three-stdlib 2.25.0 → 2.25.1
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- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,288 +0,0 @@
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"use strict";
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const Pass = require("./Pass.cjs");
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const SAOShader = require("../shaders/SAOShader.cjs");
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const DepthLimitedBlurShader = require("../shaders/DepthLimitedBlurShader.cjs");
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const CopyShader = require("../shaders/CopyShader.cjs");
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const UnpackDepthRGBAShader = require("../shaders/UnpackDepthRGBAShader.cjs");
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class SAOPass extends Pass.Pass {
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constructor(scene, camera, useDepthTexture = false, useNormals = false, resolution = new THREE.Vector2(256, 256)) {
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super();
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this.scene = scene;
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this.camera = camera;
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this.clear = true;
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this.needsSwap = false;
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this.supportsDepthTextureExtension = useDepthTexture;
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this.supportsNormalTexture = useNormals;
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this.originalClearColor = new THREE.Color();
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this._oldClearColor = new THREE.Color();
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this.oldClearAlpha = 1;
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this.params = {
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output: 0,
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saoBias: 0.5,
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saoIntensity: 0.18,
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saoScale: 1,
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saoKernelRadius: 100,
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saoMinResolution: 0,
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saoBlur: true,
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saoBlurRadius: 8,
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saoBlurStdDev: 4,
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saoBlurDepthCutoff: 0.01
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};
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this.resolution = new THREE.Vector2(resolution.x, resolution.y);
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this.saoRenderTarget = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y, { type: THREE.HalfFloatType });
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this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
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this.beautyRenderTarget = this.saoRenderTarget.clone();
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this.normalRenderTarget = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y, {
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minFilter: THREE.NearestFilter,
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magFilter: THREE.NearestFilter,
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type: THREE.HalfFloatType
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});
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this.depthRenderTarget = this.normalRenderTarget.clone();
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let depthTexture;
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if (this.supportsDepthTextureExtension) {
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depthTexture = new THREE.DepthTexture();
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depthTexture.type = THREE.UnsignedShortType;
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this.beautyRenderTarget.depthTexture = depthTexture;
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this.beautyRenderTarget.depthBuffer = true;
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}
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this.depthMaterial = new THREE.MeshDepthMaterial();
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this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
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this.depthMaterial.blending = THREE.NoBlending;
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this.normalMaterial = new THREE.MeshNormalMaterial();
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this.normalMaterial.blending = THREE.NoBlending;
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this.saoMaterial = new THREE.ShaderMaterial({
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defines: Object.assign({}, SAOShader.SAOShader.defines),
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fragmentShader: SAOShader.SAOShader.fragmentShader,
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vertexShader: SAOShader.SAOShader.vertexShader,
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uniforms: THREE.UniformsUtils.clone(SAOShader.SAOShader.uniforms)
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});
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this.saoMaterial.extensions.derivatives = true;
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this.saoMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
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this.saoMaterial.defines["NORMAL_TEXTURE"] = this.supportsNormalTexture ? 1 : 0;
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this.saoMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
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this.saoMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
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this.saoMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
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this.saoMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
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this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
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this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
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this.saoMaterial.blending = THREE.NoBlending;
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this.vBlurMaterial = new THREE.ShaderMaterial({
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uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
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defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
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vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
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fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
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});
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this.vBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
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this.vBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
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this.vBlurMaterial.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
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this.vBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
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this.vBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
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this.vBlurMaterial.blending = THREE.NoBlending;
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this.hBlurMaterial = new THREE.ShaderMaterial({
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uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
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defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
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vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
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fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
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});
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this.hBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
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this.hBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
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this.hBlurMaterial.uniforms["tDiffuse"].value = this.blurIntermediateRenderTarget.texture;
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this.hBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
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this.hBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
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this.hBlurMaterial.blending = THREE.NoBlending;
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this.materialCopy = new THREE.ShaderMaterial({
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uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
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vertexShader: CopyShader.CopyShader.vertexShader,
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fragmentShader: CopyShader.CopyShader.fragmentShader,
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blending: THREE.NoBlending
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});
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this.materialCopy.transparent = true;
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this.materialCopy.depthTest = false;
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this.materialCopy.depthWrite = false;
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this.materialCopy.blending = THREE.CustomBlending;
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this.materialCopy.blendSrc = THREE.DstColorFactor;
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this.materialCopy.blendDst = THREE.ZeroFactor;
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this.materialCopy.blendEquation = THREE.AddEquation;
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this.materialCopy.blendSrcAlpha = THREE.DstAlphaFactor;
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this.materialCopy.blendDstAlpha = THREE.ZeroFactor;
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this.materialCopy.blendEquationAlpha = THREE.AddEquation;
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this.depthCopy = new THREE.ShaderMaterial({
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uniforms: THREE.UniformsUtils.clone(UnpackDepthRGBAShader.UnpackDepthRGBAShader.uniforms),
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vertexShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.vertexShader,
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fragmentShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.fragmentShader,
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blending: THREE.NoBlending
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});
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this.fsQuad = new Pass.FullScreenQuad(null);
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}
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render(renderer, writeBuffer, readBuffer) {
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if (this.renderToScreen) {
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this.materialCopy.blending = THREE.NoBlending;
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this.materialCopy.uniforms["tDiffuse"].value = readBuffer.texture;
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this.materialCopy.needsUpdate = true;
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this.renderPass(renderer, this.materialCopy, null);
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}
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if (this.params.output === 1) {
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return;
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}
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renderer.getClearColor(this._oldClearColor);
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this.oldClearAlpha = renderer.getClearAlpha();
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const oldAutoClear = renderer.autoClear;
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renderer.autoClear = false;
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renderer.setRenderTarget(this.depthRenderTarget);
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renderer.clear();
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this.saoMaterial.uniforms["bias"].value = this.params.saoBias;
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this.saoMaterial.uniforms["intensity"].value = this.params.saoIntensity;
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this.saoMaterial.uniforms["scale"].value = this.params.saoScale;
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this.saoMaterial.uniforms["kernelRadius"].value = this.params.saoKernelRadius;
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this.saoMaterial.uniforms["minResolution"].value = this.params.saoMinResolution;
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this.saoMaterial.uniforms["cameraNear"].value = this.camera.near;
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this.saoMaterial.uniforms["cameraFar"].value = this.camera.far;
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const depthCutoff = this.params.saoBlurDepthCutoff * (this.camera.far - this.camera.near);
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this.vBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
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this.hBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
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this.vBlurMaterial.uniforms["cameraNear"].value = this.camera.near;
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this.vBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
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this.hBlurMaterial.uniforms["cameraNear"].value = this.camera.near;
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this.hBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
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this.params.saoBlurRadius = Math.floor(this.params.saoBlurRadius);
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if (this.prevStdDev !== this.params.saoBlurStdDev || this.prevNumSamples !== this.params.saoBlurRadius) {
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DepthLimitedBlurShader.BlurShaderUtils.configure(
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this.vBlurMaterial,
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this.params.saoBlurRadius,
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this.params.saoBlurStdDev,
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new THREE.Vector2(0, 1)
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);
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DepthLimitedBlurShader.BlurShaderUtils.configure(
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this.hBlurMaterial,
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this.params.saoBlurRadius,
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this.params.saoBlurStdDev,
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new THREE.Vector2(1, 0)
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);
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this.prevStdDev = this.params.saoBlurStdDev;
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this.prevNumSamples = this.params.saoBlurRadius;
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}
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renderer.setClearColor(0);
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renderer.setRenderTarget(this.beautyRenderTarget);
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renderer.clear();
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renderer.render(this.scene, this.camera);
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if (!this.supportsDepthTextureExtension) {
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this.renderOverride(renderer, this.depthMaterial, this.depthRenderTarget, 0, 1);
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}
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if (this.supportsNormalTexture) {
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this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 7829503, 1);
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}
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this.renderPass(renderer, this.saoMaterial, this.saoRenderTarget, 16777215, 1);
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if (this.params.saoBlur) {
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this.renderPass(renderer, this.vBlurMaterial, this.blurIntermediateRenderTarget, 16777215, 1);
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this.renderPass(renderer, this.hBlurMaterial, this.saoRenderTarget, 16777215, 1);
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}
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let outputMaterial = this.materialCopy;
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if (this.params.output === 3) {
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if (this.supportsDepthTextureExtension) {
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this.materialCopy.uniforms["tDiffuse"].value = this.beautyRenderTarget.depthTexture;
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this.materialCopy.needsUpdate = true;
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} else {
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this.depthCopy.uniforms["tDiffuse"].value = this.depthRenderTarget.texture;
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this.depthCopy.needsUpdate = true;
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outputMaterial = this.depthCopy;
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}
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} else if (this.params.output === 4) {
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this.materialCopy.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
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this.materialCopy.needsUpdate = true;
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} else {
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this.materialCopy.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
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this.materialCopy.needsUpdate = true;
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}
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if (this.params.output === 0) {
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outputMaterial.blending = THREE.CustomBlending;
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} else {
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outputMaterial.blending = THREE.NoBlending;
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}
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this.renderPass(renderer, outputMaterial, this.renderToScreen ? null : readBuffer);
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renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
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renderer.autoClear = oldAutoClear;
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}
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renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
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renderer.getClearColor(this.originalClearColor);
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const originalClearAlpha = renderer.getClearAlpha();
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const originalAutoClear = renderer.autoClear;
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renderer.setRenderTarget(renderTarget);
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renderer.autoClear = false;
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if (clearColor !== void 0 && clearColor !== null) {
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renderer.setClearColor(clearColor);
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renderer.setClearAlpha(clearAlpha || 0);
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renderer.clear();
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}
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this.fsQuad.material = passMaterial;
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this.fsQuad.render(renderer);
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renderer.autoClear = originalAutoClear;
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renderer.setClearColor(this.originalClearColor);
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renderer.setClearAlpha(originalClearAlpha);
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}
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renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
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renderer.getClearColor(this.originalClearColor);
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const originalClearAlpha = renderer.getClearAlpha();
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const originalAutoClear = renderer.autoClear;
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renderer.setRenderTarget(renderTarget);
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renderer.autoClear = false;
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clearColor = overrideMaterial.clearColor || clearColor;
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clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
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if (clearColor !== void 0 && clearColor !== null) {
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renderer.setClearColor(clearColor);
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renderer.setClearAlpha(clearAlpha || 0);
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renderer.clear();
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}
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this.scene.overrideMaterial = overrideMaterial;
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renderer.render(this.scene, this.camera);
|
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this.scene.overrideMaterial = null;
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renderer.autoClear = originalAutoClear;
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renderer.setClearColor(this.originalClearColor);
|
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renderer.setClearAlpha(originalClearAlpha);
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}
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setSize(width, height) {
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this.beautyRenderTarget.setSize(width, height);
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this.saoRenderTarget.setSize(width, height);
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this.blurIntermediateRenderTarget.setSize(width, height);
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this.normalRenderTarget.setSize(width, height);
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this.depthRenderTarget.setSize(width, height);
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this.saoMaterial.uniforms["size"].value.set(width, height);
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this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
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this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
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this.saoMaterial.needsUpdate = true;
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this.vBlurMaterial.uniforms["size"].value.set(width, height);
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this.vBlurMaterial.needsUpdate = true;
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this.hBlurMaterial.uniforms["size"].value.set(width, height);
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this.hBlurMaterial.needsUpdate = true;
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}
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|
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dispose() {
|
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this.saoRenderTarget.dispose();
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this.blurIntermediateRenderTarget.dispose();
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this.beautyRenderTarget.dispose();
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this.normalRenderTarget.dispose();
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this.depthRenderTarget.dispose();
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this.depthMaterial.dispose();
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this.normalMaterial.dispose();
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this.saoMaterial.dispose();
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this.vBlurMaterial.dispose();
|
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|
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this.hBlurMaterial.dispose();
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this.materialCopy.dispose();
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|
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this.depthCopy.dispose();
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|
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this.fsQuad.dispose();
|
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|
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}
|
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|
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}
|
281
|
-
__publicField(SAOPass, "OUTPUT", {
|
282
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Beauty: 1,
|
283
|
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Default: 0,
|
284
|
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SAO: 2,
|
285
|
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Depth: 3,
|
286
|
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Normal: 4
|
287
|
-
});
|
288
|
-
exports.SAOPass = SAOPass;
|
@@ -1,288 +0,0 @@
|
|
1
|
-
var __defProp = Object.defineProperty;
|
2
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
-
var __publicField = (obj, key, value) => {
|
4
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
-
return value;
|
6
|
-
};
|
7
|
-
import { Color, Vector2, WebGLRenderTarget, HalfFloatType, NearestFilter, DepthTexture, UnsignedShortType, MeshDepthMaterial, RGBADepthPacking, NoBlending, MeshNormalMaterial, ShaderMaterial, UniformsUtils, CustomBlending, DstColorFactor, ZeroFactor, AddEquation, DstAlphaFactor } from "three";
|
8
|
-
import { Pass, FullScreenQuad } from "./Pass.js";
|
9
|
-
import { SAOShader } from "../shaders/SAOShader.js";
|
10
|
-
import { DepthLimitedBlurShader, BlurShaderUtils } from "../shaders/DepthLimitedBlurShader.js";
|
11
|
-
import { CopyShader } from "../shaders/CopyShader.js";
|
12
|
-
import { UnpackDepthRGBAShader } from "../shaders/UnpackDepthRGBAShader.js";
|
13
|
-
class SAOPass extends Pass {
|
14
|
-
constructor(scene, camera, useDepthTexture = false, useNormals = false, resolution = new Vector2(256, 256)) {
|
15
|
-
super();
|
16
|
-
this.scene = scene;
|
17
|
-
this.camera = camera;
|
18
|
-
this.clear = true;
|
19
|
-
this.needsSwap = false;
|
20
|
-
this.supportsDepthTextureExtension = useDepthTexture;
|
21
|
-
this.supportsNormalTexture = useNormals;
|
22
|
-
this.originalClearColor = new Color();
|
23
|
-
this._oldClearColor = new Color();
|
24
|
-
this.oldClearAlpha = 1;
|
25
|
-
this.params = {
|
26
|
-
output: 0,
|
27
|
-
saoBias: 0.5,
|
28
|
-
saoIntensity: 0.18,
|
29
|
-
saoScale: 1,
|
30
|
-
saoKernelRadius: 100,
|
31
|
-
saoMinResolution: 0,
|
32
|
-
saoBlur: true,
|
33
|
-
saoBlurRadius: 8,
|
34
|
-
saoBlurStdDev: 4,
|
35
|
-
saoBlurDepthCutoff: 0.01
|
36
|
-
};
|
37
|
-
this.resolution = new Vector2(resolution.x, resolution.y);
|
38
|
-
this.saoRenderTarget = new WebGLRenderTarget(this.resolution.x, this.resolution.y, { type: HalfFloatType });
|
39
|
-
this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
|
40
|
-
this.beautyRenderTarget = this.saoRenderTarget.clone();
|
41
|
-
this.normalRenderTarget = new WebGLRenderTarget(this.resolution.x, this.resolution.y, {
|
42
|
-
minFilter: NearestFilter,
|
43
|
-
magFilter: NearestFilter,
|
44
|
-
type: HalfFloatType
|
45
|
-
});
|
46
|
-
this.depthRenderTarget = this.normalRenderTarget.clone();
|
47
|
-
let depthTexture;
|
48
|
-
if (this.supportsDepthTextureExtension) {
|
49
|
-
depthTexture = new DepthTexture();
|
50
|
-
depthTexture.type = UnsignedShortType;
|
51
|
-
this.beautyRenderTarget.depthTexture = depthTexture;
|
52
|
-
this.beautyRenderTarget.depthBuffer = true;
|
53
|
-
}
|
54
|
-
this.depthMaterial = new MeshDepthMaterial();
|
55
|
-
this.depthMaterial.depthPacking = RGBADepthPacking;
|
56
|
-
this.depthMaterial.blending = NoBlending;
|
57
|
-
this.normalMaterial = new MeshNormalMaterial();
|
58
|
-
this.normalMaterial.blending = NoBlending;
|
59
|
-
this.saoMaterial = new ShaderMaterial({
|
60
|
-
defines: Object.assign({}, SAOShader.defines),
|
61
|
-
fragmentShader: SAOShader.fragmentShader,
|
62
|
-
vertexShader: SAOShader.vertexShader,
|
63
|
-
uniforms: UniformsUtils.clone(SAOShader.uniforms)
|
64
|
-
});
|
65
|
-
this.saoMaterial.extensions.derivatives = true;
|
66
|
-
this.saoMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
|
67
|
-
this.saoMaterial.defines["NORMAL_TEXTURE"] = this.supportsNormalTexture ? 1 : 0;
|
68
|
-
this.saoMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
|
69
|
-
this.saoMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
|
70
|
-
this.saoMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
|
71
|
-
this.saoMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
|
72
|
-
this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
73
|
-
this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
|
74
|
-
this.saoMaterial.blending = NoBlending;
|
75
|
-
this.vBlurMaterial = new ShaderMaterial({
|
76
|
-
uniforms: UniformsUtils.clone(DepthLimitedBlurShader.uniforms),
|
77
|
-
defines: Object.assign({}, DepthLimitedBlurShader.defines),
|
78
|
-
vertexShader: DepthLimitedBlurShader.vertexShader,
|
79
|
-
fragmentShader: DepthLimitedBlurShader.fragmentShader
|
80
|
-
});
|
81
|
-
this.vBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
|
82
|
-
this.vBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
|
83
|
-
this.vBlurMaterial.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
|
84
|
-
this.vBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
|
85
|
-
this.vBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
|
86
|
-
this.vBlurMaterial.blending = NoBlending;
|
87
|
-
this.hBlurMaterial = new ShaderMaterial({
|
88
|
-
uniforms: UniformsUtils.clone(DepthLimitedBlurShader.uniforms),
|
89
|
-
defines: Object.assign({}, DepthLimitedBlurShader.defines),
|
90
|
-
vertexShader: DepthLimitedBlurShader.vertexShader,
|
91
|
-
fragmentShader: DepthLimitedBlurShader.fragmentShader
|
92
|
-
});
|
93
|
-
this.hBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
|
94
|
-
this.hBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
|
95
|
-
this.hBlurMaterial.uniforms["tDiffuse"].value = this.blurIntermediateRenderTarget.texture;
|
96
|
-
this.hBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
|
97
|
-
this.hBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
|
98
|
-
this.hBlurMaterial.blending = NoBlending;
|
99
|
-
this.materialCopy = new ShaderMaterial({
|
100
|
-
uniforms: UniformsUtils.clone(CopyShader.uniforms),
|
101
|
-
vertexShader: CopyShader.vertexShader,
|
102
|
-
fragmentShader: CopyShader.fragmentShader,
|
103
|
-
blending: NoBlending
|
104
|
-
});
|
105
|
-
this.materialCopy.transparent = true;
|
106
|
-
this.materialCopy.depthTest = false;
|
107
|
-
this.materialCopy.depthWrite = false;
|
108
|
-
this.materialCopy.blending = CustomBlending;
|
109
|
-
this.materialCopy.blendSrc = DstColorFactor;
|
110
|
-
this.materialCopy.blendDst = ZeroFactor;
|
111
|
-
this.materialCopy.blendEquation = AddEquation;
|
112
|
-
this.materialCopy.blendSrcAlpha = DstAlphaFactor;
|
113
|
-
this.materialCopy.blendDstAlpha = ZeroFactor;
|
114
|
-
this.materialCopy.blendEquationAlpha = AddEquation;
|
115
|
-
this.depthCopy = new ShaderMaterial({
|
116
|
-
uniforms: UniformsUtils.clone(UnpackDepthRGBAShader.uniforms),
|
117
|
-
vertexShader: UnpackDepthRGBAShader.vertexShader,
|
118
|
-
fragmentShader: UnpackDepthRGBAShader.fragmentShader,
|
119
|
-
blending: NoBlending
|
120
|
-
});
|
121
|
-
this.fsQuad = new FullScreenQuad(null);
|
122
|
-
}
|
123
|
-
render(renderer, writeBuffer, readBuffer) {
|
124
|
-
if (this.renderToScreen) {
|
125
|
-
this.materialCopy.blending = NoBlending;
|
126
|
-
this.materialCopy.uniforms["tDiffuse"].value = readBuffer.texture;
|
127
|
-
this.materialCopy.needsUpdate = true;
|
128
|
-
this.renderPass(renderer, this.materialCopy, null);
|
129
|
-
}
|
130
|
-
if (this.params.output === 1) {
|
131
|
-
return;
|
132
|
-
}
|
133
|
-
renderer.getClearColor(this._oldClearColor);
|
134
|
-
this.oldClearAlpha = renderer.getClearAlpha();
|
135
|
-
const oldAutoClear = renderer.autoClear;
|
136
|
-
renderer.autoClear = false;
|
137
|
-
renderer.setRenderTarget(this.depthRenderTarget);
|
138
|
-
renderer.clear();
|
139
|
-
this.saoMaterial.uniforms["bias"].value = this.params.saoBias;
|
140
|
-
this.saoMaterial.uniforms["intensity"].value = this.params.saoIntensity;
|
141
|
-
this.saoMaterial.uniforms["scale"].value = this.params.saoScale;
|
142
|
-
this.saoMaterial.uniforms["kernelRadius"].value = this.params.saoKernelRadius;
|
143
|
-
this.saoMaterial.uniforms["minResolution"].value = this.params.saoMinResolution;
|
144
|
-
this.saoMaterial.uniforms["cameraNear"].value = this.camera.near;
|
145
|
-
this.saoMaterial.uniforms["cameraFar"].value = this.camera.far;
|
146
|
-
const depthCutoff = this.params.saoBlurDepthCutoff * (this.camera.far - this.camera.near);
|
147
|
-
this.vBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
|
148
|
-
this.hBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
|
149
|
-
this.vBlurMaterial.uniforms["cameraNear"].value = this.camera.near;
|
150
|
-
this.vBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
|
151
|
-
this.hBlurMaterial.uniforms["cameraNear"].value = this.camera.near;
|
152
|
-
this.hBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
|
153
|
-
this.params.saoBlurRadius = Math.floor(this.params.saoBlurRadius);
|
154
|
-
if (this.prevStdDev !== this.params.saoBlurStdDev || this.prevNumSamples !== this.params.saoBlurRadius) {
|
155
|
-
BlurShaderUtils.configure(
|
156
|
-
this.vBlurMaterial,
|
157
|
-
this.params.saoBlurRadius,
|
158
|
-
this.params.saoBlurStdDev,
|
159
|
-
new Vector2(0, 1)
|
160
|
-
);
|
161
|
-
BlurShaderUtils.configure(
|
162
|
-
this.hBlurMaterial,
|
163
|
-
this.params.saoBlurRadius,
|
164
|
-
this.params.saoBlurStdDev,
|
165
|
-
new Vector2(1, 0)
|
166
|
-
);
|
167
|
-
this.prevStdDev = this.params.saoBlurStdDev;
|
168
|
-
this.prevNumSamples = this.params.saoBlurRadius;
|
169
|
-
}
|
170
|
-
renderer.setClearColor(0);
|
171
|
-
renderer.setRenderTarget(this.beautyRenderTarget);
|
172
|
-
renderer.clear();
|
173
|
-
renderer.render(this.scene, this.camera);
|
174
|
-
if (!this.supportsDepthTextureExtension) {
|
175
|
-
this.renderOverride(renderer, this.depthMaterial, this.depthRenderTarget, 0, 1);
|
176
|
-
}
|
177
|
-
if (this.supportsNormalTexture) {
|
178
|
-
this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 7829503, 1);
|
179
|
-
}
|
180
|
-
this.renderPass(renderer, this.saoMaterial, this.saoRenderTarget, 16777215, 1);
|
181
|
-
if (this.params.saoBlur) {
|
182
|
-
this.renderPass(renderer, this.vBlurMaterial, this.blurIntermediateRenderTarget, 16777215, 1);
|
183
|
-
this.renderPass(renderer, this.hBlurMaterial, this.saoRenderTarget, 16777215, 1);
|
184
|
-
}
|
185
|
-
let outputMaterial = this.materialCopy;
|
186
|
-
if (this.params.output === 3) {
|
187
|
-
if (this.supportsDepthTextureExtension) {
|
188
|
-
this.materialCopy.uniforms["tDiffuse"].value = this.beautyRenderTarget.depthTexture;
|
189
|
-
this.materialCopy.needsUpdate = true;
|
190
|
-
} else {
|
191
|
-
this.depthCopy.uniforms["tDiffuse"].value = this.depthRenderTarget.texture;
|
192
|
-
this.depthCopy.needsUpdate = true;
|
193
|
-
outputMaterial = this.depthCopy;
|
194
|
-
}
|
195
|
-
} else if (this.params.output === 4) {
|
196
|
-
this.materialCopy.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
|
197
|
-
this.materialCopy.needsUpdate = true;
|
198
|
-
} else {
|
199
|
-
this.materialCopy.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
|
200
|
-
this.materialCopy.needsUpdate = true;
|
201
|
-
}
|
202
|
-
if (this.params.output === 0) {
|
203
|
-
outputMaterial.blending = CustomBlending;
|
204
|
-
} else {
|
205
|
-
outputMaterial.blending = NoBlending;
|
206
|
-
}
|
207
|
-
this.renderPass(renderer, outputMaterial, this.renderToScreen ? null : readBuffer);
|
208
|
-
renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
|
209
|
-
renderer.autoClear = oldAutoClear;
|
210
|
-
}
|
211
|
-
renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
|
212
|
-
renderer.getClearColor(this.originalClearColor);
|
213
|
-
const originalClearAlpha = renderer.getClearAlpha();
|
214
|
-
const originalAutoClear = renderer.autoClear;
|
215
|
-
renderer.setRenderTarget(renderTarget);
|
216
|
-
renderer.autoClear = false;
|
217
|
-
if (clearColor !== void 0 && clearColor !== null) {
|
218
|
-
renderer.setClearColor(clearColor);
|
219
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
220
|
-
renderer.clear();
|
221
|
-
}
|
222
|
-
this.fsQuad.material = passMaterial;
|
223
|
-
this.fsQuad.render(renderer);
|
224
|
-
renderer.autoClear = originalAutoClear;
|
225
|
-
renderer.setClearColor(this.originalClearColor);
|
226
|
-
renderer.setClearAlpha(originalClearAlpha);
|
227
|
-
}
|
228
|
-
renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
229
|
-
renderer.getClearColor(this.originalClearColor);
|
230
|
-
const originalClearAlpha = renderer.getClearAlpha();
|
231
|
-
const originalAutoClear = renderer.autoClear;
|
232
|
-
renderer.setRenderTarget(renderTarget);
|
233
|
-
renderer.autoClear = false;
|
234
|
-
clearColor = overrideMaterial.clearColor || clearColor;
|
235
|
-
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
236
|
-
if (clearColor !== void 0 && clearColor !== null) {
|
237
|
-
renderer.setClearColor(clearColor);
|
238
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
239
|
-
renderer.clear();
|
240
|
-
}
|
241
|
-
this.scene.overrideMaterial = overrideMaterial;
|
242
|
-
renderer.render(this.scene, this.camera);
|
243
|
-
this.scene.overrideMaterial = null;
|
244
|
-
renderer.autoClear = originalAutoClear;
|
245
|
-
renderer.setClearColor(this.originalClearColor);
|
246
|
-
renderer.setClearAlpha(originalClearAlpha);
|
247
|
-
}
|
248
|
-
setSize(width, height) {
|
249
|
-
this.beautyRenderTarget.setSize(width, height);
|
250
|
-
this.saoRenderTarget.setSize(width, height);
|
251
|
-
this.blurIntermediateRenderTarget.setSize(width, height);
|
252
|
-
this.normalRenderTarget.setSize(width, height);
|
253
|
-
this.depthRenderTarget.setSize(width, height);
|
254
|
-
this.saoMaterial.uniforms["size"].value.set(width, height);
|
255
|
-
this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
256
|
-
this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
|
257
|
-
this.saoMaterial.needsUpdate = true;
|
258
|
-
this.vBlurMaterial.uniforms["size"].value.set(width, height);
|
259
|
-
this.vBlurMaterial.needsUpdate = true;
|
260
|
-
this.hBlurMaterial.uniforms["size"].value.set(width, height);
|
261
|
-
this.hBlurMaterial.needsUpdate = true;
|
262
|
-
}
|
263
|
-
dispose() {
|
264
|
-
this.saoRenderTarget.dispose();
|
265
|
-
this.blurIntermediateRenderTarget.dispose();
|
266
|
-
this.beautyRenderTarget.dispose();
|
267
|
-
this.normalRenderTarget.dispose();
|
268
|
-
this.depthRenderTarget.dispose();
|
269
|
-
this.depthMaterial.dispose();
|
270
|
-
this.normalMaterial.dispose();
|
271
|
-
this.saoMaterial.dispose();
|
272
|
-
this.vBlurMaterial.dispose();
|
273
|
-
this.hBlurMaterial.dispose();
|
274
|
-
this.materialCopy.dispose();
|
275
|
-
this.depthCopy.dispose();
|
276
|
-
this.fsQuad.dispose();
|
277
|
-
}
|
278
|
-
}
|
279
|
-
__publicField(SAOPass, "OUTPUT", {
|
280
|
-
Beauty: 1,
|
281
|
-
Default: 0,
|
282
|
-
SAO: 2,
|
283
|
-
Depth: 3,
|
284
|
-
Normal: 4
|
285
|
-
});
|
286
|
-
export {
|
287
|
-
SAOPass
|
288
|
-
};
|