three-stdlib 2.25.0 → 2.25.1

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Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
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  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
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  354. package/postprocessing/OutlinePass.cjs +0 -479
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  356. package/postprocessing/Pass.cjs +0 -48
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  358. package/postprocessing/RenderPass.cjs +0 -59
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  370. package/postprocessing/SSRPass.cjs +0 -411
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  372. package/postprocessing/SavePass.cjs +0 -38
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  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
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  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
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  402. package/shaders/BokehShader.cjs +0 -109
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  408. package/shaders/ColorCorrectionShader.cjs +0 -30
  409. package/shaders/ColorCorrectionShader.js +0 -30
  410. package/shaders/ColorifyShader.cjs +0 -28
  411. package/shaders/ColorifyShader.js +0 -28
  412. package/shaders/ConvolutionShader.cjs +0 -55
  413. package/shaders/ConvolutionShader.js +0 -55
  414. package/shaders/CopyShader.cjs +0 -25
  415. package/shaders/CopyShader.js +0 -25
  416. package/shaders/DOFMipMapShader.cjs +0 -32
  417. package/shaders/DOFMipMapShader.js +0 -32
  418. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  419. package/shaders/DepthLimitedBlurShader.js +0 -114
  420. package/shaders/DigitalGlitch.cjs +0 -85
  421. package/shaders/DigitalGlitch.js +0 -85
  422. package/shaders/DotScreenShader.cjs +0 -39
  423. package/shaders/DotScreenShader.js +0 -39
  424. package/shaders/FXAAShader.cjs +0 -1098
  425. package/shaders/FXAAShader.js +0 -1098
  426. package/shaders/FilmShader.cjs +0 -53
  427. package/shaders/FilmShader.js +0 -53
  428. package/shaders/FocusShader.cjs +0 -55
  429. package/shaders/FocusShader.js +0 -55
  430. package/shaders/FreiChenShader.cjs +0 -64
  431. package/shaders/FreiChenShader.js +0 -64
  432. package/shaders/FresnelShader.cjs +0 -47
  433. package/shaders/FresnelShader.js +0 -47
  434. package/shaders/GammaCorrectionShader.cjs +0 -23
  435. package/shaders/GammaCorrectionShader.js +0 -23
  436. package/shaders/GodRaysShader.cjs +0 -183
  437. package/shaders/GodRaysShader.js +0 -183
  438. package/shaders/HalftoneShader.cjs +0 -228
  439. package/shaders/HalftoneShader.js +0 -228
  440. package/shaders/HorizontalBlurShader.cjs +0 -49
  441. package/shaders/HorizontalBlurShader.js +0 -49
  442. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  443. package/shaders/HorizontalTiltShiftShader.js +0 -37
  444. package/shaders/HueSaturationShader.cjs +0 -43
  445. package/shaders/HueSaturationShader.js +0 -43
  446. package/shaders/KaleidoShader.cjs +0 -34
  447. package/shaders/KaleidoShader.js +0 -34
  448. package/shaders/LuminosityHighPassShader.cjs +0 -37
  449. package/shaders/LuminosityHighPassShader.js +0 -37
  450. package/shaders/LuminosityShader.cjs +0 -25
  451. package/shaders/LuminosityShader.js +0 -25
  452. package/shaders/MirrorShader.cjs +0 -35
  453. package/shaders/MirrorShader.js +0 -35
  454. package/shaders/NormalMapShader.cjs +0 -31
  455. package/shaders/NormalMapShader.js +0 -31
  456. package/shaders/ParallaxShader.cjs +0 -133
  457. package/shaders/ParallaxShader.js +0 -133
  458. package/shaders/PixelShader.cjs +0 -28
  459. package/shaders/PixelShader.js +0 -28
  460. package/shaders/RGBShiftShader.cjs +0 -30
  461. package/shaders/RGBShiftShader.js +0 -30
  462. package/shaders/SAOShader.cjs +0 -144
  463. package/shaders/SAOShader.js +0 -144
  464. package/shaders/SMAAShader.cjs +0 -358
  465. package/shaders/SMAAShader.js +0 -358
  466. package/shaders/SSAOShader.cjs +0 -182
  467. package/shaders/SSAOShader.js +0 -182
  468. package/shaders/SSRShader.cjs +0 -342
  469. package/shaders/SSRShader.js +0 -342
  470. package/shaders/SepiaShader.cjs +0 -29
  471. package/shaders/SepiaShader.js +0 -29
  472. package/shaders/SobelOperatorShader.cjs +0 -54
  473. package/shaders/SobelOperatorShader.js +0 -54
  474. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  475. package/shaders/SubsurfaceScatteringShader.js +0 -98
  476. package/shaders/TechnicolorShader.cjs +0 -24
  477. package/shaders/TechnicolorShader.js +0 -24
  478. package/shaders/ToneMapShader.cjs +0 -51
  479. package/shaders/ToneMapShader.js +0 -51
  480. package/shaders/ToonShader.cjs +0 -188
  481. package/shaders/ToonShader.js +0 -188
  482. package/shaders/TriangleBlurShader.cjs +0 -37
  483. package/shaders/TriangleBlurShader.js +0 -37
  484. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  485. package/shaders/UnpackDepthRGBAShader.js +0 -26
  486. package/shaders/VerticalBlurShader.cjs +0 -50
  487. package/shaders/VerticalBlurShader.js +0 -50
  488. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  489. package/shaders/VerticalTiltShiftShader.js +0 -37
  490. package/shaders/VignetteShader.cjs +0 -38
  491. package/shaders/VignetteShader.js +0 -38
  492. package/shaders/VolumeShader.cjs +0 -225
  493. package/shaders/VolumeShader.js +0 -225
  494. package/shaders/WaterRefractionShader.cjs +0 -59
  495. package/shaders/WaterRefractionShader.js +0 -59
  496. package/shaders/types.cjs +0 -1
  497. package/shaders/types.js +0 -1
  498. package/textures/FlakesTexture.cjs +0 -30
  499. package/textures/FlakesTexture.js +0 -30
  500. package/types/helpers.cjs +0 -4
  501. package/types/helpers.js +0 -4
  502. package/utils/BufferGeometryUtils.cjs +0 -636
  503. package/utils/BufferGeometryUtils.js +0 -636
  504. package/utils/GeometryCompressionUtils.cjs +0 -573
  505. package/utils/GeometryCompressionUtils.js +0 -573
  506. package/utils/GeometryUtils.cjs +0 -109
  507. package/utils/GeometryUtils.js +0 -109
  508. package/utils/RoughnessMipmapper.cjs +0 -223
  509. package/utils/RoughnessMipmapper.js +0 -223
  510. package/utils/SceneUtils.cjs +0 -36
  511. package/utils/SceneUtils.js +0 -36
  512. package/utils/ShadowMapViewer.cjs +0 -111
  513. package/utils/ShadowMapViewer.js +0 -111
  514. package/utils/SkeletonUtils.cjs +0 -211
  515. package/utils/SkeletonUtils.js +0 -211
  516. package/utils/UVsDebug.cjs +0 -80
  517. package/utils/UVsDebug.js +0 -80
  518. package/utils/WorkerPool.cjs +0 -62
  519. package/utils/WorkerPool.js +0 -62
  520. package/webxr/ARButton.cjs +0 -119
  521. package/webxr/ARButton.js +0 -119
  522. package/webxr/OculusHandModel.cjs +0 -82
  523. package/webxr/OculusHandModel.js +0 -82
  524. package/webxr/OculusHandPointerModel.cjs +0 -241
  525. package/webxr/OculusHandPointerModel.js +0 -224
  526. package/webxr/Text2D.cjs +0 -48
  527. package/webxr/Text2D.js +0 -31
  528. package/webxr/VRButton.cjs +0 -111
  529. package/webxr/VRButton.js +0 -111
  530. package/webxr/XRControllerModelFactory.cjs +0 -174
  531. package/webxr/XRControllerModelFactory.js +0 -174
  532. package/webxr/XREstimatedLight.cjs +0 -126
  533. package/webxr/XREstimatedLight.js +0 -126
  534. package/webxr/XRHandMeshModel.cjs +0 -82
  535. package/webxr/XRHandMeshModel.js +0 -82
  536. package/webxr/XRHandModelFactory.cjs +0 -61
  537. package/webxr/XRHandModelFactory.js +0 -61
  538. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  539. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,256 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const Reflector = require("./Reflector.cjs");
11
- const Refractor = require("./Refractor.cjs");
12
- const _Water2 = class extends THREE.Mesh {
13
- constructor(geometry, options = {}) {
14
- super(geometry);
15
- this.isWater = true;
16
- this.type = "Water";
17
- const scope = this;
18
- const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(16777215);
19
- const textureWidth = options.textureWidth || 512;
20
- const textureHeight = options.textureHeight || 512;
21
- const clipBias = options.clipBias || 0;
22
- const flowDirection = options.flowDirection || new THREE.Vector2(1, 0);
23
- const flowSpeed = options.flowSpeed || 0.03;
24
- const reflectivity = options.reflectivity || 0.02;
25
- const scale = options.scale || 1;
26
- const shader = options.shader || _Water2.WaterShader;
27
- const encoding = options.encoding !== void 0 ? options.encoding : 3e3;
28
- const flowMap = options.flowMap || void 0;
29
- const normalMap0 = options.normalMap0;
30
- const normalMap1 = options.normalMap1;
31
- const cycle = 0.15;
32
- const halfCycle = cycle * 0.5;
33
- const textureMatrix = new THREE.Matrix4();
34
- const clock = new THREE.Clock();
35
- if (Reflector.Reflector === void 0) {
36
- console.error("THREE.Water: Required component Reflector not found.");
37
- return;
38
- }
39
- if (Refractor.Refractor === void 0) {
40
- console.error("THREE.Water: Required component Refractor not found.");
41
- return;
42
- }
43
- const reflector = new Reflector.Reflector(geometry, {
44
- textureWidth,
45
- textureHeight,
46
- clipBias,
47
- encoding
48
- });
49
- const refractor = new Refractor.Refractor(geometry, {
50
- textureWidth,
51
- textureHeight,
52
- clipBias,
53
- encoding
54
- });
55
- reflector.matrixAutoUpdate = false;
56
- refractor.matrixAutoUpdate = false;
57
- this.material = new THREE.ShaderMaterial({
58
- uniforms: THREE.UniformsUtils.merge([THREE.UniformsLib["fog"], shader.uniforms]),
59
- vertexShader: shader.vertexShader,
60
- fragmentShader: shader.fragmentShader,
61
- transparent: true,
62
- fog: true
63
- });
64
- if (flowMap !== void 0) {
65
- this.material.defines.USE_FLOWMAP = "";
66
- this.material.uniforms["tFlowMap"] = {
67
- type: "t",
68
- value: flowMap
69
- };
70
- } else {
71
- this.material.uniforms["flowDirection"] = {
72
- type: "v2",
73
- value: flowDirection
74
- };
75
- }
76
- normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
77
- normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;
78
- this.material.uniforms["tReflectionMap"].value = reflector.getRenderTarget().texture;
79
- this.material.uniforms["tRefractionMap"].value = refractor.getRenderTarget().texture;
80
- this.material.uniforms["tNormalMap0"].value = normalMap0;
81
- this.material.uniforms["tNormalMap1"].value = normalMap1;
82
- this.material.uniforms["color"].value = color;
83
- this.material.uniforms["reflectivity"].value = reflectivity;
84
- this.material.uniforms["textureMatrix"].value = textureMatrix;
85
- this.material.uniforms["config"].value.x = 0;
86
- this.material.uniforms["config"].value.y = halfCycle;
87
- this.material.uniforms["config"].value.z = halfCycle;
88
- this.material.uniforms["config"].value.w = scale;
89
- function updateTextureMatrix(camera) {
90
- textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
91
- textureMatrix.multiply(camera.projectionMatrix);
92
- textureMatrix.multiply(camera.matrixWorldInverse);
93
- textureMatrix.multiply(scope.matrixWorld);
94
- }
95
- function updateFlow() {
96
- const delta = clock.getDelta();
97
- const config = scope.material.uniforms["config"];
98
- config.value.x += flowSpeed * delta;
99
- config.value.y = config.value.x + halfCycle;
100
- if (config.value.x >= cycle) {
101
- config.value.x = 0;
102
- config.value.y = halfCycle;
103
- } else if (config.value.y >= cycle) {
104
- config.value.y = config.value.y - cycle;
105
- }
106
- }
107
- this.onBeforeRender = function(renderer, scene, camera) {
108
- updateTextureMatrix(camera);
109
- updateFlow();
110
- scope.visible = false;
111
- reflector.matrixWorld.copy(scope.matrixWorld);
112
- refractor.matrixWorld.copy(scope.matrixWorld);
113
- reflector.onBeforeRender(renderer, scene, camera);
114
- refractor.onBeforeRender(renderer, scene, camera);
115
- scope.visible = true;
116
- };
117
- }
118
- };
119
- let Water2 = _Water2;
120
- __publicField(Water2, "WaterShader", {
121
- uniforms: {
122
- color: {
123
- value: null
124
- },
125
- reflectivity: {
126
- value: 0
127
- },
128
- tReflectionMap: {
129
- value: null
130
- },
131
- tRefractionMap: {
132
- value: null
133
- },
134
- tNormalMap0: {
135
- value: null
136
- },
137
- tNormalMap1: {
138
- value: null
139
- },
140
- textureMatrix: {
141
- value: null
142
- },
143
- config: {
144
- value: /* @__PURE__ */ new THREE.Vector4()
145
- }
146
- },
147
- vertexShader: (
148
- /* glsl */
149
- `
150
-
151
- #include <common>
152
- #include <fog_pars_vertex>
153
- #include <logdepthbuf_pars_vertex>
154
-
155
- uniform mat4 textureMatrix;
156
-
157
- varying vec4 vCoord;
158
- varying vec2 vUv;
159
- varying vec3 vToEye;
160
-
161
- void main() {
162
-
163
- vUv = uv;
164
- vCoord = textureMatrix * vec4( position, 1.0 );
165
-
166
- vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
167
- vToEye = cameraPosition - worldPosition.xyz;
168
-
169
- vec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex
170
- gl_Position = projectionMatrix * mvPosition;
171
-
172
- #include <logdepthbuf_vertex>
173
- #include <fog_vertex>
174
-
175
- }`
176
- ),
177
- fragmentShader: (
178
- /* glsl */
179
- `
180
-
181
- #include <common>
182
- #include <fog_pars_fragment>
183
- #include <logdepthbuf_pars_fragment>
184
-
185
- uniform sampler2D tReflectionMap;
186
- uniform sampler2D tRefractionMap;
187
- uniform sampler2D tNormalMap0;
188
- uniform sampler2D tNormalMap1;
189
-
190
- #ifdef USE_FLOWMAP
191
- uniform sampler2D tFlowMap;
192
- #else
193
- uniform vec2 flowDirection;
194
- #endif
195
-
196
- uniform vec3 color;
197
- uniform float reflectivity;
198
- uniform vec4 config;
199
-
200
- varying vec4 vCoord;
201
- varying vec2 vUv;
202
- varying vec3 vToEye;
203
-
204
- void main() {
205
-
206
- #include <logdepthbuf_fragment>
207
-
208
- float flowMapOffset0 = config.x;
209
- float flowMapOffset1 = config.y;
210
- float halfCycle = config.z;
211
- float scale = config.w;
212
-
213
- vec3 toEye = normalize( vToEye );
214
-
215
- // determine flow direction
216
- vec2 flow;
217
- #ifdef USE_FLOWMAP
218
- flow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;
219
- #else
220
- flow = flowDirection;
221
- #endif
222
- flow.x *= - 1.0;
223
-
224
- // sample normal maps (distort uvs with flowdata)
225
- vec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );
226
- vec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );
227
-
228
- // linear interpolate to get the final normal color
229
- float flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;
230
- vec4 normalColor = mix( normalColor0, normalColor1, flowLerp );
231
-
232
- // calculate normal vector
233
- vec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );
234
-
235
- // calculate the fresnel term to blend reflection and refraction maps
236
- float theta = max( dot( toEye, normal ), 0.0 );
237
- float reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );
238
-
239
- // calculate final uv coords
240
- vec3 coord = vCoord.xyz / vCoord.w;
241
- vec2 uv = coord.xy + coord.z * normal.xz * 0.05;
242
-
243
- vec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );
244
- vec4 refractColor = texture2D( tRefractionMap, uv );
245
-
246
- // multiply water color with the mix of both textures
247
- gl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );
248
-
249
- #include <tonemapping_fragment>
250
- #include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
251
- #include <fog_fragment>
252
-
253
- }`
254
- )
255
- });
256
- exports.Water2 = Water2;
package/objects/Water2.js DELETED
@@ -1,256 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { Mesh, Vector4, REVISION, Color, Vector2, Matrix4, Clock, ShaderMaterial, UniformsUtils, UniformsLib, RepeatWrapping } from "three";
8
- import { Reflector } from "./Reflector.js";
9
- import { Refractor } from "./Refractor.js";
10
- const _Water2 = class extends Mesh {
11
- constructor(geometry, options = {}) {
12
- super(geometry);
13
- this.isWater = true;
14
- this.type = "Water";
15
- const scope = this;
16
- const color = options.color !== void 0 ? new Color(options.color) : new Color(16777215);
17
- const textureWidth = options.textureWidth || 512;
18
- const textureHeight = options.textureHeight || 512;
19
- const clipBias = options.clipBias || 0;
20
- const flowDirection = options.flowDirection || new Vector2(1, 0);
21
- const flowSpeed = options.flowSpeed || 0.03;
22
- const reflectivity = options.reflectivity || 0.02;
23
- const scale = options.scale || 1;
24
- const shader = options.shader || _Water2.WaterShader;
25
- const encoding = options.encoding !== void 0 ? options.encoding : 3e3;
26
- const flowMap = options.flowMap || void 0;
27
- const normalMap0 = options.normalMap0;
28
- const normalMap1 = options.normalMap1;
29
- const cycle = 0.15;
30
- const halfCycle = cycle * 0.5;
31
- const textureMatrix = new Matrix4();
32
- const clock = new Clock();
33
- if (Reflector === void 0) {
34
- console.error("THREE.Water: Required component Reflector not found.");
35
- return;
36
- }
37
- if (Refractor === void 0) {
38
- console.error("THREE.Water: Required component Refractor not found.");
39
- return;
40
- }
41
- const reflector = new Reflector(geometry, {
42
- textureWidth,
43
- textureHeight,
44
- clipBias,
45
- encoding
46
- });
47
- const refractor = new Refractor(geometry, {
48
- textureWidth,
49
- textureHeight,
50
- clipBias,
51
- encoding
52
- });
53
- reflector.matrixAutoUpdate = false;
54
- refractor.matrixAutoUpdate = false;
55
- this.material = new ShaderMaterial({
56
- uniforms: UniformsUtils.merge([UniformsLib["fog"], shader.uniforms]),
57
- vertexShader: shader.vertexShader,
58
- fragmentShader: shader.fragmentShader,
59
- transparent: true,
60
- fog: true
61
- });
62
- if (flowMap !== void 0) {
63
- this.material.defines.USE_FLOWMAP = "";
64
- this.material.uniforms["tFlowMap"] = {
65
- type: "t",
66
- value: flowMap
67
- };
68
- } else {
69
- this.material.uniforms["flowDirection"] = {
70
- type: "v2",
71
- value: flowDirection
72
- };
73
- }
74
- normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping;
75
- normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping;
76
- this.material.uniforms["tReflectionMap"].value = reflector.getRenderTarget().texture;
77
- this.material.uniforms["tRefractionMap"].value = refractor.getRenderTarget().texture;
78
- this.material.uniforms["tNormalMap0"].value = normalMap0;
79
- this.material.uniforms["tNormalMap1"].value = normalMap1;
80
- this.material.uniforms["color"].value = color;
81
- this.material.uniforms["reflectivity"].value = reflectivity;
82
- this.material.uniforms["textureMatrix"].value = textureMatrix;
83
- this.material.uniforms["config"].value.x = 0;
84
- this.material.uniforms["config"].value.y = halfCycle;
85
- this.material.uniforms["config"].value.z = halfCycle;
86
- this.material.uniforms["config"].value.w = scale;
87
- function updateTextureMatrix(camera) {
88
- textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
89
- textureMatrix.multiply(camera.projectionMatrix);
90
- textureMatrix.multiply(camera.matrixWorldInverse);
91
- textureMatrix.multiply(scope.matrixWorld);
92
- }
93
- function updateFlow() {
94
- const delta = clock.getDelta();
95
- const config = scope.material.uniforms["config"];
96
- config.value.x += flowSpeed * delta;
97
- config.value.y = config.value.x + halfCycle;
98
- if (config.value.x >= cycle) {
99
- config.value.x = 0;
100
- config.value.y = halfCycle;
101
- } else if (config.value.y >= cycle) {
102
- config.value.y = config.value.y - cycle;
103
- }
104
- }
105
- this.onBeforeRender = function(renderer, scene, camera) {
106
- updateTextureMatrix(camera);
107
- updateFlow();
108
- scope.visible = false;
109
- reflector.matrixWorld.copy(scope.matrixWorld);
110
- refractor.matrixWorld.copy(scope.matrixWorld);
111
- reflector.onBeforeRender(renderer, scene, camera);
112
- refractor.onBeforeRender(renderer, scene, camera);
113
- scope.visible = true;
114
- };
115
- }
116
- };
117
- let Water2 = _Water2;
118
- __publicField(Water2, "WaterShader", {
119
- uniforms: {
120
- color: {
121
- value: null
122
- },
123
- reflectivity: {
124
- value: 0
125
- },
126
- tReflectionMap: {
127
- value: null
128
- },
129
- tRefractionMap: {
130
- value: null
131
- },
132
- tNormalMap0: {
133
- value: null
134
- },
135
- tNormalMap1: {
136
- value: null
137
- },
138
- textureMatrix: {
139
- value: null
140
- },
141
- config: {
142
- value: /* @__PURE__ */ new Vector4()
143
- }
144
- },
145
- vertexShader: (
146
- /* glsl */
147
- `
148
-
149
- #include <common>
150
- #include <fog_pars_vertex>
151
- #include <logdepthbuf_pars_vertex>
152
-
153
- uniform mat4 textureMatrix;
154
-
155
- varying vec4 vCoord;
156
- varying vec2 vUv;
157
- varying vec3 vToEye;
158
-
159
- void main() {
160
-
161
- vUv = uv;
162
- vCoord = textureMatrix * vec4( position, 1.0 );
163
-
164
- vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
165
- vToEye = cameraPosition - worldPosition.xyz;
166
-
167
- vec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex
168
- gl_Position = projectionMatrix * mvPosition;
169
-
170
- #include <logdepthbuf_vertex>
171
- #include <fog_vertex>
172
-
173
- }`
174
- ),
175
- fragmentShader: (
176
- /* glsl */
177
- `
178
-
179
- #include <common>
180
- #include <fog_pars_fragment>
181
- #include <logdepthbuf_pars_fragment>
182
-
183
- uniform sampler2D tReflectionMap;
184
- uniform sampler2D tRefractionMap;
185
- uniform sampler2D tNormalMap0;
186
- uniform sampler2D tNormalMap1;
187
-
188
- #ifdef USE_FLOWMAP
189
- uniform sampler2D tFlowMap;
190
- #else
191
- uniform vec2 flowDirection;
192
- #endif
193
-
194
- uniform vec3 color;
195
- uniform float reflectivity;
196
- uniform vec4 config;
197
-
198
- varying vec4 vCoord;
199
- varying vec2 vUv;
200
- varying vec3 vToEye;
201
-
202
- void main() {
203
-
204
- #include <logdepthbuf_fragment>
205
-
206
- float flowMapOffset0 = config.x;
207
- float flowMapOffset1 = config.y;
208
- float halfCycle = config.z;
209
- float scale = config.w;
210
-
211
- vec3 toEye = normalize( vToEye );
212
-
213
- // determine flow direction
214
- vec2 flow;
215
- #ifdef USE_FLOWMAP
216
- flow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;
217
- #else
218
- flow = flowDirection;
219
- #endif
220
- flow.x *= - 1.0;
221
-
222
- // sample normal maps (distort uvs with flowdata)
223
- vec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );
224
- vec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );
225
-
226
- // linear interpolate to get the final normal color
227
- float flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;
228
- vec4 normalColor = mix( normalColor0, normalColor1, flowLerp );
229
-
230
- // calculate normal vector
231
- vec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );
232
-
233
- // calculate the fresnel term to blend reflection and refraction maps
234
- float theta = max( dot( toEye, normal ), 0.0 );
235
- float reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );
236
-
237
- // calculate final uv coords
238
- vec3 coord = vCoord.xyz / vCoord.w;
239
- vec2 uv = coord.xy + coord.z * normal.xz * 0.05;
240
-
241
- vec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );
242
- vec4 refractColor = texture2D( tRefractionMap, uv );
243
-
244
- // multiply water color with the mix of both textures
245
- gl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );
246
-
247
- #include <tonemapping_fragment>
248
- #include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
249
- #include <fog_fragment>
250
-
251
- }`
252
- )
253
- });
254
- export {
255
- Water2
256
- };
@@ -1,166 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- async function AmmoPhysics() {
4
- if ("Ammo" in window === false) {
5
- console.error("AmmoPhysics: Couldn't find Ammo.js");
6
- return;
7
- }
8
- const AmmoLib = await Ammo();
9
- const frameRate = 60;
10
- const collisionConfiguration = new AmmoLib.btDefaultCollisionConfiguration();
11
- const dispatcher = new AmmoLib.btCollisionDispatcher(collisionConfiguration);
12
- const broadphase = new AmmoLib.btDbvtBroadphase();
13
- const solver = new AmmoLib.btSequentialImpulseConstraintSolver();
14
- const world = new AmmoLib.btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
15
- world.setGravity(new AmmoLib.btVector3(0, -9.8, 0));
16
- const worldTransform = new AmmoLib.btTransform();
17
- function getShape(geometry) {
18
- const parameters = geometry.parameters;
19
- if (geometry.type === "BoxGeometry") {
20
- const sx = parameters.width !== void 0 ? parameters.width / 2 : 0.5;
21
- const sy = parameters.height !== void 0 ? parameters.height / 2 : 0.5;
22
- const sz = parameters.depth !== void 0 ? parameters.depth / 2 : 0.5;
23
- const shape = new AmmoLib.btBoxShape(new AmmoLib.btVector3(sx, sy, sz));
24
- shape.setMargin(0.05);
25
- return shape;
26
- } else if (geometry.type === "SphereGeometry" || geometry.type === "IcosahedronGeometry") {
27
- const radius = parameters.radius !== void 0 ? parameters.radius : 1;
28
- const shape = new AmmoLib.btSphereShape(radius);
29
- shape.setMargin(0.05);
30
- return shape;
31
- }
32
- return null;
33
- }
34
- const meshes = [];
35
- const meshMap = /* @__PURE__ */ new WeakMap();
36
- function addMesh(mesh, mass = 0) {
37
- const shape = getShape(mesh.geometry);
38
- if (shape !== null) {
39
- if (mesh.isInstancedMesh) {
40
- handleInstancedMesh(mesh, mass, shape);
41
- } else if (mesh.isMesh) {
42
- handleMesh(mesh, mass, shape);
43
- }
44
- }
45
- }
46
- function handleMesh(mesh, mass, shape) {
47
- const position = mesh.position;
48
- const quaternion = mesh.quaternion;
49
- const transform = new AmmoLib.btTransform();
50
- transform.setIdentity();
51
- transform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
52
- transform.setRotation(new AmmoLib.btQuaternion(quaternion.x, quaternion.y, quaternion.z, quaternion.w));
53
- const motionState = new AmmoLib.btDefaultMotionState(transform);
54
- const localInertia = new AmmoLib.btVector3(0, 0, 0);
55
- shape.calculateLocalInertia(mass, localInertia);
56
- const rbInfo = new AmmoLib.btRigidBodyConstructionInfo(mass, motionState, shape, localInertia);
57
- const body = new AmmoLib.btRigidBody(rbInfo);
58
- world.addRigidBody(body);
59
- if (mass > 0) {
60
- meshes.push(mesh);
61
- meshMap.set(mesh, body);
62
- }
63
- }
64
- function handleInstancedMesh(mesh, mass, shape) {
65
- const array = mesh.instanceMatrix.array;
66
- const bodies = [];
67
- for (let i = 0; i < mesh.count; i++) {
68
- const index = i * 16;
69
- const transform = new AmmoLib.btTransform();
70
- transform.setFromOpenGLMatrix(array.slice(index, index + 16));
71
- const motionState = new AmmoLib.btDefaultMotionState(transform);
72
- const localInertia = new AmmoLib.btVector3(0, 0, 0);
73
- shape.calculateLocalInertia(mass, localInertia);
74
- const rbInfo = new AmmoLib.btRigidBodyConstructionInfo(mass, motionState, shape, localInertia);
75
- const body = new AmmoLib.btRigidBody(rbInfo);
76
- world.addRigidBody(body);
77
- bodies.push(body);
78
- }
79
- if (mass > 0) {
80
- mesh.instanceMatrix.setUsage(35048);
81
- meshes.push(mesh);
82
- meshMap.set(mesh, bodies);
83
- }
84
- }
85
- function setMeshPosition(mesh, position, index = 0) {
86
- if (mesh.isInstancedMesh) {
87
- const bodies = meshMap.get(mesh);
88
- const body = bodies[index];
89
- body.setAngularVelocity(new AmmoLib.btVector3(0, 0, 0));
90
- body.setLinearVelocity(new AmmoLib.btVector3(0, 0, 0));
91
- worldTransform.setIdentity();
92
- worldTransform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
93
- body.setWorldTransform(worldTransform);
94
- } else if (mesh.isMesh) {
95
- const body = meshMap.get(mesh);
96
- body.setAngularVelocity(new AmmoLib.btVector3(0, 0, 0));
97
- body.setLinearVelocity(new AmmoLib.btVector3(0, 0, 0));
98
- worldTransform.setIdentity();
99
- worldTransform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
100
- body.setWorldTransform(worldTransform);
101
- }
102
- }
103
- let lastTime = 0;
104
- function step() {
105
- const time = performance.now();
106
- if (lastTime > 0) {
107
- const delta = (time - lastTime) / 1e3;
108
- world.stepSimulation(delta, 10);
109
- }
110
- lastTime = time;
111
- for (let i = 0, l = meshes.length; i < l; i++) {
112
- const mesh = meshes[i];
113
- if (mesh.isInstancedMesh) {
114
- const array = mesh.instanceMatrix.array;
115
- const bodies = meshMap.get(mesh);
116
- for (let j = 0; j < bodies.length; j++) {
117
- const body = bodies[j];
118
- const motionState = body.getMotionState();
119
- motionState.getWorldTransform(worldTransform);
120
- const position = worldTransform.getOrigin();
121
- const quaternion = worldTransform.getRotation();
122
- compose(position, quaternion, array, j * 16);
123
- }
124
- mesh.instanceMatrix.needsUpdate = true;
125
- } else if (mesh.isMesh) {
126
- const body = meshMap.get(mesh);
127
- const motionState = body.getMotionState();
128
- motionState.getWorldTransform(worldTransform);
129
- const position = worldTransform.getOrigin();
130
- const quaternion = worldTransform.getRotation();
131
- mesh.position.set(position.x(), position.y(), position.z());
132
- mesh.quaternion.set(quaternion.x(), quaternion.y(), quaternion.z(), quaternion.w());
133
- }
134
- }
135
- }
136
- setInterval(step, 1e3 / frameRate);
137
- return {
138
- addMesh,
139
- setMeshPosition
140
- // addCompoundMesh
141
- };
142
- }
143
- function compose(position, quaternion, array, index) {
144
- const x = quaternion.x(), y = quaternion.y(), z = quaternion.z(), w = quaternion.w();
145
- const x2 = x + x, y2 = y + y, z2 = z + z;
146
- const xx = x * x2, xy = x * y2, xz = x * z2;
147
- const yy = y * y2, yz = y * z2, zz = z * z2;
148
- const wx = w * x2, wy = w * y2, wz = w * z2;
149
- array[index + 0] = 1 - (yy + zz);
150
- array[index + 1] = xy + wz;
151
- array[index + 2] = xz - wy;
152
- array[index + 3] = 0;
153
- array[index + 4] = xy - wz;
154
- array[index + 5] = 1 - (xx + zz);
155
- array[index + 6] = yz + wx;
156
- array[index + 7] = 0;
157
- array[index + 8] = xz + wy;
158
- array[index + 9] = yz - wx;
159
- array[index + 10] = 1 - (xx + yy);
160
- array[index + 11] = 0;
161
- array[index + 12] = position.x();
162
- array[index + 13] = position.y();
163
- array[index + 14] = position.z();
164
- array[index + 15] = 1;
165
- }
166
- exports.AmmoPhysics = AmmoPhysics;