three-stdlib 2.25.0 → 2.25.1
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- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,37 +0,0 @@
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import { Vector2 } from "three";
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const TriangleBlurShader = {
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const UnpackDepthRGBAShader = {
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},
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vertexShader: [
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" float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );",
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exports.UnpackDepthRGBAShader = UnpackDepthRGBAShader;
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uniforms: {
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tDiffuse: { value: null },
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v: { value: 1 / 512 }
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vertexShader: (
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varying vec2 vUv;
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void main() {
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uniform sampler2D tDiffuse;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * v ) ) * 0.051;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * v ) ) * 0.0918;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * v ) ) * 0.12245;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * v ) ) * 0.1531;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * v ) ) * 0.1531;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * v ) ) * 0.12245;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * v ) ) * 0.0918;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * v ) ) * 0.051;
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const VerticalBlurShader = {
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},
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void main() {
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * v ) ) * 0.051;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * v ) ) * 0.0918;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * v ) ) * 0.12245;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * v ) ) * 0.1531;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * v ) ) * 0.1531;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * v ) ) * 0.12245;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * v ) ) * 0.0918;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * v ) ) * 0.051;
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const VerticalTiltShiftShader = {
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tDiffuse: { value: null },
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v: { value: 1 / 512 },
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r: { value: 0.35 }
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},
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vertexShader: [
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].join("\n"),
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fragmentShader: [
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"uniform float r;",
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"varying vec2 vUv;",
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"void main() {",
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" vec4 sum = vec4( 0.0 );",
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" float vv = v * abs( r - vUv.y );",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * vv ) ) * 0.051;",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * vv ) ) * 0.0918;",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * vv ) ) * 0.12245;",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * vv ) ) * 0.1531;",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * vv ) ) * 0.1531;",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * vv ) ) * 0.12245;",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * vv ) ) * 0.0918;",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * vv ) ) * 0.051;",
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"}"
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exports.VerticalTiltShiftShader = VerticalTiltShiftShader;
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tDiffuse: { value: null },
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v: { value: 1 / 512 },
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r: { value: 0.35 }
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},
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vertexShader: [
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform sampler2D tDiffuse;",
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"uniform float v;",
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"uniform float r;",
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"varying vec2 vUv;",
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"void main() {",
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" vec4 sum = vec4( 0.0 );",
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" float vv = v * abs( r - vUv.y );",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * vv ) ) * 0.051;",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * vv ) ) * 0.0918;",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * vv ) ) * 0.12245;",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * vv ) ) * 0.1531;",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * vv ) ) * 0.1531;",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * vv ) ) * 0.12245;",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * vv ) ) * 0.0918;",
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" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * vv ) ) * 0.051;",
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"}"
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].join("\n")
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};
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export {
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VerticalTiltShiftShader
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};
|
@@ -1,38 +0,0 @@
|
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const VignetteShader = {
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uniforms: {
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tDiffuse: { value: null },
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offset: { value: 1 },
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darkness: { value: 1 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform float offset;",
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"uniform float darkness;",
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"uniform sampler2D tDiffuse;",
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"varying vec2 vUv;",
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"void main() {",
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// Eskil's vignette
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" vec4 texel = texture2D( tDiffuse, vUv );",
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" vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );",
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" gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );",
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/*
|
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// alternative version from glfx.js
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// this one makes more "dusty" look (as opposed to "burned")
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" vec4 color = texture2D( tDiffuse, vUv );",
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" float dist = distance( vUv, vec2( 0.5 ) );",
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" color.rgb *= smoothstep( 0.8, offset * 0.799, dist *( darkness + offset ) );",
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" gl_FragColor = color;",
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*/
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"}"
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].join("\n")
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};
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exports.VignetteShader = VignetteShader;
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@@ -1,38 +0,0 @@
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const VignetteShader = {
|
2
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uniforms: {
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3
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tDiffuse: { value: null },
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4
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offset: { value: 1 },
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5
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darkness: { value: 1 }
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6
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},
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vertexShader: [
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8
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"varying vec2 vUv;",
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9
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"void main() {",
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10
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform float offset;",
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"uniform float darkness;",
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"uniform sampler2D tDiffuse;",
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"varying vec2 vUv;",
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"void main() {",
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// Eskil's vignette
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" vec4 texel = texture2D( tDiffuse, vUv );",
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" vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );",
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" gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );",
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/*
|
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// alternative version from glfx.js
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// this one makes more "dusty" look (as opposed to "burned")
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" vec4 color = texture2D( tDiffuse, vUv );",
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" float dist = distance( vUv, vec2( 0.5 ) );",
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" color.rgb *= smoothstep( 0.8, offset * 0.799, dist *( darkness + offset ) );",
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" gl_FragColor = color;",
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*/
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"}"
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].join("\n")
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};
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export {
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VignetteShader
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};
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package/shaders/VolumeShader.cjs
DELETED
@@ -1,225 +0,0 @@
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const VolumeRenderShader1 = {
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uniforms: {
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u_size: { value: /* @__PURE__ */ new THREE.Vector3(1, 1, 1) },
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u_renderstyle: { value: 0 },
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u_renderthreshold: { value: 0.5 },
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u_clim: { value: /* @__PURE__ */ new THREE.Vector2(1, 1) },
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u_data: { value: null },
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u_cmdata: { value: null }
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},
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13
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vertexShader: [
|
14
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" varying vec4 v_nearpos;",
|
15
|
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" varying vec4 v_farpos;",
|
16
|
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" varying vec3 v_position;",
|
17
|
-
" void main() {",
|
18
|
-
// Prepare transforms to map to "camera view". See also:
|
19
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-
// https://threejs.org/docs/#api/renderers/webgl/WebGLProgram
|
20
|
-
" mat4 viewtransformf = modelViewMatrix;",
|
21
|
-
" mat4 viewtransformi = inverse(modelViewMatrix);",
|
22
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// Project local vertex coordinate to camera position. Then do a step
|
23
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// backward (in cam coords) to the near clipping plane, and project back. Do
|
24
|
-
// the same for the far clipping plane. This gives us all the information we
|
25
|
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// need to calculate the ray and truncate it to the viewing cone.
|
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" vec4 position4 = vec4(position, 1.0);",
|
27
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" vec4 pos_in_cam = viewtransformf * position4;",
|
28
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// Intersection of ray and near clipping plane (z = -1 in clip coords)
|
29
|
-
" pos_in_cam.z = -pos_in_cam.w;",
|
30
|
-
" v_nearpos = viewtransformi * pos_in_cam;",
|
31
|
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// Intersection of ray and far clipping plane (z = +1 in clip coords)
|
32
|
-
" pos_in_cam.z = pos_in_cam.w;",
|
33
|
-
" v_farpos = viewtransformi * pos_in_cam;",
|
34
|
-
// Set varyings and output pos
|
35
|
-
" v_position = position;",
|
36
|
-
" gl_Position = projectionMatrix * viewMatrix * modelMatrix * position4;",
|
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|
-
" }"
|
38
|
-
].join("\n"),
|
39
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fragmentShader: [
|
40
|
-
" precision highp float;",
|
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" precision mediump sampler3D;",
|
42
|
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" uniform vec3 u_size;",
|
43
|
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" uniform int u_renderstyle;",
|
44
|
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" uniform float u_renderthreshold;",
|
45
|
-
" uniform vec2 u_clim;",
|
46
|
-
" uniform sampler3D u_data;",
|
47
|
-
" uniform sampler2D u_cmdata;",
|
48
|
-
" varying vec3 v_position;",
|
49
|
-
" varying vec4 v_nearpos;",
|
50
|
-
" varying vec4 v_farpos;",
|
51
|
-
// The maximum distance through our rendering volume is sqrt(3).
|
52
|
-
" const int MAX_STEPS = 887; // 887 for 512^3, 1774 for 1024^3",
|
53
|
-
" const int REFINEMENT_STEPS = 4;",
|
54
|
-
" const float relative_step_size = 1.0;",
|
55
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" const vec4 ambient_color = vec4(0.2, 0.4, 0.2, 1.0);",
|
56
|
-
" const vec4 diffuse_color = vec4(0.8, 0.2, 0.2, 1.0);",
|
57
|
-
" const vec4 specular_color = vec4(1.0, 1.0, 1.0, 1.0);",
|
58
|
-
" const float shininess = 40.0;",
|
59
|
-
" void cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);",
|
60
|
-
" void cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);",
|
61
|
-
" float sample1(vec3 texcoords);",
|
62
|
-
" vec4 apply_colormap(float val);",
|
63
|
-
" vec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray);",
|
64
|
-
" void main() {",
|
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// Normalize clipping plane info
|
66
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-
" vec3 farpos = v_farpos.xyz / v_farpos.w;",
|
67
|
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" vec3 nearpos = v_nearpos.xyz / v_nearpos.w;",
|
68
|
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// Calculate unit vector pointing in the view direction through this fragment.
|
69
|
-
" vec3 view_ray = normalize(nearpos.xyz - farpos.xyz);",
|
70
|
-
// Compute the (negative) distance to the front surface or near clipping plane.
|
71
|
-
// v_position is the back face of the cuboid, so the initial distance calculated in the dot
|
72
|
-
// product below is the distance from near clip plane to the back of the cuboid
|
73
|
-
" float distance = dot(nearpos - v_position, view_ray);",
|
74
|
-
" distance = max(distance, min((-0.5 - v_position.x) / view_ray.x,",
|
75
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-
" (u_size.x - 0.5 - v_position.x) / view_ray.x));",
|
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" distance = max(distance, min((-0.5 - v_position.y) / view_ray.y,",
|
77
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" (u_size.y - 0.5 - v_position.y) / view_ray.y));",
|
78
|
-
" distance = max(distance, min((-0.5 - v_position.z) / view_ray.z,",
|
79
|
-
" (u_size.z - 0.5 - v_position.z) / view_ray.z));",
|
80
|
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// Now we have the starting position on the front surface
|
81
|
-
" vec3 front = v_position + view_ray * distance;",
|
82
|
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// Decide how many steps to take
|
83
|
-
" int nsteps = int(-distance / relative_step_size + 0.5);",
|
84
|
-
" if ( nsteps < 1 )",
|
85
|
-
" discard;",
|
86
|
-
// Get starting location and step vector in texture coordinates
|
87
|
-
" vec3 step = ((v_position - front) / u_size) / float(nsteps);",
|
88
|
-
" vec3 start_loc = front / u_size;",
|
89
|
-
// For testing: show the number of steps. This helps to establish
|
90
|
-
// whether the rays are correctly oriented
|
91
|
-
//'gl_FragColor = vec4(0.0, float(nsteps) / 1.0 / u_size.x, 1.0, 1.0);',
|
92
|
-
//'return;',
|
93
|
-
" if (u_renderstyle == 0)",
|
94
|
-
" cast_mip(start_loc, step, nsteps, view_ray);",
|
95
|
-
" else if (u_renderstyle == 1)",
|
96
|
-
" cast_iso(start_loc, step, nsteps, view_ray);",
|
97
|
-
" if (gl_FragColor.a < 0.05)",
|
98
|
-
" discard;",
|
99
|
-
" }",
|
100
|
-
" float sample1(vec3 texcoords) {",
|
101
|
-
" /* Sample float value from a 3D texture. Assumes intensity data. */",
|
102
|
-
" return texture(u_data, texcoords.xyz).r;",
|
103
|
-
" }",
|
104
|
-
" vec4 apply_colormap(float val) {",
|
105
|
-
" val = (val - u_clim[0]) / (u_clim[1] - u_clim[0]);",
|
106
|
-
" return texture2D(u_cmdata, vec2(val, 0.5));",
|
107
|
-
" }",
|
108
|
-
" void cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {",
|
109
|
-
" float max_val = -1e6;",
|
110
|
-
" int max_i = 100;",
|
111
|
-
" vec3 loc = start_loc;",
|
112
|
-
// Enter the raycasting loop. In WebGL 1 the loop index cannot be compared with
|
113
|
-
// non-constant expression. So we use a hard-coded max, and an additional condition
|
114
|
-
// inside the loop.
|
115
|
-
" for (int iter=0; iter<MAX_STEPS; iter++) {",
|
116
|
-
" if (iter >= nsteps)",
|
117
|
-
" break;",
|
118
|
-
// Sample from the 3D texture
|
119
|
-
" float val = sample1(loc);",
|
120
|
-
// Apply MIP operation
|
121
|
-
" if (val > max_val) {",
|
122
|
-
" max_val = val;",
|
123
|
-
" max_i = iter;",
|
124
|
-
" }",
|
125
|
-
// Advance location deeper into the volume
|
126
|
-
" loc += step;",
|
127
|
-
" }",
|
128
|
-
// Refine location, gives crispier images
|
129
|
-
" vec3 iloc = start_loc + step * (float(max_i) - 0.5);",
|
130
|
-
" vec3 istep = step / float(REFINEMENT_STEPS);",
|
131
|
-
" for (int i=0; i<REFINEMENT_STEPS; i++) {",
|
132
|
-
" max_val = max(max_val, sample1(iloc));",
|
133
|
-
" iloc += istep;",
|
134
|
-
" }",
|
135
|
-
// Resolve final color
|
136
|
-
" gl_FragColor = apply_colormap(max_val);",
|
137
|
-
" }",
|
138
|
-
" void cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {",
|
139
|
-
" gl_FragColor = vec4(0.0); // init transparent",
|
140
|
-
" vec4 color3 = vec4(0.0); // final color",
|
141
|
-
" vec3 dstep = 1.5 / u_size; // step to sample derivative",
|
142
|
-
" vec3 loc = start_loc;",
|
143
|
-
" float low_threshold = u_renderthreshold - 0.02 * (u_clim[1] - u_clim[0]);",
|
144
|
-
// Enter the raycasting loop. In WebGL 1 the loop index cannot be compared with
|
145
|
-
// non-constant expression. So we use a hard-coded max, and an additional condition
|
146
|
-
// inside the loop.
|
147
|
-
" for (int iter=0; iter<MAX_STEPS; iter++) {",
|
148
|
-
" if (iter >= nsteps)",
|
149
|
-
" break;",
|
150
|
-
// Sample from the 3D texture
|
151
|
-
" float val = sample1(loc);",
|
152
|
-
" if (val > low_threshold) {",
|
153
|
-
// Take the last interval in smaller steps
|
154
|
-
" vec3 iloc = loc - 0.5 * step;",
|
155
|
-
" vec3 istep = step / float(REFINEMENT_STEPS);",
|
156
|
-
" for (int i=0; i<REFINEMENT_STEPS; i++) {",
|
157
|
-
" val = sample1(iloc);",
|
158
|
-
" if (val > u_renderthreshold) {",
|
159
|
-
" gl_FragColor = add_lighting(val, iloc, dstep, view_ray);",
|
160
|
-
" return;",
|
161
|
-
" }",
|
162
|
-
" iloc += istep;",
|
163
|
-
" }",
|
164
|
-
" }",
|
165
|
-
// Advance location deeper into the volume
|
166
|
-
" loc += step;",
|
167
|
-
" }",
|
168
|
-
" }",
|
169
|
-
" vec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray)",
|
170
|
-
" {",
|
171
|
-
// Calculate color by incorporating lighting
|
172
|
-
// View direction
|
173
|
-
" vec3 V = normalize(view_ray);",
|
174
|
-
// calculate normal vector from gradient
|
175
|
-
" vec3 N;",
|
176
|
-
" float val1, val2;",
|
177
|
-
" val1 = sample1(loc + vec3(-step[0], 0.0, 0.0));",
|
178
|
-
" val2 = sample1(loc + vec3(+step[0], 0.0, 0.0));",
|
179
|
-
" N[0] = val1 - val2;",
|
180
|
-
" val = max(max(val1, val2), val);",
|
181
|
-
" val1 = sample1(loc + vec3(0.0, -step[1], 0.0));",
|
182
|
-
" val2 = sample1(loc + vec3(0.0, +step[1], 0.0));",
|
183
|
-
" N[1] = val1 - val2;",
|
184
|
-
" val = max(max(val1, val2), val);",
|
185
|
-
" val1 = sample1(loc + vec3(0.0, 0.0, -step[2]));",
|
186
|
-
" val2 = sample1(loc + vec3(0.0, 0.0, +step[2]));",
|
187
|
-
" N[2] = val1 - val2;",
|
188
|
-
" val = max(max(val1, val2), val);",
|
189
|
-
" float gm = length(N); // gradient magnitude",
|
190
|
-
" N = normalize(N);",
|
191
|
-
// Flip normal so it points towards viewer
|
192
|
-
" float Nselect = float(dot(N, V) > 0.0);",
|
193
|
-
" N = (2.0 * Nselect - 1.0) * N; // == Nselect * N - (1.0-Nselect)*N;",
|
194
|
-
// Init colors
|
195
|
-
" vec4 ambient_color = vec4(0.0, 0.0, 0.0, 0.0);",
|
196
|
-
" vec4 diffuse_color = vec4(0.0, 0.0, 0.0, 0.0);",
|
197
|
-
" vec4 specular_color = vec4(0.0, 0.0, 0.0, 0.0);",
|
198
|
-
// note: could allow multiple lights
|
199
|
-
" for (int i=0; i<1; i++)",
|
200
|
-
" {",
|
201
|
-
// Get light direction (make sure to prevent zero devision)
|
202
|
-
" vec3 L = normalize(view_ray); //lightDirs[i];",
|
203
|
-
" float lightEnabled = float( length(L) > 0.0 );",
|
204
|
-
" L = normalize(L + (1.0 - lightEnabled));",
|
205
|
-
// Calculate lighting properties
|
206
|
-
" float lambertTerm = clamp(dot(N, L), 0.0, 1.0);",
|
207
|
-
" vec3 H = normalize(L+V); // Halfway vector",
|
208
|
-
" float specularTerm = pow(max(dot(H, N), 0.0), shininess);",
|
209
|
-
// Calculate mask
|
210
|
-
" float mask1 = lightEnabled;",
|
211
|
-
// Calculate colors
|
212
|
-
" ambient_color += mask1 * ambient_color; // * gl_LightSource[i].ambient;",
|
213
|
-
" diffuse_color += mask1 * lambertTerm;",
|
214
|
-
" specular_color += mask1 * specularTerm * specular_color;",
|
215
|
-
" }",
|
216
|
-
// Calculate final color by componing different components
|
217
|
-
" vec4 final_color;",
|
218
|
-
" vec4 color = apply_colormap(val);",
|
219
|
-
" final_color = color * (ambient_color + diffuse_color) + specular_color;",
|
220
|
-
" final_color.a = color.a;",
|
221
|
-
" return final_color;",
|
222
|
-
" }"
|
223
|
-
].join("\n")
|
224
|
-
};
|
225
|
-
exports.VolumeRenderShader1 = VolumeRenderShader1;
|