three-stdlib 2.25.0 → 2.25.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
  341. package/postprocessing/DotScreenPass.js +0 -49
  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
  353. package/postprocessing/MaskPass.js +0 -69
  354. package/postprocessing/OutlinePass.cjs +0 -479
  355. package/postprocessing/OutlinePass.js +0 -479
  356. package/postprocessing/Pass.cjs +0 -48
  357. package/postprocessing/Pass.js +0 -48
  358. package/postprocessing/RenderPass.cjs +0 -59
  359. package/postprocessing/RenderPass.js +0 -59
  360. package/postprocessing/RenderPixelatedPass.cjs +0 -199
  361. package/postprocessing/RenderPixelatedPass.js +0 -199
  362. package/postprocessing/SAOPass.cjs +0 -288
  363. package/postprocessing/SAOPass.js +0 -288
  364. package/postprocessing/SMAAPass.cjs +0 -112
  365. package/postprocessing/SMAAPass.js +0 -112
  366. package/postprocessing/SSAARenderPass.cjs +0 -189
  367. package/postprocessing/SSAARenderPass.js +0 -189
  368. package/postprocessing/SSAOPass.cjs +0 -272
  369. package/postprocessing/SSAOPass.js +0 -272
  370. package/postprocessing/SSRPass.cjs +0 -411
  371. package/postprocessing/SSRPass.js +0 -411
  372. package/postprocessing/SavePass.cjs +0 -38
  373. package/postprocessing/SavePass.js +0 -38
  374. package/postprocessing/ShaderPass.cjs +0 -49
  375. package/postprocessing/ShaderPass.js +0 -49
  376. package/postprocessing/TAARenderPass.cjs +0 -174
  377. package/postprocessing/TAARenderPass.js +0 -174
  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
  391. package/renderers/SVGRenderer.js +0 -311
  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
  398. package/shaders/BleachBypassShader.cjs +0 -35
  399. package/shaders/BleachBypassShader.js +0 -35
  400. package/shaders/BlendShader.cjs +0 -30
  401. package/shaders/BlendShader.js +0 -30
  402. package/shaders/BokehShader.cjs +0 -109
  403. package/shaders/BokehShader.js +0 -109
  404. package/shaders/BokehShader2.cjs +0 -269
  405. package/shaders/BokehShader2.js +0 -269
  406. package/shaders/BrightnessContrastShader.cjs +0 -32
  407. package/shaders/BrightnessContrastShader.js +0 -32
  408. package/shaders/ColorCorrectionShader.cjs +0 -30
  409. package/shaders/ColorCorrectionShader.js +0 -30
  410. package/shaders/ColorifyShader.cjs +0 -28
  411. package/shaders/ColorifyShader.js +0 -28
  412. package/shaders/ConvolutionShader.cjs +0 -55
  413. package/shaders/ConvolutionShader.js +0 -55
  414. package/shaders/CopyShader.cjs +0 -25
  415. package/shaders/CopyShader.js +0 -25
  416. package/shaders/DOFMipMapShader.cjs +0 -32
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  418. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  419. package/shaders/DepthLimitedBlurShader.js +0 -114
  420. package/shaders/DigitalGlitch.cjs +0 -85
  421. package/shaders/DigitalGlitch.js +0 -85
  422. package/shaders/DotScreenShader.cjs +0 -39
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  424. package/shaders/FXAAShader.cjs +0 -1098
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  426. package/shaders/FilmShader.cjs +0 -53
  427. package/shaders/FilmShader.js +0 -53
  428. package/shaders/FocusShader.cjs +0 -55
  429. package/shaders/FocusShader.js +0 -55
  430. package/shaders/FreiChenShader.cjs +0 -64
  431. package/shaders/FreiChenShader.js +0 -64
  432. package/shaders/FresnelShader.cjs +0 -47
  433. package/shaders/FresnelShader.js +0 -47
  434. package/shaders/GammaCorrectionShader.cjs +0 -23
  435. package/shaders/GammaCorrectionShader.js +0 -23
  436. package/shaders/GodRaysShader.cjs +0 -183
  437. package/shaders/GodRaysShader.js +0 -183
  438. package/shaders/HalftoneShader.cjs +0 -228
  439. package/shaders/HalftoneShader.js +0 -228
  440. package/shaders/HorizontalBlurShader.cjs +0 -49
  441. package/shaders/HorizontalBlurShader.js +0 -49
  442. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  443. package/shaders/HorizontalTiltShiftShader.js +0 -37
  444. package/shaders/HueSaturationShader.cjs +0 -43
  445. package/shaders/HueSaturationShader.js +0 -43
  446. package/shaders/KaleidoShader.cjs +0 -34
  447. package/shaders/KaleidoShader.js +0 -34
  448. package/shaders/LuminosityHighPassShader.cjs +0 -37
  449. package/shaders/LuminosityHighPassShader.js +0 -37
  450. package/shaders/LuminosityShader.cjs +0 -25
  451. package/shaders/LuminosityShader.js +0 -25
  452. package/shaders/MirrorShader.cjs +0 -35
  453. package/shaders/MirrorShader.js +0 -35
  454. package/shaders/NormalMapShader.cjs +0 -31
  455. package/shaders/NormalMapShader.js +0 -31
  456. package/shaders/ParallaxShader.cjs +0 -133
  457. package/shaders/ParallaxShader.js +0 -133
  458. package/shaders/PixelShader.cjs +0 -28
  459. package/shaders/PixelShader.js +0 -28
  460. package/shaders/RGBShiftShader.cjs +0 -30
  461. package/shaders/RGBShiftShader.js +0 -30
  462. package/shaders/SAOShader.cjs +0 -144
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  464. package/shaders/SMAAShader.cjs +0 -358
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  466. package/shaders/SSAOShader.cjs +0 -182
  467. package/shaders/SSAOShader.js +0 -182
  468. package/shaders/SSRShader.cjs +0 -342
  469. package/shaders/SSRShader.js +0 -342
  470. package/shaders/SepiaShader.cjs +0 -29
  471. package/shaders/SepiaShader.js +0 -29
  472. package/shaders/SobelOperatorShader.cjs +0 -54
  473. package/shaders/SobelOperatorShader.js +0 -54
  474. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  475. package/shaders/SubsurfaceScatteringShader.js +0 -98
  476. package/shaders/TechnicolorShader.cjs +0 -24
  477. package/shaders/TechnicolorShader.js +0 -24
  478. package/shaders/ToneMapShader.cjs +0 -51
  479. package/shaders/ToneMapShader.js +0 -51
  480. package/shaders/ToonShader.cjs +0 -188
  481. package/shaders/ToonShader.js +0 -188
  482. package/shaders/TriangleBlurShader.cjs +0 -37
  483. package/shaders/TriangleBlurShader.js +0 -37
  484. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  485. package/shaders/UnpackDepthRGBAShader.js +0 -26
  486. package/shaders/VerticalBlurShader.cjs +0 -50
  487. package/shaders/VerticalBlurShader.js +0 -50
  488. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  489. package/shaders/VerticalTiltShiftShader.js +0 -37
  490. package/shaders/VignetteShader.cjs +0 -38
  491. package/shaders/VignetteShader.js +0 -38
  492. package/shaders/VolumeShader.cjs +0 -225
  493. package/shaders/VolumeShader.js +0 -225
  494. package/shaders/WaterRefractionShader.cjs +0 -59
  495. package/shaders/WaterRefractionShader.js +0 -59
  496. package/shaders/types.cjs +0 -1
  497. package/shaders/types.js +0 -1
  498. package/textures/FlakesTexture.cjs +0 -30
  499. package/textures/FlakesTexture.js +0 -30
  500. package/types/helpers.cjs +0 -4
  501. package/types/helpers.js +0 -4
  502. package/utils/BufferGeometryUtils.cjs +0 -636
  503. package/utils/BufferGeometryUtils.js +0 -636
  504. package/utils/GeometryCompressionUtils.cjs +0 -573
  505. package/utils/GeometryCompressionUtils.js +0 -573
  506. package/utils/GeometryUtils.cjs +0 -109
  507. package/utils/GeometryUtils.js +0 -109
  508. package/utils/RoughnessMipmapper.cjs +0 -223
  509. package/utils/RoughnessMipmapper.js +0 -223
  510. package/utils/SceneUtils.cjs +0 -36
  511. package/utils/SceneUtils.js +0 -36
  512. package/utils/ShadowMapViewer.cjs +0 -111
  513. package/utils/ShadowMapViewer.js +0 -111
  514. package/utils/SkeletonUtils.cjs +0 -211
  515. package/utils/SkeletonUtils.js +0 -211
  516. package/utils/UVsDebug.cjs +0 -80
  517. package/utils/UVsDebug.js +0 -80
  518. package/utils/WorkerPool.cjs +0 -62
  519. package/utils/WorkerPool.js +0 -62
  520. package/webxr/ARButton.cjs +0 -119
  521. package/webxr/ARButton.js +0 -119
  522. package/webxr/OculusHandModel.cjs +0 -82
  523. package/webxr/OculusHandModel.js +0 -82
  524. package/webxr/OculusHandPointerModel.cjs +0 -241
  525. package/webxr/OculusHandPointerModel.js +0 -224
  526. package/webxr/Text2D.cjs +0 -48
  527. package/webxr/Text2D.js +0 -31
  528. package/webxr/VRButton.cjs +0 -111
  529. package/webxr/VRButton.js +0 -111
  530. package/webxr/XRControllerModelFactory.cjs +0 -174
  531. package/webxr/XRControllerModelFactory.js +0 -174
  532. package/webxr/XREstimatedLight.cjs +0 -126
  533. package/webxr/XREstimatedLight.js +0 -126
  534. package/webxr/XRHandMeshModel.cjs +0 -82
  535. package/webxr/XRHandMeshModel.js +0 -82
  536. package/webxr/XRHandModelFactory.cjs +0 -61
  537. package/webxr/XRHandModelFactory.js +0 -61
  538. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  539. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,225 +0,0 @@
1
- import { Vector3, Vector2 } from "three";
2
- const VolumeRenderShader1 = {
3
- uniforms: {
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- u_size: { value: /* @__PURE__ */ new Vector3(1, 1, 1) },
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- u_renderstyle: { value: 0 },
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- u_renderthreshold: { value: 0.5 },
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- u_clim: { value: /* @__PURE__ */ new Vector2(1, 1) },
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- u_data: { value: null },
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- u_cmdata: { value: null }
10
- },
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- vertexShader: [
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- " varying vec4 v_nearpos;",
13
- " varying vec4 v_farpos;",
14
- " varying vec3 v_position;",
15
- " void main() {",
16
- // Prepare transforms to map to "camera view". See also:
17
- // https://threejs.org/docs/#api/renderers/webgl/WebGLProgram
18
- " mat4 viewtransformf = modelViewMatrix;",
19
- " mat4 viewtransformi = inverse(modelViewMatrix);",
20
- // Project local vertex coordinate to camera position. Then do a step
21
- // backward (in cam coords) to the near clipping plane, and project back. Do
22
- // the same for the far clipping plane. This gives us all the information we
23
- // need to calculate the ray and truncate it to the viewing cone.
24
- " vec4 position4 = vec4(position, 1.0);",
25
- " vec4 pos_in_cam = viewtransformf * position4;",
26
- // Intersection of ray and near clipping plane (z = -1 in clip coords)
27
- " pos_in_cam.z = -pos_in_cam.w;",
28
- " v_nearpos = viewtransformi * pos_in_cam;",
29
- // Intersection of ray and far clipping plane (z = +1 in clip coords)
30
- " pos_in_cam.z = pos_in_cam.w;",
31
- " v_farpos = viewtransformi * pos_in_cam;",
32
- // Set varyings and output pos
33
- " v_position = position;",
34
- " gl_Position = projectionMatrix * viewMatrix * modelMatrix * position4;",
35
- " }"
36
- ].join("\n"),
37
- fragmentShader: [
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- " precision highp float;",
39
- " precision mediump sampler3D;",
40
- " uniform vec3 u_size;",
41
- " uniform int u_renderstyle;",
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- " uniform float u_renderthreshold;",
43
- " uniform vec2 u_clim;",
44
- " uniform sampler3D u_data;",
45
- " uniform sampler2D u_cmdata;",
46
- " varying vec3 v_position;",
47
- " varying vec4 v_nearpos;",
48
- " varying vec4 v_farpos;",
49
- // The maximum distance through our rendering volume is sqrt(3).
50
- " const int MAX_STEPS = 887; // 887 for 512^3, 1774 for 1024^3",
51
- " const int REFINEMENT_STEPS = 4;",
52
- " const float relative_step_size = 1.0;",
53
- " const vec4 ambient_color = vec4(0.2, 0.4, 0.2, 1.0);",
54
- " const vec4 diffuse_color = vec4(0.8, 0.2, 0.2, 1.0);",
55
- " const vec4 specular_color = vec4(1.0, 1.0, 1.0, 1.0);",
56
- " const float shininess = 40.0;",
57
- " void cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);",
58
- " void cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);",
59
- " float sample1(vec3 texcoords);",
60
- " vec4 apply_colormap(float val);",
61
- " vec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray);",
62
- " void main() {",
63
- // Normalize clipping plane info
64
- " vec3 farpos = v_farpos.xyz / v_farpos.w;",
65
- " vec3 nearpos = v_nearpos.xyz / v_nearpos.w;",
66
- // Calculate unit vector pointing in the view direction through this fragment.
67
- " vec3 view_ray = normalize(nearpos.xyz - farpos.xyz);",
68
- // Compute the (negative) distance to the front surface or near clipping plane.
69
- // v_position is the back face of the cuboid, so the initial distance calculated in the dot
70
- // product below is the distance from near clip plane to the back of the cuboid
71
- " float distance = dot(nearpos - v_position, view_ray);",
72
- " distance = max(distance, min((-0.5 - v_position.x) / view_ray.x,",
73
- " (u_size.x - 0.5 - v_position.x) / view_ray.x));",
74
- " distance = max(distance, min((-0.5 - v_position.y) / view_ray.y,",
75
- " (u_size.y - 0.5 - v_position.y) / view_ray.y));",
76
- " distance = max(distance, min((-0.5 - v_position.z) / view_ray.z,",
77
- " (u_size.z - 0.5 - v_position.z) / view_ray.z));",
78
- // Now we have the starting position on the front surface
79
- " vec3 front = v_position + view_ray * distance;",
80
- // Decide how many steps to take
81
- " int nsteps = int(-distance / relative_step_size + 0.5);",
82
- " if ( nsteps < 1 )",
83
- " discard;",
84
- // Get starting location and step vector in texture coordinates
85
- " vec3 step = ((v_position - front) / u_size) / float(nsteps);",
86
- " vec3 start_loc = front / u_size;",
87
- // For testing: show the number of steps. This helps to establish
88
- // whether the rays are correctly oriented
89
- //'gl_FragColor = vec4(0.0, float(nsteps) / 1.0 / u_size.x, 1.0, 1.0);',
90
- //'return;',
91
- " if (u_renderstyle == 0)",
92
- " cast_mip(start_loc, step, nsteps, view_ray);",
93
- " else if (u_renderstyle == 1)",
94
- " cast_iso(start_loc, step, nsteps, view_ray);",
95
- " if (gl_FragColor.a < 0.05)",
96
- " discard;",
97
- " }",
98
- " float sample1(vec3 texcoords) {",
99
- " /* Sample float value from a 3D texture. Assumes intensity data. */",
100
- " return texture(u_data, texcoords.xyz).r;",
101
- " }",
102
- " vec4 apply_colormap(float val) {",
103
- " val = (val - u_clim[0]) / (u_clim[1] - u_clim[0]);",
104
- " return texture2D(u_cmdata, vec2(val, 0.5));",
105
- " }",
106
- " void cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {",
107
- " float max_val = -1e6;",
108
- " int max_i = 100;",
109
- " vec3 loc = start_loc;",
110
- // Enter the raycasting loop. In WebGL 1 the loop index cannot be compared with
111
- // non-constant expression. So we use a hard-coded max, and an additional condition
112
- // inside the loop.
113
- " for (int iter=0; iter<MAX_STEPS; iter++) {",
114
- " if (iter >= nsteps)",
115
- " break;",
116
- // Sample from the 3D texture
117
- " float val = sample1(loc);",
118
- // Apply MIP operation
119
- " if (val > max_val) {",
120
- " max_val = val;",
121
- " max_i = iter;",
122
- " }",
123
- // Advance location deeper into the volume
124
- " loc += step;",
125
- " }",
126
- // Refine location, gives crispier images
127
- " vec3 iloc = start_loc + step * (float(max_i) - 0.5);",
128
- " vec3 istep = step / float(REFINEMENT_STEPS);",
129
- " for (int i=0; i<REFINEMENT_STEPS; i++) {",
130
- " max_val = max(max_val, sample1(iloc));",
131
- " iloc += istep;",
132
- " }",
133
- // Resolve final color
134
- " gl_FragColor = apply_colormap(max_val);",
135
- " }",
136
- " void cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {",
137
- " gl_FragColor = vec4(0.0); // init transparent",
138
- " vec4 color3 = vec4(0.0); // final color",
139
- " vec3 dstep = 1.5 / u_size; // step to sample derivative",
140
- " vec3 loc = start_loc;",
141
- " float low_threshold = u_renderthreshold - 0.02 * (u_clim[1] - u_clim[0]);",
142
- // Enter the raycasting loop. In WebGL 1 the loop index cannot be compared with
143
- // non-constant expression. So we use a hard-coded max, and an additional condition
144
- // inside the loop.
145
- " for (int iter=0; iter<MAX_STEPS; iter++) {",
146
- " if (iter >= nsteps)",
147
- " break;",
148
- // Sample from the 3D texture
149
- " float val = sample1(loc);",
150
- " if (val > low_threshold) {",
151
- // Take the last interval in smaller steps
152
- " vec3 iloc = loc - 0.5 * step;",
153
- " vec3 istep = step / float(REFINEMENT_STEPS);",
154
- " for (int i=0; i<REFINEMENT_STEPS; i++) {",
155
- " val = sample1(iloc);",
156
- " if (val > u_renderthreshold) {",
157
- " gl_FragColor = add_lighting(val, iloc, dstep, view_ray);",
158
- " return;",
159
- " }",
160
- " iloc += istep;",
161
- " }",
162
- " }",
163
- // Advance location deeper into the volume
164
- " loc += step;",
165
- " }",
166
- " }",
167
- " vec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray)",
168
- " {",
169
- // Calculate color by incorporating lighting
170
- // View direction
171
- " vec3 V = normalize(view_ray);",
172
- // calculate normal vector from gradient
173
- " vec3 N;",
174
- " float val1, val2;",
175
- " val1 = sample1(loc + vec3(-step[0], 0.0, 0.0));",
176
- " val2 = sample1(loc + vec3(+step[0], 0.0, 0.0));",
177
- " N[0] = val1 - val2;",
178
- " val = max(max(val1, val2), val);",
179
- " val1 = sample1(loc + vec3(0.0, -step[1], 0.0));",
180
- " val2 = sample1(loc + vec3(0.0, +step[1], 0.0));",
181
- " N[1] = val1 - val2;",
182
- " val = max(max(val1, val2), val);",
183
- " val1 = sample1(loc + vec3(0.0, 0.0, -step[2]));",
184
- " val2 = sample1(loc + vec3(0.0, 0.0, +step[2]));",
185
- " N[2] = val1 - val2;",
186
- " val = max(max(val1, val2), val);",
187
- " float gm = length(N); // gradient magnitude",
188
- " N = normalize(N);",
189
- // Flip normal so it points towards viewer
190
- " float Nselect = float(dot(N, V) > 0.0);",
191
- " N = (2.0 * Nselect - 1.0) * N; // == Nselect * N - (1.0-Nselect)*N;",
192
- // Init colors
193
- " vec4 ambient_color = vec4(0.0, 0.0, 0.0, 0.0);",
194
- " vec4 diffuse_color = vec4(0.0, 0.0, 0.0, 0.0);",
195
- " vec4 specular_color = vec4(0.0, 0.0, 0.0, 0.0);",
196
- // note: could allow multiple lights
197
- " for (int i=0; i<1; i++)",
198
- " {",
199
- // Get light direction (make sure to prevent zero devision)
200
- " vec3 L = normalize(view_ray); //lightDirs[i];",
201
- " float lightEnabled = float( length(L) > 0.0 );",
202
- " L = normalize(L + (1.0 - lightEnabled));",
203
- // Calculate lighting properties
204
- " float lambertTerm = clamp(dot(N, L), 0.0, 1.0);",
205
- " vec3 H = normalize(L+V); // Halfway vector",
206
- " float specularTerm = pow(max(dot(H, N), 0.0), shininess);",
207
- // Calculate mask
208
- " float mask1 = lightEnabled;",
209
- // Calculate colors
210
- " ambient_color += mask1 * ambient_color; // * gl_LightSource[i].ambient;",
211
- " diffuse_color += mask1 * lambertTerm;",
212
- " specular_color += mask1 * specularTerm * specular_color;",
213
- " }",
214
- // Calculate final color by componing different components
215
- " vec4 final_color;",
216
- " vec4 color = apply_colormap(val);",
217
- " final_color = color * (ambient_color + diffuse_color) + specular_color;",
218
- " final_color.a = color.a;",
219
- " return final_color;",
220
- " }"
221
- ].join("\n")
222
- };
223
- export {
224
- VolumeRenderShader1
225
- };
@@ -1,59 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const WaterRefractionShader = {
4
- uniforms: {
5
- color: {
6
- value: null
7
- },
8
- time: {
9
- value: 0
10
- },
11
- tDiffuse: {
12
- value: null
13
- },
14
- tDudv: {
15
- value: null
16
- },
17
- textureMatrix: {
18
- value: null
19
- }
20
- },
21
- vertexShader: [
22
- "uniform mat4 textureMatrix;",
23
- "varying vec2 vUv;",
24
- "varying vec4 vUvRefraction;",
25
- "void main() {",
26
- " vUv = uv;",
27
- " vUvRefraction = textureMatrix * vec4( position, 1.0 );",
28
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
29
- "}"
30
- ].join("\n"),
31
- fragmentShader: [
32
- "uniform vec3 color;",
33
- "uniform float time;",
34
- "uniform sampler2D tDiffuse;",
35
- "uniform sampler2D tDudv;",
36
- "varying vec2 vUv;",
37
- "varying vec4 vUvRefraction;",
38
- "float blendOverlay( float base, float blend ) {",
39
- " return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );",
40
- "}",
41
- "vec3 blendOverlay( vec3 base, vec3 blend ) {",
42
- " return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ),blendOverlay( base.b, blend.b ) );",
43
- "}",
44
- "void main() {",
45
- " float waveStrength = 0.1;",
46
- " float waveSpeed = 0.03;",
47
- // simple distortion (ripple) via dudv map (see https://www.youtube.com/watch?v=6B7IF6GOu7s)
48
- " vec2 distortedUv = texture2D( tDudv, vec2( vUv.x + time * waveSpeed, vUv.y ) ).rg * waveStrength;",
49
- " distortedUv = vUv.xy + vec2( distortedUv.x, distortedUv.y + time * waveSpeed );",
50
- " vec2 distortion = ( texture2D( tDudv, distortedUv ).rg * 2.0 - 1.0 ) * waveStrength;",
51
- // new uv coords
52
- " vec4 uv = vec4( vUvRefraction );",
53
- " uv.xy += distortion;",
54
- " vec4 base = texture2DProj( tDiffuse, uv );",
55
- " gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );",
56
- "}"
57
- ].join("\n")
58
- };
59
- exports.WaterRefractionShader = WaterRefractionShader;
@@ -1,59 +0,0 @@
1
- const WaterRefractionShader = {
2
- uniforms: {
3
- color: {
4
- value: null
5
- },
6
- time: {
7
- value: 0
8
- },
9
- tDiffuse: {
10
- value: null
11
- },
12
- tDudv: {
13
- value: null
14
- },
15
- textureMatrix: {
16
- value: null
17
- }
18
- },
19
- vertexShader: [
20
- "uniform mat4 textureMatrix;",
21
- "varying vec2 vUv;",
22
- "varying vec4 vUvRefraction;",
23
- "void main() {",
24
- " vUv = uv;",
25
- " vUvRefraction = textureMatrix * vec4( position, 1.0 );",
26
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
27
- "}"
28
- ].join("\n"),
29
- fragmentShader: [
30
- "uniform vec3 color;",
31
- "uniform float time;",
32
- "uniform sampler2D tDiffuse;",
33
- "uniform sampler2D tDudv;",
34
- "varying vec2 vUv;",
35
- "varying vec4 vUvRefraction;",
36
- "float blendOverlay( float base, float blend ) {",
37
- " return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );",
38
- "}",
39
- "vec3 blendOverlay( vec3 base, vec3 blend ) {",
40
- " return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ),blendOverlay( base.b, blend.b ) );",
41
- "}",
42
- "void main() {",
43
- " float waveStrength = 0.1;",
44
- " float waveSpeed = 0.03;",
45
- // simple distortion (ripple) via dudv map (see https://www.youtube.com/watch?v=6B7IF6GOu7s)
46
- " vec2 distortedUv = texture2D( tDudv, vec2( vUv.x + time * waveSpeed, vUv.y ) ).rg * waveStrength;",
47
- " distortedUv = vUv.xy + vec2( distortedUv.x, distortedUv.y + time * waveSpeed );",
48
- " vec2 distortion = ( texture2D( tDudv, distortedUv ).rg * 2.0 - 1.0 ) * waveStrength;",
49
- // new uv coords
50
- " vec4 uv = vec4( vUvRefraction );",
51
- " uv.xy += distortion;",
52
- " vec4 base = texture2DProj( tDiffuse, uv );",
53
- " gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );",
54
- "}"
55
- ].join("\n")
56
- };
57
- export {
58
- WaterRefractionShader
59
- };
package/shaders/types.cjs DELETED
@@ -1 +0,0 @@
1
- "use strict";
package/shaders/types.js DELETED
@@ -1 +0,0 @@
1
-
@@ -1,30 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- class FlakesTexture {
4
- constructor(width = 512, height = 512) {
5
- const canvas = document.createElement("canvas");
6
- canvas.width = width;
7
- canvas.height = height;
8
- const context = canvas.getContext("2d");
9
- context.fillStyle = "rgb(127,127,255)";
10
- context.fillRect(0, 0, width, height);
11
- for (let i = 0; i < 4e3; i++) {
12
- const x = Math.random() * width;
13
- const y = Math.random() * height;
14
- const r = Math.random() * 3 + 3;
15
- let nx = Math.random() * 2 - 1;
16
- let ny = Math.random() * 2 - 1;
17
- let nz = 1.5;
18
- const l = Math.sqrt(nx * nx + ny * ny + nz * nz);
19
- nx /= l;
20
- ny /= l;
21
- nz /= l;
22
- context.fillStyle = "rgb(" + (nx * 127 + 127) + "," + (ny * 127 + 127) + "," + nz * 255 + ")";
23
- context.beginPath();
24
- context.arc(x, y, r, 0, Math.PI * 2);
25
- context.fill();
26
- }
27
- return canvas;
28
- }
29
- }
30
- exports.FlakesTexture = FlakesTexture;
@@ -1,30 +0,0 @@
1
- class FlakesTexture {
2
- constructor(width = 512, height = 512) {
3
- const canvas = document.createElement("canvas");
4
- canvas.width = width;
5
- canvas.height = height;
6
- const context = canvas.getContext("2d");
7
- context.fillStyle = "rgb(127,127,255)";
8
- context.fillRect(0, 0, width, height);
9
- for (let i = 0; i < 4e3; i++) {
10
- const x = Math.random() * width;
11
- const y = Math.random() * height;
12
- const r = Math.random() * 3 + 3;
13
- let nx = Math.random() * 2 - 1;
14
- let ny = Math.random() * 2 - 1;
15
- let nz = 1.5;
16
- const l = Math.sqrt(nx * nx + ny * ny + nz * nz);
17
- nx /= l;
18
- ny /= l;
19
- nz /= l;
20
- context.fillStyle = "rgb(" + (nx * 127 + 127) + "," + (ny * 127 + 127) + "," + nz * 255 + ")";
21
- context.beginPath();
22
- context.arc(x, y, r, 0, Math.PI * 2);
23
- context.fill();
24
- }
25
- return canvas;
26
- }
27
- }
28
- export {
29
- FlakesTexture
30
- };
package/types/helpers.cjs DELETED
@@ -1,4 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const getWithKey = (obj, key) => obj[key];
4
- exports.getWithKey = getWithKey;
package/types/helpers.js DELETED
@@ -1,4 +0,0 @@
1
- const getWithKey = (obj, key) => obj[key];
2
- export {
3
- getWithKey
4
- };