three-stdlib 2.25.0 → 2.25.1

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Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
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  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
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  354. package/postprocessing/OutlinePass.cjs +0 -479
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  356. package/postprocessing/Pass.cjs +0 -48
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  358. package/postprocessing/RenderPass.cjs +0 -59
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  370. package/postprocessing/SSRPass.cjs +0 -411
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  372. package/postprocessing/SavePass.cjs +0 -38
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  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
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  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
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  402. package/shaders/BokehShader.cjs +0 -109
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  408. package/shaders/ColorCorrectionShader.cjs +0 -30
  409. package/shaders/ColorCorrectionShader.js +0 -30
  410. package/shaders/ColorifyShader.cjs +0 -28
  411. package/shaders/ColorifyShader.js +0 -28
  412. package/shaders/ConvolutionShader.cjs +0 -55
  413. package/shaders/ConvolutionShader.js +0 -55
  414. package/shaders/CopyShader.cjs +0 -25
  415. package/shaders/CopyShader.js +0 -25
  416. package/shaders/DOFMipMapShader.cjs +0 -32
  417. package/shaders/DOFMipMapShader.js +0 -32
  418. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  419. package/shaders/DepthLimitedBlurShader.js +0 -114
  420. package/shaders/DigitalGlitch.cjs +0 -85
  421. package/shaders/DigitalGlitch.js +0 -85
  422. package/shaders/DotScreenShader.cjs +0 -39
  423. package/shaders/DotScreenShader.js +0 -39
  424. package/shaders/FXAAShader.cjs +0 -1098
  425. package/shaders/FXAAShader.js +0 -1098
  426. package/shaders/FilmShader.cjs +0 -53
  427. package/shaders/FilmShader.js +0 -53
  428. package/shaders/FocusShader.cjs +0 -55
  429. package/shaders/FocusShader.js +0 -55
  430. package/shaders/FreiChenShader.cjs +0 -64
  431. package/shaders/FreiChenShader.js +0 -64
  432. package/shaders/FresnelShader.cjs +0 -47
  433. package/shaders/FresnelShader.js +0 -47
  434. package/shaders/GammaCorrectionShader.cjs +0 -23
  435. package/shaders/GammaCorrectionShader.js +0 -23
  436. package/shaders/GodRaysShader.cjs +0 -183
  437. package/shaders/GodRaysShader.js +0 -183
  438. package/shaders/HalftoneShader.cjs +0 -228
  439. package/shaders/HalftoneShader.js +0 -228
  440. package/shaders/HorizontalBlurShader.cjs +0 -49
  441. package/shaders/HorizontalBlurShader.js +0 -49
  442. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  443. package/shaders/HorizontalTiltShiftShader.js +0 -37
  444. package/shaders/HueSaturationShader.cjs +0 -43
  445. package/shaders/HueSaturationShader.js +0 -43
  446. package/shaders/KaleidoShader.cjs +0 -34
  447. package/shaders/KaleidoShader.js +0 -34
  448. package/shaders/LuminosityHighPassShader.cjs +0 -37
  449. package/shaders/LuminosityHighPassShader.js +0 -37
  450. package/shaders/LuminosityShader.cjs +0 -25
  451. package/shaders/LuminosityShader.js +0 -25
  452. package/shaders/MirrorShader.cjs +0 -35
  453. package/shaders/MirrorShader.js +0 -35
  454. package/shaders/NormalMapShader.cjs +0 -31
  455. package/shaders/NormalMapShader.js +0 -31
  456. package/shaders/ParallaxShader.cjs +0 -133
  457. package/shaders/ParallaxShader.js +0 -133
  458. package/shaders/PixelShader.cjs +0 -28
  459. package/shaders/PixelShader.js +0 -28
  460. package/shaders/RGBShiftShader.cjs +0 -30
  461. package/shaders/RGBShiftShader.js +0 -30
  462. package/shaders/SAOShader.cjs +0 -144
  463. package/shaders/SAOShader.js +0 -144
  464. package/shaders/SMAAShader.cjs +0 -358
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  468. package/shaders/SSRShader.cjs +0 -342
  469. package/shaders/SSRShader.js +0 -342
  470. package/shaders/SepiaShader.cjs +0 -29
  471. package/shaders/SepiaShader.js +0 -29
  472. package/shaders/SobelOperatorShader.cjs +0 -54
  473. package/shaders/SobelOperatorShader.js +0 -54
  474. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  475. package/shaders/SubsurfaceScatteringShader.js +0 -98
  476. package/shaders/TechnicolorShader.cjs +0 -24
  477. package/shaders/TechnicolorShader.js +0 -24
  478. package/shaders/ToneMapShader.cjs +0 -51
  479. package/shaders/ToneMapShader.js +0 -51
  480. package/shaders/ToonShader.cjs +0 -188
  481. package/shaders/ToonShader.js +0 -188
  482. package/shaders/TriangleBlurShader.cjs +0 -37
  483. package/shaders/TriangleBlurShader.js +0 -37
  484. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  485. package/shaders/UnpackDepthRGBAShader.js +0 -26
  486. package/shaders/VerticalBlurShader.cjs +0 -50
  487. package/shaders/VerticalBlurShader.js +0 -50
  488. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  489. package/shaders/VerticalTiltShiftShader.js +0 -37
  490. package/shaders/VignetteShader.cjs +0 -38
  491. package/shaders/VignetteShader.js +0 -38
  492. package/shaders/VolumeShader.cjs +0 -225
  493. package/shaders/VolumeShader.js +0 -225
  494. package/shaders/WaterRefractionShader.cjs +0 -59
  495. package/shaders/WaterRefractionShader.js +0 -59
  496. package/shaders/types.cjs +0 -1
  497. package/shaders/types.js +0 -1
  498. package/textures/FlakesTexture.cjs +0 -30
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  500. package/types/helpers.cjs +0 -4
  501. package/types/helpers.js +0 -4
  502. package/utils/BufferGeometryUtils.cjs +0 -636
  503. package/utils/BufferGeometryUtils.js +0 -636
  504. package/utils/GeometryCompressionUtils.cjs +0 -573
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  507. package/utils/GeometryUtils.js +0 -109
  508. package/utils/RoughnessMipmapper.cjs +0 -223
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  510. package/utils/SceneUtils.cjs +0 -36
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  512. package/utils/ShadowMapViewer.cjs +0 -111
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  514. package/utils/SkeletonUtils.cjs +0 -211
  515. package/utils/SkeletonUtils.js +0 -211
  516. package/utils/UVsDebug.cjs +0 -80
  517. package/utils/UVsDebug.js +0 -80
  518. package/utils/WorkerPool.cjs +0 -62
  519. package/utils/WorkerPool.js +0 -62
  520. package/webxr/ARButton.cjs +0 -119
  521. package/webxr/ARButton.js +0 -119
  522. package/webxr/OculusHandModel.cjs +0 -82
  523. package/webxr/OculusHandModel.js +0 -82
  524. package/webxr/OculusHandPointerModel.cjs +0 -241
  525. package/webxr/OculusHandPointerModel.js +0 -224
  526. package/webxr/Text2D.cjs +0 -48
  527. package/webxr/Text2D.js +0 -31
  528. package/webxr/VRButton.cjs +0 -111
  529. package/webxr/VRButton.js +0 -111
  530. package/webxr/XRControllerModelFactory.cjs +0 -174
  531. package/webxr/XRControllerModelFactory.js +0 -174
  532. package/webxr/XREstimatedLight.cjs +0 -126
  533. package/webxr/XREstimatedLight.js +0 -126
  534. package/webxr/XRHandMeshModel.cjs +0 -82
  535. package/webxr/XRHandMeshModel.js +0 -82
  536. package/webxr/XRHandModelFactory.cjs +0 -61
  537. package/webxr/XRHandModelFactory.js +0 -61
  538. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  539. package/webxr/XRHandPrimitiveModel.js +0 -68
package/math/Octree.js DELETED
@@ -1,273 +0,0 @@
1
- import { Vector3, Plane, Line3, Sphere, Box3, Triangle } from "three";
2
- import { Capsule } from "./Capsule.js";
3
- const _v1 = /* @__PURE__ */ new Vector3();
4
- const _v2 = /* @__PURE__ */ new Vector3();
5
- const _plane = /* @__PURE__ */ new Plane();
6
- const _line1 = /* @__PURE__ */ new Line3();
7
- const _line2 = /* @__PURE__ */ new Line3();
8
- const _sphere = /* @__PURE__ */ new Sphere();
9
- const _capsule = /* @__PURE__ */ new Capsule();
10
- class Octree {
11
- constructor(box) {
12
- this.triangles = [];
13
- this.box = box;
14
- this.subTrees = [];
15
- }
16
- addTriangle(triangle) {
17
- if (!this.bounds)
18
- this.bounds = new Box3();
19
- this.bounds.min.x = Math.min(this.bounds.min.x, triangle.a.x, triangle.b.x, triangle.c.x);
20
- this.bounds.min.y = Math.min(this.bounds.min.y, triangle.a.y, triangle.b.y, triangle.c.y);
21
- this.bounds.min.z = Math.min(this.bounds.min.z, triangle.a.z, triangle.b.z, triangle.c.z);
22
- this.bounds.max.x = Math.max(this.bounds.max.x, triangle.a.x, triangle.b.x, triangle.c.x);
23
- this.bounds.max.y = Math.max(this.bounds.max.y, triangle.a.y, triangle.b.y, triangle.c.y);
24
- this.bounds.max.z = Math.max(this.bounds.max.z, triangle.a.z, triangle.b.z, triangle.c.z);
25
- this.triangles.push(triangle);
26
- return this;
27
- }
28
- calcBox() {
29
- this.box = this.bounds.clone();
30
- this.box.min.x -= 0.01;
31
- this.box.min.y -= 0.01;
32
- this.box.min.z -= 0.01;
33
- return this;
34
- }
35
- split(level) {
36
- if (!this.box)
37
- return;
38
- const subTrees = [];
39
- const halfsize = _v2.copy(this.box.max).sub(this.box.min).multiplyScalar(0.5);
40
- for (let x = 0; x < 2; x++) {
41
- for (let y = 0; y < 2; y++) {
42
- for (let z = 0; z < 2; z++) {
43
- const box = new Box3();
44
- const v = _v1.set(x, y, z);
45
- box.min.copy(this.box.min).add(v.multiply(halfsize));
46
- box.max.copy(box.min).add(halfsize);
47
- subTrees.push(new Octree(box));
48
- }
49
- }
50
- }
51
- let triangle;
52
- while (triangle = this.triangles.pop()) {
53
- for (let i = 0; i < subTrees.length; i++) {
54
- if (subTrees[i].box.intersectsTriangle(triangle)) {
55
- subTrees[i].triangles.push(triangle);
56
- }
57
- }
58
- }
59
- for (let i = 0; i < subTrees.length; i++) {
60
- const len = subTrees[i].triangles.length;
61
- if (len > 8 && level < 16) {
62
- subTrees[i].split(level + 1);
63
- }
64
- if (len !== 0) {
65
- this.subTrees.push(subTrees[i]);
66
- }
67
- }
68
- return this;
69
- }
70
- build() {
71
- this.calcBox();
72
- this.split(0);
73
- return this;
74
- }
75
- getRayTriangles(ray, triangles) {
76
- for (let i = 0; i < this.subTrees.length; i++) {
77
- const subTree = this.subTrees[i];
78
- if (!ray.intersectsBox(subTree.box))
79
- continue;
80
- if (subTree.triangles.length > 0) {
81
- for (let j = 0; j < subTree.triangles.length; j++) {
82
- if (triangles.indexOf(subTree.triangles[j]) === -1)
83
- triangles.push(subTree.triangles[j]);
84
- }
85
- } else {
86
- subTree.getRayTriangles(ray, triangles);
87
- }
88
- }
89
- return triangles;
90
- }
91
- triangleCapsuleIntersect(capsule, triangle) {
92
- triangle.getPlane(_plane);
93
- const d1 = _plane.distanceToPoint(capsule.start) - capsule.radius;
94
- const d2 = _plane.distanceToPoint(capsule.end) - capsule.radius;
95
- if (d1 > 0 && d2 > 0 || d1 < -capsule.radius && d2 < -capsule.radius) {
96
- return false;
97
- }
98
- const delta = Math.abs(d1 / (Math.abs(d1) + Math.abs(d2)));
99
- const intersectPoint = _v1.copy(capsule.start).lerp(capsule.end, delta);
100
- if (triangle.containsPoint(intersectPoint)) {
101
- return { normal: _plane.normal.clone(), point: intersectPoint.clone(), depth: Math.abs(Math.min(d1, d2)) };
102
- }
103
- const r2 = capsule.radius * capsule.radius;
104
- const line1 = _line1.set(capsule.start, capsule.end);
105
- const lines = [
106
- [triangle.a, triangle.b],
107
- [triangle.b, triangle.c],
108
- [triangle.c, triangle.a]
109
- ];
110
- for (let i = 0; i < lines.length; i++) {
111
- const line2 = _line2.set(lines[i][0], lines[i][1]);
112
- const [point1, point2] = capsule.lineLineMinimumPoints(line1, line2);
113
- if (point1.distanceToSquared(point2) < r2) {
114
- return {
115
- normal: point1.clone().sub(point2).normalize(),
116
- point: point2.clone(),
117
- depth: capsule.radius - point1.distanceTo(point2)
118
- };
119
- }
120
- }
121
- return false;
122
- }
123
- triangleSphereIntersect(sphere, triangle) {
124
- triangle.getPlane(_plane);
125
- if (!sphere.intersectsPlane(_plane))
126
- return false;
127
- const depth = Math.abs(_plane.distanceToSphere(sphere));
128
- const r2 = sphere.radius * sphere.radius - depth * depth;
129
- const plainPoint = _plane.projectPoint(sphere.center, _v1);
130
- if (triangle.containsPoint(sphere.center)) {
131
- return {
132
- normal: _plane.normal.clone(),
133
- point: plainPoint.clone(),
134
- depth: Math.abs(_plane.distanceToSphere(sphere))
135
- };
136
- }
137
- const lines = [
138
- [triangle.a, triangle.b],
139
- [triangle.b, triangle.c],
140
- [triangle.c, triangle.a]
141
- ];
142
- for (let i = 0; i < lines.length; i++) {
143
- _line1.set(lines[i][0], lines[i][1]);
144
- _line1.closestPointToPoint(plainPoint, true, _v2);
145
- const d = _v2.distanceToSquared(sphere.center);
146
- if (d < r2) {
147
- return {
148
- normal: sphere.center.clone().sub(_v2).normalize(),
149
- point: _v2.clone(),
150
- depth: sphere.radius - Math.sqrt(d)
151
- };
152
- }
153
- }
154
- return false;
155
- }
156
- getSphereTriangles(sphere, triangles) {
157
- for (let i = 0; i < this.subTrees.length; i++) {
158
- const subTree = this.subTrees[i];
159
- if (!sphere.intersectsBox(subTree.box))
160
- continue;
161
- if (subTree.triangles.length > 0) {
162
- for (let j = 0; j < subTree.triangles.length; j++) {
163
- if (triangles.indexOf(subTree.triangles[j]) === -1)
164
- triangles.push(subTree.triangles[j]);
165
- }
166
- } else {
167
- subTree.getSphereTriangles(sphere, triangles);
168
- }
169
- }
170
- }
171
- getCapsuleTriangles(capsule, triangles) {
172
- for (let i = 0; i < this.subTrees.length; i++) {
173
- const subTree = this.subTrees[i];
174
- if (!capsule.intersectsBox(subTree.box))
175
- continue;
176
- if (subTree.triangles.length > 0) {
177
- for (let j = 0; j < subTree.triangles.length; j++) {
178
- if (triangles.indexOf(subTree.triangles[j]) === -1)
179
- triangles.push(subTree.triangles[j]);
180
- }
181
- } else {
182
- subTree.getCapsuleTriangles(capsule, triangles);
183
- }
184
- }
185
- }
186
- sphereIntersect(sphere) {
187
- _sphere.copy(sphere);
188
- const triangles = [];
189
- let result, hit = false;
190
- this.getSphereTriangles(sphere, triangles);
191
- for (let i = 0; i < triangles.length; i++) {
192
- if (result = this.triangleSphereIntersect(_sphere, triangles[i])) {
193
- hit = true;
194
- _sphere.center.add(result.normal.multiplyScalar(result.depth));
195
- }
196
- }
197
- if (hit) {
198
- const collisionVector = _sphere.center.clone().sub(sphere.center);
199
- const depth = collisionVector.length();
200
- return { normal: collisionVector.normalize(), depth };
201
- }
202
- return false;
203
- }
204
- capsuleIntersect(capsule) {
205
- _capsule.copy(capsule);
206
- const triangles = [];
207
- let result, hit = false;
208
- this.getCapsuleTriangles(_capsule, triangles);
209
- for (let i = 0; i < triangles.length; i++) {
210
- if (result = this.triangleCapsuleIntersect(_capsule, triangles[i])) {
211
- hit = true;
212
- _capsule.translate(result.normal.multiplyScalar(result.depth));
213
- }
214
- }
215
- if (hit) {
216
- const collisionVector = _capsule.getCenter(new Vector3()).sub(capsule.getCenter(_v1));
217
- const depth = collisionVector.length();
218
- return { normal: collisionVector.normalize(), depth };
219
- }
220
- return false;
221
- }
222
- rayIntersect(ray) {
223
- if (ray.direction.length() === 0)
224
- return;
225
- const triangles = [];
226
- let triangle, position, distance = 1e100;
227
- this.getRayTriangles(ray, triangles);
228
- for (let i = 0; i < triangles.length; i++) {
229
- const result = ray.intersectTriangle(triangles[i].a, triangles[i].b, triangles[i].c, true, _v1);
230
- if (result) {
231
- const newdistance = result.sub(ray.origin).length();
232
- if (distance > newdistance) {
233
- position = result.clone().add(ray.origin);
234
- distance = newdistance;
235
- triangle = triangles[i];
236
- }
237
- }
238
- }
239
- return distance < 1e100 ? { distance, triangle, position } : false;
240
- }
241
- fromGraphNode(group) {
242
- group.updateWorldMatrix(true, true);
243
- group.traverse((obj) => {
244
- if (obj.isMesh === true) {
245
- let geometry, isTemp = false;
246
- if (obj.geometry.index !== null) {
247
- isTemp = true;
248
- geometry = obj.geometry.toNonIndexed();
249
- } else {
250
- geometry = obj.geometry;
251
- }
252
- const positionAttribute = geometry.getAttribute("position");
253
- for (let i = 0; i < positionAttribute.count; i += 3) {
254
- const v1 = new Vector3().fromBufferAttribute(positionAttribute, i);
255
- const v2 = new Vector3().fromBufferAttribute(positionAttribute, i + 1);
256
- const v3 = new Vector3().fromBufferAttribute(positionAttribute, i + 2);
257
- v1.applyMatrix4(obj.matrixWorld);
258
- v2.applyMatrix4(obj.matrixWorld);
259
- v3.applyMatrix4(obj.matrixWorld);
260
- this.addTriangle(new Triangle(v1, v2, v3));
261
- }
262
- if (isTemp) {
263
- geometry.dispose();
264
- }
265
- }
266
- });
267
- this.build();
268
- return this;
269
- }
270
- }
271
- export {
272
- Octree
273
- };
@@ -1,440 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- class SimplexNoise {
10
- /**
11
- * You can pass in a random number generator object if you like.
12
- * It is assumed to have a random() method.
13
- */
14
- constructor(r = Math) {
15
- __publicField(this, "grad3", [
16
- [1, 1, 0],
17
- [-1, 1, 0],
18
- [1, -1, 0],
19
- [-1, -1, 0],
20
- [1, 0, 1],
21
- [-1, 0, 1],
22
- [1, 0, -1],
23
- [-1, 0, -1],
24
- [0, 1, 1],
25
- [0, -1, 1],
26
- [0, 1, -1],
27
- [0, -1, -1]
28
- ]);
29
- __publicField(this, "grad4", [
30
- [0, 1, 1, 1],
31
- [0, 1, 1, -1],
32
- [0, 1, -1, 1],
33
- [0, 1, -1, -1],
34
- [0, -1, 1, 1],
35
- [0, -1, 1, -1],
36
- [0, -1, -1, 1],
37
- [0, -1, -1, -1],
38
- [1, 0, 1, 1],
39
- [1, 0, 1, -1],
40
- [1, 0, -1, 1],
41
- [1, 0, -1, -1],
42
- [-1, 0, 1, 1],
43
- [-1, 0, 1, -1],
44
- [-1, 0, -1, 1],
45
- [-1, 0, -1, -1],
46
- [1, 1, 0, 1],
47
- [1, 1, 0, -1],
48
- [1, -1, 0, 1],
49
- [1, -1, 0, -1],
50
- [-1, 1, 0, 1],
51
- [-1, 1, 0, -1],
52
- [-1, -1, 0, 1],
53
- [-1, -1, 0, -1],
54
- [1, 1, 1, 0],
55
- [1, 1, -1, 0],
56
- [1, -1, 1, 0],
57
- [1, -1, -1, 0],
58
- [-1, 1, 1, 0],
59
- [-1, 1, -1, 0],
60
- [-1, -1, 1, 0],
61
- [-1, -1, -1, 0]
62
- ]);
63
- __publicField(this, "p", []);
64
- // To remove the need for index wrapping, double the permutation table length
65
- __publicField(this, "perm", []);
66
- // A lookup table to traverse the simplex around a given point in 4D.
67
- // Details can be found where this table is used, in the 4D noise method.
68
- __publicField(this, "simplex", [
69
- [0, 1, 2, 3],
70
- [0, 1, 3, 2],
71
- [0, 0, 0, 0],
72
- [0, 2, 3, 1],
73
- [0, 0, 0, 0],
74
- [0, 0, 0, 0],
75
- [0, 0, 0, 0],
76
- [1, 2, 3, 0],
77
- [0, 2, 1, 3],
78
- [0, 0, 0, 0],
79
- [0, 3, 1, 2],
80
- [0, 3, 2, 1],
81
- [0, 0, 0, 0],
82
- [0, 0, 0, 0],
83
- [0, 0, 0, 0],
84
- [1, 3, 2, 0],
85
- [0, 0, 0, 0],
86
- [0, 0, 0, 0],
87
- [0, 0, 0, 0],
88
- [0, 0, 0, 0],
89
- [0, 0, 0, 0],
90
- [0, 0, 0, 0],
91
- [0, 0, 0, 0],
92
- [0, 0, 0, 0],
93
- [1, 2, 0, 3],
94
- [0, 0, 0, 0],
95
- [1, 3, 0, 2],
96
- [0, 0, 0, 0],
97
- [0, 0, 0, 0],
98
- [0, 0, 0, 0],
99
- [2, 3, 0, 1],
100
- [2, 3, 1, 0],
101
- [1, 0, 2, 3],
102
- [1, 0, 3, 2],
103
- [0, 0, 0, 0],
104
- [0, 0, 0, 0],
105
- [0, 0, 0, 0],
106
- [2, 0, 3, 1],
107
- [0, 0, 0, 0],
108
- [2, 1, 3, 0],
109
- [0, 0, 0, 0],
110
- [0, 0, 0, 0],
111
- [0, 0, 0, 0],
112
- [0, 0, 0, 0],
113
- [0, 0, 0, 0],
114
- [0, 0, 0, 0],
115
- [0, 0, 0, 0],
116
- [0, 0, 0, 0],
117
- [2, 0, 1, 3],
118
- [0, 0, 0, 0],
119
- [0, 0, 0, 0],
120
- [0, 0, 0, 0],
121
- [3, 0, 1, 2],
122
- [3, 0, 2, 1],
123
- [0, 0, 0, 0],
124
- [3, 1, 2, 0],
125
- [2, 1, 0, 3],
126
- [0, 0, 0, 0],
127
- [0, 0, 0, 0],
128
- [0, 0, 0, 0],
129
- [3, 1, 0, 2],
130
- [0, 0, 0, 0],
131
- [3, 2, 0, 1],
132
- [3, 2, 1, 0]
133
- ]);
134
- __publicField(this, "dot", (g, x, y) => {
135
- return g[0] * x + g[1] * y;
136
- });
137
- __publicField(this, "dot3", (g, x, y, z) => {
138
- return g[0] * x + g[1] * y + g[2] * z;
139
- });
140
- __publicField(this, "dot4", (g, x, y, z, w) => {
141
- return g[0] * x + g[1] * y + g[2] * z + g[3] * w;
142
- });
143
- __publicField(this, "noise", (xin, yin) => {
144
- let n0;
145
- let n1;
146
- let n2;
147
- const F2 = 0.5 * (Math.sqrt(3) - 1);
148
- const s = (xin + yin) * F2;
149
- const i = Math.floor(xin + s);
150
- const j = Math.floor(yin + s);
151
- const G2 = (3 - Math.sqrt(3)) / 6;
152
- const t = (i + j) * G2;
153
- const X0 = i - t;
154
- const Y0 = j - t;
155
- const x0 = xin - X0;
156
- const y0 = yin - Y0;
157
- let i1 = 0;
158
- let j1 = 1;
159
- if (x0 > y0) {
160
- i1 = 1;
161
- j1 = 0;
162
- }
163
- const x1 = x0 - i1 + G2;
164
- const y1 = y0 - j1 + G2;
165
- const x2 = x0 - 1 + 2 * G2;
166
- const y2 = y0 - 1 + 2 * G2;
167
- const ii = i & 255;
168
- const jj = j & 255;
169
- const gi0 = this.perm[ii + this.perm[jj]] % 12;
170
- const gi1 = this.perm[ii + i1 + this.perm[jj + j1]] % 12;
171
- const gi2 = this.perm[ii + 1 + this.perm[jj + 1]] % 12;
172
- let t0 = 0.5 - x0 * x0 - y0 * y0;
173
- if (t0 < 0) {
174
- n0 = 0;
175
- } else {
176
- t0 *= t0;
177
- n0 = t0 * t0 * this.dot(this.grad3[gi0], x0, y0);
178
- }
179
- let t1 = 0.5 - x1 * x1 - y1 * y1;
180
- if (t1 < 0) {
181
- n1 = 0;
182
- } else {
183
- t1 *= t1;
184
- n1 = t1 * t1 * this.dot(this.grad3[gi1], x1, y1);
185
- }
186
- let t2 = 0.5 - x2 * x2 - y2 * y2;
187
- if (t2 < 0) {
188
- n2 = 0;
189
- } else {
190
- t2 *= t2;
191
- n2 = t2 * t2 * this.dot(this.grad3[gi2], x2, y2);
192
- }
193
- return 70 * (n0 + n1 + n2);
194
- });
195
- // 3D simplex noise
196
- __publicField(this, "noise3d", (xin, yin, zin) => {
197
- let n0;
198
- let n1;
199
- let n2;
200
- let n3;
201
- const F3 = 1 / 3;
202
- const s = (xin + yin + zin) * F3;
203
- const i = Math.floor(xin + s);
204
- const j = Math.floor(yin + s);
205
- const k = Math.floor(zin + s);
206
- const G3 = 1 / 6;
207
- const t = (i + j + k) * G3;
208
- const X0 = i - t;
209
- const Y0 = j - t;
210
- const Z0 = k - t;
211
- const x0 = xin - X0;
212
- const y0 = yin - Y0;
213
- const z0 = zin - Z0;
214
- let i1;
215
- let j1;
216
- let k1;
217
- let i2;
218
- let j2;
219
- let k2;
220
- if (x0 >= y0) {
221
- if (y0 >= z0) {
222
- i1 = 1;
223
- j1 = 0;
224
- k1 = 0;
225
- i2 = 1;
226
- j2 = 1;
227
- k2 = 0;
228
- } else if (x0 >= z0) {
229
- i1 = 1;
230
- j1 = 0;
231
- k1 = 0;
232
- i2 = 1;
233
- j2 = 0;
234
- k2 = 1;
235
- } else {
236
- i1 = 0;
237
- j1 = 0;
238
- k1 = 1;
239
- i2 = 1;
240
- j2 = 0;
241
- k2 = 1;
242
- }
243
- } else {
244
- if (y0 < z0) {
245
- i1 = 0;
246
- j1 = 0;
247
- k1 = 1;
248
- i2 = 0;
249
- j2 = 1;
250
- k2 = 1;
251
- } else if (x0 < z0) {
252
- i1 = 0;
253
- j1 = 1;
254
- k1 = 0;
255
- i2 = 0;
256
- j2 = 1;
257
- k2 = 1;
258
- } else {
259
- i1 = 0;
260
- j1 = 1;
261
- k1 = 0;
262
- i2 = 1;
263
- j2 = 1;
264
- k2 = 0;
265
- }
266
- }
267
- const x1 = x0 - i1 + G3;
268
- const y1 = y0 - j1 + G3;
269
- const z1 = z0 - k1 + G3;
270
- const x2 = x0 - i2 + 2 * G3;
271
- const y2 = y0 - j2 + 2 * G3;
272
- const z2 = z0 - k2 + 2 * G3;
273
- const x3 = x0 - 1 + 3 * G3;
274
- const y3 = y0 - 1 + 3 * G3;
275
- const z3 = z0 - 1 + 3 * G3;
276
- const ii = i & 255;
277
- const jj = j & 255;
278
- const kk = k & 255;
279
- const gi0 = this.perm[ii + this.perm[jj + this.perm[kk]]] % 12;
280
- const gi1 = this.perm[ii + i1 + this.perm[jj + j1 + this.perm[kk + k1]]] % 12;
281
- const gi2 = this.perm[ii + i2 + this.perm[jj + j2 + this.perm[kk + k2]]] % 12;
282
- const gi3 = this.perm[ii + 1 + this.perm[jj + 1 + this.perm[kk + 1]]] % 12;
283
- let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
284
- if (t0 < 0) {
285
- n0 = 0;
286
- } else {
287
- t0 *= t0;
288
- n0 = t0 * t0 * this.dot3(this.grad3[gi0], x0, y0, z0);
289
- }
290
- let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
291
- if (t1 < 0) {
292
- n1 = 0;
293
- } else {
294
- t1 *= t1;
295
- n1 = t1 * t1 * this.dot3(this.grad3[gi1], x1, y1, z1);
296
- }
297
- let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
298
- if (t2 < 0) {
299
- n2 = 0;
300
- } else {
301
- t2 *= t2;
302
- n2 = t2 * t2 * this.dot3(this.grad3[gi2], x2, y2, z2);
303
- }
304
- let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
305
- if (t3 < 0) {
306
- n3 = 0;
307
- } else {
308
- t3 *= t3;
309
- n3 = t3 * t3 * this.dot3(this.grad3[gi3], x3, y3, z3);
310
- }
311
- return 32 * (n0 + n1 + n2 + n3);
312
- });
313
- // 4D simplex noise
314
- __publicField(this, "noise4d", (x, y, z, w) => {
315
- const grad4 = this.grad4;
316
- const simplex = this.simplex;
317
- const perm = this.perm;
318
- const F4 = (Math.sqrt(5) - 1) / 4;
319
- const G4 = (5 - Math.sqrt(5)) / 20;
320
- let n0;
321
- let n1;
322
- let n2;
323
- let n3;
324
- let n4;
325
- const s = (x + y + z + w) * F4;
326
- const i = Math.floor(x + s);
327
- const j = Math.floor(y + s);
328
- const k = Math.floor(z + s);
329
- const l = Math.floor(w + s);
330
- const t = (i + j + k + l) * G4;
331
- const X0 = i - t;
332
- const Y0 = j - t;
333
- const Z0 = k - t;
334
- const W0 = l - t;
335
- const x0 = x - X0;
336
- const y0 = y - Y0;
337
- const z0 = z - Z0;
338
- const w0 = w - W0;
339
- const c1 = x0 > y0 ? 32 : 0;
340
- const c2 = x0 > z0 ? 16 : 0;
341
- const c3 = y0 > z0 ? 8 : 0;
342
- const c4 = x0 > w0 ? 4 : 0;
343
- const c5 = y0 > w0 ? 2 : 0;
344
- const c6 = z0 > w0 ? 1 : 0;
345
- const c = c1 + c2 + c3 + c4 + c5 + c6;
346
- let i1;
347
- let j1;
348
- let k1;
349
- let l1;
350
- let i2;
351
- let j2;
352
- let k2;
353
- let l2;
354
- let i3;
355
- let j3;
356
- let k3;
357
- let l3;
358
- i1 = simplex[c][0] >= 3 ? 1 : 0;
359
- j1 = simplex[c][1] >= 3 ? 1 : 0;
360
- k1 = simplex[c][2] >= 3 ? 1 : 0;
361
- l1 = simplex[c][3] >= 3 ? 1 : 0;
362
- i2 = simplex[c][0] >= 2 ? 1 : 0;
363
- j2 = simplex[c][1] >= 2 ? 1 : 0;
364
- k2 = simplex[c][2] >= 2 ? 1 : 0;
365
- l2 = simplex[c][3] >= 2 ? 1 : 0;
366
- i3 = simplex[c][0] >= 1 ? 1 : 0;
367
- j3 = simplex[c][1] >= 1 ? 1 : 0;
368
- k3 = simplex[c][2] >= 1 ? 1 : 0;
369
- l3 = simplex[c][3] >= 1 ? 1 : 0;
370
- const x1 = x0 - i1 + G4;
371
- const y1 = y0 - j1 + G4;
372
- const z1 = z0 - k1 + G4;
373
- const w1 = w0 - l1 + G4;
374
- const x2 = x0 - i2 + 2 * G4;
375
- const y2 = y0 - j2 + 2 * G4;
376
- const z2 = z0 - k2 + 2 * G4;
377
- const w2 = w0 - l2 + 2 * G4;
378
- const x3 = x0 - i3 + 3 * G4;
379
- const y3 = y0 - j3 + 3 * G4;
380
- const z3 = z0 - k3 + 3 * G4;
381
- const w3 = w0 - l3 + 3 * G4;
382
- const x4 = x0 - 1 + 4 * G4;
383
- const y4 = y0 - 1 + 4 * G4;
384
- const z4 = z0 - 1 + 4 * G4;
385
- const w4 = w0 - 1 + 4 * G4;
386
- const ii = i & 255;
387
- const jj = j & 255;
388
- const kk = k & 255;
389
- const ll = l & 255;
390
- const gi0 = perm[ii + perm[jj + perm[kk + perm[ll]]]] % 32;
391
- const gi1 = perm[ii + i1 + perm[jj + j1 + perm[kk + k1 + perm[ll + l1]]]] % 32;
392
- const gi2 = perm[ii + i2 + perm[jj + j2 + perm[kk + k2 + perm[ll + l2]]]] % 32;
393
- const gi3 = perm[ii + i3 + perm[jj + j3 + perm[kk + k3 + perm[ll + l3]]]] % 32;
394
- const gi4 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32;
395
- let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
396
- if (t0 < 0) {
397
- n0 = 0;
398
- } else {
399
- t0 *= t0;
400
- n0 = t0 * t0 * this.dot4(grad4[gi0], x0, y0, z0, w0);
401
- }
402
- let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
403
- if (t1 < 0) {
404
- n1 = 0;
405
- } else {
406
- t1 *= t1;
407
- n1 = t1 * t1 * this.dot4(grad4[gi1], x1, y1, z1, w1);
408
- }
409
- let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
410
- if (t2 < 0) {
411
- n2 = 0;
412
- } else {
413
- t2 *= t2;
414
- n2 = t2 * t2 * this.dot4(grad4[gi2], x2, y2, z2, w2);
415
- }
416
- let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
417
- if (t3 < 0) {
418
- n3 = 0;
419
- } else {
420
- t3 *= t3;
421
- n3 = t3 * t3 * this.dot4(grad4[gi3], x3, y3, z3, w3);
422
- }
423
- let t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
424
- if (t4 < 0) {
425
- n4 = 0;
426
- } else {
427
- t4 *= t4;
428
- n4 = t4 * t4 * this.dot4(grad4[gi4], x4, y4, z4, w4);
429
- }
430
- return 27 * (n0 + n1 + n2 + n3 + n4);
431
- });
432
- for (let i = 0; i < 256; i++) {
433
- this.p[i] = Math.floor(r.random() * 256);
434
- }
435
- for (let i = 0; i < 512; i++) {
436
- this.perm[i] = this.p[i & 255];
437
- }
438
- }
439
- }
440
- exports.SimplexNoise = SimplexNoise;