three-stdlib 2.25.0 → 2.25.1

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Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
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  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
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  354. package/postprocessing/OutlinePass.cjs +0 -479
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  356. package/postprocessing/Pass.cjs +0 -48
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  358. package/postprocessing/RenderPass.cjs +0 -59
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  370. package/postprocessing/SSRPass.cjs +0 -411
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  372. package/postprocessing/SavePass.cjs +0 -38
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  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
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  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
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  402. package/shaders/BokehShader.cjs +0 -109
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  408. package/shaders/ColorCorrectionShader.cjs +0 -30
  409. package/shaders/ColorCorrectionShader.js +0 -30
  410. package/shaders/ColorifyShader.cjs +0 -28
  411. package/shaders/ColorifyShader.js +0 -28
  412. package/shaders/ConvolutionShader.cjs +0 -55
  413. package/shaders/ConvolutionShader.js +0 -55
  414. package/shaders/CopyShader.cjs +0 -25
  415. package/shaders/CopyShader.js +0 -25
  416. package/shaders/DOFMipMapShader.cjs +0 -32
  417. package/shaders/DOFMipMapShader.js +0 -32
  418. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  419. package/shaders/DepthLimitedBlurShader.js +0 -114
  420. package/shaders/DigitalGlitch.cjs +0 -85
  421. package/shaders/DigitalGlitch.js +0 -85
  422. package/shaders/DotScreenShader.cjs +0 -39
  423. package/shaders/DotScreenShader.js +0 -39
  424. package/shaders/FXAAShader.cjs +0 -1098
  425. package/shaders/FXAAShader.js +0 -1098
  426. package/shaders/FilmShader.cjs +0 -53
  427. package/shaders/FilmShader.js +0 -53
  428. package/shaders/FocusShader.cjs +0 -55
  429. package/shaders/FocusShader.js +0 -55
  430. package/shaders/FreiChenShader.cjs +0 -64
  431. package/shaders/FreiChenShader.js +0 -64
  432. package/shaders/FresnelShader.cjs +0 -47
  433. package/shaders/FresnelShader.js +0 -47
  434. package/shaders/GammaCorrectionShader.cjs +0 -23
  435. package/shaders/GammaCorrectionShader.js +0 -23
  436. package/shaders/GodRaysShader.cjs +0 -183
  437. package/shaders/GodRaysShader.js +0 -183
  438. package/shaders/HalftoneShader.cjs +0 -228
  439. package/shaders/HalftoneShader.js +0 -228
  440. package/shaders/HorizontalBlurShader.cjs +0 -49
  441. package/shaders/HorizontalBlurShader.js +0 -49
  442. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  443. package/shaders/HorizontalTiltShiftShader.js +0 -37
  444. package/shaders/HueSaturationShader.cjs +0 -43
  445. package/shaders/HueSaturationShader.js +0 -43
  446. package/shaders/KaleidoShader.cjs +0 -34
  447. package/shaders/KaleidoShader.js +0 -34
  448. package/shaders/LuminosityHighPassShader.cjs +0 -37
  449. package/shaders/LuminosityHighPassShader.js +0 -37
  450. package/shaders/LuminosityShader.cjs +0 -25
  451. package/shaders/LuminosityShader.js +0 -25
  452. package/shaders/MirrorShader.cjs +0 -35
  453. package/shaders/MirrorShader.js +0 -35
  454. package/shaders/NormalMapShader.cjs +0 -31
  455. package/shaders/NormalMapShader.js +0 -31
  456. package/shaders/ParallaxShader.cjs +0 -133
  457. package/shaders/ParallaxShader.js +0 -133
  458. package/shaders/PixelShader.cjs +0 -28
  459. package/shaders/PixelShader.js +0 -28
  460. package/shaders/RGBShiftShader.cjs +0 -30
  461. package/shaders/RGBShiftShader.js +0 -30
  462. package/shaders/SAOShader.cjs +0 -144
  463. package/shaders/SAOShader.js +0 -144
  464. package/shaders/SMAAShader.cjs +0 -358
  465. package/shaders/SMAAShader.js +0 -358
  466. package/shaders/SSAOShader.cjs +0 -182
  467. package/shaders/SSAOShader.js +0 -182
  468. package/shaders/SSRShader.cjs +0 -342
  469. package/shaders/SSRShader.js +0 -342
  470. package/shaders/SepiaShader.cjs +0 -29
  471. package/shaders/SepiaShader.js +0 -29
  472. package/shaders/SobelOperatorShader.cjs +0 -54
  473. package/shaders/SobelOperatorShader.js +0 -54
  474. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  475. package/shaders/SubsurfaceScatteringShader.js +0 -98
  476. package/shaders/TechnicolorShader.cjs +0 -24
  477. package/shaders/TechnicolorShader.js +0 -24
  478. package/shaders/ToneMapShader.cjs +0 -51
  479. package/shaders/ToneMapShader.js +0 -51
  480. package/shaders/ToonShader.cjs +0 -188
  481. package/shaders/ToonShader.js +0 -188
  482. package/shaders/TriangleBlurShader.cjs +0 -37
  483. package/shaders/TriangleBlurShader.js +0 -37
  484. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  485. package/shaders/UnpackDepthRGBAShader.js +0 -26
  486. package/shaders/VerticalBlurShader.cjs +0 -50
  487. package/shaders/VerticalBlurShader.js +0 -50
  488. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  489. package/shaders/VerticalTiltShiftShader.js +0 -37
  490. package/shaders/VignetteShader.cjs +0 -38
  491. package/shaders/VignetteShader.js +0 -38
  492. package/shaders/VolumeShader.cjs +0 -225
  493. package/shaders/VolumeShader.js +0 -225
  494. package/shaders/WaterRefractionShader.cjs +0 -59
  495. package/shaders/WaterRefractionShader.js +0 -59
  496. package/shaders/types.cjs +0 -1
  497. package/shaders/types.js +0 -1
  498. package/textures/FlakesTexture.cjs +0 -30
  499. package/textures/FlakesTexture.js +0 -30
  500. package/types/helpers.cjs +0 -4
  501. package/types/helpers.js +0 -4
  502. package/utils/BufferGeometryUtils.cjs +0 -636
  503. package/utils/BufferGeometryUtils.js +0 -636
  504. package/utils/GeometryCompressionUtils.cjs +0 -573
  505. package/utils/GeometryCompressionUtils.js +0 -573
  506. package/utils/GeometryUtils.cjs +0 -109
  507. package/utils/GeometryUtils.js +0 -109
  508. package/utils/RoughnessMipmapper.cjs +0 -223
  509. package/utils/RoughnessMipmapper.js +0 -223
  510. package/utils/SceneUtils.cjs +0 -36
  511. package/utils/SceneUtils.js +0 -36
  512. package/utils/ShadowMapViewer.cjs +0 -111
  513. package/utils/ShadowMapViewer.js +0 -111
  514. package/utils/SkeletonUtils.cjs +0 -211
  515. package/utils/SkeletonUtils.js +0 -211
  516. package/utils/UVsDebug.cjs +0 -80
  517. package/utils/UVsDebug.js +0 -80
  518. package/utils/WorkerPool.cjs +0 -62
  519. package/utils/WorkerPool.js +0 -62
  520. package/webxr/ARButton.cjs +0 -119
  521. package/webxr/ARButton.js +0 -119
  522. package/webxr/OculusHandModel.cjs +0 -82
  523. package/webxr/OculusHandModel.js +0 -82
  524. package/webxr/OculusHandPointerModel.cjs +0 -241
  525. package/webxr/OculusHandPointerModel.js +0 -224
  526. package/webxr/Text2D.cjs +0 -48
  527. package/webxr/Text2D.js +0 -31
  528. package/webxr/VRButton.cjs +0 -111
  529. package/webxr/VRButton.js +0 -111
  530. package/webxr/XRControllerModelFactory.cjs +0 -174
  531. package/webxr/XRControllerModelFactory.js +0 -174
  532. package/webxr/XREstimatedLight.cjs +0 -126
  533. package/webxr/XREstimatedLight.js +0 -126
  534. package/webxr/XRHandMeshModel.cjs +0 -82
  535. package/webxr/XRHandMeshModel.js +0 -82
  536. package/webxr/XRHandModelFactory.cjs +0 -61
  537. package/webxr/XRHandModelFactory.js +0 -61
  538. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  539. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,272 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { DepthTexture, DepthStencilFormat, UnsignedInt248Type, WebGLRenderTarget, NearestFilter, ShaderMaterial, UniformsUtils, NoBlending, MeshNormalMaterial, DstColorFactor, ZeroFactor, AddEquation, DstAlphaFactor, Color, LuminanceFormat, CustomBlending, Vector3, MathUtils, DataTexture, RedFormat, FloatType, RepeatWrapping } from "three";
8
- import { Pass, FullScreenQuad } from "./Pass.js";
9
- import { SimplexNoise } from "../math/SimplexNoise.js";
10
- import { SSAOShader, SSAOBlurShader, SSAODepthShader } from "../shaders/SSAOShader.js";
11
- import { CopyShader } from "../shaders/CopyShader.js";
12
- const _SSAOPass = class extends Pass {
13
- constructor(scene, camera, width, height) {
14
- super();
15
- this.width = width !== void 0 ? width : 512;
16
- this.height = height !== void 0 ? height : 512;
17
- this.clear = true;
18
- this.camera = camera;
19
- this.scene = scene;
20
- this.kernelRadius = 8;
21
- this.kernelSize = 32;
22
- this.kernel = [];
23
- this.noiseTexture = null;
24
- this.output = 0;
25
- this.minDistance = 5e-3;
26
- this.maxDistance = 0.1;
27
- this._visibilityCache = /* @__PURE__ */ new Map();
28
- this.generateSampleKernel();
29
- this.generateRandomKernelRotations();
30
- const depthTexture = new DepthTexture();
31
- depthTexture.format = DepthStencilFormat;
32
- depthTexture.type = UnsignedInt248Type;
33
- this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height);
34
- this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
35
- minFilter: NearestFilter,
36
- magFilter: NearestFilter,
37
- depthTexture
38
- });
39
- this.ssaoRenderTarget = new WebGLRenderTarget(this.width, this.height);
40
- this.blurRenderTarget = this.ssaoRenderTarget.clone();
41
- if (SSAOShader === void 0) {
42
- console.error("THREE.SSAOPass: The pass relies on SSAOShader.");
43
- }
44
- this.ssaoMaterial = new ShaderMaterial({
45
- defines: Object.assign({}, SSAOShader.defines),
46
- uniforms: UniformsUtils.clone(SSAOShader.uniforms),
47
- vertexShader: SSAOShader.vertexShader,
48
- fragmentShader: SSAOShader.fragmentShader,
49
- blending: NoBlending
50
- });
51
- this.ssaoMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
52
- this.ssaoMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
53
- this.ssaoMaterial.uniforms["tDepth"].value = this.normalRenderTarget.depthTexture;
54
- this.ssaoMaterial.uniforms["tNoise"].value = this.noiseTexture;
55
- this.ssaoMaterial.uniforms["kernel"].value = this.kernel;
56
- this.ssaoMaterial.uniforms["cameraNear"].value = this.camera.near;
57
- this.ssaoMaterial.uniforms["cameraFar"].value = this.camera.far;
58
- this.ssaoMaterial.uniforms["resolution"].value.set(this.width, this.height);
59
- this.ssaoMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
60
- this.ssaoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
61
- this.normalMaterial = new MeshNormalMaterial();
62
- this.normalMaterial.blending = NoBlending;
63
- this.blurMaterial = new ShaderMaterial({
64
- defines: Object.assign({}, SSAOBlurShader.defines),
65
- uniforms: UniformsUtils.clone(SSAOBlurShader.uniforms),
66
- vertexShader: SSAOBlurShader.vertexShader,
67
- fragmentShader: SSAOBlurShader.fragmentShader
68
- });
69
- this.blurMaterial.uniforms["tDiffuse"].value = this.ssaoRenderTarget.texture;
70
- this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
71
- this.depthRenderMaterial = new ShaderMaterial({
72
- defines: Object.assign({}, SSAODepthShader.defines),
73
- uniforms: UniformsUtils.clone(SSAODepthShader.uniforms),
74
- vertexShader: SSAODepthShader.vertexShader,
75
- fragmentShader: SSAODepthShader.fragmentShader,
76
- blending: NoBlending
77
- });
78
- this.depthRenderMaterial.uniforms["tDepth"].value = this.normalRenderTarget.depthTexture;
79
- this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
80
- this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
81
- this.copyMaterial = new ShaderMaterial({
82
- uniforms: UniformsUtils.clone(CopyShader.uniforms),
83
- vertexShader: CopyShader.vertexShader,
84
- fragmentShader: CopyShader.fragmentShader,
85
- transparent: true,
86
- depthTest: false,
87
- depthWrite: false,
88
- blendSrc: DstColorFactor,
89
- blendDst: ZeroFactor,
90
- blendEquation: AddEquation,
91
- blendSrcAlpha: DstAlphaFactor,
92
- blendDstAlpha: ZeroFactor,
93
- blendEquationAlpha: AddEquation
94
- });
95
- this.fsQuad = new FullScreenQuad(null);
96
- this.originalClearColor = new Color();
97
- }
98
- dispose() {
99
- this.beautyRenderTarget.dispose();
100
- this.normalRenderTarget.dispose();
101
- this.ssaoRenderTarget.dispose();
102
- this.blurRenderTarget.dispose();
103
- this.normalMaterial.dispose();
104
- this.blurMaterial.dispose();
105
- this.copyMaterial.dispose();
106
- this.depthRenderMaterial.dispose();
107
- this.fsQuad.dispose();
108
- }
109
- render(renderer, writeBuffer) {
110
- if (renderer.capabilities.isWebGL2 === false)
111
- this.noiseTexture.format = LuminanceFormat;
112
- renderer.setRenderTarget(this.beautyRenderTarget);
113
- renderer.clear();
114
- renderer.render(this.scene, this.camera);
115
- this.overrideVisibility();
116
- this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 7829503, 1);
117
- this.restoreVisibility();
118
- this.ssaoMaterial.uniforms["kernelRadius"].value = this.kernelRadius;
119
- this.ssaoMaterial.uniforms["minDistance"].value = this.minDistance;
120
- this.ssaoMaterial.uniforms["maxDistance"].value = this.maxDistance;
121
- this.renderPass(renderer, this.ssaoMaterial, this.ssaoRenderTarget);
122
- this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
123
- switch (this.output) {
124
- case _SSAOPass.OUTPUT.SSAO:
125
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssaoRenderTarget.texture;
126
- this.copyMaterial.blending = NoBlending;
127
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
128
- break;
129
- case _SSAOPass.OUTPUT.Blur:
130
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
131
- this.copyMaterial.blending = NoBlending;
132
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
133
- break;
134
- case _SSAOPass.OUTPUT.Beauty:
135
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
136
- this.copyMaterial.blending = NoBlending;
137
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
138
- break;
139
- case _SSAOPass.OUTPUT.Depth:
140
- this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
141
- break;
142
- case _SSAOPass.OUTPUT.Normal:
143
- this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
144
- this.copyMaterial.blending = NoBlending;
145
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
146
- break;
147
- case _SSAOPass.OUTPUT.Default:
148
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
149
- this.copyMaterial.blending = NoBlending;
150
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
151
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
152
- this.copyMaterial.blending = CustomBlending;
153
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
154
- break;
155
- default:
156
- console.warn("THREE.SSAOPass: Unknown output type.");
157
- }
158
- }
159
- renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
160
- renderer.getClearColor(this.originalClearColor);
161
- const originalClearAlpha = renderer.getClearAlpha();
162
- const originalAutoClear = renderer.autoClear;
163
- renderer.setRenderTarget(renderTarget);
164
- renderer.autoClear = false;
165
- if (clearColor !== void 0 && clearColor !== null) {
166
- renderer.setClearColor(clearColor);
167
- renderer.setClearAlpha(clearAlpha || 0);
168
- renderer.clear();
169
- }
170
- this.fsQuad.material = passMaterial;
171
- this.fsQuad.render(renderer);
172
- renderer.autoClear = originalAutoClear;
173
- renderer.setClearColor(this.originalClearColor);
174
- renderer.setClearAlpha(originalClearAlpha);
175
- }
176
- renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
177
- renderer.getClearColor(this.originalClearColor);
178
- const originalClearAlpha = renderer.getClearAlpha();
179
- const originalAutoClear = renderer.autoClear;
180
- renderer.setRenderTarget(renderTarget);
181
- renderer.autoClear = false;
182
- clearColor = overrideMaterial.clearColor || clearColor;
183
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
184
- if (clearColor !== void 0 && clearColor !== null) {
185
- renderer.setClearColor(clearColor);
186
- renderer.setClearAlpha(clearAlpha || 0);
187
- renderer.clear();
188
- }
189
- this.scene.overrideMaterial = overrideMaterial;
190
- renderer.render(this.scene, this.camera);
191
- this.scene.overrideMaterial = null;
192
- renderer.autoClear = originalAutoClear;
193
- renderer.setClearColor(this.originalClearColor);
194
- renderer.setClearAlpha(originalClearAlpha);
195
- }
196
- setSize(width, height) {
197
- this.width = width;
198
- this.height = height;
199
- this.beautyRenderTarget.setSize(width, height);
200
- this.ssaoRenderTarget.setSize(width, height);
201
- this.normalRenderTarget.setSize(width, height);
202
- this.blurRenderTarget.setSize(width, height);
203
- this.ssaoMaterial.uniforms["resolution"].value.set(width, height);
204
- this.ssaoMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
205
- this.ssaoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
206
- this.blurMaterial.uniforms["resolution"].value.set(width, height);
207
- }
208
- generateSampleKernel() {
209
- const kernelSize = this.kernelSize;
210
- const kernel = this.kernel;
211
- for (let i = 0; i < kernelSize; i++) {
212
- const sample = new Vector3();
213
- sample.x = Math.random() * 2 - 1;
214
- sample.y = Math.random() * 2 - 1;
215
- sample.z = Math.random();
216
- sample.normalize();
217
- let scale = i / kernelSize;
218
- scale = MathUtils.lerp(0.1, 1, scale * scale);
219
- sample.multiplyScalar(scale);
220
- kernel.push(sample);
221
- }
222
- }
223
- generateRandomKernelRotations() {
224
- const width = 4, height = 4;
225
- if (SimplexNoise === void 0) {
226
- console.error("THREE.SSAOPass: The pass relies on SimplexNoise.");
227
- }
228
- const simplex = new SimplexNoise();
229
- const size = width * height;
230
- const data = new Float32Array(size);
231
- for (let i = 0; i < size; i++) {
232
- const x = Math.random() * 2 - 1;
233
- const y = Math.random() * 2 - 1;
234
- const z = 0;
235
- data[i] = simplex.noise3d(x, y, z);
236
- }
237
- this.noiseTexture = new DataTexture(data, width, height, RedFormat, FloatType);
238
- this.noiseTexture.wrapS = RepeatWrapping;
239
- this.noiseTexture.wrapT = RepeatWrapping;
240
- this.noiseTexture.needsUpdate = true;
241
- }
242
- overrideVisibility() {
243
- const scene = this.scene;
244
- const cache = this._visibilityCache;
245
- scene.traverse(function(object) {
246
- cache.set(object, object.visible);
247
- if (object.isPoints || object.isLine)
248
- object.visible = false;
249
- });
250
- }
251
- restoreVisibility() {
252
- const scene = this.scene;
253
- const cache = this._visibilityCache;
254
- scene.traverse(function(object) {
255
- const visible = cache.get(object);
256
- object.visible = visible;
257
- });
258
- cache.clear();
259
- }
260
- };
261
- let SSAOPass = _SSAOPass;
262
- __publicField(SSAOPass, "OUTPUT", {
263
- Default: 0,
264
- SSAO: 1,
265
- Blur: 2,
266
- Beauty: 3,
267
- Depth: 4,
268
- Normal: 5
269
- });
270
- export {
271
- SSAOPass
272
- };
@@ -1,411 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const Pass = require("./Pass.cjs");
11
- const SSRShader = require("../shaders/SSRShader.cjs");
12
- const CopyShader = require("../shaders/CopyShader.cjs");
13
- const _SSRPass = class extends Pass.Pass {
14
- constructor({ renderer, scene, camera, width, height, selects, bouncing = false, groundReflector }) {
15
- super();
16
- this.width = width !== void 0 ? width : 512;
17
- this.height = height !== void 0 ? height : 512;
18
- this.clear = true;
19
- this.renderer = renderer;
20
- this.scene = scene;
21
- this.camera = camera;
22
- this.groundReflector = groundReflector;
23
- this.opacity = SSRShader.SSRShader.uniforms.opacity.value;
24
- this.output = 0;
25
- this.maxDistance = SSRShader.SSRShader.uniforms.maxDistance.value;
26
- this.thickness = SSRShader.SSRShader.uniforms.thickness.value;
27
- this.tempColor = new THREE.Color();
28
- this._selects = selects;
29
- this.selective = Array.isArray(this._selects);
30
- Object.defineProperty(this, "selects", {
31
- get() {
32
- return this._selects;
33
- },
34
- set(val) {
35
- if (this._selects === val)
36
- return;
37
- this._selects = val;
38
- if (Array.isArray(val)) {
39
- this.selective = true;
40
- this.ssrMaterial.defines.SELECTIVE = true;
41
- this.ssrMaterial.needsUpdate = true;
42
- } else {
43
- this.selective = false;
44
- this.ssrMaterial.defines.SELECTIVE = false;
45
- this.ssrMaterial.needsUpdate = true;
46
- }
47
- }
48
- });
49
- this._bouncing = bouncing;
50
- Object.defineProperty(this, "bouncing", {
51
- get() {
52
- return this._bouncing;
53
- },
54
- set(val) {
55
- if (this._bouncing === val)
56
- return;
57
- this._bouncing = val;
58
- if (val) {
59
- this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
60
- } else {
61
- this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
62
- }
63
- }
64
- });
65
- this.blur = true;
66
- this._distanceAttenuation = SSRShader.SSRShader.defines.DISTANCE_ATTENUATION;
67
- Object.defineProperty(this, "distanceAttenuation", {
68
- get() {
69
- return this._distanceAttenuation;
70
- },
71
- set(val) {
72
- if (this._distanceAttenuation === val)
73
- return;
74
- this._distanceAttenuation = val;
75
- this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
76
- this.ssrMaterial.needsUpdate = true;
77
- }
78
- });
79
- this._fresnel = SSRShader.SSRShader.defines.FRESNEL;
80
- Object.defineProperty(this, "fresnel", {
81
- get() {
82
- return this._fresnel;
83
- },
84
- set(val) {
85
- if (this._fresnel === val)
86
- return;
87
- this._fresnel = val;
88
- this.ssrMaterial.defines.FRESNEL = val;
89
- this.ssrMaterial.needsUpdate = true;
90
- }
91
- });
92
- this._infiniteThick = SSRShader.SSRShader.defines.INFINITE_THICK;
93
- Object.defineProperty(this, "infiniteThick", {
94
- get() {
95
- return this._infiniteThick;
96
- },
97
- set(val) {
98
- if (this._infiniteThick === val)
99
- return;
100
- this._infiniteThick = val;
101
- this.ssrMaterial.defines.INFINITE_THICK = val;
102
- this.ssrMaterial.needsUpdate = true;
103
- }
104
- });
105
- const depthTexture = new THREE.DepthTexture();
106
- depthTexture.type = THREE.UnsignedShortType;
107
- depthTexture.minFilter = THREE.NearestFilter;
108
- depthTexture.magFilter = THREE.NearestFilter;
109
- this.beautyRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
110
- minFilter: THREE.NearestFilter,
111
- magFilter: THREE.NearestFilter,
112
- type: THREE.HalfFloatType,
113
- depthTexture,
114
- depthBuffer: true
115
- });
116
- this.prevRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
117
- minFilter: THREE.NearestFilter,
118
- magFilter: THREE.NearestFilter
119
- });
120
- this.normalRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
121
- minFilter: THREE.NearestFilter,
122
- magFilter: THREE.NearestFilter,
123
- type: THREE.HalfFloatType
124
- });
125
- this.metalnessRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
126
- minFilter: THREE.NearestFilter,
127
- magFilter: THREE.NearestFilter,
128
- type: THREE.HalfFloatType
129
- });
130
- this.ssrRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
131
- minFilter: THREE.NearestFilter,
132
- magFilter: THREE.NearestFilter
133
- });
134
- this.blurRenderTarget = this.ssrRenderTarget.clone();
135
- this.blurRenderTarget2 = this.ssrRenderTarget.clone();
136
- this.ssrMaterial = new THREE.ShaderMaterial({
137
- defines: Object.assign({}, SSRShader.SSRShader.defines, {
138
- MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height)
139
- }),
140
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRShader.uniforms),
141
- vertexShader: SSRShader.SSRShader.vertexShader,
142
- fragmentShader: SSRShader.SSRShader.fragmentShader,
143
- blending: THREE.NoBlending
144
- });
145
- this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
146
- this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
147
- this.ssrMaterial.defines.SELECTIVE = this.selective;
148
- this.ssrMaterial.needsUpdate = true;
149
- this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
150
- this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
151
- this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
152
- this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
153
- this.ssrMaterial.uniforms["thickness"].value = this.thickness;
154
- this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
155
- this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
156
- this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
157
- this.normalMaterial = new THREE.MeshNormalMaterial();
158
- this.normalMaterial.blending = THREE.NoBlending;
159
- this.metalnessOnMaterial = new THREE.MeshBasicMaterial({
160
- color: "white"
161
- });
162
- this.metalnessOffMaterial = new THREE.MeshBasicMaterial({
163
- color: "black"
164
- });
165
- this.blurMaterial = new THREE.ShaderMaterial({
166
- defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
167
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
168
- vertexShader: SSRShader.SSRBlurShader.vertexShader,
169
- fragmentShader: SSRShader.SSRBlurShader.fragmentShader
170
- });
171
- this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
172
- this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
173
- this.blurMaterial2 = new THREE.ShaderMaterial({
174
- defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
175
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
176
- vertexShader: SSRShader.SSRBlurShader.vertexShader,
177
- fragmentShader: SSRShader.SSRBlurShader.fragmentShader
178
- });
179
- this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
180
- this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
181
- this.depthRenderMaterial = new THREE.ShaderMaterial({
182
- defines: Object.assign({}, SSRShader.SSRDepthShader.defines),
183
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRDepthShader.uniforms),
184
- vertexShader: SSRShader.SSRDepthShader.vertexShader,
185
- fragmentShader: SSRShader.SSRDepthShader.fragmentShader,
186
- blending: THREE.NoBlending
187
- });
188
- this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
189
- this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
190
- this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
191
- this.copyMaterial = new THREE.ShaderMaterial({
192
- uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
193
- vertexShader: CopyShader.CopyShader.vertexShader,
194
- fragmentShader: CopyShader.CopyShader.fragmentShader,
195
- transparent: true,
196
- depthTest: false,
197
- depthWrite: false,
198
- blendSrc: THREE.SrcAlphaFactor,
199
- blendDst: THREE.OneMinusSrcAlphaFactor,
200
- blendEquation: THREE.AddEquation,
201
- blendSrcAlpha: THREE.SrcAlphaFactor,
202
- blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
203
- blendEquationAlpha: THREE.AddEquation
204
- // premultipliedAlpha:true,
205
- });
206
- this.fsQuad = new Pass.FullScreenQuad(null);
207
- this.originalClearColor = new THREE.Color();
208
- }
209
- dispose() {
210
- this.beautyRenderTarget.dispose();
211
- this.prevRenderTarget.dispose();
212
- this.normalRenderTarget.dispose();
213
- this.metalnessRenderTarget.dispose();
214
- this.ssrRenderTarget.dispose();
215
- this.blurRenderTarget.dispose();
216
- this.blurRenderTarget2.dispose();
217
- this.normalMaterial.dispose();
218
- this.metalnessOnMaterial.dispose();
219
- this.metalnessOffMaterial.dispose();
220
- this.blurMaterial.dispose();
221
- this.blurMaterial2.dispose();
222
- this.copyMaterial.dispose();
223
- this.depthRenderMaterial.dispose();
224
- this.fsQuad.dispose();
225
- }
226
- render(renderer, writeBuffer) {
227
- renderer.setRenderTarget(this.beautyRenderTarget);
228
- renderer.clear();
229
- if (this.groundReflector) {
230
- this.groundReflector.visible = false;
231
- this.groundReflector.doRender(this.renderer, this.scene, this.camera);
232
- this.groundReflector.visible = true;
233
- }
234
- renderer.render(this.scene, this.camera);
235
- if (this.groundReflector)
236
- this.groundReflector.visible = false;
237
- this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
238
- if (this.selective) {
239
- this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
240
- }
241
- this.ssrMaterial.uniforms["opacity"].value = this.opacity;
242
- this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance;
243
- this.ssrMaterial.uniforms["thickness"].value = this.thickness;
244
- this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
245
- if (this.blur) {
246
- this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
247
- this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
248
- }
249
- switch (this.output) {
250
- case _SSRPass.OUTPUT.Default:
251
- if (this.bouncing) {
252
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
253
- this.copyMaterial.blending = THREE.NoBlending;
254
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
255
- if (this.blur)
256
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
257
- else
258
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
259
- this.copyMaterial.blending = THREE.NormalBlending;
260
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
261
- this.copyMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
262
- this.copyMaterial.blending = THREE.NoBlending;
263
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
264
- } else {
265
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
266
- this.copyMaterial.blending = THREE.NoBlending;
267
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
268
- if (this.blur)
269
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
270
- else
271
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
272
- this.copyMaterial.blending = THREE.NormalBlending;
273
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
274
- }
275
- break;
276
- case _SSRPass.OUTPUT.SSR:
277
- if (this.blur)
278
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
279
- else
280
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
281
- this.copyMaterial.blending = THREE.NoBlending;
282
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
283
- if (this.bouncing) {
284
- if (this.blur)
285
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
286
- else
287
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
288
- this.copyMaterial.blending = THREE.NoBlending;
289
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
290
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
291
- this.copyMaterial.blending = THREE.NormalBlending;
292
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
293
- }
294
- break;
295
- case _SSRPass.OUTPUT.Beauty:
296
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
297
- this.copyMaterial.blending = THREE.NoBlending;
298
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
299
- break;
300
- case _SSRPass.OUTPUT.Depth:
301
- this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
302
- break;
303
- case _SSRPass.OUTPUT.Normal:
304
- this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
305
- this.copyMaterial.blending = THREE.NoBlending;
306
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
307
- break;
308
- case _SSRPass.OUTPUT.Metalness:
309
- this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
310
- this.copyMaterial.blending = THREE.NoBlending;
311
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
312
- break;
313
- default:
314
- console.warn("THREE.SSRPass: Unknown output type.");
315
- }
316
- }
317
- renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
318
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
319
- const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
320
- const originalAutoClear = renderer.autoClear;
321
- renderer.setRenderTarget(renderTarget);
322
- renderer.autoClear = false;
323
- if (clearColor !== void 0 && clearColor !== null) {
324
- renderer.setClearColor(clearColor);
325
- renderer.setClearAlpha(clearAlpha || 0);
326
- renderer.clear();
327
- }
328
- this.fsQuad.material = passMaterial;
329
- this.fsQuad.render(renderer);
330
- renderer.autoClear = originalAutoClear;
331
- renderer.setClearColor(this.originalClearColor);
332
- renderer.setClearAlpha(originalClearAlpha);
333
- }
334
- renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
335
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
336
- const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
337
- const originalAutoClear = renderer.autoClear;
338
- renderer.setRenderTarget(renderTarget);
339
- renderer.autoClear = false;
340
- clearColor = overrideMaterial.clearColor || clearColor;
341
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
342
- if (clearColor !== void 0 && clearColor !== null) {
343
- renderer.setClearColor(clearColor);
344
- renderer.setClearAlpha(clearAlpha || 0);
345
- renderer.clear();
346
- }
347
- this.scene.overrideMaterial = overrideMaterial;
348
- renderer.render(this.scene, this.camera);
349
- this.scene.overrideMaterial = null;
350
- renderer.autoClear = originalAutoClear;
351
- renderer.setClearColor(this.originalClearColor);
352
- renderer.setClearAlpha(originalClearAlpha);
353
- }
354
- renderMetalness(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
355
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
356
- const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
357
- const originalAutoClear = renderer.autoClear;
358
- renderer.setRenderTarget(renderTarget);
359
- renderer.autoClear = false;
360
- clearColor = overrideMaterial.clearColor || clearColor;
361
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
362
- if (clearColor !== void 0 && clearColor !== null) {
363
- renderer.setClearColor(clearColor);
364
- renderer.setClearAlpha(clearAlpha || 0);
365
- renderer.clear();
366
- }
367
- this.scene.traverseVisible((child) => {
368
- child._SSRPassBackupMaterial = child.material;
369
- if (this._selects.includes(child)) {
370
- child.material = this.metalnessOnMaterial;
371
- } else {
372
- child.material = this.metalnessOffMaterial;
373
- }
374
- });
375
- renderer.render(this.scene, this.camera);
376
- this.scene.traverseVisible((child) => {
377
- child.material = child._SSRPassBackupMaterial;
378
- });
379
- renderer.autoClear = originalAutoClear;
380
- renderer.setClearColor(this.originalClearColor);
381
- renderer.setClearAlpha(originalClearAlpha);
382
- }
383
- setSize(width, height) {
384
- this.width = width;
385
- this.height = height;
386
- this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
387
- this.ssrMaterial.needsUpdate = true;
388
- this.beautyRenderTarget.setSize(width, height);
389
- this.prevRenderTarget.setSize(width, height);
390
- this.ssrRenderTarget.setSize(width, height);
391
- this.normalRenderTarget.setSize(width, height);
392
- this.metalnessRenderTarget.setSize(width, height);
393
- this.blurRenderTarget.setSize(width, height);
394
- this.blurRenderTarget2.setSize(width, height);
395
- this.ssrMaterial.uniforms["resolution"].value.set(width, height);
396
- this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
397
- this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
398
- this.blurMaterial.uniforms["resolution"].value.set(width, height);
399
- this.blurMaterial2.uniforms["resolution"].value.set(width, height);
400
- }
401
- };
402
- let SSRPass = _SSRPass;
403
- __publicField(SSRPass, "OUTPUT", {
404
- Default: 0,
405
- SSR: 1,
406
- Beauty: 3,
407
- Depth: 4,
408
- Normal: 5,
409
- Metalness: 7
410
- });
411
- exports.SSRPass = SSRPass;