three-stdlib 2.25.0 → 2.25.1

Sign up to get free protection for your applications and to get access to all the features.
Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
  341. package/postprocessing/DotScreenPass.js +0 -49
  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
  353. package/postprocessing/MaskPass.js +0 -69
  354. package/postprocessing/OutlinePass.cjs +0 -479
  355. package/postprocessing/OutlinePass.js +0 -479
  356. package/postprocessing/Pass.cjs +0 -48
  357. package/postprocessing/Pass.js +0 -48
  358. package/postprocessing/RenderPass.cjs +0 -59
  359. package/postprocessing/RenderPass.js +0 -59
  360. package/postprocessing/RenderPixelatedPass.cjs +0 -199
  361. package/postprocessing/RenderPixelatedPass.js +0 -199
  362. package/postprocessing/SAOPass.cjs +0 -288
  363. package/postprocessing/SAOPass.js +0 -288
  364. package/postprocessing/SMAAPass.cjs +0 -112
  365. package/postprocessing/SMAAPass.js +0 -112
  366. package/postprocessing/SSAARenderPass.cjs +0 -189
  367. package/postprocessing/SSAARenderPass.js +0 -189
  368. package/postprocessing/SSAOPass.cjs +0 -272
  369. package/postprocessing/SSAOPass.js +0 -272
  370. package/postprocessing/SSRPass.cjs +0 -411
  371. package/postprocessing/SSRPass.js +0 -411
  372. package/postprocessing/SavePass.cjs +0 -38
  373. package/postprocessing/SavePass.js +0 -38
  374. package/postprocessing/ShaderPass.cjs +0 -49
  375. package/postprocessing/ShaderPass.js +0 -49
  376. package/postprocessing/TAARenderPass.cjs +0 -174
  377. package/postprocessing/TAARenderPass.js +0 -174
  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
  391. package/renderers/SVGRenderer.js +0 -311
  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
  398. package/shaders/BleachBypassShader.cjs +0 -35
  399. package/shaders/BleachBypassShader.js +0 -35
  400. package/shaders/BlendShader.cjs +0 -30
  401. package/shaders/BlendShader.js +0 -30
  402. package/shaders/BokehShader.cjs +0 -109
  403. package/shaders/BokehShader.js +0 -109
  404. package/shaders/BokehShader2.cjs +0 -269
  405. package/shaders/BokehShader2.js +0 -269
  406. package/shaders/BrightnessContrastShader.cjs +0 -32
  407. package/shaders/BrightnessContrastShader.js +0 -32
  408. package/shaders/ColorCorrectionShader.cjs +0 -30
  409. package/shaders/ColorCorrectionShader.js +0 -30
  410. package/shaders/ColorifyShader.cjs +0 -28
  411. package/shaders/ColorifyShader.js +0 -28
  412. package/shaders/ConvolutionShader.cjs +0 -55
  413. package/shaders/ConvolutionShader.js +0 -55
  414. package/shaders/CopyShader.cjs +0 -25
  415. package/shaders/CopyShader.js +0 -25
  416. package/shaders/DOFMipMapShader.cjs +0 -32
  417. package/shaders/DOFMipMapShader.js +0 -32
  418. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  419. package/shaders/DepthLimitedBlurShader.js +0 -114
  420. package/shaders/DigitalGlitch.cjs +0 -85
  421. package/shaders/DigitalGlitch.js +0 -85
  422. package/shaders/DotScreenShader.cjs +0 -39
  423. package/shaders/DotScreenShader.js +0 -39
  424. package/shaders/FXAAShader.cjs +0 -1098
  425. package/shaders/FXAAShader.js +0 -1098
  426. package/shaders/FilmShader.cjs +0 -53
  427. package/shaders/FilmShader.js +0 -53
  428. package/shaders/FocusShader.cjs +0 -55
  429. package/shaders/FocusShader.js +0 -55
  430. package/shaders/FreiChenShader.cjs +0 -64
  431. package/shaders/FreiChenShader.js +0 -64
  432. package/shaders/FresnelShader.cjs +0 -47
  433. package/shaders/FresnelShader.js +0 -47
  434. package/shaders/GammaCorrectionShader.cjs +0 -23
  435. package/shaders/GammaCorrectionShader.js +0 -23
  436. package/shaders/GodRaysShader.cjs +0 -183
  437. package/shaders/GodRaysShader.js +0 -183
  438. package/shaders/HalftoneShader.cjs +0 -228
  439. package/shaders/HalftoneShader.js +0 -228
  440. package/shaders/HorizontalBlurShader.cjs +0 -49
  441. package/shaders/HorizontalBlurShader.js +0 -49
  442. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  443. package/shaders/HorizontalTiltShiftShader.js +0 -37
  444. package/shaders/HueSaturationShader.cjs +0 -43
  445. package/shaders/HueSaturationShader.js +0 -43
  446. package/shaders/KaleidoShader.cjs +0 -34
  447. package/shaders/KaleidoShader.js +0 -34
  448. package/shaders/LuminosityHighPassShader.cjs +0 -37
  449. package/shaders/LuminosityHighPassShader.js +0 -37
  450. package/shaders/LuminosityShader.cjs +0 -25
  451. package/shaders/LuminosityShader.js +0 -25
  452. package/shaders/MirrorShader.cjs +0 -35
  453. package/shaders/MirrorShader.js +0 -35
  454. package/shaders/NormalMapShader.cjs +0 -31
  455. package/shaders/NormalMapShader.js +0 -31
  456. package/shaders/ParallaxShader.cjs +0 -133
  457. package/shaders/ParallaxShader.js +0 -133
  458. package/shaders/PixelShader.cjs +0 -28
  459. package/shaders/PixelShader.js +0 -28
  460. package/shaders/RGBShiftShader.cjs +0 -30
  461. package/shaders/RGBShiftShader.js +0 -30
  462. package/shaders/SAOShader.cjs +0 -144
  463. package/shaders/SAOShader.js +0 -144
  464. package/shaders/SMAAShader.cjs +0 -358
  465. package/shaders/SMAAShader.js +0 -358
  466. package/shaders/SSAOShader.cjs +0 -182
  467. package/shaders/SSAOShader.js +0 -182
  468. package/shaders/SSRShader.cjs +0 -342
  469. package/shaders/SSRShader.js +0 -342
  470. package/shaders/SepiaShader.cjs +0 -29
  471. package/shaders/SepiaShader.js +0 -29
  472. package/shaders/SobelOperatorShader.cjs +0 -54
  473. package/shaders/SobelOperatorShader.js +0 -54
  474. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  475. package/shaders/SubsurfaceScatteringShader.js +0 -98
  476. package/shaders/TechnicolorShader.cjs +0 -24
  477. package/shaders/TechnicolorShader.js +0 -24
  478. package/shaders/ToneMapShader.cjs +0 -51
  479. package/shaders/ToneMapShader.js +0 -51
  480. package/shaders/ToonShader.cjs +0 -188
  481. package/shaders/ToonShader.js +0 -188
  482. package/shaders/TriangleBlurShader.cjs +0 -37
  483. package/shaders/TriangleBlurShader.js +0 -37
  484. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  485. package/shaders/UnpackDepthRGBAShader.js +0 -26
  486. package/shaders/VerticalBlurShader.cjs +0 -50
  487. package/shaders/VerticalBlurShader.js +0 -50
  488. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  489. package/shaders/VerticalTiltShiftShader.js +0 -37
  490. package/shaders/VignetteShader.cjs +0 -38
  491. package/shaders/VignetteShader.js +0 -38
  492. package/shaders/VolumeShader.cjs +0 -225
  493. package/shaders/VolumeShader.js +0 -225
  494. package/shaders/WaterRefractionShader.cjs +0 -59
  495. package/shaders/WaterRefractionShader.js +0 -59
  496. package/shaders/types.cjs +0 -1
  497. package/shaders/types.js +0 -1
  498. package/textures/FlakesTexture.cjs +0 -30
  499. package/textures/FlakesTexture.js +0 -30
  500. package/types/helpers.cjs +0 -4
  501. package/types/helpers.js +0 -4
  502. package/utils/BufferGeometryUtils.cjs +0 -636
  503. package/utils/BufferGeometryUtils.js +0 -636
  504. package/utils/GeometryCompressionUtils.cjs +0 -573
  505. package/utils/GeometryCompressionUtils.js +0 -573
  506. package/utils/GeometryUtils.cjs +0 -109
  507. package/utils/GeometryUtils.js +0 -109
  508. package/utils/RoughnessMipmapper.cjs +0 -223
  509. package/utils/RoughnessMipmapper.js +0 -223
  510. package/utils/SceneUtils.cjs +0 -36
  511. package/utils/SceneUtils.js +0 -36
  512. package/utils/ShadowMapViewer.cjs +0 -111
  513. package/utils/ShadowMapViewer.js +0 -111
  514. package/utils/SkeletonUtils.cjs +0 -211
  515. package/utils/SkeletonUtils.js +0 -211
  516. package/utils/UVsDebug.cjs +0 -80
  517. package/utils/UVsDebug.js +0 -80
  518. package/utils/WorkerPool.cjs +0 -62
  519. package/utils/WorkerPool.js +0 -62
  520. package/webxr/ARButton.cjs +0 -119
  521. package/webxr/ARButton.js +0 -119
  522. package/webxr/OculusHandModel.cjs +0 -82
  523. package/webxr/OculusHandModel.js +0 -82
  524. package/webxr/OculusHandPointerModel.cjs +0 -241
  525. package/webxr/OculusHandPointerModel.js +0 -224
  526. package/webxr/Text2D.cjs +0 -48
  527. package/webxr/Text2D.js +0 -31
  528. package/webxr/VRButton.cjs +0 -111
  529. package/webxr/VRButton.js +0 -111
  530. package/webxr/XRControllerModelFactory.cjs +0 -174
  531. package/webxr/XRControllerModelFactory.js +0 -174
  532. package/webxr/XREstimatedLight.cjs +0 -126
  533. package/webxr/XREstimatedLight.js +0 -126
  534. package/webxr/XRHandMeshModel.cjs +0 -82
  535. package/webxr/XRHandMeshModel.js +0 -82
  536. package/webxr/XRHandModelFactory.cjs +0 -61
  537. package/webxr/XRHandModelFactory.js +0 -61
  538. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  539. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,98 +0,0 @@
1
- import { ShaderChunk, UniformsUtils, ShaderLib, Color } from "three";
2
- let _SubsurfaceScatteringShader;
3
- function get() {
4
- if (_SubsurfaceScatteringShader)
5
- return _SubsurfaceScatteringShader;
6
- const meshphong_frag_head = ShaderChunk["meshphong_frag"].slice(
7
- 0,
8
- ShaderChunk["meshphong_frag"].indexOf("void main() {")
9
- );
10
- const meshphong_frag_body = ShaderChunk["meshphong_frag"].slice(
11
- ShaderChunk["meshphong_frag"].indexOf("void main() {")
12
- );
13
- _SubsurfaceScatteringShader = {
14
- uniforms: /* @__PURE__ */ UniformsUtils.merge([
15
- ShaderLib["phong"].uniforms,
16
- {
17
- thicknessMap: { value: null },
18
- thicknessColor: { value: /* @__PURE__ */ new Color(16777215) },
19
- thicknessDistortion: { value: 0.1 },
20
- thicknessAmbient: { value: 0 },
21
- thicknessAttenuation: { value: 0.1 },
22
- thicknessPower: { value: 2 },
23
- thicknessScale: { value: 10 }
24
- }
25
- ]),
26
- vertexShader: (
27
- /* glsl */
28
- `
29
- #define USE_UV
30
- ${ShaderChunk["meshphong_vert"]}
31
- `
32
- ),
33
- fragmentShader: (
34
- /* glsl */
35
- `
36
- #define USE_UV',
37
- #define SUBSURFACE',
38
-
39
- ${meshphong_frag_head}
40
-
41
- uniform sampler2D thicknessMap;
42
- uniform float thicknessPower;
43
- uniform float thicknessScale;
44
- uniform float thicknessDistortion;
45
- uniform float thicknessAmbient;
46
- uniform float thicknessAttenuation;
47
- uniform vec3 thicknessColor;
48
-
49
- void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {
50
- vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;
51
- vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));
52
- float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;
53
- vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;
54
- reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;
55
- }
56
-
57
- ${meshphong_frag_body.replace(
58
- "#include <lights_fragment_begin>",
59
- ShaderChunk["lights_fragment_begin"].replace(
60
- /RE_Direct\( directLight, geometry, material, reflectedLight \);/g,
61
- /* glsl */
62
- `
63
- RE_Direct( directLight, geometry, material, reflectedLight );
64
-
65
- #if defined( SUBSURFACE ) && defined( USE_UV )
66
- RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);
67
- #endif
68
- `
69
- )
70
- )}
71
- `
72
- )
73
- };
74
- return _SubsurfaceScatteringShader;
75
- }
76
- const SubsurfaceScatteringShader = {
77
- get uniforms() {
78
- return get().uniforms;
79
- },
80
- set uniforms(value) {
81
- get().uniforms = value;
82
- },
83
- get vertexShader() {
84
- return get().vertexShader;
85
- },
86
- set vertexShader(value) {
87
- get().vertexShader = value;
88
- },
89
- get fragmentShader() {
90
- return get().vertexShader;
91
- },
92
- set fragmentShader(value) {
93
- get().vertexShader = value;
94
- }
95
- };
96
- export {
97
- SubsurfaceScatteringShader
98
- };
@@ -1,24 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const TechnicolorShader = {
4
- uniforms: {
5
- tDiffuse: { value: null }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "varying vec2 vUv;",
17
- "void main() {",
18
- " vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );",
19
- " vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);",
20
- " gl_FragColor = newTex;",
21
- "}"
22
- ].join("\n")
23
- };
24
- exports.TechnicolorShader = TechnicolorShader;
@@ -1,24 +0,0 @@
1
- const TechnicolorShader = {
2
- uniforms: {
3
- tDiffuse: { value: null }
4
- },
5
- vertexShader: [
6
- "varying vec2 vUv;",
7
- "void main() {",
8
- " vUv = uv;",
9
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
10
- "}"
11
- ].join("\n"),
12
- fragmentShader: [
13
- "uniform sampler2D tDiffuse;",
14
- "varying vec2 vUv;",
15
- "void main() {",
16
- " vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );",
17
- " vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);",
18
- " gl_FragColor = newTex;",
19
- "}"
20
- ].join("\n")
21
- };
22
- export {
23
- TechnicolorShader
24
- };
@@ -1,51 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const ToneMapShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- averageLuminance: { value: 1 },
7
- luminanceMap: { value: null },
8
- maxLuminance: { value: 16 },
9
- minLuminance: { value: 0.01 },
10
- middleGrey: { value: 0.6 }
11
- },
12
- vertexShader: [
13
- "varying vec2 vUv;",
14
- "void main() {",
15
- " vUv = uv;",
16
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
17
- "}"
18
- ].join("\n"),
19
- fragmentShader: [
20
- "#include <common>",
21
- "uniform sampler2D tDiffuse;",
22
- "varying vec2 vUv;",
23
- "uniform float middleGrey;",
24
- "uniform float minLuminance;",
25
- "uniform float maxLuminance;",
26
- "#ifdef ADAPTED_LUMINANCE",
27
- " uniform sampler2D luminanceMap;",
28
- "#else",
29
- " uniform float averageLuminance;",
30
- "#endif",
31
- "vec3 ToneMap( vec3 vColor ) {",
32
- " #ifdef ADAPTED_LUMINANCE",
33
- // Get the calculated average luminance
34
- " float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;",
35
- " #else",
36
- " float fLumAvg = averageLuminance;",
37
- " #endif",
38
- // Calculate the luminance of the current pixel
39
- " float fLumPixel = linearToRelativeLuminance( vColor );",
40
- // Apply the modified operator (Eq. 4)
41
- " float fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );",
42
- " float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);",
43
- " return fLumCompressed * vColor;",
44
- "}",
45
- "void main() {",
46
- " vec4 texel = texture2D( tDiffuse, vUv );",
47
- " gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );",
48
- "}"
49
- ].join("\n")
50
- };
51
- exports.ToneMapShader = ToneMapShader;
@@ -1,51 +0,0 @@
1
- const ToneMapShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- averageLuminance: { value: 1 },
5
- luminanceMap: { value: null },
6
- maxLuminance: { value: 16 },
7
- minLuminance: { value: 0.01 },
8
- middleGrey: { value: 0.6 }
9
- },
10
- vertexShader: [
11
- "varying vec2 vUv;",
12
- "void main() {",
13
- " vUv = uv;",
14
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
15
- "}"
16
- ].join("\n"),
17
- fragmentShader: [
18
- "#include <common>",
19
- "uniform sampler2D tDiffuse;",
20
- "varying vec2 vUv;",
21
- "uniform float middleGrey;",
22
- "uniform float minLuminance;",
23
- "uniform float maxLuminance;",
24
- "#ifdef ADAPTED_LUMINANCE",
25
- " uniform sampler2D luminanceMap;",
26
- "#else",
27
- " uniform float averageLuminance;",
28
- "#endif",
29
- "vec3 ToneMap( vec3 vColor ) {",
30
- " #ifdef ADAPTED_LUMINANCE",
31
- // Get the calculated average luminance
32
- " float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;",
33
- " #else",
34
- " float fLumAvg = averageLuminance;",
35
- " #endif",
36
- // Calculate the luminance of the current pixel
37
- " float fLumPixel = linearToRelativeLuminance( vColor );",
38
- // Apply the modified operator (Eq. 4)
39
- " float fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );",
40
- " float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);",
41
- " return fLumCompressed * vColor;",
42
- "}",
43
- "void main() {",
44
- " vec4 texel = texture2D( tDiffuse, vUv );",
45
- " gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );",
46
- "}"
47
- ].join("\n")
48
- };
49
- export {
50
- ToneMapShader
51
- };
@@ -1,188 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const ToonShader1 = {
5
- uniforms: {
6
- uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
7
- uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
8
- uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
9
- uBaseColor: { value: /* @__PURE__ */ new THREE.Color(16777215) }
10
- },
11
- vertexShader: [
12
- "varying vec3 vNormal;",
13
- "varying vec3 vRefract;",
14
- "void main() {",
15
- " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
16
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
17
- " vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
18
- " vNormal = normalize( normalMatrix * normal );",
19
- " vec3 I = worldPosition.xyz - cameraPosition;",
20
- " vRefract = refract( normalize( I ), worldNormal, 1.02 );",
21
- " gl_Position = projectionMatrix * mvPosition;",
22
- "}"
23
- ].join("\n"),
24
- fragmentShader: [
25
- "uniform vec3 uBaseColor;",
26
- "uniform vec3 uDirLightPos;",
27
- "uniform vec3 uDirLightColor;",
28
- "uniform vec3 uAmbientLightColor;",
29
- "varying vec3 vNormal;",
30
- "varying vec3 vRefract;",
31
- "void main() {",
32
- " float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
33
- " vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
34
- " float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );",
35
- " intensity += length(lightWeighting) * 0.2;",
36
- " float cameraWeighting = dot( normalize( vNormal ), vRefract );",
37
- " intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );",
38
- " intensity = intensity * 0.2 + 0.3;",
39
- " if ( intensity < 0.50 ) {",
40
- " gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );",
41
- " } else {",
42
- " gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );",
43
- "}",
44
- "}"
45
- ].join("\n")
46
- };
47
- const ToonShader2 = {
48
- uniforms: {
49
- uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
50
- uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
51
- uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
52
- uBaseColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
53
- uLineColor1: { value: /* @__PURE__ */ new THREE.Color(8421504) },
54
- uLineColor2: { value: /* @__PURE__ */ new THREE.Color(0) },
55
- uLineColor3: { value: /* @__PURE__ */ new THREE.Color(0) },
56
- uLineColor4: { value: /* @__PURE__ */ new THREE.Color(0) }
57
- },
58
- vertexShader: [
59
- "varying vec3 vNormal;",
60
- "void main() {",
61
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
62
- " vNormal = normalize( normalMatrix * normal );",
63
- "}"
64
- ].join("\n"),
65
- fragmentShader: [
66
- "uniform vec3 uBaseColor;",
67
- "uniform vec3 uLineColor1;",
68
- "uniform vec3 uLineColor2;",
69
- "uniform vec3 uLineColor3;",
70
- "uniform vec3 uLineColor4;",
71
- "uniform vec3 uDirLightPos;",
72
- "uniform vec3 uDirLightColor;",
73
- "uniform vec3 uAmbientLightColor;",
74
- "varying vec3 vNormal;",
75
- "void main() {",
76
- " float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);",
77
- " float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
78
- " gl_FragColor = vec4( uBaseColor, 1.0 );",
79
- " if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {",
80
- " gl_FragColor *= vec4( uLineColor1, 1.0 );",
81
- " }",
82
- " if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {",
83
- " gl_FragColor *= vec4( uLineColor2, 1.0 );",
84
- " }",
85
- "}"
86
- ].join("\n")
87
- };
88
- const ToonShaderHatching = {
89
- uniforms: {
90
- uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
91
- uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
92
- uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
93
- uBaseColor: { value: /* @__PURE__ */ new THREE.Color(16777215) },
94
- uLineColor1: { value: /* @__PURE__ */ new THREE.Color(0) },
95
- uLineColor2: { value: /* @__PURE__ */ new THREE.Color(0) },
96
- uLineColor3: { value: /* @__PURE__ */ new THREE.Color(0) },
97
- uLineColor4: { value: /* @__PURE__ */ new THREE.Color(0) }
98
- },
99
- vertexShader: [
100
- "varying vec3 vNormal;",
101
- "void main() {",
102
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
103
- " vNormal = normalize( normalMatrix * normal );",
104
- "}"
105
- ].join("\n"),
106
- fragmentShader: [
107
- "uniform vec3 uBaseColor;",
108
- "uniform vec3 uLineColor1;",
109
- "uniform vec3 uLineColor2;",
110
- "uniform vec3 uLineColor3;",
111
- "uniform vec3 uLineColor4;",
112
- "uniform vec3 uDirLightPos;",
113
- "uniform vec3 uDirLightColor;",
114
- "uniform vec3 uAmbientLightColor;",
115
- "varying vec3 vNormal;",
116
- "void main() {",
117
- " float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
118
- " vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
119
- " gl_FragColor = vec4( uBaseColor, 1.0 );",
120
- " if ( length(lightWeighting) < 1.00 ) {",
121
- " if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {",
122
- " gl_FragColor = vec4( uLineColor1, 1.0 );",
123
- " }",
124
- " }",
125
- " if ( length(lightWeighting) < 0.75 ) {",
126
- " if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {",
127
- " gl_FragColor = vec4( uLineColor2, 1.0 );",
128
- " }",
129
- " }",
130
- " if ( length(lightWeighting) < 0.50 ) {",
131
- " if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
132
- " gl_FragColor = vec4( uLineColor3, 1.0 );",
133
- " }",
134
- " }",
135
- " if ( length(lightWeighting) < 0.3465 ) {",
136
- " if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
137
- " gl_FragColor = vec4( uLineColor4, 1.0 );",
138
- " }",
139
- " }",
140
- "}"
141
- ].join("\n")
142
- };
143
- const ToonShaderDotted = {
144
- uniforms: {
145
- uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
146
- uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
147
- uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
148
- uBaseColor: { value: /* @__PURE__ */ new THREE.Color(16777215) },
149
- uLineColor1: { value: /* @__PURE__ */ new THREE.Color(0) }
150
- },
151
- vertexShader: [
152
- "varying vec3 vNormal;",
153
- "void main() {",
154
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
155
- " vNormal = normalize( normalMatrix * normal );",
156
- "}"
157
- ].join("\n"),
158
- fragmentShader: [
159
- "uniform vec3 uBaseColor;",
160
- "uniform vec3 uLineColor1;",
161
- "uniform vec3 uLineColor2;",
162
- "uniform vec3 uLineColor3;",
163
- "uniform vec3 uLineColor4;",
164
- "uniform vec3 uDirLightPos;",
165
- "uniform vec3 uDirLightColor;",
166
- "uniform vec3 uAmbientLightColor;",
167
- "varying vec3 vNormal;",
168
- "void main() {",
169
- "float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
170
- "vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
171
- "gl_FragColor = vec4( uBaseColor, 1.0 );",
172
- "if ( length(lightWeighting) < 1.00 ) {",
173
- " if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {",
174
- " gl_FragColor = vec4( uLineColor1, 1.0 );",
175
- " }",
176
- " }",
177
- " if ( length(lightWeighting) < 0.50 ) {",
178
- " if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {",
179
- " gl_FragColor = vec4( uLineColor1, 1.0 );",
180
- " }",
181
- " }",
182
- "}"
183
- ].join("\n")
184
- };
185
- exports.ToonShader1 = ToonShader1;
186
- exports.ToonShader2 = ToonShader2;
187
- exports.ToonShaderDotted = ToonShaderDotted;
188
- exports.ToonShaderHatching = ToonShaderHatching;
@@ -1,188 +0,0 @@
1
- import { Vector3, Color } from "three";
2
- const ToonShader1 = {
3
- uniforms: {
4
- uDirLightPos: { value: /* @__PURE__ */ new Vector3() },
5
- uDirLightColor: { value: /* @__PURE__ */ new Color(15658734) },
6
- uAmbientLightColor: { value: /* @__PURE__ */ new Color(328965) },
7
- uBaseColor: { value: /* @__PURE__ */ new Color(16777215) }
8
- },
9
- vertexShader: [
10
- "varying vec3 vNormal;",
11
- "varying vec3 vRefract;",
12
- "void main() {",
13
- " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
14
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
15
- " vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
16
- " vNormal = normalize( normalMatrix * normal );",
17
- " vec3 I = worldPosition.xyz - cameraPosition;",
18
- " vRefract = refract( normalize( I ), worldNormal, 1.02 );",
19
- " gl_Position = projectionMatrix * mvPosition;",
20
- "}"
21
- ].join("\n"),
22
- fragmentShader: [
23
- "uniform vec3 uBaseColor;",
24
- "uniform vec3 uDirLightPos;",
25
- "uniform vec3 uDirLightColor;",
26
- "uniform vec3 uAmbientLightColor;",
27
- "varying vec3 vNormal;",
28
- "varying vec3 vRefract;",
29
- "void main() {",
30
- " float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
31
- " vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
32
- " float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );",
33
- " intensity += length(lightWeighting) * 0.2;",
34
- " float cameraWeighting = dot( normalize( vNormal ), vRefract );",
35
- " intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );",
36
- " intensity = intensity * 0.2 + 0.3;",
37
- " if ( intensity < 0.50 ) {",
38
- " gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );",
39
- " } else {",
40
- " gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );",
41
- "}",
42
- "}"
43
- ].join("\n")
44
- };
45
- const ToonShader2 = {
46
- uniforms: {
47
- uDirLightPos: { value: /* @__PURE__ */ new Vector3() },
48
- uDirLightColor: { value: /* @__PURE__ */ new Color(15658734) },
49
- uAmbientLightColor: { value: /* @__PURE__ */ new Color(328965) },
50
- uBaseColor: { value: /* @__PURE__ */ new Color(15658734) },
51
- uLineColor1: { value: /* @__PURE__ */ new Color(8421504) },
52
- uLineColor2: { value: /* @__PURE__ */ new Color(0) },
53
- uLineColor3: { value: /* @__PURE__ */ new Color(0) },
54
- uLineColor4: { value: /* @__PURE__ */ new Color(0) }
55
- },
56
- vertexShader: [
57
- "varying vec3 vNormal;",
58
- "void main() {",
59
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
60
- " vNormal = normalize( normalMatrix * normal );",
61
- "}"
62
- ].join("\n"),
63
- fragmentShader: [
64
- "uniform vec3 uBaseColor;",
65
- "uniform vec3 uLineColor1;",
66
- "uniform vec3 uLineColor2;",
67
- "uniform vec3 uLineColor3;",
68
- "uniform vec3 uLineColor4;",
69
- "uniform vec3 uDirLightPos;",
70
- "uniform vec3 uDirLightColor;",
71
- "uniform vec3 uAmbientLightColor;",
72
- "varying vec3 vNormal;",
73
- "void main() {",
74
- " float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);",
75
- " float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
76
- " gl_FragColor = vec4( uBaseColor, 1.0 );",
77
- " if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {",
78
- " gl_FragColor *= vec4( uLineColor1, 1.0 );",
79
- " }",
80
- " if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {",
81
- " gl_FragColor *= vec4( uLineColor2, 1.0 );",
82
- " }",
83
- "}"
84
- ].join("\n")
85
- };
86
- const ToonShaderHatching = {
87
- uniforms: {
88
- uDirLightPos: { value: /* @__PURE__ */ new Vector3() },
89
- uDirLightColor: { value: /* @__PURE__ */ new Color(15658734) },
90
- uAmbientLightColor: { value: /* @__PURE__ */ new Color(328965) },
91
- uBaseColor: { value: /* @__PURE__ */ new Color(16777215) },
92
- uLineColor1: { value: /* @__PURE__ */ new Color(0) },
93
- uLineColor2: { value: /* @__PURE__ */ new Color(0) },
94
- uLineColor3: { value: /* @__PURE__ */ new Color(0) },
95
- uLineColor4: { value: /* @__PURE__ */ new Color(0) }
96
- },
97
- vertexShader: [
98
- "varying vec3 vNormal;",
99
- "void main() {",
100
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
101
- " vNormal = normalize( normalMatrix * normal );",
102
- "}"
103
- ].join("\n"),
104
- fragmentShader: [
105
- "uniform vec3 uBaseColor;",
106
- "uniform vec3 uLineColor1;",
107
- "uniform vec3 uLineColor2;",
108
- "uniform vec3 uLineColor3;",
109
- "uniform vec3 uLineColor4;",
110
- "uniform vec3 uDirLightPos;",
111
- "uniform vec3 uDirLightColor;",
112
- "uniform vec3 uAmbientLightColor;",
113
- "varying vec3 vNormal;",
114
- "void main() {",
115
- " float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
116
- " vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
117
- " gl_FragColor = vec4( uBaseColor, 1.0 );",
118
- " if ( length(lightWeighting) < 1.00 ) {",
119
- " if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {",
120
- " gl_FragColor = vec4( uLineColor1, 1.0 );",
121
- " }",
122
- " }",
123
- " if ( length(lightWeighting) < 0.75 ) {",
124
- " if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {",
125
- " gl_FragColor = vec4( uLineColor2, 1.0 );",
126
- " }",
127
- " }",
128
- " if ( length(lightWeighting) < 0.50 ) {",
129
- " if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
130
- " gl_FragColor = vec4( uLineColor3, 1.0 );",
131
- " }",
132
- " }",
133
- " if ( length(lightWeighting) < 0.3465 ) {",
134
- " if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
135
- " gl_FragColor = vec4( uLineColor4, 1.0 );",
136
- " }",
137
- " }",
138
- "}"
139
- ].join("\n")
140
- };
141
- const ToonShaderDotted = {
142
- uniforms: {
143
- uDirLightPos: { value: /* @__PURE__ */ new Vector3() },
144
- uDirLightColor: { value: /* @__PURE__ */ new Color(15658734) },
145
- uAmbientLightColor: { value: /* @__PURE__ */ new Color(328965) },
146
- uBaseColor: { value: /* @__PURE__ */ new Color(16777215) },
147
- uLineColor1: { value: /* @__PURE__ */ new Color(0) }
148
- },
149
- vertexShader: [
150
- "varying vec3 vNormal;",
151
- "void main() {",
152
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
153
- " vNormal = normalize( normalMatrix * normal );",
154
- "}"
155
- ].join("\n"),
156
- fragmentShader: [
157
- "uniform vec3 uBaseColor;",
158
- "uniform vec3 uLineColor1;",
159
- "uniform vec3 uLineColor2;",
160
- "uniform vec3 uLineColor3;",
161
- "uniform vec3 uLineColor4;",
162
- "uniform vec3 uDirLightPos;",
163
- "uniform vec3 uDirLightColor;",
164
- "uniform vec3 uAmbientLightColor;",
165
- "varying vec3 vNormal;",
166
- "void main() {",
167
- "float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
168
- "vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
169
- "gl_FragColor = vec4( uBaseColor, 1.0 );",
170
- "if ( length(lightWeighting) < 1.00 ) {",
171
- " if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {",
172
- " gl_FragColor = vec4( uLineColor1, 1.0 );",
173
- " }",
174
- " }",
175
- " if ( length(lightWeighting) < 0.50 ) {",
176
- " if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {",
177
- " gl_FragColor = vec4( uLineColor1, 1.0 );",
178
- " }",
179
- " }",
180
- "}"
181
- ].join("\n")
182
- };
183
- export {
184
- ToonShader1,
185
- ToonShader2,
186
- ToonShaderDotted,
187
- ToonShaderHatching
188
- };
@@ -1,37 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const TriangleBlurShader = {
5
- uniforms: {
6
- texture: { value: null },
7
- delta: { value: /* @__PURE__ */ new THREE.Vector2(1, 1) }
8
- },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "#include <common>",
18
- "#define ITERATIONS 10.0",
19
- "uniform sampler2D texture;",
20
- "uniform vec2 delta;",
21
- "varying vec2 vUv;",
22
- "void main() {",
23
- " vec4 color = vec4( 0.0 );",
24
- " float total = 0.0;",
25
- // randomize the lookup values to hide the fixed number of samples
26
- " float offset = rand( vUv );",
27
- " for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {",
28
- " float percent = ( t + offset - 0.5 ) / ITERATIONS;",
29
- " float weight = 1.0 - abs( percent );",
30
- " color += texture2D( texture, vUv + delta * percent ) * weight;",
31
- " total += weight;",
32
- " }",
33
- " gl_FragColor = color / total;",
34
- "}"
35
- ].join("\n")
36
- };
37
- exports.TriangleBlurShader = TriangleBlurShader;