three-stdlib 2.25.0 → 2.25.1
Sign up to get free protection for your applications and to get access to all the features.
- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,49 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
var __defProp = Object.defineProperty;
|
3
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
-
var __publicField = (obj, key, value) => {
|
5
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
-
return value;
|
7
|
-
};
|
8
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
-
const Pass = require("./Pass.cjs");
|
10
|
-
const THREE = require("three");
|
11
|
-
const DotScreenShader = require("../shaders/DotScreenShader.cjs");
|
12
|
-
class DotScreenPass extends Pass.Pass {
|
13
|
-
constructor(center, angle, scale) {
|
14
|
-
super();
|
15
|
-
__publicField(this, "material");
|
16
|
-
__publicField(this, "fsQuad");
|
17
|
-
__publicField(this, "uniforms");
|
18
|
-
if (DotScreenShader.DotScreenShader === void 0)
|
19
|
-
console.error("THREE.DotScreenPass relies on THREE.DotScreenShader");
|
20
|
-
const shader = DotScreenShader.DotScreenShader;
|
21
|
-
this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
|
22
|
-
if (center !== void 0)
|
23
|
-
this.uniforms["center"].value.copy(center);
|
24
|
-
if (angle !== void 0)
|
25
|
-
this.uniforms["angle"].value = angle;
|
26
|
-
if (scale !== void 0)
|
27
|
-
this.uniforms["scale"].value = scale;
|
28
|
-
this.material = new THREE.ShaderMaterial({
|
29
|
-
uniforms: this.uniforms,
|
30
|
-
vertexShader: shader.vertexShader,
|
31
|
-
fragmentShader: shader.fragmentShader
|
32
|
-
});
|
33
|
-
this.fsQuad = new Pass.FullScreenQuad(this.material);
|
34
|
-
}
|
35
|
-
render(renderer, writeBuffer, readBuffer) {
|
36
|
-
this.uniforms["tDiffuse"].value = readBuffer.texture;
|
37
|
-
this.uniforms["tSize"].value.set(readBuffer.width, readBuffer.height);
|
38
|
-
if (this.renderToScreen) {
|
39
|
-
renderer.setRenderTarget(null);
|
40
|
-
this.fsQuad.render(renderer);
|
41
|
-
} else {
|
42
|
-
renderer.setRenderTarget(writeBuffer);
|
43
|
-
if (this.clear)
|
44
|
-
renderer.clear();
|
45
|
-
this.fsQuad.render(renderer);
|
46
|
-
}
|
47
|
-
}
|
48
|
-
}
|
49
|
-
exports.DotScreenPass = DotScreenPass;
|
@@ -1,49 +0,0 @@
|
|
1
|
-
var __defProp = Object.defineProperty;
|
2
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
-
var __publicField = (obj, key, value) => {
|
4
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
-
return value;
|
6
|
-
};
|
7
|
-
import { Pass, FullScreenQuad } from "./Pass.js";
|
8
|
-
import { UniformsUtils, ShaderMaterial } from "three";
|
9
|
-
import { DotScreenShader } from "../shaders/DotScreenShader.js";
|
10
|
-
class DotScreenPass extends Pass {
|
11
|
-
constructor(center, angle, scale) {
|
12
|
-
super();
|
13
|
-
__publicField(this, "material");
|
14
|
-
__publicField(this, "fsQuad");
|
15
|
-
__publicField(this, "uniforms");
|
16
|
-
if (DotScreenShader === void 0)
|
17
|
-
console.error("THREE.DotScreenPass relies on THREE.DotScreenShader");
|
18
|
-
const shader = DotScreenShader;
|
19
|
-
this.uniforms = UniformsUtils.clone(shader.uniforms);
|
20
|
-
if (center !== void 0)
|
21
|
-
this.uniforms["center"].value.copy(center);
|
22
|
-
if (angle !== void 0)
|
23
|
-
this.uniforms["angle"].value = angle;
|
24
|
-
if (scale !== void 0)
|
25
|
-
this.uniforms["scale"].value = scale;
|
26
|
-
this.material = new ShaderMaterial({
|
27
|
-
uniforms: this.uniforms,
|
28
|
-
vertexShader: shader.vertexShader,
|
29
|
-
fragmentShader: shader.fragmentShader
|
30
|
-
});
|
31
|
-
this.fsQuad = new FullScreenQuad(this.material);
|
32
|
-
}
|
33
|
-
render(renderer, writeBuffer, readBuffer) {
|
34
|
-
this.uniforms["tDiffuse"].value = readBuffer.texture;
|
35
|
-
this.uniforms["tSize"].value.set(readBuffer.width, readBuffer.height);
|
36
|
-
if (this.renderToScreen) {
|
37
|
-
renderer.setRenderTarget(null);
|
38
|
-
this.fsQuad.render(renderer);
|
39
|
-
} else {
|
40
|
-
renderer.setRenderTarget(writeBuffer);
|
41
|
-
if (this.clear)
|
42
|
-
renderer.clear();
|
43
|
-
this.fsQuad.render(renderer);
|
44
|
-
}
|
45
|
-
}
|
46
|
-
}
|
47
|
-
export {
|
48
|
-
DotScreenPass
|
49
|
-
};
|
@@ -1,157 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
var __defProp = Object.defineProperty;
|
3
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
-
var __publicField = (obj, key, value) => {
|
5
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
-
return value;
|
7
|
-
};
|
8
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
-
const THREE = require("three");
|
10
|
-
const CopyShader = require("../shaders/CopyShader.cjs");
|
11
|
-
const ShaderPass = require("./ShaderPass.cjs");
|
12
|
-
const MaskPass = require("./MaskPass.cjs");
|
13
|
-
class EffectComposer {
|
14
|
-
constructor(renderer, renderTarget) {
|
15
|
-
__publicField(this, "renderer");
|
16
|
-
__publicField(this, "_pixelRatio");
|
17
|
-
__publicField(this, "_width");
|
18
|
-
__publicField(this, "_height");
|
19
|
-
__publicField(this, "renderTarget1");
|
20
|
-
__publicField(this, "renderTarget2");
|
21
|
-
__publicField(this, "writeBuffer");
|
22
|
-
__publicField(this, "readBuffer");
|
23
|
-
__publicField(this, "renderToScreen");
|
24
|
-
__publicField(this, "passes", []);
|
25
|
-
__publicField(this, "copyPass");
|
26
|
-
__publicField(this, "clock");
|
27
|
-
this.renderer = renderer;
|
28
|
-
if (renderTarget === void 0) {
|
29
|
-
const parameters = {
|
30
|
-
minFilter: THREE.LinearFilter,
|
31
|
-
magFilter: THREE.LinearFilter,
|
32
|
-
format: THREE.RGBAFormat
|
33
|
-
};
|
34
|
-
const size = renderer.getSize(new THREE.Vector2());
|
35
|
-
this._pixelRatio = renderer.getPixelRatio();
|
36
|
-
this._width = size.width;
|
37
|
-
this._height = size.height;
|
38
|
-
renderTarget = new THREE.WebGLRenderTarget(
|
39
|
-
this._width * this._pixelRatio,
|
40
|
-
this._height * this._pixelRatio,
|
41
|
-
parameters
|
42
|
-
);
|
43
|
-
renderTarget.texture.name = "EffectComposer.rt1";
|
44
|
-
} else {
|
45
|
-
this._pixelRatio = 1;
|
46
|
-
this._width = renderTarget.width;
|
47
|
-
this._height = renderTarget.height;
|
48
|
-
}
|
49
|
-
this.renderTarget1 = renderTarget;
|
50
|
-
this.renderTarget2 = renderTarget.clone();
|
51
|
-
this.renderTarget2.texture.name = "EffectComposer.rt2";
|
52
|
-
this.writeBuffer = this.renderTarget1;
|
53
|
-
this.readBuffer = this.renderTarget2;
|
54
|
-
this.renderToScreen = true;
|
55
|
-
if (CopyShader.CopyShader === void 0) {
|
56
|
-
console.error("THREE.EffectComposer relies on CopyShader");
|
57
|
-
}
|
58
|
-
if (ShaderPass.ShaderPass === void 0) {
|
59
|
-
console.error("THREE.EffectComposer relies on ShaderPass");
|
60
|
-
}
|
61
|
-
this.copyPass = new ShaderPass.ShaderPass(CopyShader.CopyShader);
|
62
|
-
this.copyPass.material.blending = THREE.NoBlending;
|
63
|
-
this.clock = new THREE.Clock();
|
64
|
-
}
|
65
|
-
swapBuffers() {
|
66
|
-
const tmp = this.readBuffer;
|
67
|
-
this.readBuffer = this.writeBuffer;
|
68
|
-
this.writeBuffer = tmp;
|
69
|
-
}
|
70
|
-
addPass(pass) {
|
71
|
-
this.passes.push(pass);
|
72
|
-
pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
|
73
|
-
}
|
74
|
-
insertPass(pass, index) {
|
75
|
-
this.passes.splice(index, 0, pass);
|
76
|
-
pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
|
77
|
-
}
|
78
|
-
removePass(pass) {
|
79
|
-
const index = this.passes.indexOf(pass);
|
80
|
-
if (index !== -1) {
|
81
|
-
this.passes.splice(index, 1);
|
82
|
-
}
|
83
|
-
}
|
84
|
-
isLastEnabledPass(passIndex) {
|
85
|
-
for (let i = passIndex + 1; i < this.passes.length; i++) {
|
86
|
-
if (this.passes[i].enabled) {
|
87
|
-
return false;
|
88
|
-
}
|
89
|
-
}
|
90
|
-
return true;
|
91
|
-
}
|
92
|
-
render(deltaTime) {
|
93
|
-
if (deltaTime === void 0) {
|
94
|
-
deltaTime = this.clock.getDelta();
|
95
|
-
}
|
96
|
-
const currentRenderTarget = this.renderer.getRenderTarget();
|
97
|
-
let maskActive = false;
|
98
|
-
const il = this.passes.length;
|
99
|
-
for (let i = 0; i < il; i++) {
|
100
|
-
const pass = this.passes[i];
|
101
|
-
if (pass.enabled === false)
|
102
|
-
continue;
|
103
|
-
pass.renderToScreen = this.renderToScreen && this.isLastEnabledPass(i);
|
104
|
-
pass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive);
|
105
|
-
if (pass.needsSwap) {
|
106
|
-
if (maskActive) {
|
107
|
-
const context = this.renderer.getContext();
|
108
|
-
const stencil = this.renderer.state.buffers.stencil;
|
109
|
-
stencil.setFunc(context.NOTEQUAL, 1, 4294967295);
|
110
|
-
this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime);
|
111
|
-
stencil.setFunc(context.EQUAL, 1, 4294967295);
|
112
|
-
}
|
113
|
-
this.swapBuffers();
|
114
|
-
}
|
115
|
-
if (MaskPass.MaskPass !== void 0) {
|
116
|
-
if (pass instanceof MaskPass.MaskPass) {
|
117
|
-
maskActive = true;
|
118
|
-
} else if (pass instanceof MaskPass.ClearMaskPass) {
|
119
|
-
maskActive = false;
|
120
|
-
}
|
121
|
-
}
|
122
|
-
}
|
123
|
-
this.renderer.setRenderTarget(currentRenderTarget);
|
124
|
-
}
|
125
|
-
reset(renderTarget) {
|
126
|
-
if (renderTarget === void 0) {
|
127
|
-
const size = this.renderer.getSize(new THREE.Vector2());
|
128
|
-
this._pixelRatio = this.renderer.getPixelRatio();
|
129
|
-
this._width = size.width;
|
130
|
-
this._height = size.height;
|
131
|
-
renderTarget = this.renderTarget1.clone();
|
132
|
-
renderTarget.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
|
133
|
-
}
|
134
|
-
this.renderTarget1.dispose();
|
135
|
-
this.renderTarget2.dispose();
|
136
|
-
this.renderTarget1 = renderTarget;
|
137
|
-
this.renderTarget2 = renderTarget.clone();
|
138
|
-
this.writeBuffer = this.renderTarget1;
|
139
|
-
this.readBuffer = this.renderTarget2;
|
140
|
-
}
|
141
|
-
setSize(width, height) {
|
142
|
-
this._width = width;
|
143
|
-
this._height = height;
|
144
|
-
const effectiveWidth = this._width * this._pixelRatio;
|
145
|
-
const effectiveHeight = this._height * this._pixelRatio;
|
146
|
-
this.renderTarget1.setSize(effectiveWidth, effectiveHeight);
|
147
|
-
this.renderTarget2.setSize(effectiveWidth, effectiveHeight);
|
148
|
-
for (let i = 0; i < this.passes.length; i++) {
|
149
|
-
this.passes[i].setSize(effectiveWidth, effectiveHeight);
|
150
|
-
}
|
151
|
-
}
|
152
|
-
setPixelRatio(pixelRatio) {
|
153
|
-
this._pixelRatio = pixelRatio;
|
154
|
-
this.setSize(this._width, this._height);
|
155
|
-
}
|
156
|
-
}
|
157
|
-
exports.EffectComposer = EffectComposer;
|
@@ -1,157 +0,0 @@
|
|
1
|
-
var __defProp = Object.defineProperty;
|
2
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
-
var __publicField = (obj, key, value) => {
|
4
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
-
return value;
|
6
|
-
};
|
7
|
-
import { LinearFilter, RGBAFormat, Vector2, WebGLRenderTarget, NoBlending, Clock } from "three";
|
8
|
-
import { CopyShader } from "../shaders/CopyShader.js";
|
9
|
-
import { ShaderPass } from "./ShaderPass.js";
|
10
|
-
import { MaskPass, ClearMaskPass } from "./MaskPass.js";
|
11
|
-
class EffectComposer {
|
12
|
-
constructor(renderer, renderTarget) {
|
13
|
-
__publicField(this, "renderer");
|
14
|
-
__publicField(this, "_pixelRatio");
|
15
|
-
__publicField(this, "_width");
|
16
|
-
__publicField(this, "_height");
|
17
|
-
__publicField(this, "renderTarget1");
|
18
|
-
__publicField(this, "renderTarget2");
|
19
|
-
__publicField(this, "writeBuffer");
|
20
|
-
__publicField(this, "readBuffer");
|
21
|
-
__publicField(this, "renderToScreen");
|
22
|
-
__publicField(this, "passes", []);
|
23
|
-
__publicField(this, "copyPass");
|
24
|
-
__publicField(this, "clock");
|
25
|
-
this.renderer = renderer;
|
26
|
-
if (renderTarget === void 0) {
|
27
|
-
const parameters = {
|
28
|
-
minFilter: LinearFilter,
|
29
|
-
magFilter: LinearFilter,
|
30
|
-
format: RGBAFormat
|
31
|
-
};
|
32
|
-
const size = renderer.getSize(new Vector2());
|
33
|
-
this._pixelRatio = renderer.getPixelRatio();
|
34
|
-
this._width = size.width;
|
35
|
-
this._height = size.height;
|
36
|
-
renderTarget = new WebGLRenderTarget(
|
37
|
-
this._width * this._pixelRatio,
|
38
|
-
this._height * this._pixelRatio,
|
39
|
-
parameters
|
40
|
-
);
|
41
|
-
renderTarget.texture.name = "EffectComposer.rt1";
|
42
|
-
} else {
|
43
|
-
this._pixelRatio = 1;
|
44
|
-
this._width = renderTarget.width;
|
45
|
-
this._height = renderTarget.height;
|
46
|
-
}
|
47
|
-
this.renderTarget1 = renderTarget;
|
48
|
-
this.renderTarget2 = renderTarget.clone();
|
49
|
-
this.renderTarget2.texture.name = "EffectComposer.rt2";
|
50
|
-
this.writeBuffer = this.renderTarget1;
|
51
|
-
this.readBuffer = this.renderTarget2;
|
52
|
-
this.renderToScreen = true;
|
53
|
-
if (CopyShader === void 0) {
|
54
|
-
console.error("THREE.EffectComposer relies on CopyShader");
|
55
|
-
}
|
56
|
-
if (ShaderPass === void 0) {
|
57
|
-
console.error("THREE.EffectComposer relies on ShaderPass");
|
58
|
-
}
|
59
|
-
this.copyPass = new ShaderPass(CopyShader);
|
60
|
-
this.copyPass.material.blending = NoBlending;
|
61
|
-
this.clock = new Clock();
|
62
|
-
}
|
63
|
-
swapBuffers() {
|
64
|
-
const tmp = this.readBuffer;
|
65
|
-
this.readBuffer = this.writeBuffer;
|
66
|
-
this.writeBuffer = tmp;
|
67
|
-
}
|
68
|
-
addPass(pass) {
|
69
|
-
this.passes.push(pass);
|
70
|
-
pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
|
71
|
-
}
|
72
|
-
insertPass(pass, index) {
|
73
|
-
this.passes.splice(index, 0, pass);
|
74
|
-
pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
|
75
|
-
}
|
76
|
-
removePass(pass) {
|
77
|
-
const index = this.passes.indexOf(pass);
|
78
|
-
if (index !== -1) {
|
79
|
-
this.passes.splice(index, 1);
|
80
|
-
}
|
81
|
-
}
|
82
|
-
isLastEnabledPass(passIndex) {
|
83
|
-
for (let i = passIndex + 1; i < this.passes.length; i++) {
|
84
|
-
if (this.passes[i].enabled) {
|
85
|
-
return false;
|
86
|
-
}
|
87
|
-
}
|
88
|
-
return true;
|
89
|
-
}
|
90
|
-
render(deltaTime) {
|
91
|
-
if (deltaTime === void 0) {
|
92
|
-
deltaTime = this.clock.getDelta();
|
93
|
-
}
|
94
|
-
const currentRenderTarget = this.renderer.getRenderTarget();
|
95
|
-
let maskActive = false;
|
96
|
-
const il = this.passes.length;
|
97
|
-
for (let i = 0; i < il; i++) {
|
98
|
-
const pass = this.passes[i];
|
99
|
-
if (pass.enabled === false)
|
100
|
-
continue;
|
101
|
-
pass.renderToScreen = this.renderToScreen && this.isLastEnabledPass(i);
|
102
|
-
pass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive);
|
103
|
-
if (pass.needsSwap) {
|
104
|
-
if (maskActive) {
|
105
|
-
const context = this.renderer.getContext();
|
106
|
-
const stencil = this.renderer.state.buffers.stencil;
|
107
|
-
stencil.setFunc(context.NOTEQUAL, 1, 4294967295);
|
108
|
-
this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime);
|
109
|
-
stencil.setFunc(context.EQUAL, 1, 4294967295);
|
110
|
-
}
|
111
|
-
this.swapBuffers();
|
112
|
-
}
|
113
|
-
if (MaskPass !== void 0) {
|
114
|
-
if (pass instanceof MaskPass) {
|
115
|
-
maskActive = true;
|
116
|
-
} else if (pass instanceof ClearMaskPass) {
|
117
|
-
maskActive = false;
|
118
|
-
}
|
119
|
-
}
|
120
|
-
}
|
121
|
-
this.renderer.setRenderTarget(currentRenderTarget);
|
122
|
-
}
|
123
|
-
reset(renderTarget) {
|
124
|
-
if (renderTarget === void 0) {
|
125
|
-
const size = this.renderer.getSize(new Vector2());
|
126
|
-
this._pixelRatio = this.renderer.getPixelRatio();
|
127
|
-
this._width = size.width;
|
128
|
-
this._height = size.height;
|
129
|
-
renderTarget = this.renderTarget1.clone();
|
130
|
-
renderTarget.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
|
131
|
-
}
|
132
|
-
this.renderTarget1.dispose();
|
133
|
-
this.renderTarget2.dispose();
|
134
|
-
this.renderTarget1 = renderTarget;
|
135
|
-
this.renderTarget2 = renderTarget.clone();
|
136
|
-
this.writeBuffer = this.renderTarget1;
|
137
|
-
this.readBuffer = this.renderTarget2;
|
138
|
-
}
|
139
|
-
setSize(width, height) {
|
140
|
-
this._width = width;
|
141
|
-
this._height = height;
|
142
|
-
const effectiveWidth = this._width * this._pixelRatio;
|
143
|
-
const effectiveHeight = this._height * this._pixelRatio;
|
144
|
-
this.renderTarget1.setSize(effectiveWidth, effectiveHeight);
|
145
|
-
this.renderTarget2.setSize(effectiveWidth, effectiveHeight);
|
146
|
-
for (let i = 0; i < this.passes.length; i++) {
|
147
|
-
this.passes[i].setSize(effectiveWidth, effectiveHeight);
|
148
|
-
}
|
149
|
-
}
|
150
|
-
setPixelRatio(pixelRatio) {
|
151
|
-
this._pixelRatio = pixelRatio;
|
152
|
-
this.setSize(this._width, this._height);
|
153
|
-
}
|
154
|
-
}
|
155
|
-
export {
|
156
|
-
EffectComposer
|
157
|
-
};
|
@@ -1,51 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
var __defProp = Object.defineProperty;
|
3
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
-
var __publicField = (obj, key, value) => {
|
5
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
-
return value;
|
7
|
-
};
|
8
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
-
const Pass = require("./Pass.cjs");
|
10
|
-
const THREE = require("three");
|
11
|
-
const FilmShader = require("../shaders/FilmShader.cjs");
|
12
|
-
class FilmPass extends Pass.Pass {
|
13
|
-
constructor(noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale) {
|
14
|
-
super();
|
15
|
-
__publicField(this, "material");
|
16
|
-
__publicField(this, "fsQuad");
|
17
|
-
__publicField(this, "uniforms");
|
18
|
-
if (FilmShader.FilmShader === void 0)
|
19
|
-
console.error("THREE.FilmPass relies on FilmShader");
|
20
|
-
const shader = FilmShader.FilmShader;
|
21
|
-
this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
|
22
|
-
this.material = new THREE.ShaderMaterial({
|
23
|
-
uniforms: this.uniforms,
|
24
|
-
vertexShader: shader.vertexShader,
|
25
|
-
fragmentShader: shader.fragmentShader
|
26
|
-
});
|
27
|
-
if (grayscale !== void 0)
|
28
|
-
this.uniforms.grayscale.value = grayscale;
|
29
|
-
if (noiseIntensity !== void 0)
|
30
|
-
this.uniforms.nIntensity.value = noiseIntensity;
|
31
|
-
if (scanlinesIntensity !== void 0)
|
32
|
-
this.uniforms.sIntensity.value = scanlinesIntensity;
|
33
|
-
if (scanlinesCount !== void 0)
|
34
|
-
this.uniforms.sCount.value = scanlinesCount;
|
35
|
-
this.fsQuad = new Pass.FullScreenQuad(this.material);
|
36
|
-
}
|
37
|
-
render(renderer, writeBuffer, readBuffer, deltaTime) {
|
38
|
-
this.uniforms["tDiffuse"].value = readBuffer.texture;
|
39
|
-
this.uniforms["time"].value += deltaTime;
|
40
|
-
if (this.renderToScreen) {
|
41
|
-
renderer.setRenderTarget(null);
|
42
|
-
this.fsQuad.render(renderer);
|
43
|
-
} else {
|
44
|
-
renderer.setRenderTarget(writeBuffer);
|
45
|
-
if (this.clear)
|
46
|
-
renderer.clear();
|
47
|
-
this.fsQuad.render(renderer);
|
48
|
-
}
|
49
|
-
}
|
50
|
-
}
|
51
|
-
exports.FilmPass = FilmPass;
|
@@ -1,51 +0,0 @@
|
|
1
|
-
var __defProp = Object.defineProperty;
|
2
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
-
var __publicField = (obj, key, value) => {
|
4
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
-
return value;
|
6
|
-
};
|
7
|
-
import { Pass, FullScreenQuad } from "./Pass.js";
|
8
|
-
import { UniformsUtils, ShaderMaterial } from "three";
|
9
|
-
import { FilmShader } from "../shaders/FilmShader.js";
|
10
|
-
class FilmPass extends Pass {
|
11
|
-
constructor(noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale) {
|
12
|
-
super();
|
13
|
-
__publicField(this, "material");
|
14
|
-
__publicField(this, "fsQuad");
|
15
|
-
__publicField(this, "uniforms");
|
16
|
-
if (FilmShader === void 0)
|
17
|
-
console.error("THREE.FilmPass relies on FilmShader");
|
18
|
-
const shader = FilmShader;
|
19
|
-
this.uniforms = UniformsUtils.clone(shader.uniforms);
|
20
|
-
this.material = new ShaderMaterial({
|
21
|
-
uniforms: this.uniforms,
|
22
|
-
vertexShader: shader.vertexShader,
|
23
|
-
fragmentShader: shader.fragmentShader
|
24
|
-
});
|
25
|
-
if (grayscale !== void 0)
|
26
|
-
this.uniforms.grayscale.value = grayscale;
|
27
|
-
if (noiseIntensity !== void 0)
|
28
|
-
this.uniforms.nIntensity.value = noiseIntensity;
|
29
|
-
if (scanlinesIntensity !== void 0)
|
30
|
-
this.uniforms.sIntensity.value = scanlinesIntensity;
|
31
|
-
if (scanlinesCount !== void 0)
|
32
|
-
this.uniforms.sCount.value = scanlinesCount;
|
33
|
-
this.fsQuad = new FullScreenQuad(this.material);
|
34
|
-
}
|
35
|
-
render(renderer, writeBuffer, readBuffer, deltaTime) {
|
36
|
-
this.uniforms["tDiffuse"].value = readBuffer.texture;
|
37
|
-
this.uniforms["time"].value += deltaTime;
|
38
|
-
if (this.renderToScreen) {
|
39
|
-
renderer.setRenderTarget(null);
|
40
|
-
this.fsQuad.render(renderer);
|
41
|
-
} else {
|
42
|
-
renderer.setRenderTarget(writeBuffer);
|
43
|
-
if (this.clear)
|
44
|
-
renderer.clear();
|
45
|
-
this.fsQuad.render(renderer);
|
46
|
-
}
|
47
|
-
}
|
48
|
-
}
|
49
|
-
export {
|
50
|
-
FilmPass
|
51
|
-
};
|
@@ -1,84 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
var __defProp = Object.defineProperty;
|
3
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
-
var __publicField = (obj, key, value) => {
|
5
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
-
return value;
|
7
|
-
};
|
8
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
-
const Pass = require("./Pass.cjs");
|
10
|
-
const THREE = require("three");
|
11
|
-
const DigitalGlitch = require("../shaders/DigitalGlitch.cjs");
|
12
|
-
class GlitchPass extends Pass.Pass {
|
13
|
-
constructor(dt_size = 64) {
|
14
|
-
super();
|
15
|
-
__publicField(this, "material");
|
16
|
-
__publicField(this, "fsQuad");
|
17
|
-
__publicField(this, "goWild");
|
18
|
-
__publicField(this, "curF");
|
19
|
-
__publicField(this, "randX");
|
20
|
-
__publicField(this, "uniforms");
|
21
|
-
this.uniforms = THREE.UniformsUtils.clone(DigitalGlitch.DigitalGlitch.uniforms);
|
22
|
-
this.uniforms["tDisp"].value = this.generateHeightmap(dt_size);
|
23
|
-
this.material = new THREE.ShaderMaterial({
|
24
|
-
uniforms: this.uniforms,
|
25
|
-
vertexShader: DigitalGlitch.DigitalGlitch.vertexShader,
|
26
|
-
fragmentShader: DigitalGlitch.DigitalGlitch.fragmentShader
|
27
|
-
});
|
28
|
-
this.fsQuad = new Pass.FullScreenQuad(this.material);
|
29
|
-
this.goWild = false;
|
30
|
-
this.curF = 0;
|
31
|
-
this.generateTrigger();
|
32
|
-
}
|
33
|
-
render(renderer, writeBuffer, readBuffer) {
|
34
|
-
if (renderer.capabilities.isWebGL2 === false)
|
35
|
-
this.uniforms["tDisp"].value.format = THREE.LuminanceFormat;
|
36
|
-
this.uniforms["tDiffuse"].value = readBuffer.texture;
|
37
|
-
this.uniforms["seed"].value = Math.random();
|
38
|
-
this.uniforms["byp"].value = 0;
|
39
|
-
if (this.curF % this.randX == 0 || this.goWild == true) {
|
40
|
-
this.uniforms["amount"].value = Math.random() / 30;
|
41
|
-
this.uniforms["angle"].value = THREE.MathUtils.randFloat(-Math.PI, Math.PI);
|
42
|
-
this.uniforms["seed_x"].value = THREE.MathUtils.randFloat(-1, 1);
|
43
|
-
this.uniforms["seed_y"].value = THREE.MathUtils.randFloat(-1, 1);
|
44
|
-
this.uniforms["distortion_x"].value = THREE.MathUtils.randFloat(0, 1);
|
45
|
-
this.uniforms["distortion_y"].value = THREE.MathUtils.randFloat(0, 1);
|
46
|
-
this.curF = 0;
|
47
|
-
this.generateTrigger();
|
48
|
-
} else if (this.curF % this.randX < this.randX / 5) {
|
49
|
-
this.uniforms["amount"].value = Math.random() / 90;
|
50
|
-
this.uniforms["angle"].value = THREE.MathUtils.randFloat(-Math.PI, Math.PI);
|
51
|
-
this.uniforms["distortion_x"].value = THREE.MathUtils.randFloat(0, 1);
|
52
|
-
this.uniforms["distortion_y"].value = THREE.MathUtils.randFloat(0, 1);
|
53
|
-
this.uniforms["seed_x"].value = THREE.MathUtils.randFloat(-0.3, 0.3);
|
54
|
-
this.uniforms["seed_y"].value = THREE.MathUtils.randFloat(-0.3, 0.3);
|
55
|
-
} else if (this.goWild == false) {
|
56
|
-
this.uniforms["byp"].value = 1;
|
57
|
-
}
|
58
|
-
this.curF++;
|
59
|
-
if (this.renderToScreen) {
|
60
|
-
renderer.setRenderTarget(null);
|
61
|
-
this.fsQuad.render(renderer);
|
62
|
-
} else {
|
63
|
-
renderer.setRenderTarget(writeBuffer);
|
64
|
-
if (this.clear)
|
65
|
-
renderer.clear();
|
66
|
-
this.fsQuad.render(renderer);
|
67
|
-
}
|
68
|
-
}
|
69
|
-
generateTrigger() {
|
70
|
-
this.randX = THREE.MathUtils.randInt(120, 240);
|
71
|
-
}
|
72
|
-
generateHeightmap(dt_size) {
|
73
|
-
const data_arr = new Float32Array(dt_size * dt_size);
|
74
|
-
const length = dt_size * dt_size;
|
75
|
-
for (let i = 0; i < length; i++) {
|
76
|
-
const val = THREE.MathUtils.randFloat(0, 1);
|
77
|
-
data_arr[i] = val;
|
78
|
-
}
|
79
|
-
const texture = new THREE.DataTexture(data_arr, dt_size, dt_size, THREE.RedFormat, THREE.FloatType);
|
80
|
-
texture.needsUpdate = true;
|
81
|
-
return texture;
|
82
|
-
}
|
83
|
-
}
|
84
|
-
exports.GlitchPass = GlitchPass;
|
@@ -1,84 +0,0 @@
|
|
1
|
-
var __defProp = Object.defineProperty;
|
2
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
-
var __publicField = (obj, key, value) => {
|
4
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
-
return value;
|
6
|
-
};
|
7
|
-
import { Pass, FullScreenQuad } from "./Pass.js";
|
8
|
-
import { UniformsUtils, ShaderMaterial, LuminanceFormat, MathUtils, DataTexture, RedFormat, FloatType } from "three";
|
9
|
-
import { DigitalGlitch } from "../shaders/DigitalGlitch.js";
|
10
|
-
class GlitchPass extends Pass {
|
11
|
-
constructor(dt_size = 64) {
|
12
|
-
super();
|
13
|
-
__publicField(this, "material");
|
14
|
-
__publicField(this, "fsQuad");
|
15
|
-
__publicField(this, "goWild");
|
16
|
-
__publicField(this, "curF");
|
17
|
-
__publicField(this, "randX");
|
18
|
-
__publicField(this, "uniforms");
|
19
|
-
this.uniforms = UniformsUtils.clone(DigitalGlitch.uniforms);
|
20
|
-
this.uniforms["tDisp"].value = this.generateHeightmap(dt_size);
|
21
|
-
this.material = new ShaderMaterial({
|
22
|
-
uniforms: this.uniforms,
|
23
|
-
vertexShader: DigitalGlitch.vertexShader,
|
24
|
-
fragmentShader: DigitalGlitch.fragmentShader
|
25
|
-
});
|
26
|
-
this.fsQuad = new FullScreenQuad(this.material);
|
27
|
-
this.goWild = false;
|
28
|
-
this.curF = 0;
|
29
|
-
this.generateTrigger();
|
30
|
-
}
|
31
|
-
render(renderer, writeBuffer, readBuffer) {
|
32
|
-
if (renderer.capabilities.isWebGL2 === false)
|
33
|
-
this.uniforms["tDisp"].value.format = LuminanceFormat;
|
34
|
-
this.uniforms["tDiffuse"].value = readBuffer.texture;
|
35
|
-
this.uniforms["seed"].value = Math.random();
|
36
|
-
this.uniforms["byp"].value = 0;
|
37
|
-
if (this.curF % this.randX == 0 || this.goWild == true) {
|
38
|
-
this.uniforms["amount"].value = Math.random() / 30;
|
39
|
-
this.uniforms["angle"].value = MathUtils.randFloat(-Math.PI, Math.PI);
|
40
|
-
this.uniforms["seed_x"].value = MathUtils.randFloat(-1, 1);
|
41
|
-
this.uniforms["seed_y"].value = MathUtils.randFloat(-1, 1);
|
42
|
-
this.uniforms["distortion_x"].value = MathUtils.randFloat(0, 1);
|
43
|
-
this.uniforms["distortion_y"].value = MathUtils.randFloat(0, 1);
|
44
|
-
this.curF = 0;
|
45
|
-
this.generateTrigger();
|
46
|
-
} else if (this.curF % this.randX < this.randX / 5) {
|
47
|
-
this.uniforms["amount"].value = Math.random() / 90;
|
48
|
-
this.uniforms["angle"].value = MathUtils.randFloat(-Math.PI, Math.PI);
|
49
|
-
this.uniforms["distortion_x"].value = MathUtils.randFloat(0, 1);
|
50
|
-
this.uniforms["distortion_y"].value = MathUtils.randFloat(0, 1);
|
51
|
-
this.uniforms["seed_x"].value = MathUtils.randFloat(-0.3, 0.3);
|
52
|
-
this.uniforms["seed_y"].value = MathUtils.randFloat(-0.3, 0.3);
|
53
|
-
} else if (this.goWild == false) {
|
54
|
-
this.uniforms["byp"].value = 1;
|
55
|
-
}
|
56
|
-
this.curF++;
|
57
|
-
if (this.renderToScreen) {
|
58
|
-
renderer.setRenderTarget(null);
|
59
|
-
this.fsQuad.render(renderer);
|
60
|
-
} else {
|
61
|
-
renderer.setRenderTarget(writeBuffer);
|
62
|
-
if (this.clear)
|
63
|
-
renderer.clear();
|
64
|
-
this.fsQuad.render(renderer);
|
65
|
-
}
|
66
|
-
}
|
67
|
-
generateTrigger() {
|
68
|
-
this.randX = MathUtils.randInt(120, 240);
|
69
|
-
}
|
70
|
-
generateHeightmap(dt_size) {
|
71
|
-
const data_arr = new Float32Array(dt_size * dt_size);
|
72
|
-
const length = dt_size * dt_size;
|
73
|
-
for (let i = 0; i < length; i++) {
|
74
|
-
const val = MathUtils.randFloat(0, 1);
|
75
|
-
data_arr[i] = val;
|
76
|
-
}
|
77
|
-
const texture = new DataTexture(data_arr, dt_size, dt_size, RedFormat, FloatType);
|
78
|
-
texture.needsUpdate = true;
|
79
|
-
return texture;
|
80
|
-
}
|
81
|
-
}
|
82
|
-
export {
|
83
|
-
GlitchPass
|
84
|
-
};
|