three-stdlib 2.25.0 → 2.25.1
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- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -791
- package/controls/OrbitControls.js +0 -791
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
package/objects/Water2.cjs
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"use strict";
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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return value;
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};
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const Reflector = require("./Reflector.cjs");
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const Refractor = require("./Refractor.cjs");
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const _Water2 = class extends THREE.Mesh {
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constructor(geometry, options = {}) {
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super(geometry);
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this.isWater = true;
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this.type = "Water";
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const scope = this;
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const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(16777215);
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const textureWidth = options.textureWidth || 512;
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const textureHeight = options.textureHeight || 512;
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const clipBias = options.clipBias || 0;
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const flowDirection = options.flowDirection || new THREE.Vector2(1, 0);
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const flowSpeed = options.flowSpeed || 0.03;
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const reflectivity = options.reflectivity || 0.02;
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const scale = options.scale || 1;
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const shader = options.shader || _Water2.WaterShader;
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const encoding = options.encoding !== void 0 ? options.encoding : 3e3;
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const flowMap = options.flowMap || void 0;
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const normalMap0 = options.normalMap0;
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const normalMap1 = options.normalMap1;
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const cycle = 0.15;
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const halfCycle = cycle * 0.5;
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const textureMatrix = new THREE.Matrix4();
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const clock = new THREE.Clock();
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if (Reflector.Reflector === void 0) {
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console.error("THREE.Water: Required component Reflector not found.");
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return;
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}
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if (Refractor.Refractor === void 0) {
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console.error("THREE.Water: Required component Refractor not found.");
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return;
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}
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const reflector = new Reflector.Reflector(geometry, {
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textureWidth,
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textureHeight,
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clipBias,
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encoding
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});
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const refractor = new Refractor.Refractor(geometry, {
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textureWidth,
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textureHeight,
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clipBias,
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encoding
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});
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reflector.matrixAutoUpdate = false;
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refractor.matrixAutoUpdate = false;
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this.material = new THREE.ShaderMaterial({
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uniforms: THREE.UniformsUtils.merge([THREE.UniformsLib["fog"], shader.uniforms]),
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader,
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transparent: true,
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fog: true
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});
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if (flowMap !== void 0) {
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this.material.defines.USE_FLOWMAP = "";
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this.material.uniforms["tFlowMap"] = {
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type: "t",
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value: flowMap
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};
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} else {
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this.material.uniforms["flowDirection"] = {
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type: "v2",
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value: flowDirection
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};
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}
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normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
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normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;
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this.material.uniforms["tReflectionMap"].value = reflector.getRenderTarget().texture;
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this.material.uniforms["tRefractionMap"].value = refractor.getRenderTarget().texture;
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this.material.uniforms["tNormalMap0"].value = normalMap0;
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this.material.uniforms["tNormalMap1"].value = normalMap1;
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this.material.uniforms["color"].value = color;
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this.material.uniforms["reflectivity"].value = reflectivity;
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this.material.uniforms["textureMatrix"].value = textureMatrix;
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this.material.uniforms["config"].value.x = 0;
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this.material.uniforms["config"].value.y = halfCycle;
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this.material.uniforms["config"].value.z = halfCycle;
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this.material.uniforms["config"].value.w = scale;
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function updateTextureMatrix(camera) {
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textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
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textureMatrix.multiply(camera.projectionMatrix);
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textureMatrix.multiply(camera.matrixWorldInverse);
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textureMatrix.multiply(scope.matrixWorld);
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}
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function updateFlow() {
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const delta = clock.getDelta();
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const config = scope.material.uniforms["config"];
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config.value.x += flowSpeed * delta;
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config.value.y = config.value.x + halfCycle;
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if (config.value.x >= cycle) {
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config.value.x = 0;
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config.value.y = halfCycle;
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} else if (config.value.y >= cycle) {
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config.value.y = config.value.y - cycle;
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}
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}
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this.onBeforeRender = function(renderer, scene, camera) {
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updateTextureMatrix(camera);
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updateFlow();
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scope.visible = false;
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reflector.matrixWorld.copy(scope.matrixWorld);
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refractor.matrixWorld.copy(scope.matrixWorld);
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reflector.onBeforeRender(renderer, scene, camera);
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refractor.onBeforeRender(renderer, scene, camera);
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scope.visible = true;
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};
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}
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};
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let Water2 = _Water2;
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__publicField(Water2, "WaterShader", {
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uniforms: {
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color: {
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value: null
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},
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reflectivity: {
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value: 0
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},
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tReflectionMap: {
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value: null
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},
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tRefractionMap: {
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value: null
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},
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tNormalMap0: {
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value: null
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},
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tNormalMap1: {
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value: null
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},
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textureMatrix: {
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value: null
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},
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config: {
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value: /* @__PURE__ */ new THREE.Vector4()
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}
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},
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vertexShader: (
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/* glsl */
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`
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#include <common>
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#include <fog_pars_vertex>
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#include <logdepthbuf_pars_vertex>
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uniform mat4 textureMatrix;
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varying vec4 vCoord;
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varying vec2 vUv;
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varying vec3 vToEye;
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void main() {
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vUv = uv;
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vCoord = textureMatrix * vec4( position, 1.0 );
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vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
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vToEye = cameraPosition - worldPosition.xyz;
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vec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex
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gl_Position = projectionMatrix * mvPosition;
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#include <logdepthbuf_vertex>
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#include <fog_vertex>
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}`
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),
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fragmentShader: (
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/* glsl */
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`
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#include <common>
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#include <fog_pars_fragment>
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#include <logdepthbuf_pars_fragment>
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uniform sampler2D tReflectionMap;
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uniform sampler2D tRefractionMap;
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uniform sampler2D tNormalMap0;
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188
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uniform sampler2D tNormalMap1;
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#ifdef USE_FLOWMAP
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uniform sampler2D tFlowMap;
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#else
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uniform vec2 flowDirection;
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#endif
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uniform vec3 color;
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uniform float reflectivity;
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uniform vec4 config;
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200
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varying vec4 vCoord;
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201
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varying vec2 vUv;
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202
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varying vec3 vToEye;
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203
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204
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void main() {
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205
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206
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#include <logdepthbuf_fragment>
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207
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208
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float flowMapOffset0 = config.x;
|
209
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float flowMapOffset1 = config.y;
|
210
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float halfCycle = config.z;
|
211
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float scale = config.w;
|
212
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|
213
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vec3 toEye = normalize( vToEye );
|
214
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|
215
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// determine flow direction
|
216
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vec2 flow;
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217
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#ifdef USE_FLOWMAP
|
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flow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;
|
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#else
|
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flow = flowDirection;
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#endif
|
222
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flow.x *= - 1.0;
|
223
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|
224
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// sample normal maps (distort uvs with flowdata)
|
225
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vec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );
|
226
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vec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );
|
227
|
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228
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// linear interpolate to get the final normal color
|
229
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float flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;
|
230
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vec4 normalColor = mix( normalColor0, normalColor1, flowLerp );
|
231
|
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|
232
|
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// calculate normal vector
|
233
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vec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );
|
234
|
-
|
235
|
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// calculate the fresnel term to blend reflection and refraction maps
|
236
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float theta = max( dot( toEye, normal ), 0.0 );
|
237
|
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float reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );
|
238
|
-
|
239
|
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// calculate final uv coords
|
240
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vec3 coord = vCoord.xyz / vCoord.w;
|
241
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vec2 uv = coord.xy + coord.z * normal.xz * 0.05;
|
242
|
-
|
243
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vec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );
|
244
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vec4 refractColor = texture2D( tRefractionMap, uv );
|
245
|
-
|
246
|
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// multiply water color with the mix of both textures
|
247
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gl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );
|
248
|
-
|
249
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#include <tonemapping_fragment>
|
250
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#include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
|
251
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#include <fog_fragment>
|
252
|
-
|
253
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}`
|
254
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)
|
255
|
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});
|
256
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-
exports.Water2 = Water2;
|
package/objects/Water2.js
DELETED
@@ -1,256 +0,0 @@
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var __defProp = Object.defineProperty;
|
2
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
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var __publicField = (obj, key, value) => {
|
4
|
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
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return value;
|
6
|
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};
|
7
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import { Mesh, Vector4, REVISION, Color, Vector2, Matrix4, Clock, ShaderMaterial, UniformsUtils, UniformsLib, RepeatWrapping } from "three";
|
8
|
-
import { Reflector } from "./Reflector.js";
|
9
|
-
import { Refractor } from "./Refractor.js";
|
10
|
-
const _Water2 = class extends Mesh {
|
11
|
-
constructor(geometry, options = {}) {
|
12
|
-
super(geometry);
|
13
|
-
this.isWater = true;
|
14
|
-
this.type = "Water";
|
15
|
-
const scope = this;
|
16
|
-
const color = options.color !== void 0 ? new Color(options.color) : new Color(16777215);
|
17
|
-
const textureWidth = options.textureWidth || 512;
|
18
|
-
const textureHeight = options.textureHeight || 512;
|
19
|
-
const clipBias = options.clipBias || 0;
|
20
|
-
const flowDirection = options.flowDirection || new Vector2(1, 0);
|
21
|
-
const flowSpeed = options.flowSpeed || 0.03;
|
22
|
-
const reflectivity = options.reflectivity || 0.02;
|
23
|
-
const scale = options.scale || 1;
|
24
|
-
const shader = options.shader || _Water2.WaterShader;
|
25
|
-
const encoding = options.encoding !== void 0 ? options.encoding : 3e3;
|
26
|
-
const flowMap = options.flowMap || void 0;
|
27
|
-
const normalMap0 = options.normalMap0;
|
28
|
-
const normalMap1 = options.normalMap1;
|
29
|
-
const cycle = 0.15;
|
30
|
-
const halfCycle = cycle * 0.5;
|
31
|
-
const textureMatrix = new Matrix4();
|
32
|
-
const clock = new Clock();
|
33
|
-
if (Reflector === void 0) {
|
34
|
-
console.error("THREE.Water: Required component Reflector not found.");
|
35
|
-
return;
|
36
|
-
}
|
37
|
-
if (Refractor === void 0) {
|
38
|
-
console.error("THREE.Water: Required component Refractor not found.");
|
39
|
-
return;
|
40
|
-
}
|
41
|
-
const reflector = new Reflector(geometry, {
|
42
|
-
textureWidth,
|
43
|
-
textureHeight,
|
44
|
-
clipBias,
|
45
|
-
encoding
|
46
|
-
});
|
47
|
-
const refractor = new Refractor(geometry, {
|
48
|
-
textureWidth,
|
49
|
-
textureHeight,
|
50
|
-
clipBias,
|
51
|
-
encoding
|
52
|
-
});
|
53
|
-
reflector.matrixAutoUpdate = false;
|
54
|
-
refractor.matrixAutoUpdate = false;
|
55
|
-
this.material = new ShaderMaterial({
|
56
|
-
uniforms: UniformsUtils.merge([UniformsLib["fog"], shader.uniforms]),
|
57
|
-
vertexShader: shader.vertexShader,
|
58
|
-
fragmentShader: shader.fragmentShader,
|
59
|
-
transparent: true,
|
60
|
-
fog: true
|
61
|
-
});
|
62
|
-
if (flowMap !== void 0) {
|
63
|
-
this.material.defines.USE_FLOWMAP = "";
|
64
|
-
this.material.uniforms["tFlowMap"] = {
|
65
|
-
type: "t",
|
66
|
-
value: flowMap
|
67
|
-
};
|
68
|
-
} else {
|
69
|
-
this.material.uniforms["flowDirection"] = {
|
70
|
-
type: "v2",
|
71
|
-
value: flowDirection
|
72
|
-
};
|
73
|
-
}
|
74
|
-
normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping;
|
75
|
-
normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping;
|
76
|
-
this.material.uniforms["tReflectionMap"].value = reflector.getRenderTarget().texture;
|
77
|
-
this.material.uniforms["tRefractionMap"].value = refractor.getRenderTarget().texture;
|
78
|
-
this.material.uniforms["tNormalMap0"].value = normalMap0;
|
79
|
-
this.material.uniforms["tNormalMap1"].value = normalMap1;
|
80
|
-
this.material.uniforms["color"].value = color;
|
81
|
-
this.material.uniforms["reflectivity"].value = reflectivity;
|
82
|
-
this.material.uniforms["textureMatrix"].value = textureMatrix;
|
83
|
-
this.material.uniforms["config"].value.x = 0;
|
84
|
-
this.material.uniforms["config"].value.y = halfCycle;
|
85
|
-
this.material.uniforms["config"].value.z = halfCycle;
|
86
|
-
this.material.uniforms["config"].value.w = scale;
|
87
|
-
function updateTextureMatrix(camera) {
|
88
|
-
textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
|
89
|
-
textureMatrix.multiply(camera.projectionMatrix);
|
90
|
-
textureMatrix.multiply(camera.matrixWorldInverse);
|
91
|
-
textureMatrix.multiply(scope.matrixWorld);
|
92
|
-
}
|
93
|
-
function updateFlow() {
|
94
|
-
const delta = clock.getDelta();
|
95
|
-
const config = scope.material.uniforms["config"];
|
96
|
-
config.value.x += flowSpeed * delta;
|
97
|
-
config.value.y = config.value.x + halfCycle;
|
98
|
-
if (config.value.x >= cycle) {
|
99
|
-
config.value.x = 0;
|
100
|
-
config.value.y = halfCycle;
|
101
|
-
} else if (config.value.y >= cycle) {
|
102
|
-
config.value.y = config.value.y - cycle;
|
103
|
-
}
|
104
|
-
}
|
105
|
-
this.onBeforeRender = function(renderer, scene, camera) {
|
106
|
-
updateTextureMatrix(camera);
|
107
|
-
updateFlow();
|
108
|
-
scope.visible = false;
|
109
|
-
reflector.matrixWorld.copy(scope.matrixWorld);
|
110
|
-
refractor.matrixWorld.copy(scope.matrixWorld);
|
111
|
-
reflector.onBeforeRender(renderer, scene, camera);
|
112
|
-
refractor.onBeforeRender(renderer, scene, camera);
|
113
|
-
scope.visible = true;
|
114
|
-
};
|
115
|
-
}
|
116
|
-
};
|
117
|
-
let Water2 = _Water2;
|
118
|
-
__publicField(Water2, "WaterShader", {
|
119
|
-
uniforms: {
|
120
|
-
color: {
|
121
|
-
value: null
|
122
|
-
},
|
123
|
-
reflectivity: {
|
124
|
-
value: 0
|
125
|
-
},
|
126
|
-
tReflectionMap: {
|
127
|
-
value: null
|
128
|
-
},
|
129
|
-
tRefractionMap: {
|
130
|
-
value: null
|
131
|
-
},
|
132
|
-
tNormalMap0: {
|
133
|
-
value: null
|
134
|
-
},
|
135
|
-
tNormalMap1: {
|
136
|
-
value: null
|
137
|
-
},
|
138
|
-
textureMatrix: {
|
139
|
-
value: null
|
140
|
-
},
|
141
|
-
config: {
|
142
|
-
value: /* @__PURE__ */ new Vector4()
|
143
|
-
}
|
144
|
-
},
|
145
|
-
vertexShader: (
|
146
|
-
/* glsl */
|
147
|
-
`
|
148
|
-
|
149
|
-
#include <common>
|
150
|
-
#include <fog_pars_vertex>
|
151
|
-
#include <logdepthbuf_pars_vertex>
|
152
|
-
|
153
|
-
uniform mat4 textureMatrix;
|
154
|
-
|
155
|
-
varying vec4 vCoord;
|
156
|
-
varying vec2 vUv;
|
157
|
-
varying vec3 vToEye;
|
158
|
-
|
159
|
-
void main() {
|
160
|
-
|
161
|
-
vUv = uv;
|
162
|
-
vCoord = textureMatrix * vec4( position, 1.0 );
|
163
|
-
|
164
|
-
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
|
165
|
-
vToEye = cameraPosition - worldPosition.xyz;
|
166
|
-
|
167
|
-
vec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex
|
168
|
-
gl_Position = projectionMatrix * mvPosition;
|
169
|
-
|
170
|
-
#include <logdepthbuf_vertex>
|
171
|
-
#include <fog_vertex>
|
172
|
-
|
173
|
-
}`
|
174
|
-
),
|
175
|
-
fragmentShader: (
|
176
|
-
/* glsl */
|
177
|
-
`
|
178
|
-
|
179
|
-
#include <common>
|
180
|
-
#include <fog_pars_fragment>
|
181
|
-
#include <logdepthbuf_pars_fragment>
|
182
|
-
|
183
|
-
uniform sampler2D tReflectionMap;
|
184
|
-
uniform sampler2D tRefractionMap;
|
185
|
-
uniform sampler2D tNormalMap0;
|
186
|
-
uniform sampler2D tNormalMap1;
|
187
|
-
|
188
|
-
#ifdef USE_FLOWMAP
|
189
|
-
uniform sampler2D tFlowMap;
|
190
|
-
#else
|
191
|
-
uniform vec2 flowDirection;
|
192
|
-
#endif
|
193
|
-
|
194
|
-
uniform vec3 color;
|
195
|
-
uniform float reflectivity;
|
196
|
-
uniform vec4 config;
|
197
|
-
|
198
|
-
varying vec4 vCoord;
|
199
|
-
varying vec2 vUv;
|
200
|
-
varying vec3 vToEye;
|
201
|
-
|
202
|
-
void main() {
|
203
|
-
|
204
|
-
#include <logdepthbuf_fragment>
|
205
|
-
|
206
|
-
float flowMapOffset0 = config.x;
|
207
|
-
float flowMapOffset1 = config.y;
|
208
|
-
float halfCycle = config.z;
|
209
|
-
float scale = config.w;
|
210
|
-
|
211
|
-
vec3 toEye = normalize( vToEye );
|
212
|
-
|
213
|
-
// determine flow direction
|
214
|
-
vec2 flow;
|
215
|
-
#ifdef USE_FLOWMAP
|
216
|
-
flow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;
|
217
|
-
#else
|
218
|
-
flow = flowDirection;
|
219
|
-
#endif
|
220
|
-
flow.x *= - 1.0;
|
221
|
-
|
222
|
-
// sample normal maps (distort uvs with flowdata)
|
223
|
-
vec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );
|
224
|
-
vec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );
|
225
|
-
|
226
|
-
// linear interpolate to get the final normal color
|
227
|
-
float flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;
|
228
|
-
vec4 normalColor = mix( normalColor0, normalColor1, flowLerp );
|
229
|
-
|
230
|
-
// calculate normal vector
|
231
|
-
vec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );
|
232
|
-
|
233
|
-
// calculate the fresnel term to blend reflection and refraction maps
|
234
|
-
float theta = max( dot( toEye, normal ), 0.0 );
|
235
|
-
float reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );
|
236
|
-
|
237
|
-
// calculate final uv coords
|
238
|
-
vec3 coord = vCoord.xyz / vCoord.w;
|
239
|
-
vec2 uv = coord.xy + coord.z * normal.xz * 0.05;
|
240
|
-
|
241
|
-
vec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );
|
242
|
-
vec4 refractColor = texture2D( tRefractionMap, uv );
|
243
|
-
|
244
|
-
// multiply water color with the mix of both textures
|
245
|
-
gl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );
|
246
|
-
|
247
|
-
#include <tonemapping_fragment>
|
248
|
-
#include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
|
249
|
-
#include <fog_fragment>
|
250
|
-
|
251
|
-
}`
|
252
|
-
)
|
253
|
-
});
|
254
|
-
export {
|
255
|
-
Water2
|
256
|
-
};
|
package/physics/AmmoPhysics.cjs
DELETED
@@ -1,166 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
async function AmmoPhysics() {
|
4
|
-
if ("Ammo" in window === false) {
|
5
|
-
console.error("AmmoPhysics: Couldn't find Ammo.js");
|
6
|
-
return;
|
7
|
-
}
|
8
|
-
const AmmoLib = await Ammo();
|
9
|
-
const frameRate = 60;
|
10
|
-
const collisionConfiguration = new AmmoLib.btDefaultCollisionConfiguration();
|
11
|
-
const dispatcher = new AmmoLib.btCollisionDispatcher(collisionConfiguration);
|
12
|
-
const broadphase = new AmmoLib.btDbvtBroadphase();
|
13
|
-
const solver = new AmmoLib.btSequentialImpulseConstraintSolver();
|
14
|
-
const world = new AmmoLib.btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
|
15
|
-
world.setGravity(new AmmoLib.btVector3(0, -9.8, 0));
|
16
|
-
const worldTransform = new AmmoLib.btTransform();
|
17
|
-
function getShape(geometry) {
|
18
|
-
const parameters = geometry.parameters;
|
19
|
-
if (geometry.type === "BoxGeometry") {
|
20
|
-
const sx = parameters.width !== void 0 ? parameters.width / 2 : 0.5;
|
21
|
-
const sy = parameters.height !== void 0 ? parameters.height / 2 : 0.5;
|
22
|
-
const sz = parameters.depth !== void 0 ? parameters.depth / 2 : 0.5;
|
23
|
-
const shape = new AmmoLib.btBoxShape(new AmmoLib.btVector3(sx, sy, sz));
|
24
|
-
shape.setMargin(0.05);
|
25
|
-
return shape;
|
26
|
-
} else if (geometry.type === "SphereGeometry" || geometry.type === "IcosahedronGeometry") {
|
27
|
-
const radius = parameters.radius !== void 0 ? parameters.radius : 1;
|
28
|
-
const shape = new AmmoLib.btSphereShape(radius);
|
29
|
-
shape.setMargin(0.05);
|
30
|
-
return shape;
|
31
|
-
}
|
32
|
-
return null;
|
33
|
-
}
|
34
|
-
const meshes = [];
|
35
|
-
const meshMap = /* @__PURE__ */ new WeakMap();
|
36
|
-
function addMesh(mesh, mass = 0) {
|
37
|
-
const shape = getShape(mesh.geometry);
|
38
|
-
if (shape !== null) {
|
39
|
-
if (mesh.isInstancedMesh) {
|
40
|
-
handleInstancedMesh(mesh, mass, shape);
|
41
|
-
} else if (mesh.isMesh) {
|
42
|
-
handleMesh(mesh, mass, shape);
|
43
|
-
}
|
44
|
-
}
|
45
|
-
}
|
46
|
-
function handleMesh(mesh, mass, shape) {
|
47
|
-
const position = mesh.position;
|
48
|
-
const quaternion = mesh.quaternion;
|
49
|
-
const transform = new AmmoLib.btTransform();
|
50
|
-
transform.setIdentity();
|
51
|
-
transform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
|
52
|
-
transform.setRotation(new AmmoLib.btQuaternion(quaternion.x, quaternion.y, quaternion.z, quaternion.w));
|
53
|
-
const motionState = new AmmoLib.btDefaultMotionState(transform);
|
54
|
-
const localInertia = new AmmoLib.btVector3(0, 0, 0);
|
55
|
-
shape.calculateLocalInertia(mass, localInertia);
|
56
|
-
const rbInfo = new AmmoLib.btRigidBodyConstructionInfo(mass, motionState, shape, localInertia);
|
57
|
-
const body = new AmmoLib.btRigidBody(rbInfo);
|
58
|
-
world.addRigidBody(body);
|
59
|
-
if (mass > 0) {
|
60
|
-
meshes.push(mesh);
|
61
|
-
meshMap.set(mesh, body);
|
62
|
-
}
|
63
|
-
}
|
64
|
-
function handleInstancedMesh(mesh, mass, shape) {
|
65
|
-
const array = mesh.instanceMatrix.array;
|
66
|
-
const bodies = [];
|
67
|
-
for (let i = 0; i < mesh.count; i++) {
|
68
|
-
const index = i * 16;
|
69
|
-
const transform = new AmmoLib.btTransform();
|
70
|
-
transform.setFromOpenGLMatrix(array.slice(index, index + 16));
|
71
|
-
const motionState = new AmmoLib.btDefaultMotionState(transform);
|
72
|
-
const localInertia = new AmmoLib.btVector3(0, 0, 0);
|
73
|
-
shape.calculateLocalInertia(mass, localInertia);
|
74
|
-
const rbInfo = new AmmoLib.btRigidBodyConstructionInfo(mass, motionState, shape, localInertia);
|
75
|
-
const body = new AmmoLib.btRigidBody(rbInfo);
|
76
|
-
world.addRigidBody(body);
|
77
|
-
bodies.push(body);
|
78
|
-
}
|
79
|
-
if (mass > 0) {
|
80
|
-
mesh.instanceMatrix.setUsage(35048);
|
81
|
-
meshes.push(mesh);
|
82
|
-
meshMap.set(mesh, bodies);
|
83
|
-
}
|
84
|
-
}
|
85
|
-
function setMeshPosition(mesh, position, index = 0) {
|
86
|
-
if (mesh.isInstancedMesh) {
|
87
|
-
const bodies = meshMap.get(mesh);
|
88
|
-
const body = bodies[index];
|
89
|
-
body.setAngularVelocity(new AmmoLib.btVector3(0, 0, 0));
|
90
|
-
body.setLinearVelocity(new AmmoLib.btVector3(0, 0, 0));
|
91
|
-
worldTransform.setIdentity();
|
92
|
-
worldTransform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
|
93
|
-
body.setWorldTransform(worldTransform);
|
94
|
-
} else if (mesh.isMesh) {
|
95
|
-
const body = meshMap.get(mesh);
|
96
|
-
body.setAngularVelocity(new AmmoLib.btVector3(0, 0, 0));
|
97
|
-
body.setLinearVelocity(new AmmoLib.btVector3(0, 0, 0));
|
98
|
-
worldTransform.setIdentity();
|
99
|
-
worldTransform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
|
100
|
-
body.setWorldTransform(worldTransform);
|
101
|
-
}
|
102
|
-
}
|
103
|
-
let lastTime = 0;
|
104
|
-
function step() {
|
105
|
-
const time = performance.now();
|
106
|
-
if (lastTime > 0) {
|
107
|
-
const delta = (time - lastTime) / 1e3;
|
108
|
-
world.stepSimulation(delta, 10);
|
109
|
-
}
|
110
|
-
lastTime = time;
|
111
|
-
for (let i = 0, l = meshes.length; i < l; i++) {
|
112
|
-
const mesh = meshes[i];
|
113
|
-
if (mesh.isInstancedMesh) {
|
114
|
-
const array = mesh.instanceMatrix.array;
|
115
|
-
const bodies = meshMap.get(mesh);
|
116
|
-
for (let j = 0; j < bodies.length; j++) {
|
117
|
-
const body = bodies[j];
|
118
|
-
const motionState = body.getMotionState();
|
119
|
-
motionState.getWorldTransform(worldTransform);
|
120
|
-
const position = worldTransform.getOrigin();
|
121
|
-
const quaternion = worldTransform.getRotation();
|
122
|
-
compose(position, quaternion, array, j * 16);
|
123
|
-
}
|
124
|
-
mesh.instanceMatrix.needsUpdate = true;
|
125
|
-
} else if (mesh.isMesh) {
|
126
|
-
const body = meshMap.get(mesh);
|
127
|
-
const motionState = body.getMotionState();
|
128
|
-
motionState.getWorldTransform(worldTransform);
|
129
|
-
const position = worldTransform.getOrigin();
|
130
|
-
const quaternion = worldTransform.getRotation();
|
131
|
-
mesh.position.set(position.x(), position.y(), position.z());
|
132
|
-
mesh.quaternion.set(quaternion.x(), quaternion.y(), quaternion.z(), quaternion.w());
|
133
|
-
}
|
134
|
-
}
|
135
|
-
}
|
136
|
-
setInterval(step, 1e3 / frameRate);
|
137
|
-
return {
|
138
|
-
addMesh,
|
139
|
-
setMeshPosition
|
140
|
-
// addCompoundMesh
|
141
|
-
};
|
142
|
-
}
|
143
|
-
function compose(position, quaternion, array, index) {
|
144
|
-
const x = quaternion.x(), y = quaternion.y(), z = quaternion.z(), w = quaternion.w();
|
145
|
-
const x2 = x + x, y2 = y + y, z2 = z + z;
|
146
|
-
const xx = x * x2, xy = x * y2, xz = x * z2;
|
147
|
-
const yy = y * y2, yz = y * z2, zz = z * z2;
|
148
|
-
const wx = w * x2, wy = w * y2, wz = w * z2;
|
149
|
-
array[index + 0] = 1 - (yy + zz);
|
150
|
-
array[index + 1] = xy + wz;
|
151
|
-
array[index + 2] = xz - wy;
|
152
|
-
array[index + 3] = 0;
|
153
|
-
array[index + 4] = xy - wz;
|
154
|
-
array[index + 5] = 1 - (xx + zz);
|
155
|
-
array[index + 6] = yz + wx;
|
156
|
-
array[index + 7] = 0;
|
157
|
-
array[index + 8] = xz + wy;
|
158
|
-
array[index + 9] = yz - wx;
|
159
|
-
array[index + 10] = 1 - (xx + yy);
|
160
|
-
array[index + 11] = 0;
|
161
|
-
array[index + 12] = position.x();
|
162
|
-
array[index + 13] = position.y();
|
163
|
-
array[index + 14] = position.z();
|
164
|
-
array[index + 15] = 1;
|
165
|
-
}
|
166
|
-
exports.AmmoPhysics = AmmoPhysics;
|