUE;
|
346
|
-
max[0] = max[1] = -Number.MAX_VALUE;
|
347
|
-
for (let i = 0; i < array.length; i += 2) {
|
348
|
-
min[0] = Math.min(min[0], array[i + 0]);
|
349
|
-
min[1] = Math.min(min[1], array[i + 1]);
|
350
|
-
max[0] = Math.max(max[0], array[i + 0]);
|
351
|
-
max[1] = Math.max(max[1], array[i + 1]);
|
352
|
-
}
|
353
|
-
decodeMat.scale((max[0] - min[0]) / segments, (max[1] - min[1]) / segments);
|
354
|
-
decodeMat.elements[6] = min[0];
|
355
|
-
decodeMat.elements[7] = min[1];
|
356
|
-
decodeMat.transpose();
|
357
|
-
const multiplier = new Float32Array([
|
358
|
-
max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
|
359
|
-
max[1] !== min[1] ? segments / (max[1] - min[1]) : 0
|
360
|
-
]);
|
361
|
-
for (let i = 0; i < array.length; i += 2) {
|
362
|
-
quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
|
363
|
-
quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
|
364
|
-
}
|
365
|
-
return {
|
366
|
-
quantized,
|
367
|
-
decodeMat
|
368
|
-
};
|
369
|
-
}
|
370
|
-
}
|
371
|
-
};
|
372
|
-
class PackedPhongMaterial extends MeshPhongMaterial {
|
373
|
-
constructor(parameters) {
|
374
|
-
super();
|
375
|
-
this.defines = {};
|
376
|
-
this.type = "PackedPhongMaterial";
|
377
|
-
this.uniforms = UniformsUtils.merge([
|
378
|
-
ShaderLib.phong.uniforms,
|
379
|
-
{
|
380
|
-
quantizeMatPos: { value: null },
|
381
|
-
quantizeMatUV: { value: null }
|
382
|
-
}
|
383
|
-
]);
|
384
|
-
this.vertexShader = [
|
385
|
-
"#define PHONG",
|
386
|
-
"varying vec3 vViewPosition;",
|
387
|
-
"#ifndef FLAT_SHADED",
|
388
|
-
"varying vec3 vNormal;",
|
389
|
-
"#endif",
|
390
|
-
ShaderChunk.common,
|
391
|
-
ShaderChunk.uv_pars_vertex,
|
392
|
-
ShaderChunk.uv2_pars_vertex,
|
393
|
-
ShaderChunk.displacementmap_pars_vertex,
|
394
|
-
ShaderChunk.envmap_pars_vertex,
|
395
|
-
ShaderChunk.color_pars_vertex,
|
396
|
-
ShaderChunk.fog_pars_vertex,
|
397
|
-
ShaderChunk.morphtarget_pars_vertex,
|
398
|
-
ShaderChunk.skinning_pars_vertex,
|
399
|
-
ShaderChunk.shadowmap_pars_vertex,
|
400
|
-
ShaderChunk.logdepthbuf_pars_vertex,
|
401
|
-
ShaderChunk.clipping_planes_pars_vertex,
|
402
|
-
`#ifdef USE_PACKED_NORMAL
|
403
|
-
#if USE_PACKED_NORMAL == 0
|
404
|
-
vec3 decodeNormal(vec3 packedNormal)
|
405
|
-
{
|
406
|
-
float x = packedNormal.x * 2.0 - 1.0;
|
407
|
-
float y = packedNormal.y * 2.0 - 1.0;
|
408
|
-
vec2 scth = vec2(sin(x * PI), cos(x * PI));
|
409
|
-
vec2 scphi = vec2(sqrt(1.0 - y * y), y);
|
410
|
-
return normalize( vec3(scth.y * scphi.x, scth.x * scphi.x, scphi.y) );
|
411
|
-
}
|
412
|
-
#endif
|
413
|
-
|
414
|
-
#if USE_PACKED_NORMAL == 1
|
415
|
-
vec3 decodeNormal(vec3 packedNormal)
|
416
|
-
{
|
417
|
-
vec3 v = vec3(packedNormal.xy, 1.0 - abs(packedNormal.x) - abs(packedNormal.y));
|
418
|
-
if (v.z < 0.0)
|
419
|
-
{
|
420
|
-
v.xy = (1.0 - abs(v.yx)) * vec2((v.x >= 0.0) ? +1.0 : -1.0, (v.y >= 0.0) ? +1.0 : -1.0);
|
421
|
-
}
|
422
|
-
return normalize(v);
|
423
|
-
}
|
424
|
-
#endif
|
425
|
-
|
426
|
-
#if USE_PACKED_NORMAL == 2
|
427
|
-
vec3 decodeNormal(vec3 packedNormal)
|
428
|
-
{
|
429
|
-
vec3 v = (packedNormal * 2.0) - 1.0;
|
430
|
-
return normalize(v);
|
431
|
-
}
|
432
|
-
#endif
|
433
|
-
#endif`,
|
434
|
-
`#ifdef USE_PACKED_POSITION
|
435
|
-
#if USE_PACKED_POSITION == 0
|
436
|
-
uniform mat4 quantizeMatPos;
|
437
|
-
#endif
|
438
|
-
#endif`,
|
439
|
-
`#ifdef USE_PACKED_UV
|
440
|
-
#if USE_PACKED_UV == 1
|
441
|
-
uniform mat3 quantizeMatUV;
|
442
|
-
#endif
|
443
|
-
#endif`,
|
444
|
-
`#ifdef USE_PACKED_UV
|
445
|
-
#if USE_PACKED_UV == 0
|
446
|
-
vec2 decodeUV(vec2 packedUV)
|
447
|
-
{
|
448
|
-
vec2 uv = (packedUV * 2.0) - 1.0;
|
449
|
-
return uv;
|
450
|
-
}
|
451
|
-
#endif
|
452
|
-
|
453
|
-
#if USE_PACKED_UV == 1
|
454
|
-
vec2 decodeUV(vec2 packedUV)
|
455
|
-
{
|
456
|
-
vec2 uv = ( vec3(packedUV, 1.0) * quantizeMatUV ).xy;
|
457
|
-
return uv;
|
458
|
-
}
|
459
|
-
#endif
|
460
|
-
#endif`,
|
461
|
-
"void main() {",
|
462
|
-
ShaderChunk.uv_vertex,
|
463
|
-
`#ifdef USE_UV
|
464
|
-
#ifdef USE_PACKED_UV
|
465
|
-
vUv = decodeUV(vUv);
|
466
|
-
#endif
|
467
|
-
#endif`,
|
468
|
-
ShaderChunk.uv2_vertex,
|
469
|
-
ShaderChunk.color_vertex,
|
470
|
-
ShaderChunk.beginnormal_vertex,
|
471
|
-
`#ifdef USE_PACKED_NORMAL
|
472
|
-
objectNormal = decodeNormal(objectNormal);
|
473
|
-
#endif
|
474
|
-
|
475
|
-
#ifdef USE_TANGENT
|
476
|
-
vec3 objectTangent = vec3( tangent.xyz );
|
477
|
-
#endif
|
478
|
-
`,
|
479
|
-
ShaderChunk.morphnormal_vertex,
|
480
|
-
ShaderChunk.skinbase_vertex,
|
481
|
-
ShaderChunk.skinnormal_vertex,
|
482
|
-
ShaderChunk.defaultnormal_vertex,
|
483
|
-
"#ifndef FLAT_SHADED",
|
484
|
-
" vNormal = normalize( transformedNormal );",
|
485
|
-
"#endif",
|
486
|
-
ShaderChunk.begin_vertex,
|
487
|
-
`#ifdef USE_PACKED_POSITION
|
488
|
-
#if USE_PACKED_POSITION == 0
|
489
|
-
transformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;
|
490
|
-
#endif
|
491
|
-
#endif`,
|
492
|
-
ShaderChunk.morphtarget_vertex,
|
493
|
-
ShaderChunk.skinning_vertex,
|
494
|
-
ShaderChunk.displacementmap_vertex,
|
495
|
-
ShaderChunk.project_vertex,
|
496
|
-
ShaderChunk.logdepthbuf_vertex,
|
497
|
-
ShaderChunk.clipping_planes_vertex,
|
498
|
-
"vViewPosition = - mvPosition.xyz;",
|
499
|
-
ShaderChunk.worldpos_vertex,
|
500
|
-
ShaderChunk.envmap_vertex,
|
501
|
-
ShaderChunk.shadowmap_vertex,
|
502
|
-
ShaderChunk.fog_vertex,
|
503
|
-
"}"
|
504
|
-
].join("\n");
|
505
|
-
this.fragmentShader = [
|
506
|
-
"#define PHONG",
|
507
|
-
"uniform vec3 diffuse;",
|
508
|
-
"uniform vec3 emissive;",
|
509
|
-
"uniform vec3 specular;",
|
510
|
-
"uniform float shininess;",
|
511
|
-
"uniform float opacity;",
|
512
|
-
ShaderChunk.common,
|
513
|
-
ShaderChunk.packing,
|
514
|
-
ShaderChunk.dithering_pars_fragment,
|
515
|
-
ShaderChunk.color_pars_fragment,
|
516
|
-
ShaderChunk.uv_pars_fragment,
|
517
|
-
ShaderChunk.uv2_pars_fragment,
|
518
|
-
ShaderChunk.map_pars_fragment,
|
519
|
-
ShaderChunk.alphamap_pars_fragment,
|
520
|
-
ShaderChunk.aomap_pars_fragment,
|
521
|
-
ShaderChunk.lightmap_pars_fragment,
|
522
|
-
ShaderChunk.emissivemap_pars_fragment,
|
523
|
-
ShaderChunk.envmap_common_pars_fragment,
|
524
|
-
ShaderChunk.envmap_pars_fragment,
|
525
|
-
ShaderChunk.cube_uv_reflection_fragment,
|
526
|
-
ShaderChunk.fog_pars_fragment,
|
527
|
-
ShaderChunk.bsdfs,
|
528
|
-
ShaderChunk.lights_pars_begin,
|
529
|
-
ShaderChunk.lights_phong_pars_fragment,
|
530
|
-
ShaderChunk.shadowmap_pars_fragment,
|
531
|
-
ShaderChunk.bumpmap_pars_fragment,
|
532
|
-
ShaderChunk.normalmap_pars_fragment,
|
533
|
-
ShaderChunk.specularmap_pars_fragment,
|
534
|
-
ShaderChunk.logdepthbuf_pars_fragment,
|
535
|
-
ShaderChunk.clipping_planes_pars_fragment,
|
536
|
-
"void main() {",
|
537
|
-
ShaderChunk.clipping_planes_fragment,
|
538
|
-
"vec4 diffuseColor = vec4( diffuse, opacity );",
|
539
|
-
"ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );",
|
540
|
-
"vec3 totalEmissiveRadiance = emissive;",
|
541
|
-
ShaderChunk.logdepthbuf_fragment,
|
542
|
-
ShaderChunk.map_fragment,
|
543
|
-
ShaderChunk.color_fragment,
|
544
|
-
ShaderChunk.alphamap_fragment,
|
545
|
-
ShaderChunk.alphatest_fragment,
|
546
|
-
ShaderChunk.specularmap_fragment,
|
547
|
-
ShaderChunk.normal_fragment_begin,
|
548
|
-
ShaderChunk.normal_fragment_maps,
|
549
|
-
ShaderChunk.emissivemap_fragment,
|
550
|
-
// accumulation
|
551
|
-
ShaderChunk.lights_phong_fragment,
|
552
|
-
ShaderChunk.lights_fragment_begin,
|
553
|
-
ShaderChunk.lights_fragment_maps,
|
554
|
-
ShaderChunk.lights_fragment_end,
|
555
|
-
// modulation
|
556
|
-
ShaderChunk.aomap_fragment,
|
557
|
-
"vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;",
|
558
|
-
ShaderChunk.envmap_fragment,
|
559
|
-
"gl_FragColor = vec4( outgoingLight, diffuseColor.a );",
|
560
|
-
ShaderChunk.tonemapping_fragment,
|
561
|
-
parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? ShaderChunk.colorspace_fragment : ShaderChunk.encodings_fragment,
|
562
|
-
ShaderChunk.fog_fragment,
|
563
|
-
ShaderChunk.premultiplied_alpha_fragment,
|
564
|
-
ShaderChunk.dithering_fragment,
|
565
|
-
"}"
|
566
|
-
].join("\n");
|
567
|
-
this.setValues(parameters);
|
568
|
-
}
|
569
|
-
}
|
570
|
-
export {
|
571
|
-
GeometryCompressionUtils,
|
572
|
-
PackedPhongMaterial
|
573
|
-
};
|
package/utils/GeometryUtils.cjs
DELETED
@@ -1,109 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const THREE = require("three");
|
4
|
-
const hilbert2D = (center = new THREE.Vector3(0, 0, 0), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3) => {
|
5
|
-
const half = size / 2;
|
6
|
-
const vec_s = [
|
7
|
-
new THREE.Vector3(center.x - half, center.y, center.z - half),
|
8
|
-
new THREE.Vector3(center.x - half, center.y, center.z + half),
|
9
|
-
new THREE.Vector3(center.x + half, center.y, center.z + half),
|
10
|
-
new THREE.Vector3(center.x + half, center.y, center.z - half)
|
11
|
-
];
|
12
|
-
const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3]];
|
13
|
-
if (0 <= --iterations) {
|
14
|
-
const tmp = [];
|
15
|
-
Array.prototype.push.apply(tmp, hilbert2D(vec[0], half, iterations, v0, v3, v2, v1));
|
16
|
-
Array.prototype.push.apply(tmp, hilbert2D(vec[1], half, iterations, v0, v1, v2, v3));
|
17
|
-
Array.prototype.push.apply(tmp, hilbert2D(vec[2], half, iterations, v0, v1, v2, v3));
|
18
|
-
Array.prototype.push.apply(tmp, hilbert2D(vec[3], half, iterations, v2, v1, v0, v3));
|
19
|
-
return tmp;
|
20
|
-
}
|
21
|
-
return vec;
|
22
|
-
};
|
23
|
-
const hilbert3D = (center = new THREE.Vector3(0, 0, 0), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3, v4 = 4, v5 = 5, v6 = 6, v7 = 7) => {
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24
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const half = size / 2;
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25
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const vec_s = [
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26
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new THREE.Vector3(center.x - half, center.y + half, center.z - half),
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27
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new THREE.Vector3(center.x - half, center.y + half, center.z + half),
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28
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new THREE.Vector3(center.x - half, center.y - half, center.z + half),
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29
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new THREE.Vector3(center.x - half, center.y - half, center.z - half),
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30
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new THREE.Vector3(center.x + half, center.y - half, center.z - half),
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31
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new THREE.Vector3(center.x + half, center.y - half, center.z + half),
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32
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new THREE.Vector3(center.x + half, center.y + half, center.z + half),
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33
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new THREE.Vector3(center.x + half, center.y + half, center.z - half)
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34
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];
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35
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const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3], vec_s[v4], vec_s[v5], vec_s[v6], vec_s[v7]];
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36
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if (--iterations >= 0) {
|
37
|
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const tmp = [];
|
38
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Array.prototype.push.apply(tmp, hilbert3D(vec[0], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1));
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39
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Array.prototype.push.apply(tmp, hilbert3D(vec[1], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3));
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40
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Array.prototype.push.apply(tmp, hilbert3D(vec[2], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3));
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41
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Array.prototype.push.apply(tmp, hilbert3D(vec[3], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5));
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42
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Array.prototype.push.apply(tmp, hilbert3D(vec[4], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5));
|
43
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Array.prototype.push.apply(tmp, hilbert3D(vec[5], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7));
|
44
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Array.prototype.push.apply(tmp, hilbert3D(vec[6], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7));
|
45
|
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Array.prototype.push.apply(tmp, hilbert3D(vec[7], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7));
|
46
|
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return tmp;
|
47
|
-
}
|
48
|
-
return vec;
|
49
|
-
};
|
50
|
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const gosper = (size = 1) => {
|
51
|
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function fractalize(config) {
|
52
|
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let output = "";
|
53
|
-
let input = config.axiom;
|
54
|
-
for (let i = 0, il = config.steps; 0 <= il ? i < il : i > il; 0 <= il ? i++ : i--) {
|
55
|
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output = "";
|
56
|
-
for (let j = 0, jl = input.length; j < jl; j++) {
|
57
|
-
const char = input[j];
|
58
|
-
if (char in config.rules) {
|
59
|
-
output += config.rules[char];
|
60
|
-
} else {
|
61
|
-
output += char;
|
62
|
-
}
|
63
|
-
}
|
64
|
-
input = output;
|
65
|
-
}
|
66
|
-
return output;
|
67
|
-
}
|
68
|
-
function toPoints(config) {
|
69
|
-
let currX = 0;
|
70
|
-
let currY = 0;
|
71
|
-
let angle = 0;
|
72
|
-
const path = [0, 0, 0];
|
73
|
-
const fractal = config.fractal;
|
74
|
-
for (let i = 0, l = fractal.length; i < l; i++) {
|
75
|
-
const char = fractal[i];
|
76
|
-
if (char === "+") {
|
77
|
-
angle += config.angle;
|
78
|
-
} else if (char === "-") {
|
79
|
-
angle -= config.angle;
|
80
|
-
} else if (char === "F") {
|
81
|
-
currX += config.size * Math.cos(angle);
|
82
|
-
currY += -config.size * Math.sin(angle);
|
83
|
-
path.push(currX, currY, 0);
|
84
|
-
}
|
85
|
-
}
|
86
|
-
return path;
|
87
|
-
}
|
88
|
-
const gosper2 = fractalize({
|
89
|
-
axiom: "A",
|
90
|
-
steps: 4,
|
91
|
-
rules: {
|
92
|
-
A: "A+BF++BF-FA--FAFA-BF+",
|
93
|
-
B: "-FA+BFBF++BF+FA--FA-B"
|
94
|
-
}
|
95
|
-
});
|
96
|
-
const points = toPoints({
|
97
|
-
fractal: gosper2,
|
98
|
-
size,
|
99
|
-
angle: Math.PI / 3
|
100
|
-
// 60 degrees
|
101
|
-
});
|
102
|
-
return points;
|
103
|
-
};
|
104
|
-
const GeometryUtils = {
|
105
|
-
hilbert3D,
|
106
|
-
gosper,
|
107
|
-
hilbert2D
|
108
|
-
};
|
109
|
-
exports.GeometryUtils = GeometryUtils;
|