three-stdlib 2.25.0 → 2.25.1

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Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
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  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
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  354. package/postprocessing/OutlinePass.cjs +0 -479
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  356. package/postprocessing/Pass.cjs +0 -48
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  358. package/postprocessing/RenderPass.cjs +0 -59
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  370. package/postprocessing/SSRPass.cjs +0 -411
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  372. package/postprocessing/SavePass.cjs +0 -38
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  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
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  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
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  402. package/shaders/BokehShader.cjs +0 -109
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  408. package/shaders/ColorCorrectionShader.cjs +0 -30
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@@ -1,688 +0,0 @@
1
- import { Object3D, Vector3, Quaternion, AnimationMixer } from "three";
2
- import { CCDIKSolver } from "./CCDIKSolver.js";
3
- import { MMDPhysics } from "./MMDPhysics.js";
4
- class MMDAnimationHelper {
5
- /**
6
- * @param {Object} params - (optional)
7
- * @param {boolean} params.sync - Whether animation durations of added objects are synched. Default is true.
8
- * @param {Number} params.afterglow - Default is 0.0.
9
- * @param {boolean} params.resetPhysicsOnLoop - Default is true.
10
- */
11
- constructor(params = {}) {
12
- this.meshes = [];
13
- this.camera = null;
14
- this.cameraTarget = new Object3D();
15
- this.cameraTarget.name = "target";
16
- this.audio = null;
17
- this.audioManager = null;
18
- this.objects = /* @__PURE__ */ new WeakMap();
19
- this.configuration = {
20
- sync: params.sync !== void 0 ? params.sync : true,
21
- afterglow: params.afterglow !== void 0 ? params.afterglow : 0,
22
- resetPhysicsOnLoop: params.resetPhysicsOnLoop !== void 0 ? params.resetPhysicsOnLoop : true,
23
- pmxAnimation: params.pmxAnimation !== void 0 ? params.pmxAnimation : false
24
- };
25
- this.enabled = {
26
- animation: true,
27
- ik: true,
28
- grant: true,
29
- physics: true,
30
- cameraAnimation: true
31
- };
32
- this.onBeforePhysics = function() {
33
- };
34
- this.sharedPhysics = false;
35
- this.masterPhysics = null;
36
- }
37
- /**
38
- * Adds an Three.js Object to helper and setups animation.
39
- * The anmation durations of added objects are synched
40
- * if this.configuration.sync is true.
41
- *
42
- * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
43
- * @param {Object} params - (optional)
44
- * @param {THREE.AnimationClip|Array<THREE.AnimationClip>} params.animation - Only for THREE.SkinnedMesh and THREE.Camera. Default is undefined.
45
- * @param {boolean} params.physics - Only for THREE.SkinnedMesh. Default is true.
46
- * @param {Integer} params.warmup - Only for THREE.SkinnedMesh and physics is true. Default is 60.
47
- * @param {Number} params.unitStep - Only for THREE.SkinnedMesh and physics is true. Default is 1 / 65.
48
- * @param {Integer} params.maxStepNum - Only for THREE.SkinnedMesh and physics is true. Default is 3.
49
- * @param {Vector3} params.gravity - Only for THREE.SkinnedMesh and physics is true. Default ( 0, - 9.8 * 10, 0 ).
50
- * @param {Number} params.delayTime - Only for THREE.Audio. Default is 0.0.
51
- * @return {MMDAnimationHelper}
52
- */
53
- add(object, params = {}) {
54
- if (object.isSkinnedMesh) {
55
- this._addMesh(object, params);
56
- } else if (object.isCamera) {
57
- this._setupCamera(object, params);
58
- } else if (object.type === "Audio") {
59
- this._setupAudio(object, params);
60
- } else {
61
- throw new Error(
62
- "THREE.MMDAnimationHelper.add: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
63
- );
64
- }
65
- if (this.configuration.sync)
66
- this._syncDuration();
67
- return this;
68
- }
69
- /**
70
- * Removes an Three.js Object from helper.
71
- *
72
- * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
73
- * @return {MMDAnimationHelper}
74
- */
75
- remove(object) {
76
- if (object.isSkinnedMesh) {
77
- this._removeMesh(object);
78
- } else if (object.isCamera) {
79
- this._clearCamera(object);
80
- } else if (object.type === "Audio") {
81
- this._clearAudio(object);
82
- } else {
83
- throw new Error(
84
- "THREE.MMDAnimationHelper.remove: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
85
- );
86
- }
87
- if (this.configuration.sync)
88
- this._syncDuration();
89
- return this;
90
- }
91
- /**
92
- * Updates the animation.
93
- *
94
- * @param {Number} delta
95
- * @return {MMDAnimationHelper}
96
- */
97
- update(delta) {
98
- if (this.audioManager !== null)
99
- this.audioManager.control(delta);
100
- for (let i = 0; i < this.meshes.length; i++) {
101
- this._animateMesh(this.meshes[i], delta);
102
- }
103
- if (this.sharedPhysics)
104
- this._updateSharedPhysics(delta);
105
- if (this.camera !== null)
106
- this._animateCamera(this.camera, delta);
107
- return this;
108
- }
109
- /**
110
- * Changes the pose of SkinnedMesh as VPD specifies.
111
- *
112
- * @param {THREE.SkinnedMesh} mesh
113
- * @param {Object} vpd - VPD content parsed MMDParser
114
- * @param {Object} params - (optional)
115
- * @param {boolean} params.resetPose - Default is true.
116
- * @param {boolean} params.ik - Default is true.
117
- * @param {boolean} params.grant - Default is true.
118
- * @return {MMDAnimationHelper}
119
- */
120
- pose(mesh, vpd, params = {}) {
121
- if (params.resetPose !== false)
122
- mesh.pose();
123
- const bones = mesh.skeleton.bones;
124
- const boneParams = vpd.bones;
125
- const boneNameDictionary = {};
126
- for (let i = 0, il = bones.length; i < il; i++) {
127
- boneNameDictionary[bones[i].name] = i;
128
- }
129
- const vector = new Vector3();
130
- const quaternion = new Quaternion();
131
- for (let i = 0, il = boneParams.length; i < il; i++) {
132
- const boneParam = boneParams[i];
133
- const boneIndex = boneNameDictionary[boneParam.name];
134
- if (boneIndex === void 0)
135
- continue;
136
- const bone = bones[boneIndex];
137
- bone.position.add(vector.fromArray(boneParam.translation));
138
- bone.quaternion.multiply(quaternion.fromArray(boneParam.quaternion));
139
- }
140
- mesh.updateMatrixWorld(true);
141
- if (this.configuration.pmxAnimation && mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === "pmx") {
142
- const sortedBonesData = this._sortBoneDataArray(mesh.geometry.userData.MMD.bones.slice());
143
- const ikSolver = params.ik !== false ? this._createCCDIKSolver(mesh) : null;
144
- const grantSolver = params.grant !== false ? this.createGrantSolver(mesh) : null;
145
- this._animatePMXMesh(mesh, sortedBonesData, ikSolver, grantSolver);
146
- } else {
147
- if (params.ik !== false) {
148
- this._createCCDIKSolver(mesh).update();
149
- }
150
- if (params.grant !== false) {
151
- this.createGrantSolver(mesh).update();
152
- }
153
- }
154
- return this;
155
- }
156
- /**
157
- * Enabes/Disables an animation feature.
158
- *
159
- * @param {string} key
160
- * @param {boolean} enabled
161
- * @return {MMDAnimationHelper}
162
- */
163
- enable(key, enabled) {
164
- if (this.enabled[key] === void 0) {
165
- throw new Error("THREE.MMDAnimationHelper.enable: unknown key " + key);
166
- }
167
- this.enabled[key] = enabled;
168
- if (key === "physics") {
169
- for (let i = 0, il = this.meshes.length; i < il; i++) {
170
- this._optimizeIK(this.meshes[i], enabled);
171
- }
172
- }
173
- return this;
174
- }
175
- /**
176
- * Creates an GrantSolver instance.
177
- *
178
- * @param {THREE.SkinnedMesh} mesh
179
- * @return {GrantSolver}
180
- */
181
- createGrantSolver(mesh) {
182
- return new GrantSolver(mesh, mesh.geometry.userData.MMD.grants);
183
- }
184
- // private methods
185
- _addMesh(mesh, params) {
186
- if (this.meshes.indexOf(mesh) >= 0) {
187
- throw new Error("THREE.MMDAnimationHelper._addMesh: SkinnedMesh '" + mesh.name + "' has already been added.");
188
- }
189
- this.meshes.push(mesh);
190
- this.objects.set(mesh, { looped: false });
191
- this._setupMeshAnimation(mesh, params.animation);
192
- if (params.physics !== false) {
193
- this._setupMeshPhysics(mesh, params);
194
- }
195
- return this;
196
- }
197
- _setupCamera(camera, params) {
198
- if (this.camera === camera) {
199
- throw new Error("THREE.MMDAnimationHelper._setupCamera: Camera '" + camera.name + "' has already been set.");
200
- }
201
- if (this.camera)
202
- this.clearCamera(this.camera);
203
- this.camera = camera;
204
- camera.add(this.cameraTarget);
205
- this.objects.set(camera, {});
206
- if (params.animation !== void 0) {
207
- this._setupCameraAnimation(camera, params.animation);
208
- }
209
- return this;
210
- }
211
- _setupAudio(audio, params) {
212
- if (this.audio === audio) {
213
- throw new Error("THREE.MMDAnimationHelper._setupAudio: Audio '" + audio.name + "' has already been set.");
214
- }
215
- if (this.audio)
216
- this.clearAudio(this.audio);
217
- this.audio = audio;
218
- this.audioManager = new AudioManager(audio, params);
219
- this.objects.set(this.audioManager, {
220
- duration: this.audioManager.duration
221
- });
222
- return this;
223
- }
224
- _removeMesh(mesh) {
225
- let found = false;
226
- let writeIndex = 0;
227
- for (let i = 0, il = this.meshes.length; i < il; i++) {
228
- if (this.meshes[i] === mesh) {
229
- this.objects.delete(mesh);
230
- found = true;
231
- continue;
232
- }
233
- this.meshes[writeIndex++] = this.meshes[i];
234
- }
235
- if (!found) {
236
- throw new Error(
237
- "THREE.MMDAnimationHelper._removeMesh: SkinnedMesh '" + mesh.name + "' has not been added yet."
238
- );
239
- }
240
- this.meshes.length = writeIndex;
241
- return this;
242
- }
243
- _clearCamera(camera) {
244
- if (camera !== this.camera) {
245
- throw new Error("THREE.MMDAnimationHelper._clearCamera: Camera '" + camera.name + "' has not been set yet.");
246
- }
247
- this.camera.remove(this.cameraTarget);
248
- this.objects.delete(this.camera);
249
- this.camera = null;
250
- return this;
251
- }
252
- _clearAudio(audio) {
253
- if (audio !== this.audio) {
254
- throw new Error("THREE.MMDAnimationHelper._clearAudio: Audio '" + audio.name + "' has not been set yet.");
255
- }
256
- this.objects.delete(this.audioManager);
257
- this.audio = null;
258
- this.audioManager = null;
259
- return this;
260
- }
261
- _setupMeshAnimation(mesh, animation) {
262
- const objects = this.objects.get(mesh);
263
- if (animation !== void 0) {
264
- const animations = Array.isArray(animation) ? animation : [animation];
265
- objects.mixer = new AnimationMixer(mesh);
266
- for (let i = 0, il = animations.length; i < il; i++) {
267
- objects.mixer.clipAction(animations[i]).play();
268
- }
269
- objects.mixer.addEventListener("loop", function(event) {
270
- const tracks = event.action._clip.tracks;
271
- if (tracks.length > 0 && tracks[0].name.slice(0, 6) !== ".bones")
272
- return;
273
- objects.looped = true;
274
- });
275
- }
276
- objects.ikSolver = this._createCCDIKSolver(mesh);
277
- objects.grantSolver = this.createGrantSolver(mesh);
278
- return this;
279
- }
280
- _setupCameraAnimation(camera, animation) {
281
- const animations = Array.isArray(animation) ? animation : [animation];
282
- const objects = this.objects.get(camera);
283
- objects.mixer = new AnimationMixer(camera);
284
- for (let i = 0, il = animations.length; i < il; i++) {
285
- objects.mixer.clipAction(animations[i]).play();
286
- }
287
- }
288
- _setupMeshPhysics(mesh, params) {
289
- const objects = this.objects.get(mesh);
290
- if (params.world === void 0 && this.sharedPhysics) {
291
- const masterPhysics = this._getMasterPhysics();
292
- if (masterPhysics !== null)
293
- world = masterPhysics.world;
294
- }
295
- objects.physics = this._createMMDPhysics(mesh, params);
296
- if (objects.mixer && params.animationWarmup !== false) {
297
- this._animateMesh(mesh, 0);
298
- objects.physics.reset();
299
- }
300
- objects.physics.warmup(params.warmup !== void 0 ? params.warmup : 60);
301
- this._optimizeIK(mesh, true);
302
- }
303
- _animateMesh(mesh, delta) {
304
- const objects = this.objects.get(mesh);
305
- const mixer = objects.mixer;
306
- const ikSolver = objects.ikSolver;
307
- const grantSolver = objects.grantSolver;
308
- const physics = objects.physics;
309
- const looped = objects.looped;
310
- if (mixer && this.enabled.animation) {
311
- this._restoreBones(mesh);
312
- mixer.update(delta);
313
- this._saveBones(mesh);
314
- if (this.configuration.pmxAnimation && mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === "pmx") {
315
- if (!objects.sortedBonesData)
316
- objects.sortedBonesData = this._sortBoneDataArray(mesh.geometry.userData.MMD.bones.slice());
317
- this._animatePMXMesh(
318
- mesh,
319
- objects.sortedBonesData,
320
- ikSolver && this.enabled.ik ? ikSolver : null,
321
- grantSolver && this.enabled.grant ? grantSolver : null
322
- );
323
- } else {
324
- if (ikSolver && this.enabled.ik) {
325
- mesh.updateMatrixWorld(true);
326
- ikSolver.update();
327
- }
328
- if (grantSolver && this.enabled.grant) {
329
- grantSolver.update();
330
- }
331
- }
332
- }
333
- if (looped === true && this.enabled.physics) {
334
- if (physics && this.configuration.resetPhysicsOnLoop)
335
- physics.reset();
336
- objects.looped = false;
337
- }
338
- if (physics && this.enabled.physics && !this.sharedPhysics) {
339
- this.onBeforePhysics(mesh);
340
- physics.update(delta);
341
- }
342
- }
343
- // Sort bones in order by 1. transformationClass and 2. bone index.
344
- // In PMX animation system, bone transformations should be processed
345
- // in this order.
346
- _sortBoneDataArray(boneDataArray) {
347
- return boneDataArray.sort(function(a, b) {
348
- if (a.transformationClass !== b.transformationClass) {
349
- return a.transformationClass - b.transformationClass;
350
- } else {
351
- return a.index - b.index;
352
- }
353
- });
354
- }
355
- // PMX Animation system is a bit too complex and doesn't great match to
356
- // Three.js Animation system. This method attempts to simulate it as much as
357
- // possible but doesn't perfectly simulate.
358
- // This method is more costly than the regular one so
359
- // you are recommended to set constructor parameter "pmxAnimation: true"
360
- // only if your PMX model animation doesn't work well.
361
- // If you need better method you would be required to write your own.
362
- _animatePMXMesh(mesh, sortedBonesData, ikSolver, grantSolver) {
363
- _quaternionIndex = 0;
364
- _grantResultMap.clear();
365
- for (let i = 0, il = sortedBonesData.length; i < il; i++) {
366
- updateOne(mesh, sortedBonesData[i].index, ikSolver, grantSolver);
367
- }
368
- mesh.updateMatrixWorld(true);
369
- return this;
370
- }
371
- _animateCamera(camera, delta) {
372
- const mixer = this.objects.get(camera).mixer;
373
- if (mixer && this.enabled.cameraAnimation) {
374
- mixer.update(delta);
375
- camera.updateProjectionMatrix();
376
- camera.up.set(0, 1, 0);
377
- camera.up.applyQuaternion(camera.quaternion);
378
- camera.lookAt(this.cameraTarget.position);
379
- }
380
- }
381
- _optimizeIK(mesh, physicsEnabled) {
382
- const iks = mesh.geometry.userData.MMD.iks;
383
- const bones = mesh.geometry.userData.MMD.bones;
384
- for (let i = 0, il = iks.length; i < il; i++) {
385
- const ik = iks[i];
386
- const links = ik.links;
387
- for (let j = 0, jl = links.length; j < jl; j++) {
388
- const link = links[j];
389
- if (physicsEnabled === true) {
390
- link.enabled = bones[link.index].rigidBodyType > 0 ? false : true;
391
- } else {
392
- link.enabled = true;
393
- }
394
- }
395
- }
396
- }
397
- _createCCDIKSolver(mesh) {
398
- if (CCDIKSolver === void 0) {
399
- throw new Error("THREE.MMDAnimationHelper: Import CCDIKSolver.");
400
- }
401
- return new CCDIKSolver(mesh, mesh.geometry.userData.MMD.iks);
402
- }
403
- _createMMDPhysics(mesh, params) {
404
- if (MMDPhysics === void 0) {
405
- throw new Error("THREE.MMDPhysics: Import MMDPhysics.");
406
- }
407
- return new MMDPhysics(mesh, mesh.geometry.userData.MMD.rigidBodies, mesh.geometry.userData.MMD.constraints, params);
408
- }
409
- /*
410
- * Detects the longest duration and then sets it to them to sync.
411
- * TODO: Not to access private properties ( ._actions and ._clip )
412
- */
413
- _syncDuration() {
414
- let max = 0;
415
- const objects = this.objects;
416
- const meshes = this.meshes;
417
- const camera = this.camera;
418
- const audioManager = this.audioManager;
419
- for (let i = 0, il = meshes.length; i < il; i++) {
420
- const mixer = this.objects.get(meshes[i]).mixer;
421
- if (mixer === void 0)
422
- continue;
423
- for (let j = 0; j < mixer._actions.length; j++) {
424
- const clip = mixer._actions[j]._clip;
425
- if (!objects.has(clip)) {
426
- objects.set(clip, {
427
- duration: clip.duration
428
- });
429
- }
430
- max = Math.max(max, objects.get(clip).duration);
431
- }
432
- }
433
- if (camera !== null) {
434
- const mixer = this.objects.get(camera).mixer;
435
- if (mixer !== void 0) {
436
- for (let i = 0, il = mixer._actions.length; i < il; i++) {
437
- const clip = mixer._actions[i]._clip;
438
- if (!objects.has(clip)) {
439
- objects.set(clip, {
440
- duration: clip.duration
441
- });
442
- }
443
- max = Math.max(max, objects.get(clip).duration);
444
- }
445
- }
446
- }
447
- if (audioManager !== null) {
448
- max = Math.max(max, objects.get(audioManager).duration);
449
- }
450
- max += this.configuration.afterglow;
451
- for (let i = 0, il = this.meshes.length; i < il; i++) {
452
- const mixer = this.objects.get(this.meshes[i]).mixer;
453
- if (mixer === void 0)
454
- continue;
455
- for (let j = 0, jl = mixer._actions.length; j < jl; j++) {
456
- mixer._actions[j]._clip.duration = max;
457
- }
458
- }
459
- if (camera !== null) {
460
- const mixer = this.objects.get(camera).mixer;
461
- if (mixer !== void 0) {
462
- for (let i = 0, il = mixer._actions.length; i < il; i++) {
463
- mixer._actions[i]._clip.duration = max;
464
- }
465
- }
466
- }
467
- if (audioManager !== null) {
468
- audioManager.duration = max;
469
- }
470
- }
471
- // workaround
472
- _updatePropertyMixersBuffer(mesh) {
473
- const mixer = this.objects.get(mesh).mixer;
474
- const propertyMixers = mixer._bindings;
475
- const accuIndex = mixer._accuIndex;
476
- for (let i = 0, il = propertyMixers.length; i < il; i++) {
477
- const propertyMixer = propertyMixers[i];
478
- const buffer = propertyMixer.buffer;
479
- const stride = propertyMixer.valueSize;
480
- const offset = (accuIndex + 1) * stride;
481
- propertyMixer.binding.getValue(buffer, offset);
482
- }
483
- }
484
- /*
485
- * Avoiding these two issues by restore/save bones before/after mixer animation.
486
- *
487
- * 1. PropertyMixer used by AnimationMixer holds cache value in .buffer.
488
- * Calculating IK, Grant, and Physics after mixer animation can break
489
- * the cache coherency.
490
- *
491
- * 2. Applying Grant two or more times without reset the posing breaks model.
492
- */
493
- _saveBones(mesh) {
494
- const objects = this.objects.get(mesh);
495
- const bones = mesh.skeleton.bones;
496
- let backupBones = objects.backupBones;
497
- if (backupBones === void 0) {
498
- backupBones = new Float32Array(bones.length * 7);
499
- objects.backupBones = backupBones;
500
- }
501
- for (let i = 0, il = bones.length; i < il; i++) {
502
- const bone = bones[i];
503
- bone.position.toArray(backupBones, i * 7);
504
- bone.quaternion.toArray(backupBones, i * 7 + 3);
505
- }
506
- }
507
- _restoreBones(mesh) {
508
- const objects = this.objects.get(mesh);
509
- const backupBones = objects.backupBones;
510
- if (backupBones === void 0)
511
- return;
512
- const bones = mesh.skeleton.bones;
513
- for (let i = 0, il = bones.length; i < il; i++) {
514
- const bone = bones[i];
515
- bone.position.fromArray(backupBones, i * 7);
516
- bone.quaternion.fromArray(backupBones, i * 7 + 3);
517
- }
518
- }
519
- // experimental
520
- _getMasterPhysics() {
521
- if (this.masterPhysics !== null)
522
- return this.masterPhysics;
523
- for (let i = 0, il = this.meshes.length; i < il; i++) {
524
- const physics = this.meshes[i].physics;
525
- if (physics !== void 0 && physics !== null) {
526
- this.masterPhysics = physics;
527
- return this.masterPhysics;
528
- }
529
- }
530
- return null;
531
- }
532
- _updateSharedPhysics(delta) {
533
- if (this.meshes.length === 0 || !this.enabled.physics || !this.sharedPhysics)
534
- return;
535
- const physics = this._getMasterPhysics();
536
- if (physics === null)
537
- return;
538
- for (let i = 0, il = this.meshes.length; i < il; i++) {
539
- const p = this.meshes[i].physics;
540
- if (p !== null && p !== void 0) {
541
- p.updateRigidBodies();
542
- }
543
- }
544
- physics.stepSimulation(delta);
545
- for (let i = 0, il = this.meshes.length; i < il; i++) {
546
- const p = this.meshes[i].physics;
547
- if (p !== null && p !== void 0) {
548
- p.updateBones();
549
- }
550
- }
551
- }
552
- }
553
- const _quaternions = [];
554
- let _quaternionIndex = 0;
555
- function getQuaternion() {
556
- if (_quaternionIndex >= _quaternions.length) {
557
- _quaternions.push(new Quaternion());
558
- }
559
- return _quaternions[_quaternionIndex++];
560
- }
561
- const _grantResultMap = /* @__PURE__ */ new Map();
562
- function updateOne(mesh, boneIndex, ikSolver, grantSolver) {
563
- const bones = mesh.skeleton.bones;
564
- const bonesData = mesh.geometry.userData.MMD.bones;
565
- const boneData = bonesData[boneIndex];
566
- const bone = bones[boneIndex];
567
- if (_grantResultMap.has(boneIndex))
568
- return;
569
- const quaternion = getQuaternion();
570
- _grantResultMap.set(boneIndex, quaternion.copy(bone.quaternion));
571
- if (grantSolver && boneData.grant && !boneData.grant.isLocal && boneData.grant.affectRotation) {
572
- const parentIndex = boneData.grant.parentIndex;
573
- const ratio = boneData.grant.ratio;
574
- if (!_grantResultMap.has(parentIndex)) {
575
- updateOne(mesh, parentIndex, ikSolver, grantSolver);
576
- }
577
- grantSolver.addGrantRotation(bone, _grantResultMap.get(parentIndex), ratio);
578
- }
579
- if (ikSolver && boneData.ik) {
580
- mesh.updateMatrixWorld(true);
581
- ikSolver.updateOne(boneData.ik);
582
- const links = boneData.ik.links;
583
- for (let i = 0, il = links.length; i < il; i++) {
584
- const link = links[i];
585
- if (link.enabled === false)
586
- continue;
587
- const linkIndex = link.index;
588
- if (_grantResultMap.has(linkIndex)) {
589
- _grantResultMap.set(linkIndex, _grantResultMap.get(linkIndex).copy(bones[linkIndex].quaternion));
590
- }
591
- }
592
- }
593
- quaternion.copy(bone.quaternion);
594
- }
595
- class AudioManager {
596
- /**
597
- * @param {THREE.Audio} audio
598
- * @param {Object} params - (optional)
599
- * @param {Nuumber} params.delayTime
600
- */
601
- constructor(audio, params = {}) {
602
- this.audio = audio;
603
- this.elapsedTime = 0;
604
- this.currentTime = 0;
605
- this.delayTime = params.delayTime !== void 0 ? params.delayTime : 0;
606
- this.audioDuration = this.audio.buffer.duration;
607
- this.duration = this.audioDuration + this.delayTime;
608
- }
609
- /**
610
- * @param {Number} delta
611
- * @return {AudioManager}
612
- */
613
- control(delta) {
614
- this.elapsed += delta;
615
- this.currentTime += delta;
616
- if (this._shouldStopAudio())
617
- this.audio.stop();
618
- if (this._shouldStartAudio())
619
- this.audio.play();
620
- return this;
621
- }
622
- // private methods
623
- _shouldStartAudio() {
624
- if (this.audio.isPlaying)
625
- return false;
626
- while (this.currentTime >= this.duration) {
627
- this.currentTime -= this.duration;
628
- }
629
- if (this.currentTime < this.delayTime)
630
- return false;
631
- if (this.currentTime - this.delayTime > this.audioDuration)
632
- return false;
633
- return true;
634
- }
635
- _shouldStopAudio() {
636
- return this.audio.isPlaying && this.currentTime >= this.duration;
637
- }
638
- }
639
- const _q = /* @__PURE__ */ new Quaternion();
640
- class GrantSolver {
641
- constructor(mesh, grants = []) {
642
- this.mesh = mesh;
643
- this.grants = grants;
644
- }
645
- /**
646
- * Solve all the grant bones
647
- * @return {GrantSolver}
648
- */
649
- update() {
650
- const grants = this.grants;
651
- for (let i = 0, il = grants.length; i < il; i++) {
652
- this.updateOne(grants[i]);
653
- }
654
- return this;
655
- }
656
- /**
657
- * Solve a grant bone
658
- * @param {Object} grant - grant parameter
659
- * @return {GrantSolver}
660
- */
661
- updateOne(grant) {
662
- const bones = this.mesh.skeleton.bones;
663
- const bone = bones[grant.index];
664
- const parentBone = bones[grant.parentIndex];
665
- if (grant.isLocal) {
666
- if (grant.affectPosition) {
667
- }
668
- if (grant.affectRotation) {
669
- }
670
- } else {
671
- if (grant.affectPosition) {
672
- }
673
- if (grant.affectRotation) {
674
- this.addGrantRotation(bone, parentBone.quaternion, grant.ratio);
675
- }
676
- }
677
- return this;
678
- }
679
- addGrantRotation(bone, q, ratio) {
680
- _q.set(0, 0, 0, 1);
681
- _q.slerp(q, ratio);
682
- bone.quaternion.multiply(_q);
683
- return this;
684
- }
685
- }
686
- export {
687
- MMDAnimationHelper
688
- };