three-stdlib 2.25.0 → 2.25.1

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Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
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  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
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  354. package/postprocessing/OutlinePass.cjs +0 -479
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  356. package/postprocessing/Pass.cjs +0 -48
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  358. package/postprocessing/RenderPass.cjs +0 -59
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  370. package/postprocessing/SSRPass.cjs +0 -411
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  372. package/postprocessing/SavePass.cjs +0 -38
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  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
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  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
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  402. package/shaders/BokehShader.cjs +0 -109
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  408. package/shaders/ColorCorrectionShader.cjs +0 -30
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  412. package/shaders/ConvolutionShader.cjs +0 -55
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  414. package/shaders/CopyShader.cjs +0 -25
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  426. package/shaders/FilmShader.cjs +0 -53
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  430. package/shaders/FreiChenShader.cjs +0 -64
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  434. package/shaders/GammaCorrectionShader.cjs +0 -23
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  442. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
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  452. package/shaders/MirrorShader.cjs +0 -35
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  454. package/shaders/NormalMapShader.cjs +0 -31
  455. package/shaders/NormalMapShader.js +0 -31
  456. package/shaders/ParallaxShader.cjs +0 -133
  457. package/shaders/ParallaxShader.js +0 -133
  458. package/shaders/PixelShader.cjs +0 -28
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  460. package/shaders/RGBShiftShader.cjs +0 -30
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  478. package/shaders/ToneMapShader.cjs +0 -51
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  486. package/shaders/VerticalBlurShader.cjs +0 -50
  487. package/shaders/VerticalBlurShader.js +0 -50
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  489. package/shaders/VerticalTiltShiftShader.js +0 -37
  490. package/shaders/VignetteShader.cjs +0 -38
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  492. package/shaders/VolumeShader.cjs +0 -225
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  508. package/utils/RoughnessMipmapper.cjs +0 -223
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  516. package/utils/UVsDebug.cjs +0 -80
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  520. package/webxr/ARButton.cjs +0 -119
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  525. package/webxr/OculusHandPointerModel.js +0 -224
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  527. package/webxr/Text2D.js +0 -31
  528. package/webxr/VRButton.cjs +0 -111
  529. package/webxr/VRButton.js +0 -111
  530. package/webxr/XRControllerModelFactory.cjs +0 -174
  531. package/webxr/XRControllerModelFactory.js +0 -174
  532. package/webxr/XREstimatedLight.cjs +0 -126
  533. package/webxr/XREstimatedLight.js +0 -126
  534. package/webxr/XRHandMeshModel.cjs +0 -82
  535. package/webxr/XRHandMeshModel.js +0 -82
  536. package/webxr/XRHandModelFactory.cjs +0 -61
  537. package/webxr/XRHandModelFactory.js +0 -61
  538. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  539. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,133 +0,0 @@
1
- const ParallaxShader = {
2
- // Ordered from fastest to best quality.
3
- modes: {
4
- none: "NO_PARALLAX",
5
- basic: "USE_BASIC_PARALLAX",
6
- steep: "USE_STEEP_PARALLAX",
7
- occlusion: "USE_OCLUSION_PARALLAX",
8
- // a.k.a. POM
9
- relief: "USE_RELIEF_PARALLAX"
10
- },
11
- uniforms: {
12
- bumpMap: { value: null },
13
- map: { value: null },
14
- parallaxScale: { value: null },
15
- parallaxMinLayers: { value: null },
16
- parallaxMaxLayers: { value: null }
17
- },
18
- vertexShader: [
19
- "varying vec2 vUv;",
20
- "varying vec3 vViewPosition;",
21
- "varying vec3 vNormal;",
22
- "void main() {",
23
- " vUv = uv;",
24
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
25
- " vViewPosition = -mvPosition.xyz;",
26
- " vNormal = normalize( normalMatrix * normal );",
27
- " gl_Position = projectionMatrix * mvPosition;",
28
- "}"
29
- ].join("\n"),
30
- fragmentShader: [
31
- "uniform sampler2D bumpMap;",
32
- "uniform sampler2D map;",
33
- "uniform float parallaxScale;",
34
- "uniform float parallaxMinLayers;",
35
- "uniform float parallaxMaxLayers;",
36
- "varying vec2 vUv;",
37
- "varying vec3 vViewPosition;",
38
- "varying vec3 vNormal;",
39
- "#ifdef USE_BASIC_PARALLAX",
40
- " vec2 parallaxMap( in vec3 V ) {",
41
- " float initialHeight = texture2D( bumpMap, vUv ).r;",
42
- // No Offset Limitting: messy, floating output at grazing angles.
43
- //"vec2 texCoordOffset = parallaxScale * V.xy / V.z * initialHeight;",
44
- // Offset Limiting
45
- " vec2 texCoordOffset = parallaxScale * V.xy * initialHeight;",
46
- " return vUv - texCoordOffset;",
47
- " }",
48
- "#else",
49
- " vec2 parallaxMap( in vec3 V ) {",
50
- // Determine number of layers from angle between V and N
51
- " float numLayers = mix( parallaxMaxLayers, parallaxMinLayers, abs( dot( vec3( 0.0, 0.0, 1.0 ), V ) ) );",
52
- " float layerHeight = 1.0 / numLayers;",
53
- " float currentLayerHeight = 0.0;",
54
- // Shift of texture coordinates for each iteration
55
- " vec2 dtex = parallaxScale * V.xy / V.z / numLayers;",
56
- " vec2 currentTextureCoords = vUv;",
57
- " float heightFromTexture = texture2D( bumpMap, currentTextureCoords ).r;",
58
- // while ( heightFromTexture > currentLayerHeight )
59
- // Infinite loops are not well supported. Do a "large" finite
60
- // loop, but not too large, as it slows down some compilers.
61
- " for ( int i = 0; i < 30; i += 1 ) {",
62
- " if ( heightFromTexture <= currentLayerHeight ) {",
63
- " break;",
64
- " }",
65
- " currentLayerHeight += layerHeight;",
66
- // Shift texture coordinates along vector V
67
- " currentTextureCoords -= dtex;",
68
- " heightFromTexture = texture2D( bumpMap, currentTextureCoords ).r;",
69
- " }",
70
- " #ifdef USE_STEEP_PARALLAX",
71
- " return currentTextureCoords;",
72
- " #elif defined( USE_RELIEF_PARALLAX )",
73
- " vec2 deltaTexCoord = dtex / 2.0;",
74
- " float deltaHeight = layerHeight / 2.0;",
75
- // Return to the mid point of previous layer
76
- " currentTextureCoords += deltaTexCoord;",
77
- " currentLayerHeight -= deltaHeight;",
78
- // Binary search to increase precision of Steep Parallax Mapping
79
- " const int numSearches = 5;",
80
- " for ( int i = 0; i < numSearches; i += 1 ) {",
81
- " deltaTexCoord /= 2.0;",
82
- " deltaHeight /= 2.0;",
83
- " heightFromTexture = texture2D( bumpMap, currentTextureCoords ).r;",
84
- // Shift along or against vector V
85
- " if( heightFromTexture > currentLayerHeight ) {",
86
- // Below the surface
87
- " currentTextureCoords -= deltaTexCoord;",
88
- " currentLayerHeight += deltaHeight;",
89
- " } else {",
90
- // above the surface
91
- " currentTextureCoords += deltaTexCoord;",
92
- " currentLayerHeight -= deltaHeight;",
93
- " }",
94
- " }",
95
- " return currentTextureCoords;",
96
- " #elif defined( USE_OCLUSION_PARALLAX )",
97
- " vec2 prevTCoords = currentTextureCoords + dtex;",
98
- // Heights for linear interpolation
99
- " float nextH = heightFromTexture - currentLayerHeight;",
100
- " float prevH = texture2D( bumpMap, prevTCoords ).r - currentLayerHeight + layerHeight;",
101
- // Proportions for linear interpolation
102
- " float weight = nextH / ( nextH - prevH );",
103
- // Interpolation of texture coordinates
104
- " return prevTCoords * weight + currentTextureCoords * ( 1.0 - weight );",
105
- " #else",
106
- // NO_PARALLAX
107
- " return vUv;",
108
- " #endif",
109
- " }",
110
- "#endif",
111
- "vec2 perturbUv( vec3 surfPosition, vec3 surfNormal, vec3 viewPosition ) {",
112
- " vec2 texDx = dFdx( vUv );",
113
- " vec2 texDy = dFdy( vUv );",
114
- " vec3 vSigmaX = dFdx( surfPosition );",
115
- " vec3 vSigmaY = dFdy( surfPosition );",
116
- " vec3 vR1 = cross( vSigmaY, surfNormal );",
117
- " vec3 vR2 = cross( surfNormal, vSigmaX );",
118
- " float fDet = dot( vSigmaX, vR1 );",
119
- " vec2 vProjVscr = ( 1.0 / fDet ) * vec2( dot( vR1, viewPosition ), dot( vR2, viewPosition ) );",
120
- " vec3 vProjVtex;",
121
- " vProjVtex.xy = texDx * vProjVscr.x + texDy * vProjVscr.y;",
122
- " vProjVtex.z = dot( surfNormal, viewPosition );",
123
- " return parallaxMap( vProjVtex );",
124
- "}",
125
- "void main() {",
126
- " vec2 mapUv = perturbUv( -vViewPosition, normalize( vNormal ), normalize( vViewPosition ) );",
127
- " gl_FragColor = texture2D( map, mapUv );",
128
- "}"
129
- ].join("\n")
130
- };
131
- export {
132
- ParallaxShader
133
- };
@@ -1,28 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const PixelShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- resolution: { value: null },
7
- pixelSize: { value: 1 }
8
- },
9
- vertexShader: [
10
- "varying highp vec2 vUv;",
11
- "void main() {",
12
- "vUv = uv;",
13
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform sampler2D tDiffuse;",
18
- "uniform float pixelSize;",
19
- "uniform vec2 resolution;",
20
- "varying highp vec2 vUv;",
21
- "void main(){",
22
- "vec2 dxy = pixelSize / resolution;",
23
- "vec2 coord = dxy * floor( vUv / dxy );",
24
- "gl_FragColor = texture2D(tDiffuse, coord);",
25
- "}"
26
- ].join("\n")
27
- };
28
- exports.PixelShader = PixelShader;
@@ -1,28 +0,0 @@
1
- const PixelShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- resolution: { value: null },
5
- pixelSize: { value: 1 }
6
- },
7
- vertexShader: [
8
- "varying highp vec2 vUv;",
9
- "void main() {",
10
- "vUv = uv;",
11
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "uniform float pixelSize;",
17
- "uniform vec2 resolution;",
18
- "varying highp vec2 vUv;",
19
- "void main(){",
20
- "vec2 dxy = pixelSize / resolution;",
21
- "vec2 coord = dxy * floor( vUv / dxy );",
22
- "gl_FragColor = texture2D(tDiffuse, coord);",
23
- "}"
24
- ].join("\n")
25
- };
26
- export {
27
- PixelShader
28
- };
@@ -1,30 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const RGBShiftShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- amount: { value: 5e-3 },
7
- angle: { value: 0 }
8
- },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform sampler2D tDiffuse;",
18
- "uniform float amount;",
19
- "uniform float angle;",
20
- "varying vec2 vUv;",
21
- "void main() {",
22
- " vec2 offset = amount * vec2( cos(angle), sin(angle));",
23
- " vec4 cr = texture2D(tDiffuse, vUv + offset);",
24
- " vec4 cga = texture2D(tDiffuse, vUv);",
25
- " vec4 cb = texture2D(tDiffuse, vUv - offset);",
26
- " gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);",
27
- "}"
28
- ].join("\n")
29
- };
30
- exports.RGBShiftShader = RGBShiftShader;
@@ -1,30 +0,0 @@
1
- const RGBShiftShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- amount: { value: 5e-3 },
5
- angle: { value: 0 }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "uniform float amount;",
17
- "uniform float angle;",
18
- "varying vec2 vUv;",
19
- "void main() {",
20
- " vec2 offset = amount * vec2( cos(angle), sin(angle));",
21
- " vec4 cr = texture2D(tDiffuse, vUv + offset);",
22
- " vec4 cga = texture2D(tDiffuse, vUv);",
23
- " vec4 cb = texture2D(tDiffuse, vUv - offset);",
24
- " gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);",
25
- "}"
26
- ].join("\n")
27
- };
28
- export {
29
- RGBShiftShader
30
- };
@@ -1,144 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const SAOShader = {
5
- defines: {
6
- NUM_SAMPLES: 7,
7
- NUM_RINGS: 4,
8
- NORMAL_TEXTURE: 0,
9
- DIFFUSE_TEXTURE: 0,
10
- DEPTH_PACKING: 1,
11
- PERSPECTIVE_CAMERA: 1
12
- },
13
- uniforms: {
14
- tDepth: { value: null },
15
- tDiffuse: { value: null },
16
- tNormal: { value: null },
17
- size: { value: /* @__PURE__ */ new THREE.Vector2(512, 512) },
18
- cameraNear: { value: 1 },
19
- cameraFar: { value: 100 },
20
- cameraProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
21
- cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
22
- scale: { value: 1 },
23
- intensity: { value: 0.1 },
24
- bias: { value: 0.5 },
25
- minResolution: { value: 0 },
26
- kernelRadius: { value: 100 },
27
- randomSeed: { value: 0 }
28
- },
29
- vertexShader: [
30
- "varying vec2 vUv;",
31
- "void main() {",
32
- " vUv = uv;",
33
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
34
- "}"
35
- ].join("\n"),
36
- fragmentShader: [
37
- "#include <common>",
38
- "varying vec2 vUv;",
39
- "#if DIFFUSE_TEXTURE == 1",
40
- "uniform sampler2D tDiffuse;",
41
- "#endif",
42
- "uniform sampler2D tDepth;",
43
- "#if NORMAL_TEXTURE == 1",
44
- "uniform sampler2D tNormal;",
45
- "#endif",
46
- "uniform float cameraNear;",
47
- "uniform float cameraFar;",
48
- "uniform mat4 cameraProjectionMatrix;",
49
- "uniform mat4 cameraInverseProjectionMatrix;",
50
- "uniform float scale;",
51
- "uniform float intensity;",
52
- "uniform float bias;",
53
- "uniform float kernelRadius;",
54
- "uniform float minResolution;",
55
- "uniform vec2 size;",
56
- "uniform float randomSeed;",
57
- "// RGBA depth",
58
- "#include <packing>",
59
- "vec4 getDefaultColor( const in vec2 screenPosition ) {",
60
- " #if DIFFUSE_TEXTURE == 1",
61
- " return texture2D( tDiffuse, vUv );",
62
- " #else",
63
- " return vec4( 1.0 );",
64
- " #endif",
65
- "}",
66
- "float getDepth( const in vec2 screenPosition ) {",
67
- " #if DEPTH_PACKING == 1",
68
- " return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
69
- " #else",
70
- " return texture2D( tDepth, screenPosition ).x;",
71
- " #endif",
72
- "}",
73
- "float getViewZ( const in float depth ) {",
74
- " #if PERSPECTIVE_CAMERA == 1",
75
- " return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );",
76
- " #else",
77
- " return orthographicDepthToViewZ( depth, cameraNear, cameraFar );",
78
- " #endif",
79
- "}",
80
- "vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {",
81
- " float clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];",
82
- " vec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );",
83
- " clipPosition *= clipW; // unprojection.",
84
- " return ( cameraInverseProjectionMatrix * clipPosition ).xyz;",
85
- "}",
86
- "vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPosition ) {",
87
- " #if NORMAL_TEXTURE == 1",
88
- " return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );",
89
- " #else",
90
- " return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );",
91
- " #endif",
92
- "}",
93
- "float scaleDividedByCameraFar;",
94
- "float minResolutionMultipliedByCameraFar;",
95
- "float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {",
96
- " vec3 viewDelta = sampleViewPosition - centerViewPosition;",
97
- " float viewDistance = length( viewDelta );",
98
- " float scaledScreenDistance = scaleDividedByCameraFar * viewDistance;",
99
- " return max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - bias) / (1.0 + pow2( scaledScreenDistance ) );",
100
- "}",
101
- "// moving costly divides into consts",
102
- "const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );",
103
- "const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );",
104
- "float getAmbientOcclusion( const in vec3 centerViewPosition ) {",
105
- " // precompute some variables require in getOcclusion.",
106
- " scaleDividedByCameraFar = scale / cameraFar;",
107
- " minResolutionMultipliedByCameraFar = minResolution * cameraFar;",
108
- " vec3 centerViewNormal = getViewNormal( centerViewPosition, vUv );",
109
- " // jsfiddle that shows sample pattern: https://jsfiddle.net/a16ff1p7/",
110
- " float angle = rand( vUv + randomSeed ) * PI2;",
111
- " vec2 radius = vec2( kernelRadius * INV_NUM_SAMPLES ) / size;",
112
- " vec2 radiusStep = radius;",
113
- " float occlusionSum = 0.0;",
114
- " float weightSum = 0.0;",
115
- " for( int i = 0; i < NUM_SAMPLES; i ++ ) {",
116
- " vec2 sampleUv = vUv + vec2( cos( angle ), sin( angle ) ) * radius;",
117
- " radius += radiusStep;",
118
- " angle += ANGLE_STEP;",
119
- " float sampleDepth = getDepth( sampleUv );",
120
- " if( sampleDepth >= ( 1.0 - EPSILON ) ) {",
121
- " continue;",
122
- " }",
123
- " float sampleViewZ = getViewZ( sampleDepth );",
124
- " vec3 sampleViewPosition = getViewPosition( sampleUv, sampleDepth, sampleViewZ );",
125
- " occlusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );",
126
- " weightSum += 1.0;",
127
- " }",
128
- " if( weightSum == 0.0 ) discard;",
129
- " return occlusionSum * ( intensity / weightSum );",
130
- "}",
131
- "void main() {",
132
- " float centerDepth = getDepth( vUv );",
133
- " if( centerDepth >= ( 1.0 - EPSILON ) ) {",
134
- " discard;",
135
- " }",
136
- " float centerViewZ = getViewZ( centerDepth );",
137
- " vec3 viewPosition = getViewPosition( vUv, centerDepth, centerViewZ );",
138
- " float ambientOcclusion = getAmbientOcclusion( viewPosition );",
139
- " gl_FragColor = getDefaultColor( vUv );",
140
- " gl_FragColor.xyz *= 1.0 - ambientOcclusion;",
141
- "}"
142
- ].join("\n")
143
- };
144
- exports.SAOShader = SAOShader;
@@ -1,144 +0,0 @@
1
- import { Vector2, Matrix4 } from "three";
2
- const SAOShader = {
3
- defines: {
4
- NUM_SAMPLES: 7,
5
- NUM_RINGS: 4,
6
- NORMAL_TEXTURE: 0,
7
- DIFFUSE_TEXTURE: 0,
8
- DEPTH_PACKING: 1,
9
- PERSPECTIVE_CAMERA: 1
10
- },
11
- uniforms: {
12
- tDepth: { value: null },
13
- tDiffuse: { value: null },
14
- tNormal: { value: null },
15
- size: { value: /* @__PURE__ */ new Vector2(512, 512) },
16
- cameraNear: { value: 1 },
17
- cameraFar: { value: 100 },
18
- cameraProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
19
- cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
20
- scale: { value: 1 },
21
- intensity: { value: 0.1 },
22
- bias: { value: 0.5 },
23
- minResolution: { value: 0 },
24
- kernelRadius: { value: 100 },
25
- randomSeed: { value: 0 }
26
- },
27
- vertexShader: [
28
- "varying vec2 vUv;",
29
- "void main() {",
30
- " vUv = uv;",
31
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
32
- "}"
33
- ].join("\n"),
34
- fragmentShader: [
35
- "#include <common>",
36
- "varying vec2 vUv;",
37
- "#if DIFFUSE_TEXTURE == 1",
38
- "uniform sampler2D tDiffuse;",
39
- "#endif",
40
- "uniform sampler2D tDepth;",
41
- "#if NORMAL_TEXTURE == 1",
42
- "uniform sampler2D tNormal;",
43
- "#endif",
44
- "uniform float cameraNear;",
45
- "uniform float cameraFar;",
46
- "uniform mat4 cameraProjectionMatrix;",
47
- "uniform mat4 cameraInverseProjectionMatrix;",
48
- "uniform float scale;",
49
- "uniform float intensity;",
50
- "uniform float bias;",
51
- "uniform float kernelRadius;",
52
- "uniform float minResolution;",
53
- "uniform vec2 size;",
54
- "uniform float randomSeed;",
55
- "// RGBA depth",
56
- "#include <packing>",
57
- "vec4 getDefaultColor( const in vec2 screenPosition ) {",
58
- " #if DIFFUSE_TEXTURE == 1",
59
- " return texture2D( tDiffuse, vUv );",
60
- " #else",
61
- " return vec4( 1.0 );",
62
- " #endif",
63
- "}",
64
- "float getDepth( const in vec2 screenPosition ) {",
65
- " #if DEPTH_PACKING == 1",
66
- " return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
67
- " #else",
68
- " return texture2D( tDepth, screenPosition ).x;",
69
- " #endif",
70
- "}",
71
- "float getViewZ( const in float depth ) {",
72
- " #if PERSPECTIVE_CAMERA == 1",
73
- " return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );",
74
- " #else",
75
- " return orthographicDepthToViewZ( depth, cameraNear, cameraFar );",
76
- " #endif",
77
- "}",
78
- "vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {",
79
- " float clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];",
80
- " vec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );",
81
- " clipPosition *= clipW; // unprojection.",
82
- " return ( cameraInverseProjectionMatrix * clipPosition ).xyz;",
83
- "}",
84
- "vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPosition ) {",
85
- " #if NORMAL_TEXTURE == 1",
86
- " return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );",
87
- " #else",
88
- " return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );",
89
- " #endif",
90
- "}",
91
- "float scaleDividedByCameraFar;",
92
- "float minResolutionMultipliedByCameraFar;",
93
- "float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {",
94
- " vec3 viewDelta = sampleViewPosition - centerViewPosition;",
95
- " float viewDistance = length( viewDelta );",
96
- " float scaledScreenDistance = scaleDividedByCameraFar * viewDistance;",
97
- " return max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - bias) / (1.0 + pow2( scaledScreenDistance ) );",
98
- "}",
99
- "// moving costly divides into consts",
100
- "const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );",
101
- "const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );",
102
- "float getAmbientOcclusion( const in vec3 centerViewPosition ) {",
103
- " // precompute some variables require in getOcclusion.",
104
- " scaleDividedByCameraFar = scale / cameraFar;",
105
- " minResolutionMultipliedByCameraFar = minResolution * cameraFar;",
106
- " vec3 centerViewNormal = getViewNormal( centerViewPosition, vUv );",
107
- " // jsfiddle that shows sample pattern: https://jsfiddle.net/a16ff1p7/",
108
- " float angle = rand( vUv + randomSeed ) * PI2;",
109
- " vec2 radius = vec2( kernelRadius * INV_NUM_SAMPLES ) / size;",
110
- " vec2 radiusStep = radius;",
111
- " float occlusionSum = 0.0;",
112
- " float weightSum = 0.0;",
113
- " for( int i = 0; i < NUM_SAMPLES; i ++ ) {",
114
- " vec2 sampleUv = vUv + vec2( cos( angle ), sin( angle ) ) * radius;",
115
- " radius += radiusStep;",
116
- " angle += ANGLE_STEP;",
117
- " float sampleDepth = getDepth( sampleUv );",
118
- " if( sampleDepth >= ( 1.0 - EPSILON ) ) {",
119
- " continue;",
120
- " }",
121
- " float sampleViewZ = getViewZ( sampleDepth );",
122
- " vec3 sampleViewPosition = getViewPosition( sampleUv, sampleDepth, sampleViewZ );",
123
- " occlusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );",
124
- " weightSum += 1.0;",
125
- " }",
126
- " if( weightSum == 0.0 ) discard;",
127
- " return occlusionSum * ( intensity / weightSum );",
128
- "}",
129
- "void main() {",
130
- " float centerDepth = getDepth( vUv );",
131
- " if( centerDepth >= ( 1.0 - EPSILON ) ) {",
132
- " discard;",
133
- " }",
134
- " float centerViewZ = getViewZ( centerDepth );",
135
- " vec3 viewPosition = getViewPosition( vUv, centerDepth, centerViewZ );",
136
- " float ambientOcclusion = getAmbientOcclusion( viewPosition );",
137
- " gl_FragColor = getDefaultColor( vUv );",
138
- " gl_FragColor.xyz *= 1.0 - ambientOcclusion;",
139
- "}"
140
- ].join("\n")
141
- };
142
- export {
143
- SAOShader
144
- };