three-stdlib 2.25.0 → 2.25.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
  341. package/postprocessing/DotScreenPass.js +0 -49
  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
  353. package/postprocessing/MaskPass.js +0 -69
  354. package/postprocessing/OutlinePass.cjs +0 -479
  355. package/postprocessing/OutlinePass.js +0 -479
  356. package/postprocessing/Pass.cjs +0 -48
  357. package/postprocessing/Pass.js +0 -48
  358. package/postprocessing/RenderPass.cjs +0 -59
  359. package/postprocessing/RenderPass.js +0 -59
  360. package/postprocessing/RenderPixelatedPass.cjs +0 -199
  361. package/postprocessing/RenderPixelatedPass.js +0 -199
  362. package/postprocessing/SAOPass.cjs +0 -288
  363. package/postprocessing/SAOPass.js +0 -288
  364. package/postprocessing/SMAAPass.cjs +0 -112
  365. package/postprocessing/SMAAPass.js +0 -112
  366. package/postprocessing/SSAARenderPass.cjs +0 -189
  367. package/postprocessing/SSAARenderPass.js +0 -189
  368. package/postprocessing/SSAOPass.cjs +0 -272
  369. package/postprocessing/SSAOPass.js +0 -272
  370. package/postprocessing/SSRPass.cjs +0 -411
  371. package/postprocessing/SSRPass.js +0 -411
  372. package/postprocessing/SavePass.cjs +0 -38
  373. package/postprocessing/SavePass.js +0 -38
  374. package/postprocessing/ShaderPass.cjs +0 -49
  375. package/postprocessing/ShaderPass.js +0 -49
  376. package/postprocessing/TAARenderPass.cjs +0 -174
  377. package/postprocessing/TAARenderPass.js +0 -174
  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
  391. package/renderers/SVGRenderer.js +0 -311
  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
  398. package/shaders/BleachBypassShader.cjs +0 -35
  399. package/shaders/BleachBypassShader.js +0 -35
  400. package/shaders/BlendShader.cjs +0 -30
  401. package/shaders/BlendShader.js +0 -30
  402. package/shaders/BokehShader.cjs +0 -109
  403. package/shaders/BokehShader.js +0 -109
  404. package/shaders/BokehShader2.cjs +0 -269
  405. package/shaders/BokehShader2.js +0 -269
  406. package/shaders/BrightnessContrastShader.cjs +0 -32
  407. package/shaders/BrightnessContrastShader.js +0 -32
  408. package/shaders/ColorCorrectionShader.cjs +0 -30
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  538. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  539. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,596 +0,0 @@
1
- import { Vector3, Line3, Plane, Triangle } from "three";
2
- const Visible = 0;
3
- const Deleted = 1;
4
- const _v1 = /* @__PURE__ */ new Vector3();
5
- const _line3 = /* @__PURE__ */ new Line3();
6
- const _plane = /* @__PURE__ */ new Plane();
7
- const _closestPoint = /* @__PURE__ */ new Vector3();
8
- const _triangle = /* @__PURE__ */ new Triangle();
9
- class ConvexHull {
10
- constructor() {
11
- this.tolerance = -1;
12
- this.faces = [];
13
- this.newFaces = [];
14
- this.assigned = new VertexList();
15
- this.unassigned = new VertexList();
16
- this.vertices = [];
17
- }
18
- setFromPoints(points) {
19
- if (points.length >= 4) {
20
- this.makeEmpty();
21
- for (let i = 0, l = points.length; i < l; i++) {
22
- this.vertices.push(new VertexNode(points[i]));
23
- }
24
- this.compute();
25
- }
26
- return this;
27
- }
28
- setFromObject(object) {
29
- const points = [];
30
- object.updateMatrixWorld(true);
31
- object.traverse(function(node) {
32
- const geometry = node.geometry;
33
- if (geometry !== void 0) {
34
- const attribute = geometry.attributes.position;
35
- if (attribute !== void 0) {
36
- for (let i = 0, l = attribute.count; i < l; i++) {
37
- const point = new Vector3();
38
- point.fromBufferAttribute(attribute, i).applyMatrix4(node.matrixWorld);
39
- points.push(point);
40
- }
41
- }
42
- }
43
- });
44
- return this.setFromPoints(points);
45
- }
46
- containsPoint(point) {
47
- const faces = this.faces;
48
- for (let i = 0, l = faces.length; i < l; i++) {
49
- const face = faces[i];
50
- if (face.distanceToPoint(point) > this.tolerance)
51
- return false;
52
- }
53
- return true;
54
- }
55
- intersectRay(ray, target) {
56
- const faces = this.faces;
57
- let tNear = -Infinity;
58
- let tFar = Infinity;
59
- for (let i = 0, l = faces.length; i < l; i++) {
60
- const face = faces[i];
61
- const vN = face.distanceToPoint(ray.origin);
62
- const vD = face.normal.dot(ray.direction);
63
- if (vN > 0 && vD >= 0)
64
- return null;
65
- const t = vD !== 0 ? -vN / vD : 0;
66
- if (t <= 0)
67
- continue;
68
- if (vD > 0) {
69
- tFar = Math.min(t, tFar);
70
- } else {
71
- tNear = Math.max(t, tNear);
72
- }
73
- if (tNear > tFar) {
74
- return null;
75
- }
76
- }
77
- if (tNear !== -Infinity) {
78
- ray.at(tNear, target);
79
- } else {
80
- ray.at(tFar, target);
81
- }
82
- return target;
83
- }
84
- intersectsRay(ray) {
85
- return this.intersectRay(ray, _v1) !== null;
86
- }
87
- makeEmpty() {
88
- this.faces = [];
89
- this.vertices = [];
90
- return this;
91
- }
92
- // Adds a vertex to the 'assigned' list of vertices and assigns it to the given face
93
- addVertexToFace(vertex, face) {
94
- vertex.face = face;
95
- if (face.outside === null) {
96
- this.assigned.append(vertex);
97
- } else {
98
- this.assigned.insertBefore(face.outside, vertex);
99
- }
100
- face.outside = vertex;
101
- return this;
102
- }
103
- // Removes a vertex from the 'assigned' list of vertices and from the given face
104
- removeVertexFromFace(vertex, face) {
105
- if (vertex === face.outside) {
106
- if (vertex.next !== null && vertex.next.face === face) {
107
- face.outside = vertex.next;
108
- } else {
109
- face.outside = null;
110
- }
111
- }
112
- this.assigned.remove(vertex);
113
- return this;
114
- }
115
- // Removes all the visible vertices that a given face is able to see which are stored in the 'assigned' vertex list
116
- removeAllVerticesFromFace(face) {
117
- if (face.outside !== null) {
118
- const start = face.outside;
119
- let end = face.outside;
120
- while (end.next !== null && end.next.face === face) {
121
- end = end.next;
122
- }
123
- this.assigned.removeSubList(start, end);
124
- start.prev = end.next = null;
125
- face.outside = null;
126
- return start;
127
- }
128
- }
129
- // Removes all the visible vertices that 'face' is able to see
130
- deleteFaceVertices(face, absorbingFace) {
131
- const faceVertices = this.removeAllVerticesFromFace(face);
132
- if (faceVertices !== void 0) {
133
- if (absorbingFace === void 0) {
134
- this.unassigned.appendChain(faceVertices);
135
- } else {
136
- let vertex = faceVertices;
137
- do {
138
- const nextVertex = vertex.next;
139
- const distance = absorbingFace.distanceToPoint(vertex.point);
140
- if (distance > this.tolerance) {
141
- this.addVertexToFace(vertex, absorbingFace);
142
- } else {
143
- this.unassigned.append(vertex);
144
- }
145
- vertex = nextVertex;
146
- } while (vertex !== null);
147
- }
148
- }
149
- return this;
150
- }
151
- // Reassigns as many vertices as possible from the unassigned list to the new faces
152
- resolveUnassignedPoints(newFaces) {
153
- if (this.unassigned.isEmpty() === false) {
154
- let vertex = this.unassigned.first();
155
- do {
156
- const nextVertex = vertex.next;
157
- let maxDistance = this.tolerance;
158
- let maxFace = null;
159
- for (let i = 0; i < newFaces.length; i++) {
160
- const face = newFaces[i];
161
- if (face.mark === Visible) {
162
- const distance = face.distanceToPoint(vertex.point);
163
- if (distance > maxDistance) {
164
- maxDistance = distance;
165
- maxFace = face;
166
- }
167
- if (maxDistance > 1e3 * this.tolerance)
168
- break;
169
- }
170
- }
171
- if (maxFace !== null) {
172
- this.addVertexToFace(vertex, maxFace);
173
- }
174
- vertex = nextVertex;
175
- } while (vertex !== null);
176
- }
177
- return this;
178
- }
179
- // Computes the extremes of a simplex which will be the initial hull
180
- computeExtremes() {
181
- const min = new Vector3();
182
- const max = new Vector3();
183
- const minVertices = [];
184
- const maxVertices = [];
185
- for (let i = 0; i < 3; i++) {
186
- minVertices[i] = maxVertices[i] = this.vertices[0];
187
- }
188
- min.copy(this.vertices[0].point);
189
- max.copy(this.vertices[0].point);
190
- for (let i = 0, l = this.vertices.length; i < l; i++) {
191
- const vertex = this.vertices[i];
192
- const point = vertex.point;
193
- for (let j = 0; j < 3; j++) {
194
- if (point.getComponent(j) < min.getComponent(j)) {
195
- min.setComponent(j, point.getComponent(j));
196
- minVertices[j] = vertex;
197
- }
198
- }
199
- for (let j = 0; j < 3; j++) {
200
- if (point.getComponent(j) > max.getComponent(j)) {
201
- max.setComponent(j, point.getComponent(j));
202
- maxVertices[j] = vertex;
203
- }
204
- }
205
- }
206
- this.tolerance = 3 * Number.EPSILON * (Math.max(Math.abs(min.x), Math.abs(max.x)) + Math.max(Math.abs(min.y), Math.abs(max.y)) + Math.max(Math.abs(min.z), Math.abs(max.z)));
207
- return { min: minVertices, max: maxVertices };
208
- }
209
- // Computes the initial simplex assigning to its faces all the points
210
- // that are candidates to form part of the hull
211
- computeInitialHull() {
212
- const vertices = this.vertices;
213
- const extremes = this.computeExtremes();
214
- const min = extremes.min;
215
- const max = extremes.max;
216
- let maxDistance = 0;
217
- let index = 0;
218
- for (let i = 0; i < 3; i++) {
219
- const distance = max[i].point.getComponent(i) - min[i].point.getComponent(i);
220
- if (distance > maxDistance) {
221
- maxDistance = distance;
222
- index = i;
223
- }
224
- }
225
- const v0 = min[index];
226
- const v1 = max[index];
227
- let v2;
228
- let v3;
229
- maxDistance = 0;
230
- _line3.set(v0.point, v1.point);
231
- for (let i = 0, l = this.vertices.length; i < l; i++) {
232
- const vertex = vertices[i];
233
- if (vertex !== v0 && vertex !== v1) {
234
- _line3.closestPointToPoint(vertex.point, true, _closestPoint);
235
- const distance = _closestPoint.distanceToSquared(vertex.point);
236
- if (distance > maxDistance) {
237
- maxDistance = distance;
238
- v2 = vertex;
239
- }
240
- }
241
- }
242
- maxDistance = -1;
243
- _plane.setFromCoplanarPoints(v0.point, v1.point, v2.point);
244
- for (let i = 0, l = this.vertices.length; i < l; i++) {
245
- const vertex = vertices[i];
246
- if (vertex !== v0 && vertex !== v1 && vertex !== v2) {
247
- const distance = Math.abs(_plane.distanceToPoint(vertex.point));
248
- if (distance > maxDistance) {
249
- maxDistance = distance;
250
- v3 = vertex;
251
- }
252
- }
253
- }
254
- const faces = [];
255
- if (_plane.distanceToPoint(v3.point) < 0) {
256
- faces.push(Face.create(v0, v1, v2), Face.create(v3, v1, v0), Face.create(v3, v2, v1), Face.create(v3, v0, v2));
257
- for (let i = 0; i < 3; i++) {
258
- const j = (i + 1) % 3;
259
- faces[i + 1].getEdge(2).setTwin(faces[0].getEdge(j));
260
- faces[i + 1].getEdge(1).setTwin(faces[j + 1].getEdge(0));
261
- }
262
- } else {
263
- faces.push(Face.create(v0, v2, v1), Face.create(v3, v0, v1), Face.create(v3, v1, v2), Face.create(v3, v2, v0));
264
- for (let i = 0; i < 3; i++) {
265
- const j = (i + 1) % 3;
266
- faces[i + 1].getEdge(2).setTwin(faces[0].getEdge((3 - i) % 3));
267
- faces[i + 1].getEdge(0).setTwin(faces[j + 1].getEdge(1));
268
- }
269
- }
270
- for (let i = 0; i < 4; i++) {
271
- this.faces.push(faces[i]);
272
- }
273
- for (let i = 0, l = vertices.length; i < l; i++) {
274
- const vertex = vertices[i];
275
- if (vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3) {
276
- maxDistance = this.tolerance;
277
- let maxFace = null;
278
- for (let j = 0; j < 4; j++) {
279
- const distance = this.faces[j].distanceToPoint(vertex.point);
280
- if (distance > maxDistance) {
281
- maxDistance = distance;
282
- maxFace = this.faces[j];
283
- }
284
- }
285
- if (maxFace !== null) {
286
- this.addVertexToFace(vertex, maxFace);
287
- }
288
- }
289
- }
290
- return this;
291
- }
292
- // Removes inactive faces
293
- reindexFaces() {
294
- const activeFaces = [];
295
- for (let i = 0; i < this.faces.length; i++) {
296
- const face = this.faces[i];
297
- if (face.mark === Visible) {
298
- activeFaces.push(face);
299
- }
300
- }
301
- this.faces = activeFaces;
302
- return this;
303
- }
304
- // Finds the next vertex to create faces with the current hull
305
- nextVertexToAdd() {
306
- if (this.assigned.isEmpty() === false) {
307
- let eyeVertex, maxDistance = 0;
308
- const eyeFace = this.assigned.first().face;
309
- let vertex = eyeFace.outside;
310
- do {
311
- const distance = eyeFace.distanceToPoint(vertex.point);
312
- if (distance > maxDistance) {
313
- maxDistance = distance;
314
- eyeVertex = vertex;
315
- }
316
- vertex = vertex.next;
317
- } while (vertex !== null && vertex.face === eyeFace);
318
- return eyeVertex;
319
- }
320
- }
321
- // Computes a chain of half edges in CCW order called the 'horizon'.
322
- // For an edge to be part of the horizon it must join a face that can see
323
- // 'eyePoint' and a face that cannot see 'eyePoint'.
324
- computeHorizon(eyePoint, crossEdge, face, horizon) {
325
- this.deleteFaceVertices(face);
326
- face.mark = Deleted;
327
- let edge;
328
- if (crossEdge === null) {
329
- edge = crossEdge = face.getEdge(0);
330
- } else {
331
- edge = crossEdge.next;
332
- }
333
- do {
334
- const twinEdge = edge.twin;
335
- const oppositeFace = twinEdge.face;
336
- if (oppositeFace.mark === Visible) {
337
- if (oppositeFace.distanceToPoint(eyePoint) > this.tolerance) {
338
- this.computeHorizon(eyePoint, twinEdge, oppositeFace, horizon);
339
- } else {
340
- horizon.push(edge);
341
- }
342
- }
343
- edge = edge.next;
344
- } while (edge !== crossEdge);
345
- return this;
346
- }
347
- // Creates a face with the vertices 'eyeVertex.point', 'horizonEdge.tail' and 'horizonEdge.head' in CCW order
348
- addAdjoiningFace(eyeVertex, horizonEdge) {
349
- const face = Face.create(eyeVertex, horizonEdge.tail(), horizonEdge.head());
350
- this.faces.push(face);
351
- face.getEdge(-1).setTwin(horizonEdge.twin);
352
- return face.getEdge(0);
353
- }
354
- // Adds 'horizon.length' faces to the hull, each face will be linked with the
355
- // horizon opposite face and the face on the left/right
356
- addNewFaces(eyeVertex, horizon) {
357
- this.newFaces = [];
358
- let firstSideEdge = null;
359
- let previousSideEdge = null;
360
- for (let i = 0; i < horizon.length; i++) {
361
- const horizonEdge = horizon[i];
362
- const sideEdge = this.addAdjoiningFace(eyeVertex, horizonEdge);
363
- if (firstSideEdge === null) {
364
- firstSideEdge = sideEdge;
365
- } else {
366
- sideEdge.next.setTwin(previousSideEdge);
367
- }
368
- this.newFaces.push(sideEdge.face);
369
- previousSideEdge = sideEdge;
370
- }
371
- firstSideEdge.next.setTwin(previousSideEdge);
372
- return this;
373
- }
374
- // Adds a vertex to the hull
375
- addVertexToHull(eyeVertex) {
376
- const horizon = [];
377
- this.unassigned.clear();
378
- this.removeVertexFromFace(eyeVertex, eyeVertex.face);
379
- this.computeHorizon(eyeVertex.point, null, eyeVertex.face, horizon);
380
- this.addNewFaces(eyeVertex, horizon);
381
- this.resolveUnassignedPoints(this.newFaces);
382
- return this;
383
- }
384
- cleanup() {
385
- this.assigned.clear();
386
- this.unassigned.clear();
387
- this.newFaces = [];
388
- return this;
389
- }
390
- compute() {
391
- let vertex;
392
- this.computeInitialHull();
393
- while ((vertex = this.nextVertexToAdd()) !== void 0) {
394
- this.addVertexToHull(vertex);
395
- }
396
- this.reindexFaces();
397
- this.cleanup();
398
- return this;
399
- }
400
- }
401
- class Face {
402
- constructor() {
403
- this.normal = new Vector3();
404
- this.midpoint = new Vector3();
405
- this.area = 0;
406
- this.constant = 0;
407
- this.outside = null;
408
- this.mark = Visible;
409
- this.edge = null;
410
- }
411
- static create(a, b, c) {
412
- const face = new Face();
413
- const e0 = new HalfEdge(a, face);
414
- const e1 = new HalfEdge(b, face);
415
- const e2 = new HalfEdge(c, face);
416
- e0.next = e2.prev = e1;
417
- e1.next = e0.prev = e2;
418
- e2.next = e1.prev = e0;
419
- face.edge = e0;
420
- return face.compute();
421
- }
422
- getEdge(i) {
423
- let edge = this.edge;
424
- while (i > 0) {
425
- edge = edge.next;
426
- i--;
427
- }
428
- while (i < 0) {
429
- edge = edge.prev;
430
- i++;
431
- }
432
- return edge;
433
- }
434
- compute() {
435
- const a = this.edge.tail();
436
- const b = this.edge.head();
437
- const c = this.edge.next.head();
438
- _triangle.set(a.point, b.point, c.point);
439
- _triangle.getNormal(this.normal);
440
- _triangle.getMidpoint(this.midpoint);
441
- this.area = _triangle.getArea();
442
- this.constant = this.normal.dot(this.midpoint);
443
- return this;
444
- }
445
- distanceToPoint(point) {
446
- return this.normal.dot(point) - this.constant;
447
- }
448
- }
449
- class HalfEdge {
450
- constructor(vertex, face) {
451
- this.vertex = vertex;
452
- this.prev = null;
453
- this.next = null;
454
- this.twin = null;
455
- this.face = face;
456
- }
457
- head() {
458
- return this.vertex;
459
- }
460
- tail() {
461
- return this.prev ? this.prev.vertex : null;
462
- }
463
- length() {
464
- const head = this.head();
465
- const tail = this.tail();
466
- if (tail !== null) {
467
- return tail.point.distanceTo(head.point);
468
- }
469
- return -1;
470
- }
471
- lengthSquared() {
472
- const head = this.head();
473
- const tail = this.tail();
474
- if (tail !== null) {
475
- return tail.point.distanceToSquared(head.point);
476
- }
477
- return -1;
478
- }
479
- setTwin(edge) {
480
- this.twin = edge;
481
- edge.twin = this;
482
- return this;
483
- }
484
- }
485
- class VertexNode {
486
- constructor(point) {
487
- this.point = point;
488
- this.prev = null;
489
- this.next = null;
490
- this.face = null;
491
- }
492
- }
493
- class VertexList {
494
- constructor() {
495
- this.head = null;
496
- this.tail = null;
497
- }
498
- first() {
499
- return this.head;
500
- }
501
- last() {
502
- return this.tail;
503
- }
504
- clear() {
505
- this.head = this.tail = null;
506
- return this;
507
- }
508
- // Inserts a vertex before the target vertex
509
- insertBefore(target, vertex) {
510
- vertex.prev = target.prev;
511
- vertex.next = target;
512
- if (vertex.prev === null) {
513
- this.head = vertex;
514
- } else {
515
- vertex.prev.next = vertex;
516
- }
517
- target.prev = vertex;
518
- return this;
519
- }
520
- // Inserts a vertex after the target vertex
521
- insertAfter(target, vertex) {
522
- vertex.prev = target;
523
- vertex.next = target.next;
524
- if (vertex.next === null) {
525
- this.tail = vertex;
526
- } else {
527
- vertex.next.prev = vertex;
528
- }
529
- target.next = vertex;
530
- return this;
531
- }
532
- // Appends a vertex to the end of the linked list
533
- append(vertex) {
534
- if (this.head === null) {
535
- this.head = vertex;
536
- } else {
537
- this.tail.next = vertex;
538
- }
539
- vertex.prev = this.tail;
540
- vertex.next = null;
541
- this.tail = vertex;
542
- return this;
543
- }
544
- // Appends a chain of vertices where 'vertex' is the head.
545
- appendChain(vertex) {
546
- if (this.head === null) {
547
- this.head = vertex;
548
- } else {
549
- this.tail.next = vertex;
550
- }
551
- vertex.prev = this.tail;
552
- while (vertex.next !== null) {
553
- vertex = vertex.next;
554
- }
555
- this.tail = vertex;
556
- return this;
557
- }
558
- // Removes a vertex from the linked list
559
- remove(vertex) {
560
- if (vertex.prev === null) {
561
- this.head = vertex.next;
562
- } else {
563
- vertex.prev.next = vertex.next;
564
- }
565
- if (vertex.next === null) {
566
- this.tail = vertex.prev;
567
- } else {
568
- vertex.next.prev = vertex.prev;
569
- }
570
- return this;
571
- }
572
- // Removes a list of vertices whose 'head' is 'a' and whose 'tail' is b
573
- removeSubList(a, b) {
574
- if (a.prev === null) {
575
- this.head = b.next;
576
- } else {
577
- a.prev.next = b.next;
578
- }
579
- if (b.next === null) {
580
- this.tail = a.prev;
581
- } else {
582
- b.next.prev = a.prev;
583
- }
584
- return this;
585
- }
586
- isEmpty() {
587
- return this.head === null;
588
- }
589
- }
590
- export {
591
- ConvexHull,
592
- Face,
593
- HalfEdge,
594
- VertexList,
595
- VertexNode
596
- };