three-stdlib 2.25.0 → 2.25.1
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- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,411 +0,0 @@
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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import { Color, DepthTexture, UnsignedShortType, NearestFilter, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, NoBlending, MeshNormalMaterial, MeshBasicMaterial, SrcAlphaFactor, OneMinusSrcAlphaFactor, AddEquation, NormalBlending } from "three";
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import { Pass, FullScreenQuad } from "./Pass.js";
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import { SSRShader, SSRBlurShader, SSRDepthShader } from "../shaders/SSRShader.js";
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import { CopyShader } from "../shaders/CopyShader.js";
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const _SSRPass = class extends Pass {
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constructor({ renderer, scene, camera, width, height, selects, bouncing = false, groundReflector }) {
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super();
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this.width = width !== void 0 ? width : 512;
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this.height = height !== void 0 ? height : 512;
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this.clear = true;
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this.renderer = renderer;
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this.scene = scene;
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this.camera = camera;
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this.groundReflector = groundReflector;
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this.opacity = SSRShader.uniforms.opacity.value;
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this.output = 0;
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this.maxDistance = SSRShader.uniforms.maxDistance.value;
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this.thickness = SSRShader.uniforms.thickness.value;
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this.tempColor = new Color();
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this._selects = selects;
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this.selective = Array.isArray(this._selects);
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Object.defineProperty(this, "selects", {
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get() {
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return this._selects;
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},
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set(val) {
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if (this._selects === val)
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return;
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this._selects = val;
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if (Array.isArray(val)) {
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this.selective = true;
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this.ssrMaterial.defines.SELECTIVE = true;
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this.ssrMaterial.needsUpdate = true;
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} else {
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this.selective = false;
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this.ssrMaterial.defines.SELECTIVE = false;
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this.ssrMaterial.needsUpdate = true;
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}
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}
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});
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this._bouncing = bouncing;
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Object.defineProperty(this, "bouncing", {
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get() {
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return this._bouncing;
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},
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set(val) {
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if (this._bouncing === val)
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return;
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this._bouncing = val;
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if (val) {
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this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
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} else {
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this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
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}
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}
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});
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this.blur = true;
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this._distanceAttenuation = SSRShader.defines.DISTANCE_ATTENUATION;
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Object.defineProperty(this, "distanceAttenuation", {
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get() {
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return this._distanceAttenuation;
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},
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set(val) {
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if (this._distanceAttenuation === val)
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return;
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this._distanceAttenuation = val;
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this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
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this.ssrMaterial.needsUpdate = true;
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}
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});
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this._fresnel = SSRShader.defines.FRESNEL;
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Object.defineProperty(this, "fresnel", {
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get() {
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return this._fresnel;
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},
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set(val) {
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if (this._fresnel === val)
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return;
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this._fresnel = val;
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this.ssrMaterial.defines.FRESNEL = val;
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this.ssrMaterial.needsUpdate = true;
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}
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});
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this._infiniteThick = SSRShader.defines.INFINITE_THICK;
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Object.defineProperty(this, "infiniteThick", {
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get() {
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return this._infiniteThick;
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},
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set(val) {
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if (this._infiniteThick === val)
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return;
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this._infiniteThick = val;
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this.ssrMaterial.defines.INFINITE_THICK = val;
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this.ssrMaterial.needsUpdate = true;
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}
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});
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const depthTexture = new DepthTexture();
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depthTexture.type = UnsignedShortType;
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depthTexture.minFilter = NearestFilter;
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depthTexture.magFilter = NearestFilter;
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this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height, {
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minFilter: NearestFilter,
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magFilter: NearestFilter,
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type: HalfFloatType,
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depthTexture,
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depthBuffer: true
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});
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this.prevRenderTarget = new WebGLRenderTarget(this.width, this.height, {
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minFilter: NearestFilter,
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magFilter: NearestFilter
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});
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this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
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minFilter: NearestFilter,
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magFilter: NearestFilter,
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type: HalfFloatType
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});
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this.metalnessRenderTarget = new WebGLRenderTarget(this.width, this.height, {
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minFilter: NearestFilter,
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magFilter: NearestFilter,
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type: HalfFloatType
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});
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this.ssrRenderTarget = new WebGLRenderTarget(this.width, this.height, {
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minFilter: NearestFilter,
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magFilter: NearestFilter
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});
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this.blurRenderTarget = this.ssrRenderTarget.clone();
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this.blurRenderTarget2 = this.ssrRenderTarget.clone();
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this.ssrMaterial = new ShaderMaterial({
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defines: Object.assign({}, SSRShader.defines, {
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MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height)
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}),
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uniforms: UniformsUtils.clone(SSRShader.uniforms),
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vertexShader: SSRShader.vertexShader,
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fragmentShader: SSRShader.fragmentShader,
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blending: NoBlending
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});
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this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
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this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
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this.ssrMaterial.defines.SELECTIVE = this.selective;
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this.ssrMaterial.needsUpdate = true;
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this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
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this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
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this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
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this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
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this.ssrMaterial.uniforms["thickness"].value = this.thickness;
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this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
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this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
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this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
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this.normalMaterial = new MeshNormalMaterial();
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this.normalMaterial.blending = NoBlending;
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this.metalnessOnMaterial = new MeshBasicMaterial({
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color: "white"
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});
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this.metalnessOffMaterial = new MeshBasicMaterial({
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color: "black"
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});
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this.blurMaterial = new ShaderMaterial({
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defines: Object.assign({}, SSRBlurShader.defines),
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uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
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vertexShader: SSRBlurShader.vertexShader,
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fragmentShader: SSRBlurShader.fragmentShader
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});
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this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
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this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
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this.blurMaterial2 = new ShaderMaterial({
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defines: Object.assign({}, SSRBlurShader.defines),
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uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
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vertexShader: SSRBlurShader.vertexShader,
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fragmentShader: SSRBlurShader.fragmentShader
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});
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this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
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this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
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this.depthRenderMaterial = new ShaderMaterial({
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defines: Object.assign({}, SSRDepthShader.defines),
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uniforms: UniformsUtils.clone(SSRDepthShader.uniforms),
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vertexShader: SSRDepthShader.vertexShader,
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fragmentShader: SSRDepthShader.fragmentShader,
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blending: NoBlending
|
185
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});
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this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
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this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
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this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
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this.copyMaterial = new ShaderMaterial({
|
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uniforms: UniformsUtils.clone(CopyShader.uniforms),
|
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vertexShader: CopyShader.vertexShader,
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fragmentShader: CopyShader.fragmentShader,
|
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transparent: true,
|
194
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depthTest: false,
|
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depthWrite: false,
|
196
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blendSrc: SrcAlphaFactor,
|
197
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blendDst: OneMinusSrcAlphaFactor,
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blendEquation: AddEquation,
|
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blendSrcAlpha: SrcAlphaFactor,
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blendDstAlpha: OneMinusSrcAlphaFactor,
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blendEquationAlpha: AddEquation
|
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// premultipliedAlpha:true,
|
203
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});
|
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this.fsQuad = new FullScreenQuad(null);
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this.originalClearColor = new Color();
|
206
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}
|
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dispose() {
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this.beautyRenderTarget.dispose();
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this.prevRenderTarget.dispose();
|
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this.normalRenderTarget.dispose();
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this.metalnessRenderTarget.dispose();
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this.ssrRenderTarget.dispose();
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this.blurRenderTarget.dispose();
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this.blurRenderTarget2.dispose();
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this.normalMaterial.dispose();
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this.metalnessOnMaterial.dispose();
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this.metalnessOffMaterial.dispose();
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this.blurMaterial.dispose();
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this.blurMaterial2.dispose();
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this.copyMaterial.dispose();
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this.depthRenderMaterial.dispose();
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222
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this.fsQuad.dispose();
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223
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}
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render(renderer, writeBuffer) {
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renderer.setRenderTarget(this.beautyRenderTarget);
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renderer.clear();
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if (this.groundReflector) {
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this.groundReflector.visible = false;
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this.groundReflector.doRender(this.renderer, this.scene, this.camera);
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this.groundReflector.visible = true;
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}
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renderer.render(this.scene, this.camera);
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if (this.groundReflector)
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this.groundReflector.visible = false;
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this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
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if (this.selective) {
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this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
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}
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239
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this.ssrMaterial.uniforms["opacity"].value = this.opacity;
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240
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this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance;
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241
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this.ssrMaterial.uniforms["thickness"].value = this.thickness;
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242
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this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
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if (this.blur) {
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this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
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245
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this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
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246
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}
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247
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switch (this.output) {
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248
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case _SSRPass.OUTPUT.Default:
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249
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if (this.bouncing) {
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250
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this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
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251
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this.copyMaterial.blending = NoBlending;
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this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
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253
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if (this.blur)
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this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
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255
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else
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256
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this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
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257
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this.copyMaterial.blending = NormalBlending;
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this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
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259
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this.copyMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
|
260
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this.copyMaterial.blending = NoBlending;
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this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
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} else {
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263
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this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
264
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this.copyMaterial.blending = NoBlending;
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265
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this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
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266
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if (this.blur)
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this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
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else
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this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
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270
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this.copyMaterial.blending = NormalBlending;
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271
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this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
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}
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273
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break;
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274
|
-
case _SSRPass.OUTPUT.SSR:
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275
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if (this.blur)
|
276
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this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
277
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else
|
278
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this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
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this.copyMaterial.blending = NoBlending;
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280
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this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
281
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if (this.bouncing) {
|
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if (this.blur)
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283
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this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
284
|
-
else
|
285
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this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
286
|
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this.copyMaterial.blending = NoBlending;
|
287
|
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this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
288
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this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
289
|
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this.copyMaterial.blending = NormalBlending;
|
290
|
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this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
291
|
-
}
|
292
|
-
break;
|
293
|
-
case _SSRPass.OUTPUT.Beauty:
|
294
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
295
|
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this.copyMaterial.blending = NoBlending;
|
296
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
297
|
-
break;
|
298
|
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case _SSRPass.OUTPUT.Depth:
|
299
|
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this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
|
300
|
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break;
|
301
|
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case _SSRPass.OUTPUT.Normal:
|
302
|
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this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
|
303
|
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this.copyMaterial.blending = NoBlending;
|
304
|
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this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
305
|
-
break;
|
306
|
-
case _SSRPass.OUTPUT.Metalness:
|
307
|
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this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
|
308
|
-
this.copyMaterial.blending = NoBlending;
|
309
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
310
|
-
break;
|
311
|
-
default:
|
312
|
-
console.warn("THREE.SSRPass: Unknown output type.");
|
313
|
-
}
|
314
|
-
}
|
315
|
-
renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
|
316
|
-
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
317
|
-
const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
318
|
-
const originalAutoClear = renderer.autoClear;
|
319
|
-
renderer.setRenderTarget(renderTarget);
|
320
|
-
renderer.autoClear = false;
|
321
|
-
if (clearColor !== void 0 && clearColor !== null) {
|
322
|
-
renderer.setClearColor(clearColor);
|
323
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
324
|
-
renderer.clear();
|
325
|
-
}
|
326
|
-
this.fsQuad.material = passMaterial;
|
327
|
-
this.fsQuad.render(renderer);
|
328
|
-
renderer.autoClear = originalAutoClear;
|
329
|
-
renderer.setClearColor(this.originalClearColor);
|
330
|
-
renderer.setClearAlpha(originalClearAlpha);
|
331
|
-
}
|
332
|
-
renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
333
|
-
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
334
|
-
const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
335
|
-
const originalAutoClear = renderer.autoClear;
|
336
|
-
renderer.setRenderTarget(renderTarget);
|
337
|
-
renderer.autoClear = false;
|
338
|
-
clearColor = overrideMaterial.clearColor || clearColor;
|
339
|
-
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
340
|
-
if (clearColor !== void 0 && clearColor !== null) {
|
341
|
-
renderer.setClearColor(clearColor);
|
342
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
343
|
-
renderer.clear();
|
344
|
-
}
|
345
|
-
this.scene.overrideMaterial = overrideMaterial;
|
346
|
-
renderer.render(this.scene, this.camera);
|
347
|
-
this.scene.overrideMaterial = null;
|
348
|
-
renderer.autoClear = originalAutoClear;
|
349
|
-
renderer.setClearColor(this.originalClearColor);
|
350
|
-
renderer.setClearAlpha(originalClearAlpha);
|
351
|
-
}
|
352
|
-
renderMetalness(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
353
|
-
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
354
|
-
const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
355
|
-
const originalAutoClear = renderer.autoClear;
|
356
|
-
renderer.setRenderTarget(renderTarget);
|
357
|
-
renderer.autoClear = false;
|
358
|
-
clearColor = overrideMaterial.clearColor || clearColor;
|
359
|
-
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
360
|
-
if (clearColor !== void 0 && clearColor !== null) {
|
361
|
-
renderer.setClearColor(clearColor);
|
362
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
363
|
-
renderer.clear();
|
364
|
-
}
|
365
|
-
this.scene.traverseVisible((child) => {
|
366
|
-
child._SSRPassBackupMaterial = child.material;
|
367
|
-
if (this._selects.includes(child)) {
|
368
|
-
child.material = this.metalnessOnMaterial;
|
369
|
-
} else {
|
370
|
-
child.material = this.metalnessOffMaterial;
|
371
|
-
}
|
372
|
-
});
|
373
|
-
renderer.render(this.scene, this.camera);
|
374
|
-
this.scene.traverseVisible((child) => {
|
375
|
-
child.material = child._SSRPassBackupMaterial;
|
376
|
-
});
|
377
|
-
renderer.autoClear = originalAutoClear;
|
378
|
-
renderer.setClearColor(this.originalClearColor);
|
379
|
-
renderer.setClearAlpha(originalClearAlpha);
|
380
|
-
}
|
381
|
-
setSize(width, height) {
|
382
|
-
this.width = width;
|
383
|
-
this.height = height;
|
384
|
-
this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
|
385
|
-
this.ssrMaterial.needsUpdate = true;
|
386
|
-
this.beautyRenderTarget.setSize(width, height);
|
387
|
-
this.prevRenderTarget.setSize(width, height);
|
388
|
-
this.ssrRenderTarget.setSize(width, height);
|
389
|
-
this.normalRenderTarget.setSize(width, height);
|
390
|
-
this.metalnessRenderTarget.setSize(width, height);
|
391
|
-
this.blurRenderTarget.setSize(width, height);
|
392
|
-
this.blurRenderTarget2.setSize(width, height);
|
393
|
-
this.ssrMaterial.uniforms["resolution"].value.set(width, height);
|
394
|
-
this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
|
395
|
-
this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
396
|
-
this.blurMaterial.uniforms["resolution"].value.set(width, height);
|
397
|
-
this.blurMaterial2.uniforms["resolution"].value.set(width, height);
|
398
|
-
}
|
399
|
-
};
|
400
|
-
let SSRPass = _SSRPass;
|
401
|
-
__publicField(SSRPass, "OUTPUT", {
|
402
|
-
Default: 0,
|
403
|
-
SSR: 1,
|
404
|
-
Beauty: 3,
|
405
|
-
Depth: 4,
|
406
|
-
Normal: 5,
|
407
|
-
Metalness: 7
|
408
|
-
});
|
409
|
-
export {
|
410
|
-
SSRPass
|
411
|
-
};
|
@@ -1,38 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const THREE = require("three");
|
4
|
-
const Pass = require("./Pass.cjs");
|
5
|
-
const CopyShader = require("../shaders/CopyShader.cjs");
|
6
|
-
class SavePass extends Pass.Pass {
|
7
|
-
constructor(renderTarget) {
|
8
|
-
super();
|
9
|
-
if (CopyShader.CopyShader === void 0)
|
10
|
-
console.error("THREE.SavePass relies on CopyShader");
|
11
|
-
const shader = CopyShader.CopyShader;
|
12
|
-
this.textureID = "tDiffuse";
|
13
|
-
this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
|
14
|
-
this.material = new THREE.ShaderMaterial({
|
15
|
-
uniforms: this.uniforms,
|
16
|
-
vertexShader: shader.vertexShader,
|
17
|
-
fragmentShader: shader.fragmentShader,
|
18
|
-
blending: THREE.NoBlending
|
19
|
-
});
|
20
|
-
this.renderTarget = renderTarget;
|
21
|
-
if (this.renderTarget === void 0) {
|
22
|
-
this.renderTarget = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
|
23
|
-
this.renderTarget.texture.name = "SavePass.rt";
|
24
|
-
}
|
25
|
-
this.needsSwap = false;
|
26
|
-
this.fsQuad = new Pass.FullScreenQuad(this.material);
|
27
|
-
}
|
28
|
-
render(renderer, writeBuffer, readBuffer) {
|
29
|
-
if (this.uniforms[this.textureID]) {
|
30
|
-
this.uniforms[this.textureID].value = readBuffer.texture;
|
31
|
-
}
|
32
|
-
renderer.setRenderTarget(this.renderTarget);
|
33
|
-
if (this.clear)
|
34
|
-
renderer.clear();
|
35
|
-
this.fsQuad.render(renderer);
|
36
|
-
}
|
37
|
-
}
|
38
|
-
exports.SavePass = SavePass;
|
@@ -1,38 +0,0 @@
|
|
1
|
-
import { UniformsUtils, ShaderMaterial, NoBlending, WebGLRenderTarget } from "three";
|
2
|
-
import { Pass, FullScreenQuad } from "./Pass.js";
|
3
|
-
import { CopyShader } from "../shaders/CopyShader.js";
|
4
|
-
class SavePass extends Pass {
|
5
|
-
constructor(renderTarget) {
|
6
|
-
super();
|
7
|
-
if (CopyShader === void 0)
|
8
|
-
console.error("THREE.SavePass relies on CopyShader");
|
9
|
-
const shader = CopyShader;
|
10
|
-
this.textureID = "tDiffuse";
|
11
|
-
this.uniforms = UniformsUtils.clone(shader.uniforms);
|
12
|
-
this.material = new ShaderMaterial({
|
13
|
-
uniforms: this.uniforms,
|
14
|
-
vertexShader: shader.vertexShader,
|
15
|
-
fragmentShader: shader.fragmentShader,
|
16
|
-
blending: NoBlending
|
17
|
-
});
|
18
|
-
this.renderTarget = renderTarget;
|
19
|
-
if (this.renderTarget === void 0) {
|
20
|
-
this.renderTarget = new WebGLRenderTarget(window.innerWidth, window.innerHeight);
|
21
|
-
this.renderTarget.texture.name = "SavePass.rt";
|
22
|
-
}
|
23
|
-
this.needsSwap = false;
|
24
|
-
this.fsQuad = new FullScreenQuad(this.material);
|
25
|
-
}
|
26
|
-
render(renderer, writeBuffer, readBuffer) {
|
27
|
-
if (this.uniforms[this.textureID]) {
|
28
|
-
this.uniforms[this.textureID].value = readBuffer.texture;
|
29
|
-
}
|
30
|
-
renderer.setRenderTarget(this.renderTarget);
|
31
|
-
if (this.clear)
|
32
|
-
renderer.clear();
|
33
|
-
this.fsQuad.render(renderer);
|
34
|
-
}
|
35
|
-
}
|
36
|
-
export {
|
37
|
-
SavePass
|
38
|
-
};
|
@@ -1,49 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
var __defProp = Object.defineProperty;
|
3
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
-
var __publicField = (obj, key, value) => {
|
5
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
-
return value;
|
7
|
-
};
|
8
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
-
const THREE = require("three");
|
10
|
-
const Pass = require("./Pass.cjs");
|
11
|
-
class ShaderPass extends Pass.Pass {
|
12
|
-
constructor(shader, textureID = "tDiffuse") {
|
13
|
-
super();
|
14
|
-
__publicField(this, "textureID");
|
15
|
-
__publicField(this, "uniforms");
|
16
|
-
__publicField(this, "material");
|
17
|
-
__publicField(this, "fsQuad");
|
18
|
-
this.textureID = textureID;
|
19
|
-
if (shader instanceof THREE.ShaderMaterial) {
|
20
|
-
this.uniforms = shader.uniforms;
|
21
|
-
this.material = shader;
|
22
|
-
} else {
|
23
|
-
this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
|
24
|
-
this.material = new THREE.ShaderMaterial({
|
25
|
-
defines: Object.assign({}, shader.defines),
|
26
|
-
uniforms: this.uniforms,
|
27
|
-
vertexShader: shader.vertexShader,
|
28
|
-
fragmentShader: shader.fragmentShader
|
29
|
-
});
|
30
|
-
}
|
31
|
-
this.fsQuad = new Pass.FullScreenQuad(this.material);
|
32
|
-
}
|
33
|
-
render(renderer, writeBuffer, readBuffer) {
|
34
|
-
if (this.uniforms[this.textureID]) {
|
35
|
-
this.uniforms[this.textureID].value = readBuffer.texture;
|
36
|
-
}
|
37
|
-
this.fsQuad.material = this.material;
|
38
|
-
if (this.renderToScreen) {
|
39
|
-
renderer.setRenderTarget(null);
|
40
|
-
this.fsQuad.render(renderer);
|
41
|
-
} else {
|
42
|
-
renderer.setRenderTarget(writeBuffer);
|
43
|
-
if (this.clear)
|
44
|
-
renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
|
45
|
-
this.fsQuad.render(renderer);
|
46
|
-
}
|
47
|
-
}
|
48
|
-
}
|
49
|
-
exports.ShaderPass = ShaderPass;
|
@@ -1,49 +0,0 @@
|
|
1
|
-
var __defProp = Object.defineProperty;
|
2
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
-
var __publicField = (obj, key, value) => {
|
4
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
-
return value;
|
6
|
-
};
|
7
|
-
import { ShaderMaterial, UniformsUtils } from "three";
|
8
|
-
import { Pass, FullScreenQuad } from "./Pass.js";
|
9
|
-
class ShaderPass extends Pass {
|
10
|
-
constructor(shader, textureID = "tDiffuse") {
|
11
|
-
super();
|
12
|
-
__publicField(this, "textureID");
|
13
|
-
__publicField(this, "uniforms");
|
14
|
-
__publicField(this, "material");
|
15
|
-
__publicField(this, "fsQuad");
|
16
|
-
this.textureID = textureID;
|
17
|
-
if (shader instanceof ShaderMaterial) {
|
18
|
-
this.uniforms = shader.uniforms;
|
19
|
-
this.material = shader;
|
20
|
-
} else {
|
21
|
-
this.uniforms = UniformsUtils.clone(shader.uniforms);
|
22
|
-
this.material = new ShaderMaterial({
|
23
|
-
defines: Object.assign({}, shader.defines),
|
24
|
-
uniforms: this.uniforms,
|
25
|
-
vertexShader: shader.vertexShader,
|
26
|
-
fragmentShader: shader.fragmentShader
|
27
|
-
});
|
28
|
-
}
|
29
|
-
this.fsQuad = new FullScreenQuad(this.material);
|
30
|
-
}
|
31
|
-
render(renderer, writeBuffer, readBuffer) {
|
32
|
-
if (this.uniforms[this.textureID]) {
|
33
|
-
this.uniforms[this.textureID].value = readBuffer.texture;
|
34
|
-
}
|
35
|
-
this.fsQuad.material = this.material;
|
36
|
-
if (this.renderToScreen) {
|
37
|
-
renderer.setRenderTarget(null);
|
38
|
-
this.fsQuad.render(renderer);
|
39
|
-
} else {
|
40
|
-
renderer.setRenderTarget(writeBuffer);
|
41
|
-
if (this.clear)
|
42
|
-
renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
|
43
|
-
this.fsQuad.render(renderer);
|
44
|
-
}
|
45
|
-
}
|
46
|
-
}
|
47
|
-
export {
|
48
|
-
ShaderPass
|
49
|
-
};
|