three-stdlib 2.25.0 → 2.25.1
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- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
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package/math/OBB.js
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import { Vector3, Matrix3, Box3, Matrix4, Ray, MathUtils } from "three";
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const a = {
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c: null,
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// center
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u: [/* @__PURE__ */ new Vector3(), /* @__PURE__ */ new Vector3(), /* @__PURE__ */ new Vector3()],
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// basis vectors
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e: []
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// half width
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};
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const b = {
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c: null,
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// center
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u: [/* @__PURE__ */ new Vector3(), /* @__PURE__ */ new Vector3(), /* @__PURE__ */ new Vector3()],
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// basis vectors
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e: []
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// half width
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};
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const R = [[], [], []];
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const AbsR = [[], [], []];
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const t = [];
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const xAxis = /* @__PURE__ */ new Vector3();
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const yAxis = /* @__PURE__ */ new Vector3();
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const zAxis = /* @__PURE__ */ new Vector3();
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const v1 = /* @__PURE__ */ new Vector3();
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const size = /* @__PURE__ */ new Vector3();
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const closestPoint = /* @__PURE__ */ new Vector3();
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const rotationMatrix = /* @__PURE__ */ new Matrix3();
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const aabb = /* @__PURE__ */ new Box3();
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const matrix = /* @__PURE__ */ new Matrix4();
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const inverse = /* @__PURE__ */ new Matrix4();
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const localRay = /* @__PURE__ */ new Ray();
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class OBB {
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constructor(center = new Vector3(), halfSize = new Vector3(), rotation = new Matrix3()) {
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this.center = center;
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this.halfSize = halfSize;
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this.rotation = rotation;
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}
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set(center, halfSize, rotation) {
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this.center = center;
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this.halfSize = halfSize;
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this.rotation = rotation;
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return this;
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}
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copy(obb2) {
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this.center.copy(obb2.center);
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this.halfSize.copy(obb2.halfSize);
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this.rotation.copy(obb2.rotation);
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return this;
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}
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clone() {
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return new this.constructor().copy(this);
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}
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getSize(result) {
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return result.copy(this.halfSize).multiplyScalar(2);
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}
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/**
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* Reference: Closest Point on OBB to Point in Real-Time Collision Detection
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* by Christer Ericson (chapter 5.1.4)
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*/
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clampPoint(point, result) {
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const halfSize = this.halfSize;
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v1.subVectors(point, this.center);
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this.rotation.extractBasis(xAxis, yAxis, zAxis);
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result.copy(this.center);
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const x = MathUtils.clamp(v1.dot(xAxis), -halfSize.x, halfSize.x);
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result.add(xAxis.multiplyScalar(x));
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const y = MathUtils.clamp(v1.dot(yAxis), -halfSize.y, halfSize.y);
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result.add(yAxis.multiplyScalar(y));
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const z = MathUtils.clamp(v1.dot(zAxis), -halfSize.z, halfSize.z);
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result.add(zAxis.multiplyScalar(z));
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return result;
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}
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containsPoint(point) {
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v1.subVectors(point, this.center);
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this.rotation.extractBasis(xAxis, yAxis, zAxis);
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return Math.abs(v1.dot(xAxis)) <= this.halfSize.x && Math.abs(v1.dot(yAxis)) <= this.halfSize.y && Math.abs(v1.dot(zAxis)) <= this.halfSize.z;
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}
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intersectsBox3(box3) {
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return this.intersectsOBB(obb.fromBox3(box3));
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}
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intersectsSphere(sphere) {
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this.clampPoint(sphere.center, closestPoint);
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return closestPoint.distanceToSquared(sphere.center) <= sphere.radius * sphere.radius;
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}
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/**
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* Reference: OBB-OBB Intersection in Real-Time Collision Detection
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* by Christer Ericson (chapter 4.4.1)
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*
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*/
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intersectsOBB(obb2, epsilon = Number.EPSILON) {
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a.c = this.center;
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a.e[0] = this.halfSize.x;
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a.e[1] = this.halfSize.y;
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a.e[2] = this.halfSize.z;
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this.rotation.extractBasis(a.u[0], a.u[1], a.u[2]);
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b.c = obb2.center;
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b.e[0] = obb2.halfSize.x;
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b.e[1] = obb2.halfSize.y;
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b.e[2] = obb2.halfSize.z;
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obb2.rotation.extractBasis(b.u[0], b.u[1], b.u[2]);
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for (let i = 0; i < 3; i++) {
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for (let j = 0; j < 3; j++) {
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R[i][j] = a.u[i].dot(b.u[j]);
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}
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}
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v1.subVectors(b.c, a.c);
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t[0] = v1.dot(a.u[0]);
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t[1] = v1.dot(a.u[1]);
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t[2] = v1.dot(a.u[2]);
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for (let i = 0; i < 3; i++) {
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AbsR[i][j] = Math.abs(R[i][j]) + epsilon;
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}
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}
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let ra, rb;
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for (let i = 0; i < 3; i++) {
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ra = a.e[i];
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rb = b.e[0] * AbsR[i][0] + b.e[1] * AbsR[i][1] + b.e[2] * AbsR[i][2];
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if (Math.abs(t[i]) > ra + rb)
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return false;
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}
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ra = a.e[0] * AbsR[0][i] + a.e[1] * AbsR[1][i] + a.e[2] * AbsR[2][i];
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rb = b.e[i];
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if (Math.abs(t[0] * R[0][i] + t[1] * R[1][i] + t[2] * R[2][i]) > ra + rb)
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return false;
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}
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ra = a.e[1] * AbsR[2][0] + a.e[2] * AbsR[1][0];
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rb = b.e[1] * AbsR[0][2] + b.e[2] * AbsR[0][1];
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if (Math.abs(t[2] * R[1][0] - t[1] * R[2][0]) > ra + rb)
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return false;
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ra = a.e[1] * AbsR[2][1] + a.e[2] * AbsR[1][1];
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rb = b.e[0] * AbsR[0][2] + b.e[2] * AbsR[0][0];
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if (Math.abs(t[2] * R[1][1] - t[1] * R[2][1]) > ra + rb)
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return false;
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ra = a.e[1] * AbsR[2][2] + a.e[2] * AbsR[1][2];
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rb = b.e[0] * AbsR[0][1] + b.e[1] * AbsR[0][0];
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return false;
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ra = a.e[0] * AbsR[2][0] + a.e[2] * AbsR[0][0];
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rb = b.e[1] * AbsR[1][2] + b.e[2] * AbsR[1][1];
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if (Math.abs(t[0] * R[2][0] - t[2] * R[0][0]) > ra + rb)
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return false;
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ra = a.e[0] * AbsR[2][1] + a.e[2] * AbsR[0][1];
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rb = b.e[0] * AbsR[1][2] + b.e[2] * AbsR[1][0];
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if (Math.abs(t[0] * R[2][1] - t[2] * R[0][1]) > ra + rb)
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return false;
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ra = a.e[0] * AbsR[2][2] + a.e[2] * AbsR[0][2];
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rb = b.e[0] * AbsR[1][1] + b.e[1] * AbsR[1][0];
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if (Math.abs(t[0] * R[2][2] - t[2] * R[0][2]) > ra + rb)
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return false;
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ra = a.e[0] * AbsR[1][0] + a.e[1] * AbsR[0][0];
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rb = b.e[1] * AbsR[2][2] + b.e[2] * AbsR[2][1];
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if (Math.abs(t[1] * R[0][0] - t[0] * R[1][0]) > ra + rb)
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return false;
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ra = a.e[0] * AbsR[1][1] + a.e[1] * AbsR[0][1];
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rb = b.e[0] * AbsR[2][2] + b.e[2] * AbsR[2][0];
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if (Math.abs(t[1] * R[0][1] - t[0] * R[1][1]) > ra + rb)
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return false;
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ra = a.e[0] * AbsR[1][2] + a.e[1] * AbsR[0][2];
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rb = b.e[0] * AbsR[2][1] + b.e[1] * AbsR[2][0];
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if (Math.abs(t[1] * R[0][2] - t[0] * R[1][2]) > ra + rb)
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return true;
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}
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/**
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* Reference: Testing Box Against Plane in Real-Time Collision Detection
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* by Christer Ericson (chapter 5.2.3)
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*/
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intersectsPlane(plane) {
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this.rotation.extractBasis(xAxis, yAxis, zAxis);
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const r = this.halfSize.x * Math.abs(plane.normal.dot(xAxis)) + this.halfSize.y * Math.abs(plane.normal.dot(yAxis)) + this.halfSize.z * Math.abs(plane.normal.dot(zAxis));
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const d = plane.normal.dot(this.center) - plane.constant;
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return Math.abs(d) <= r;
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}
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/**
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* Performs a ray/OBB intersection test and stores the intersection point
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*/
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intersectRay(ray, result) {
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this.getSize(size);
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aabb.setFromCenterAndSize(v1.set(0, 0, 0), size);
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matrix.setFromMatrix3(this.rotation);
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matrix.setPosition(this.center);
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inverse.copy(matrix).invert();
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localRay.copy(ray).applyMatrix4(inverse);
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if (localRay.intersectBox(aabb, result)) {
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return result.applyMatrix4(matrix);
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} else {
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return null;
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}
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}
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/**
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* Performs a ray/OBB intersection test. Returns either true or false if
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* there is a intersection or not.
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*/
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intersectsRay(ray) {
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return this.intersectRay(ray, v1) !== null;
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}
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fromBox3(box3) {
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box3.getCenter(this.center);
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box3.getSize(this.halfSize).multiplyScalar(0.5);
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this.rotation.identity();
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return this;
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}
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equals(obb2) {
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return obb2.center.equals(this.center) && obb2.halfSize.equals(this.halfSize) && obb2.rotation.equals(this.rotation);
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}
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applyMatrix4(matrix2) {
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const e = matrix2.elements;
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let sx = v1.set(e[0], e[1], e[2]).length();
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const sy = v1.set(e[4], e[5], e[6]).length();
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const sz = v1.set(e[8], e[9], e[10]).length();
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const det = matrix2.determinant();
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if (det < 0)
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sx = -sx;
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rotationMatrix.setFromMatrix4(matrix2);
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const invSX = 1 / sx;
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const invSY = 1 / sy;
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220
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const invSZ = 1 / sz;
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rotationMatrix.elements[0] *= invSX;
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rotationMatrix.elements[1] *= invSX;
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223
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rotationMatrix.elements[2] *= invSX;
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224
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rotationMatrix.elements[3] *= invSY;
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225
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rotationMatrix.elements[4] *= invSY;
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rotationMatrix.elements[5] *= invSY;
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rotationMatrix.elements[6] *= invSZ;
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rotationMatrix.elements[7] *= invSZ;
|
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rotationMatrix.elements[8] *= invSZ;
|
230
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this.rotation.multiply(rotationMatrix);
|
231
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this.halfSize.x *= sx;
|
232
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this.halfSize.y *= sy;
|
233
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this.halfSize.z *= sz;
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234
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v1.setFromMatrixPosition(matrix2);
|
235
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this.center.add(v1);
|
236
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return this;
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237
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}
|
238
|
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}
|
239
|
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const obb = /* @__PURE__ */ new OBB();
|
240
|
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export {
|
241
|
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OBB
|
242
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};
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package/math/Octree.cjs
DELETED
@@ -1,273 +0,0 @@
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"use strict";
|
2
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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3
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const THREE = require("three");
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4
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const Capsule = require("./Capsule.cjs");
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5
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const _v1 = /* @__PURE__ */ new THREE.Vector3();
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6
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const _v2 = /* @__PURE__ */ new THREE.Vector3();
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7
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const _plane = /* @__PURE__ */ new THREE.Plane();
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const _line1 = /* @__PURE__ */ new THREE.Line3();
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9
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const _line2 = /* @__PURE__ */ new THREE.Line3();
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10
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const _sphere = /* @__PURE__ */ new THREE.Sphere();
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const _capsule = /* @__PURE__ */ new Capsule.Capsule();
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12
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class Octree {
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13
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constructor(box) {
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14
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this.triangles = [];
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15
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this.box = box;
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16
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this.subTrees = [];
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}
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addTriangle(triangle) {
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if (!this.bounds)
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20
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this.bounds = new THREE.Box3();
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21
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this.bounds.min.x = Math.min(this.bounds.min.x, triangle.a.x, triangle.b.x, triangle.c.x);
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this.bounds.min.y = Math.min(this.bounds.min.y, triangle.a.y, triangle.b.y, triangle.c.y);
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this.bounds.min.z = Math.min(this.bounds.min.z, triangle.a.z, triangle.b.z, triangle.c.z);
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this.bounds.max.x = Math.max(this.bounds.max.x, triangle.a.x, triangle.b.x, triangle.c.x);
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this.bounds.max.y = Math.max(this.bounds.max.y, triangle.a.y, triangle.b.y, triangle.c.y);
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this.bounds.max.z = Math.max(this.bounds.max.z, triangle.a.z, triangle.b.z, triangle.c.z);
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this.triangles.push(triangle);
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return this;
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}
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calcBox() {
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this.box = this.bounds.clone();
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this.box.min.x -= 0.01;
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this.box.min.y -= 0.01;
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this.box.min.z -= 0.01;
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return this;
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}
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split(level) {
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38
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if (!this.box)
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return;
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40
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const subTrees = [];
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41
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const halfsize = _v2.copy(this.box.max).sub(this.box.min).multiplyScalar(0.5);
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42
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for (let x = 0; x < 2; x++) {
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43
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for (let y = 0; y < 2; y++) {
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for (let z = 0; z < 2; z++) {
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const box = new THREE.Box3();
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const v = _v1.set(x, y, z);
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box.min.copy(this.box.min).add(v.multiply(halfsize));
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box.max.copy(box.min).add(halfsize);
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subTrees.push(new Octree(box));
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50
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}
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51
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}
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}
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53
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let triangle;
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while (triangle = this.triangles.pop()) {
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for (let i = 0; i < subTrees.length; i++) {
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if (subTrees[i].box.intersectsTriangle(triangle)) {
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subTrees[i].triangles.push(triangle);
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}
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}
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}
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for (let i = 0; i < subTrees.length; i++) {
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const len = subTrees[i].triangles.length;
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if (len > 8 && level < 16) {
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subTrees[i].split(level + 1);
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}
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if (len !== 0) {
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this.subTrees.push(subTrees[i]);
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}
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}
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return this;
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}
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build() {
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this.calcBox();
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this.split(0);
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return this;
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}
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getRayTriangles(ray, triangles) {
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for (let i = 0; i < this.subTrees.length; i++) {
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const subTree = this.subTrees[i];
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if (!ray.intersectsBox(subTree.box))
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continue;
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if (subTree.triangles.length > 0) {
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for (let j = 0; j < subTree.triangles.length; j++) {
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if (triangles.indexOf(subTree.triangles[j]) === -1)
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triangles.push(subTree.triangles[j]);
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}
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} else {
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subTree.getRayTriangles(ray, triangles);
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}
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}
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return triangles;
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}
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triangleCapsuleIntersect(capsule, triangle) {
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triangle.getPlane(_plane);
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const d1 = _plane.distanceToPoint(capsule.start) - capsule.radius;
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const d2 = _plane.distanceToPoint(capsule.end) - capsule.radius;
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if (d1 > 0 && d2 > 0 || d1 < -capsule.radius && d2 < -capsule.radius) {
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return false;
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}
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const delta = Math.abs(d1 / (Math.abs(d1) + Math.abs(d2)));
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const intersectPoint = _v1.copy(capsule.start).lerp(capsule.end, delta);
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if (triangle.containsPoint(intersectPoint)) {
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return { normal: _plane.normal.clone(), point: intersectPoint.clone(), depth: Math.abs(Math.min(d1, d2)) };
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}
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const r2 = capsule.radius * capsule.radius;
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const line1 = _line1.set(capsule.start, capsule.end);
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const lines = [
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[triangle.a, triangle.b],
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[triangle.b, triangle.c],
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110
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[triangle.c, triangle.a]
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];
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for (let i = 0; i < lines.length; i++) {
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const line2 = _line2.set(lines[i][0], lines[i][1]);
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const [point1, point2] = capsule.lineLineMinimumPoints(line1, line2);
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if (point1.distanceToSquared(point2) < r2) {
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return {
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normal: point1.clone().sub(point2).normalize(),
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point: point2.clone(),
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depth: capsule.radius - point1.distanceTo(point2)
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};
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}
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}
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return false;
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}
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triangleSphereIntersect(sphere, triangle) {
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triangle.getPlane(_plane);
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if (!sphere.intersectsPlane(_plane))
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return false;
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129
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const depth = Math.abs(_plane.distanceToSphere(sphere));
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130
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const r2 = sphere.radius * sphere.radius - depth * depth;
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const plainPoint = _plane.projectPoint(sphere.center, _v1);
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if (triangle.containsPoint(sphere.center)) {
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return {
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normal: _plane.normal.clone(),
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point: plainPoint.clone(),
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depth: Math.abs(_plane.distanceToSphere(sphere))
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};
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}
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const lines = [
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[triangle.a, triangle.b],
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141
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[triangle.b, triangle.c],
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142
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[triangle.c, triangle.a]
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143
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];
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144
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for (let i = 0; i < lines.length; i++) {
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145
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_line1.set(lines[i][0], lines[i][1]);
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146
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_line1.closestPointToPoint(plainPoint, true, _v2);
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const d = _v2.distanceToSquared(sphere.center);
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148
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if (d < r2) {
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return {
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150
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normal: sphere.center.clone().sub(_v2).normalize(),
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151
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point: _v2.clone(),
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depth: sphere.radius - Math.sqrt(d)
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153
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};
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154
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}
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155
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}
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156
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return false;
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}
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158
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getSphereTriangles(sphere, triangles) {
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159
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for (let i = 0; i < this.subTrees.length; i++) {
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160
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const subTree = this.subTrees[i];
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161
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if (!sphere.intersectsBox(subTree.box))
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continue;
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163
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if (subTree.triangles.length > 0) {
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164
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for (let j = 0; j < subTree.triangles.length; j++) {
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165
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if (triangles.indexOf(subTree.triangles[j]) === -1)
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166
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triangles.push(subTree.triangles[j]);
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167
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}
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168
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} else {
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169
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subTree.getSphereTriangles(sphere, triangles);
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170
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}
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171
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}
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172
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}
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173
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getCapsuleTriangles(capsule, triangles) {
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174
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for (let i = 0; i < this.subTrees.length; i++) {
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175
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const subTree = this.subTrees[i];
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176
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if (!capsule.intersectsBox(subTree.box))
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177
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continue;
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178
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if (subTree.triangles.length > 0) {
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179
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for (let j = 0; j < subTree.triangles.length; j++) {
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180
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if (triangles.indexOf(subTree.triangles[j]) === -1)
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181
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triangles.push(subTree.triangles[j]);
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182
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}
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183
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} else {
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184
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subTree.getCapsuleTriangles(capsule, triangles);
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185
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}
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186
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}
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187
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}
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188
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sphereIntersect(sphere) {
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189
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_sphere.copy(sphere);
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190
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const triangles = [];
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191
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let result, hit = false;
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192
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this.getSphereTriangles(sphere, triangles);
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193
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for (let i = 0; i < triangles.length; i++) {
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194
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if (result = this.triangleSphereIntersect(_sphere, triangles[i])) {
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195
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hit = true;
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196
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_sphere.center.add(result.normal.multiplyScalar(result.depth));
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197
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}
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198
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}
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199
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if (hit) {
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200
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const collisionVector = _sphere.center.clone().sub(sphere.center);
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201
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const depth = collisionVector.length();
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202
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return { normal: collisionVector.normalize(), depth };
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203
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}
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204
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return false;
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205
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}
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206
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capsuleIntersect(capsule) {
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207
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_capsule.copy(capsule);
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208
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const triangles = [];
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209
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let result, hit = false;
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210
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this.getCapsuleTriangles(_capsule, triangles);
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211
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for (let i = 0; i < triangles.length; i++) {
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212
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if (result = this.triangleCapsuleIntersect(_capsule, triangles[i])) {
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213
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hit = true;
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214
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_capsule.translate(result.normal.multiplyScalar(result.depth));
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215
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}
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216
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}
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217
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if (hit) {
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218
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const collisionVector = _capsule.getCenter(new THREE.Vector3()).sub(capsule.getCenter(_v1));
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219
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const depth = collisionVector.length();
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220
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return { normal: collisionVector.normalize(), depth };
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221
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}
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222
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return false;
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223
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}
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224
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rayIntersect(ray) {
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225
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if (ray.direction.length() === 0)
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226
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return;
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227
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const triangles = [];
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228
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let triangle, position, distance = 1e100;
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229
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this.getRayTriangles(ray, triangles);
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230
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for (let i = 0; i < triangles.length; i++) {
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231
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const result = ray.intersectTriangle(triangles[i].a, triangles[i].b, triangles[i].c, true, _v1);
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232
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if (result) {
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233
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const newdistance = result.sub(ray.origin).length();
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234
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if (distance > newdistance) {
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235
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position = result.clone().add(ray.origin);
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236
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distance = newdistance;
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237
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triangle = triangles[i];
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238
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}
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239
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}
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240
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}
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241
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return distance < 1e100 ? { distance, triangle, position } : false;
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242
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}
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243
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fromGraphNode(group) {
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244
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group.updateWorldMatrix(true, true);
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245
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group.traverse((obj) => {
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246
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if (obj.isMesh === true) {
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247
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let geometry, isTemp = false;
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248
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if (obj.geometry.index !== null) {
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249
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isTemp = true;
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250
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geometry = obj.geometry.toNonIndexed();
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251
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} else {
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252
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geometry = obj.geometry;
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253
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}
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254
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const positionAttribute = geometry.getAttribute("position");
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255
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for (let i = 0; i < positionAttribute.count; i += 3) {
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256
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const v1 = new THREE.Vector3().fromBufferAttribute(positionAttribute, i);
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257
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const v2 = new THREE.Vector3().fromBufferAttribute(positionAttribute, i + 1);
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258
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const v3 = new THREE.Vector3().fromBufferAttribute(positionAttribute, i + 2);
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259
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v1.applyMatrix4(obj.matrixWorld);
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260
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v2.applyMatrix4(obj.matrixWorld);
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261
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v3.applyMatrix4(obj.matrixWorld);
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262
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this.addTriangle(new THREE.Triangle(v1, v2, v3));
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263
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}
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264
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if (isTemp) {
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265
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geometry.dispose();
|
266
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-
}
|
267
|
-
}
|
268
|
-
});
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269
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-
this.build();
|
270
|
-
return this;
|
271
|
-
}
|
272
|
-
}
|
273
|
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exports.Octree = Octree;
|