three-stdlib 2.25.0 → 2.25.1

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Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
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  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
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  354. package/postprocessing/OutlinePass.cjs +0 -479
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  356. package/postprocessing/Pass.cjs +0 -48
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  358. package/postprocessing/RenderPass.cjs +0 -59
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  370. package/postprocessing/SSRPass.cjs +0 -411
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  372. package/postprocessing/SavePass.cjs +0 -38
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  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
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  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
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  402. package/shaders/BokehShader.cjs +0 -109
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  408. package/shaders/ColorCorrectionShader.cjs +0 -30
  409. package/shaders/ColorCorrectionShader.js +0 -30
  410. package/shaders/ColorifyShader.cjs +0 -28
  411. package/shaders/ColorifyShader.js +0 -28
  412. package/shaders/ConvolutionShader.cjs +0 -55
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  414. package/shaders/CopyShader.cjs +0 -25
  415. package/shaders/CopyShader.js +0 -25
  416. package/shaders/DOFMipMapShader.cjs +0 -32
  417. package/shaders/DOFMipMapShader.js +0 -32
  418. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  419. package/shaders/DepthLimitedBlurShader.js +0 -114
  420. package/shaders/DigitalGlitch.cjs +0 -85
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  422. package/shaders/DotScreenShader.cjs +0 -39
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  424. package/shaders/FXAAShader.cjs +0 -1098
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  426. package/shaders/FilmShader.cjs +0 -53
  427. package/shaders/FilmShader.js +0 -53
  428. package/shaders/FocusShader.cjs +0 -55
  429. package/shaders/FocusShader.js +0 -55
  430. package/shaders/FreiChenShader.cjs +0 -64
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  432. package/shaders/FresnelShader.cjs +0 -47
  433. package/shaders/FresnelShader.js +0 -47
  434. package/shaders/GammaCorrectionShader.cjs +0 -23
  435. package/shaders/GammaCorrectionShader.js +0 -23
  436. package/shaders/GodRaysShader.cjs +0 -183
  437. package/shaders/GodRaysShader.js +0 -183
  438. package/shaders/HalftoneShader.cjs +0 -228
  439. package/shaders/HalftoneShader.js +0 -228
  440. package/shaders/HorizontalBlurShader.cjs +0 -49
  441. package/shaders/HorizontalBlurShader.js +0 -49
  442. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  443. package/shaders/HorizontalTiltShiftShader.js +0 -37
  444. package/shaders/HueSaturationShader.cjs +0 -43
  445. package/shaders/HueSaturationShader.js +0 -43
  446. package/shaders/KaleidoShader.cjs +0 -34
  447. package/shaders/KaleidoShader.js +0 -34
  448. package/shaders/LuminosityHighPassShader.cjs +0 -37
  449. package/shaders/LuminosityHighPassShader.js +0 -37
  450. package/shaders/LuminosityShader.cjs +0 -25
  451. package/shaders/LuminosityShader.js +0 -25
  452. package/shaders/MirrorShader.cjs +0 -35
  453. package/shaders/MirrorShader.js +0 -35
  454. package/shaders/NormalMapShader.cjs +0 -31
  455. package/shaders/NormalMapShader.js +0 -31
  456. package/shaders/ParallaxShader.cjs +0 -133
  457. package/shaders/ParallaxShader.js +0 -133
  458. package/shaders/PixelShader.cjs +0 -28
  459. package/shaders/PixelShader.js +0 -28
  460. package/shaders/RGBShiftShader.cjs +0 -30
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  462. package/shaders/SAOShader.cjs +0 -144
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  464. package/shaders/SMAAShader.cjs +0 -358
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  468. package/shaders/SSRShader.cjs +0 -342
  469. package/shaders/SSRShader.js +0 -342
  470. package/shaders/SepiaShader.cjs +0 -29
  471. package/shaders/SepiaShader.js +0 -29
  472. package/shaders/SobelOperatorShader.cjs +0 -54
  473. package/shaders/SobelOperatorShader.js +0 -54
  474. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  475. package/shaders/SubsurfaceScatteringShader.js +0 -98
  476. package/shaders/TechnicolorShader.cjs +0 -24
  477. package/shaders/TechnicolorShader.js +0 -24
  478. package/shaders/ToneMapShader.cjs +0 -51
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  480. package/shaders/ToonShader.cjs +0 -188
  481. package/shaders/ToonShader.js +0 -188
  482. package/shaders/TriangleBlurShader.cjs +0 -37
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  484. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  485. package/shaders/UnpackDepthRGBAShader.js +0 -26
  486. package/shaders/VerticalBlurShader.cjs +0 -50
  487. package/shaders/VerticalBlurShader.js +0 -50
  488. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  489. package/shaders/VerticalTiltShiftShader.js +0 -37
  490. package/shaders/VignetteShader.cjs +0 -38
  491. package/shaders/VignetteShader.js +0 -38
  492. package/shaders/VolumeShader.cjs +0 -225
  493. package/shaders/VolumeShader.js +0 -225
  494. package/shaders/WaterRefractionShader.cjs +0 -59
  495. package/shaders/WaterRefractionShader.js +0 -59
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  497. package/shaders/types.js +0 -1
  498. package/textures/FlakesTexture.cjs +0 -30
  499. package/textures/FlakesTexture.js +0 -30
  500. package/types/helpers.cjs +0 -4
  501. package/types/helpers.js +0 -4
  502. package/utils/BufferGeometryUtils.cjs +0 -636
  503. package/utils/BufferGeometryUtils.js +0 -636
  504. package/utils/GeometryCompressionUtils.cjs +0 -573
  505. package/utils/GeometryCompressionUtils.js +0 -573
  506. package/utils/GeometryUtils.cjs +0 -109
  507. package/utils/GeometryUtils.js +0 -109
  508. package/utils/RoughnessMipmapper.cjs +0 -223
  509. package/utils/RoughnessMipmapper.js +0 -223
  510. package/utils/SceneUtils.cjs +0 -36
  511. package/utils/SceneUtils.js +0 -36
  512. package/utils/ShadowMapViewer.cjs +0 -111
  513. package/utils/ShadowMapViewer.js +0 -111
  514. package/utils/SkeletonUtils.cjs +0 -211
  515. package/utils/SkeletonUtils.js +0 -211
  516. package/utils/UVsDebug.cjs +0 -80
  517. package/utils/UVsDebug.js +0 -80
  518. package/utils/WorkerPool.cjs +0 -62
  519. package/utils/WorkerPool.js +0 -62
  520. package/webxr/ARButton.cjs +0 -119
  521. package/webxr/ARButton.js +0 -119
  522. package/webxr/OculusHandModel.cjs +0 -82
  523. package/webxr/OculusHandModel.js +0 -82
  524. package/webxr/OculusHandPointerModel.cjs +0 -241
  525. package/webxr/OculusHandPointerModel.js +0 -224
  526. package/webxr/Text2D.cjs +0 -48
  527. package/webxr/Text2D.js +0 -31
  528. package/webxr/VRButton.cjs +0 -111
  529. package/webxr/VRButton.js +0 -111
  530. package/webxr/XRControllerModelFactory.cjs +0 -174
  531. package/webxr/XRControllerModelFactory.js +0 -174
  532. package/webxr/XREstimatedLight.cjs +0 -126
  533. package/webxr/XREstimatedLight.js +0 -126
  534. package/webxr/XRHandMeshModel.cjs +0 -82
  535. package/webxr/XRHandMeshModel.js +0 -82
  536. package/webxr/XRHandModelFactory.cjs +0 -61
  537. package/webxr/XRHandModelFactory.js +0 -61
  538. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  539. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,214 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- class TessellateModifier {
11
- constructor(maxEdgeLength = 0.1, maxIterations = 6) {
12
- __publicField(this, "maxEdgeLength");
13
- __publicField(this, "maxIterations");
14
- __publicField(this, "modify", (geometry) => {
15
- if (geometry.index !== null) {
16
- geometry = geometry.toNonIndexed();
17
- }
18
- const maxIterations = this.maxIterations;
19
- const maxEdgeLengthSquared = this.maxEdgeLength * this.maxEdgeLength;
20
- const va = new THREE.Vector3();
21
- const vb = new THREE.Vector3();
22
- const vc = new THREE.Vector3();
23
- const vm = new THREE.Vector3();
24
- const vs = [va, vb, vc, vm];
25
- const na = new THREE.Vector3();
26
- const nb = new THREE.Vector3();
27
- const nc = new THREE.Vector3();
28
- const nm = new THREE.Vector3();
29
- const ns = [na, nb, nc, nm];
30
- const ca = new THREE.Color();
31
- const cb = new THREE.Color();
32
- const cc = new THREE.Color();
33
- const cm = new THREE.Color();
34
- const cs = [ca, cb, cc, cm];
35
- const ua = new THREE.Vector2();
36
- const ub = new THREE.Vector2();
37
- const uc = new THREE.Vector2();
38
- const um = new THREE.Vector2();
39
- const us = [ua, ub, uc, um];
40
- const u2a = new THREE.Vector2();
41
- const u2b = new THREE.Vector2();
42
- const u2c = new THREE.Vector2();
43
- const u2m = new THREE.Vector2();
44
- const u2s = [u2a, u2b, u2c, u2m];
45
- const attributes = geometry.attributes;
46
- const hasNormals = attributes.normal !== void 0;
47
- const hasColors = attributes.color !== void 0;
48
- const hasUVs = attributes.uv !== void 0;
49
- const hasUV2s = attributes.uv2 !== void 0;
50
- let positions = attributes.position.array;
51
- let normals = hasNormals ? attributes.normal.array : null;
52
- let colors = hasColors ? attributes.color.array : null;
53
- let uvs = hasUVs ? attributes.uv.array : null;
54
- let uv2s = hasUV2s ? attributes.uv2.array : null;
55
- let positions2 = positions;
56
- let normals2 = normals;
57
- let colors2 = colors;
58
- let uvs2 = uvs;
59
- let uv2s2 = uv2s;
60
- let iteration = 0;
61
- let tessellating = true;
62
- function addTriangle(a, b, c) {
63
- const v1 = vs[a];
64
- const v2 = vs[b];
65
- const v3 = vs[c];
66
- positions2.push(v1.x, v1.y, v1.z);
67
- positions2.push(v2.x, v2.y, v2.z);
68
- positions2.push(v3.x, v3.y, v3.z);
69
- if (hasNormals) {
70
- const n1 = ns[a];
71
- const n2 = ns[b];
72
- const n3 = ns[c];
73
- normals2.push(n1.x, n1.y, n1.z);
74
- normals2.push(n2.x, n2.y, n2.z);
75
- normals2.push(n3.x, n3.y, n3.z);
76
- }
77
- if (hasColors) {
78
- const c1 = cs[a];
79
- const c2 = cs[b];
80
- const c3 = cs[c];
81
- colors2.push(c1.r, c1.g, c1.b);
82
- colors2.push(c2.r, c2.g, c2.b);
83
- colors2.push(c3.r, c3.g, c3.b);
84
- }
85
- if (hasUVs) {
86
- const u1 = us[a];
87
- const u2 = us[b];
88
- const u3 = us[c];
89
- uvs2.push(u1.x, u1.y);
90
- uvs2.push(u2.x, u2.y);
91
- uvs2.push(u3.x, u3.y);
92
- }
93
- if (hasUV2s) {
94
- const u21 = u2s[a];
95
- const u22 = u2s[b];
96
- const u23 = u2s[c];
97
- uv2s2.push(u21.x, u21.y);
98
- uv2s2.push(u22.x, u22.y);
99
- uv2s2.push(u23.x, u23.y);
100
- }
101
- }
102
- while (tessellating && iteration < maxIterations) {
103
- iteration++;
104
- tessellating = false;
105
- positions = positions2;
106
- positions2 = [];
107
- if (hasNormals) {
108
- normals = normals2;
109
- normals2 = [];
110
- }
111
- if (hasColors) {
112
- colors = colors2;
113
- colors2 = [];
114
- }
115
- if (hasUVs) {
116
- uvs = uvs2;
117
- uvs2 = [];
118
- }
119
- if (hasUV2s) {
120
- uv2s = uv2s2;
121
- uv2s2 = [];
122
- }
123
- for (let i = 0, i2 = 0, il = positions.length; i < il; i += 9, i2 += 6) {
124
- va.fromArray(positions, i + 0);
125
- vb.fromArray(positions, i + 3);
126
- vc.fromArray(positions, i + 6);
127
- if (hasNormals && normals) {
128
- na.fromArray(normals, i + 0);
129
- nb.fromArray(normals, i + 3);
130
- nc.fromArray(normals, i + 6);
131
- }
132
- if (hasColors && colors) {
133
- ca.fromArray(colors, i + 0);
134
- cb.fromArray(colors, i + 3);
135
- cc.fromArray(colors, i + 6);
136
- }
137
- if (hasUVs && uvs) {
138
- ua.fromArray(uvs, i2 + 0);
139
- ub.fromArray(uvs, i2 + 2);
140
- uc.fromArray(uvs, i2 + 4);
141
- }
142
- if (hasUV2s && uv2s) {
143
- u2a.fromArray(uv2s, i2 + 0);
144
- u2b.fromArray(uv2s, i2 + 2);
145
- u2c.fromArray(uv2s, i2 + 4);
146
- }
147
- const dab = va.distanceToSquared(vb);
148
- const dbc = vb.distanceToSquared(vc);
149
- const dac = va.distanceToSquared(vc);
150
- if (dab > maxEdgeLengthSquared || dbc > maxEdgeLengthSquared || dac > maxEdgeLengthSquared) {
151
- tessellating = true;
152
- if (dab >= dbc && dab >= dac) {
153
- vm.lerpVectors(va, vb, 0.5);
154
- if (hasNormals)
155
- nm.lerpVectors(na, nb, 0.5);
156
- if (hasColors)
157
- cm.lerpColors(ca, cb, 0.5);
158
- if (hasUVs)
159
- um.lerpVectors(ua, ub, 0.5);
160
- if (hasUV2s)
161
- u2m.lerpVectors(u2a, u2b, 0.5);
162
- addTriangle(0, 3, 2);
163
- addTriangle(3, 1, 2);
164
- } else if (dbc >= dab && dbc >= dac) {
165
- vm.lerpVectors(vb, vc, 0.5);
166
- if (hasNormals)
167
- nm.lerpVectors(nb, nc, 0.5);
168
- if (hasColors)
169
- cm.lerpColors(cb, cc, 0.5);
170
- if (hasUVs)
171
- um.lerpVectors(ub, uc, 0.5);
172
- if (hasUV2s)
173
- u2m.lerpVectors(u2b, u2c, 0.5);
174
- addTriangle(0, 1, 3);
175
- addTriangle(3, 2, 0);
176
- } else {
177
- vm.lerpVectors(va, vc, 0.5);
178
- if (hasNormals)
179
- nm.lerpVectors(na, nc, 0.5);
180
- if (hasColors)
181
- cm.lerpColors(ca, cc, 0.5);
182
- if (hasUVs)
183
- um.lerpVectors(ua, uc, 0.5);
184
- if (hasUV2s)
185
- u2m.lerpVectors(u2a, u2c, 0.5);
186
- addTriangle(0, 1, 3);
187
- addTriangle(3, 1, 2);
188
- }
189
- } else {
190
- addTriangle(0, 1, 2);
191
- }
192
- }
193
- }
194
- const geometry2 = new THREE.BufferGeometry();
195
- geometry2.setAttribute("position", new THREE.Float32BufferAttribute(positions2, 3));
196
- if (hasNormals) {
197
- geometry2.setAttribute("normal", new THREE.Float32BufferAttribute(normals2, 3));
198
- }
199
- if (hasColors) {
200
- geometry2.setAttribute("color", new THREE.Float32BufferAttribute(colors2, 3));
201
- }
202
- if (hasUVs) {
203
- geometry2.setAttribute("uv", new THREE.Float32BufferAttribute(uvs2, 2));
204
- }
205
- if (hasUV2s) {
206
- geometry2.setAttribute("uv2", new THREE.Float32BufferAttribute(uv2s2, 2));
207
- }
208
- return geometry2;
209
- });
210
- this.maxEdgeLength = maxEdgeLength;
211
- this.maxIterations = maxIterations;
212
- }
213
- }
214
- exports.TessellateModifier = TessellateModifier;
@@ -1,214 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { Vector3, Color, Vector2, BufferGeometry, Float32BufferAttribute } from "three";
8
- class TessellateModifier {
9
- constructor(maxEdgeLength = 0.1, maxIterations = 6) {
10
- __publicField(this, "maxEdgeLength");
11
- __publicField(this, "maxIterations");
12
- __publicField(this, "modify", (geometry) => {
13
- if (geometry.index !== null) {
14
- geometry = geometry.toNonIndexed();
15
- }
16
- const maxIterations = this.maxIterations;
17
- const maxEdgeLengthSquared = this.maxEdgeLength * this.maxEdgeLength;
18
- const va = new Vector3();
19
- const vb = new Vector3();
20
- const vc = new Vector3();
21
- const vm = new Vector3();
22
- const vs = [va, vb, vc, vm];
23
- const na = new Vector3();
24
- const nb = new Vector3();
25
- const nc = new Vector3();
26
- const nm = new Vector3();
27
- const ns = [na, nb, nc, nm];
28
- const ca = new Color();
29
- const cb = new Color();
30
- const cc = new Color();
31
- const cm = new Color();
32
- const cs = [ca, cb, cc, cm];
33
- const ua = new Vector2();
34
- const ub = new Vector2();
35
- const uc = new Vector2();
36
- const um = new Vector2();
37
- const us = [ua, ub, uc, um];
38
- const u2a = new Vector2();
39
- const u2b = new Vector2();
40
- const u2c = new Vector2();
41
- const u2m = new Vector2();
42
- const u2s = [u2a, u2b, u2c, u2m];
43
- const attributes = geometry.attributes;
44
- const hasNormals = attributes.normal !== void 0;
45
- const hasColors = attributes.color !== void 0;
46
- const hasUVs = attributes.uv !== void 0;
47
- const hasUV2s = attributes.uv2 !== void 0;
48
- let positions = attributes.position.array;
49
- let normals = hasNormals ? attributes.normal.array : null;
50
- let colors = hasColors ? attributes.color.array : null;
51
- let uvs = hasUVs ? attributes.uv.array : null;
52
- let uv2s = hasUV2s ? attributes.uv2.array : null;
53
- let positions2 = positions;
54
- let normals2 = normals;
55
- let colors2 = colors;
56
- let uvs2 = uvs;
57
- let uv2s2 = uv2s;
58
- let iteration = 0;
59
- let tessellating = true;
60
- function addTriangle(a, b, c) {
61
- const v1 = vs[a];
62
- const v2 = vs[b];
63
- const v3 = vs[c];
64
- positions2.push(v1.x, v1.y, v1.z);
65
- positions2.push(v2.x, v2.y, v2.z);
66
- positions2.push(v3.x, v3.y, v3.z);
67
- if (hasNormals) {
68
- const n1 = ns[a];
69
- const n2 = ns[b];
70
- const n3 = ns[c];
71
- normals2.push(n1.x, n1.y, n1.z);
72
- normals2.push(n2.x, n2.y, n2.z);
73
- normals2.push(n3.x, n3.y, n3.z);
74
- }
75
- if (hasColors) {
76
- const c1 = cs[a];
77
- const c2 = cs[b];
78
- const c3 = cs[c];
79
- colors2.push(c1.r, c1.g, c1.b);
80
- colors2.push(c2.r, c2.g, c2.b);
81
- colors2.push(c3.r, c3.g, c3.b);
82
- }
83
- if (hasUVs) {
84
- const u1 = us[a];
85
- const u2 = us[b];
86
- const u3 = us[c];
87
- uvs2.push(u1.x, u1.y);
88
- uvs2.push(u2.x, u2.y);
89
- uvs2.push(u3.x, u3.y);
90
- }
91
- if (hasUV2s) {
92
- const u21 = u2s[a];
93
- const u22 = u2s[b];
94
- const u23 = u2s[c];
95
- uv2s2.push(u21.x, u21.y);
96
- uv2s2.push(u22.x, u22.y);
97
- uv2s2.push(u23.x, u23.y);
98
- }
99
- }
100
- while (tessellating && iteration < maxIterations) {
101
- iteration++;
102
- tessellating = false;
103
- positions = positions2;
104
- positions2 = [];
105
- if (hasNormals) {
106
- normals = normals2;
107
- normals2 = [];
108
- }
109
- if (hasColors) {
110
- colors = colors2;
111
- colors2 = [];
112
- }
113
- if (hasUVs) {
114
- uvs = uvs2;
115
- uvs2 = [];
116
- }
117
- if (hasUV2s) {
118
- uv2s = uv2s2;
119
- uv2s2 = [];
120
- }
121
- for (let i = 0, i2 = 0, il = positions.length; i < il; i += 9, i2 += 6) {
122
- va.fromArray(positions, i + 0);
123
- vb.fromArray(positions, i + 3);
124
- vc.fromArray(positions, i + 6);
125
- if (hasNormals && normals) {
126
- na.fromArray(normals, i + 0);
127
- nb.fromArray(normals, i + 3);
128
- nc.fromArray(normals, i + 6);
129
- }
130
- if (hasColors && colors) {
131
- ca.fromArray(colors, i + 0);
132
- cb.fromArray(colors, i + 3);
133
- cc.fromArray(colors, i + 6);
134
- }
135
- if (hasUVs && uvs) {
136
- ua.fromArray(uvs, i2 + 0);
137
- ub.fromArray(uvs, i2 + 2);
138
- uc.fromArray(uvs, i2 + 4);
139
- }
140
- if (hasUV2s && uv2s) {
141
- u2a.fromArray(uv2s, i2 + 0);
142
- u2b.fromArray(uv2s, i2 + 2);
143
- u2c.fromArray(uv2s, i2 + 4);
144
- }
145
- const dab = va.distanceToSquared(vb);
146
- const dbc = vb.distanceToSquared(vc);
147
- const dac = va.distanceToSquared(vc);
148
- if (dab > maxEdgeLengthSquared || dbc > maxEdgeLengthSquared || dac > maxEdgeLengthSquared) {
149
- tessellating = true;
150
- if (dab >= dbc && dab >= dac) {
151
- vm.lerpVectors(va, vb, 0.5);
152
- if (hasNormals)
153
- nm.lerpVectors(na, nb, 0.5);
154
- if (hasColors)
155
- cm.lerpColors(ca, cb, 0.5);
156
- if (hasUVs)
157
- um.lerpVectors(ua, ub, 0.5);
158
- if (hasUV2s)
159
- u2m.lerpVectors(u2a, u2b, 0.5);
160
- addTriangle(0, 3, 2);
161
- addTriangle(3, 1, 2);
162
- } else if (dbc >= dab && dbc >= dac) {
163
- vm.lerpVectors(vb, vc, 0.5);
164
- if (hasNormals)
165
- nm.lerpVectors(nb, nc, 0.5);
166
- if (hasColors)
167
- cm.lerpColors(cb, cc, 0.5);
168
- if (hasUVs)
169
- um.lerpVectors(ub, uc, 0.5);
170
- if (hasUV2s)
171
- u2m.lerpVectors(u2b, u2c, 0.5);
172
- addTriangle(0, 1, 3);
173
- addTriangle(3, 2, 0);
174
- } else {
175
- vm.lerpVectors(va, vc, 0.5);
176
- if (hasNormals)
177
- nm.lerpVectors(na, nc, 0.5);
178
- if (hasColors)
179
- cm.lerpColors(ca, cc, 0.5);
180
- if (hasUVs)
181
- um.lerpVectors(ua, uc, 0.5);
182
- if (hasUV2s)
183
- u2m.lerpVectors(u2a, u2c, 0.5);
184
- addTriangle(0, 1, 3);
185
- addTriangle(3, 1, 2);
186
- }
187
- } else {
188
- addTriangle(0, 1, 2);
189
- }
190
- }
191
- }
192
- const geometry2 = new BufferGeometry();
193
- geometry2.setAttribute("position", new Float32BufferAttribute(positions2, 3));
194
- if (hasNormals) {
195
- geometry2.setAttribute("normal", new Float32BufferAttribute(normals2, 3));
196
- }
197
- if (hasColors) {
198
- geometry2.setAttribute("color", new Float32BufferAttribute(colors2, 3));
199
- }
200
- if (hasUVs) {
201
- geometry2.setAttribute("uv", new Float32BufferAttribute(uvs2, 2));
202
- }
203
- if (hasUV2s) {
204
- geometry2.setAttribute("uv2", new Float32BufferAttribute(uv2s2, 2));
205
- }
206
- return geometry2;
207
- });
208
- this.maxEdgeLength = maxEdgeLength;
209
- this.maxIterations = maxIterations;
210
- }
211
- }
212
- export {
213
- TessellateModifier
214
- };
@@ -1,134 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const isCubeTexture = (def) => def && def.isCubeTexture;
5
- class GroundProjectedEnv extends THREE.Mesh {
6
- constructor(texture, options) {
7
- var _a, _b;
8
- const isCubeMap = isCubeTexture(texture);
9
- const w = (_b = isCubeMap ? (_a = texture.image[0]) == null ? void 0 : _a.width : texture.image.width) != null ? _b : 1024;
10
- const cubeSize = w / 4;
11
- const _lodMax = Math.floor(Math.log2(cubeSize));
12
- const _cubeSize = Math.pow(2, _lodMax);
13
- const width = 3 * Math.max(_cubeSize, 16 * 7);
14
- const height = 4 * _cubeSize;
15
- const defines = [
16
- isCubeMap ? "#define ENVMAP_TYPE_CUBE" : "",
17
- `#define CUBEUV_TEXEL_WIDTH ${1 / width}`,
18
- `#define CUBEUV_TEXEL_HEIGHT ${1 / height}`,
19
- `#define CUBEUV_MAX_MIP ${_lodMax}.0`
20
- ];
21
- const vertexShader = (
22
- /* glsl */
23
- `
24
- varying vec3 vWorldPosition;
25
- void main()
26
- {
27
- vec4 worldPosition = ( modelMatrix * vec4( position, 1.0 ) );
28
- vWorldPosition = worldPosition.xyz;
29
-
30
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
31
- }
32
- `
33
- );
34
- const fragmentShader = defines.join("\n") + /* glsl */
35
- `
36
- #define ENVMAP_TYPE_CUBE_UV
37
- varying vec3 vWorldPosition;
38
- uniform float radius;
39
- uniform float height;
40
- uniform float angle;
41
- #ifdef ENVMAP_TYPE_CUBE
42
- uniform samplerCube map;
43
- #else
44
- uniform sampler2D map;
45
- #endif
46
- // From: https://www.shadertoy.com/view/4tsBD7
47
- float diskIntersectWithBackFaceCulling( vec3 ro, vec3 rd, vec3 c, vec3 n, float r )
48
- {
49
- float d = dot ( rd, n );
50
-
51
- if( d > 0.0 ) { return 1e6; }
52
-
53
- vec3 o = ro - c;
54
- float t = - dot( n, o ) / d;
55
- vec3 q = o + rd * t;
56
-
57
- return ( dot( q, q ) < r * r ) ? t : 1e6;
58
- }
59
- // From: https://www.iquilezles.org/www/articles/intersectors/intersectors.htm
60
- float sphereIntersect( vec3 ro, vec3 rd, vec3 ce, float ra )
61
- {
62
- vec3 oc = ro - ce;
63
- float b = dot( oc, rd );
64
- float c = dot( oc, oc ) - ra * ra;
65
- float h = b * b - c;
66
-
67
- if( h < 0.0 ) { return -1.0; }
68
-
69
- h = sqrt( h );
70
-
71
- return - b + h;
72
- }
73
- vec3 project()
74
- {
75
- vec3 p = normalize( vWorldPosition );
76
- vec3 camPos = cameraPosition;
77
- camPos.y -= height;
78
- float intersection = sphereIntersect( camPos, p, vec3( 0.0 ), radius );
79
- if( intersection > 0.0 ) {
80
-
81
- vec3 h = vec3( 0.0, - height, 0.0 );
82
- float intersection2 = diskIntersectWithBackFaceCulling( camPos, p, h, vec3( 0.0, 1.0, 0.0 ), radius );
83
- p = ( camPos + min( intersection, intersection2 ) * p ) / radius;
84
- } else {
85
- p = vec3( 0.0, 1.0, 0.0 );
86
- }
87
- return p;
88
- }
89
- #include <common>
90
- #include <cube_uv_reflection_fragment>
91
- void main()
92
- {
93
- vec3 projectedWorldPosition = project();
94
-
95
- #ifdef ENVMAP_TYPE_CUBE
96
- vec3 outcolor = textureCube( map, projectedWorldPosition ).rgb;
97
- #else
98
- vec3 direction = normalize( projectedWorldPosition );
99
- vec2 uv = equirectUv( direction );
100
- vec3 outcolor = texture2D( map, uv ).rgb;
101
- #endif
102
- gl_FragColor = vec4( outcolor, 1.0 );
103
- #include <tonemapping_fragment>
104
- #include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
105
- }
106
- `;
107
- const uniforms = {
108
- map: { value: texture },
109
- height: { value: (options == null ? void 0 : options.height) || 15 },
110
- radius: { value: (options == null ? void 0 : options.radius) || 100 }
111
- };
112
- const geometry = new THREE.IcosahedronGeometry(1, 16);
113
- const material = new THREE.ShaderMaterial({
114
- uniforms,
115
- fragmentShader,
116
- vertexShader,
117
- side: THREE.DoubleSide
118
- });
119
- super(geometry, material);
120
- }
121
- set radius(radius) {
122
- this.material.uniforms.radius.value = radius;
123
- }
124
- get radius() {
125
- return this.material.uniforms.radius.value;
126
- }
127
- set height(height) {
128
- this.material.uniforms.height.value = height;
129
- }
130
- get height() {
131
- return this.material.uniforms.height.value;
132
- }
133
- }
134
- exports.GroundProjectedEnv = GroundProjectedEnv;
@@ -1,134 +0,0 @@
1
- import { Mesh, REVISION, IcosahedronGeometry, ShaderMaterial, DoubleSide } from "three";
2
- const isCubeTexture = (def) => def && def.isCubeTexture;
3
- class GroundProjectedEnv extends Mesh {
4
- constructor(texture, options) {
5
- var _a, _b;
6
- const isCubeMap = isCubeTexture(texture);
7
- const w = (_b = isCubeMap ? (_a = texture.image[0]) == null ? void 0 : _a.width : texture.image.width) != null ? _b : 1024;
8
- const cubeSize = w / 4;
9
- const _lodMax = Math.floor(Math.log2(cubeSize));
10
- const _cubeSize = Math.pow(2, _lodMax);
11
- const width = 3 * Math.max(_cubeSize, 16 * 7);
12
- const height = 4 * _cubeSize;
13
- const defines = [
14
- isCubeMap ? "#define ENVMAP_TYPE_CUBE" : "",
15
- `#define CUBEUV_TEXEL_WIDTH ${1 / width}`,
16
- `#define CUBEUV_TEXEL_HEIGHT ${1 / height}`,
17
- `#define CUBEUV_MAX_MIP ${_lodMax}.0`
18
- ];
19
- const vertexShader = (
20
- /* glsl */
21
- `
22
- varying vec3 vWorldPosition;
23
- void main()
24
- {
25
- vec4 worldPosition = ( modelMatrix * vec4( position, 1.0 ) );
26
- vWorldPosition = worldPosition.xyz;
27
-
28
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
29
- }
30
- `
31
- );
32
- const fragmentShader = defines.join("\n") + /* glsl */
33
- `
34
- #define ENVMAP_TYPE_CUBE_UV
35
- varying vec3 vWorldPosition;
36
- uniform float radius;
37
- uniform float height;
38
- uniform float angle;
39
- #ifdef ENVMAP_TYPE_CUBE
40
- uniform samplerCube map;
41
- #else
42
- uniform sampler2D map;
43
- #endif
44
- // From: https://www.shadertoy.com/view/4tsBD7
45
- float diskIntersectWithBackFaceCulling( vec3 ro, vec3 rd, vec3 c, vec3 n, float r )
46
- {
47
- float d = dot ( rd, n );
48
-
49
- if( d > 0.0 ) { return 1e6; }
50
-
51
- vec3 o = ro - c;
52
- float t = - dot( n, o ) / d;
53
- vec3 q = o + rd * t;
54
-
55
- return ( dot( q, q ) < r * r ) ? t : 1e6;
56
- }
57
- // From: https://www.iquilezles.org/www/articles/intersectors/intersectors.htm
58
- float sphereIntersect( vec3 ro, vec3 rd, vec3 ce, float ra )
59
- {
60
- vec3 oc = ro - ce;
61
- float b = dot( oc, rd );
62
- float c = dot( oc, oc ) - ra * ra;
63
- float h = b * b - c;
64
-
65
- if( h < 0.0 ) { return -1.0; }
66
-
67
- h = sqrt( h );
68
-
69
- return - b + h;
70
- }
71
- vec3 project()
72
- {
73
- vec3 p = normalize( vWorldPosition );
74
- vec3 camPos = cameraPosition;
75
- camPos.y -= height;
76
- float intersection = sphereIntersect( camPos, p, vec3( 0.0 ), radius );
77
- if( intersection > 0.0 ) {
78
-
79
- vec3 h = vec3( 0.0, - height, 0.0 );
80
- float intersection2 = diskIntersectWithBackFaceCulling( camPos, p, h, vec3( 0.0, 1.0, 0.0 ), radius );
81
- p = ( camPos + min( intersection, intersection2 ) * p ) / radius;
82
- } else {
83
- p = vec3( 0.0, 1.0, 0.0 );
84
- }
85
- return p;
86
- }
87
- #include <common>
88
- #include <cube_uv_reflection_fragment>
89
- void main()
90
- {
91
- vec3 projectedWorldPosition = project();
92
-
93
- #ifdef ENVMAP_TYPE_CUBE
94
- vec3 outcolor = textureCube( map, projectedWorldPosition ).rgb;
95
- #else
96
- vec3 direction = normalize( projectedWorldPosition );
97
- vec2 uv = equirectUv( direction );
98
- vec3 outcolor = texture2D( map, uv ).rgb;
99
- #endif
100
- gl_FragColor = vec4( outcolor, 1.0 );
101
- #include <tonemapping_fragment>
102
- #include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
103
- }
104
- `;
105
- const uniforms = {
106
- map: { value: texture },
107
- height: { value: (options == null ? void 0 : options.height) || 15 },
108
- radius: { value: (options == null ? void 0 : options.radius) || 100 }
109
- };
110
- const geometry = new IcosahedronGeometry(1, 16);
111
- const material = new ShaderMaterial({
112
- uniforms,
113
- fragmentShader,
114
- vertexShader,
115
- side: DoubleSide
116
- });
117
- super(geometry, material);
118
- }
119
- set radius(radius) {
120
- this.material.uniforms.radius.value = radius;
121
- }
122
- get radius() {
123
- return this.material.uniforms.radius.value;
124
- }
125
- set height(height) {
126
- this.material.uniforms.height.value = height;
127
- }
128
- get height() {
129
- return this.material.uniforms.height.value;
130
- }
131
- }
132
- export {
133
- GroundProjectedEnv
134
- };