three-stdlib 2.25.0 → 2.25.1
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- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
package/shaders/SSRShader.js
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import { Vector2, Matrix4 } from "three";
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const SSRShader = {
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defines: {
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MAX_STEP: 0,
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isPerspectiveCamera: true,
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uniforms: {
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tDiffuse: { value: null },
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tNormal: { value: null },
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tMetalness: { value: null },
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tDepth: { value: null },
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cameraNear: { value: null },
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cameraFar: { value: null },
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resolution: { value: /* @__PURE__ */ new Vector2() },
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cameraProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
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cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
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opacity: { value: 0.5 },
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maxDistance: { value: 180 },
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cameraRange: { value: 0 },
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surfDist: { value: 7e-3 },
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thickTolerance: { value: 0.03 }
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},
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vertexShader: (
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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fragmentShader: (
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/* glsl */
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`
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// precision highp float;
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precision highp sampler2D;
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varying vec2 vUv;
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uniform sampler2D tDepth;
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uniform sampler2D tNormal;
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uniform sampler2D tMetalness;
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uniform sampler2D tDiffuse;
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uniform float cameraRange;
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uniform vec2 resolution;
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uniform float opacity;
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uniform float cameraNear;
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uniform float cameraFar;
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uniform float maxDistance;
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uniform float surfDist;
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uniform mat4 cameraProjectionMatrix;
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uniform mat4 cameraInverseProjectionMatrix;
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uniform float thickTolerance;
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#include <packing>
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float pointToLineDistance(vec3 x0, vec3 x1, vec3 x2) {
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//x0: point, x1: linePointA, x2: linePointB
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//https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html
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return length(cross(x0-x1,x0-x2))/length(x2-x1);
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}
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float pointPlaneDistance(vec3 point,vec3 planePoint,vec3 planeNormal){
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// https://mathworld.wolfram.com/Point-PlaneDistance.html
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//// https://en.wikipedia.org/wiki/Plane_(geometry)
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//// http://paulbourke.net/geometry/pointlineplane/
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float a=planeNormal.x,b=planeNormal.y,c=planeNormal.z;
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float x0=point.x,y0=point.y,z0=point.z;
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float x=planePoint.x,y=planePoint.y,z=planePoint.z;
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float d=-(a*x+b*y+c*z);
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float distance=(a*x0+b*y0+c*z0+d)/sqrt(a*a+b*b+c*c);
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return distance;
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}
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float getDepth( const in vec2 uv ) {
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return texture2D( tDepth, uv ).x;
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}
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float getViewZ( const in float depth ) {
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#ifdef isPerspectiveCamera
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return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
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#else
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return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
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#endif
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}
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vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
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vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
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clipPosition *= clipW; //clip
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return ( cameraInverseProjectionMatrix * clipPosition ).xyz;//view
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}
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vec3 getViewNormal( const in vec2 uv ) {
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return unpackRGBToNormal( texture2D( tNormal, uv ).xyz );
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}
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vec2 viewPositionToXY(vec3 viewPosition){
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vec2 xy;
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vec4 clip=cameraProjectionMatrix*vec4(viewPosition,1);
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xy=clip.xy;//clip
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float clipW=clip.w;
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xy/=clipW;//NDC
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xy=(xy+1.)/2.;//uv
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xy*=resolution;//screen
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return xy;
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}
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void main(){
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#ifdef isSelective
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float metalness=texture2D(tMetalness,vUv).r;
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if(metalness==0.) return;
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#endif
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float depth = getDepth( vUv );
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float viewZ = getViewZ( depth );
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if(-viewZ>=cameraFar) return;
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float clipW = cameraProjectionMatrix[2][3] * viewZ+cameraProjectionMatrix[3][3];
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vec3 viewPosition=getViewPosition( vUv, depth, clipW );
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vec2 d0=gl_FragCoord.xy;
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vec2 d1;
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vec3 viewNormal=getViewNormal( vUv );
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#ifdef isPerspectiveCamera
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vec3 viewIncidenceDir=normalize(viewPosition);
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vec3 viewReflectDir=reflect(viewIncidenceDir,viewNormal);
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#else
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vec3 viewIncidenceDir=vec3(0,0,-1);
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vec3 viewReflectDir=reflect(viewIncidenceDir,viewNormal);
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#endif
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float maxReflectRayLen=maxDistance/dot(-viewIncidenceDir,viewNormal);
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// dot(a,b)==length(a)*length(b)*cos(theta) // https://www.mathsisfun.com/algebra/vectors-dot-product.html
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// if(a.isNormalized&&b.isNormalized) dot(a,b)==cos(theta)
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// maxDistance/maxReflectRayLen=cos(theta)
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// maxDistance/maxReflectRayLen==dot(a,b)
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// maxReflectRayLen==maxDistance/dot(a,b)
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vec3 d1viewPosition=viewPosition+viewReflectDir*maxReflectRayLen;
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#ifdef isPerspectiveCamera
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if(d1viewPosition.z>-cameraNear){
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//https://tutorial.math.lamar.edu/Classes/CalcIII/EqnsOfLines.aspx
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float t=(-cameraNear-viewPosition.z)/viewReflectDir.z;
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d1viewPosition=viewPosition+viewReflectDir*t;
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}
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#endif
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d1=viewPositionToXY(d1viewPosition);
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float totalLen=length(d1-d0);
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float xLen=d1.x-d0.x;
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float yLen=d1.y-d0.y;
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float totalStep=max(abs(xLen),abs(yLen));
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float xSpan=xLen/totalStep;
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float ySpan=yLen/totalStep;
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for(float i=0.;i<MAX_STEP;i++){
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if(i>=totalStep) break;
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vec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);
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if(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;
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float s=length(xy-d0)/totalLen;
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vec2 uv=xy/resolution;
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float d = getDepth(uv);
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float vZ = getViewZ( d );
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if(-vZ>=cameraFar) continue;
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float cW = cameraProjectionMatrix[2][3] * vZ+cameraProjectionMatrix[3][3];
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vec3 vP=getViewPosition( uv, d, cW );
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#ifdef isPerspectiveCamera
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// https://www.comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf
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float recipVPZ=1./viewPosition.z;
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float viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));
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float sD=surfDist*cW;
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#else
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float viewReflectRayZ=viewPosition.z+s*(d1viewPosition.z-viewPosition.z);
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float sD=surfDist;
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#endif
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if(viewReflectRayZ-sD>vZ) continue;
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#ifdef isInfiniteThick
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if(viewReflectRayZ+thickTolerance*clipW<vP.z) break;
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#endif
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float away=pointToLineDistance(vP,viewPosition,d1viewPosition);
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float op=opacity;
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if(away<sD){
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vec3 vN=getViewNormal( uv );
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if(dot(viewReflectDir,vN)>=0.) continue;
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float distance=pointPlaneDistance(vP,viewPosition,viewNormal);
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if(distance>maxDistance) break;
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float ratio=1.-(distance/maxDistance);
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float attenuation=ratio*ratio;
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op=opacity*attenuation;
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#endif
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float fresnel=(dot(viewIncidenceDir,viewReflectDir)+1.)/2.;
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#endif
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vec4 reflectColor=texture2D(tDiffuse,uv);
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gl_FragColor.xyz=reflectColor.xyz;
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gl_FragColor.a=op;
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break;
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}
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}
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}
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`
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};
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const SSRDepthShader = {
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PERSPECTIVE_CAMERA: 1
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},
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uniforms: {
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tDepth: { value: null },
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cameraNear: { value: null },
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cameraFar: { value: null }
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},
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vertexShader: (
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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`
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fragmentShader: (
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/* glsl */
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`
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uniform sampler2D tDepth;
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uniform float cameraNear;
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uniform float cameraFar;
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varying vec2 vUv;
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#include <packing>
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float getLinearDepth( const in vec2 uv ) {
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#if PERSPECTIVE_CAMERA == 1
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float fragCoordZ = texture2D( tDepth, uv ).x;
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float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
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return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
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return texture2D( tDepth, uv ).x;
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#endif
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}
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void main() {
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float depth = getLinearDepth( vUv );
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float d = 1.0 - depth;
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gl_FragColor = vec4( vec3( d ), 1.0 );
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`
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};
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const SSRBlurShader = {
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uniforms: {
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tDiffuse: { value: null },
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resolution: { value: /* @__PURE__ */ new Vector2() },
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opacity: { value: 0.5 }
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},
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vertexShader: (
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/* glsl */
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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fragmentShader: (
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/* glsl */
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`
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uniform sampler2D tDiffuse;
|
303
|
-
uniform vec2 resolution;
|
304
|
-
varying vec2 vUv;
|
305
|
-
void main() {
|
306
|
-
//reverse engineering from PhotoShop blur filter, then change coefficient
|
307
|
-
|
308
|
-
vec2 texelSize = ( 1.0 / resolution );
|
309
|
-
|
310
|
-
vec4 c=texture2D(tDiffuse,vUv);
|
311
|
-
|
312
|
-
vec2 offset;
|
313
|
-
|
314
|
-
offset=(vec2(-1,0))*texelSize;
|
315
|
-
vec4 cl=texture2D(tDiffuse,vUv+offset);
|
316
|
-
|
317
|
-
offset=(vec2(1,0))*texelSize;
|
318
|
-
vec4 cr=texture2D(tDiffuse,vUv+offset);
|
319
|
-
|
320
|
-
offset=(vec2(0,-1))*texelSize;
|
321
|
-
vec4 cb=texture2D(tDiffuse,vUv+offset);
|
322
|
-
|
323
|
-
offset=(vec2(0,1))*texelSize;
|
324
|
-
vec4 ct=texture2D(tDiffuse,vUv+offset);
|
325
|
-
|
326
|
-
// float coeCenter=.5;
|
327
|
-
// float coeSide=.125;
|
328
|
-
float coeCenter=.2;
|
329
|
-
float coeSide=.2;
|
330
|
-
float a=c.a*coeCenter+cl.a*coeSide+cr.a*coeSide+cb.a*coeSide+ct.a*coeSide;
|
331
|
-
vec3 rgb=(c.rgb*c.a*coeCenter+cl.rgb*cl.a*coeSide+cr.rgb*cr.a*coeSide+cb.rgb*cb.a*coeSide+ct.rgb*ct.a*coeSide)/a;
|
332
|
-
gl_FragColor=vec4(rgb,a);
|
333
|
-
|
334
|
-
}
|
335
|
-
`
|
336
|
-
)
|
337
|
-
};
|
338
|
-
export {
|
339
|
-
SSRBlurShader,
|
340
|
-
SSRDepthShader,
|
341
|
-
SSRShader
|
342
|
-
};
|
package/shaders/SepiaShader.cjs
DELETED
@@ -1,29 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const SepiaShader = {
|
4
|
-
uniforms: {
|
5
|
-
tDiffuse: { value: null },
|
6
|
-
amount: { value: 1 }
|
7
|
-
},
|
8
|
-
vertexShader: [
|
9
|
-
"varying vec2 vUv;",
|
10
|
-
"void main() {",
|
11
|
-
" vUv = uv;",
|
12
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
13
|
-
"}"
|
14
|
-
].join("\n"),
|
15
|
-
fragmentShader: [
|
16
|
-
"uniform float amount;",
|
17
|
-
"uniform sampler2D tDiffuse;",
|
18
|
-
"varying vec2 vUv;",
|
19
|
-
"void main() {",
|
20
|
-
" vec4 color = texture2D( tDiffuse, vUv );",
|
21
|
-
" vec3 c = color.rgb;",
|
22
|
-
" color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );",
|
23
|
-
" color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );",
|
24
|
-
" color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );",
|
25
|
-
" gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );",
|
26
|
-
"}"
|
27
|
-
].join("\n")
|
28
|
-
};
|
29
|
-
exports.SepiaShader = SepiaShader;
|
package/shaders/SepiaShader.js
DELETED
@@ -1,29 +0,0 @@
|
|
1
|
-
const SepiaShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
amount: { value: 1 }
|
5
|
-
},
|
6
|
-
vertexShader: [
|
7
|
-
"varying vec2 vUv;",
|
8
|
-
"void main() {",
|
9
|
-
" vUv = uv;",
|
10
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
11
|
-
"}"
|
12
|
-
].join("\n"),
|
13
|
-
fragmentShader: [
|
14
|
-
"uniform float amount;",
|
15
|
-
"uniform sampler2D tDiffuse;",
|
16
|
-
"varying vec2 vUv;",
|
17
|
-
"void main() {",
|
18
|
-
" vec4 color = texture2D( tDiffuse, vUv );",
|
19
|
-
" vec3 c = color.rgb;",
|
20
|
-
" color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );",
|
21
|
-
" color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );",
|
22
|
-
" color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );",
|
23
|
-
" gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );",
|
24
|
-
"}"
|
25
|
-
].join("\n")
|
26
|
-
};
|
27
|
-
export {
|
28
|
-
SepiaShader
|
29
|
-
};
|
@@ -1,54 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const THREE = require("three");
|
4
|
-
const SobelOperatorShader = {
|
5
|
-
uniforms: {
|
6
|
-
tDiffuse: { value: null },
|
7
|
-
resolution: { value: /* @__PURE__ */ new THREE.Vector2() }
|
8
|
-
},
|
9
|
-
vertexShader: [
|
10
|
-
"varying vec2 vUv;",
|
11
|
-
"void main() {",
|
12
|
-
" vUv = uv;",
|
13
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
14
|
-
"}"
|
15
|
-
].join("\n"),
|
16
|
-
fragmentShader: [
|
17
|
-
"uniform sampler2D tDiffuse;",
|
18
|
-
"uniform vec2 resolution;",
|
19
|
-
"varying vec2 vUv;",
|
20
|
-
"void main() {",
|
21
|
-
" vec2 texel = vec2( 1.0 / resolution.x, 1.0 / resolution.y );",
|
22
|
-
// kernel definition (in glsl matrices are filled in column-major order)
|
23
|
-
" const mat3 Gx = mat3( -1, -2, -1, 0, 0, 0, 1, 2, 1 );",
|
24
|
-
// x direction kernel
|
25
|
-
" const mat3 Gy = mat3( -1, 0, 1, -2, 0, 2, -1, 0, 1 );",
|
26
|
-
// y direction kernel
|
27
|
-
// fetch the 3x3 neighbourhood of a fragment
|
28
|
-
// first column
|
29
|
-
" float tx0y0 = texture2D( tDiffuse, vUv + texel * vec2( -1, -1 ) ).r;",
|
30
|
-
" float tx0y1 = texture2D( tDiffuse, vUv + texel * vec2( -1, 0 ) ).r;",
|
31
|
-
" float tx0y2 = texture2D( tDiffuse, vUv + texel * vec2( -1, 1 ) ).r;",
|
32
|
-
// second column
|
33
|
-
" float tx1y0 = texture2D( tDiffuse, vUv + texel * vec2( 0, -1 ) ).r;",
|
34
|
-
" float tx1y1 = texture2D( tDiffuse, vUv + texel * vec2( 0, 0 ) ).r;",
|
35
|
-
" float tx1y2 = texture2D( tDiffuse, vUv + texel * vec2( 0, 1 ) ).r;",
|
36
|
-
// third column
|
37
|
-
" float tx2y0 = texture2D( tDiffuse, vUv + texel * vec2( 1, -1 ) ).r;",
|
38
|
-
" float tx2y1 = texture2D( tDiffuse, vUv + texel * vec2( 1, 0 ) ).r;",
|
39
|
-
" float tx2y2 = texture2D( tDiffuse, vUv + texel * vec2( 1, 1 ) ).r;",
|
40
|
-
// gradient value in x direction
|
41
|
-
" float valueGx = Gx[0][0] * tx0y0 + Gx[1][0] * tx1y0 + Gx[2][0] * tx2y0 + ",
|
42
|
-
" Gx[0][1] * tx0y1 + Gx[1][1] * tx1y1 + Gx[2][1] * tx2y1 + ",
|
43
|
-
" Gx[0][2] * tx0y2 + Gx[1][2] * tx1y2 + Gx[2][2] * tx2y2; ",
|
44
|
-
// gradient value in y direction
|
45
|
-
" float valueGy = Gy[0][0] * tx0y0 + Gy[1][0] * tx1y0 + Gy[2][0] * tx2y0 + ",
|
46
|
-
" Gy[0][1] * tx0y1 + Gy[1][1] * tx1y1 + Gy[2][1] * tx2y1 + ",
|
47
|
-
" Gy[0][2] * tx0y2 + Gy[1][2] * tx1y2 + Gy[2][2] * tx2y2; ",
|
48
|
-
// magnitute of the total gradient
|
49
|
-
" float G = sqrt( ( valueGx * valueGx ) + ( valueGy * valueGy ) );",
|
50
|
-
" gl_FragColor = vec4( vec3( G ), 1 );",
|
51
|
-
"}"
|
52
|
-
].join("\n")
|
53
|
-
};
|
54
|
-
exports.SobelOperatorShader = SobelOperatorShader;
|
@@ -1,54 +0,0 @@
|
|
1
|
-
import { Vector2 } from "three";
|
2
|
-
const SobelOperatorShader = {
|
3
|
-
uniforms: {
|
4
|
-
tDiffuse: { value: null },
|
5
|
-
resolution: { value: /* @__PURE__ */ new Vector2() }
|
6
|
-
},
|
7
|
-
vertexShader: [
|
8
|
-
"varying vec2 vUv;",
|
9
|
-
"void main() {",
|
10
|
-
" vUv = uv;",
|
11
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
-
"}"
|
13
|
-
].join("\n"),
|
14
|
-
fragmentShader: [
|
15
|
-
"uniform sampler2D tDiffuse;",
|
16
|
-
"uniform vec2 resolution;",
|
17
|
-
"varying vec2 vUv;",
|
18
|
-
"void main() {",
|
19
|
-
" vec2 texel = vec2( 1.0 / resolution.x, 1.0 / resolution.y );",
|
20
|
-
// kernel definition (in glsl matrices are filled in column-major order)
|
21
|
-
" const mat3 Gx = mat3( -1, -2, -1, 0, 0, 0, 1, 2, 1 );",
|
22
|
-
// x direction kernel
|
23
|
-
" const mat3 Gy = mat3( -1, 0, 1, -2, 0, 2, -1, 0, 1 );",
|
24
|
-
// y direction kernel
|
25
|
-
// fetch the 3x3 neighbourhood of a fragment
|
26
|
-
// first column
|
27
|
-
" float tx0y0 = texture2D( tDiffuse, vUv + texel * vec2( -1, -1 ) ).r;",
|
28
|
-
" float tx0y1 = texture2D( tDiffuse, vUv + texel * vec2( -1, 0 ) ).r;",
|
29
|
-
" float tx0y2 = texture2D( tDiffuse, vUv + texel * vec2( -1, 1 ) ).r;",
|
30
|
-
// second column
|
31
|
-
" float tx1y0 = texture2D( tDiffuse, vUv + texel * vec2( 0, -1 ) ).r;",
|
32
|
-
" float tx1y1 = texture2D( tDiffuse, vUv + texel * vec2( 0, 0 ) ).r;",
|
33
|
-
" float tx1y2 = texture2D( tDiffuse, vUv + texel * vec2( 0, 1 ) ).r;",
|
34
|
-
// third column
|
35
|
-
" float tx2y0 = texture2D( tDiffuse, vUv + texel * vec2( 1, -1 ) ).r;",
|
36
|
-
" float tx2y1 = texture2D( tDiffuse, vUv + texel * vec2( 1, 0 ) ).r;",
|
37
|
-
" float tx2y2 = texture2D( tDiffuse, vUv + texel * vec2( 1, 1 ) ).r;",
|
38
|
-
// gradient value in x direction
|
39
|
-
" float valueGx = Gx[0][0] * tx0y0 + Gx[1][0] * tx1y0 + Gx[2][0] * tx2y0 + ",
|
40
|
-
" Gx[0][1] * tx0y1 + Gx[1][1] * tx1y1 + Gx[2][1] * tx2y1 + ",
|
41
|
-
" Gx[0][2] * tx0y2 + Gx[1][2] * tx1y2 + Gx[2][2] * tx2y2; ",
|
42
|
-
// gradient value in y direction
|
43
|
-
" float valueGy = Gy[0][0] * tx0y0 + Gy[1][0] * tx1y0 + Gy[2][0] * tx2y0 + ",
|
44
|
-
" Gy[0][1] * tx0y1 + Gy[1][1] * tx1y1 + Gy[2][1] * tx2y1 + ",
|
45
|
-
" Gy[0][2] * tx0y2 + Gy[1][2] * tx1y2 + Gy[2][2] * tx2y2; ",
|
46
|
-
// magnitute of the total gradient
|
47
|
-
" float G = sqrt( ( valueGx * valueGx ) + ( valueGy * valueGy ) );",
|
48
|
-
" gl_FragColor = vec4( vec3( G ), 1 );",
|
49
|
-
"}"
|
50
|
-
].join("\n")
|
51
|
-
};
|
52
|
-
export {
|
53
|
-
SobelOperatorShader
|
54
|
-
};
|
@@ -1,98 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const THREE = require("three");
|
4
|
-
let _SubsurfaceScatteringShader;
|
5
|
-
function get() {
|
6
|
-
if (_SubsurfaceScatteringShader)
|
7
|
-
return _SubsurfaceScatteringShader;
|
8
|
-
const meshphong_frag_head = THREE.ShaderChunk["meshphong_frag"].slice(
|
9
|
-
0,
|
10
|
-
THREE.ShaderChunk["meshphong_frag"].indexOf("void main() {")
|
11
|
-
);
|
12
|
-
const meshphong_frag_body = THREE.ShaderChunk["meshphong_frag"].slice(
|
13
|
-
THREE.ShaderChunk["meshphong_frag"].indexOf("void main() {")
|
14
|
-
);
|
15
|
-
_SubsurfaceScatteringShader = {
|
16
|
-
uniforms: /* @__PURE__ */ THREE.UniformsUtils.merge([
|
17
|
-
THREE.ShaderLib["phong"].uniforms,
|
18
|
-
{
|
19
|
-
thicknessMap: { value: null },
|
20
|
-
thicknessColor: { value: /* @__PURE__ */ new THREE.Color(16777215) },
|
21
|
-
thicknessDistortion: { value: 0.1 },
|
22
|
-
thicknessAmbient: { value: 0 },
|
23
|
-
thicknessAttenuation: { value: 0.1 },
|
24
|
-
thicknessPower: { value: 2 },
|
25
|
-
thicknessScale: { value: 10 }
|
26
|
-
}
|
27
|
-
]),
|
28
|
-
vertexShader: (
|
29
|
-
/* glsl */
|
30
|
-
`
|
31
|
-
#define USE_UV
|
32
|
-
${THREE.ShaderChunk["meshphong_vert"]}
|
33
|
-
`
|
34
|
-
),
|
35
|
-
fragmentShader: (
|
36
|
-
/* glsl */
|
37
|
-
`
|
38
|
-
#define USE_UV',
|
39
|
-
#define SUBSURFACE',
|
40
|
-
|
41
|
-
${meshphong_frag_head}
|
42
|
-
|
43
|
-
uniform sampler2D thicknessMap;
|
44
|
-
uniform float thicknessPower;
|
45
|
-
uniform float thicknessScale;
|
46
|
-
uniform float thicknessDistortion;
|
47
|
-
uniform float thicknessAmbient;
|
48
|
-
uniform float thicknessAttenuation;
|
49
|
-
uniform vec3 thicknessColor;
|
50
|
-
|
51
|
-
void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {
|
52
|
-
vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;
|
53
|
-
vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));
|
54
|
-
float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;
|
55
|
-
vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;
|
56
|
-
reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;
|
57
|
-
}
|
58
|
-
|
59
|
-
${meshphong_frag_body.replace(
|
60
|
-
"#include <lights_fragment_begin>",
|
61
|
-
THREE.ShaderChunk["lights_fragment_begin"].replace(
|
62
|
-
/RE_Direct\( directLight, geometry, material, reflectedLight \);/g,
|
63
|
-
/* glsl */
|
64
|
-
`
|
65
|
-
RE_Direct( directLight, geometry, material, reflectedLight );
|
66
|
-
|
67
|
-
#if defined( SUBSURFACE ) && defined( USE_UV )
|
68
|
-
RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);
|
69
|
-
#endif
|
70
|
-
`
|
71
|
-
)
|
72
|
-
)}
|
73
|
-
`
|
74
|
-
)
|
75
|
-
};
|
76
|
-
return _SubsurfaceScatteringShader;
|
77
|
-
}
|
78
|
-
const SubsurfaceScatteringShader = {
|
79
|
-
get uniforms() {
|
80
|
-
return get().uniforms;
|
81
|
-
},
|
82
|
-
set uniforms(value) {
|
83
|
-
get().uniforms = value;
|
84
|
-
},
|
85
|
-
get vertexShader() {
|
86
|
-
return get().vertexShader;
|
87
|
-
},
|
88
|
-
set vertexShader(value) {
|
89
|
-
get().vertexShader = value;
|
90
|
-
},
|
91
|
-
get fragmentShader() {
|
92
|
-
return get().vertexShader;
|
93
|
-
},
|
94
|
-
set fragmentShader(value) {
|
95
|
-
get().vertexShader = value;
|
96
|
-
}
|
97
|
-
};
|
98
|
-
exports.SubsurfaceScatteringShader = SubsurfaceScatteringShader;
|