three-stdlib 2.25.0 → 2.25.1

Sign up to get free protection for your applications and to get access to all the features.
Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
  341. package/postprocessing/DotScreenPass.js +0 -49
  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
  353. package/postprocessing/MaskPass.js +0 -69
  354. package/postprocessing/OutlinePass.cjs +0 -479
  355. package/postprocessing/OutlinePass.js +0 -479
  356. package/postprocessing/Pass.cjs +0 -48
  357. package/postprocessing/Pass.js +0 -48
  358. package/postprocessing/RenderPass.cjs +0 -59
  359. package/postprocessing/RenderPass.js +0 -59
  360. package/postprocessing/RenderPixelatedPass.cjs +0 -199
  361. package/postprocessing/RenderPixelatedPass.js +0 -199
  362. package/postprocessing/SAOPass.cjs +0 -288
  363. package/postprocessing/SAOPass.js +0 -288
  364. package/postprocessing/SMAAPass.cjs +0 -112
  365. package/postprocessing/SMAAPass.js +0 -112
  366. package/postprocessing/SSAARenderPass.cjs +0 -189
  367. package/postprocessing/SSAARenderPass.js +0 -189
  368. package/postprocessing/SSAOPass.cjs +0 -272
  369. package/postprocessing/SSAOPass.js +0 -272
  370. package/postprocessing/SSRPass.cjs +0 -411
  371. package/postprocessing/SSRPass.js +0 -411
  372. package/postprocessing/SavePass.cjs +0 -38
  373. package/postprocessing/SavePass.js +0 -38
  374. package/postprocessing/ShaderPass.cjs +0 -49
  375. package/postprocessing/ShaderPass.js +0 -49
  376. package/postprocessing/TAARenderPass.cjs +0 -174
  377. package/postprocessing/TAARenderPass.js +0 -174
  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
  391. package/renderers/SVGRenderer.js +0 -311
  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
  398. package/shaders/BleachBypassShader.cjs +0 -35
  399. package/shaders/BleachBypassShader.js +0 -35
  400. package/shaders/BlendShader.cjs +0 -30
  401. package/shaders/BlendShader.js +0 -30
  402. package/shaders/BokehShader.cjs +0 -109
  403. package/shaders/BokehShader.js +0 -109
  404. package/shaders/BokehShader2.cjs +0 -269
  405. package/shaders/BokehShader2.js +0 -269
  406. package/shaders/BrightnessContrastShader.cjs +0 -32
  407. package/shaders/BrightnessContrastShader.js +0 -32
  408. package/shaders/ColorCorrectionShader.cjs +0 -30
  409. package/shaders/ColorCorrectionShader.js +0 -30
  410. package/shaders/ColorifyShader.cjs +0 -28
  411. package/shaders/ColorifyShader.js +0 -28
  412. package/shaders/ConvolutionShader.cjs +0 -55
  413. package/shaders/ConvolutionShader.js +0 -55
  414. package/shaders/CopyShader.cjs +0 -25
  415. package/shaders/CopyShader.js +0 -25
  416. package/shaders/DOFMipMapShader.cjs +0 -32
  417. package/shaders/DOFMipMapShader.js +0 -32
  418. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  419. package/shaders/DepthLimitedBlurShader.js +0 -114
  420. package/shaders/DigitalGlitch.cjs +0 -85
  421. package/shaders/DigitalGlitch.js +0 -85
  422. package/shaders/DotScreenShader.cjs +0 -39
  423. package/shaders/DotScreenShader.js +0 -39
  424. package/shaders/FXAAShader.cjs +0 -1098
  425. package/shaders/FXAAShader.js +0 -1098
  426. package/shaders/FilmShader.cjs +0 -53
  427. package/shaders/FilmShader.js +0 -53
  428. package/shaders/FocusShader.cjs +0 -55
  429. package/shaders/FocusShader.js +0 -55
  430. package/shaders/FreiChenShader.cjs +0 -64
  431. package/shaders/FreiChenShader.js +0 -64
  432. package/shaders/FresnelShader.cjs +0 -47
  433. package/shaders/FresnelShader.js +0 -47
  434. package/shaders/GammaCorrectionShader.cjs +0 -23
  435. package/shaders/GammaCorrectionShader.js +0 -23
  436. package/shaders/GodRaysShader.cjs +0 -183
  437. package/shaders/GodRaysShader.js +0 -183
  438. package/shaders/HalftoneShader.cjs +0 -228
  439. package/shaders/HalftoneShader.js +0 -228
  440. package/shaders/HorizontalBlurShader.cjs +0 -49
  441. package/shaders/HorizontalBlurShader.js +0 -49
  442. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  443. package/shaders/HorizontalTiltShiftShader.js +0 -37
  444. package/shaders/HueSaturationShader.cjs +0 -43
  445. package/shaders/HueSaturationShader.js +0 -43
  446. package/shaders/KaleidoShader.cjs +0 -34
  447. package/shaders/KaleidoShader.js +0 -34
  448. package/shaders/LuminosityHighPassShader.cjs +0 -37
  449. package/shaders/LuminosityHighPassShader.js +0 -37
  450. package/shaders/LuminosityShader.cjs +0 -25
  451. package/shaders/LuminosityShader.js +0 -25
  452. package/shaders/MirrorShader.cjs +0 -35
  453. package/shaders/MirrorShader.js +0 -35
  454. package/shaders/NormalMapShader.cjs +0 -31
  455. package/shaders/NormalMapShader.js +0 -31
  456. package/shaders/ParallaxShader.cjs +0 -133
  457. package/shaders/ParallaxShader.js +0 -133
  458. package/shaders/PixelShader.cjs +0 -28
  459. package/shaders/PixelShader.js +0 -28
  460. package/shaders/RGBShiftShader.cjs +0 -30
  461. package/shaders/RGBShiftShader.js +0 -30
  462. package/shaders/SAOShader.cjs +0 -144
  463. package/shaders/SAOShader.js +0 -144
  464. package/shaders/SMAAShader.cjs +0 -358
  465. package/shaders/SMAAShader.js +0 -358
  466. package/shaders/SSAOShader.cjs +0 -182
  467. package/shaders/SSAOShader.js +0 -182
  468. package/shaders/SSRShader.cjs +0 -342
  469. package/shaders/SSRShader.js +0 -342
  470. package/shaders/SepiaShader.cjs +0 -29
  471. package/shaders/SepiaShader.js +0 -29
  472. package/shaders/SobelOperatorShader.cjs +0 -54
  473. package/shaders/SobelOperatorShader.js +0 -54
  474. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  475. package/shaders/SubsurfaceScatteringShader.js +0 -98
  476. package/shaders/TechnicolorShader.cjs +0 -24
  477. package/shaders/TechnicolorShader.js +0 -24
  478. package/shaders/ToneMapShader.cjs +0 -51
  479. package/shaders/ToneMapShader.js +0 -51
  480. package/shaders/ToonShader.cjs +0 -188
  481. package/shaders/ToonShader.js +0 -188
  482. package/shaders/TriangleBlurShader.cjs +0 -37
  483. package/shaders/TriangleBlurShader.js +0 -37
  484. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  485. package/shaders/UnpackDepthRGBAShader.js +0 -26
  486. package/shaders/VerticalBlurShader.cjs +0 -50
  487. package/shaders/VerticalBlurShader.js +0 -50
  488. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  489. package/shaders/VerticalTiltShiftShader.js +0 -37
  490. package/shaders/VignetteShader.cjs +0 -38
  491. package/shaders/VignetteShader.js +0 -38
  492. package/shaders/VolumeShader.cjs +0 -225
  493. package/shaders/VolumeShader.js +0 -225
  494. package/shaders/WaterRefractionShader.cjs +0 -59
  495. package/shaders/WaterRefractionShader.js +0 -59
  496. package/shaders/types.cjs +0 -1
  497. package/shaders/types.js +0 -1
  498. package/textures/FlakesTexture.cjs +0 -30
  499. package/textures/FlakesTexture.js +0 -30
  500. package/types/helpers.cjs +0 -4
  501. package/types/helpers.js +0 -4
  502. package/utils/BufferGeometryUtils.cjs +0 -636
  503. package/utils/BufferGeometryUtils.js +0 -636
  504. package/utils/GeometryCompressionUtils.cjs +0 -573
  505. package/utils/GeometryCompressionUtils.js +0 -573
  506. package/utils/GeometryUtils.cjs +0 -109
  507. package/utils/GeometryUtils.js +0 -109
  508. package/utils/RoughnessMipmapper.cjs +0 -223
  509. package/utils/RoughnessMipmapper.js +0 -223
  510. package/utils/SceneUtils.cjs +0 -36
  511. package/utils/SceneUtils.js +0 -36
  512. package/utils/ShadowMapViewer.cjs +0 -111
  513. package/utils/ShadowMapViewer.js +0 -111
  514. package/utils/SkeletonUtils.cjs +0 -211
  515. package/utils/SkeletonUtils.js +0 -211
  516. package/utils/UVsDebug.cjs +0 -80
  517. package/utils/UVsDebug.js +0 -80
  518. package/utils/WorkerPool.cjs +0 -62
  519. package/utils/WorkerPool.js +0 -62
  520. package/webxr/ARButton.cjs +0 -119
  521. package/webxr/ARButton.js +0 -119
  522. package/webxr/OculusHandModel.cjs +0 -82
  523. package/webxr/OculusHandModel.js +0 -82
  524. package/webxr/OculusHandPointerModel.cjs +0 -241
  525. package/webxr/OculusHandPointerModel.js +0 -224
  526. package/webxr/Text2D.cjs +0 -48
  527. package/webxr/Text2D.js +0 -31
  528. package/webxr/VRButton.cjs +0 -111
  529. package/webxr/VRButton.js +0 -111
  530. package/webxr/XRControllerModelFactory.cjs +0 -174
  531. package/webxr/XRControllerModelFactory.js +0 -174
  532. package/webxr/XREstimatedLight.cjs +0 -126
  533. package/webxr/XREstimatedLight.js +0 -126
  534. package/webxr/XRHandMeshModel.cjs +0 -82
  535. package/webxr/XRHandMeshModel.js +0 -82
  536. package/webxr/XRHandModelFactory.cjs +0 -61
  537. package/webxr/XRHandModelFactory.js +0 -61
  538. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  539. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,189 +0,0 @@
1
- import { Color, UniformsUtils, ShaderMaterial, AdditiveBlending, WebGLRenderTarget, HalfFloatType } from "three";
2
- import { Pass, FullScreenQuad } from "./Pass.js";
3
- import { CopyShader } from "../shaders/CopyShader.js";
4
- class SSAARenderPass extends Pass {
5
- constructor(scene, camera, clearColor, clearAlpha) {
6
- super();
7
- this.scene = scene;
8
- this.camera = camera;
9
- this.sampleLevel = 4;
10
- this.unbiased = true;
11
- this.clearColor = clearColor !== void 0 ? clearColor : 0;
12
- this.clearAlpha = clearAlpha !== void 0 ? clearAlpha : 0;
13
- this._oldClearColor = new Color();
14
- const copyShader = CopyShader;
15
- this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
16
- this.copyMaterial = new ShaderMaterial({
17
- uniforms: this.copyUniforms,
18
- vertexShader: copyShader.vertexShader,
19
- fragmentShader: copyShader.fragmentShader,
20
- transparent: true,
21
- depthTest: false,
22
- depthWrite: false,
23
- premultipliedAlpha: true,
24
- blending: AdditiveBlending
25
- });
26
- this.fsQuad = new FullScreenQuad(this.copyMaterial);
27
- }
28
- dispose() {
29
- if (this.sampleRenderTarget) {
30
- this.sampleRenderTarget.dispose();
31
- this.sampleRenderTarget = null;
32
- }
33
- this.copyMaterial.dispose();
34
- this.fsQuad.dispose();
35
- }
36
- setSize(width, height) {
37
- if (this.sampleRenderTarget)
38
- this.sampleRenderTarget.setSize(width, height);
39
- }
40
- render(renderer, writeBuffer, readBuffer) {
41
- if (!this.sampleRenderTarget) {
42
- this.sampleRenderTarget = new WebGLRenderTarget(readBuffer.width, readBuffer.height, { type: HalfFloatType });
43
- this.sampleRenderTarget.texture.name = "SSAARenderPass.sample";
44
- }
45
- const jitterOffsets = _JitterVectors[Math.max(0, Math.min(this.sampleLevel, 5))];
46
- const autoClear = renderer.autoClear;
47
- renderer.autoClear = false;
48
- renderer.getClearColor(this._oldClearColor);
49
- const oldClearAlpha = renderer.getClearAlpha();
50
- const baseSampleWeight = 1 / jitterOffsets.length;
51
- const roundingRange = 1 / 32;
52
- this.copyUniforms["tDiffuse"].value = this.sampleRenderTarget.texture;
53
- const viewOffset = {
54
- fullWidth: readBuffer.width,
55
- fullHeight: readBuffer.height,
56
- offsetX: 0,
57
- offsetY: 0,
58
- width: readBuffer.width,
59
- height: readBuffer.height
60
- };
61
- const originalViewOffset = Object.assign({}, this.camera.view);
62
- if (originalViewOffset.enabled)
63
- Object.assign(viewOffset, originalViewOffset);
64
- for (let i = 0; i < jitterOffsets.length; i++) {
65
- const jitterOffset = jitterOffsets[i];
66
- if (this.camera.setViewOffset) {
67
- this.camera.setViewOffset(
68
- viewOffset.fullWidth,
69
- viewOffset.fullHeight,
70
- viewOffset.offsetX + jitterOffset[0] * 0.0625,
71
- viewOffset.offsetY + jitterOffset[1] * 0.0625,
72
- // 0.0625 = 1 / 16
73
- viewOffset.width,
74
- viewOffset.height
75
- );
76
- }
77
- let sampleWeight = baseSampleWeight;
78
- if (this.unbiased) {
79
- const uniformCenteredDistribution = -0.5 + (i + 0.5) / jitterOffsets.length;
80
- sampleWeight += roundingRange * uniformCenteredDistribution;
81
- }
82
- this.copyUniforms["opacity"].value = sampleWeight;
83
- renderer.setClearColor(this.clearColor, this.clearAlpha);
84
- renderer.setRenderTarget(this.sampleRenderTarget);
85
- renderer.clear();
86
- renderer.render(this.scene, this.camera);
87
- renderer.setRenderTarget(this.renderToScreen ? null : writeBuffer);
88
- if (i === 0) {
89
- renderer.setClearColor(0, 0);
90
- renderer.clear();
91
- }
92
- this.fsQuad.render(renderer);
93
- }
94
- if (this.camera.setViewOffset && originalViewOffset.enabled) {
95
- this.camera.setViewOffset(
96
- originalViewOffset.fullWidth,
97
- originalViewOffset.fullHeight,
98
- originalViewOffset.offsetX,
99
- originalViewOffset.offsetY,
100
- originalViewOffset.width,
101
- originalViewOffset.height
102
- );
103
- } else if (this.camera.clearViewOffset) {
104
- this.camera.clearViewOffset();
105
- }
106
- renderer.autoClear = autoClear;
107
- renderer.setClearColor(this._oldClearColor, oldClearAlpha);
108
- }
109
- }
110
- const _JitterVectors = [
111
- [
112
- [0, 0]
113
- ],
114
- [
115
- [4, 4],
116
- [-4, -4]
117
- ],
118
- [
119
- [-2, -6],
120
- [6, -2],
121
- [-6, 2],
122
- [2, 6]
123
- ],
124
- [
125
- [1, -3],
126
- [-1, 3],
127
- [5, 1],
128
- [-3, -5],
129
- [-5, 5],
130
- [-7, -1],
131
- [3, 7],
132
- [7, -7]
133
- ],
134
- [
135
- [1, 1],
136
- [-1, -3],
137
- [-3, 2],
138
- [4, -1],
139
- [-5, -2],
140
- [2, 5],
141
- [5, 3],
142
- [3, -5],
143
- [-2, 6],
144
- [0, -7],
145
- [-4, -6],
146
- [-6, 4],
147
- [-8, 0],
148
- [7, -4],
149
- [6, 7],
150
- [-7, -8]
151
- ],
152
- [
153
- [-4, -7],
154
- [-7, -5],
155
- [-3, -5],
156
- [-5, -4],
157
- [-1, -4],
158
- [-2, -2],
159
- [-6, -1],
160
- [-4, 0],
161
- [-7, 1],
162
- [-1, 2],
163
- [-6, 3],
164
- [-3, 3],
165
- [-7, 6],
166
- [-3, 6],
167
- [-5, 7],
168
- [-1, 7],
169
- [5, -7],
170
- [1, -6],
171
- [6, -5],
172
- [4, -4],
173
- [2, -3],
174
- [7, -2],
175
- [1, -1],
176
- [4, -1],
177
- [2, 1],
178
- [6, 2],
179
- [0, 4],
180
- [4, 4],
181
- [2, 5],
182
- [7, 5],
183
- [5, 6],
184
- [3, 7]
185
- ]
186
- ];
187
- export {
188
- SSAARenderPass
189
- };
@@ -1,272 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const Pass = require("./Pass.cjs");
11
- const SimplexNoise = require("../math/SimplexNoise.cjs");
12
- const SSAOShader = require("../shaders/SSAOShader.cjs");
13
- const CopyShader = require("../shaders/CopyShader.cjs");
14
- const _SSAOPass = class extends Pass.Pass {
15
- constructor(scene, camera, width, height) {
16
- super();
17
- this.width = width !== void 0 ? width : 512;
18
- this.height = height !== void 0 ? height : 512;
19
- this.clear = true;
20
- this.camera = camera;
21
- this.scene = scene;
22
- this.kernelRadius = 8;
23
- this.kernelSize = 32;
24
- this.kernel = [];
25
- this.noiseTexture = null;
26
- this.output = 0;
27
- this.minDistance = 5e-3;
28
- this.maxDistance = 0.1;
29
- this._visibilityCache = /* @__PURE__ */ new Map();
30
- this.generateSampleKernel();
31
- this.generateRandomKernelRotations();
32
- const depthTexture = new THREE.DepthTexture();
33
- depthTexture.format = THREE.DepthStencilFormat;
34
- depthTexture.type = THREE.UnsignedInt248Type;
35
- this.beautyRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height);
36
- this.normalRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
37
- minFilter: THREE.NearestFilter,
38
- magFilter: THREE.NearestFilter,
39
- depthTexture
40
- });
41
- this.ssaoRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height);
42
- this.blurRenderTarget = this.ssaoRenderTarget.clone();
43
- if (SSAOShader.SSAOShader === void 0) {
44
- console.error("THREE.SSAOPass: The pass relies on SSAOShader.");
45
- }
46
- this.ssaoMaterial = new THREE.ShaderMaterial({
47
- defines: Object.assign({}, SSAOShader.SSAOShader.defines),
48
- uniforms: THREE.UniformsUtils.clone(SSAOShader.SSAOShader.uniforms),
49
- vertexShader: SSAOShader.SSAOShader.vertexShader,
50
- fragmentShader: SSAOShader.SSAOShader.fragmentShader,
51
- blending: THREE.NoBlending
52
- });
53
- this.ssaoMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
54
- this.ssaoMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
55
- this.ssaoMaterial.uniforms["tDepth"].value = this.normalRenderTarget.depthTexture;
56
- this.ssaoMaterial.uniforms["tNoise"].value = this.noiseTexture;
57
- this.ssaoMaterial.uniforms["kernel"].value = this.kernel;
58
- this.ssaoMaterial.uniforms["cameraNear"].value = this.camera.near;
59
- this.ssaoMaterial.uniforms["cameraFar"].value = this.camera.far;
60
- this.ssaoMaterial.uniforms["resolution"].value.set(this.width, this.height);
61
- this.ssaoMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
62
- this.ssaoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
63
- this.normalMaterial = new THREE.MeshNormalMaterial();
64
- this.normalMaterial.blending = THREE.NoBlending;
65
- this.blurMaterial = new THREE.ShaderMaterial({
66
- defines: Object.assign({}, SSAOShader.SSAOBlurShader.defines),
67
- uniforms: THREE.UniformsUtils.clone(SSAOShader.SSAOBlurShader.uniforms),
68
- vertexShader: SSAOShader.SSAOBlurShader.vertexShader,
69
- fragmentShader: SSAOShader.SSAOBlurShader.fragmentShader
70
- });
71
- this.blurMaterial.uniforms["tDiffuse"].value = this.ssaoRenderTarget.texture;
72
- this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
73
- this.depthRenderMaterial = new THREE.ShaderMaterial({
74
- defines: Object.assign({}, SSAOShader.SSAODepthShader.defines),
75
- uniforms: THREE.UniformsUtils.clone(SSAOShader.SSAODepthShader.uniforms),
76
- vertexShader: SSAOShader.SSAODepthShader.vertexShader,
77
- fragmentShader: SSAOShader.SSAODepthShader.fragmentShader,
78
- blending: THREE.NoBlending
79
- });
80
- this.depthRenderMaterial.uniforms["tDepth"].value = this.normalRenderTarget.depthTexture;
81
- this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
82
- this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
83
- this.copyMaterial = new THREE.ShaderMaterial({
84
- uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
85
- vertexShader: CopyShader.CopyShader.vertexShader,
86
- fragmentShader: CopyShader.CopyShader.fragmentShader,
87
- transparent: true,
88
- depthTest: false,
89
- depthWrite: false,
90
- blendSrc: THREE.DstColorFactor,
91
- blendDst: THREE.ZeroFactor,
92
- blendEquation: THREE.AddEquation,
93
- blendSrcAlpha: THREE.DstAlphaFactor,
94
- blendDstAlpha: THREE.ZeroFactor,
95
- blendEquationAlpha: THREE.AddEquation
96
- });
97
- this.fsQuad = new Pass.FullScreenQuad(null);
98
- this.originalClearColor = new THREE.Color();
99
- }
100
- dispose() {
101
- this.beautyRenderTarget.dispose();
102
- this.normalRenderTarget.dispose();
103
- this.ssaoRenderTarget.dispose();
104
- this.blurRenderTarget.dispose();
105
- this.normalMaterial.dispose();
106
- this.blurMaterial.dispose();
107
- this.copyMaterial.dispose();
108
- this.depthRenderMaterial.dispose();
109
- this.fsQuad.dispose();
110
- }
111
- render(renderer, writeBuffer) {
112
- if (renderer.capabilities.isWebGL2 === false)
113
- this.noiseTexture.format = THREE.LuminanceFormat;
114
- renderer.setRenderTarget(this.beautyRenderTarget);
115
- renderer.clear();
116
- renderer.render(this.scene, this.camera);
117
- this.overrideVisibility();
118
- this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 7829503, 1);
119
- this.restoreVisibility();
120
- this.ssaoMaterial.uniforms["kernelRadius"].value = this.kernelRadius;
121
- this.ssaoMaterial.uniforms["minDistance"].value = this.minDistance;
122
- this.ssaoMaterial.uniforms["maxDistance"].value = this.maxDistance;
123
- this.renderPass(renderer, this.ssaoMaterial, this.ssaoRenderTarget);
124
- this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
125
- switch (this.output) {
126
- case _SSAOPass.OUTPUT.SSAO:
127
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssaoRenderTarget.texture;
128
- this.copyMaterial.blending = THREE.NoBlending;
129
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
130
- break;
131
- case _SSAOPass.OUTPUT.Blur:
132
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
133
- this.copyMaterial.blending = THREE.NoBlending;
134
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
135
- break;
136
- case _SSAOPass.OUTPUT.Beauty:
137
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
138
- this.copyMaterial.blending = THREE.NoBlending;
139
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
140
- break;
141
- case _SSAOPass.OUTPUT.Depth:
142
- this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
143
- break;
144
- case _SSAOPass.OUTPUT.Normal:
145
- this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
146
- this.copyMaterial.blending = THREE.NoBlending;
147
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
148
- break;
149
- case _SSAOPass.OUTPUT.Default:
150
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
151
- this.copyMaterial.blending = THREE.NoBlending;
152
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
153
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
154
- this.copyMaterial.blending = THREE.CustomBlending;
155
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
156
- break;
157
- default:
158
- console.warn("THREE.SSAOPass: Unknown output type.");
159
- }
160
- }
161
- renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
162
- renderer.getClearColor(this.originalClearColor);
163
- const originalClearAlpha = renderer.getClearAlpha();
164
- const originalAutoClear = renderer.autoClear;
165
- renderer.setRenderTarget(renderTarget);
166
- renderer.autoClear = false;
167
- if (clearColor !== void 0 && clearColor !== null) {
168
- renderer.setClearColor(clearColor);
169
- renderer.setClearAlpha(clearAlpha || 0);
170
- renderer.clear();
171
- }
172
- this.fsQuad.material = passMaterial;
173
- this.fsQuad.render(renderer);
174
- renderer.autoClear = originalAutoClear;
175
- renderer.setClearColor(this.originalClearColor);
176
- renderer.setClearAlpha(originalClearAlpha);
177
- }
178
- renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
179
- renderer.getClearColor(this.originalClearColor);
180
- const originalClearAlpha = renderer.getClearAlpha();
181
- const originalAutoClear = renderer.autoClear;
182
- renderer.setRenderTarget(renderTarget);
183
- renderer.autoClear = false;
184
- clearColor = overrideMaterial.clearColor || clearColor;
185
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
186
- if (clearColor !== void 0 && clearColor !== null) {
187
- renderer.setClearColor(clearColor);
188
- renderer.setClearAlpha(clearAlpha || 0);
189
- renderer.clear();
190
- }
191
- this.scene.overrideMaterial = overrideMaterial;
192
- renderer.render(this.scene, this.camera);
193
- this.scene.overrideMaterial = null;
194
- renderer.autoClear = originalAutoClear;
195
- renderer.setClearColor(this.originalClearColor);
196
- renderer.setClearAlpha(originalClearAlpha);
197
- }
198
- setSize(width, height) {
199
- this.width = width;
200
- this.height = height;
201
- this.beautyRenderTarget.setSize(width, height);
202
- this.ssaoRenderTarget.setSize(width, height);
203
- this.normalRenderTarget.setSize(width, height);
204
- this.blurRenderTarget.setSize(width, height);
205
- this.ssaoMaterial.uniforms["resolution"].value.set(width, height);
206
- this.ssaoMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
207
- this.ssaoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
208
- this.blurMaterial.uniforms["resolution"].value.set(width, height);
209
- }
210
- generateSampleKernel() {
211
- const kernelSize = this.kernelSize;
212
- const kernel = this.kernel;
213
- for (let i = 0; i < kernelSize; i++) {
214
- const sample = new THREE.Vector3();
215
- sample.x = Math.random() * 2 - 1;
216
- sample.y = Math.random() * 2 - 1;
217
- sample.z = Math.random();
218
- sample.normalize();
219
- let scale = i / kernelSize;
220
- scale = THREE.MathUtils.lerp(0.1, 1, scale * scale);
221
- sample.multiplyScalar(scale);
222
- kernel.push(sample);
223
- }
224
- }
225
- generateRandomKernelRotations() {
226
- const width = 4, height = 4;
227
- if (SimplexNoise.SimplexNoise === void 0) {
228
- console.error("THREE.SSAOPass: The pass relies on SimplexNoise.");
229
- }
230
- const simplex = new SimplexNoise.SimplexNoise();
231
- const size = width * height;
232
- const data = new Float32Array(size);
233
- for (let i = 0; i < size; i++) {
234
- const x = Math.random() * 2 - 1;
235
- const y = Math.random() * 2 - 1;
236
- const z = 0;
237
- data[i] = simplex.noise3d(x, y, z);
238
- }
239
- this.noiseTexture = new THREE.DataTexture(data, width, height, THREE.RedFormat, THREE.FloatType);
240
- this.noiseTexture.wrapS = THREE.RepeatWrapping;
241
- this.noiseTexture.wrapT = THREE.RepeatWrapping;
242
- this.noiseTexture.needsUpdate = true;
243
- }
244
- overrideVisibility() {
245
- const scene = this.scene;
246
- const cache = this._visibilityCache;
247
- scene.traverse(function(object) {
248
- cache.set(object, object.visible);
249
- if (object.isPoints || object.isLine)
250
- object.visible = false;
251
- });
252
- }
253
- restoreVisibility() {
254
- const scene = this.scene;
255
- const cache = this._visibilityCache;
256
- scene.traverse(function(object) {
257
- const visible = cache.get(object);
258
- object.visible = visible;
259
- });
260
- cache.clear();
261
- }
262
- };
263
- let SSAOPass = _SSAOPass;
264
- __publicField(SSAOPass, "OUTPUT", {
265
- Default: 0,
266
- SSAO: 1,
267
- Blur: 2,
268
- Beauty: 3,
269
- Depth: 4,
270
- Normal: 5
271
- });
272
- exports.SSAOPass = SSAOPass;