three-stdlib 2.25.0 → 2.25.1
Sign up to get free protection for your applications and to get access to all the features.
- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,272 +0,0 @@
|
|
1
|
-
var __defProp = Object.defineProperty;
|
2
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
-
var __publicField = (obj, key, value) => {
|
4
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
-
return value;
|
6
|
-
};
|
7
|
-
import { DepthTexture, DepthStencilFormat, UnsignedInt248Type, WebGLRenderTarget, NearestFilter, ShaderMaterial, UniformsUtils, NoBlending, MeshNormalMaterial, DstColorFactor, ZeroFactor, AddEquation, DstAlphaFactor, Color, LuminanceFormat, CustomBlending, Vector3, MathUtils, DataTexture, RedFormat, FloatType, RepeatWrapping } from "three";
|
8
|
-
import { Pass, FullScreenQuad } from "./Pass.js";
|
9
|
-
import { SimplexNoise } from "../math/SimplexNoise.js";
|
10
|
-
import { SSAOShader, SSAOBlurShader, SSAODepthShader } from "../shaders/SSAOShader.js";
|
11
|
-
import { CopyShader } from "../shaders/CopyShader.js";
|
12
|
-
const _SSAOPass = class extends Pass {
|
13
|
-
constructor(scene, camera, width, height) {
|
14
|
-
super();
|
15
|
-
this.width = width !== void 0 ? width : 512;
|
16
|
-
this.height = height !== void 0 ? height : 512;
|
17
|
-
this.clear = true;
|
18
|
-
this.camera = camera;
|
19
|
-
this.scene = scene;
|
20
|
-
this.kernelRadius = 8;
|
21
|
-
this.kernelSize = 32;
|
22
|
-
this.kernel = [];
|
23
|
-
this.noiseTexture = null;
|
24
|
-
this.output = 0;
|
25
|
-
this.minDistance = 5e-3;
|
26
|
-
this.maxDistance = 0.1;
|
27
|
-
this._visibilityCache = /* @__PURE__ */ new Map();
|
28
|
-
this.generateSampleKernel();
|
29
|
-
this.generateRandomKernelRotations();
|
30
|
-
const depthTexture = new DepthTexture();
|
31
|
-
depthTexture.format = DepthStencilFormat;
|
32
|
-
depthTexture.type = UnsignedInt248Type;
|
33
|
-
this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height);
|
34
|
-
this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
35
|
-
minFilter: NearestFilter,
|
36
|
-
magFilter: NearestFilter,
|
37
|
-
depthTexture
|
38
|
-
});
|
39
|
-
this.ssaoRenderTarget = new WebGLRenderTarget(this.width, this.height);
|
40
|
-
this.blurRenderTarget = this.ssaoRenderTarget.clone();
|
41
|
-
if (SSAOShader === void 0) {
|
42
|
-
console.error("THREE.SSAOPass: The pass relies on SSAOShader.");
|
43
|
-
}
|
44
|
-
this.ssaoMaterial = new ShaderMaterial({
|
45
|
-
defines: Object.assign({}, SSAOShader.defines),
|
46
|
-
uniforms: UniformsUtils.clone(SSAOShader.uniforms),
|
47
|
-
vertexShader: SSAOShader.vertexShader,
|
48
|
-
fragmentShader: SSAOShader.fragmentShader,
|
49
|
-
blending: NoBlending
|
50
|
-
});
|
51
|
-
this.ssaoMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
52
|
-
this.ssaoMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
|
53
|
-
this.ssaoMaterial.uniforms["tDepth"].value = this.normalRenderTarget.depthTexture;
|
54
|
-
this.ssaoMaterial.uniforms["tNoise"].value = this.noiseTexture;
|
55
|
-
this.ssaoMaterial.uniforms["kernel"].value = this.kernel;
|
56
|
-
this.ssaoMaterial.uniforms["cameraNear"].value = this.camera.near;
|
57
|
-
this.ssaoMaterial.uniforms["cameraFar"].value = this.camera.far;
|
58
|
-
this.ssaoMaterial.uniforms["resolution"].value.set(this.width, this.height);
|
59
|
-
this.ssaoMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
|
60
|
-
this.ssaoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
61
|
-
this.normalMaterial = new MeshNormalMaterial();
|
62
|
-
this.normalMaterial.blending = NoBlending;
|
63
|
-
this.blurMaterial = new ShaderMaterial({
|
64
|
-
defines: Object.assign({}, SSAOBlurShader.defines),
|
65
|
-
uniforms: UniformsUtils.clone(SSAOBlurShader.uniforms),
|
66
|
-
vertexShader: SSAOBlurShader.vertexShader,
|
67
|
-
fragmentShader: SSAOBlurShader.fragmentShader
|
68
|
-
});
|
69
|
-
this.blurMaterial.uniforms["tDiffuse"].value = this.ssaoRenderTarget.texture;
|
70
|
-
this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
|
71
|
-
this.depthRenderMaterial = new ShaderMaterial({
|
72
|
-
defines: Object.assign({}, SSAODepthShader.defines),
|
73
|
-
uniforms: UniformsUtils.clone(SSAODepthShader.uniforms),
|
74
|
-
vertexShader: SSAODepthShader.vertexShader,
|
75
|
-
fragmentShader: SSAODepthShader.fragmentShader,
|
76
|
-
blending: NoBlending
|
77
|
-
});
|
78
|
-
this.depthRenderMaterial.uniforms["tDepth"].value = this.normalRenderTarget.depthTexture;
|
79
|
-
this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
|
80
|
-
this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
|
81
|
-
this.copyMaterial = new ShaderMaterial({
|
82
|
-
uniforms: UniformsUtils.clone(CopyShader.uniforms),
|
83
|
-
vertexShader: CopyShader.vertexShader,
|
84
|
-
fragmentShader: CopyShader.fragmentShader,
|
85
|
-
transparent: true,
|
86
|
-
depthTest: false,
|
87
|
-
depthWrite: false,
|
88
|
-
blendSrc: DstColorFactor,
|
89
|
-
blendDst: ZeroFactor,
|
90
|
-
blendEquation: AddEquation,
|
91
|
-
blendSrcAlpha: DstAlphaFactor,
|
92
|
-
blendDstAlpha: ZeroFactor,
|
93
|
-
blendEquationAlpha: AddEquation
|
94
|
-
});
|
95
|
-
this.fsQuad = new FullScreenQuad(null);
|
96
|
-
this.originalClearColor = new Color();
|
97
|
-
}
|
98
|
-
dispose() {
|
99
|
-
this.beautyRenderTarget.dispose();
|
100
|
-
this.normalRenderTarget.dispose();
|
101
|
-
this.ssaoRenderTarget.dispose();
|
102
|
-
this.blurRenderTarget.dispose();
|
103
|
-
this.normalMaterial.dispose();
|
104
|
-
this.blurMaterial.dispose();
|
105
|
-
this.copyMaterial.dispose();
|
106
|
-
this.depthRenderMaterial.dispose();
|
107
|
-
this.fsQuad.dispose();
|
108
|
-
}
|
109
|
-
render(renderer, writeBuffer) {
|
110
|
-
if (renderer.capabilities.isWebGL2 === false)
|
111
|
-
this.noiseTexture.format = LuminanceFormat;
|
112
|
-
renderer.setRenderTarget(this.beautyRenderTarget);
|
113
|
-
renderer.clear();
|
114
|
-
renderer.render(this.scene, this.camera);
|
115
|
-
this.overrideVisibility();
|
116
|
-
this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 7829503, 1);
|
117
|
-
this.restoreVisibility();
|
118
|
-
this.ssaoMaterial.uniforms["kernelRadius"].value = this.kernelRadius;
|
119
|
-
this.ssaoMaterial.uniforms["minDistance"].value = this.minDistance;
|
120
|
-
this.ssaoMaterial.uniforms["maxDistance"].value = this.maxDistance;
|
121
|
-
this.renderPass(renderer, this.ssaoMaterial, this.ssaoRenderTarget);
|
122
|
-
this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
|
123
|
-
switch (this.output) {
|
124
|
-
case _SSAOPass.OUTPUT.SSAO:
|
125
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.ssaoRenderTarget.texture;
|
126
|
-
this.copyMaterial.blending = NoBlending;
|
127
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
128
|
-
break;
|
129
|
-
case _SSAOPass.OUTPUT.Blur:
|
130
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
|
131
|
-
this.copyMaterial.blending = NoBlending;
|
132
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
133
|
-
break;
|
134
|
-
case _SSAOPass.OUTPUT.Beauty:
|
135
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
136
|
-
this.copyMaterial.blending = NoBlending;
|
137
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
138
|
-
break;
|
139
|
-
case _SSAOPass.OUTPUT.Depth:
|
140
|
-
this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
|
141
|
-
break;
|
142
|
-
case _SSAOPass.OUTPUT.Normal:
|
143
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
|
144
|
-
this.copyMaterial.blending = NoBlending;
|
145
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
146
|
-
break;
|
147
|
-
case _SSAOPass.OUTPUT.Default:
|
148
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
149
|
-
this.copyMaterial.blending = NoBlending;
|
150
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
151
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
|
152
|
-
this.copyMaterial.blending = CustomBlending;
|
153
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
154
|
-
break;
|
155
|
-
default:
|
156
|
-
console.warn("THREE.SSAOPass: Unknown output type.");
|
157
|
-
}
|
158
|
-
}
|
159
|
-
renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
|
160
|
-
renderer.getClearColor(this.originalClearColor);
|
161
|
-
const originalClearAlpha = renderer.getClearAlpha();
|
162
|
-
const originalAutoClear = renderer.autoClear;
|
163
|
-
renderer.setRenderTarget(renderTarget);
|
164
|
-
renderer.autoClear = false;
|
165
|
-
if (clearColor !== void 0 && clearColor !== null) {
|
166
|
-
renderer.setClearColor(clearColor);
|
167
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
168
|
-
renderer.clear();
|
169
|
-
}
|
170
|
-
this.fsQuad.material = passMaterial;
|
171
|
-
this.fsQuad.render(renderer);
|
172
|
-
renderer.autoClear = originalAutoClear;
|
173
|
-
renderer.setClearColor(this.originalClearColor);
|
174
|
-
renderer.setClearAlpha(originalClearAlpha);
|
175
|
-
}
|
176
|
-
renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
177
|
-
renderer.getClearColor(this.originalClearColor);
|
178
|
-
const originalClearAlpha = renderer.getClearAlpha();
|
179
|
-
const originalAutoClear = renderer.autoClear;
|
180
|
-
renderer.setRenderTarget(renderTarget);
|
181
|
-
renderer.autoClear = false;
|
182
|
-
clearColor = overrideMaterial.clearColor || clearColor;
|
183
|
-
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
184
|
-
if (clearColor !== void 0 && clearColor !== null) {
|
185
|
-
renderer.setClearColor(clearColor);
|
186
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
187
|
-
renderer.clear();
|
188
|
-
}
|
189
|
-
this.scene.overrideMaterial = overrideMaterial;
|
190
|
-
renderer.render(this.scene, this.camera);
|
191
|
-
this.scene.overrideMaterial = null;
|
192
|
-
renderer.autoClear = originalAutoClear;
|
193
|
-
renderer.setClearColor(this.originalClearColor);
|
194
|
-
renderer.setClearAlpha(originalClearAlpha);
|
195
|
-
}
|
196
|
-
setSize(width, height) {
|
197
|
-
this.width = width;
|
198
|
-
this.height = height;
|
199
|
-
this.beautyRenderTarget.setSize(width, height);
|
200
|
-
this.ssaoRenderTarget.setSize(width, height);
|
201
|
-
this.normalRenderTarget.setSize(width, height);
|
202
|
-
this.blurRenderTarget.setSize(width, height);
|
203
|
-
this.ssaoMaterial.uniforms["resolution"].value.set(width, height);
|
204
|
-
this.ssaoMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
|
205
|
-
this.ssaoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
206
|
-
this.blurMaterial.uniforms["resolution"].value.set(width, height);
|
207
|
-
}
|
208
|
-
generateSampleKernel() {
|
209
|
-
const kernelSize = this.kernelSize;
|
210
|
-
const kernel = this.kernel;
|
211
|
-
for (let i = 0; i < kernelSize; i++) {
|
212
|
-
const sample = new Vector3();
|
213
|
-
sample.x = Math.random() * 2 - 1;
|
214
|
-
sample.y = Math.random() * 2 - 1;
|
215
|
-
sample.z = Math.random();
|
216
|
-
sample.normalize();
|
217
|
-
let scale = i / kernelSize;
|
218
|
-
scale = MathUtils.lerp(0.1, 1, scale * scale);
|
219
|
-
sample.multiplyScalar(scale);
|
220
|
-
kernel.push(sample);
|
221
|
-
}
|
222
|
-
}
|
223
|
-
generateRandomKernelRotations() {
|
224
|
-
const width = 4, height = 4;
|
225
|
-
if (SimplexNoise === void 0) {
|
226
|
-
console.error("THREE.SSAOPass: The pass relies on SimplexNoise.");
|
227
|
-
}
|
228
|
-
const simplex = new SimplexNoise();
|
229
|
-
const size = width * height;
|
230
|
-
const data = new Float32Array(size);
|
231
|
-
for (let i = 0; i < size; i++) {
|
232
|
-
const x = Math.random() * 2 - 1;
|
233
|
-
const y = Math.random() * 2 - 1;
|
234
|
-
const z = 0;
|
235
|
-
data[i] = simplex.noise3d(x, y, z);
|
236
|
-
}
|
237
|
-
this.noiseTexture = new DataTexture(data, width, height, RedFormat, FloatType);
|
238
|
-
this.noiseTexture.wrapS = RepeatWrapping;
|
239
|
-
this.noiseTexture.wrapT = RepeatWrapping;
|
240
|
-
this.noiseTexture.needsUpdate = true;
|
241
|
-
}
|
242
|
-
overrideVisibility() {
|
243
|
-
const scene = this.scene;
|
244
|
-
const cache = this._visibilityCache;
|
245
|
-
scene.traverse(function(object) {
|
246
|
-
cache.set(object, object.visible);
|
247
|
-
if (object.isPoints || object.isLine)
|
248
|
-
object.visible = false;
|
249
|
-
});
|
250
|
-
}
|
251
|
-
restoreVisibility() {
|
252
|
-
const scene = this.scene;
|
253
|
-
const cache = this._visibilityCache;
|
254
|
-
scene.traverse(function(object) {
|
255
|
-
const visible = cache.get(object);
|
256
|
-
object.visible = visible;
|
257
|
-
});
|
258
|
-
cache.clear();
|
259
|
-
}
|
260
|
-
};
|
261
|
-
let SSAOPass = _SSAOPass;
|
262
|
-
__publicField(SSAOPass, "OUTPUT", {
|
263
|
-
Default: 0,
|
264
|
-
SSAO: 1,
|
265
|
-
Blur: 2,
|
266
|
-
Beauty: 3,
|
267
|
-
Depth: 4,
|
268
|
-
Normal: 5
|
269
|
-
});
|
270
|
-
export {
|
271
|
-
SSAOPass
|
272
|
-
};
|
@@ -1,411 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
var __defProp = Object.defineProperty;
|
3
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
-
var __publicField = (obj, key, value) => {
|
5
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
-
return value;
|
7
|
-
};
|
8
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
-
const THREE = require("three");
|
10
|
-
const Pass = require("./Pass.cjs");
|
11
|
-
const SSRShader = require("../shaders/SSRShader.cjs");
|
12
|
-
const CopyShader = require("../shaders/CopyShader.cjs");
|
13
|
-
const _SSRPass = class extends Pass.Pass {
|
14
|
-
constructor({ renderer, scene, camera, width, height, selects, bouncing = false, groundReflector }) {
|
15
|
-
super();
|
16
|
-
this.width = width !== void 0 ? width : 512;
|
17
|
-
this.height = height !== void 0 ? height : 512;
|
18
|
-
this.clear = true;
|
19
|
-
this.renderer = renderer;
|
20
|
-
this.scene = scene;
|
21
|
-
this.camera = camera;
|
22
|
-
this.groundReflector = groundReflector;
|
23
|
-
this.opacity = SSRShader.SSRShader.uniforms.opacity.value;
|
24
|
-
this.output = 0;
|
25
|
-
this.maxDistance = SSRShader.SSRShader.uniforms.maxDistance.value;
|
26
|
-
this.thickness = SSRShader.SSRShader.uniforms.thickness.value;
|
27
|
-
this.tempColor = new THREE.Color();
|
28
|
-
this._selects = selects;
|
29
|
-
this.selective = Array.isArray(this._selects);
|
30
|
-
Object.defineProperty(this, "selects", {
|
31
|
-
get() {
|
32
|
-
return this._selects;
|
33
|
-
},
|
34
|
-
set(val) {
|
35
|
-
if (this._selects === val)
|
36
|
-
return;
|
37
|
-
this._selects = val;
|
38
|
-
if (Array.isArray(val)) {
|
39
|
-
this.selective = true;
|
40
|
-
this.ssrMaterial.defines.SELECTIVE = true;
|
41
|
-
this.ssrMaterial.needsUpdate = true;
|
42
|
-
} else {
|
43
|
-
this.selective = false;
|
44
|
-
this.ssrMaterial.defines.SELECTIVE = false;
|
45
|
-
this.ssrMaterial.needsUpdate = true;
|
46
|
-
}
|
47
|
-
}
|
48
|
-
});
|
49
|
-
this._bouncing = bouncing;
|
50
|
-
Object.defineProperty(this, "bouncing", {
|
51
|
-
get() {
|
52
|
-
return this._bouncing;
|
53
|
-
},
|
54
|
-
set(val) {
|
55
|
-
if (this._bouncing === val)
|
56
|
-
return;
|
57
|
-
this._bouncing = val;
|
58
|
-
if (val) {
|
59
|
-
this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
|
60
|
-
} else {
|
61
|
-
this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
62
|
-
}
|
63
|
-
}
|
64
|
-
});
|
65
|
-
this.blur = true;
|
66
|
-
this._distanceAttenuation = SSRShader.SSRShader.defines.DISTANCE_ATTENUATION;
|
67
|
-
Object.defineProperty(this, "distanceAttenuation", {
|
68
|
-
get() {
|
69
|
-
return this._distanceAttenuation;
|
70
|
-
},
|
71
|
-
set(val) {
|
72
|
-
if (this._distanceAttenuation === val)
|
73
|
-
return;
|
74
|
-
this._distanceAttenuation = val;
|
75
|
-
this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
|
76
|
-
this.ssrMaterial.needsUpdate = true;
|
77
|
-
}
|
78
|
-
});
|
79
|
-
this._fresnel = SSRShader.SSRShader.defines.FRESNEL;
|
80
|
-
Object.defineProperty(this, "fresnel", {
|
81
|
-
get() {
|
82
|
-
return this._fresnel;
|
83
|
-
},
|
84
|
-
set(val) {
|
85
|
-
if (this._fresnel === val)
|
86
|
-
return;
|
87
|
-
this._fresnel = val;
|
88
|
-
this.ssrMaterial.defines.FRESNEL = val;
|
89
|
-
this.ssrMaterial.needsUpdate = true;
|
90
|
-
}
|
91
|
-
});
|
92
|
-
this._infiniteThick = SSRShader.SSRShader.defines.INFINITE_THICK;
|
93
|
-
Object.defineProperty(this, "infiniteThick", {
|
94
|
-
get() {
|
95
|
-
return this._infiniteThick;
|
96
|
-
},
|
97
|
-
set(val) {
|
98
|
-
if (this._infiniteThick === val)
|
99
|
-
return;
|
100
|
-
this._infiniteThick = val;
|
101
|
-
this.ssrMaterial.defines.INFINITE_THICK = val;
|
102
|
-
this.ssrMaterial.needsUpdate = true;
|
103
|
-
}
|
104
|
-
});
|
105
|
-
const depthTexture = new THREE.DepthTexture();
|
106
|
-
depthTexture.type = THREE.UnsignedShortType;
|
107
|
-
depthTexture.minFilter = THREE.NearestFilter;
|
108
|
-
depthTexture.magFilter = THREE.NearestFilter;
|
109
|
-
this.beautyRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
|
110
|
-
minFilter: THREE.NearestFilter,
|
111
|
-
magFilter: THREE.NearestFilter,
|
112
|
-
type: THREE.HalfFloatType,
|
113
|
-
depthTexture,
|
114
|
-
depthBuffer: true
|
115
|
-
});
|
116
|
-
this.prevRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
|
117
|
-
minFilter: THREE.NearestFilter,
|
118
|
-
magFilter: THREE.NearestFilter
|
119
|
-
});
|
120
|
-
this.normalRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
|
121
|
-
minFilter: THREE.NearestFilter,
|
122
|
-
magFilter: THREE.NearestFilter,
|
123
|
-
type: THREE.HalfFloatType
|
124
|
-
});
|
125
|
-
this.metalnessRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
|
126
|
-
minFilter: THREE.NearestFilter,
|
127
|
-
magFilter: THREE.NearestFilter,
|
128
|
-
type: THREE.HalfFloatType
|
129
|
-
});
|
130
|
-
this.ssrRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
|
131
|
-
minFilter: THREE.NearestFilter,
|
132
|
-
magFilter: THREE.NearestFilter
|
133
|
-
});
|
134
|
-
this.blurRenderTarget = this.ssrRenderTarget.clone();
|
135
|
-
this.blurRenderTarget2 = this.ssrRenderTarget.clone();
|
136
|
-
this.ssrMaterial = new THREE.ShaderMaterial({
|
137
|
-
defines: Object.assign({}, SSRShader.SSRShader.defines, {
|
138
|
-
MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height)
|
139
|
-
}),
|
140
|
-
uniforms: THREE.UniformsUtils.clone(SSRShader.SSRShader.uniforms),
|
141
|
-
vertexShader: SSRShader.SSRShader.vertexShader,
|
142
|
-
fragmentShader: SSRShader.SSRShader.fragmentShader,
|
143
|
-
blending: THREE.NoBlending
|
144
|
-
});
|
145
|
-
this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
146
|
-
this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
|
147
|
-
this.ssrMaterial.defines.SELECTIVE = this.selective;
|
148
|
-
this.ssrMaterial.needsUpdate = true;
|
149
|
-
this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
|
150
|
-
this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
|
151
|
-
this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
|
152
|
-
this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
|
153
|
-
this.ssrMaterial.uniforms["thickness"].value = this.thickness;
|
154
|
-
this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
|
155
|
-
this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
|
156
|
-
this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
157
|
-
this.normalMaterial = new THREE.MeshNormalMaterial();
|
158
|
-
this.normalMaterial.blending = THREE.NoBlending;
|
159
|
-
this.metalnessOnMaterial = new THREE.MeshBasicMaterial({
|
160
|
-
color: "white"
|
161
|
-
});
|
162
|
-
this.metalnessOffMaterial = new THREE.MeshBasicMaterial({
|
163
|
-
color: "black"
|
164
|
-
});
|
165
|
-
this.blurMaterial = new THREE.ShaderMaterial({
|
166
|
-
defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
|
167
|
-
uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
|
168
|
-
vertexShader: SSRShader.SSRBlurShader.vertexShader,
|
169
|
-
fragmentShader: SSRShader.SSRBlurShader.fragmentShader
|
170
|
-
});
|
171
|
-
this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
172
|
-
this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
|
173
|
-
this.blurMaterial2 = new THREE.ShaderMaterial({
|
174
|
-
defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
|
175
|
-
uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
|
176
|
-
vertexShader: SSRShader.SSRBlurShader.vertexShader,
|
177
|
-
fragmentShader: SSRShader.SSRBlurShader.fragmentShader
|
178
|
-
});
|
179
|
-
this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
|
180
|
-
this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
|
181
|
-
this.depthRenderMaterial = new THREE.ShaderMaterial({
|
182
|
-
defines: Object.assign({}, SSRShader.SSRDepthShader.defines),
|
183
|
-
uniforms: THREE.UniformsUtils.clone(SSRShader.SSRDepthShader.uniforms),
|
184
|
-
vertexShader: SSRShader.SSRDepthShader.vertexShader,
|
185
|
-
fragmentShader: SSRShader.SSRDepthShader.fragmentShader,
|
186
|
-
blending: THREE.NoBlending
|
187
|
-
});
|
188
|
-
this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
|
189
|
-
this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
|
190
|
-
this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
|
191
|
-
this.copyMaterial = new THREE.ShaderMaterial({
|
192
|
-
uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
|
193
|
-
vertexShader: CopyShader.CopyShader.vertexShader,
|
194
|
-
fragmentShader: CopyShader.CopyShader.fragmentShader,
|
195
|
-
transparent: true,
|
196
|
-
depthTest: false,
|
197
|
-
depthWrite: false,
|
198
|
-
blendSrc: THREE.SrcAlphaFactor,
|
199
|
-
blendDst: THREE.OneMinusSrcAlphaFactor,
|
200
|
-
blendEquation: THREE.AddEquation,
|
201
|
-
blendSrcAlpha: THREE.SrcAlphaFactor,
|
202
|
-
blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
|
203
|
-
blendEquationAlpha: THREE.AddEquation
|
204
|
-
// premultipliedAlpha:true,
|
205
|
-
});
|
206
|
-
this.fsQuad = new Pass.FullScreenQuad(null);
|
207
|
-
this.originalClearColor = new THREE.Color();
|
208
|
-
}
|
209
|
-
dispose() {
|
210
|
-
this.beautyRenderTarget.dispose();
|
211
|
-
this.prevRenderTarget.dispose();
|
212
|
-
this.normalRenderTarget.dispose();
|
213
|
-
this.metalnessRenderTarget.dispose();
|
214
|
-
this.ssrRenderTarget.dispose();
|
215
|
-
this.blurRenderTarget.dispose();
|
216
|
-
this.blurRenderTarget2.dispose();
|
217
|
-
this.normalMaterial.dispose();
|
218
|
-
this.metalnessOnMaterial.dispose();
|
219
|
-
this.metalnessOffMaterial.dispose();
|
220
|
-
this.blurMaterial.dispose();
|
221
|
-
this.blurMaterial2.dispose();
|
222
|
-
this.copyMaterial.dispose();
|
223
|
-
this.depthRenderMaterial.dispose();
|
224
|
-
this.fsQuad.dispose();
|
225
|
-
}
|
226
|
-
render(renderer, writeBuffer) {
|
227
|
-
renderer.setRenderTarget(this.beautyRenderTarget);
|
228
|
-
renderer.clear();
|
229
|
-
if (this.groundReflector) {
|
230
|
-
this.groundReflector.visible = false;
|
231
|
-
this.groundReflector.doRender(this.renderer, this.scene, this.camera);
|
232
|
-
this.groundReflector.visible = true;
|
233
|
-
}
|
234
|
-
renderer.render(this.scene, this.camera);
|
235
|
-
if (this.groundReflector)
|
236
|
-
this.groundReflector.visible = false;
|
237
|
-
this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
|
238
|
-
if (this.selective) {
|
239
|
-
this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
|
240
|
-
}
|
241
|
-
this.ssrMaterial.uniforms["opacity"].value = this.opacity;
|
242
|
-
this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance;
|
243
|
-
this.ssrMaterial.uniforms["thickness"].value = this.thickness;
|
244
|
-
this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
|
245
|
-
if (this.blur) {
|
246
|
-
this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
|
247
|
-
this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
|
248
|
-
}
|
249
|
-
switch (this.output) {
|
250
|
-
case _SSRPass.OUTPUT.Default:
|
251
|
-
if (this.bouncing) {
|
252
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
253
|
-
this.copyMaterial.blending = THREE.NoBlending;
|
254
|
-
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
255
|
-
if (this.blur)
|
256
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
257
|
-
else
|
258
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
259
|
-
this.copyMaterial.blending = THREE.NormalBlending;
|
260
|
-
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
261
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
|
262
|
-
this.copyMaterial.blending = THREE.NoBlending;
|
263
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
264
|
-
} else {
|
265
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
266
|
-
this.copyMaterial.blending = THREE.NoBlending;
|
267
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
268
|
-
if (this.blur)
|
269
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
270
|
-
else
|
271
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
272
|
-
this.copyMaterial.blending = THREE.NormalBlending;
|
273
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
274
|
-
}
|
275
|
-
break;
|
276
|
-
case _SSRPass.OUTPUT.SSR:
|
277
|
-
if (this.blur)
|
278
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
279
|
-
else
|
280
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
281
|
-
this.copyMaterial.blending = THREE.NoBlending;
|
282
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
283
|
-
if (this.bouncing) {
|
284
|
-
if (this.blur)
|
285
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
286
|
-
else
|
287
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
288
|
-
this.copyMaterial.blending = THREE.NoBlending;
|
289
|
-
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
290
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
291
|
-
this.copyMaterial.blending = THREE.NormalBlending;
|
292
|
-
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
293
|
-
}
|
294
|
-
break;
|
295
|
-
case _SSRPass.OUTPUT.Beauty:
|
296
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
297
|
-
this.copyMaterial.blending = THREE.NoBlending;
|
298
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
299
|
-
break;
|
300
|
-
case _SSRPass.OUTPUT.Depth:
|
301
|
-
this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
|
302
|
-
break;
|
303
|
-
case _SSRPass.OUTPUT.Normal:
|
304
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
|
305
|
-
this.copyMaterial.blending = THREE.NoBlending;
|
306
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
307
|
-
break;
|
308
|
-
case _SSRPass.OUTPUT.Metalness:
|
309
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
|
310
|
-
this.copyMaterial.blending = THREE.NoBlending;
|
311
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
312
|
-
break;
|
313
|
-
default:
|
314
|
-
console.warn("THREE.SSRPass: Unknown output type.");
|
315
|
-
}
|
316
|
-
}
|
317
|
-
renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
|
318
|
-
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
319
|
-
const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
320
|
-
const originalAutoClear = renderer.autoClear;
|
321
|
-
renderer.setRenderTarget(renderTarget);
|
322
|
-
renderer.autoClear = false;
|
323
|
-
if (clearColor !== void 0 && clearColor !== null) {
|
324
|
-
renderer.setClearColor(clearColor);
|
325
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
326
|
-
renderer.clear();
|
327
|
-
}
|
328
|
-
this.fsQuad.material = passMaterial;
|
329
|
-
this.fsQuad.render(renderer);
|
330
|
-
renderer.autoClear = originalAutoClear;
|
331
|
-
renderer.setClearColor(this.originalClearColor);
|
332
|
-
renderer.setClearAlpha(originalClearAlpha);
|
333
|
-
}
|
334
|
-
renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
335
|
-
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
336
|
-
const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
337
|
-
const originalAutoClear = renderer.autoClear;
|
338
|
-
renderer.setRenderTarget(renderTarget);
|
339
|
-
renderer.autoClear = false;
|
340
|
-
clearColor = overrideMaterial.clearColor || clearColor;
|
341
|
-
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
342
|
-
if (clearColor !== void 0 && clearColor !== null) {
|
343
|
-
renderer.setClearColor(clearColor);
|
344
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
345
|
-
renderer.clear();
|
346
|
-
}
|
347
|
-
this.scene.overrideMaterial = overrideMaterial;
|
348
|
-
renderer.render(this.scene, this.camera);
|
349
|
-
this.scene.overrideMaterial = null;
|
350
|
-
renderer.autoClear = originalAutoClear;
|
351
|
-
renderer.setClearColor(this.originalClearColor);
|
352
|
-
renderer.setClearAlpha(originalClearAlpha);
|
353
|
-
}
|
354
|
-
renderMetalness(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
355
|
-
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
356
|
-
const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
357
|
-
const originalAutoClear = renderer.autoClear;
|
358
|
-
renderer.setRenderTarget(renderTarget);
|
359
|
-
renderer.autoClear = false;
|
360
|
-
clearColor = overrideMaterial.clearColor || clearColor;
|
361
|
-
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
362
|
-
if (clearColor !== void 0 && clearColor !== null) {
|
363
|
-
renderer.setClearColor(clearColor);
|
364
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
365
|
-
renderer.clear();
|
366
|
-
}
|
367
|
-
this.scene.traverseVisible((child) => {
|
368
|
-
child._SSRPassBackupMaterial = child.material;
|
369
|
-
if (this._selects.includes(child)) {
|
370
|
-
child.material = this.metalnessOnMaterial;
|
371
|
-
} else {
|
372
|
-
child.material = this.metalnessOffMaterial;
|
373
|
-
}
|
374
|
-
});
|
375
|
-
renderer.render(this.scene, this.camera);
|
376
|
-
this.scene.traverseVisible((child) => {
|
377
|
-
child.material = child._SSRPassBackupMaterial;
|
378
|
-
});
|
379
|
-
renderer.autoClear = originalAutoClear;
|
380
|
-
renderer.setClearColor(this.originalClearColor);
|
381
|
-
renderer.setClearAlpha(originalClearAlpha);
|
382
|
-
}
|
383
|
-
setSize(width, height) {
|
384
|
-
this.width = width;
|
385
|
-
this.height = height;
|
386
|
-
this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
|
387
|
-
this.ssrMaterial.needsUpdate = true;
|
388
|
-
this.beautyRenderTarget.setSize(width, height);
|
389
|
-
this.prevRenderTarget.setSize(width, height);
|
390
|
-
this.ssrRenderTarget.setSize(width, height);
|
391
|
-
this.normalRenderTarget.setSize(width, height);
|
392
|
-
this.metalnessRenderTarget.setSize(width, height);
|
393
|
-
this.blurRenderTarget.setSize(width, height);
|
394
|
-
this.blurRenderTarget2.setSize(width, height);
|
395
|
-
this.ssrMaterial.uniforms["resolution"].value.set(width, height);
|
396
|
-
this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
|
397
|
-
this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
398
|
-
this.blurMaterial.uniforms["resolution"].value.set(width, height);
|
399
|
-
this.blurMaterial2.uniforms["resolution"].value.set(width, height);
|
400
|
-
}
|
401
|
-
};
|
402
|
-
let SSRPass = _SSRPass;
|
403
|
-
__publicField(SSRPass, "OUTPUT", {
|
404
|
-
Default: 0,
|
405
|
-
SSR: 1,
|
406
|
-
Beauty: 3,
|
407
|
-
Depth: 4,
|
408
|
-
Normal: 5,
|
409
|
-
Metalness: 7
|
410
|
-
});
|
411
|
-
exports.SSRPass = SSRPass;
|