three-stdlib 2.25.0 → 2.25.1

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Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
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  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
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  354. package/postprocessing/OutlinePass.cjs +0 -479
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  356. package/postprocessing/Pass.cjs +0 -48
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  358. package/postprocessing/RenderPass.cjs +0 -59
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  370. package/postprocessing/SSRPass.cjs +0 -411
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  372. package/postprocessing/SavePass.cjs +0 -38
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  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
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  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
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  402. package/shaders/BokehShader.cjs +0 -109
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  408. package/shaders/ColorCorrectionShader.cjs +0 -30
  409. package/shaders/ColorCorrectionShader.js +0 -30
  410. package/shaders/ColorifyShader.cjs +0 -28
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- " sampleUv = vUv - sampleUvOffset;",
77
- " viewZ = -getViewZ( getDepth( sampleUv ) );",
78
- " if( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;",
79
- " if( ! lBreak ) {",
80
- " diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;",
81
- " weightSum += sampleWeight;",
82
- " }",
83
- " }",
84
- " gl_FragColor = diffuseSum / weightSum;",
85
- "}"
86
- ].join("\n")
87
- };
88
- const BlurShaderUtils = {
89
- createSampleWeights: (kernelRadius, stdDev) => {
90
- const gaussian = (x, stdDev2) => {
91
- return Math.exp(-(x * x) / (2 * (stdDev2 * stdDev2))) / (Math.sqrt(2 * Math.PI) * stdDev2);
92
- };
93
- const weights = [];
94
- for (let i = 0; i <= kernelRadius; i++) {
95
- weights.push(gaussian(i, stdDev));
96
- }
97
- return weights;
98
- },
99
- createSampleOffsets: (kernelRadius, uvIncrement) => {
100
- const offsets = [];
101
- for (let i = 0; i <= kernelRadius; i++) {
102
- offsets.push(uvIncrement.clone().multiplyScalar(i));
103
- }
104
- return offsets;
105
- },
106
- configure: (shader, kernelRadius, stdDev, uvIncrement) => {
107
- shader.defines["KERNEL_RADIUS"] = kernelRadius;
108
- shader.uniforms["sampleUvOffsets"].value = BlurShaderUtils.createSampleOffsets(kernelRadius, uvIncrement);
109
- shader.uniforms["sampleWeights"].value = BlurShaderUtils.createSampleWeights(kernelRadius, stdDev);
110
- shader.needsUpdate = true;
111
- }
112
- };
113
- exports.BlurShaderUtils = BlurShaderUtils;
114
- exports.DepthLimitedBlurShader = DepthLimitedBlurShader;
@@ -1,114 +0,0 @@
1
- import { Vector2 } from "three";
2
- const DepthLimitedBlurShader = {
3
- defines: {
4
- KERNEL_RADIUS: 4,
5
- DEPTH_PACKING: 1,
6
- PERSPECTIVE_CAMERA: 1
7
- },
8
- uniforms: {
9
- tDiffuse: { value: null },
10
- size: { value: /* @__PURE__ */ new Vector2(512, 512) },
11
- sampleUvOffsets: { value: [/* @__PURE__ */ new Vector2(0, 0)] },
12
- sampleWeights: { value: [1] },
13
- tDepth: { value: null },
14
- cameraNear: { value: 10 },
15
- cameraFar: { value: 1e3 },
16
- depthCutoff: { value: 10 }
17
- },
18
- vertexShader: [
19
- "#include <common>",
20
- "uniform vec2 size;",
21
- "varying vec2 vUv;",
22
- "varying vec2 vInvSize;",
23
- "void main() {",
24
- " vUv = uv;",
25
- " vInvSize = 1.0 / size;",
26
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
27
- "}"
28
- ].join("\n"),
29
- fragmentShader: [
30
- "#include <common>",
31
- "#include <packing>",
32
- "uniform sampler2D tDiffuse;",
33
- "uniform sampler2D tDepth;",
34
- "uniform float cameraNear;",
35
- "uniform float cameraFar;",
36
- "uniform float depthCutoff;",
37
- "uniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];",
38
- "uniform float sampleWeights[ KERNEL_RADIUS + 1 ];",
39
- "varying vec2 vUv;",
40
- "varying vec2 vInvSize;",
41
- "float getDepth( const in vec2 screenPosition ) {",
42
- " #if DEPTH_PACKING == 1",
43
- " return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
44
- " #else",
45
- " return texture2D( tDepth, screenPosition ).x;",
46
- " #endif",
47
- "}",
48
- "float getViewZ( const in float depth ) {",
49
- " #if PERSPECTIVE_CAMERA == 1",
50
- " return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );",
51
- " #else",
52
- " return orthographicDepthToViewZ( depth, cameraNear, cameraFar );",
53
- " #endif",
54
- "}",
55
- "void main() {",
56
- " float depth = getDepth( vUv );",
57
- " if( depth >= ( 1.0 - EPSILON ) ) {",
58
- " discard;",
59
- " }",
60
- " float centerViewZ = -getViewZ( depth );",
61
- " bool rBreak = false, lBreak = false;",
62
- " float weightSum = sampleWeights[0];",
63
- " vec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;",
64
- " for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {",
65
- " float sampleWeight = sampleWeights[i];",
66
- " vec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;",
67
- " vec2 sampleUv = vUv + sampleUvOffset;",
68
- " float viewZ = -getViewZ( getDepth( sampleUv ) );",
69
- " if( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;",
70
- " if( ! rBreak ) {",
71
- " diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;",
72
- " weightSum += sampleWeight;",
73
- " }",
74
- " sampleUv = vUv - sampleUvOffset;",
75
- " viewZ = -getViewZ( getDepth( sampleUv ) );",
76
- " if( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;",
77
- " if( ! lBreak ) {",
78
- " diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;",
79
- " weightSum += sampleWeight;",
80
- " }",
81
- " }",
82
- " gl_FragColor = diffuseSum / weightSum;",
83
- "}"
84
- ].join("\n")
85
- };
86
- const BlurShaderUtils = {
87
- createSampleWeights: (kernelRadius, stdDev) => {
88
- const gaussian = (x, stdDev2) => {
89
- return Math.exp(-(x * x) / (2 * (stdDev2 * stdDev2))) / (Math.sqrt(2 * Math.PI) * stdDev2);
90
- };
91
- const weights = [];
92
- for (let i = 0; i <= kernelRadius; i++) {
93
- weights.push(gaussian(i, stdDev));
94
- }
95
- return weights;
96
- },
97
- createSampleOffsets: (kernelRadius, uvIncrement) => {
98
- const offsets = [];
99
- for (let i = 0; i <= kernelRadius; i++) {
100
- offsets.push(uvIncrement.clone().multiplyScalar(i));
101
- }
102
- return offsets;
103
- },
104
- configure: (shader, kernelRadius, stdDev, uvIncrement) => {
105
- shader.defines["KERNEL_RADIUS"] = kernelRadius;
106
- shader.uniforms["sampleUvOffsets"].value = BlurShaderUtils.createSampleOffsets(kernelRadius, uvIncrement);
107
- shader.uniforms["sampleWeights"].value = BlurShaderUtils.createSampleWeights(kernelRadius, stdDev);
108
- shader.needsUpdate = true;
109
- }
110
- };
111
- export {
112
- BlurShaderUtils,
113
- DepthLimitedBlurShader
114
- };
@@ -1,85 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const DigitalGlitch = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- //diffuse texture
7
- tDisp: { value: null },
8
- //displacement texture for digital glitch squares
9
- byp: { value: 0 },
10
- //apply the glitch ?
11
- amount: { value: 0.08 },
12
- angle: { value: 0.02 },
13
- seed: { value: 0.02 },
14
- seed_x: { value: 0.02 },
15
- //-1,1
16
- seed_y: { value: 0.02 },
17
- //-1,1
18
- distortion_x: { value: 0.5 },
19
- distortion_y: { value: 0.6 },
20
- col_s: { value: 0.05 }
21
- },
22
- vertexShader: `varying vec2 vUv;
23
- void main() {
24
- vUv = uv;
25
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
26
- }`,
27
- fragmentShader: `uniform int byp; //should we apply the glitch ?
28
- uniform sampler2D tDiffuse;
29
- uniform sampler2D tDisp;
30
- uniform float amount;
31
- uniform float angle;
32
- uniform float seed;
33
- uniform float seed_x;
34
- uniform float seed_y;
35
- uniform float distortion_x;
36
- uniform float distortion_y;
37
- uniform float col_s;
38
-
39
- varying vec2 vUv;
40
-
41
- float rand(vec2 co){
42
- return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
43
- }
44
-
45
- void main() {
46
- if(byp<1) {
47
- vec2 p = vUv;
48
- float xs = floor(gl_FragCoord.x / 0.5);
49
- float ys = floor(gl_FragCoord.y / 0.5);
50
- //based on staffantans glitch shader for unity https://github.com/staffantan/unityglitch
51
- vec4 normal = texture2D (tDisp, p*seed*seed);
52
- if(p.y<distortion_x+col_s && p.y>distortion_x-col_s*seed) {
53
- if(seed_x>0.){
54
- p.y = 1. - (p.y + distortion_y);
55
- }
56
- else {
57
- p.y = distortion_y;
58
- }
59
- }
60
- if(p.x<distortion_y+col_s && p.x>distortion_y-col_s*seed) {
61
- if(seed_y>0.){
62
- p.x=distortion_x;
63
- }
64
- else {
65
- p.x = 1. - (p.x + distortion_x);
66
- }
67
- }
68
- p.x+=normal.x*seed_x*(seed/5.);
69
- p.y+=normal.y*seed_y*(seed/5.);
70
- //base from RGB shift shader
71
- vec2 offset = amount * vec2( cos(angle), sin(angle));
72
- vec4 cr = texture2D(tDiffuse, p + offset);
73
- vec4 cga = texture2D(tDiffuse, p);
74
- vec4 cb = texture2D(tDiffuse, p - offset);
75
- gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
76
- //add noise
77
- vec4 snow = 200.*amount*vec4(rand(vec2(xs * seed,ys * seed*50.))*0.2);
78
- gl_FragColor = gl_FragColor+ snow;
79
- }
80
- else {
81
- gl_FragColor=texture2D (tDiffuse, vUv);
82
- }
83
- }`
84
- };
85
- exports.DigitalGlitch = DigitalGlitch;
@@ -1,85 +0,0 @@
1
- const DigitalGlitch = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- //diffuse texture
5
- tDisp: { value: null },
6
- //displacement texture for digital glitch squares
7
- byp: { value: 0 },
8
- //apply the glitch ?
9
- amount: { value: 0.08 },
10
- angle: { value: 0.02 },
11
- seed: { value: 0.02 },
12
- seed_x: { value: 0.02 },
13
- //-1,1
14
- seed_y: { value: 0.02 },
15
- //-1,1
16
- distortion_x: { value: 0.5 },
17
- distortion_y: { value: 0.6 },
18
- col_s: { value: 0.05 }
19
- },
20
- vertexShader: `varying vec2 vUv;
21
- void main() {
22
- vUv = uv;
23
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
24
- }`,
25
- fragmentShader: `uniform int byp; //should we apply the glitch ?
26
- uniform sampler2D tDiffuse;
27
- uniform sampler2D tDisp;
28
- uniform float amount;
29
- uniform float angle;
30
- uniform float seed;
31
- uniform float seed_x;
32
- uniform float seed_y;
33
- uniform float distortion_x;
34
- uniform float distortion_y;
35
- uniform float col_s;
36
-
37
- varying vec2 vUv;
38
-
39
- float rand(vec2 co){
40
- return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
41
- }
42
-
43
- void main() {
44
- if(byp<1) {
45
- vec2 p = vUv;
46
- float xs = floor(gl_FragCoord.x / 0.5);
47
- float ys = floor(gl_FragCoord.y / 0.5);
48
- //based on staffantans glitch shader for unity https://github.com/staffantan/unityglitch
49
- vec4 normal = texture2D (tDisp, p*seed*seed);
50
- if(p.y<distortion_x+col_s && p.y>distortion_x-col_s*seed) {
51
- if(seed_x>0.){
52
- p.y = 1. - (p.y + distortion_y);
53
- }
54
- else {
55
- p.y = distortion_y;
56
- }
57
- }
58
- if(p.x<distortion_y+col_s && p.x>distortion_y-col_s*seed) {
59
- if(seed_y>0.){
60
- p.x=distortion_x;
61
- }
62
- else {
63
- p.x = 1. - (p.x + distortion_x);
64
- }
65
- }
66
- p.x+=normal.x*seed_x*(seed/5.);
67
- p.y+=normal.y*seed_y*(seed/5.);
68
- //base from RGB shift shader
69
- vec2 offset = amount * vec2( cos(angle), sin(angle));
70
- vec4 cr = texture2D(tDiffuse, p + offset);
71
- vec4 cga = texture2D(tDiffuse, p);
72
- vec4 cb = texture2D(tDiffuse, p - offset);
73
- gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
74
- //add noise
75
- vec4 snow = 200.*amount*vec4(rand(vec2(xs * seed,ys * seed*50.))*0.2);
76
- gl_FragColor = gl_FragColor+ snow;
77
- }
78
- else {
79
- gl_FragColor=texture2D (tDiffuse, vUv);
80
- }
81
- }`
82
- };
83
- export {
84
- DigitalGlitch
85
- };