three-stdlib 2.25.0 → 2.25.1
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- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,275 +0,0 @@
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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class OutlineEffect {
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constructor(renderer, parameters = {}) {
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this.enabled = true;
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const defaultThickness = parameters.defaultThickness !== void 0 ? parameters.defaultThickness : 3e-3;
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const defaultColor = new THREE.Color().fromArray(
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parameters.defaultColor !== void 0 ? parameters.defaultColor : [0, 0, 0]
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);
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const defaultAlpha = parameters.defaultAlpha !== void 0 ? parameters.defaultAlpha : 1;
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const defaultKeepAlive = parameters.defaultKeepAlive !== void 0 ? parameters.defaultKeepAlive : false;
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const cache = {};
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const removeThresholdCount = 60;
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const originalMaterials = {};
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const originalOnBeforeRenders = {};
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const uniformsOutline = {
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outlineThickness: { value: defaultThickness },
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outlineColor: { value: defaultColor },
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outlineAlpha: { value: defaultAlpha }
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};
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const vertexShader = [
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"#include <common>",
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"#include <uv_pars_vertex>",
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"#include <displacementmap_pars_vertex>",
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"#include <fog_pars_vertex>",
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"#include <morphtarget_pars_vertex>",
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"#include <skinning_pars_vertex>",
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"#include <logdepthbuf_pars_vertex>",
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"#include <clipping_planes_pars_vertex>",
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"uniform float outlineThickness;",
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"vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {",
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" float thickness = outlineThickness;",
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" const float ratio = 1.0;",
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// TODO: support outline thickness ratio for each vertex
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" vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );",
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" vec4 norm = normalize( pos - pos2 );",
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" return pos + norm * thickness * pos.w * ratio;",
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"}",
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"void main() {",
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" #include <uv_vertex>",
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" #include <beginnormal_vertex>",
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" #include <morphnormal_vertex>",
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" #include <skinbase_vertex>",
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" #include <skinnormal_vertex>",
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" #include <begin_vertex>",
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" #include <morphtarget_vertex>",
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" #include <skinning_vertex>",
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" #include <displacementmap_vertex>",
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" #include <project_vertex>",
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" vec3 outlineNormal = - objectNormal;",
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// the outline material is always rendered with BackSide
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" gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );",
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" #include <logdepthbuf_vertex>",
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" #include <clipping_planes_vertex>",
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" #include <fog_vertex>",
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"}"
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].join("\n");
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const fragmentShader = [
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"#include <common>",
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"#include <fog_pars_fragment>",
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"#include <logdepthbuf_pars_fragment>",
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"#include <clipping_planes_pars_fragment>",
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"uniform vec3 outlineColor;",
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"uniform float outlineAlpha;",
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"void main() {",
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" #include <clipping_planes_fragment>",
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" #include <logdepthbuf_fragment>",
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" gl_FragColor = vec4( outlineColor, outlineAlpha );",
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" #include <tonemapping_fragment>",
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` #include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
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" #include <fog_fragment>",
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" #include <premultiplied_alpha_fragment>",
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"}"
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].join("\n");
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function createMaterial() {
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return new THREE.ShaderMaterial({
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type: "OutlineEffect",
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uniforms: THREE.UniformsUtils.merge([THREE.UniformsLib["fog"], THREE.UniformsLib["displacementmap"], uniformsOutline]),
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vertexShader,
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fragmentShader,
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side: THREE.BackSide
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});
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}
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function getOutlineMaterialFromCache(originalMaterial) {
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let data = cache[originalMaterial.uuid];
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if (data === void 0) {
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data = {
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material: createMaterial(),
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used: true,
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keepAlive: defaultKeepAlive,
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count: 0
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};
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cache[originalMaterial.uuid] = data;
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}
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data.used = true;
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return data.material;
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}
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function getOutlineMaterial(originalMaterial) {
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const outlineMaterial = getOutlineMaterialFromCache(originalMaterial);
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originalMaterials[outlineMaterial.uuid] = originalMaterial;
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updateOutlineMaterial(outlineMaterial, originalMaterial);
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return outlineMaterial;
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}
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function isCompatible(object) {
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const geometry = object.geometry;
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const hasNormals = geometry !== void 0 && geometry.attributes.normal !== void 0;
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return object.isMesh === true && object.material !== void 0 && hasNormals === true;
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}
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function setOutlineMaterial(object) {
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if (isCompatible(object) === false)
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return;
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if (Array.isArray(object.material)) {
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for (let i = 0, il = object.material.length; i < il; i++) {
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object.material[i] = getOutlineMaterial(object.material[i]);
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}
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} else {
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object.material = getOutlineMaterial(object.material);
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}
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originalOnBeforeRenders[object.uuid] = object.onBeforeRender;
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object.onBeforeRender = onBeforeRender;
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}
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function restoreOriginalMaterial(object) {
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return;
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if (Array.isArray(object.material)) {
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for (let i = 0, il = object.material.length; i < il; i++) {
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object.material[i] = originalMaterials[object.material[i].uuid];
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}
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} else {
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object.material = originalMaterials[object.material.uuid];
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}
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object.onBeforeRender = originalOnBeforeRenders[object.uuid];
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}
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function onBeforeRender(renderer2, scene, camera, geometry, material) {
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const originalMaterial = originalMaterials[material.uuid];
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if (originalMaterial === void 0)
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return;
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updateUniforms(material, originalMaterial);
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}
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function updateUniforms(material, originalMaterial) {
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const outlineParameters = originalMaterial.userData.outlineParameters;
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material.uniforms.outlineAlpha.value = originalMaterial.opacity;
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if (outlineParameters !== void 0) {
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if (outlineParameters.thickness !== void 0)
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material.uniforms.outlineThickness.value = outlineParameters.thickness;
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if (outlineParameters.color !== void 0)
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material.uniforms.outlineColor.value.fromArray(outlineParameters.color);
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if (outlineParameters.alpha !== void 0)
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material.uniforms.outlineAlpha.value = outlineParameters.alpha;
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}
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if (originalMaterial.displacementMap) {
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material.uniforms.displacementMap.value = originalMaterial.displacementMap;
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material.uniforms.displacementScale.value = originalMaterial.displacementScale;
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material.uniforms.displacementBias.value = originalMaterial.displacementBias;
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}
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}
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function updateOutlineMaterial(material, originalMaterial) {
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if (material.name === "invisible")
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return;
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const outlineParameters = originalMaterial.userData.outlineParameters;
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material.fog = originalMaterial.fog;
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material.toneMapped = originalMaterial.toneMapped;
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material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
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material.displacementMap = originalMaterial.displacementMap;
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if (outlineParameters !== void 0) {
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if (originalMaterial.visible === false) {
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material.visible = false;
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} else {
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material.visible = outlineParameters.visible !== void 0 ? outlineParameters.visible : true;
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}
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material.transparent = outlineParameters.alpha !== void 0 && outlineParameters.alpha < 1 ? true : originalMaterial.transparent;
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cache[originalMaterial.uuid].keepAlive = outlineParameters.keepAlive;
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} else {
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material.transparent = originalMaterial.transparent;
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material.visible = originalMaterial.visible;
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}
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if (originalMaterial.wireframe === true || originalMaterial.depthTest === false)
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material.visible = false;
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if (originalMaterial.clippingPlanes) {
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material.clipping = true;
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material.clippingPlanes = originalMaterial.clippingPlanes;
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material.clipIntersection = originalMaterial.clipIntersection;
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material.clipShadows = originalMaterial.clipShadows;
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}
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material.version = originalMaterial.version;
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}
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function cleanupCache() {
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let keys;
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keys = Object.keys(originalMaterials);
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for (let i = 0, il = keys.length; i < il; i++) {
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originalMaterials[keys[i]] = void 0;
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}
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keys = Object.keys(originalOnBeforeRenders);
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for (let i = 0, il = keys.length; i < il; i++) {
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originalOnBeforeRenders[keys[i]] = void 0;
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}
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keys = Object.keys(cache);
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for (let i = 0, il = keys.length; i < il; i++) {
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const key = keys[i];
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if (cache[key].used === false) {
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cache[key].count++;
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if (cache[key].keepAlive === false && cache[key].count > removeThresholdCount) {
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delete cache[key];
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}
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} else {
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cache[key].used = false;
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cache[key].count = 0;
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}
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}
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}
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this.render = function(scene, camera) {
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if (this.enabled === false) {
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renderer.render(scene, camera);
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return;
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}
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const currentAutoClear = renderer.autoClear;
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renderer.autoClear = this.autoClear;
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renderer.render(scene, camera);
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renderer.autoClear = currentAutoClear;
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this.renderOutline(scene, camera);
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};
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this.renderOutline = function(scene, camera) {
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const currentAutoClear = renderer.autoClear;
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const currentSceneAutoUpdate = scene.matrixWorldAutoUpdate;
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const currentSceneBackground = scene.background;
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const currentShadowMapEnabled = renderer.shadowMap.enabled;
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scene.matrixWorldAutoUpdate = false;
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scene.background = null;
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renderer.autoClear = false;
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renderer.shadowMap.enabled = false;
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scene.traverse(setOutlineMaterial);
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renderer.render(scene, camera);
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scene.traverse(restoreOriginalMaterial);
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cleanupCache();
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scene.matrixWorldAutoUpdate = currentSceneAutoUpdate;
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scene.background = currentSceneBackground;
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renderer.autoClear = currentAutoClear;
|
241
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renderer.shadowMap.enabled = currentShadowMapEnabled;
|
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};
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this.autoClear = renderer.autoClear;
|
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this.domElement = renderer.domElement;
|
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this.shadowMap = renderer.shadowMap;
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this.clear = function(color, depth, stencil) {
|
247
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renderer.clear(color, depth, stencil);
|
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};
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this.getPixelRatio = function() {
|
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return renderer.getPixelRatio();
|
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};
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this.setPixelRatio = function(value) {
|
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renderer.setPixelRatio(value);
|
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};
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this.getSize = function(target) {
|
256
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return renderer.getSize(target);
|
257
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};
|
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this.setSize = function(width, height, updateStyle) {
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renderer.setSize(width, height, updateStyle);
|
260
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};
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261
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this.setViewport = function(x, y, width, height) {
|
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renderer.setViewport(x, y, width, height);
|
263
|
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};
|
264
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this.setScissor = function(x, y, width, height) {
|
265
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renderer.setScissor(x, y, width, height);
|
266
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};
|
267
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this.setScissorTest = function(boolean) {
|
268
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renderer.setScissorTest(boolean);
|
269
|
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};
|
270
|
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this.setRenderTarget = function(renderTarget) {
|
271
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renderer.setRenderTarget(renderTarget);
|
272
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};
|
273
|
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}
|
274
|
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}
|
275
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exports.OutlineEffect = OutlineEffect;
|
package/effects/OutlineEffect.js
DELETED
@@ -1,275 +0,0 @@
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import { Color, REVISION, ShaderMaterial, UniformsUtils, UniformsLib, BackSide } from "three";
|
2
|
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class OutlineEffect {
|
3
|
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constructor(renderer, parameters = {}) {
|
4
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this.enabled = true;
|
5
|
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const defaultThickness = parameters.defaultThickness !== void 0 ? parameters.defaultThickness : 3e-3;
|
6
|
-
const defaultColor = new Color().fromArray(
|
7
|
-
parameters.defaultColor !== void 0 ? parameters.defaultColor : [0, 0, 0]
|
8
|
-
);
|
9
|
-
const defaultAlpha = parameters.defaultAlpha !== void 0 ? parameters.defaultAlpha : 1;
|
10
|
-
const defaultKeepAlive = parameters.defaultKeepAlive !== void 0 ? parameters.defaultKeepAlive : false;
|
11
|
-
const cache = {};
|
12
|
-
const removeThresholdCount = 60;
|
13
|
-
const originalMaterials = {};
|
14
|
-
const originalOnBeforeRenders = {};
|
15
|
-
const uniformsOutline = {
|
16
|
-
outlineThickness: { value: defaultThickness },
|
17
|
-
outlineColor: { value: defaultColor },
|
18
|
-
outlineAlpha: { value: defaultAlpha }
|
19
|
-
};
|
20
|
-
const vertexShader = [
|
21
|
-
"#include <common>",
|
22
|
-
"#include <uv_pars_vertex>",
|
23
|
-
"#include <displacementmap_pars_vertex>",
|
24
|
-
"#include <fog_pars_vertex>",
|
25
|
-
"#include <morphtarget_pars_vertex>",
|
26
|
-
"#include <skinning_pars_vertex>",
|
27
|
-
"#include <logdepthbuf_pars_vertex>",
|
28
|
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"#include <clipping_planes_pars_vertex>",
|
29
|
-
"uniform float outlineThickness;",
|
30
|
-
"vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {",
|
31
|
-
" float thickness = outlineThickness;",
|
32
|
-
" const float ratio = 1.0;",
|
33
|
-
// TODO: support outline thickness ratio for each vertex
|
34
|
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" vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );",
|
35
|
-
// NOTE: subtract pos2 from pos because BackSide objectNormal is negative
|
36
|
-
" vec4 norm = normalize( pos - pos2 );",
|
37
|
-
" return pos + norm * thickness * pos.w * ratio;",
|
38
|
-
"}",
|
39
|
-
"void main() {",
|
40
|
-
" #include <uv_vertex>",
|
41
|
-
" #include <beginnormal_vertex>",
|
42
|
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" #include <morphnormal_vertex>",
|
43
|
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" #include <skinbase_vertex>",
|
44
|
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" #include <skinnormal_vertex>",
|
45
|
-
" #include <begin_vertex>",
|
46
|
-
" #include <morphtarget_vertex>",
|
47
|
-
" #include <skinning_vertex>",
|
48
|
-
" #include <displacementmap_vertex>",
|
49
|
-
" #include <project_vertex>",
|
50
|
-
" vec3 outlineNormal = - objectNormal;",
|
51
|
-
// the outline material is always rendered with BackSide
|
52
|
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" gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );",
|
53
|
-
" #include <logdepthbuf_vertex>",
|
54
|
-
" #include <clipping_planes_vertex>",
|
55
|
-
" #include <fog_vertex>",
|
56
|
-
"}"
|
57
|
-
].join("\n");
|
58
|
-
const fragmentShader = [
|
59
|
-
"#include <common>",
|
60
|
-
"#include <fog_pars_fragment>",
|
61
|
-
"#include <logdepthbuf_pars_fragment>",
|
62
|
-
"#include <clipping_planes_pars_fragment>",
|
63
|
-
"uniform vec3 outlineColor;",
|
64
|
-
"uniform float outlineAlpha;",
|
65
|
-
"void main() {",
|
66
|
-
" #include <clipping_planes_fragment>",
|
67
|
-
" #include <logdepthbuf_fragment>",
|
68
|
-
" gl_FragColor = vec4( outlineColor, outlineAlpha );",
|
69
|
-
" #include <tonemapping_fragment>",
|
70
|
-
` #include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
|
71
|
-
" #include <fog_fragment>",
|
72
|
-
" #include <premultiplied_alpha_fragment>",
|
73
|
-
"}"
|
74
|
-
].join("\n");
|
75
|
-
function createMaterial() {
|
76
|
-
return new ShaderMaterial({
|
77
|
-
type: "OutlineEffect",
|
78
|
-
uniforms: UniformsUtils.merge([UniformsLib["fog"], UniformsLib["displacementmap"], uniformsOutline]),
|
79
|
-
vertexShader,
|
80
|
-
fragmentShader,
|
81
|
-
side: BackSide
|
82
|
-
});
|
83
|
-
}
|
84
|
-
function getOutlineMaterialFromCache(originalMaterial) {
|
85
|
-
let data = cache[originalMaterial.uuid];
|
86
|
-
if (data === void 0) {
|
87
|
-
data = {
|
88
|
-
material: createMaterial(),
|
89
|
-
used: true,
|
90
|
-
keepAlive: defaultKeepAlive,
|
91
|
-
count: 0
|
92
|
-
};
|
93
|
-
cache[originalMaterial.uuid] = data;
|
94
|
-
}
|
95
|
-
data.used = true;
|
96
|
-
return data.material;
|
97
|
-
}
|
98
|
-
function getOutlineMaterial(originalMaterial) {
|
99
|
-
const outlineMaterial = getOutlineMaterialFromCache(originalMaterial);
|
100
|
-
originalMaterials[outlineMaterial.uuid] = originalMaterial;
|
101
|
-
updateOutlineMaterial(outlineMaterial, originalMaterial);
|
102
|
-
return outlineMaterial;
|
103
|
-
}
|
104
|
-
function isCompatible(object) {
|
105
|
-
const geometry = object.geometry;
|
106
|
-
const hasNormals = geometry !== void 0 && geometry.attributes.normal !== void 0;
|
107
|
-
return object.isMesh === true && object.material !== void 0 && hasNormals === true;
|
108
|
-
}
|
109
|
-
function setOutlineMaterial(object) {
|
110
|
-
if (isCompatible(object) === false)
|
111
|
-
return;
|
112
|
-
if (Array.isArray(object.material)) {
|
113
|
-
for (let i = 0, il = object.material.length; i < il; i++) {
|
114
|
-
object.material[i] = getOutlineMaterial(object.material[i]);
|
115
|
-
}
|
116
|
-
} else {
|
117
|
-
object.material = getOutlineMaterial(object.material);
|
118
|
-
}
|
119
|
-
originalOnBeforeRenders[object.uuid] = object.onBeforeRender;
|
120
|
-
object.onBeforeRender = onBeforeRender;
|
121
|
-
}
|
122
|
-
function restoreOriginalMaterial(object) {
|
123
|
-
if (isCompatible(object) === false)
|
124
|
-
return;
|
125
|
-
if (Array.isArray(object.material)) {
|
126
|
-
for (let i = 0, il = object.material.length; i < il; i++) {
|
127
|
-
object.material[i] = originalMaterials[object.material[i].uuid];
|
128
|
-
}
|
129
|
-
} else {
|
130
|
-
object.material = originalMaterials[object.material.uuid];
|
131
|
-
}
|
132
|
-
object.onBeforeRender = originalOnBeforeRenders[object.uuid];
|
133
|
-
}
|
134
|
-
function onBeforeRender(renderer2, scene, camera, geometry, material) {
|
135
|
-
const originalMaterial = originalMaterials[material.uuid];
|
136
|
-
if (originalMaterial === void 0)
|
137
|
-
return;
|
138
|
-
updateUniforms(material, originalMaterial);
|
139
|
-
}
|
140
|
-
function updateUniforms(material, originalMaterial) {
|
141
|
-
const outlineParameters = originalMaterial.userData.outlineParameters;
|
142
|
-
material.uniforms.outlineAlpha.value = originalMaterial.opacity;
|
143
|
-
if (outlineParameters !== void 0) {
|
144
|
-
if (outlineParameters.thickness !== void 0)
|
145
|
-
material.uniforms.outlineThickness.value = outlineParameters.thickness;
|
146
|
-
if (outlineParameters.color !== void 0)
|
147
|
-
material.uniforms.outlineColor.value.fromArray(outlineParameters.color);
|
148
|
-
if (outlineParameters.alpha !== void 0)
|
149
|
-
material.uniforms.outlineAlpha.value = outlineParameters.alpha;
|
150
|
-
}
|
151
|
-
if (originalMaterial.displacementMap) {
|
152
|
-
material.uniforms.displacementMap.value = originalMaterial.displacementMap;
|
153
|
-
material.uniforms.displacementScale.value = originalMaterial.displacementScale;
|
154
|
-
material.uniforms.displacementBias.value = originalMaterial.displacementBias;
|
155
|
-
}
|
156
|
-
}
|
157
|
-
function updateOutlineMaterial(material, originalMaterial) {
|
158
|
-
if (material.name === "invisible")
|
159
|
-
return;
|
160
|
-
const outlineParameters = originalMaterial.userData.outlineParameters;
|
161
|
-
material.fog = originalMaterial.fog;
|
162
|
-
material.toneMapped = originalMaterial.toneMapped;
|
163
|
-
material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
|
164
|
-
material.displacementMap = originalMaterial.displacementMap;
|
165
|
-
if (outlineParameters !== void 0) {
|
166
|
-
if (originalMaterial.visible === false) {
|
167
|
-
material.visible = false;
|
168
|
-
} else {
|
169
|
-
material.visible = outlineParameters.visible !== void 0 ? outlineParameters.visible : true;
|
170
|
-
}
|
171
|
-
material.transparent = outlineParameters.alpha !== void 0 && outlineParameters.alpha < 1 ? true : originalMaterial.transparent;
|
172
|
-
if (outlineParameters.keepAlive !== void 0)
|
173
|
-
cache[originalMaterial.uuid].keepAlive = outlineParameters.keepAlive;
|
174
|
-
} else {
|
175
|
-
material.transparent = originalMaterial.transparent;
|
176
|
-
material.visible = originalMaterial.visible;
|
177
|
-
}
|
178
|
-
if (originalMaterial.wireframe === true || originalMaterial.depthTest === false)
|
179
|
-
material.visible = false;
|
180
|
-
if (originalMaterial.clippingPlanes) {
|
181
|
-
material.clipping = true;
|
182
|
-
material.clippingPlanes = originalMaterial.clippingPlanes;
|
183
|
-
material.clipIntersection = originalMaterial.clipIntersection;
|
184
|
-
material.clipShadows = originalMaterial.clipShadows;
|
185
|
-
}
|
186
|
-
material.version = originalMaterial.version;
|
187
|
-
}
|
188
|
-
function cleanupCache() {
|
189
|
-
let keys;
|
190
|
-
keys = Object.keys(originalMaterials);
|
191
|
-
for (let i = 0, il = keys.length; i < il; i++) {
|
192
|
-
originalMaterials[keys[i]] = void 0;
|
193
|
-
}
|
194
|
-
keys = Object.keys(originalOnBeforeRenders);
|
195
|
-
for (let i = 0, il = keys.length; i < il; i++) {
|
196
|
-
originalOnBeforeRenders[keys[i]] = void 0;
|
197
|
-
}
|
198
|
-
keys = Object.keys(cache);
|
199
|
-
for (let i = 0, il = keys.length; i < il; i++) {
|
200
|
-
const key = keys[i];
|
201
|
-
if (cache[key].used === false) {
|
202
|
-
cache[key].count++;
|
203
|
-
if (cache[key].keepAlive === false && cache[key].count > removeThresholdCount) {
|
204
|
-
delete cache[key];
|
205
|
-
}
|
206
|
-
} else {
|
207
|
-
cache[key].used = false;
|
208
|
-
cache[key].count = 0;
|
209
|
-
}
|
210
|
-
}
|
211
|
-
}
|
212
|
-
this.render = function(scene, camera) {
|
213
|
-
if (this.enabled === false) {
|
214
|
-
renderer.render(scene, camera);
|
215
|
-
return;
|
216
|
-
}
|
217
|
-
const currentAutoClear = renderer.autoClear;
|
218
|
-
renderer.autoClear = this.autoClear;
|
219
|
-
renderer.render(scene, camera);
|
220
|
-
renderer.autoClear = currentAutoClear;
|
221
|
-
this.renderOutline(scene, camera);
|
222
|
-
};
|
223
|
-
this.renderOutline = function(scene, camera) {
|
224
|
-
const currentAutoClear = renderer.autoClear;
|
225
|
-
const currentSceneAutoUpdate = scene.matrixWorldAutoUpdate;
|
226
|
-
const currentSceneBackground = scene.background;
|
227
|
-
const currentShadowMapEnabled = renderer.shadowMap.enabled;
|
228
|
-
scene.matrixWorldAutoUpdate = false;
|
229
|
-
scene.background = null;
|
230
|
-
renderer.autoClear = false;
|
231
|
-
renderer.shadowMap.enabled = false;
|
232
|
-
scene.traverse(setOutlineMaterial);
|
233
|
-
renderer.render(scene, camera);
|
234
|
-
scene.traverse(restoreOriginalMaterial);
|
235
|
-
cleanupCache();
|
236
|
-
scene.matrixWorldAutoUpdate = currentSceneAutoUpdate;
|
237
|
-
scene.background = currentSceneBackground;
|
238
|
-
renderer.autoClear = currentAutoClear;
|
239
|
-
renderer.shadowMap.enabled = currentShadowMapEnabled;
|
240
|
-
};
|
241
|
-
this.autoClear = renderer.autoClear;
|
242
|
-
this.domElement = renderer.domElement;
|
243
|
-
this.shadowMap = renderer.shadowMap;
|
244
|
-
this.clear = function(color, depth, stencil) {
|
245
|
-
renderer.clear(color, depth, stencil);
|
246
|
-
};
|
247
|
-
this.getPixelRatio = function() {
|
248
|
-
return renderer.getPixelRatio();
|
249
|
-
};
|
250
|
-
this.setPixelRatio = function(value) {
|
251
|
-
renderer.setPixelRatio(value);
|
252
|
-
};
|
253
|
-
this.getSize = function(target) {
|
254
|
-
return renderer.getSize(target);
|
255
|
-
};
|
256
|
-
this.setSize = function(width, height, updateStyle) {
|
257
|
-
renderer.setSize(width, height, updateStyle);
|
258
|
-
};
|
259
|
-
this.setViewport = function(x, y, width, height) {
|
260
|
-
renderer.setViewport(x, y, width, height);
|
261
|
-
};
|
262
|
-
this.setScissor = function(x, y, width, height) {
|
263
|
-
renderer.setScissor(x, y, width, height);
|
264
|
-
};
|
265
|
-
this.setScissorTest = function(boolean) {
|
266
|
-
renderer.setScissorTest(boolean);
|
267
|
-
};
|
268
|
-
this.setRenderTarget = function(renderTarget) {
|
269
|
-
renderer.setRenderTarget(renderTarget);
|
270
|
-
};
|
271
|
-
}
|
272
|
-
}
|
273
|
-
export {
|
274
|
-
OutlineEffect
|
275
|
-
};
|
@@ -1,65 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const THREE = require("three");
|
4
|
-
class ParallaxBarrierEffect {
|
5
|
-
constructor(renderer) {
|
6
|
-
const _camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
|
7
|
-
const _scene = new THREE.Scene();
|
8
|
-
const _stereo = new THREE.StereoCamera();
|
9
|
-
const _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
|
10
|
-
const _renderTargetL = new THREE.WebGLRenderTarget(512, 512, _params);
|
11
|
-
const _renderTargetR = new THREE.WebGLRenderTarget(512, 512, _params);
|
12
|
-
const _material = new THREE.ShaderMaterial({
|
13
|
-
uniforms: {
|
14
|
-
mapLeft: { value: _renderTargetL.texture },
|
15
|
-
mapRight: { value: _renderTargetR.texture }
|
16
|
-
},
|
17
|
-
vertexShader: [
|
18
|
-
"varying vec2 vUv;",
|
19
|
-
"void main() {",
|
20
|
-
" vUv = vec2( uv.x, uv.y );",
|
21
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
22
|
-
"}"
|
23
|
-
].join("\n"),
|
24
|
-
fragmentShader: [
|
25
|
-
"uniform sampler2D mapLeft;",
|
26
|
-
"uniform sampler2D mapRight;",
|
27
|
-
"varying vec2 vUv;",
|
28
|
-
"void main() {",
|
29
|
-
" vec2 uv = vUv;",
|
30
|
-
" if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {",
|
31
|
-
" gl_FragColor = texture2D( mapLeft, uv );",
|
32
|
-
" } else {",
|
33
|
-
" gl_FragColor = texture2D( mapRight, uv );",
|
34
|
-
" }",
|
35
|
-
" #include <tonemapping_fragment>",
|
36
|
-
` #include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
|
37
|
-
"}"
|
38
|
-
].join("\n")
|
39
|
-
});
|
40
|
-
const mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), _material);
|
41
|
-
_scene.add(mesh);
|
42
|
-
this.setSize = function(width, height) {
|
43
|
-
renderer.setSize(width, height);
|
44
|
-
const pixelRatio = renderer.getPixelRatio();
|
45
|
-
_renderTargetL.setSize(width * pixelRatio, height * pixelRatio);
|
46
|
-
_renderTargetR.setSize(width * pixelRatio, height * pixelRatio);
|
47
|
-
};
|
48
|
-
this.render = function(scene, camera) {
|
49
|
-
if (scene.matrixWorldAutoUpdate === true)
|
50
|
-
scene.updateMatrixWorld();
|
51
|
-
if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
|
52
|
-
camera.updateMatrixWorld();
|
53
|
-
_stereo.update(camera);
|
54
|
-
renderer.setRenderTarget(_renderTargetL);
|
55
|
-
renderer.clear();
|
56
|
-
renderer.render(scene, _stereo.cameraL);
|
57
|
-
renderer.setRenderTarget(_renderTargetR);
|
58
|
-
renderer.clear();
|
59
|
-
renderer.render(scene, _stereo.cameraR);
|
60
|
-
renderer.setRenderTarget(null);
|
61
|
-
renderer.render(_scene, _camera);
|
62
|
-
};
|
63
|
-
}
|
64
|
-
}
|
65
|
-
exports.ParallaxBarrierEffect = ParallaxBarrierEffect;
|
@@ -1,65 +0,0 @@
|
|
1
|
-
import { OrthographicCamera, Scene, StereoCamera, LinearFilter, NearestFilter, RGBAFormat, WebGLRenderTarget, ShaderMaterial, REVISION, Mesh, PlaneGeometry } from "three";
|
2
|
-
class ParallaxBarrierEffect {
|
3
|
-
constructor(renderer) {
|
4
|
-
const _camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
|
5
|
-
const _scene = new Scene();
|
6
|
-
const _stereo = new StereoCamera();
|
7
|
-
const _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat };
|
8
|
-
const _renderTargetL = new WebGLRenderTarget(512, 512, _params);
|
9
|
-
const _renderTargetR = new WebGLRenderTarget(512, 512, _params);
|
10
|
-
const _material = new ShaderMaterial({
|
11
|
-
uniforms: {
|
12
|
-
mapLeft: { value: _renderTargetL.texture },
|
13
|
-
mapRight: { value: _renderTargetR.texture }
|
14
|
-
},
|
15
|
-
vertexShader: [
|
16
|
-
"varying vec2 vUv;",
|
17
|
-
"void main() {",
|
18
|
-
" vUv = vec2( uv.x, uv.y );",
|
19
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
20
|
-
"}"
|
21
|
-
].join("\n"),
|
22
|
-
fragmentShader: [
|
23
|
-
"uniform sampler2D mapLeft;",
|
24
|
-
"uniform sampler2D mapRight;",
|
25
|
-
"varying vec2 vUv;",
|
26
|
-
"void main() {",
|
27
|
-
" vec2 uv = vUv;",
|
28
|
-
" if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {",
|
29
|
-
" gl_FragColor = texture2D( mapLeft, uv );",
|
30
|
-
" } else {",
|
31
|
-
" gl_FragColor = texture2D( mapRight, uv );",
|
32
|
-
" }",
|
33
|
-
" #include <tonemapping_fragment>",
|
34
|
-
` #include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
|
35
|
-
"}"
|
36
|
-
].join("\n")
|
37
|
-
});
|
38
|
-
const mesh = new Mesh(new PlaneGeometry(2, 2), _material);
|
39
|
-
_scene.add(mesh);
|
40
|
-
this.setSize = function(width, height) {
|
41
|
-
renderer.setSize(width, height);
|
42
|
-
const pixelRatio = renderer.getPixelRatio();
|
43
|
-
_renderTargetL.setSize(width * pixelRatio, height * pixelRatio);
|
44
|
-
_renderTargetR.setSize(width * pixelRatio, height * pixelRatio);
|
45
|
-
};
|
46
|
-
this.render = function(scene, camera) {
|
47
|
-
if (scene.matrixWorldAutoUpdate === true)
|
48
|
-
scene.updateMatrixWorld();
|
49
|
-
if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
|
50
|
-
camera.updateMatrixWorld();
|
51
|
-
_stereo.update(camera);
|
52
|
-
renderer.setRenderTarget(_renderTargetL);
|
53
|
-
renderer.clear();
|
54
|
-
renderer.render(scene, _stereo.cameraL);
|
55
|
-
renderer.setRenderTarget(_renderTargetR);
|
56
|
-
renderer.clear();
|
57
|
-
renderer.render(scene, _stereo.cameraR);
|
58
|
-
renderer.setRenderTarget(null);
|
59
|
-
renderer.render(_scene, _camera);
|
60
|
-
};
|
61
|
-
}
|
62
|
-
}
|
63
|
-
export {
|
64
|
-
ParallaxBarrierEffect
|
65
|
-
};
|