three-stdlib 2.25.0 → 2.25.1

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Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
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  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
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  354. package/postprocessing/OutlinePass.cjs +0 -479
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  356. package/postprocessing/Pass.cjs +0 -48
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  358. package/postprocessing/RenderPass.cjs +0 -59
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  370. package/postprocessing/SSRPass.cjs +0 -411
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  372. package/postprocessing/SavePass.cjs +0 -38
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  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
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  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
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  402. package/shaders/BokehShader.cjs +0 -109
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  408. package/shaders/ColorCorrectionShader.cjs +0 -30
  409. package/shaders/ColorCorrectionShader.js +0 -30
  410. package/shaders/ColorifyShader.cjs +0 -28
  411. package/shaders/ColorifyShader.js +0 -28
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  414. package/shaders/CopyShader.cjs +0 -25
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  426. package/shaders/FilmShader.cjs +0 -53
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  428. package/shaders/FocusShader.cjs +0 -55
  429. package/shaders/FocusShader.js +0 -55
  430. package/shaders/FreiChenShader.cjs +0 -64
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  432. package/shaders/FresnelShader.cjs +0 -47
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  434. package/shaders/GammaCorrectionShader.cjs +0 -23
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  436. package/shaders/GodRaysShader.cjs +0 -183
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  438. package/shaders/HalftoneShader.cjs +0 -228
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  445. package/shaders/HueSaturationShader.js +0 -43
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  522. package/webxr/OculusHandModel.cjs +0 -82
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  525. package/webxr/OculusHandPointerModel.js +0 -224
  526. package/webxr/Text2D.cjs +0 -48
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  531. package/webxr/XRControllerModelFactory.js +0 -174
  532. package/webxr/XREstimatedLight.cjs +0 -126
  533. package/webxr/XREstimatedLight.js +0 -126
  534. package/webxr/XRHandMeshModel.cjs +0 -82
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  537. package/webxr/XRHandModelFactory.js +0 -61
  538. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  539. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,275 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class OutlineEffect {
5
- constructor(renderer, parameters = {}) {
6
- this.enabled = true;
7
- const defaultThickness = parameters.defaultThickness !== void 0 ? parameters.defaultThickness : 3e-3;
8
- const defaultColor = new THREE.Color().fromArray(
9
- parameters.defaultColor !== void 0 ? parameters.defaultColor : [0, 0, 0]
10
- );
11
- const defaultAlpha = parameters.defaultAlpha !== void 0 ? parameters.defaultAlpha : 1;
12
- const defaultKeepAlive = parameters.defaultKeepAlive !== void 0 ? parameters.defaultKeepAlive : false;
13
- const cache = {};
14
- const removeThresholdCount = 60;
15
- const originalMaterials = {};
16
- const originalOnBeforeRenders = {};
17
- const uniformsOutline = {
18
- outlineThickness: { value: defaultThickness },
19
- outlineColor: { value: defaultColor },
20
- outlineAlpha: { value: defaultAlpha }
21
- };
22
- const vertexShader = [
23
- "#include <common>",
24
- "#include <uv_pars_vertex>",
25
- "#include <displacementmap_pars_vertex>",
26
- "#include <fog_pars_vertex>",
27
- "#include <morphtarget_pars_vertex>",
28
- "#include <skinning_pars_vertex>",
29
- "#include <logdepthbuf_pars_vertex>",
30
- "#include <clipping_planes_pars_vertex>",
31
- "uniform float outlineThickness;",
32
- "vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {",
33
- " float thickness = outlineThickness;",
34
- " const float ratio = 1.0;",
35
- // TODO: support outline thickness ratio for each vertex
36
- " vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );",
37
- // NOTE: subtract pos2 from pos because BackSide objectNormal is negative
38
- " vec4 norm = normalize( pos - pos2 );",
39
- " return pos + norm * thickness * pos.w * ratio;",
40
- "}",
41
- "void main() {",
42
- " #include <uv_vertex>",
43
- " #include <beginnormal_vertex>",
44
- " #include <morphnormal_vertex>",
45
- " #include <skinbase_vertex>",
46
- " #include <skinnormal_vertex>",
47
- " #include <begin_vertex>",
48
- " #include <morphtarget_vertex>",
49
- " #include <skinning_vertex>",
50
- " #include <displacementmap_vertex>",
51
- " #include <project_vertex>",
52
- " vec3 outlineNormal = - objectNormal;",
53
- // the outline material is always rendered with BackSide
54
- " gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );",
55
- " #include <logdepthbuf_vertex>",
56
- " #include <clipping_planes_vertex>",
57
- " #include <fog_vertex>",
58
- "}"
59
- ].join("\n");
60
- const fragmentShader = [
61
- "#include <common>",
62
- "#include <fog_pars_fragment>",
63
- "#include <logdepthbuf_pars_fragment>",
64
- "#include <clipping_planes_pars_fragment>",
65
- "uniform vec3 outlineColor;",
66
- "uniform float outlineAlpha;",
67
- "void main() {",
68
- " #include <clipping_planes_fragment>",
69
- " #include <logdepthbuf_fragment>",
70
- " gl_FragColor = vec4( outlineColor, outlineAlpha );",
71
- " #include <tonemapping_fragment>",
72
- ` #include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
73
- " #include <fog_fragment>",
74
- " #include <premultiplied_alpha_fragment>",
75
- "}"
76
- ].join("\n");
77
- function createMaterial() {
78
- return new THREE.ShaderMaterial({
79
- type: "OutlineEffect",
80
- uniforms: THREE.UniformsUtils.merge([THREE.UniformsLib["fog"], THREE.UniformsLib["displacementmap"], uniformsOutline]),
81
- vertexShader,
82
- fragmentShader,
83
- side: THREE.BackSide
84
- });
85
- }
86
- function getOutlineMaterialFromCache(originalMaterial) {
87
- let data = cache[originalMaterial.uuid];
88
- if (data === void 0) {
89
- data = {
90
- material: createMaterial(),
91
- used: true,
92
- keepAlive: defaultKeepAlive,
93
- count: 0
94
- };
95
- cache[originalMaterial.uuid] = data;
96
- }
97
- data.used = true;
98
- return data.material;
99
- }
100
- function getOutlineMaterial(originalMaterial) {
101
- const outlineMaterial = getOutlineMaterialFromCache(originalMaterial);
102
- originalMaterials[outlineMaterial.uuid] = originalMaterial;
103
- updateOutlineMaterial(outlineMaterial, originalMaterial);
104
- return outlineMaterial;
105
- }
106
- function isCompatible(object) {
107
- const geometry = object.geometry;
108
- const hasNormals = geometry !== void 0 && geometry.attributes.normal !== void 0;
109
- return object.isMesh === true && object.material !== void 0 && hasNormals === true;
110
- }
111
- function setOutlineMaterial(object) {
112
- if (isCompatible(object) === false)
113
- return;
114
- if (Array.isArray(object.material)) {
115
- for (let i = 0, il = object.material.length; i < il; i++) {
116
- object.material[i] = getOutlineMaterial(object.material[i]);
117
- }
118
- } else {
119
- object.material = getOutlineMaterial(object.material);
120
- }
121
- originalOnBeforeRenders[object.uuid] = object.onBeforeRender;
122
- object.onBeforeRender = onBeforeRender;
123
- }
124
- function restoreOriginalMaterial(object) {
125
- if (isCompatible(object) === false)
126
- return;
127
- if (Array.isArray(object.material)) {
128
- for (let i = 0, il = object.material.length; i < il; i++) {
129
- object.material[i] = originalMaterials[object.material[i].uuid];
130
- }
131
- } else {
132
- object.material = originalMaterials[object.material.uuid];
133
- }
134
- object.onBeforeRender = originalOnBeforeRenders[object.uuid];
135
- }
136
- function onBeforeRender(renderer2, scene, camera, geometry, material) {
137
- const originalMaterial = originalMaterials[material.uuid];
138
- if (originalMaterial === void 0)
139
- return;
140
- updateUniforms(material, originalMaterial);
141
- }
142
- function updateUniforms(material, originalMaterial) {
143
- const outlineParameters = originalMaterial.userData.outlineParameters;
144
- material.uniforms.outlineAlpha.value = originalMaterial.opacity;
145
- if (outlineParameters !== void 0) {
146
- if (outlineParameters.thickness !== void 0)
147
- material.uniforms.outlineThickness.value = outlineParameters.thickness;
148
- if (outlineParameters.color !== void 0)
149
- material.uniforms.outlineColor.value.fromArray(outlineParameters.color);
150
- if (outlineParameters.alpha !== void 0)
151
- material.uniforms.outlineAlpha.value = outlineParameters.alpha;
152
- }
153
- if (originalMaterial.displacementMap) {
154
- material.uniforms.displacementMap.value = originalMaterial.displacementMap;
155
- material.uniforms.displacementScale.value = originalMaterial.displacementScale;
156
- material.uniforms.displacementBias.value = originalMaterial.displacementBias;
157
- }
158
- }
159
- function updateOutlineMaterial(material, originalMaterial) {
160
- if (material.name === "invisible")
161
- return;
162
- const outlineParameters = originalMaterial.userData.outlineParameters;
163
- material.fog = originalMaterial.fog;
164
- material.toneMapped = originalMaterial.toneMapped;
165
- material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
166
- material.displacementMap = originalMaterial.displacementMap;
167
- if (outlineParameters !== void 0) {
168
- if (originalMaterial.visible === false) {
169
- material.visible = false;
170
- } else {
171
- material.visible = outlineParameters.visible !== void 0 ? outlineParameters.visible : true;
172
- }
173
- material.transparent = outlineParameters.alpha !== void 0 && outlineParameters.alpha < 1 ? true : originalMaterial.transparent;
174
- if (outlineParameters.keepAlive !== void 0)
175
- cache[originalMaterial.uuid].keepAlive = outlineParameters.keepAlive;
176
- } else {
177
- material.transparent = originalMaterial.transparent;
178
- material.visible = originalMaterial.visible;
179
- }
180
- if (originalMaterial.wireframe === true || originalMaterial.depthTest === false)
181
- material.visible = false;
182
- if (originalMaterial.clippingPlanes) {
183
- material.clipping = true;
184
- material.clippingPlanes = originalMaterial.clippingPlanes;
185
- material.clipIntersection = originalMaterial.clipIntersection;
186
- material.clipShadows = originalMaterial.clipShadows;
187
- }
188
- material.version = originalMaterial.version;
189
- }
190
- function cleanupCache() {
191
- let keys;
192
- keys = Object.keys(originalMaterials);
193
- for (let i = 0, il = keys.length; i < il; i++) {
194
- originalMaterials[keys[i]] = void 0;
195
- }
196
- keys = Object.keys(originalOnBeforeRenders);
197
- for (let i = 0, il = keys.length; i < il; i++) {
198
- originalOnBeforeRenders[keys[i]] = void 0;
199
- }
200
- keys = Object.keys(cache);
201
- for (let i = 0, il = keys.length; i < il; i++) {
202
- const key = keys[i];
203
- if (cache[key].used === false) {
204
- cache[key].count++;
205
- if (cache[key].keepAlive === false && cache[key].count > removeThresholdCount) {
206
- delete cache[key];
207
- }
208
- } else {
209
- cache[key].used = false;
210
- cache[key].count = 0;
211
- }
212
- }
213
- }
214
- this.render = function(scene, camera) {
215
- if (this.enabled === false) {
216
- renderer.render(scene, camera);
217
- return;
218
- }
219
- const currentAutoClear = renderer.autoClear;
220
- renderer.autoClear = this.autoClear;
221
- renderer.render(scene, camera);
222
- renderer.autoClear = currentAutoClear;
223
- this.renderOutline(scene, camera);
224
- };
225
- this.renderOutline = function(scene, camera) {
226
- const currentAutoClear = renderer.autoClear;
227
- const currentSceneAutoUpdate = scene.matrixWorldAutoUpdate;
228
- const currentSceneBackground = scene.background;
229
- const currentShadowMapEnabled = renderer.shadowMap.enabled;
230
- scene.matrixWorldAutoUpdate = false;
231
- scene.background = null;
232
- renderer.autoClear = false;
233
- renderer.shadowMap.enabled = false;
234
- scene.traverse(setOutlineMaterial);
235
- renderer.render(scene, camera);
236
- scene.traverse(restoreOriginalMaterial);
237
- cleanupCache();
238
- scene.matrixWorldAutoUpdate = currentSceneAutoUpdate;
239
- scene.background = currentSceneBackground;
240
- renderer.autoClear = currentAutoClear;
241
- renderer.shadowMap.enabled = currentShadowMapEnabled;
242
- };
243
- this.autoClear = renderer.autoClear;
244
- this.domElement = renderer.domElement;
245
- this.shadowMap = renderer.shadowMap;
246
- this.clear = function(color, depth, stencil) {
247
- renderer.clear(color, depth, stencil);
248
- };
249
- this.getPixelRatio = function() {
250
- return renderer.getPixelRatio();
251
- };
252
- this.setPixelRatio = function(value) {
253
- renderer.setPixelRatio(value);
254
- };
255
- this.getSize = function(target) {
256
- return renderer.getSize(target);
257
- };
258
- this.setSize = function(width, height, updateStyle) {
259
- renderer.setSize(width, height, updateStyle);
260
- };
261
- this.setViewport = function(x, y, width, height) {
262
- renderer.setViewport(x, y, width, height);
263
- };
264
- this.setScissor = function(x, y, width, height) {
265
- renderer.setScissor(x, y, width, height);
266
- };
267
- this.setScissorTest = function(boolean) {
268
- renderer.setScissorTest(boolean);
269
- };
270
- this.setRenderTarget = function(renderTarget) {
271
- renderer.setRenderTarget(renderTarget);
272
- };
273
- }
274
- }
275
- exports.OutlineEffect = OutlineEffect;
@@ -1,275 +0,0 @@
1
- import { Color, REVISION, ShaderMaterial, UniformsUtils, UniformsLib, BackSide } from "three";
2
- class OutlineEffect {
3
- constructor(renderer, parameters = {}) {
4
- this.enabled = true;
5
- const defaultThickness = parameters.defaultThickness !== void 0 ? parameters.defaultThickness : 3e-3;
6
- const defaultColor = new Color().fromArray(
7
- parameters.defaultColor !== void 0 ? parameters.defaultColor : [0, 0, 0]
8
- );
9
- const defaultAlpha = parameters.defaultAlpha !== void 0 ? parameters.defaultAlpha : 1;
10
- const defaultKeepAlive = parameters.defaultKeepAlive !== void 0 ? parameters.defaultKeepAlive : false;
11
- const cache = {};
12
- const removeThresholdCount = 60;
13
- const originalMaterials = {};
14
- const originalOnBeforeRenders = {};
15
- const uniformsOutline = {
16
- outlineThickness: { value: defaultThickness },
17
- outlineColor: { value: defaultColor },
18
- outlineAlpha: { value: defaultAlpha }
19
- };
20
- const vertexShader = [
21
- "#include <common>",
22
- "#include <uv_pars_vertex>",
23
- "#include <displacementmap_pars_vertex>",
24
- "#include <fog_pars_vertex>",
25
- "#include <morphtarget_pars_vertex>",
26
- "#include <skinning_pars_vertex>",
27
- "#include <logdepthbuf_pars_vertex>",
28
- "#include <clipping_planes_pars_vertex>",
29
- "uniform float outlineThickness;",
30
- "vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {",
31
- " float thickness = outlineThickness;",
32
- " const float ratio = 1.0;",
33
- // TODO: support outline thickness ratio for each vertex
34
- " vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );",
35
- // NOTE: subtract pos2 from pos because BackSide objectNormal is negative
36
- " vec4 norm = normalize( pos - pos2 );",
37
- " return pos + norm * thickness * pos.w * ratio;",
38
- "}",
39
- "void main() {",
40
- " #include <uv_vertex>",
41
- " #include <beginnormal_vertex>",
42
- " #include <morphnormal_vertex>",
43
- " #include <skinbase_vertex>",
44
- " #include <skinnormal_vertex>",
45
- " #include <begin_vertex>",
46
- " #include <morphtarget_vertex>",
47
- " #include <skinning_vertex>",
48
- " #include <displacementmap_vertex>",
49
- " #include <project_vertex>",
50
- " vec3 outlineNormal = - objectNormal;",
51
- // the outline material is always rendered with BackSide
52
- " gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );",
53
- " #include <logdepthbuf_vertex>",
54
- " #include <clipping_planes_vertex>",
55
- " #include <fog_vertex>",
56
- "}"
57
- ].join("\n");
58
- const fragmentShader = [
59
- "#include <common>",
60
- "#include <fog_pars_fragment>",
61
- "#include <logdepthbuf_pars_fragment>",
62
- "#include <clipping_planes_pars_fragment>",
63
- "uniform vec3 outlineColor;",
64
- "uniform float outlineAlpha;",
65
- "void main() {",
66
- " #include <clipping_planes_fragment>",
67
- " #include <logdepthbuf_fragment>",
68
- " gl_FragColor = vec4( outlineColor, outlineAlpha );",
69
- " #include <tonemapping_fragment>",
70
- ` #include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
71
- " #include <fog_fragment>",
72
- " #include <premultiplied_alpha_fragment>",
73
- "}"
74
- ].join("\n");
75
- function createMaterial() {
76
- return new ShaderMaterial({
77
- type: "OutlineEffect",
78
- uniforms: UniformsUtils.merge([UniformsLib["fog"], UniformsLib["displacementmap"], uniformsOutline]),
79
- vertexShader,
80
- fragmentShader,
81
- side: BackSide
82
- });
83
- }
84
- function getOutlineMaterialFromCache(originalMaterial) {
85
- let data = cache[originalMaterial.uuid];
86
- if (data === void 0) {
87
- data = {
88
- material: createMaterial(),
89
- used: true,
90
- keepAlive: defaultKeepAlive,
91
- count: 0
92
- };
93
- cache[originalMaterial.uuid] = data;
94
- }
95
- data.used = true;
96
- return data.material;
97
- }
98
- function getOutlineMaterial(originalMaterial) {
99
- const outlineMaterial = getOutlineMaterialFromCache(originalMaterial);
100
- originalMaterials[outlineMaterial.uuid] = originalMaterial;
101
- updateOutlineMaterial(outlineMaterial, originalMaterial);
102
- return outlineMaterial;
103
- }
104
- function isCompatible(object) {
105
- const geometry = object.geometry;
106
- const hasNormals = geometry !== void 0 && geometry.attributes.normal !== void 0;
107
- return object.isMesh === true && object.material !== void 0 && hasNormals === true;
108
- }
109
- function setOutlineMaterial(object) {
110
- if (isCompatible(object) === false)
111
- return;
112
- if (Array.isArray(object.material)) {
113
- for (let i = 0, il = object.material.length; i < il; i++) {
114
- object.material[i] = getOutlineMaterial(object.material[i]);
115
- }
116
- } else {
117
- object.material = getOutlineMaterial(object.material);
118
- }
119
- originalOnBeforeRenders[object.uuid] = object.onBeforeRender;
120
- object.onBeforeRender = onBeforeRender;
121
- }
122
- function restoreOriginalMaterial(object) {
123
- if (isCompatible(object) === false)
124
- return;
125
- if (Array.isArray(object.material)) {
126
- for (let i = 0, il = object.material.length; i < il; i++) {
127
- object.material[i] = originalMaterials[object.material[i].uuid];
128
- }
129
- } else {
130
- object.material = originalMaterials[object.material.uuid];
131
- }
132
- object.onBeforeRender = originalOnBeforeRenders[object.uuid];
133
- }
134
- function onBeforeRender(renderer2, scene, camera, geometry, material) {
135
- const originalMaterial = originalMaterials[material.uuid];
136
- if (originalMaterial === void 0)
137
- return;
138
- updateUniforms(material, originalMaterial);
139
- }
140
- function updateUniforms(material, originalMaterial) {
141
- const outlineParameters = originalMaterial.userData.outlineParameters;
142
- material.uniforms.outlineAlpha.value = originalMaterial.opacity;
143
- if (outlineParameters !== void 0) {
144
- if (outlineParameters.thickness !== void 0)
145
- material.uniforms.outlineThickness.value = outlineParameters.thickness;
146
- if (outlineParameters.color !== void 0)
147
- material.uniforms.outlineColor.value.fromArray(outlineParameters.color);
148
- if (outlineParameters.alpha !== void 0)
149
- material.uniforms.outlineAlpha.value = outlineParameters.alpha;
150
- }
151
- if (originalMaterial.displacementMap) {
152
- material.uniforms.displacementMap.value = originalMaterial.displacementMap;
153
- material.uniforms.displacementScale.value = originalMaterial.displacementScale;
154
- material.uniforms.displacementBias.value = originalMaterial.displacementBias;
155
- }
156
- }
157
- function updateOutlineMaterial(material, originalMaterial) {
158
- if (material.name === "invisible")
159
- return;
160
- const outlineParameters = originalMaterial.userData.outlineParameters;
161
- material.fog = originalMaterial.fog;
162
- material.toneMapped = originalMaterial.toneMapped;
163
- material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
164
- material.displacementMap = originalMaterial.displacementMap;
165
- if (outlineParameters !== void 0) {
166
- if (originalMaterial.visible === false) {
167
- material.visible = false;
168
- } else {
169
- material.visible = outlineParameters.visible !== void 0 ? outlineParameters.visible : true;
170
- }
171
- material.transparent = outlineParameters.alpha !== void 0 && outlineParameters.alpha < 1 ? true : originalMaterial.transparent;
172
- if (outlineParameters.keepAlive !== void 0)
173
- cache[originalMaterial.uuid].keepAlive = outlineParameters.keepAlive;
174
- } else {
175
- material.transparent = originalMaterial.transparent;
176
- material.visible = originalMaterial.visible;
177
- }
178
- if (originalMaterial.wireframe === true || originalMaterial.depthTest === false)
179
- material.visible = false;
180
- if (originalMaterial.clippingPlanes) {
181
- material.clipping = true;
182
- material.clippingPlanes = originalMaterial.clippingPlanes;
183
- material.clipIntersection = originalMaterial.clipIntersection;
184
- material.clipShadows = originalMaterial.clipShadows;
185
- }
186
- material.version = originalMaterial.version;
187
- }
188
- function cleanupCache() {
189
- let keys;
190
- keys = Object.keys(originalMaterials);
191
- for (let i = 0, il = keys.length; i < il; i++) {
192
- originalMaterials[keys[i]] = void 0;
193
- }
194
- keys = Object.keys(originalOnBeforeRenders);
195
- for (let i = 0, il = keys.length; i < il; i++) {
196
- originalOnBeforeRenders[keys[i]] = void 0;
197
- }
198
- keys = Object.keys(cache);
199
- for (let i = 0, il = keys.length; i < il; i++) {
200
- const key = keys[i];
201
- if (cache[key].used === false) {
202
- cache[key].count++;
203
- if (cache[key].keepAlive === false && cache[key].count > removeThresholdCount) {
204
- delete cache[key];
205
- }
206
- } else {
207
- cache[key].used = false;
208
- cache[key].count = 0;
209
- }
210
- }
211
- }
212
- this.render = function(scene, camera) {
213
- if (this.enabled === false) {
214
- renderer.render(scene, camera);
215
- return;
216
- }
217
- const currentAutoClear = renderer.autoClear;
218
- renderer.autoClear = this.autoClear;
219
- renderer.render(scene, camera);
220
- renderer.autoClear = currentAutoClear;
221
- this.renderOutline(scene, camera);
222
- };
223
- this.renderOutline = function(scene, camera) {
224
- const currentAutoClear = renderer.autoClear;
225
- const currentSceneAutoUpdate = scene.matrixWorldAutoUpdate;
226
- const currentSceneBackground = scene.background;
227
- const currentShadowMapEnabled = renderer.shadowMap.enabled;
228
- scene.matrixWorldAutoUpdate = false;
229
- scene.background = null;
230
- renderer.autoClear = false;
231
- renderer.shadowMap.enabled = false;
232
- scene.traverse(setOutlineMaterial);
233
- renderer.render(scene, camera);
234
- scene.traverse(restoreOriginalMaterial);
235
- cleanupCache();
236
- scene.matrixWorldAutoUpdate = currentSceneAutoUpdate;
237
- scene.background = currentSceneBackground;
238
- renderer.autoClear = currentAutoClear;
239
- renderer.shadowMap.enabled = currentShadowMapEnabled;
240
- };
241
- this.autoClear = renderer.autoClear;
242
- this.domElement = renderer.domElement;
243
- this.shadowMap = renderer.shadowMap;
244
- this.clear = function(color, depth, stencil) {
245
- renderer.clear(color, depth, stencil);
246
- };
247
- this.getPixelRatio = function() {
248
- return renderer.getPixelRatio();
249
- };
250
- this.setPixelRatio = function(value) {
251
- renderer.setPixelRatio(value);
252
- };
253
- this.getSize = function(target) {
254
- return renderer.getSize(target);
255
- };
256
- this.setSize = function(width, height, updateStyle) {
257
- renderer.setSize(width, height, updateStyle);
258
- };
259
- this.setViewport = function(x, y, width, height) {
260
- renderer.setViewport(x, y, width, height);
261
- };
262
- this.setScissor = function(x, y, width, height) {
263
- renderer.setScissor(x, y, width, height);
264
- };
265
- this.setScissorTest = function(boolean) {
266
- renderer.setScissorTest(boolean);
267
- };
268
- this.setRenderTarget = function(renderTarget) {
269
- renderer.setRenderTarget(renderTarget);
270
- };
271
- }
272
- }
273
- export {
274
- OutlineEffect
275
- };
@@ -1,65 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class ParallaxBarrierEffect {
5
- constructor(renderer) {
6
- const _camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
7
- const _scene = new THREE.Scene();
8
- const _stereo = new THREE.StereoCamera();
9
- const _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
10
- const _renderTargetL = new THREE.WebGLRenderTarget(512, 512, _params);
11
- const _renderTargetR = new THREE.WebGLRenderTarget(512, 512, _params);
12
- const _material = new THREE.ShaderMaterial({
13
- uniforms: {
14
- mapLeft: { value: _renderTargetL.texture },
15
- mapRight: { value: _renderTargetR.texture }
16
- },
17
- vertexShader: [
18
- "varying vec2 vUv;",
19
- "void main() {",
20
- " vUv = vec2( uv.x, uv.y );",
21
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
22
- "}"
23
- ].join("\n"),
24
- fragmentShader: [
25
- "uniform sampler2D mapLeft;",
26
- "uniform sampler2D mapRight;",
27
- "varying vec2 vUv;",
28
- "void main() {",
29
- " vec2 uv = vUv;",
30
- " if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {",
31
- " gl_FragColor = texture2D( mapLeft, uv );",
32
- " } else {",
33
- " gl_FragColor = texture2D( mapRight, uv );",
34
- " }",
35
- " #include <tonemapping_fragment>",
36
- ` #include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
37
- "}"
38
- ].join("\n")
39
- });
40
- const mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), _material);
41
- _scene.add(mesh);
42
- this.setSize = function(width, height) {
43
- renderer.setSize(width, height);
44
- const pixelRatio = renderer.getPixelRatio();
45
- _renderTargetL.setSize(width * pixelRatio, height * pixelRatio);
46
- _renderTargetR.setSize(width * pixelRatio, height * pixelRatio);
47
- };
48
- this.render = function(scene, camera) {
49
- if (scene.matrixWorldAutoUpdate === true)
50
- scene.updateMatrixWorld();
51
- if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
52
- camera.updateMatrixWorld();
53
- _stereo.update(camera);
54
- renderer.setRenderTarget(_renderTargetL);
55
- renderer.clear();
56
- renderer.render(scene, _stereo.cameraL);
57
- renderer.setRenderTarget(_renderTargetR);
58
- renderer.clear();
59
- renderer.render(scene, _stereo.cameraR);
60
- renderer.setRenderTarget(null);
61
- renderer.render(_scene, _camera);
62
- };
63
- }
64
- }
65
- exports.ParallaxBarrierEffect = ParallaxBarrierEffect;
@@ -1,65 +0,0 @@
1
- import { OrthographicCamera, Scene, StereoCamera, LinearFilter, NearestFilter, RGBAFormat, WebGLRenderTarget, ShaderMaterial, REVISION, Mesh, PlaneGeometry } from "three";
2
- class ParallaxBarrierEffect {
3
- constructor(renderer) {
4
- const _camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
5
- const _scene = new Scene();
6
- const _stereo = new StereoCamera();
7
- const _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat };
8
- const _renderTargetL = new WebGLRenderTarget(512, 512, _params);
9
- const _renderTargetR = new WebGLRenderTarget(512, 512, _params);
10
- const _material = new ShaderMaterial({
11
- uniforms: {
12
- mapLeft: { value: _renderTargetL.texture },
13
- mapRight: { value: _renderTargetR.texture }
14
- },
15
- vertexShader: [
16
- "varying vec2 vUv;",
17
- "void main() {",
18
- " vUv = vec2( uv.x, uv.y );",
19
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
20
- "}"
21
- ].join("\n"),
22
- fragmentShader: [
23
- "uniform sampler2D mapLeft;",
24
- "uniform sampler2D mapRight;",
25
- "varying vec2 vUv;",
26
- "void main() {",
27
- " vec2 uv = vUv;",
28
- " if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {",
29
- " gl_FragColor = texture2D( mapLeft, uv );",
30
- " } else {",
31
- " gl_FragColor = texture2D( mapRight, uv );",
32
- " }",
33
- " #include <tonemapping_fragment>",
34
- ` #include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
35
- "}"
36
- ].join("\n")
37
- });
38
- const mesh = new Mesh(new PlaneGeometry(2, 2), _material);
39
- _scene.add(mesh);
40
- this.setSize = function(width, height) {
41
- renderer.setSize(width, height);
42
- const pixelRatio = renderer.getPixelRatio();
43
- _renderTargetL.setSize(width * pixelRatio, height * pixelRatio);
44
- _renderTargetR.setSize(width * pixelRatio, height * pixelRatio);
45
- };
46
- this.render = function(scene, camera) {
47
- if (scene.matrixWorldAutoUpdate === true)
48
- scene.updateMatrixWorld();
49
- if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
50
- camera.updateMatrixWorld();
51
- _stereo.update(camera);
52
- renderer.setRenderTarget(_renderTargetL);
53
- renderer.clear();
54
- renderer.render(scene, _stereo.cameraL);
55
- renderer.setRenderTarget(_renderTargetR);
56
- renderer.clear();
57
- renderer.render(scene, _stereo.cameraR);
58
- renderer.setRenderTarget(null);
59
- renderer.render(_scene, _camera);
60
- };
61
- }
62
- }
63
- export {
64
- ParallaxBarrierEffect
65
- };