three-stdlib 2.25.0 → 2.25.1

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Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
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  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
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  354. package/postprocessing/OutlinePass.cjs +0 -479
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  356. package/postprocessing/Pass.cjs +0 -48
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  358. package/postprocessing/RenderPass.cjs +0 -59
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  370. package/postprocessing/SSRPass.cjs +0 -411
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  372. package/postprocessing/SavePass.cjs +0 -38
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  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
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  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
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  402. package/shaders/BokehShader.cjs +0 -109
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  408. package/shaders/ColorCorrectionShader.cjs +0 -30
  409. package/shaders/ColorCorrectionShader.js +0 -30
  410. package/shaders/ColorifyShader.cjs +0 -28
  411. package/shaders/ColorifyShader.js +0 -28
  412. package/shaders/ConvolutionShader.cjs +0 -55
  413. package/shaders/ConvolutionShader.js +0 -55
  414. package/shaders/CopyShader.cjs +0 -25
  415. package/shaders/CopyShader.js +0 -25
  416. package/shaders/DOFMipMapShader.cjs +0 -32
  417. package/shaders/DOFMipMapShader.js +0 -32
  418. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  419. package/shaders/DepthLimitedBlurShader.js +0 -114
  420. package/shaders/DigitalGlitch.cjs +0 -85
  421. package/shaders/DigitalGlitch.js +0 -85
  422. package/shaders/DotScreenShader.cjs +0 -39
  423. package/shaders/DotScreenShader.js +0 -39
  424. package/shaders/FXAAShader.cjs +0 -1098
  425. package/shaders/FXAAShader.js +0 -1098
  426. package/shaders/FilmShader.cjs +0 -53
  427. package/shaders/FilmShader.js +0 -53
  428. package/shaders/FocusShader.cjs +0 -55
  429. package/shaders/FocusShader.js +0 -55
  430. package/shaders/FreiChenShader.cjs +0 -64
  431. package/shaders/FreiChenShader.js +0 -64
  432. package/shaders/FresnelShader.cjs +0 -47
  433. package/shaders/FresnelShader.js +0 -47
  434. package/shaders/GammaCorrectionShader.cjs +0 -23
  435. package/shaders/GammaCorrectionShader.js +0 -23
  436. package/shaders/GodRaysShader.cjs +0 -183
  437. package/shaders/GodRaysShader.js +0 -183
  438. package/shaders/HalftoneShader.cjs +0 -228
  439. package/shaders/HalftoneShader.js +0 -228
  440. package/shaders/HorizontalBlurShader.cjs +0 -49
  441. package/shaders/HorizontalBlurShader.js +0 -49
  442. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  443. package/shaders/HorizontalTiltShiftShader.js +0 -37
  444. package/shaders/HueSaturationShader.cjs +0 -43
  445. package/shaders/HueSaturationShader.js +0 -43
  446. package/shaders/KaleidoShader.cjs +0 -34
  447. package/shaders/KaleidoShader.js +0 -34
  448. package/shaders/LuminosityHighPassShader.cjs +0 -37
  449. package/shaders/LuminosityHighPassShader.js +0 -37
  450. package/shaders/LuminosityShader.cjs +0 -25
  451. package/shaders/LuminosityShader.js +0 -25
  452. package/shaders/MirrorShader.cjs +0 -35
  453. package/shaders/MirrorShader.js +0 -35
  454. package/shaders/NormalMapShader.cjs +0 -31
  455. package/shaders/NormalMapShader.js +0 -31
  456. package/shaders/ParallaxShader.cjs +0 -133
  457. package/shaders/ParallaxShader.js +0 -133
  458. package/shaders/PixelShader.cjs +0 -28
  459. package/shaders/PixelShader.js +0 -28
  460. package/shaders/RGBShiftShader.cjs +0 -30
  461. package/shaders/RGBShiftShader.js +0 -30
  462. package/shaders/SAOShader.cjs +0 -144
  463. package/shaders/SAOShader.js +0 -144
  464. package/shaders/SMAAShader.cjs +0 -358
  465. package/shaders/SMAAShader.js +0 -358
  466. package/shaders/SSAOShader.cjs +0 -182
  467. package/shaders/SSAOShader.js +0 -182
  468. package/shaders/SSRShader.cjs +0 -342
  469. package/shaders/SSRShader.js +0 -342
  470. package/shaders/SepiaShader.cjs +0 -29
  471. package/shaders/SepiaShader.js +0 -29
  472. package/shaders/SobelOperatorShader.cjs +0 -54
  473. package/shaders/SobelOperatorShader.js +0 -54
  474. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  475. package/shaders/SubsurfaceScatteringShader.js +0 -98
  476. package/shaders/TechnicolorShader.cjs +0 -24
  477. package/shaders/TechnicolorShader.js +0 -24
  478. package/shaders/ToneMapShader.cjs +0 -51
  479. package/shaders/ToneMapShader.js +0 -51
  480. package/shaders/ToonShader.cjs +0 -188
  481. package/shaders/ToonShader.js +0 -188
  482. package/shaders/TriangleBlurShader.cjs +0 -37
  483. package/shaders/TriangleBlurShader.js +0 -37
  484. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  485. package/shaders/UnpackDepthRGBAShader.js +0 -26
  486. package/shaders/VerticalBlurShader.cjs +0 -50
  487. package/shaders/VerticalBlurShader.js +0 -50
  488. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  489. package/shaders/VerticalTiltShiftShader.js +0 -37
  490. package/shaders/VignetteShader.cjs +0 -38
  491. package/shaders/VignetteShader.js +0 -38
  492. package/shaders/VolumeShader.cjs +0 -225
  493. package/shaders/VolumeShader.js +0 -225
  494. package/shaders/WaterRefractionShader.cjs +0 -59
  495. package/shaders/WaterRefractionShader.js +0 -59
  496. package/shaders/types.cjs +0 -1
  497. package/shaders/types.js +0 -1
  498. package/textures/FlakesTexture.cjs +0 -30
  499. package/textures/FlakesTexture.js +0 -30
  500. package/types/helpers.cjs +0 -4
  501. package/types/helpers.js +0 -4
  502. package/utils/BufferGeometryUtils.cjs +0 -636
  503. package/utils/BufferGeometryUtils.js +0 -636
  504. package/utils/GeometryCompressionUtils.cjs +0 -573
  505. package/utils/GeometryCompressionUtils.js +0 -573
  506. package/utils/GeometryUtils.cjs +0 -109
  507. package/utils/GeometryUtils.js +0 -109
  508. package/utils/RoughnessMipmapper.cjs +0 -223
  509. package/utils/RoughnessMipmapper.js +0 -223
  510. package/utils/SceneUtils.cjs +0 -36
  511. package/utils/SceneUtils.js +0 -36
  512. package/utils/ShadowMapViewer.cjs +0 -111
  513. package/utils/ShadowMapViewer.js +0 -111
  514. package/utils/SkeletonUtils.cjs +0 -211
  515. package/utils/SkeletonUtils.js +0 -211
  516. package/utils/UVsDebug.cjs +0 -80
  517. package/utils/UVsDebug.js +0 -80
  518. package/utils/WorkerPool.cjs +0 -62
  519. package/utils/WorkerPool.js +0 -62
  520. package/webxr/ARButton.cjs +0 -119
  521. package/webxr/ARButton.js +0 -119
  522. package/webxr/OculusHandModel.cjs +0 -82
  523. package/webxr/OculusHandModel.js +0 -82
  524. package/webxr/OculusHandPointerModel.cjs +0 -241
  525. package/webxr/OculusHandPointerModel.js +0 -224
  526. package/webxr/Text2D.cjs +0 -48
  527. package/webxr/Text2D.js +0 -31
  528. package/webxr/VRButton.cjs +0 -111
  529. package/webxr/VRButton.js +0 -111
  530. package/webxr/XRControllerModelFactory.cjs +0 -174
  531. package/webxr/XRControllerModelFactory.js +0 -174
  532. package/webxr/XREstimatedLight.cjs +0 -126
  533. package/webxr/XREstimatedLight.js +0 -126
  534. package/webxr/XRHandMeshModel.cjs +0 -82
  535. package/webxr/XRHandMeshModel.js +0 -82
  536. package/webxr/XRHandModelFactory.cjs +0 -61
  537. package/webxr/XRHandModelFactory.js +0 -61
  538. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  539. package/webxr/XRHandPrimitiveModel.js +0 -68
package/objects/Sky.js DELETED
@@ -1,200 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { Vector3, REVISION, ShaderMaterial, UniformsUtils, BackSide, Mesh, BoxGeometry } from "three";
8
- const SkyShader = {
9
- uniforms: {
10
- turbidity: { value: 2 },
11
- rayleigh: { value: 1 },
12
- mieCoefficient: { value: 5e-3 },
13
- mieDirectionalG: { value: 0.8 },
14
- sunPosition: { value: /* @__PURE__ */ new Vector3() },
15
- up: { value: /* @__PURE__ */ new Vector3(0, 1, 0) }
16
- },
17
- vertexShader: (
18
- /* glsl */
19
- `
20
- uniform vec3 sunPosition;
21
- uniform float rayleigh;
22
- uniform float turbidity;
23
- uniform float mieCoefficient;
24
- uniform vec3 up;
25
-
26
- varying vec3 vWorldPosition;
27
- varying vec3 vSunDirection;
28
- varying float vSunfade;
29
- varying vec3 vBetaR;
30
- varying vec3 vBetaM;
31
- varying float vSunE;
32
-
33
- // constants for atmospheric scattering
34
- const float e = 2.71828182845904523536028747135266249775724709369995957;
35
- const float pi = 3.141592653589793238462643383279502884197169;
36
-
37
- // wavelength of used primaries, according to preetham
38
- const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );
39
- // this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
40
- // (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
41
- const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );
42
-
43
- // mie stuff
44
- // K coefficient for the primaries
45
- const float v = 4.0;
46
- const vec3 K = vec3( 0.686, 0.678, 0.666 );
47
- // MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
48
- const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );
49
-
50
- // earth shadow hack
51
- // cutoffAngle = pi / 1.95;
52
- const float cutoffAngle = 1.6110731556870734;
53
- const float steepness = 1.5;
54
- const float EE = 1000.0;
55
-
56
- float sunIntensity( float zenithAngleCos ) {
57
- zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );
58
- return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );
59
- }
60
-
61
- vec3 totalMie( float T ) {
62
- float c = ( 0.2 * T ) * 10E-18;
63
- return 0.434 * c * MieConst;
64
- }
65
-
66
- void main() {
67
-
68
- vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
69
- vWorldPosition = worldPosition.xyz;
70
-
71
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
72
- gl_Position.z = gl_Position.w; // set z to camera.far
73
-
74
- vSunDirection = normalize( sunPosition );
75
-
76
- vSunE = sunIntensity( dot( vSunDirection, up ) );
77
-
78
- vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );
79
-
80
- float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );
81
-
82
- // extinction (absorbtion + out scattering)
83
- // rayleigh coefficients
84
- vBetaR = totalRayleigh * rayleighCoefficient;
85
-
86
- // mie coefficients
87
- vBetaM = totalMie( turbidity ) * mieCoefficient;
88
-
89
- }
90
- `
91
- ),
92
- fragmentShader: (
93
- /* glsl */
94
- `
95
- varying vec3 vWorldPosition;
96
- varying vec3 vSunDirection;
97
- varying float vSunfade;
98
- varying vec3 vBetaR;
99
- varying vec3 vBetaM;
100
- varying float vSunE;
101
-
102
- uniform float mieDirectionalG;
103
- uniform vec3 up;
104
-
105
- const vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );
106
-
107
- // constants for atmospheric scattering
108
- const float pi = 3.141592653589793238462643383279502884197169;
109
-
110
- const float n = 1.0003; // refractive index of air
111
- const float N = 2.545E25; // number of molecules per unit volume for air at 288.15K and 1013mb (sea level -45 celsius)
112
-
113
- // optical length at zenith for molecules
114
- const float rayleighZenithLength = 8.4E3;
115
- const float mieZenithLength = 1.25E3;
116
- // 66 arc seconds -> degrees, and the cosine of that
117
- const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;
118
-
119
- // 3.0 / ( 16.0 * pi )
120
- const float THREE_OVER_SIXTEENPI = 0.05968310365946075;
121
- // 1.0 / ( 4.0 * pi )
122
- const float ONE_OVER_FOURPI = 0.07957747154594767;
123
-
124
- float rayleighPhase( float cosTheta ) {
125
- return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );
126
- }
127
-
128
- float hgPhase( float cosTheta, float g ) {
129
- float g2 = pow( g, 2.0 );
130
- float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );
131
- return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );
132
- }
133
-
134
- void main() {
135
-
136
- vec3 direction = normalize( vWorldPosition - cameraPos );
137
-
138
- // optical length
139
- // cutoff angle at 90 to avoid singularity in next formula.
140
- float zenithAngle = acos( max( 0.0, dot( up, direction ) ) );
141
- float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );
142
- float sR = rayleighZenithLength * inverse;
143
- float sM = mieZenithLength * inverse;
144
-
145
- // combined extinction factor
146
- vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );
147
-
148
- // in scattering
149
- float cosTheta = dot( direction, vSunDirection );
150
-
151
- float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );
152
- vec3 betaRTheta = vBetaR * rPhase;
153
-
154
- float mPhase = hgPhase( cosTheta, mieDirectionalG );
155
- vec3 betaMTheta = vBetaM * mPhase;
156
-
157
- vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );
158
- Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );
159
-
160
- // nightsky
161
- float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]
162
- float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]
163
- vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );
164
- vec3 L0 = vec3( 0.1 ) * Fex;
165
-
166
- // composition + solar disc
167
- float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );
168
- L0 += ( vSunE * 19000.0 * Fex ) * sundisk;
169
-
170
- vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );
171
-
172
- vec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );
173
-
174
- gl_FragColor = vec4( retColor, 1.0 );
175
-
176
- #include <tonemapping_fragment>
177
- #include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
178
-
179
- }
180
- `
181
- )
182
- };
183
- const material = /* @__PURE__ */ new ShaderMaterial({
184
- name: "SkyShader",
185
- fragmentShader: SkyShader.fragmentShader,
186
- vertexShader: SkyShader.vertexShader,
187
- uniforms: /* @__PURE__ */ UniformsUtils.clone(SkyShader.uniforms),
188
- side: BackSide,
189
- depthWrite: false
190
- });
191
- class Sky extends Mesh {
192
- constructor() {
193
- super(new BoxGeometry(1, 1, 1), material);
194
- }
195
- }
196
- __publicField(Sky, "SkyShader", SkyShader);
197
- __publicField(Sky, "material", material);
198
- export {
199
- Sky
200
- };
package/objects/Water.cjs DELETED
@@ -1,242 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class Water extends THREE.Mesh {
5
- constructor(geometry, options = {}) {
6
- super(geometry);
7
- this.isWater = true;
8
- const scope = this;
9
- const textureWidth = options.textureWidth !== void 0 ? options.textureWidth : 512;
10
- const textureHeight = options.textureHeight !== void 0 ? options.textureHeight : 512;
11
- const clipBias = options.clipBias !== void 0 ? options.clipBias : 0;
12
- const alpha = options.alpha !== void 0 ? options.alpha : 1;
13
- const time = options.time !== void 0 ? options.time : 0;
14
- const normalSampler = options.waterNormals !== void 0 ? options.waterNormals : null;
15
- const sunDirection = options.sunDirection !== void 0 ? options.sunDirection : new THREE.Vector3(0.70707, 0.70707, 0);
16
- const sunColor = new THREE.Color(options.sunColor !== void 0 ? options.sunColor : 16777215);
17
- const waterColor = new THREE.Color(options.waterColor !== void 0 ? options.waterColor : 8355711);
18
- const eye = options.eye !== void 0 ? options.eye : new THREE.Vector3(0, 0, 0);
19
- const distortionScale = options.distortionScale !== void 0 ? options.distortionScale : 20;
20
- const side = options.side !== void 0 ? options.side : THREE.FrontSide;
21
- const fog = options.fog !== void 0 ? options.fog : false;
22
- const mirrorPlane = new THREE.Plane();
23
- const normal = new THREE.Vector3();
24
- const mirrorWorldPosition = new THREE.Vector3();
25
- const cameraWorldPosition = new THREE.Vector3();
26
- const rotationMatrix = new THREE.Matrix4();
27
- const lookAtPosition = new THREE.Vector3(0, 0, -1);
28
- const clipPlane = new THREE.Vector4();
29
- const view = new THREE.Vector3();
30
- const target = new THREE.Vector3();
31
- const q = new THREE.Vector4();
32
- const textureMatrix = new THREE.Matrix4();
33
- const mirrorCamera = new THREE.PerspectiveCamera();
34
- const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight);
35
- const mirrorShader = {
36
- uniforms: THREE.UniformsUtils.merge([
37
- THREE.UniformsLib["fog"],
38
- THREE.UniformsLib["lights"],
39
- {
40
- normalSampler: { value: null },
41
- mirrorSampler: { value: null },
42
- alpha: { value: 1 },
43
- time: { value: 0 },
44
- size: { value: 1 },
45
- distortionScale: { value: 20 },
46
- textureMatrix: { value: new THREE.Matrix4() },
47
- sunColor: { value: new THREE.Color(8355711) },
48
- sunDirection: { value: new THREE.Vector3(0.70707, 0.70707, 0) },
49
- eye: { value: new THREE.Vector3() },
50
- waterColor: { value: new THREE.Color(5592405) }
51
- }
52
- ]),
53
- vertexShader: (
54
- /* glsl */
55
- `
56
- uniform mat4 textureMatrix;
57
- uniform float time;
58
-
59
- varying vec4 mirrorCoord;
60
- varying vec4 worldPosition;
61
-
62
- #include <common>
63
- #include <fog_pars_vertex>
64
- #include <shadowmap_pars_vertex>
65
- #include <logdepthbuf_pars_vertex>
66
-
67
- void main() {
68
- mirrorCoord = modelMatrix * vec4( position, 1.0 );
69
- worldPosition = mirrorCoord.xyzw;
70
- mirrorCoord = textureMatrix * mirrorCoord;
71
- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
72
- gl_Position = projectionMatrix * mvPosition;
73
-
74
- #include <beginnormal_vertex>
75
- #include <defaultnormal_vertex>
76
- #include <logdepthbuf_vertex>
77
- #include <fog_vertex>
78
- #include <shadowmap_vertex>
79
- }`
80
- ),
81
- fragmentShader: (
82
- /* glsl */
83
- `
84
- uniform sampler2D mirrorSampler;
85
- uniform float alpha;
86
- uniform float time;
87
- uniform float size;
88
- uniform float distortionScale;
89
- uniform sampler2D normalSampler;
90
- uniform vec3 sunColor;
91
- uniform vec3 sunDirection;
92
- uniform vec3 eye;
93
- uniform vec3 waterColor;
94
-
95
- varying vec4 mirrorCoord;
96
- varying vec4 worldPosition;
97
-
98
- vec4 getNoise( vec2 uv ) {
99
- vec2 uv0 = ( uv / 103.0 ) + vec2(time / 17.0, time / 29.0);
100
- vec2 uv1 = uv / 107.0-vec2( time / -19.0, time / 31.0 );
101
- vec2 uv2 = uv / vec2( 8907.0, 9803.0 ) + vec2( time / 101.0, time / 97.0 );
102
- vec2 uv3 = uv / vec2( 1091.0, 1027.0 ) - vec2( time / 109.0, time / -113.0 );
103
- vec4 noise = texture2D( normalSampler, uv0 ) +
104
- texture2D( normalSampler, uv1 ) +
105
- texture2D( normalSampler, uv2 ) +
106
- texture2D( normalSampler, uv3 );
107
- return noise * 0.5 - 1.0;
108
- }
109
-
110
- void sunLight( const vec3 surfaceNormal, const vec3 eyeDirection, float shiny, float spec, float diffuse, inout vec3 diffuseColor, inout vec3 specularColor ) {
111
- vec3 reflection = normalize( reflect( -sunDirection, surfaceNormal ) );
112
- float direction = max( 0.0, dot( eyeDirection, reflection ) );
113
- specularColor += pow( direction, shiny ) * sunColor * spec;
114
- diffuseColor += max( dot( sunDirection, surfaceNormal ), 0.0 ) * sunColor * diffuse;
115
- }
116
-
117
- #include <common>
118
- #include <packing>
119
- #include <bsdfs>
120
- #include <fog_pars_fragment>
121
- #include <logdepthbuf_pars_fragment>
122
- #include <lights_pars_begin>
123
- #include <shadowmap_pars_fragment>
124
- #include <shadowmask_pars_fragment>
125
-
126
- void main() {
127
-
128
- #include <logdepthbuf_fragment>
129
- vec4 noise = getNoise( worldPosition.xz * size );
130
- vec3 surfaceNormal = normalize( noise.xzy * vec3( 1.5, 1.0, 1.5 ) );
131
-
132
- vec3 diffuseLight = vec3(0.0);
133
- vec3 specularLight = vec3(0.0);
134
-
135
- vec3 worldToEye = eye-worldPosition.xyz;
136
- vec3 eyeDirection = normalize( worldToEye );
137
- sunLight( surfaceNormal, eyeDirection, 100.0, 2.0, 0.5, diffuseLight, specularLight );
138
-
139
- float distance = length(worldToEye);
140
-
141
- vec2 distortion = surfaceNormal.xz * ( 0.001 + 1.0 / distance ) * distortionScale;
142
- vec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.w + distortion ) );
143
-
144
- float theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
145
- float rf0 = 0.3;
146
- float reflectance = rf0 + ( 1.0 - rf0 ) * pow( ( 1.0 - theta ), 5.0 );
147
- vec3 scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ) * waterColor;
148
- vec3 albedo = mix( ( sunColor * diffuseLight * 0.3 + scatter ) * getShadowMask(), ( vec3( 0.1 ) + reflectionSample * 0.9 + reflectionSample * specularLight ), reflectance);
149
- vec3 outgoingLight = albedo;
150
- gl_FragColor = vec4( outgoingLight, alpha );
151
-
152
- #include <tonemapping_fragment>
153
- #include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
154
- #include <fog_fragment>
155
- }`
156
- )
157
- };
158
- const material = new THREE.ShaderMaterial({
159
- fragmentShader: mirrorShader.fragmentShader,
160
- vertexShader: mirrorShader.vertexShader,
161
- uniforms: THREE.UniformsUtils.clone(mirrorShader.uniforms),
162
- lights: true,
163
- side,
164
- fog
165
- });
166
- material.uniforms["mirrorSampler"].value = renderTarget.texture;
167
- material.uniforms["textureMatrix"].value = textureMatrix;
168
- material.uniforms["alpha"].value = alpha;
169
- material.uniforms["time"].value = time;
170
- material.uniforms["normalSampler"].value = normalSampler;
171
- material.uniforms["sunColor"].value = sunColor;
172
- material.uniforms["waterColor"].value = waterColor;
173
- material.uniforms["sunDirection"].value = sunDirection;
174
- material.uniforms["distortionScale"].value = distortionScale;
175
- material.uniforms["eye"].value = eye;
176
- scope.material = material;
177
- scope.onBeforeRender = function(renderer, scene, camera) {
178
- mirrorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
179
- cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
180
- rotationMatrix.extractRotation(scope.matrixWorld);
181
- normal.set(0, 0, 1);
182
- normal.applyMatrix4(rotationMatrix);
183
- view.subVectors(mirrorWorldPosition, cameraWorldPosition);
184
- if (view.dot(normal) > 0)
185
- return;
186
- view.reflect(normal).negate();
187
- view.add(mirrorWorldPosition);
188
- rotationMatrix.extractRotation(camera.matrixWorld);
189
- lookAtPosition.set(0, 0, -1);
190
- lookAtPosition.applyMatrix4(rotationMatrix);
191
- lookAtPosition.add(cameraWorldPosition);
192
- target.subVectors(mirrorWorldPosition, lookAtPosition);
193
- target.reflect(normal).negate();
194
- target.add(mirrorWorldPosition);
195
- mirrorCamera.position.copy(view);
196
- mirrorCamera.up.set(0, 1, 0);
197
- mirrorCamera.up.applyMatrix4(rotationMatrix);
198
- mirrorCamera.up.reflect(normal);
199
- mirrorCamera.lookAt(target);
200
- mirrorCamera.far = camera.far;
201
- mirrorCamera.updateMatrixWorld();
202
- mirrorCamera.projectionMatrix.copy(camera.projectionMatrix);
203
- textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
204
- textureMatrix.multiply(mirrorCamera.projectionMatrix);
205
- textureMatrix.multiply(mirrorCamera.matrixWorldInverse);
206
- mirrorPlane.setFromNormalAndCoplanarPoint(normal, mirrorWorldPosition);
207
- mirrorPlane.applyMatrix4(mirrorCamera.matrixWorldInverse);
208
- clipPlane.set(mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant);
209
- const projectionMatrix = mirrorCamera.projectionMatrix;
210
- q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
211
- q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
212
- q.z = -1;
213
- q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
214
- clipPlane.multiplyScalar(2 / clipPlane.dot(q));
215
- projectionMatrix.elements[2] = clipPlane.x;
216
- projectionMatrix.elements[6] = clipPlane.y;
217
- projectionMatrix.elements[10] = clipPlane.z + 1 - clipBias;
218
- projectionMatrix.elements[14] = clipPlane.w;
219
- eye.setFromMatrixPosition(camera.matrixWorld);
220
- const currentRenderTarget = renderer.getRenderTarget();
221
- const currentXrEnabled = renderer.xr.enabled;
222
- const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
223
- scope.visible = false;
224
- renderer.xr.enabled = false;
225
- renderer.shadowMap.autoUpdate = false;
226
- renderer.setRenderTarget(renderTarget);
227
- renderer.state.buffers.depth.setMask(true);
228
- if (renderer.autoClear === false)
229
- renderer.clear();
230
- renderer.render(scene, mirrorCamera);
231
- scope.visible = true;
232
- renderer.xr.enabled = currentXrEnabled;
233
- renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
234
- renderer.setRenderTarget(currentRenderTarget);
235
- const viewport = camera.viewport;
236
- if (viewport !== void 0) {
237
- renderer.state.viewport(viewport);
238
- }
239
- };
240
- }
241
- }
242
- exports.Water = Water;
package/objects/Water.js DELETED
@@ -1,242 +0,0 @@
1
- import { Mesh, Vector3, Color, FrontSide, Plane, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, UniformsUtils, UniformsLib, REVISION, ShaderMaterial } from "three";
2
- class Water extends Mesh {
3
- constructor(geometry, options = {}) {
4
- super(geometry);
5
- this.isWater = true;
6
- const scope = this;
7
- const textureWidth = options.textureWidth !== void 0 ? options.textureWidth : 512;
8
- const textureHeight = options.textureHeight !== void 0 ? options.textureHeight : 512;
9
- const clipBias = options.clipBias !== void 0 ? options.clipBias : 0;
10
- const alpha = options.alpha !== void 0 ? options.alpha : 1;
11
- const time = options.time !== void 0 ? options.time : 0;
12
- const normalSampler = options.waterNormals !== void 0 ? options.waterNormals : null;
13
- const sunDirection = options.sunDirection !== void 0 ? options.sunDirection : new Vector3(0.70707, 0.70707, 0);
14
- const sunColor = new Color(options.sunColor !== void 0 ? options.sunColor : 16777215);
15
- const waterColor = new Color(options.waterColor !== void 0 ? options.waterColor : 8355711);
16
- const eye = options.eye !== void 0 ? options.eye : new Vector3(0, 0, 0);
17
- const distortionScale = options.distortionScale !== void 0 ? options.distortionScale : 20;
18
- const side = options.side !== void 0 ? options.side : FrontSide;
19
- const fog = options.fog !== void 0 ? options.fog : false;
20
- const mirrorPlane = new Plane();
21
- const normal = new Vector3();
22
- const mirrorWorldPosition = new Vector3();
23
- const cameraWorldPosition = new Vector3();
24
- const rotationMatrix = new Matrix4();
25
- const lookAtPosition = new Vector3(0, 0, -1);
26
- const clipPlane = new Vector4();
27
- const view = new Vector3();
28
- const target = new Vector3();
29
- const q = new Vector4();
30
- const textureMatrix = new Matrix4();
31
- const mirrorCamera = new PerspectiveCamera();
32
- const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
33
- const mirrorShader = {
34
- uniforms: UniformsUtils.merge([
35
- UniformsLib["fog"],
36
- UniformsLib["lights"],
37
- {
38
- normalSampler: { value: null },
39
- mirrorSampler: { value: null },
40
- alpha: { value: 1 },
41
- time: { value: 0 },
42
- size: { value: 1 },
43
- distortionScale: { value: 20 },
44
- textureMatrix: { value: new Matrix4() },
45
- sunColor: { value: new Color(8355711) },
46
- sunDirection: { value: new Vector3(0.70707, 0.70707, 0) },
47
- eye: { value: new Vector3() },
48
- waterColor: { value: new Color(5592405) }
49
- }
50
- ]),
51
- vertexShader: (
52
- /* glsl */
53
- `
54
- uniform mat4 textureMatrix;
55
- uniform float time;
56
-
57
- varying vec4 mirrorCoord;
58
- varying vec4 worldPosition;
59
-
60
- #include <common>
61
- #include <fog_pars_vertex>
62
- #include <shadowmap_pars_vertex>
63
- #include <logdepthbuf_pars_vertex>
64
-
65
- void main() {
66
- mirrorCoord = modelMatrix * vec4( position, 1.0 );
67
- worldPosition = mirrorCoord.xyzw;
68
- mirrorCoord = textureMatrix * mirrorCoord;
69
- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
70
- gl_Position = projectionMatrix * mvPosition;
71
-
72
- #include <beginnormal_vertex>
73
- #include <defaultnormal_vertex>
74
- #include <logdepthbuf_vertex>
75
- #include <fog_vertex>
76
- #include <shadowmap_vertex>
77
- }`
78
- ),
79
- fragmentShader: (
80
- /* glsl */
81
- `
82
- uniform sampler2D mirrorSampler;
83
- uniform float alpha;
84
- uniform float time;
85
- uniform float size;
86
- uniform float distortionScale;
87
- uniform sampler2D normalSampler;
88
- uniform vec3 sunColor;
89
- uniform vec3 sunDirection;
90
- uniform vec3 eye;
91
- uniform vec3 waterColor;
92
-
93
- varying vec4 mirrorCoord;
94
- varying vec4 worldPosition;
95
-
96
- vec4 getNoise( vec2 uv ) {
97
- vec2 uv0 = ( uv / 103.0 ) + vec2(time / 17.0, time / 29.0);
98
- vec2 uv1 = uv / 107.0-vec2( time / -19.0, time / 31.0 );
99
- vec2 uv2 = uv / vec2( 8907.0, 9803.0 ) + vec2( time / 101.0, time / 97.0 );
100
- vec2 uv3 = uv / vec2( 1091.0, 1027.0 ) - vec2( time / 109.0, time / -113.0 );
101
- vec4 noise = texture2D( normalSampler, uv0 ) +
102
- texture2D( normalSampler, uv1 ) +
103
- texture2D( normalSampler, uv2 ) +
104
- texture2D( normalSampler, uv3 );
105
- return noise * 0.5 - 1.0;
106
- }
107
-
108
- void sunLight( const vec3 surfaceNormal, const vec3 eyeDirection, float shiny, float spec, float diffuse, inout vec3 diffuseColor, inout vec3 specularColor ) {
109
- vec3 reflection = normalize( reflect( -sunDirection, surfaceNormal ) );
110
- float direction = max( 0.0, dot( eyeDirection, reflection ) );
111
- specularColor += pow( direction, shiny ) * sunColor * spec;
112
- diffuseColor += max( dot( sunDirection, surfaceNormal ), 0.0 ) * sunColor * diffuse;
113
- }
114
-
115
- #include <common>
116
- #include <packing>
117
- #include <bsdfs>
118
- #include <fog_pars_fragment>
119
- #include <logdepthbuf_pars_fragment>
120
- #include <lights_pars_begin>
121
- #include <shadowmap_pars_fragment>
122
- #include <shadowmask_pars_fragment>
123
-
124
- void main() {
125
-
126
- #include <logdepthbuf_fragment>
127
- vec4 noise = getNoise( worldPosition.xz * size );
128
- vec3 surfaceNormal = normalize( noise.xzy * vec3( 1.5, 1.0, 1.5 ) );
129
-
130
- vec3 diffuseLight = vec3(0.0);
131
- vec3 specularLight = vec3(0.0);
132
-
133
- vec3 worldToEye = eye-worldPosition.xyz;
134
- vec3 eyeDirection = normalize( worldToEye );
135
- sunLight( surfaceNormal, eyeDirection, 100.0, 2.0, 0.5, diffuseLight, specularLight );
136
-
137
- float distance = length(worldToEye);
138
-
139
- vec2 distortion = surfaceNormal.xz * ( 0.001 + 1.0 / distance ) * distortionScale;
140
- vec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.w + distortion ) );
141
-
142
- float theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
143
- float rf0 = 0.3;
144
- float reflectance = rf0 + ( 1.0 - rf0 ) * pow( ( 1.0 - theta ), 5.0 );
145
- vec3 scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ) * waterColor;
146
- vec3 albedo = mix( ( sunColor * diffuseLight * 0.3 + scatter ) * getShadowMask(), ( vec3( 0.1 ) + reflectionSample * 0.9 + reflectionSample * specularLight ), reflectance);
147
- vec3 outgoingLight = albedo;
148
- gl_FragColor = vec4( outgoingLight, alpha );
149
-
150
- #include <tonemapping_fragment>
151
- #include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
152
- #include <fog_fragment>
153
- }`
154
- )
155
- };
156
- const material = new ShaderMaterial({
157
- fragmentShader: mirrorShader.fragmentShader,
158
- vertexShader: mirrorShader.vertexShader,
159
- uniforms: UniformsUtils.clone(mirrorShader.uniforms),
160
- lights: true,
161
- side,
162
- fog
163
- });
164
- material.uniforms["mirrorSampler"].value = renderTarget.texture;
165
- material.uniforms["textureMatrix"].value = textureMatrix;
166
- material.uniforms["alpha"].value = alpha;
167
- material.uniforms["time"].value = time;
168
- material.uniforms["normalSampler"].value = normalSampler;
169
- material.uniforms["sunColor"].value = sunColor;
170
- material.uniforms["waterColor"].value = waterColor;
171
- material.uniforms["sunDirection"].value = sunDirection;
172
- material.uniforms["distortionScale"].value = distortionScale;
173
- material.uniforms["eye"].value = eye;
174
- scope.material = material;
175
- scope.onBeforeRender = function(renderer, scene, camera) {
176
- mirrorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
177
- cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
178
- rotationMatrix.extractRotation(scope.matrixWorld);
179
- normal.set(0, 0, 1);
180
- normal.applyMatrix4(rotationMatrix);
181
- view.subVectors(mirrorWorldPosition, cameraWorldPosition);
182
- if (view.dot(normal) > 0)
183
- return;
184
- view.reflect(normal).negate();
185
- view.add(mirrorWorldPosition);
186
- rotationMatrix.extractRotation(camera.matrixWorld);
187
- lookAtPosition.set(0, 0, -1);
188
- lookAtPosition.applyMatrix4(rotationMatrix);
189
- lookAtPosition.add(cameraWorldPosition);
190
- target.subVectors(mirrorWorldPosition, lookAtPosition);
191
- target.reflect(normal).negate();
192
- target.add(mirrorWorldPosition);
193
- mirrorCamera.position.copy(view);
194
- mirrorCamera.up.set(0, 1, 0);
195
- mirrorCamera.up.applyMatrix4(rotationMatrix);
196
- mirrorCamera.up.reflect(normal);
197
- mirrorCamera.lookAt(target);
198
- mirrorCamera.far = camera.far;
199
- mirrorCamera.updateMatrixWorld();
200
- mirrorCamera.projectionMatrix.copy(camera.projectionMatrix);
201
- textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
202
- textureMatrix.multiply(mirrorCamera.projectionMatrix);
203
- textureMatrix.multiply(mirrorCamera.matrixWorldInverse);
204
- mirrorPlane.setFromNormalAndCoplanarPoint(normal, mirrorWorldPosition);
205
- mirrorPlane.applyMatrix4(mirrorCamera.matrixWorldInverse);
206
- clipPlane.set(mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant);
207
- const projectionMatrix = mirrorCamera.projectionMatrix;
208
- q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
209
- q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
210
- q.z = -1;
211
- q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
212
- clipPlane.multiplyScalar(2 / clipPlane.dot(q));
213
- projectionMatrix.elements[2] = clipPlane.x;
214
- projectionMatrix.elements[6] = clipPlane.y;
215
- projectionMatrix.elements[10] = clipPlane.z + 1 - clipBias;
216
- projectionMatrix.elements[14] = clipPlane.w;
217
- eye.setFromMatrixPosition(camera.matrixWorld);
218
- const currentRenderTarget = renderer.getRenderTarget();
219
- const currentXrEnabled = renderer.xr.enabled;
220
- const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
221
- scope.visible = false;
222
- renderer.xr.enabled = false;
223
- renderer.shadowMap.autoUpdate = false;
224
- renderer.setRenderTarget(renderTarget);
225
- renderer.state.buffers.depth.setMask(true);
226
- if (renderer.autoClear === false)
227
- renderer.clear();
228
- renderer.render(scene, mirrorCamera);
229
- scope.visible = true;
230
- renderer.xr.enabled = currentXrEnabled;
231
- renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
232
- renderer.setRenderTarget(currentRenderTarget);
233
- const viewport = camera.viewport;
234
- if (viewport !== void 0) {
235
- renderer.state.viewport(viewport);
236
- }
237
- };
238
- }
239
- }
240
- export {
241
- Water
242
- };