three-stdlib 2.25.0 → 2.25.1

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Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
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  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
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  354. package/postprocessing/OutlinePass.cjs +0 -479
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  356. package/postprocessing/Pass.cjs +0 -48
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  358. package/postprocessing/RenderPass.cjs +0 -59
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  370. package/postprocessing/SSRPass.cjs +0 -411
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  372. package/postprocessing/SavePass.cjs +0 -38
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  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
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  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
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  402. package/shaders/BokehShader.cjs +0 -109
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  408. package/shaders/ColorCorrectionShader.cjs +0 -30
  409. package/shaders/ColorCorrectionShader.js +0 -30
  410. package/shaders/ColorifyShader.cjs +0 -28
  411. package/shaders/ColorifyShader.js +0 -28
  412. package/shaders/ConvolutionShader.cjs +0 -55
  413. package/shaders/ConvolutionShader.js +0 -55
  414. package/shaders/CopyShader.cjs +0 -25
  415. package/shaders/CopyShader.js +0 -25
  416. package/shaders/DOFMipMapShader.cjs +0 -32
  417. package/shaders/DOFMipMapShader.js +0 -32
  418. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  419. package/shaders/DepthLimitedBlurShader.js +0 -114
  420. package/shaders/DigitalGlitch.cjs +0 -85
  421. package/shaders/DigitalGlitch.js +0 -85
  422. package/shaders/DotScreenShader.cjs +0 -39
  423. package/shaders/DotScreenShader.js +0 -39
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  426. package/shaders/FilmShader.cjs +0 -53
  427. package/shaders/FilmShader.js +0 -53
  428. package/shaders/FocusShader.cjs +0 -55
  429. package/shaders/FocusShader.js +0 -55
  430. package/shaders/FreiChenShader.cjs +0 -64
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  432. package/shaders/FresnelShader.cjs +0 -47
  433. package/shaders/FresnelShader.js +0 -47
  434. package/shaders/GammaCorrectionShader.cjs +0 -23
  435. package/shaders/GammaCorrectionShader.js +0 -23
  436. package/shaders/GodRaysShader.cjs +0 -183
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  438. package/shaders/HalftoneShader.cjs +0 -228
  439. package/shaders/HalftoneShader.js +0 -228
  440. package/shaders/HorizontalBlurShader.cjs +0 -49
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  442. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  443. package/shaders/HorizontalTiltShiftShader.js +0 -37
  444. package/shaders/HueSaturationShader.cjs +0 -43
  445. package/shaders/HueSaturationShader.js +0 -43
  446. package/shaders/KaleidoShader.cjs +0 -34
  447. package/shaders/KaleidoShader.js +0 -34
  448. package/shaders/LuminosityHighPassShader.cjs +0 -37
  449. package/shaders/LuminosityHighPassShader.js +0 -37
  450. package/shaders/LuminosityShader.cjs +0 -25
  451. package/shaders/LuminosityShader.js +0 -25
  452. package/shaders/MirrorShader.cjs +0 -35
  453. package/shaders/MirrorShader.js +0 -35
  454. package/shaders/NormalMapShader.cjs +0 -31
  455. package/shaders/NormalMapShader.js +0 -31
  456. package/shaders/ParallaxShader.cjs +0 -133
  457. package/shaders/ParallaxShader.js +0 -133
  458. package/shaders/PixelShader.cjs +0 -28
  459. package/shaders/PixelShader.js +0 -28
  460. package/shaders/RGBShiftShader.cjs +0 -30
  461. package/shaders/RGBShiftShader.js +0 -30
  462. package/shaders/SAOShader.cjs +0 -144
  463. package/shaders/SAOShader.js +0 -144
  464. package/shaders/SMAAShader.cjs +0 -358
  465. package/shaders/SMAAShader.js +0 -358
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  468. package/shaders/SSRShader.cjs +0 -342
  469. package/shaders/SSRShader.js +0 -342
  470. package/shaders/SepiaShader.cjs +0 -29
  471. package/shaders/SepiaShader.js +0 -29
  472. package/shaders/SobelOperatorShader.cjs +0 -54
  473. package/shaders/SobelOperatorShader.js +0 -54
  474. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  475. package/shaders/SubsurfaceScatteringShader.js +0 -98
  476. package/shaders/TechnicolorShader.cjs +0 -24
  477. package/shaders/TechnicolorShader.js +0 -24
  478. package/shaders/ToneMapShader.cjs +0 -51
  479. package/shaders/ToneMapShader.js +0 -51
  480. package/shaders/ToonShader.cjs +0 -188
  481. package/shaders/ToonShader.js +0 -188
  482. package/shaders/TriangleBlurShader.cjs +0 -37
  483. package/shaders/TriangleBlurShader.js +0 -37
  484. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  485. package/shaders/UnpackDepthRGBAShader.js +0 -26
  486. package/shaders/VerticalBlurShader.cjs +0 -50
  487. package/shaders/VerticalBlurShader.js +0 -50
  488. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  489. package/shaders/VerticalTiltShiftShader.js +0 -37
  490. package/shaders/VignetteShader.cjs +0 -38
  491. package/shaders/VignetteShader.js +0 -38
  492. package/shaders/VolumeShader.cjs +0 -225
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  494. package/shaders/WaterRefractionShader.cjs +0 -59
  495. package/shaders/WaterRefractionShader.js +0 -59
  496. package/shaders/types.cjs +0 -1
  497. package/shaders/types.js +0 -1
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  500. package/types/helpers.cjs +0 -4
  501. package/types/helpers.js +0 -4
  502. package/utils/BufferGeometryUtils.cjs +0 -636
  503. package/utils/BufferGeometryUtils.js +0 -636
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  506. package/utils/GeometryUtils.cjs +0 -109
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  508. package/utils/RoughnessMipmapper.cjs +0 -223
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  510. package/utils/SceneUtils.cjs +0 -36
  511. package/utils/SceneUtils.js +0 -36
  512. package/utils/ShadowMapViewer.cjs +0 -111
  513. package/utils/ShadowMapViewer.js +0 -111
  514. package/utils/SkeletonUtils.cjs +0 -211
  515. package/utils/SkeletonUtils.js +0 -211
  516. package/utils/UVsDebug.cjs +0 -80
  517. package/utils/UVsDebug.js +0 -80
  518. package/utils/WorkerPool.cjs +0 -62
  519. package/utils/WorkerPool.js +0 -62
  520. package/webxr/ARButton.cjs +0 -119
  521. package/webxr/ARButton.js +0 -119
  522. package/webxr/OculusHandModel.cjs +0 -82
  523. package/webxr/OculusHandModel.js +0 -82
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  525. package/webxr/OculusHandPointerModel.js +0 -224
  526. package/webxr/Text2D.cjs +0 -48
  527. package/webxr/Text2D.js +0 -31
  528. package/webxr/VRButton.cjs +0 -111
  529. package/webxr/VRButton.js +0 -111
  530. package/webxr/XRControllerModelFactory.cjs +0 -174
  531. package/webxr/XRControllerModelFactory.js +0 -174
  532. package/webxr/XREstimatedLight.cjs +0 -126
  533. package/webxr/XREstimatedLight.js +0 -126
  534. package/webxr/XRHandMeshModel.cjs +0 -82
  535. package/webxr/XRHandMeshModel.js +0 -82
  536. package/webxr/XRHandModelFactory.cjs +0 -61
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  538. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  539. package/webxr/XRHandPrimitiveModel.js +0 -68
package/csm/CSM.cjs DELETED
@@ -1,244 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const CSMFrustum = require("./CSMFrustum.cjs");
5
- const CSMShader = require("./CSMShader.cjs");
6
- const _cameraToLightMatrix = /* @__PURE__ */ new THREE.Matrix4();
7
- const _lightSpaceFrustum = /* @__PURE__ */ new CSMFrustum.CSMFrustum();
8
- const _center = /* @__PURE__ */ new THREE.Vector3();
9
- const _bbox = /* @__PURE__ */ new THREE.Box3();
10
- const _uniformArray = [];
11
- const _logArray = [];
12
- class CSM {
13
- constructor(data) {
14
- data = data || {};
15
- this.camera = data.camera;
16
- this.parent = data.parent;
17
- this.cascades = data.cascades || 3;
18
- this.maxFar = data.maxFar || 1e5;
19
- this.mode = data.mode || "practical";
20
- this.shadowMapSize = data.shadowMapSize || 2048;
21
- this.shadowBias = data.shadowBias || 1e-6;
22
- this.lightDirection = data.lightDirection || new THREE.Vector3(1, -1, 1).normalize();
23
- this.lightIntensity = data.lightIntensity || 1;
24
- this.lightNear = data.lightNear || 1;
25
- this.lightFar = data.lightFar || 2e3;
26
- this.lightMargin = data.lightMargin || 200;
27
- this.customSplitsCallback = data.customSplitsCallback;
28
- this.fade = false;
29
- this.mainFrustum = new CSMFrustum.CSMFrustum();
30
- this.frustums = [];
31
- this.breaks = [];
32
- this.lights = [];
33
- this.shaders = /* @__PURE__ */ new Map();
34
- this.createLights();
35
- this.updateFrustums();
36
- this.injectInclude();
37
- }
38
- createLights() {
39
- for (let i = 0; i < this.cascades; i++) {
40
- const light = new THREE.DirectionalLight(16777215, this.lightIntensity);
41
- light.castShadow = true;
42
- light.shadow.mapSize.width = this.shadowMapSize;
43
- light.shadow.mapSize.height = this.shadowMapSize;
44
- light.shadow.camera.near = this.lightNear;
45
- light.shadow.camera.far = this.lightFar;
46
- light.shadow.bias = this.shadowBias;
47
- this.parent.add(light);
48
- this.parent.add(light.target);
49
- this.lights.push(light);
50
- }
51
- }
52
- initCascades() {
53
- const camera = this.camera;
54
- camera.updateProjectionMatrix();
55
- this.mainFrustum.setFromProjectionMatrix(camera.projectionMatrix, this.maxFar);
56
- this.mainFrustum.split(this.breaks, this.frustums);
57
- }
58
- updateShadowBounds() {
59
- const frustums = this.frustums;
60
- for (let i = 0; i < frustums.length; i++) {
61
- const light = this.lights[i];
62
- const shadowCam = light.shadow.camera;
63
- const frustum = this.frustums[i];
64
- const nearVerts = frustum.vertices.near;
65
- const farVerts = frustum.vertices.far;
66
- const point1 = farVerts[0];
67
- let point2;
68
- if (point1.distanceTo(farVerts[2]) > point1.distanceTo(nearVerts[2])) {
69
- point2 = farVerts[2];
70
- } else {
71
- point2 = nearVerts[2];
72
- }
73
- let squaredBBWidth = point1.distanceTo(point2);
74
- if (this.fade) {
75
- const camera = this.camera;
76
- const far = Math.max(camera.far, this.maxFar);
77
- const linearDepth = frustum.vertices.far[0].z / (far - camera.near);
78
- const margin = 0.25 * Math.pow(linearDepth, 2) * (far - camera.near);
79
- squaredBBWidth += margin;
80
- }
81
- shadowCam.left = -squaredBBWidth / 2;
82
- shadowCam.right = squaredBBWidth / 2;
83
- shadowCam.top = squaredBBWidth / 2;
84
- shadowCam.bottom = -squaredBBWidth / 2;
85
- shadowCam.updateProjectionMatrix();
86
- }
87
- }
88
- getBreaks() {
89
- const camera = this.camera;
90
- const far = Math.min(camera.far, this.maxFar);
91
- this.breaks.length = 0;
92
- switch (this.mode) {
93
- case "uniform":
94
- uniformSplit(this.cascades, camera.near, far, this.breaks);
95
- break;
96
- case "logarithmic":
97
- logarithmicSplit(this.cascades, camera.near, far, this.breaks);
98
- break;
99
- case "practical":
100
- practicalSplit(this.cascades, camera.near, far, 0.5, this.breaks);
101
- break;
102
- case "custom":
103
- if (this.customSplitsCallback === void 0)
104
- console.error("CSM: Custom split scheme callback not defined.");
105
- this.customSplitsCallback(this.cascades, camera.near, far, this.breaks);
106
- break;
107
- }
108
- function uniformSplit(amount, near, far2, target) {
109
- for (let i = 1; i < amount; i++) {
110
- target.push((near + (far2 - near) * i / amount) / far2);
111
- }
112
- target.push(1);
113
- }
114
- function logarithmicSplit(amount, near, far2, target) {
115
- for (let i = 1; i < amount; i++) {
116
- target.push(near * (far2 / near) ** (i / amount) / far2);
117
- }
118
- target.push(1);
119
- }
120
- function practicalSplit(amount, near, far2, lambda, target) {
121
- _uniformArray.length = 0;
122
- _logArray.length = 0;
123
- logarithmicSplit(amount, near, far2, _logArray);
124
- uniformSplit(amount, near, far2, _uniformArray);
125
- for (let i = 1; i < amount; i++) {
126
- target.push(THREE.MathUtils.lerp(_uniformArray[i - 1], _logArray[i - 1], lambda));
127
- }
128
- target.push(1);
129
- }
130
- }
131
- update() {
132
- const camera = this.camera;
133
- const frustums = this.frustums;
134
- for (let i = 0; i < frustums.length; i++) {
135
- const light = this.lights[i];
136
- const shadowCam = light.shadow.camera;
137
- const texelWidth = (shadowCam.right - shadowCam.left) / this.shadowMapSize;
138
- const texelHeight = (shadowCam.top - shadowCam.bottom) / this.shadowMapSize;
139
- light.shadow.camera.updateMatrixWorld(true);
140
- _cameraToLightMatrix.multiplyMatrices(light.shadow.camera.matrixWorldInverse, camera.matrixWorld);
141
- frustums[i].toSpace(_cameraToLightMatrix, _lightSpaceFrustum);
142
- const nearVerts = _lightSpaceFrustum.vertices.near;
143
- const farVerts = _lightSpaceFrustum.vertices.far;
144
- _bbox.makeEmpty();
145
- for (let j = 0; j < 4; j++) {
146
- _bbox.expandByPoint(nearVerts[j]);
147
- _bbox.expandByPoint(farVerts[j]);
148
- }
149
- _bbox.getCenter(_center);
150
- _center.z = _bbox.max.z + this.lightMargin;
151
- _center.x = Math.floor(_center.x / texelWidth) * texelWidth;
152
- _center.y = Math.floor(_center.y / texelHeight) * texelHeight;
153
- _center.applyMatrix4(light.shadow.camera.matrixWorld);
154
- light.position.copy(_center);
155
- light.target.position.copy(_center);
156
- light.target.position.x += this.lightDirection.x;
157
- light.target.position.y += this.lightDirection.y;
158
- light.target.position.z += this.lightDirection.z;
159
- }
160
- }
161
- injectInclude() {
162
- THREE.ShaderChunk.lights_fragment_begin = CSMShader.CSMShader.lights_fragment_begin;
163
- THREE.ShaderChunk.lights_pars_begin = CSMShader.CSMShader.lights_pars_begin;
164
- }
165
- setupMaterial(material) {
166
- material.defines = material.defines || {};
167
- material.defines.USE_CSM = 1;
168
- material.defines.CSM_CASCADES = this.cascades;
169
- if (this.fade) {
170
- material.defines.CSM_FADE = "";
171
- }
172
- const breaksVec2 = [];
173
- const scope = this;
174
- const shaders = this.shaders;
175
- material.onBeforeCompile = function(shader) {
176
- const far = Math.min(scope.camera.far, scope.maxFar);
177
- scope.getExtendedBreaks(breaksVec2);
178
- shader.uniforms.CSM_cascades = { value: breaksVec2 };
179
- shader.uniforms.cameraNear = { value: scope.camera.near };
180
- shader.uniforms.shadowFar = { value: far };
181
- shaders.set(material, shader);
182
- };
183
- shaders.set(material, null);
184
- }
185
- updateUniforms() {
186
- const far = Math.min(this.camera.far, this.maxFar);
187
- const shaders = this.shaders;
188
- shaders.forEach(function(shader, material) {
189
- if (shader !== null) {
190
- const uniforms = shader.uniforms;
191
- this.getExtendedBreaks(uniforms.CSM_cascades.value);
192
- uniforms.cameraNear.value = this.camera.near;
193
- uniforms.shadowFar.value = far;
194
- }
195
- if (!this.fade && "CSM_FADE" in material.defines) {
196
- delete material.defines.CSM_FADE;
197
- material.needsUpdate = true;
198
- } else if (this.fade && !("CSM_FADE" in material.defines)) {
199
- material.defines.CSM_FADE = "";
200
- material.needsUpdate = true;
201
- }
202
- }, this);
203
- }
204
- getExtendedBreaks(target) {
205
- while (target.length < this.breaks.length) {
206
- target.push(new THREE.Vector2());
207
- }
208
- target.length = this.breaks.length;
209
- for (let i = 0; i < this.cascades; i++) {
210
- const amount = this.breaks[i];
211
- const prev = this.breaks[i - 1] || 0;
212
- target[i].x = prev;
213
- target[i].y = amount;
214
- }
215
- }
216
- updateFrustums() {
217
- this.getBreaks();
218
- this.initCascades();
219
- this.updateShadowBounds();
220
- this.updateUniforms();
221
- }
222
- remove() {
223
- for (let i = 0; i < this.lights.length; i++) {
224
- this.parent.remove(this.lights[i]);
225
- }
226
- }
227
- dispose() {
228
- const shaders = this.shaders;
229
- shaders.forEach(function(shader, material) {
230
- delete material.onBeforeCompile;
231
- delete material.defines.USE_CSM;
232
- delete material.defines.CSM_CASCADES;
233
- delete material.defines.CSM_FADE;
234
- if (shader !== null) {
235
- delete shader.uniforms.CSM_cascades;
236
- delete shader.uniforms.cameraNear;
237
- delete shader.uniforms.shadowFar;
238
- }
239
- material.needsUpdate = true;
240
- });
241
- shaders.clear();
242
- }
243
- }
244
- exports.CSM = CSM;
package/csm/CSM.js DELETED
@@ -1,244 +0,0 @@
1
- import { Matrix4, Vector3, Box3, DirectionalLight, MathUtils, ShaderChunk, Vector2 } from "three";
2
- import { CSMFrustum } from "./CSMFrustum.js";
3
- import { CSMShader } from "./CSMShader.js";
4
- const _cameraToLightMatrix = /* @__PURE__ */ new Matrix4();
5
- const _lightSpaceFrustum = /* @__PURE__ */ new CSMFrustum();
6
- const _center = /* @__PURE__ */ new Vector3();
7
- const _bbox = /* @__PURE__ */ new Box3();
8
- const _uniformArray = [];
9
- const _logArray = [];
10
- class CSM {
11
- constructor(data) {
12
- data = data || {};
13
- this.camera = data.camera;
14
- this.parent = data.parent;
15
- this.cascades = data.cascades || 3;
16
- this.maxFar = data.maxFar || 1e5;
17
- this.mode = data.mode || "practical";
18
- this.shadowMapSize = data.shadowMapSize || 2048;
19
- this.shadowBias = data.shadowBias || 1e-6;
20
- this.lightDirection = data.lightDirection || new Vector3(1, -1, 1).normalize();
21
- this.lightIntensity = data.lightIntensity || 1;
22
- this.lightNear = data.lightNear || 1;
23
- this.lightFar = data.lightFar || 2e3;
24
- this.lightMargin = data.lightMargin || 200;
25
- this.customSplitsCallback = data.customSplitsCallback;
26
- this.fade = false;
27
- this.mainFrustum = new CSMFrustum();
28
- this.frustums = [];
29
- this.breaks = [];
30
- this.lights = [];
31
- this.shaders = /* @__PURE__ */ new Map();
32
- this.createLights();
33
- this.updateFrustums();
34
- this.injectInclude();
35
- }
36
- createLights() {
37
- for (let i = 0; i < this.cascades; i++) {
38
- const light = new DirectionalLight(16777215, this.lightIntensity);
39
- light.castShadow = true;
40
- light.shadow.mapSize.width = this.shadowMapSize;
41
- light.shadow.mapSize.height = this.shadowMapSize;
42
- light.shadow.camera.near = this.lightNear;
43
- light.shadow.camera.far = this.lightFar;
44
- light.shadow.bias = this.shadowBias;
45
- this.parent.add(light);
46
- this.parent.add(light.target);
47
- this.lights.push(light);
48
- }
49
- }
50
- initCascades() {
51
- const camera = this.camera;
52
- camera.updateProjectionMatrix();
53
- this.mainFrustum.setFromProjectionMatrix(camera.projectionMatrix, this.maxFar);
54
- this.mainFrustum.split(this.breaks, this.frustums);
55
- }
56
- updateShadowBounds() {
57
- const frustums = this.frustums;
58
- for (let i = 0; i < frustums.length; i++) {
59
- const light = this.lights[i];
60
- const shadowCam = light.shadow.camera;
61
- const frustum = this.frustums[i];
62
- const nearVerts = frustum.vertices.near;
63
- const farVerts = frustum.vertices.far;
64
- const point1 = farVerts[0];
65
- let point2;
66
- if (point1.distanceTo(farVerts[2]) > point1.distanceTo(nearVerts[2])) {
67
- point2 = farVerts[2];
68
- } else {
69
- point2 = nearVerts[2];
70
- }
71
- let squaredBBWidth = point1.distanceTo(point2);
72
- if (this.fade) {
73
- const camera = this.camera;
74
- const far = Math.max(camera.far, this.maxFar);
75
- const linearDepth = frustum.vertices.far[0].z / (far - camera.near);
76
- const margin = 0.25 * Math.pow(linearDepth, 2) * (far - camera.near);
77
- squaredBBWidth += margin;
78
- }
79
- shadowCam.left = -squaredBBWidth / 2;
80
- shadowCam.right = squaredBBWidth / 2;
81
- shadowCam.top = squaredBBWidth / 2;
82
- shadowCam.bottom = -squaredBBWidth / 2;
83
- shadowCam.updateProjectionMatrix();
84
- }
85
- }
86
- getBreaks() {
87
- const camera = this.camera;
88
- const far = Math.min(camera.far, this.maxFar);
89
- this.breaks.length = 0;
90
- switch (this.mode) {
91
- case "uniform":
92
- uniformSplit(this.cascades, camera.near, far, this.breaks);
93
- break;
94
- case "logarithmic":
95
- logarithmicSplit(this.cascades, camera.near, far, this.breaks);
96
- break;
97
- case "practical":
98
- practicalSplit(this.cascades, camera.near, far, 0.5, this.breaks);
99
- break;
100
- case "custom":
101
- if (this.customSplitsCallback === void 0)
102
- console.error("CSM: Custom split scheme callback not defined.");
103
- this.customSplitsCallback(this.cascades, camera.near, far, this.breaks);
104
- break;
105
- }
106
- function uniformSplit(amount, near, far2, target) {
107
- for (let i = 1; i < amount; i++) {
108
- target.push((near + (far2 - near) * i / amount) / far2);
109
- }
110
- target.push(1);
111
- }
112
- function logarithmicSplit(amount, near, far2, target) {
113
- for (let i = 1; i < amount; i++) {
114
- target.push(near * (far2 / near) ** (i / amount) / far2);
115
- }
116
- target.push(1);
117
- }
118
- function practicalSplit(amount, near, far2, lambda, target) {
119
- _uniformArray.length = 0;
120
- _logArray.length = 0;
121
- logarithmicSplit(amount, near, far2, _logArray);
122
- uniformSplit(amount, near, far2, _uniformArray);
123
- for (let i = 1; i < amount; i++) {
124
- target.push(MathUtils.lerp(_uniformArray[i - 1], _logArray[i - 1], lambda));
125
- }
126
- target.push(1);
127
- }
128
- }
129
- update() {
130
- const camera = this.camera;
131
- const frustums = this.frustums;
132
- for (let i = 0; i < frustums.length; i++) {
133
- const light = this.lights[i];
134
- const shadowCam = light.shadow.camera;
135
- const texelWidth = (shadowCam.right - shadowCam.left) / this.shadowMapSize;
136
- const texelHeight = (shadowCam.top - shadowCam.bottom) / this.shadowMapSize;
137
- light.shadow.camera.updateMatrixWorld(true);
138
- _cameraToLightMatrix.multiplyMatrices(light.shadow.camera.matrixWorldInverse, camera.matrixWorld);
139
- frustums[i].toSpace(_cameraToLightMatrix, _lightSpaceFrustum);
140
- const nearVerts = _lightSpaceFrustum.vertices.near;
141
- const farVerts = _lightSpaceFrustum.vertices.far;
142
- _bbox.makeEmpty();
143
- for (let j = 0; j < 4; j++) {
144
- _bbox.expandByPoint(nearVerts[j]);
145
- _bbox.expandByPoint(farVerts[j]);
146
- }
147
- _bbox.getCenter(_center);
148
- _center.z = _bbox.max.z + this.lightMargin;
149
- _center.x = Math.floor(_center.x / texelWidth) * texelWidth;
150
- _center.y = Math.floor(_center.y / texelHeight) * texelHeight;
151
- _center.applyMatrix4(light.shadow.camera.matrixWorld);
152
- light.position.copy(_center);
153
- light.target.position.copy(_center);
154
- light.target.position.x += this.lightDirection.x;
155
- light.target.position.y += this.lightDirection.y;
156
- light.target.position.z += this.lightDirection.z;
157
- }
158
- }
159
- injectInclude() {
160
- ShaderChunk.lights_fragment_begin = CSMShader.lights_fragment_begin;
161
- ShaderChunk.lights_pars_begin = CSMShader.lights_pars_begin;
162
- }
163
- setupMaterial(material) {
164
- material.defines = material.defines || {};
165
- material.defines.USE_CSM = 1;
166
- material.defines.CSM_CASCADES = this.cascades;
167
- if (this.fade) {
168
- material.defines.CSM_FADE = "";
169
- }
170
- const breaksVec2 = [];
171
- const scope = this;
172
- const shaders = this.shaders;
173
- material.onBeforeCompile = function(shader) {
174
- const far = Math.min(scope.camera.far, scope.maxFar);
175
- scope.getExtendedBreaks(breaksVec2);
176
- shader.uniforms.CSM_cascades = { value: breaksVec2 };
177
- shader.uniforms.cameraNear = { value: scope.camera.near };
178
- shader.uniforms.shadowFar = { value: far };
179
- shaders.set(material, shader);
180
- };
181
- shaders.set(material, null);
182
- }
183
- updateUniforms() {
184
- const far = Math.min(this.camera.far, this.maxFar);
185
- const shaders = this.shaders;
186
- shaders.forEach(function(shader, material) {
187
- if (shader !== null) {
188
- const uniforms = shader.uniforms;
189
- this.getExtendedBreaks(uniforms.CSM_cascades.value);
190
- uniforms.cameraNear.value = this.camera.near;
191
- uniforms.shadowFar.value = far;
192
- }
193
- if (!this.fade && "CSM_FADE" in material.defines) {
194
- delete material.defines.CSM_FADE;
195
- material.needsUpdate = true;
196
- } else if (this.fade && !("CSM_FADE" in material.defines)) {
197
- material.defines.CSM_FADE = "";
198
- material.needsUpdate = true;
199
- }
200
- }, this);
201
- }
202
- getExtendedBreaks(target) {
203
- while (target.length < this.breaks.length) {
204
- target.push(new Vector2());
205
- }
206
- target.length = this.breaks.length;
207
- for (let i = 0; i < this.cascades; i++) {
208
- const amount = this.breaks[i];
209
- const prev = this.breaks[i - 1] || 0;
210
- target[i].x = prev;
211
- target[i].y = amount;
212
- }
213
- }
214
- updateFrustums() {
215
- this.getBreaks();
216
- this.initCascades();
217
- this.updateShadowBounds();
218
- this.updateUniforms();
219
- }
220
- remove() {
221
- for (let i = 0; i < this.lights.length; i++) {
222
- this.parent.remove(this.lights[i]);
223
- }
224
- }
225
- dispose() {
226
- const shaders = this.shaders;
227
- shaders.forEach(function(shader, material) {
228
- delete material.onBeforeCompile;
229
- delete material.defines.USE_CSM;
230
- delete material.defines.CSM_CASCADES;
231
- delete material.defines.CSM_FADE;
232
- if (shader !== null) {
233
- delete shader.uniforms.CSM_cascades;
234
- delete shader.uniforms.cameraNear;
235
- delete shader.uniforms.shadowFar;
236
- }
237
- material.needsUpdate = true;
238
- });
239
- shaders.clear();
240
- }
241
- }
242
- export {
243
- CSM
244
- };
@@ -1,75 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const inverseProjectionMatrix = /* @__PURE__ */ new THREE.Matrix4();
5
- class CSMFrustum {
6
- constructor(data) {
7
- data = data || {};
8
- this.vertices = {
9
- near: [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()],
10
- far: [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()]
11
- };
12
- if (data.projectionMatrix !== void 0) {
13
- this.setFromProjectionMatrix(data.projectionMatrix, data.maxFar || 1e4);
14
- }
15
- }
16
- setFromProjectionMatrix(projectionMatrix, maxFar) {
17
- const isOrthographic = projectionMatrix.elements[2 * 4 + 3] === 0;
18
- inverseProjectionMatrix.copy(projectionMatrix).invert();
19
- this.vertices.near[0].set(1, 1, -1);
20
- this.vertices.near[1].set(1, -1, -1);
21
- this.vertices.near[2].set(-1, -1, -1);
22
- this.vertices.near[3].set(-1, 1, -1);
23
- this.vertices.near.forEach(function(v) {
24
- v.applyMatrix4(inverseProjectionMatrix);
25
- });
26
- this.vertices.far[0].set(1, 1, 1);
27
- this.vertices.far[1].set(1, -1, 1);
28
- this.vertices.far[2].set(-1, -1, 1);
29
- this.vertices.far[3].set(-1, 1, 1);
30
- this.vertices.far.forEach(function(v) {
31
- v.applyMatrix4(inverseProjectionMatrix);
32
- const absZ = Math.abs(v.z);
33
- if (isOrthographic) {
34
- v.z *= Math.min(maxFar / absZ, 1);
35
- } else {
36
- v.multiplyScalar(Math.min(maxFar / absZ, 1));
37
- }
38
- });
39
- return this.vertices;
40
- }
41
- split(breaks, target) {
42
- while (breaks.length > target.length) {
43
- target.push(new CSMFrustum());
44
- }
45
- target.length = breaks.length;
46
- for (let i = 0; i < breaks.length; i++) {
47
- const cascade = target[i];
48
- if (i === 0) {
49
- for (let j = 0; j < 4; j++) {
50
- cascade.vertices.near[j].copy(this.vertices.near[j]);
51
- }
52
- } else {
53
- for (let j = 0; j < 4; j++) {
54
- cascade.vertices.near[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i - 1]);
55
- }
56
- }
57
- if (i === breaks.length - 1) {
58
- for (let j = 0; j < 4; j++) {
59
- cascade.vertices.far[j].copy(this.vertices.far[j]);
60
- }
61
- } else {
62
- for (let j = 0; j < 4; j++) {
63
- cascade.vertices.far[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i]);
64
- }
65
- }
66
- }
67
- }
68
- toSpace(cameraMatrix, target) {
69
- for (let i = 0; i < 4; i++) {
70
- target.vertices.near[i].copy(this.vertices.near[i]).applyMatrix4(cameraMatrix);
71
- target.vertices.far[i].copy(this.vertices.far[i]).applyMatrix4(cameraMatrix);
72
- }
73
- }
74
- }
75
- exports.CSMFrustum = CSMFrustum;
package/csm/CSMFrustum.js DELETED
@@ -1,75 +0,0 @@
1
- import { Matrix4, Vector3 } from "three";
2
- const inverseProjectionMatrix = /* @__PURE__ */ new Matrix4();
3
- class CSMFrustum {
4
- constructor(data) {
5
- data = data || {};
6
- this.vertices = {
7
- near: [new Vector3(), new Vector3(), new Vector3(), new Vector3()],
8
- far: [new Vector3(), new Vector3(), new Vector3(), new Vector3()]
9
- };
10
- if (data.projectionMatrix !== void 0) {
11
- this.setFromProjectionMatrix(data.projectionMatrix, data.maxFar || 1e4);
12
- }
13
- }
14
- setFromProjectionMatrix(projectionMatrix, maxFar) {
15
- const isOrthographic = projectionMatrix.elements[2 * 4 + 3] === 0;
16
- inverseProjectionMatrix.copy(projectionMatrix).invert();
17
- this.vertices.near[0].set(1, 1, -1);
18
- this.vertices.near[1].set(1, -1, -1);
19
- this.vertices.near[2].set(-1, -1, -1);
20
- this.vertices.near[3].set(-1, 1, -1);
21
- this.vertices.near.forEach(function(v) {
22
- v.applyMatrix4(inverseProjectionMatrix);
23
- });
24
- this.vertices.far[0].set(1, 1, 1);
25
- this.vertices.far[1].set(1, -1, 1);
26
- this.vertices.far[2].set(-1, -1, 1);
27
- this.vertices.far[3].set(-1, 1, 1);
28
- this.vertices.far.forEach(function(v) {
29
- v.applyMatrix4(inverseProjectionMatrix);
30
- const absZ = Math.abs(v.z);
31
- if (isOrthographic) {
32
- v.z *= Math.min(maxFar / absZ, 1);
33
- } else {
34
- v.multiplyScalar(Math.min(maxFar / absZ, 1));
35
- }
36
- });
37
- return this.vertices;
38
- }
39
- split(breaks, target) {
40
- while (breaks.length > target.length) {
41
- target.push(new CSMFrustum());
42
- }
43
- target.length = breaks.length;
44
- for (let i = 0; i < breaks.length; i++) {
45
- const cascade = target[i];
46
- if (i === 0) {
47
- for (let j = 0; j < 4; j++) {
48
- cascade.vertices.near[j].copy(this.vertices.near[j]);
49
- }
50
- } else {
51
- for (let j = 0; j < 4; j++) {
52
- cascade.vertices.near[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i - 1]);
53
- }
54
- }
55
- if (i === breaks.length - 1) {
56
- for (let j = 0; j < 4; j++) {
57
- cascade.vertices.far[j].copy(this.vertices.far[j]);
58
- }
59
- } else {
60
- for (let j = 0; j < 4; j++) {
61
- cascade.vertices.far[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i]);
62
- }
63
- }
64
- }
65
- }
66
- toSpace(cameraMatrix, target) {
67
- for (let i = 0; i < 4; i++) {
68
- target.vertices.near[i].copy(this.vertices.near[i]).applyMatrix4(cameraMatrix);
69
- target.vertices.far[i].copy(this.vertices.far[i]).applyMatrix4(cameraMatrix);
70
- }
71
- }
72
- }
73
- export {
74
- CSMFrustum
75
- };