three-stdlib 2.25.0 → 2.25.1
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- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
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"use strict";
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const Pass = require("./Pass.cjs");
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const THREE = require("three");
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const CopyShader = require("../shaders/CopyShader.cjs");
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class OutlinePass extends Pass.Pass {
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constructor(resolution, scene, camera, selectedObjects) {
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super();
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__publicField(this, "renderScene");
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__publicField(this, "renderCamera");
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__publicField(this, "selectedObjects");
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__publicField(this, "visibleEdgeColor");
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__publicField(this, "hiddenEdgeColor");
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__publicField(this, "edgeGlow");
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__publicField(this, "usePatternTexture");
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__publicField(this, "edgeThickness");
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__publicField(this, "edgeStrength");
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__publicField(this, "downSampleRatio");
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__publicField(this, "pulsePeriod");
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__publicField(this, "resolution");
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__publicField(this, "renderTargetMaskBuffer");
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__publicField(this, "depthMaterial");
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__publicField(this, "prepareMaskMaterial");
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__publicField(this, "renderTargetDepthBuffer");
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__publicField(this, "renderTargetMaskDownSampleBuffer");
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__publicField(this, "renderTargetBlurBuffer1");
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__publicField(this, "renderTargetBlurBuffer2");
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__publicField(this, "edgeDetectionMaterial");
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__publicField(this, "renderTargetEdgeBuffer1");
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__publicField(this, "renderTargetEdgeBuffer2");
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__publicField(this, "separableBlurMaterial1");
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__publicField(this, "separableBlurMaterial2");
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__publicField(this, "overlayMaterial");
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__publicField(this, "materialCopy");
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__publicField(this, "oldClearAlpha");
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__publicField(this, "fsQuad");
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__publicField(this, "tempPulseColor1");
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__publicField(this, "tempPulseColor2");
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__publicField(this, "textureMatrix");
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__publicField(this, "patternTexture");
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__publicField(this, "_visibilityCache");
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__publicField(this, "_oldClearColor");
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__publicField(this, "copyUniforms");
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__publicField(this, "BlurDirectionX", new THREE.Vector2(1, 0));
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__publicField(this, "BlurDirectionY", new THREE.Vector2(0, 1));
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this.renderScene = scene;
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this.renderCamera = camera;
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this.selectedObjects = selectedObjects !== void 0 ? selectedObjects : [];
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this.visibleEdgeColor = new THREE.Color(1, 1, 1);
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this.hiddenEdgeColor = new THREE.Color(0.1, 0.04, 0.02);
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this.edgeGlow = 0;
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this.usePatternTexture = false;
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this.edgeThickness = 1;
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this.edgeStrength = 3;
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this.downSampleRatio = 2;
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this.pulsePeriod = 0;
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this._visibilityCache = /* @__PURE__ */ new Map();
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this.resolution = resolution !== void 0 ? new THREE.Vector2(resolution.x, resolution.y) : new THREE.Vector2(256, 256);
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const resx = Math.round(this.resolution.x / this.downSampleRatio);
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const resy = Math.round(this.resolution.y / this.downSampleRatio);
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this.renderTargetMaskBuffer = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y);
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this.renderTargetMaskBuffer.texture.name = "OutlinePass.mask";
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this.renderTargetMaskBuffer.texture.generateMipmaps = false;
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this.depthMaterial = new THREE.MeshDepthMaterial();
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this.depthMaterial.side = THREE.DoubleSide;
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this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
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this.depthMaterial.blending = THREE.NoBlending;
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this.prepareMaskMaterial = this.getPrepareMaskMaterial();
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this.prepareMaskMaterial.side = THREE.DoubleSide;
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this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ(
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this.prepareMaskMaterial.fragmentShader,
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this.renderCamera
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);
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this.renderTargetDepthBuffer = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y);
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this.renderTargetDepthBuffer.texture.name = "OutlinePass.depth";
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this.renderTargetDepthBuffer.texture.generateMipmaps = false;
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this.renderTargetMaskDownSampleBuffer = new THREE.WebGLRenderTarget(resx, resy);
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this.renderTargetMaskDownSampleBuffer.texture.name = "OutlinePass.depthDownSample";
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this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
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this.renderTargetBlurBuffer1 = new THREE.WebGLRenderTarget(resx, resy);
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this.renderTargetBlurBuffer1.texture.name = "OutlinePass.blur1";
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this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
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this.renderTargetBlurBuffer2 = new THREE.WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
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this.renderTargetBlurBuffer2.texture.name = "OutlinePass.blur2";
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this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
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this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
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this.renderTargetEdgeBuffer1 = new THREE.WebGLRenderTarget(resx, resy);
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this.renderTargetEdgeBuffer1.texture.name = "OutlinePass.edge1";
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this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
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this.renderTargetEdgeBuffer2 = new THREE.WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
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this.renderTargetEdgeBuffer2.texture.name = "OutlinePass.edge2";
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this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
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const MAX_EDGE_THICKNESS = 4;
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const MAX_EDGE_GLOW = 4;
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this.separableBlurMaterial1 = this.getSeperableBlurMaterial(MAX_EDGE_THICKNESS);
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this.separableBlurMaterial1.uniforms["texSize"].value.set(resx, resy);
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this.separableBlurMaterial1.uniforms["kernelRadius"].value = 1;
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this.separableBlurMaterial2 = this.getSeperableBlurMaterial(MAX_EDGE_GLOW);
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this.separableBlurMaterial2.uniforms["texSize"].value.set(Math.round(resx / 2), Math.round(resy / 2));
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this.separableBlurMaterial2.uniforms["kernelRadius"].value = MAX_EDGE_GLOW;
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this.overlayMaterial = this.getOverlayMaterial();
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if (CopyShader.CopyShader === void 0)
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console.error("THREE.OutlinePass relies on CopyShader");
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const copyShader = CopyShader.CopyShader;
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this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
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this.copyUniforms["opacity"].value = 1;
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this.materialCopy = new THREE.ShaderMaterial({
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uniforms: this.copyUniforms,
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vertexShader: copyShader.vertexShader,
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fragmentShader: copyShader.fragmentShader,
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blending: THREE.NoBlending,
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depthTest: false,
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depthWrite: false,
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transparent: true
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});
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this.enabled = true;
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this.needsSwap = false;
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this._oldClearColor = new THREE.Color();
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this.oldClearAlpha = 1;
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this.fsQuad = new Pass.FullScreenQuad(this.materialCopy);
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this.tempPulseColor1 = new THREE.Color();
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this.tempPulseColor2 = new THREE.Color();
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this.textureMatrix = new THREE.Matrix4();
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function replaceDepthToViewZ(string, camera2) {
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const type = camera2.isPerspectiveCamera ? "perspective" : "orthographic";
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return string.replace(/DEPTH_TO_VIEW_Z/g, type + "DepthToViewZ");
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}
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}
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dispose() {
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this.renderTargetMaskBuffer.dispose();
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this.renderTargetDepthBuffer.dispose();
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this.renderTargetMaskDownSampleBuffer.dispose();
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this.renderTargetBlurBuffer1.dispose();
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this.renderTargetBlurBuffer2.dispose();
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this.renderTargetEdgeBuffer1.dispose();
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this.renderTargetEdgeBuffer2.dispose();
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}
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setSize(width, height) {
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this.renderTargetMaskBuffer.setSize(width, height);
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this.renderTargetDepthBuffer.setSize(width, height);
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let resx = Math.round(width / this.downSampleRatio);
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let resy = Math.round(height / this.downSampleRatio);
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this.renderTargetMaskDownSampleBuffer.setSize(resx, resy);
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this.renderTargetBlurBuffer1.setSize(resx, resy);
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this.renderTargetEdgeBuffer1.setSize(resx, resy);
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this.separableBlurMaterial1.uniforms["texSize"].value.set(resx, resy);
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resx = Math.round(resx / 2);
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resy = Math.round(resy / 2);
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this.renderTargetBlurBuffer2.setSize(resx, resy);
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this.renderTargetEdgeBuffer2.setSize(resx, resy);
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this.separableBlurMaterial2.uniforms["texSize"].value.set(resx, resy);
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}
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changeVisibilityOfSelectedObjects(bVisible) {
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const cache = this._visibilityCache;
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function gatherSelectedMeshesCallBack(object) {
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if (object.isMesh) {
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if (bVisible === true) {
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object.visible = cache.get(object);
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} else {
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cache.set(object, object.visible);
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object.visible = bVisible;
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}
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}
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}
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for (let i = 0; i < this.selectedObjects.length; i++) {
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const selectedObject = this.selectedObjects[i];
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selectedObject.traverse(gatherSelectedMeshesCallBack);
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}
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}
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changeVisibilityOfNonSelectedObjects(bVisible) {
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const cache = this._visibilityCache;
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const selectedMeshes = [];
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function gatherSelectedMeshesCallBack(object) {
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if (object.isMesh)
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selectedMeshes.push(object);
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}
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for (let i = 0; i < this.selectedObjects.length; i++) {
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const selectedObject = this.selectedObjects[i];
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selectedObject.traverse(gatherSelectedMeshesCallBack);
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}
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function VisibilityChangeCallBack(object) {
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if (object.isMesh || object.isSprite) {
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let bFound = false;
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for (let i = 0; i < selectedMeshes.length; i++) {
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const selectedObjectId = selectedMeshes[i].id;
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if (selectedObjectId === object.id) {
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bFound = true;
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break;
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}
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}
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if (bFound === false) {
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const visibility = object.visible;
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if (bVisible === false || cache.get(object) === true) {
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object.visible = bVisible;
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}
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cache.set(object, visibility);
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}
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} else if (object.isPoints || object.isLine) {
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if (bVisible === true) {
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object.visible = cache.get(object);
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} else {
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cache.set(object, object.visible);
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object.visible = bVisible;
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}
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}
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}
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this.renderScene.traverse(VisibilityChangeCallBack);
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}
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updateTextureMatrix() {
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this.textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
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this.textureMatrix.multiply(this.renderCamera.projectionMatrix);
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this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse);
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}
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render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
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if (this.selectedObjects.length > 0) {
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renderer.getClearColor(this._oldClearColor);
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this.oldClearAlpha = renderer.getClearAlpha();
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const oldAutoClear = renderer.autoClear;
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renderer.autoClear = false;
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if (maskActive)
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renderer.state.buffers.stencil.setTest(false);
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renderer.setClearColor(16777215, 1);
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this.changeVisibilityOfSelectedObjects(false);
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const currentBackground = this.renderScene.background;
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this.renderScene.background = null;
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this.renderScene.overrideMaterial = this.depthMaterial;
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renderer.setRenderTarget(this.renderTargetDepthBuffer);
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renderer.clear();
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renderer.render(this.renderScene, this.renderCamera);
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this.changeVisibilityOfSelectedObjects(true);
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this._visibilityCache.clear();
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this.updateTextureMatrix();
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this.changeVisibilityOfNonSelectedObjects(false);
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this.renderScene.overrideMaterial = this.prepareMaskMaterial;
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this.prepareMaskMaterial.uniforms["cameraNearFar"].value.set(
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this.renderCamera.near,
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this.renderCamera.far
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);
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this.prepareMaskMaterial.uniforms["depthTexture"].value = this.renderTargetDepthBuffer.texture;
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this.prepareMaskMaterial.uniforms["textureMatrix"].value = this.textureMatrix;
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renderer.setRenderTarget(this.renderTargetMaskBuffer);
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renderer.clear();
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renderer.render(this.renderScene, this.renderCamera);
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this.renderScene.overrideMaterial = null;
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this.changeVisibilityOfNonSelectedObjects(true);
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this._visibilityCache.clear();
|
253
|
-
this.renderScene.background = currentBackground;
|
254
|
-
this.fsQuad.material = this.materialCopy;
|
255
|
-
this.copyUniforms["tDiffuse"].value = this.renderTargetMaskBuffer.texture;
|
256
|
-
renderer.setRenderTarget(this.renderTargetMaskDownSampleBuffer);
|
257
|
-
renderer.clear();
|
258
|
-
this.fsQuad.render(renderer);
|
259
|
-
this.tempPulseColor1.copy(this.visibleEdgeColor);
|
260
|
-
this.tempPulseColor2.copy(this.hiddenEdgeColor);
|
261
|
-
if (this.pulsePeriod > 0) {
|
262
|
-
const scalar = (1 + 0.25) / 2 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * (1 - 0.25) / 2;
|
263
|
-
this.tempPulseColor1.multiplyScalar(scalar);
|
264
|
-
this.tempPulseColor2.multiplyScalar(scalar);
|
265
|
-
}
|
266
|
-
this.fsQuad.material = this.edgeDetectionMaterial;
|
267
|
-
this.edgeDetectionMaterial.uniforms["maskTexture"].value = this.renderTargetMaskDownSampleBuffer.texture;
|
268
|
-
this.edgeDetectionMaterial.uniforms["texSize"].value.set(
|
269
|
-
this.renderTargetMaskDownSampleBuffer.width,
|
270
|
-
this.renderTargetMaskDownSampleBuffer.height
|
271
|
-
);
|
272
|
-
this.edgeDetectionMaterial.uniforms["visibleEdgeColor"].value = this.tempPulseColor1;
|
273
|
-
this.edgeDetectionMaterial.uniforms["hiddenEdgeColor"].value = this.tempPulseColor2;
|
274
|
-
renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
|
275
|
-
renderer.clear();
|
276
|
-
this.fsQuad.render(renderer);
|
277
|
-
this.fsQuad.material = this.separableBlurMaterial1;
|
278
|
-
this.separableBlurMaterial1.uniforms["colorTexture"].value = this.renderTargetEdgeBuffer1.texture;
|
279
|
-
this.separableBlurMaterial1.uniforms["direction"].value = this.BlurDirectionX;
|
280
|
-
this.separableBlurMaterial1.uniforms["kernelRadius"].value = this.edgeThickness;
|
281
|
-
renderer.setRenderTarget(this.renderTargetBlurBuffer1);
|
282
|
-
renderer.clear();
|
283
|
-
this.fsQuad.render(renderer);
|
284
|
-
this.separableBlurMaterial1.uniforms["colorTexture"].value = this.renderTargetBlurBuffer1.texture;
|
285
|
-
this.separableBlurMaterial1.uniforms["direction"].value = this.BlurDirectionY;
|
286
|
-
renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
|
287
|
-
renderer.clear();
|
288
|
-
this.fsQuad.render(renderer);
|
289
|
-
this.fsQuad.material = this.separableBlurMaterial2;
|
290
|
-
this.separableBlurMaterial2.uniforms["colorTexture"].value = this.renderTargetEdgeBuffer1.texture;
|
291
|
-
this.separableBlurMaterial2.uniforms["direction"].value = this.BlurDirectionX;
|
292
|
-
renderer.setRenderTarget(this.renderTargetBlurBuffer2);
|
293
|
-
renderer.clear();
|
294
|
-
this.fsQuad.render(renderer);
|
295
|
-
this.separableBlurMaterial2.uniforms["colorTexture"].value = this.renderTargetBlurBuffer2.texture;
|
296
|
-
this.separableBlurMaterial2.uniforms["direction"].value = this.BlurDirectionY;
|
297
|
-
renderer.setRenderTarget(this.renderTargetEdgeBuffer2);
|
298
|
-
renderer.clear();
|
299
|
-
this.fsQuad.render(renderer);
|
300
|
-
this.fsQuad.material = this.overlayMaterial;
|
301
|
-
this.overlayMaterial.uniforms["maskTexture"].value = this.renderTargetMaskBuffer.texture;
|
302
|
-
this.overlayMaterial.uniforms["edgeTexture1"].value = this.renderTargetEdgeBuffer1.texture;
|
303
|
-
this.overlayMaterial.uniforms["edgeTexture2"].value = this.renderTargetEdgeBuffer2.texture;
|
304
|
-
this.overlayMaterial.uniforms["patternTexture"].value = this.patternTexture;
|
305
|
-
this.overlayMaterial.uniforms["edgeStrength"].value = this.edgeStrength;
|
306
|
-
this.overlayMaterial.uniforms["edgeGlow"].value = this.edgeGlow;
|
307
|
-
this.overlayMaterial.uniforms["usePatternTexture"].value = this.usePatternTexture;
|
308
|
-
if (maskActive)
|
309
|
-
renderer.state.buffers.stencil.setTest(true);
|
310
|
-
renderer.setRenderTarget(readBuffer);
|
311
|
-
this.fsQuad.render(renderer);
|
312
|
-
renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
|
313
|
-
renderer.autoClear = oldAutoClear;
|
314
|
-
}
|
315
|
-
if (this.renderToScreen) {
|
316
|
-
this.fsQuad.material = this.materialCopy;
|
317
|
-
this.copyUniforms["tDiffuse"].value = readBuffer.texture;
|
318
|
-
renderer.setRenderTarget(null);
|
319
|
-
this.fsQuad.render(renderer);
|
320
|
-
}
|
321
|
-
}
|
322
|
-
getPrepareMaskMaterial() {
|
323
|
-
return new THREE.ShaderMaterial({
|
324
|
-
uniforms: {
|
325
|
-
depthTexture: { value: null },
|
326
|
-
cameraNearFar: { value: new THREE.Vector2(0.5, 0.5) },
|
327
|
-
textureMatrix: { value: null }
|
328
|
-
},
|
329
|
-
vertexShader: `#include <morphtarget_pars_vertex>
|
330
|
-
#include <skinning_pars_vertex>
|
331
|
-
varying vec4 projTexCoord;
|
332
|
-
varying vec4 vPosition;
|
333
|
-
uniform mat4 textureMatrix;
|
334
|
-
void main() {
|
335
|
-
#include <skinbase_vertex>
|
336
|
-
#include <begin_vertex>
|
337
|
-
#include <morphtarget_vertex>
|
338
|
-
#include <skinning_vertex>
|
339
|
-
#include <project_vertex>
|
340
|
-
vPosition = mvPosition;
|
341
|
-
vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );
|
342
|
-
projTexCoord = textureMatrix * worldPosition;
|
343
|
-
}`,
|
344
|
-
fragmentShader: `#include <packing>
|
345
|
-
varying vec4 vPosition;
|
346
|
-
varying vec4 projTexCoord;
|
347
|
-
uniform sampler2D depthTexture;
|
348
|
-
uniform vec2 cameraNearFar;
|
349
|
-
void main() {
|
350
|
-
float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));
|
351
|
-
float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );
|
352
|
-
float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;
|
353
|
-
gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);
|
354
|
-
}`
|
355
|
-
});
|
356
|
-
}
|
357
|
-
getEdgeDetectionMaterial() {
|
358
|
-
return new THREE.ShaderMaterial({
|
359
|
-
uniforms: {
|
360
|
-
maskTexture: { value: null },
|
361
|
-
texSize: { value: new THREE.Vector2(0.5, 0.5) },
|
362
|
-
visibleEdgeColor: { value: new THREE.Vector3(1, 1, 1) },
|
363
|
-
hiddenEdgeColor: { value: new THREE.Vector3(1, 1, 1) }
|
364
|
-
},
|
365
|
-
vertexShader: `varying vec2 vUv;
|
366
|
-
void main() {
|
367
|
-
vUv = uv;
|
368
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
369
|
-
}`,
|
370
|
-
fragmentShader: `varying vec2 vUv;
|
371
|
-
uniform sampler2D maskTexture;
|
372
|
-
uniform vec2 texSize;
|
373
|
-
uniform vec3 visibleEdgeColor;
|
374
|
-
uniform vec3 hiddenEdgeColor;
|
375
|
-
void main() {
|
376
|
-
vec2 invSize = 1.0 / texSize;
|
377
|
-
vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);
|
378
|
-
vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);
|
379
|
-
vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);
|
380
|
-
vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);
|
381
|
-
vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);
|
382
|
-
float diff1 = (c1.r - c2.r)*0.5;
|
383
|
-
float diff2 = (c3.r - c4.r)*0.5;
|
384
|
-
float d = length( vec2(diff1, diff2) );
|
385
|
-
float a1 = min(c1.g, c2.g);
|
386
|
-
float a2 = min(c3.g, c4.g);
|
387
|
-
float visibilityFactor = min(a1, a2);
|
388
|
-
vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;
|
389
|
-
gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);
|
390
|
-
}`
|
391
|
-
});
|
392
|
-
}
|
393
|
-
getSeperableBlurMaterial(maxRadius) {
|
394
|
-
return new THREE.ShaderMaterial({
|
395
|
-
defines: {
|
396
|
-
MAX_RADIUS: maxRadius
|
397
|
-
},
|
398
|
-
uniforms: {
|
399
|
-
colorTexture: { value: null },
|
400
|
-
texSize: { value: new THREE.Vector2(0.5, 0.5) },
|
401
|
-
direction: { value: new THREE.Vector2(0.5, 0.5) },
|
402
|
-
kernelRadius: { value: 1 }
|
403
|
-
},
|
404
|
-
vertexShader: `varying vec2 vUv;
|
405
|
-
void main() {
|
406
|
-
vUv = uv;
|
407
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
408
|
-
}`,
|
409
|
-
fragmentShader: `#include <common>
|
410
|
-
varying vec2 vUv;
|
411
|
-
uniform sampler2D colorTexture;
|
412
|
-
uniform vec2 texSize;
|
413
|
-
uniform vec2 direction;
|
414
|
-
uniform float kernelRadius;
|
415
|
-
float gaussianPdf(in float x, in float sigma) {
|
416
|
-
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
|
417
|
-
}
|
418
|
-
void main() {
|
419
|
-
vec2 invSize = 1.0 / texSize;
|
420
|
-
float weightSum = gaussianPdf(0.0, kernelRadius);
|
421
|
-
vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
|
422
|
-
vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
|
423
|
-
vec2 uvOffset = delta;
|
424
|
-
for( int i = 1; i <= MAX_RADIUS; i ++ ) {
|
425
|
-
float w = gaussianPdf(uvOffset.x, kernelRadius);
|
426
|
-
vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
|
427
|
-
vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
|
428
|
-
diffuseSum += ((sample1 + sample2) * w);
|
429
|
-
weightSum += (2.0 * w);
|
430
|
-
uvOffset += delta;
|
431
|
-
}
|
432
|
-
gl_FragColor = diffuseSum/weightSum;
|
433
|
-
}`
|
434
|
-
});
|
435
|
-
}
|
436
|
-
getOverlayMaterial() {
|
437
|
-
return new THREE.ShaderMaterial({
|
438
|
-
uniforms: {
|
439
|
-
maskTexture: { value: null },
|
440
|
-
edgeTexture1: { value: null },
|
441
|
-
edgeTexture2: { value: null },
|
442
|
-
patternTexture: { value: null },
|
443
|
-
edgeStrength: { value: 1 },
|
444
|
-
edgeGlow: { value: 1 },
|
445
|
-
usePatternTexture: { value: 0 }
|
446
|
-
},
|
447
|
-
vertexShader: `varying vec2 vUv;
|
448
|
-
void main() {
|
449
|
-
vUv = uv;
|
450
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
451
|
-
}`,
|
452
|
-
fragmentShader: `varying vec2 vUv;
|
453
|
-
uniform sampler2D maskTexture;
|
454
|
-
uniform sampler2D edgeTexture1;
|
455
|
-
uniform sampler2D edgeTexture2;
|
456
|
-
uniform sampler2D patternTexture;
|
457
|
-
uniform float edgeStrength;
|
458
|
-
uniform float edgeGlow;
|
459
|
-
uniform bool usePatternTexture;
|
460
|
-
void main() {
|
461
|
-
vec4 edgeValue1 = texture2D(edgeTexture1, vUv);
|
462
|
-
vec4 edgeValue2 = texture2D(edgeTexture2, vUv);
|
463
|
-
vec4 maskColor = texture2D(maskTexture, vUv);
|
464
|
-
vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);
|
465
|
-
float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;
|
466
|
-
vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;
|
467
|
-
vec4 finalColor = edgeStrength * maskColor.r * edgeValue;
|
468
|
-
if(usePatternTexture)
|
469
|
-
finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
|
470
|
-
gl_FragColor = finalColor;
|
471
|
-
}`,
|
472
|
-
blending: THREE.AdditiveBlending,
|
473
|
-
depthTest: false,
|
474
|
-
depthWrite: false,
|
475
|
-
transparent: true
|
476
|
-
});
|
477
|
-
}
|
478
|
-
}
|
479
|
-
exports.OutlinePass = OutlinePass;
|