three-stdlib 2.25.0 → 2.25.1
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- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
package/csm/CSM.cjs
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const CSMFrustum = require("./CSMFrustum.cjs");
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const CSMShader = require("./CSMShader.cjs");
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const _cameraToLightMatrix = /* @__PURE__ */ new THREE.Matrix4();
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const _lightSpaceFrustum = /* @__PURE__ */ new CSMFrustum.CSMFrustum();
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const _center = /* @__PURE__ */ new THREE.Vector3();
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const _bbox = /* @__PURE__ */ new THREE.Box3();
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const _uniformArray = [];
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const _logArray = [];
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class CSM {
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constructor(data) {
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data = data || {};
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this.camera = data.camera;
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this.parent = data.parent;
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this.cascades = data.cascades || 3;
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this.maxFar = data.maxFar || 1e5;
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this.mode = data.mode || "practical";
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this.shadowMapSize = data.shadowMapSize || 2048;
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this.shadowBias = data.shadowBias || 1e-6;
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this.lightDirection = data.lightDirection || new THREE.Vector3(1, -1, 1).normalize();
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this.lightIntensity = data.lightIntensity || 1;
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this.lightNear = data.lightNear || 1;
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this.lightFar = data.lightFar || 2e3;
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this.lightMargin = data.lightMargin || 200;
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this.customSplitsCallback = data.customSplitsCallback;
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this.fade = false;
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this.mainFrustum = new CSMFrustum.CSMFrustum();
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this.frustums = [];
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this.breaks = [];
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this.lights = [];
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this.shaders = /* @__PURE__ */ new Map();
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this.createLights();
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this.updateFrustums();
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this.injectInclude();
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}
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createLights() {
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for (let i = 0; i < this.cascades; i++) {
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const light = new THREE.DirectionalLight(16777215, this.lightIntensity);
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light.castShadow = true;
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light.shadow.mapSize.width = this.shadowMapSize;
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light.shadow.mapSize.height = this.shadowMapSize;
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light.shadow.camera.near = this.lightNear;
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light.shadow.camera.far = this.lightFar;
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light.shadow.bias = this.shadowBias;
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this.parent.add(light);
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this.parent.add(light.target);
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this.lights.push(light);
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}
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}
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initCascades() {
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const camera = this.camera;
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camera.updateProjectionMatrix();
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this.mainFrustum.setFromProjectionMatrix(camera.projectionMatrix, this.maxFar);
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this.mainFrustum.split(this.breaks, this.frustums);
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}
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updateShadowBounds() {
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const frustums = this.frustums;
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for (let i = 0; i < frustums.length; i++) {
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const light = this.lights[i];
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const shadowCam = light.shadow.camera;
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const frustum = this.frustums[i];
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const nearVerts = frustum.vertices.near;
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const farVerts = frustum.vertices.far;
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const point1 = farVerts[0];
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let point2;
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if (point1.distanceTo(farVerts[2]) > point1.distanceTo(nearVerts[2])) {
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point2 = farVerts[2];
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} else {
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point2 = nearVerts[2];
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}
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let squaredBBWidth = point1.distanceTo(point2);
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if (this.fade) {
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const camera = this.camera;
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const far = Math.max(camera.far, this.maxFar);
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const linearDepth = frustum.vertices.far[0].z / (far - camera.near);
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const margin = 0.25 * Math.pow(linearDepth, 2) * (far - camera.near);
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squaredBBWidth += margin;
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}
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shadowCam.left = -squaredBBWidth / 2;
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shadowCam.right = squaredBBWidth / 2;
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shadowCam.top = squaredBBWidth / 2;
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shadowCam.bottom = -squaredBBWidth / 2;
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shadowCam.updateProjectionMatrix();
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}
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}
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getBreaks() {
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const camera = this.camera;
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const far = Math.min(camera.far, this.maxFar);
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this.breaks.length = 0;
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switch (this.mode) {
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case "uniform":
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uniformSplit(this.cascades, camera.near, far, this.breaks);
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break;
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case "logarithmic":
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logarithmicSplit(this.cascades, camera.near, far, this.breaks);
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break;
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case "practical":
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practicalSplit(this.cascades, camera.near, far, 0.5, this.breaks);
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break;
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case "custom":
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if (this.customSplitsCallback === void 0)
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console.error("CSM: Custom split scheme callback not defined.");
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this.customSplitsCallback(this.cascades, camera.near, far, this.breaks);
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break;
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}
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function uniformSplit(amount, near, far2, target) {
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for (let i = 1; i < amount; i++) {
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target.push((near + (far2 - near) * i / amount) / far2);
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}
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target.push(1);
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}
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function logarithmicSplit(amount, near, far2, target) {
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for (let i = 1; i < amount; i++) {
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target.push(near * (far2 / near) ** (i / amount) / far2);
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}
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target.push(1);
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}
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function practicalSplit(amount, near, far2, lambda, target) {
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_uniformArray.length = 0;
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_logArray.length = 0;
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logarithmicSplit(amount, near, far2, _logArray);
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uniformSplit(amount, near, far2, _uniformArray);
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for (let i = 1; i < amount; i++) {
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target.push(THREE.MathUtils.lerp(_uniformArray[i - 1], _logArray[i - 1], lambda));
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}
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target.push(1);
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}
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}
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update() {
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const camera = this.camera;
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const frustums = this.frustums;
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for (let i = 0; i < frustums.length; i++) {
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const light = this.lights[i];
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const shadowCam = light.shadow.camera;
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const texelWidth = (shadowCam.right - shadowCam.left) / this.shadowMapSize;
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const texelHeight = (shadowCam.top - shadowCam.bottom) / this.shadowMapSize;
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light.shadow.camera.updateMatrixWorld(true);
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_cameraToLightMatrix.multiplyMatrices(light.shadow.camera.matrixWorldInverse, camera.matrixWorld);
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frustums[i].toSpace(_cameraToLightMatrix, _lightSpaceFrustum);
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const nearVerts = _lightSpaceFrustum.vertices.near;
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const farVerts = _lightSpaceFrustum.vertices.far;
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_bbox.makeEmpty();
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for (let j = 0; j < 4; j++) {
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_bbox.expandByPoint(nearVerts[j]);
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_bbox.expandByPoint(farVerts[j]);
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}
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_bbox.getCenter(_center);
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_center.z = _bbox.max.z + this.lightMargin;
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_center.x = Math.floor(_center.x / texelWidth) * texelWidth;
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_center.y = Math.floor(_center.y / texelHeight) * texelHeight;
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_center.applyMatrix4(light.shadow.camera.matrixWorld);
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light.position.copy(_center);
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light.target.position.copy(_center);
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light.target.position.x += this.lightDirection.x;
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light.target.position.y += this.lightDirection.y;
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light.target.position.z += this.lightDirection.z;
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}
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}
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injectInclude() {
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THREE.ShaderChunk.lights_fragment_begin = CSMShader.CSMShader.lights_fragment_begin;
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THREE.ShaderChunk.lights_pars_begin = CSMShader.CSMShader.lights_pars_begin;
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}
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setupMaterial(material) {
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material.defines = material.defines || {};
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material.defines.USE_CSM = 1;
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material.defines.CSM_CASCADES = this.cascades;
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if (this.fade) {
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material.defines.CSM_FADE = "";
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}
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const breaksVec2 = [];
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const scope = this;
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const shaders = this.shaders;
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material.onBeforeCompile = function(shader) {
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const far = Math.min(scope.camera.far, scope.maxFar);
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scope.getExtendedBreaks(breaksVec2);
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shader.uniforms.CSM_cascades = { value: breaksVec2 };
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shader.uniforms.cameraNear = { value: scope.camera.near };
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shader.uniforms.shadowFar = { value: far };
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shaders.set(material, shader);
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};
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shaders.set(material, null);
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}
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updateUniforms() {
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const far = Math.min(this.camera.far, this.maxFar);
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const shaders = this.shaders;
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shaders.forEach(function(shader, material) {
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if (shader !== null) {
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const uniforms = shader.uniforms;
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191
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this.getExtendedBreaks(uniforms.CSM_cascades.value);
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uniforms.cameraNear.value = this.camera.near;
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uniforms.shadowFar.value = far;
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}
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if (!this.fade && "CSM_FADE" in material.defines) {
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delete material.defines.CSM_FADE;
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material.needsUpdate = true;
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} else if (this.fade && !("CSM_FADE" in material.defines)) {
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material.defines.CSM_FADE = "";
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material.needsUpdate = true;
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}
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}, this);
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203
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}
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getExtendedBreaks(target) {
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while (target.length < this.breaks.length) {
|
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target.push(new THREE.Vector2());
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}
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target.length = this.breaks.length;
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for (let i = 0; i < this.cascades; i++) {
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const amount = this.breaks[i];
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const prev = this.breaks[i - 1] || 0;
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target[i].x = prev;
|
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target[i].y = amount;
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214
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}
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}
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updateFrustums() {
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217
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this.getBreaks();
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this.initCascades();
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this.updateShadowBounds();
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this.updateUniforms();
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}
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remove() {
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223
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for (let i = 0; i < this.lights.length; i++) {
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this.parent.remove(this.lights[i]);
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225
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}
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226
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}
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dispose() {
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228
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const shaders = this.shaders;
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229
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shaders.forEach(function(shader, material) {
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delete material.onBeforeCompile;
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delete material.defines.USE_CSM;
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delete material.defines.CSM_CASCADES;
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delete material.defines.CSM_FADE;
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if (shader !== null) {
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delete shader.uniforms.CSM_cascades;
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delete shader.uniforms.cameraNear;
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delete shader.uniforms.shadowFar;
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}
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material.needsUpdate = true;
|
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});
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241
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shaders.clear();
|
242
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}
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}
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exports.CSM = CSM;
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package/csm/CSM.js
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import { Matrix4, Vector3, Box3, DirectionalLight, MathUtils, ShaderChunk, Vector2 } from "three";
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2
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import { CSMFrustum } from "./CSMFrustum.js";
|
3
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import { CSMShader } from "./CSMShader.js";
|
4
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const _cameraToLightMatrix = /* @__PURE__ */ new Matrix4();
|
5
|
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const _lightSpaceFrustum = /* @__PURE__ */ new CSMFrustum();
|
6
|
-
const _center = /* @__PURE__ */ new Vector3();
|
7
|
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const _bbox = /* @__PURE__ */ new Box3();
|
8
|
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const _uniformArray = [];
|
9
|
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const _logArray = [];
|
10
|
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class CSM {
|
11
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constructor(data) {
|
12
|
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data = data || {};
|
13
|
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this.camera = data.camera;
|
14
|
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this.parent = data.parent;
|
15
|
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this.cascades = data.cascades || 3;
|
16
|
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this.maxFar = data.maxFar || 1e5;
|
17
|
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this.mode = data.mode || "practical";
|
18
|
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this.shadowMapSize = data.shadowMapSize || 2048;
|
19
|
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this.shadowBias = data.shadowBias || 1e-6;
|
20
|
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this.lightDirection = data.lightDirection || new Vector3(1, -1, 1).normalize();
|
21
|
-
this.lightIntensity = data.lightIntensity || 1;
|
22
|
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this.lightNear = data.lightNear || 1;
|
23
|
-
this.lightFar = data.lightFar || 2e3;
|
24
|
-
this.lightMargin = data.lightMargin || 200;
|
25
|
-
this.customSplitsCallback = data.customSplitsCallback;
|
26
|
-
this.fade = false;
|
27
|
-
this.mainFrustum = new CSMFrustum();
|
28
|
-
this.frustums = [];
|
29
|
-
this.breaks = [];
|
30
|
-
this.lights = [];
|
31
|
-
this.shaders = /* @__PURE__ */ new Map();
|
32
|
-
this.createLights();
|
33
|
-
this.updateFrustums();
|
34
|
-
this.injectInclude();
|
35
|
-
}
|
36
|
-
createLights() {
|
37
|
-
for (let i = 0; i < this.cascades; i++) {
|
38
|
-
const light = new DirectionalLight(16777215, this.lightIntensity);
|
39
|
-
light.castShadow = true;
|
40
|
-
light.shadow.mapSize.width = this.shadowMapSize;
|
41
|
-
light.shadow.mapSize.height = this.shadowMapSize;
|
42
|
-
light.shadow.camera.near = this.lightNear;
|
43
|
-
light.shadow.camera.far = this.lightFar;
|
44
|
-
light.shadow.bias = this.shadowBias;
|
45
|
-
this.parent.add(light);
|
46
|
-
this.parent.add(light.target);
|
47
|
-
this.lights.push(light);
|
48
|
-
}
|
49
|
-
}
|
50
|
-
initCascades() {
|
51
|
-
const camera = this.camera;
|
52
|
-
camera.updateProjectionMatrix();
|
53
|
-
this.mainFrustum.setFromProjectionMatrix(camera.projectionMatrix, this.maxFar);
|
54
|
-
this.mainFrustum.split(this.breaks, this.frustums);
|
55
|
-
}
|
56
|
-
updateShadowBounds() {
|
57
|
-
const frustums = this.frustums;
|
58
|
-
for (let i = 0; i < frustums.length; i++) {
|
59
|
-
const light = this.lights[i];
|
60
|
-
const shadowCam = light.shadow.camera;
|
61
|
-
const frustum = this.frustums[i];
|
62
|
-
const nearVerts = frustum.vertices.near;
|
63
|
-
const farVerts = frustum.vertices.far;
|
64
|
-
const point1 = farVerts[0];
|
65
|
-
let point2;
|
66
|
-
if (point1.distanceTo(farVerts[2]) > point1.distanceTo(nearVerts[2])) {
|
67
|
-
point2 = farVerts[2];
|
68
|
-
} else {
|
69
|
-
point2 = nearVerts[2];
|
70
|
-
}
|
71
|
-
let squaredBBWidth = point1.distanceTo(point2);
|
72
|
-
if (this.fade) {
|
73
|
-
const camera = this.camera;
|
74
|
-
const far = Math.max(camera.far, this.maxFar);
|
75
|
-
const linearDepth = frustum.vertices.far[0].z / (far - camera.near);
|
76
|
-
const margin = 0.25 * Math.pow(linearDepth, 2) * (far - camera.near);
|
77
|
-
squaredBBWidth += margin;
|
78
|
-
}
|
79
|
-
shadowCam.left = -squaredBBWidth / 2;
|
80
|
-
shadowCam.right = squaredBBWidth / 2;
|
81
|
-
shadowCam.top = squaredBBWidth / 2;
|
82
|
-
shadowCam.bottom = -squaredBBWidth / 2;
|
83
|
-
shadowCam.updateProjectionMatrix();
|
84
|
-
}
|
85
|
-
}
|
86
|
-
getBreaks() {
|
87
|
-
const camera = this.camera;
|
88
|
-
const far = Math.min(camera.far, this.maxFar);
|
89
|
-
this.breaks.length = 0;
|
90
|
-
switch (this.mode) {
|
91
|
-
case "uniform":
|
92
|
-
uniformSplit(this.cascades, camera.near, far, this.breaks);
|
93
|
-
break;
|
94
|
-
case "logarithmic":
|
95
|
-
logarithmicSplit(this.cascades, camera.near, far, this.breaks);
|
96
|
-
break;
|
97
|
-
case "practical":
|
98
|
-
practicalSplit(this.cascades, camera.near, far, 0.5, this.breaks);
|
99
|
-
break;
|
100
|
-
case "custom":
|
101
|
-
if (this.customSplitsCallback === void 0)
|
102
|
-
console.error("CSM: Custom split scheme callback not defined.");
|
103
|
-
this.customSplitsCallback(this.cascades, camera.near, far, this.breaks);
|
104
|
-
break;
|
105
|
-
}
|
106
|
-
function uniformSplit(amount, near, far2, target) {
|
107
|
-
for (let i = 1; i < amount; i++) {
|
108
|
-
target.push((near + (far2 - near) * i / amount) / far2);
|
109
|
-
}
|
110
|
-
target.push(1);
|
111
|
-
}
|
112
|
-
function logarithmicSplit(amount, near, far2, target) {
|
113
|
-
for (let i = 1; i < amount; i++) {
|
114
|
-
target.push(near * (far2 / near) ** (i / amount) / far2);
|
115
|
-
}
|
116
|
-
target.push(1);
|
117
|
-
}
|
118
|
-
function practicalSplit(amount, near, far2, lambda, target) {
|
119
|
-
_uniformArray.length = 0;
|
120
|
-
_logArray.length = 0;
|
121
|
-
logarithmicSplit(amount, near, far2, _logArray);
|
122
|
-
uniformSplit(amount, near, far2, _uniformArray);
|
123
|
-
for (let i = 1; i < amount; i++) {
|
124
|
-
target.push(MathUtils.lerp(_uniformArray[i - 1], _logArray[i - 1], lambda));
|
125
|
-
}
|
126
|
-
target.push(1);
|
127
|
-
}
|
128
|
-
}
|
129
|
-
update() {
|
130
|
-
const camera = this.camera;
|
131
|
-
const frustums = this.frustums;
|
132
|
-
for (let i = 0; i < frustums.length; i++) {
|
133
|
-
const light = this.lights[i];
|
134
|
-
const shadowCam = light.shadow.camera;
|
135
|
-
const texelWidth = (shadowCam.right - shadowCam.left) / this.shadowMapSize;
|
136
|
-
const texelHeight = (shadowCam.top - shadowCam.bottom) / this.shadowMapSize;
|
137
|
-
light.shadow.camera.updateMatrixWorld(true);
|
138
|
-
_cameraToLightMatrix.multiplyMatrices(light.shadow.camera.matrixWorldInverse, camera.matrixWorld);
|
139
|
-
frustums[i].toSpace(_cameraToLightMatrix, _lightSpaceFrustum);
|
140
|
-
const nearVerts = _lightSpaceFrustum.vertices.near;
|
141
|
-
const farVerts = _lightSpaceFrustum.vertices.far;
|
142
|
-
_bbox.makeEmpty();
|
143
|
-
for (let j = 0; j < 4; j++) {
|
144
|
-
_bbox.expandByPoint(nearVerts[j]);
|
145
|
-
_bbox.expandByPoint(farVerts[j]);
|
146
|
-
}
|
147
|
-
_bbox.getCenter(_center);
|
148
|
-
_center.z = _bbox.max.z + this.lightMargin;
|
149
|
-
_center.x = Math.floor(_center.x / texelWidth) * texelWidth;
|
150
|
-
_center.y = Math.floor(_center.y / texelHeight) * texelHeight;
|
151
|
-
_center.applyMatrix4(light.shadow.camera.matrixWorld);
|
152
|
-
light.position.copy(_center);
|
153
|
-
light.target.position.copy(_center);
|
154
|
-
light.target.position.x += this.lightDirection.x;
|
155
|
-
light.target.position.y += this.lightDirection.y;
|
156
|
-
light.target.position.z += this.lightDirection.z;
|
157
|
-
}
|
158
|
-
}
|
159
|
-
injectInclude() {
|
160
|
-
ShaderChunk.lights_fragment_begin = CSMShader.lights_fragment_begin;
|
161
|
-
ShaderChunk.lights_pars_begin = CSMShader.lights_pars_begin;
|
162
|
-
}
|
163
|
-
setupMaterial(material) {
|
164
|
-
material.defines = material.defines || {};
|
165
|
-
material.defines.USE_CSM = 1;
|
166
|
-
material.defines.CSM_CASCADES = this.cascades;
|
167
|
-
if (this.fade) {
|
168
|
-
material.defines.CSM_FADE = "";
|
169
|
-
}
|
170
|
-
const breaksVec2 = [];
|
171
|
-
const scope = this;
|
172
|
-
const shaders = this.shaders;
|
173
|
-
material.onBeforeCompile = function(shader) {
|
174
|
-
const far = Math.min(scope.camera.far, scope.maxFar);
|
175
|
-
scope.getExtendedBreaks(breaksVec2);
|
176
|
-
shader.uniforms.CSM_cascades = { value: breaksVec2 };
|
177
|
-
shader.uniforms.cameraNear = { value: scope.camera.near };
|
178
|
-
shader.uniforms.shadowFar = { value: far };
|
179
|
-
shaders.set(material, shader);
|
180
|
-
};
|
181
|
-
shaders.set(material, null);
|
182
|
-
}
|
183
|
-
updateUniforms() {
|
184
|
-
const far = Math.min(this.camera.far, this.maxFar);
|
185
|
-
const shaders = this.shaders;
|
186
|
-
shaders.forEach(function(shader, material) {
|
187
|
-
if (shader !== null) {
|
188
|
-
const uniforms = shader.uniforms;
|
189
|
-
this.getExtendedBreaks(uniforms.CSM_cascades.value);
|
190
|
-
uniforms.cameraNear.value = this.camera.near;
|
191
|
-
uniforms.shadowFar.value = far;
|
192
|
-
}
|
193
|
-
if (!this.fade && "CSM_FADE" in material.defines) {
|
194
|
-
delete material.defines.CSM_FADE;
|
195
|
-
material.needsUpdate = true;
|
196
|
-
} else if (this.fade && !("CSM_FADE" in material.defines)) {
|
197
|
-
material.defines.CSM_FADE = "";
|
198
|
-
material.needsUpdate = true;
|
199
|
-
}
|
200
|
-
}, this);
|
201
|
-
}
|
202
|
-
getExtendedBreaks(target) {
|
203
|
-
while (target.length < this.breaks.length) {
|
204
|
-
target.push(new Vector2());
|
205
|
-
}
|
206
|
-
target.length = this.breaks.length;
|
207
|
-
for (let i = 0; i < this.cascades; i++) {
|
208
|
-
const amount = this.breaks[i];
|
209
|
-
const prev = this.breaks[i - 1] || 0;
|
210
|
-
target[i].x = prev;
|
211
|
-
target[i].y = amount;
|
212
|
-
}
|
213
|
-
}
|
214
|
-
updateFrustums() {
|
215
|
-
this.getBreaks();
|
216
|
-
this.initCascades();
|
217
|
-
this.updateShadowBounds();
|
218
|
-
this.updateUniforms();
|
219
|
-
}
|
220
|
-
remove() {
|
221
|
-
for (let i = 0; i < this.lights.length; i++) {
|
222
|
-
this.parent.remove(this.lights[i]);
|
223
|
-
}
|
224
|
-
}
|
225
|
-
dispose() {
|
226
|
-
const shaders = this.shaders;
|
227
|
-
shaders.forEach(function(shader, material) {
|
228
|
-
delete material.onBeforeCompile;
|
229
|
-
delete material.defines.USE_CSM;
|
230
|
-
delete material.defines.CSM_CASCADES;
|
231
|
-
delete material.defines.CSM_FADE;
|
232
|
-
if (shader !== null) {
|
233
|
-
delete shader.uniforms.CSM_cascades;
|
234
|
-
delete shader.uniforms.cameraNear;
|
235
|
-
delete shader.uniforms.shadowFar;
|
236
|
-
}
|
237
|
-
material.needsUpdate = true;
|
238
|
-
});
|
239
|
-
shaders.clear();
|
240
|
-
}
|
241
|
-
}
|
242
|
-
export {
|
243
|
-
CSM
|
244
|
-
};
|
package/csm/CSMFrustum.cjs
DELETED
@@ -1,75 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const THREE = require("three");
|
4
|
-
const inverseProjectionMatrix = /* @__PURE__ */ new THREE.Matrix4();
|
5
|
-
class CSMFrustum {
|
6
|
-
constructor(data) {
|
7
|
-
data = data || {};
|
8
|
-
this.vertices = {
|
9
|
-
near: [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()],
|
10
|
-
far: [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()]
|
11
|
-
};
|
12
|
-
if (data.projectionMatrix !== void 0) {
|
13
|
-
this.setFromProjectionMatrix(data.projectionMatrix, data.maxFar || 1e4);
|
14
|
-
}
|
15
|
-
}
|
16
|
-
setFromProjectionMatrix(projectionMatrix, maxFar) {
|
17
|
-
const isOrthographic = projectionMatrix.elements[2 * 4 + 3] === 0;
|
18
|
-
inverseProjectionMatrix.copy(projectionMatrix).invert();
|
19
|
-
this.vertices.near[0].set(1, 1, -1);
|
20
|
-
this.vertices.near[1].set(1, -1, -1);
|
21
|
-
this.vertices.near[2].set(-1, -1, -1);
|
22
|
-
this.vertices.near[3].set(-1, 1, -1);
|
23
|
-
this.vertices.near.forEach(function(v) {
|
24
|
-
v.applyMatrix4(inverseProjectionMatrix);
|
25
|
-
});
|
26
|
-
this.vertices.far[0].set(1, 1, 1);
|
27
|
-
this.vertices.far[1].set(1, -1, 1);
|
28
|
-
this.vertices.far[2].set(-1, -1, 1);
|
29
|
-
this.vertices.far[3].set(-1, 1, 1);
|
30
|
-
this.vertices.far.forEach(function(v) {
|
31
|
-
v.applyMatrix4(inverseProjectionMatrix);
|
32
|
-
const absZ = Math.abs(v.z);
|
33
|
-
if (isOrthographic) {
|
34
|
-
v.z *= Math.min(maxFar / absZ, 1);
|
35
|
-
} else {
|
36
|
-
v.multiplyScalar(Math.min(maxFar / absZ, 1));
|
37
|
-
}
|
38
|
-
});
|
39
|
-
return this.vertices;
|
40
|
-
}
|
41
|
-
split(breaks, target) {
|
42
|
-
while (breaks.length > target.length) {
|
43
|
-
target.push(new CSMFrustum());
|
44
|
-
}
|
45
|
-
target.length = breaks.length;
|
46
|
-
for (let i = 0; i < breaks.length; i++) {
|
47
|
-
const cascade = target[i];
|
48
|
-
if (i === 0) {
|
49
|
-
for (let j = 0; j < 4; j++) {
|
50
|
-
cascade.vertices.near[j].copy(this.vertices.near[j]);
|
51
|
-
}
|
52
|
-
} else {
|
53
|
-
for (let j = 0; j < 4; j++) {
|
54
|
-
cascade.vertices.near[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i - 1]);
|
55
|
-
}
|
56
|
-
}
|
57
|
-
if (i === breaks.length - 1) {
|
58
|
-
for (let j = 0; j < 4; j++) {
|
59
|
-
cascade.vertices.far[j].copy(this.vertices.far[j]);
|
60
|
-
}
|
61
|
-
} else {
|
62
|
-
for (let j = 0; j < 4; j++) {
|
63
|
-
cascade.vertices.far[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i]);
|
64
|
-
}
|
65
|
-
}
|
66
|
-
}
|
67
|
-
}
|
68
|
-
toSpace(cameraMatrix, target) {
|
69
|
-
for (let i = 0; i < 4; i++) {
|
70
|
-
target.vertices.near[i].copy(this.vertices.near[i]).applyMatrix4(cameraMatrix);
|
71
|
-
target.vertices.far[i].copy(this.vertices.far[i]).applyMatrix4(cameraMatrix);
|
72
|
-
}
|
73
|
-
}
|
74
|
-
}
|
75
|
-
exports.CSMFrustum = CSMFrustum;
|
package/csm/CSMFrustum.js
DELETED
@@ -1,75 +0,0 @@
|
|
1
|
-
import { Matrix4, Vector3 } from "three";
|
2
|
-
const inverseProjectionMatrix = /* @__PURE__ */ new Matrix4();
|
3
|
-
class CSMFrustum {
|
4
|
-
constructor(data) {
|
5
|
-
data = data || {};
|
6
|
-
this.vertices = {
|
7
|
-
near: [new Vector3(), new Vector3(), new Vector3(), new Vector3()],
|
8
|
-
far: [new Vector3(), new Vector3(), new Vector3(), new Vector3()]
|
9
|
-
};
|
10
|
-
if (data.projectionMatrix !== void 0) {
|
11
|
-
this.setFromProjectionMatrix(data.projectionMatrix, data.maxFar || 1e4);
|
12
|
-
}
|
13
|
-
}
|
14
|
-
setFromProjectionMatrix(projectionMatrix, maxFar) {
|
15
|
-
const isOrthographic = projectionMatrix.elements[2 * 4 + 3] === 0;
|
16
|
-
inverseProjectionMatrix.copy(projectionMatrix).invert();
|
17
|
-
this.vertices.near[0].set(1, 1, -1);
|
18
|
-
this.vertices.near[1].set(1, -1, -1);
|
19
|
-
this.vertices.near[2].set(-1, -1, -1);
|
20
|
-
this.vertices.near[3].set(-1, 1, -1);
|
21
|
-
this.vertices.near.forEach(function(v) {
|
22
|
-
v.applyMatrix4(inverseProjectionMatrix);
|
23
|
-
});
|
24
|
-
this.vertices.far[0].set(1, 1, 1);
|
25
|
-
this.vertices.far[1].set(1, -1, 1);
|
26
|
-
this.vertices.far[2].set(-1, -1, 1);
|
27
|
-
this.vertices.far[3].set(-1, 1, 1);
|
28
|
-
this.vertices.far.forEach(function(v) {
|
29
|
-
v.applyMatrix4(inverseProjectionMatrix);
|
30
|
-
const absZ = Math.abs(v.z);
|
31
|
-
if (isOrthographic) {
|
32
|
-
v.z *= Math.min(maxFar / absZ, 1);
|
33
|
-
} else {
|
34
|
-
v.multiplyScalar(Math.min(maxFar / absZ, 1));
|
35
|
-
}
|
36
|
-
});
|
37
|
-
return this.vertices;
|
38
|
-
}
|
39
|
-
split(breaks, target) {
|
40
|
-
while (breaks.length > target.length) {
|
41
|
-
target.push(new CSMFrustum());
|
42
|
-
}
|
43
|
-
target.length = breaks.length;
|
44
|
-
for (let i = 0; i < breaks.length; i++) {
|
45
|
-
const cascade = target[i];
|
46
|
-
if (i === 0) {
|
47
|
-
for (let j = 0; j < 4; j++) {
|
48
|
-
cascade.vertices.near[j].copy(this.vertices.near[j]);
|
49
|
-
}
|
50
|
-
} else {
|
51
|
-
for (let j = 0; j < 4; j++) {
|
52
|
-
cascade.vertices.near[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i - 1]);
|
53
|
-
}
|
54
|
-
}
|
55
|
-
if (i === breaks.length - 1) {
|
56
|
-
for (let j = 0; j < 4; j++) {
|
57
|
-
cascade.vertices.far[j].copy(this.vertices.far[j]);
|
58
|
-
}
|
59
|
-
} else {
|
60
|
-
for (let j = 0; j < 4; j++) {
|
61
|
-
cascade.vertices.far[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i]);
|
62
|
-
}
|
63
|
-
}
|
64
|
-
}
|
65
|
-
}
|
66
|
-
toSpace(cameraMatrix, target) {
|
67
|
-
for (let i = 0; i < 4; i++) {
|
68
|
-
target.vertices.near[i].copy(this.vertices.near[i]).applyMatrix4(cameraMatrix);
|
69
|
-
target.vertices.far[i].copy(this.vertices.far[i]).applyMatrix4(cameraMatrix);
|
70
|
-
}
|
71
|
-
}
|
72
|
-
}
|
73
|
-
export {
|
74
|
-
CSMFrustum
|
75
|
-
};
|