three-stdlib 2.25.0 → 2.25.1

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Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
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  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
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  354. package/postprocessing/OutlinePass.cjs +0 -479
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  356. package/postprocessing/Pass.cjs +0 -48
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  358. package/postprocessing/RenderPass.cjs +0 -59
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  370. package/postprocessing/SSRPass.cjs +0 -411
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  372. package/postprocessing/SavePass.cjs +0 -38
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  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
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  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
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  402. package/shaders/BokehShader.cjs +0 -109
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  408. package/shaders/ColorCorrectionShader.cjs +0 -30
  409. package/shaders/ColorCorrectionShader.js +0 -30
  410. package/shaders/ColorifyShader.cjs +0 -28
  411. package/shaders/ColorifyShader.js +0 -28
  412. package/shaders/ConvolutionShader.cjs +0 -55
  413. package/shaders/ConvolutionShader.js +0 -55
  414. package/shaders/CopyShader.cjs +0 -25
  415. package/shaders/CopyShader.js +0 -25
  416. package/shaders/DOFMipMapShader.cjs +0 -32
  417. package/shaders/DOFMipMapShader.js +0 -32
  418. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  419. package/shaders/DepthLimitedBlurShader.js +0 -114
  420. package/shaders/DigitalGlitch.cjs +0 -85
  421. package/shaders/DigitalGlitch.js +0 -85
  422. package/shaders/DotScreenShader.cjs +0 -39
  423. package/shaders/DotScreenShader.js +0 -39
  424. package/shaders/FXAAShader.cjs +0 -1098
  425. package/shaders/FXAAShader.js +0 -1098
  426. package/shaders/FilmShader.cjs +0 -53
  427. package/shaders/FilmShader.js +0 -53
  428. package/shaders/FocusShader.cjs +0 -55
  429. package/shaders/FocusShader.js +0 -55
  430. package/shaders/FreiChenShader.cjs +0 -64
  431. package/shaders/FreiChenShader.js +0 -64
  432. package/shaders/FresnelShader.cjs +0 -47
  433. package/shaders/FresnelShader.js +0 -47
  434. package/shaders/GammaCorrectionShader.cjs +0 -23
  435. package/shaders/GammaCorrectionShader.js +0 -23
  436. package/shaders/GodRaysShader.cjs +0 -183
  437. package/shaders/GodRaysShader.js +0 -183
  438. package/shaders/HalftoneShader.cjs +0 -228
  439. package/shaders/HalftoneShader.js +0 -228
  440. package/shaders/HorizontalBlurShader.cjs +0 -49
  441. package/shaders/HorizontalBlurShader.js +0 -49
  442. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  443. package/shaders/HorizontalTiltShiftShader.js +0 -37
  444. package/shaders/HueSaturationShader.cjs +0 -43
  445. package/shaders/HueSaturationShader.js +0 -43
  446. package/shaders/KaleidoShader.cjs +0 -34
  447. package/shaders/KaleidoShader.js +0 -34
  448. package/shaders/LuminosityHighPassShader.cjs +0 -37
  449. package/shaders/LuminosityHighPassShader.js +0 -37
  450. package/shaders/LuminosityShader.cjs +0 -25
  451. package/shaders/LuminosityShader.js +0 -25
  452. package/shaders/MirrorShader.cjs +0 -35
  453. package/shaders/MirrorShader.js +0 -35
  454. package/shaders/NormalMapShader.cjs +0 -31
  455. package/shaders/NormalMapShader.js +0 -31
  456. package/shaders/ParallaxShader.cjs +0 -133
  457. package/shaders/ParallaxShader.js +0 -133
  458. package/shaders/PixelShader.cjs +0 -28
  459. package/shaders/PixelShader.js +0 -28
  460. package/shaders/RGBShiftShader.cjs +0 -30
  461. package/shaders/RGBShiftShader.js +0 -30
  462. package/shaders/SAOShader.cjs +0 -144
  463. package/shaders/SAOShader.js +0 -144
  464. package/shaders/SMAAShader.cjs +0 -358
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  466. package/shaders/SSAOShader.cjs +0 -182
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  468. package/shaders/SSRShader.cjs +0 -342
  469. package/shaders/SSRShader.js +0 -342
  470. package/shaders/SepiaShader.cjs +0 -29
  471. package/shaders/SepiaShader.js +0 -29
  472. package/shaders/SobelOperatorShader.cjs +0 -54
  473. package/shaders/SobelOperatorShader.js +0 -54
  474. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  475. package/shaders/SubsurfaceScatteringShader.js +0 -98
  476. package/shaders/TechnicolorShader.cjs +0 -24
  477. package/shaders/TechnicolorShader.js +0 -24
  478. package/shaders/ToneMapShader.cjs +0 -51
  479. package/shaders/ToneMapShader.js +0 -51
  480. package/shaders/ToonShader.cjs +0 -188
  481. package/shaders/ToonShader.js +0 -188
  482. package/shaders/TriangleBlurShader.cjs +0 -37
  483. package/shaders/TriangleBlurShader.js +0 -37
  484. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  485. package/shaders/UnpackDepthRGBAShader.js +0 -26
  486. package/shaders/VerticalBlurShader.cjs +0 -50
  487. package/shaders/VerticalBlurShader.js +0 -50
  488. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  489. package/shaders/VerticalTiltShiftShader.js +0 -37
  490. package/shaders/VignetteShader.cjs +0 -38
  491. package/shaders/VignetteShader.js +0 -38
  492. package/shaders/VolumeShader.cjs +0 -225
  493. package/shaders/VolumeShader.js +0 -225
  494. package/shaders/WaterRefractionShader.cjs +0 -59
  495. package/shaders/WaterRefractionShader.js +0 -59
  496. package/shaders/types.cjs +0 -1
  497. package/shaders/types.js +0 -1
  498. package/textures/FlakesTexture.cjs +0 -30
  499. package/textures/FlakesTexture.js +0 -30
  500. package/types/helpers.cjs +0 -4
  501. package/types/helpers.js +0 -4
  502. package/utils/BufferGeometryUtils.cjs +0 -636
  503. package/utils/BufferGeometryUtils.js +0 -636
  504. package/utils/GeometryCompressionUtils.cjs +0 -573
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  506. package/utils/GeometryUtils.cjs +0 -109
  507. package/utils/GeometryUtils.js +0 -109
  508. package/utils/RoughnessMipmapper.cjs +0 -223
  509. package/utils/RoughnessMipmapper.js +0 -223
  510. package/utils/SceneUtils.cjs +0 -36
  511. package/utils/SceneUtils.js +0 -36
  512. package/utils/ShadowMapViewer.cjs +0 -111
  513. package/utils/ShadowMapViewer.js +0 -111
  514. package/utils/SkeletonUtils.cjs +0 -211
  515. package/utils/SkeletonUtils.js +0 -211
  516. package/utils/UVsDebug.cjs +0 -80
  517. package/utils/UVsDebug.js +0 -80
  518. package/utils/WorkerPool.cjs +0 -62
  519. package/utils/WorkerPool.js +0 -62
  520. package/webxr/ARButton.cjs +0 -119
  521. package/webxr/ARButton.js +0 -119
  522. package/webxr/OculusHandModel.cjs +0 -82
  523. package/webxr/OculusHandModel.js +0 -82
  524. package/webxr/OculusHandPointerModel.cjs +0 -241
  525. package/webxr/OculusHandPointerModel.js +0 -224
  526. package/webxr/Text2D.cjs +0 -48
  527. package/webxr/Text2D.js +0 -31
  528. package/webxr/VRButton.cjs +0 -111
  529. package/webxr/VRButton.js +0 -111
  530. package/webxr/XRControllerModelFactory.cjs +0 -174
  531. package/webxr/XRControllerModelFactory.js +0 -174
  532. package/webxr/XREstimatedLight.cjs +0 -126
  533. package/webxr/XREstimatedLight.js +0 -126
  534. package/webxr/XRHandMeshModel.cjs +0 -82
  535. package/webxr/XRHandMeshModel.js +0 -82
  536. package/webxr/XRHandModelFactory.cjs +0 -61
  537. package/webxr/XRHandModelFactory.js +0 -61
  538. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  539. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,59 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { Color } from "three";
8
- import { Pass } from "./Pass.js";
9
- class RenderPass extends Pass {
10
- constructor(scene, camera, overrideMaterial, clearColor, clearAlpha = 0) {
11
- super();
12
- __publicField(this, "scene");
13
- __publicField(this, "camera");
14
- __publicField(this, "overrideMaterial");
15
- __publicField(this, "clearColor");
16
- __publicField(this, "clearAlpha");
17
- __publicField(this, "clearDepth", false);
18
- __publicField(this, "_oldClearColor", new Color());
19
- this.scene = scene;
20
- this.camera = camera;
21
- this.overrideMaterial = overrideMaterial;
22
- this.clearColor = clearColor;
23
- this.clearAlpha = clearAlpha;
24
- this.clear = true;
25
- this.needsSwap = false;
26
- }
27
- render(renderer, writeBuffer, readBuffer) {
28
- let oldAutoClear = renderer.autoClear;
29
- renderer.autoClear = false;
30
- let oldClearAlpha;
31
- let oldOverrideMaterial = null;
32
- if (this.overrideMaterial !== void 0) {
33
- oldOverrideMaterial = this.scene.overrideMaterial;
34
- this.scene.overrideMaterial = this.overrideMaterial;
35
- }
36
- if (this.clearColor) {
37
- renderer.getClearColor(this._oldClearColor);
38
- oldClearAlpha = renderer.getClearAlpha();
39
- renderer.setClearColor(this.clearColor, this.clearAlpha);
40
- }
41
- if (this.clearDepth) {
42
- renderer.clearDepth();
43
- }
44
- renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
45
- if (this.clear)
46
- renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
47
- renderer.render(this.scene, this.camera);
48
- if (this.clearColor) {
49
- renderer.setClearColor(this._oldClearColor, oldClearAlpha);
50
- }
51
- if (this.overrideMaterial !== void 0) {
52
- this.scene.overrideMaterial = oldOverrideMaterial;
53
- }
54
- renderer.autoClear = oldAutoClear;
55
- }
56
- }
57
- export {
58
- RenderPass
59
- };
@@ -1,199 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const Pass = require("./Pass.cjs");
5
- class RenderPixelatedPass extends Pass.Pass {
6
- constructor(resolution, pixelSize, scene, camera, options = {}) {
7
- var _a, _b;
8
- super();
9
- this.pixelSize = pixelSize;
10
- this.resolution = new THREE.Vector2();
11
- this.renderResolution = new THREE.Vector2();
12
- this.setSize(resolution.x, resolution.y);
13
- this.fsQuad = new Pass.FullScreenQuad(this.material());
14
- this.scene = scene;
15
- this.camera = camera;
16
- this.normalEdgeStrength = (_a = options.normalEdgeStrength) != null ? _a : 0.3;
17
- this.depthEdgeStrength = (_b = options.depthEdgeStrength) != null ? _b : 0.4;
18
- this.rgbRenderTarget = pixelRenderTarget(this.renderResolution, THREE.RGBAFormat, true);
19
- this.normalRenderTarget = pixelRenderTarget(this.renderResolution, THREE.RGBAFormat, false);
20
- this.normalMaterial = new THREE.MeshNormalMaterial();
21
- }
22
- dispose() {
23
- this.rgbRenderTarget.dispose();
24
- this.normalRenderTarget.dispose();
25
- this.fsQuad.dispose();
26
- }
27
- setSize(width, height) {
28
- var _a, _b, _c;
29
- this.resolution.set(width, height);
30
- this.renderResolution.set(width / this.pixelSize | 0, height / this.pixelSize | 0);
31
- const { x, y } = this.renderResolution;
32
- (_a = this.rgbRenderTarget) == null ? void 0 : _a.setSize(x, y);
33
- (_b = this.normalRenderTarget) == null ? void 0 : _b.setSize(x, y);
34
- (_c = this.fsQuad) == null ? void 0 : _c.material.uniforms.resolution.value.set(x, y, 1 / x, 1 / y);
35
- }
36
- setPixelSize(pixelSize) {
37
- this.pixelSize = pixelSize;
38
- this.setSize(this.resolution.x, this.resolution.y);
39
- }
40
- render(renderer, writeBuffer) {
41
- const uniforms = this.fsQuad.material.uniforms;
42
- uniforms.normalEdgeStrength.value = this.normalEdgeStrength;
43
- uniforms.depthEdgeStrength.value = this.depthEdgeStrength;
44
- renderer.setRenderTarget(this.rgbRenderTarget);
45
- renderer.render(this.scene, this.camera);
46
- const overrideMaterial_old = this.scene.overrideMaterial;
47
- renderer.setRenderTarget(this.normalRenderTarget);
48
- this.scene.overrideMaterial = this.normalMaterial;
49
- renderer.render(this.scene, this.camera);
50
- this.scene.overrideMaterial = overrideMaterial_old;
51
- uniforms.tDiffuse.value = this.rgbRenderTarget.texture;
52
- uniforms.tDepth.value = this.rgbRenderTarget.depthTexture;
53
- uniforms.tNormal.value = this.normalRenderTarget.texture;
54
- if (this.renderToScreen) {
55
- renderer.setRenderTarget(null);
56
- } else {
57
- renderer.setRenderTarget(writeBuffer);
58
- if (this.clear)
59
- renderer.clear();
60
- }
61
- this.fsQuad.render(renderer);
62
- }
63
- material() {
64
- return new THREE.ShaderMaterial({
65
- uniforms: {
66
- tDiffuse: { value: null },
67
- tDepth: { value: null },
68
- tNormal: { value: null },
69
- resolution: {
70
- value: new THREE.Vector4(
71
- this.renderResolution.x,
72
- this.renderResolution.y,
73
- 1 / this.renderResolution.x,
74
- 1 / this.renderResolution.y
75
- )
76
- },
77
- normalEdgeStrength: { value: 0 },
78
- depthEdgeStrength: { value: 0 }
79
- },
80
- vertexShader: `
81
- varying vec2 vUv;
82
-
83
- void main() {
84
-
85
- vUv = uv;
86
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
87
-
88
- }
89
- `,
90
- fragmentShader: `
91
- uniform sampler2D tDiffuse;
92
- uniform sampler2D tDepth;
93
- uniform sampler2D tNormal;
94
- uniform vec4 resolution;
95
- uniform float normalEdgeStrength;
96
- uniform float depthEdgeStrength;
97
- varying vec2 vUv;
98
-
99
- float getDepth(int x, int y) {
100
-
101
- return texture2D( tDepth, vUv + vec2(x, y) * resolution.zw ).r;
102
-
103
- }
104
-
105
- vec3 getNormal(int x, int y) {
106
-
107
- return texture2D( tNormal, vUv + vec2(x, y) * resolution.zw ).rgb * 2.0 - 1.0;
108
-
109
- }
110
-
111
- float depthEdgeIndicator(float depth, vec3 normal) {
112
-
113
- float diff = 0.0;
114
- diff += clamp(getDepth(1, 0) - depth, 0.0, 1.0);
115
- diff += clamp(getDepth(-1, 0) - depth, 0.0, 1.0);
116
- diff += clamp(getDepth(0, 1) - depth, 0.0, 1.0);
117
- diff += clamp(getDepth(0, -1) - depth, 0.0, 1.0);
118
- return floor(smoothstep(0.01, 0.02, diff) * 2.) / 2.;
119
-
120
- }
121
-
122
- float neighborNormalEdgeIndicator(int x, int y, float depth, vec3 normal) {
123
-
124
- float depthDiff = getDepth(x, y) - depth;
125
- vec3 neighborNormal = getNormal(x, y);
126
-
127
- // Edge pixels should yield to faces who's normals are closer to the bias normal.
128
- vec3 normalEdgeBias = vec3(1., 1., 1.); // This should probably be a parameter.
129
- float normalDiff = dot(normal - neighborNormal, normalEdgeBias);
130
- float normalIndicator = clamp(smoothstep(-.01, .01, normalDiff), 0.0, 1.0);
131
-
132
- // Only the shallower pixel should detect the normal edge.
133
- float depthIndicator = clamp(sign(depthDiff * .25 + .0025), 0.0, 1.0);
134
-
135
- return (1.0 - dot(normal, neighborNormal)) * depthIndicator * normalIndicator;
136
-
137
- }
138
-
139
- float normalEdgeIndicator(float depth, vec3 normal) {
140
-
141
- float indicator = 0.0;
142
-
143
- indicator += neighborNormalEdgeIndicator(0, -1, depth, normal);
144
- indicator += neighborNormalEdgeIndicator(0, 1, depth, normal);
145
- indicator += neighborNormalEdgeIndicator(-1, 0, depth, normal);
146
- indicator += neighborNormalEdgeIndicator(1, 0, depth, normal);
147
-
148
- return step(0.1, indicator);
149
-
150
- }
151
-
152
- void main() {
153
-
154
- vec4 texel = texture2D( tDiffuse, vUv );
155
-
156
- float depth = 0.0;
157
- vec3 normal = vec3(0.0);
158
-
159
- if (depthEdgeStrength > 0.0 || normalEdgeStrength > 0.0) {
160
-
161
- depth = getDepth(0, 0);
162
- normal = getNormal(0, 0);
163
-
164
- }
165
-
166
- float dei = 0.0;
167
- if (depthEdgeStrength > 0.0)
168
- dei = depthEdgeIndicator(depth, normal);
169
-
170
- float nei = 0.0;
171
- if (normalEdgeStrength > 0.0)
172
- nei = normalEdgeIndicator(depth, normal);
173
-
174
- float Strength = dei > 0.0 ? (1.0 - depthEdgeStrength * dei) : (1.0 + normalEdgeStrength * nei);
175
-
176
- gl_FragColor = texel * Strength;
177
-
178
- }
179
- `
180
- });
181
- }
182
- }
183
- function pixelRenderTarget(resolution, pixelFormat, useDepthTexture) {
184
- const renderTarget = new THREE.WebGLRenderTarget(
185
- resolution.x,
186
- resolution.y,
187
- !useDepthTexture ? void 0 : {
188
- depthTexture: new THREE.DepthTexture(resolution.x, resolution.y),
189
- depthBuffer: true
190
- }
191
- );
192
- renderTarget.texture.format = pixelFormat;
193
- renderTarget.texture.minFilter = THREE.NearestFilter;
194
- renderTarget.texture.magFilter = THREE.NearestFilter;
195
- renderTarget.texture.generateMipmaps = false;
196
- renderTarget.stencilBuffer = false;
197
- return renderTarget;
198
- }
199
- exports.RenderPixelatedPass = RenderPixelatedPass;
@@ -1,199 +0,0 @@
1
- import { Vector2, RGBAFormat, MeshNormalMaterial, ShaderMaterial, Vector4, WebGLRenderTarget, DepthTexture, NearestFilter } from "three";
2
- import { Pass, FullScreenQuad } from "./Pass.js";
3
- class RenderPixelatedPass extends Pass {
4
- constructor(resolution, pixelSize, scene, camera, options = {}) {
5
- var _a, _b;
6
- super();
7
- this.pixelSize = pixelSize;
8
- this.resolution = new Vector2();
9
- this.renderResolution = new Vector2();
10
- this.setSize(resolution.x, resolution.y);
11
- this.fsQuad = new FullScreenQuad(this.material());
12
- this.scene = scene;
13
- this.camera = camera;
14
- this.normalEdgeStrength = (_a = options.normalEdgeStrength) != null ? _a : 0.3;
15
- this.depthEdgeStrength = (_b = options.depthEdgeStrength) != null ? _b : 0.4;
16
- this.rgbRenderTarget = pixelRenderTarget(this.renderResolution, RGBAFormat, true);
17
- this.normalRenderTarget = pixelRenderTarget(this.renderResolution, RGBAFormat, false);
18
- this.normalMaterial = new MeshNormalMaterial();
19
- }
20
- dispose() {
21
- this.rgbRenderTarget.dispose();
22
- this.normalRenderTarget.dispose();
23
- this.fsQuad.dispose();
24
- }
25
- setSize(width, height) {
26
- var _a, _b, _c;
27
- this.resolution.set(width, height);
28
- this.renderResolution.set(width / this.pixelSize | 0, height / this.pixelSize | 0);
29
- const { x, y } = this.renderResolution;
30
- (_a = this.rgbRenderTarget) == null ? void 0 : _a.setSize(x, y);
31
- (_b = this.normalRenderTarget) == null ? void 0 : _b.setSize(x, y);
32
- (_c = this.fsQuad) == null ? void 0 : _c.material.uniforms.resolution.value.set(x, y, 1 / x, 1 / y);
33
- }
34
- setPixelSize(pixelSize) {
35
- this.pixelSize = pixelSize;
36
- this.setSize(this.resolution.x, this.resolution.y);
37
- }
38
- render(renderer, writeBuffer) {
39
- const uniforms = this.fsQuad.material.uniforms;
40
- uniforms.normalEdgeStrength.value = this.normalEdgeStrength;
41
- uniforms.depthEdgeStrength.value = this.depthEdgeStrength;
42
- renderer.setRenderTarget(this.rgbRenderTarget);
43
- renderer.render(this.scene, this.camera);
44
- const overrideMaterial_old = this.scene.overrideMaterial;
45
- renderer.setRenderTarget(this.normalRenderTarget);
46
- this.scene.overrideMaterial = this.normalMaterial;
47
- renderer.render(this.scene, this.camera);
48
- this.scene.overrideMaterial = overrideMaterial_old;
49
- uniforms.tDiffuse.value = this.rgbRenderTarget.texture;
50
- uniforms.tDepth.value = this.rgbRenderTarget.depthTexture;
51
- uniforms.tNormal.value = this.normalRenderTarget.texture;
52
- if (this.renderToScreen) {
53
- renderer.setRenderTarget(null);
54
- } else {
55
- renderer.setRenderTarget(writeBuffer);
56
- if (this.clear)
57
- renderer.clear();
58
- }
59
- this.fsQuad.render(renderer);
60
- }
61
- material() {
62
- return new ShaderMaterial({
63
- uniforms: {
64
- tDiffuse: { value: null },
65
- tDepth: { value: null },
66
- tNormal: { value: null },
67
- resolution: {
68
- value: new Vector4(
69
- this.renderResolution.x,
70
- this.renderResolution.y,
71
- 1 / this.renderResolution.x,
72
- 1 / this.renderResolution.y
73
- )
74
- },
75
- normalEdgeStrength: { value: 0 },
76
- depthEdgeStrength: { value: 0 }
77
- },
78
- vertexShader: `
79
- varying vec2 vUv;
80
-
81
- void main() {
82
-
83
- vUv = uv;
84
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
85
-
86
- }
87
- `,
88
- fragmentShader: `
89
- uniform sampler2D tDiffuse;
90
- uniform sampler2D tDepth;
91
- uniform sampler2D tNormal;
92
- uniform vec4 resolution;
93
- uniform float normalEdgeStrength;
94
- uniform float depthEdgeStrength;
95
- varying vec2 vUv;
96
-
97
- float getDepth(int x, int y) {
98
-
99
- return texture2D( tDepth, vUv + vec2(x, y) * resolution.zw ).r;
100
-
101
- }
102
-
103
- vec3 getNormal(int x, int y) {
104
-
105
- return texture2D( tNormal, vUv + vec2(x, y) * resolution.zw ).rgb * 2.0 - 1.0;
106
-
107
- }
108
-
109
- float depthEdgeIndicator(float depth, vec3 normal) {
110
-
111
- float diff = 0.0;
112
- diff += clamp(getDepth(1, 0) - depth, 0.0, 1.0);
113
- diff += clamp(getDepth(-1, 0) - depth, 0.0, 1.0);
114
- diff += clamp(getDepth(0, 1) - depth, 0.0, 1.0);
115
- diff += clamp(getDepth(0, -1) - depth, 0.0, 1.0);
116
- return floor(smoothstep(0.01, 0.02, diff) * 2.) / 2.;
117
-
118
- }
119
-
120
- float neighborNormalEdgeIndicator(int x, int y, float depth, vec3 normal) {
121
-
122
- float depthDiff = getDepth(x, y) - depth;
123
- vec3 neighborNormal = getNormal(x, y);
124
-
125
- // Edge pixels should yield to faces who's normals are closer to the bias normal.
126
- vec3 normalEdgeBias = vec3(1., 1., 1.); // This should probably be a parameter.
127
- float normalDiff = dot(normal - neighborNormal, normalEdgeBias);
128
- float normalIndicator = clamp(smoothstep(-.01, .01, normalDiff), 0.0, 1.0);
129
-
130
- // Only the shallower pixel should detect the normal edge.
131
- float depthIndicator = clamp(sign(depthDiff * .25 + .0025), 0.0, 1.0);
132
-
133
- return (1.0 - dot(normal, neighborNormal)) * depthIndicator * normalIndicator;
134
-
135
- }
136
-
137
- float normalEdgeIndicator(float depth, vec3 normal) {
138
-
139
- float indicator = 0.0;
140
-
141
- indicator += neighborNormalEdgeIndicator(0, -1, depth, normal);
142
- indicator += neighborNormalEdgeIndicator(0, 1, depth, normal);
143
- indicator += neighborNormalEdgeIndicator(-1, 0, depth, normal);
144
- indicator += neighborNormalEdgeIndicator(1, 0, depth, normal);
145
-
146
- return step(0.1, indicator);
147
-
148
- }
149
-
150
- void main() {
151
-
152
- vec4 texel = texture2D( tDiffuse, vUv );
153
-
154
- float depth = 0.0;
155
- vec3 normal = vec3(0.0);
156
-
157
- if (depthEdgeStrength > 0.0 || normalEdgeStrength > 0.0) {
158
-
159
- depth = getDepth(0, 0);
160
- normal = getNormal(0, 0);
161
-
162
- }
163
-
164
- float dei = 0.0;
165
- if (depthEdgeStrength > 0.0)
166
- dei = depthEdgeIndicator(depth, normal);
167
-
168
- float nei = 0.0;
169
- if (normalEdgeStrength > 0.0)
170
- nei = normalEdgeIndicator(depth, normal);
171
-
172
- float Strength = dei > 0.0 ? (1.0 - depthEdgeStrength * dei) : (1.0 + normalEdgeStrength * nei);
173
-
174
- gl_FragColor = texel * Strength;
175
-
176
- }
177
- `
178
- });
179
- }
180
- }
181
- function pixelRenderTarget(resolution, pixelFormat, useDepthTexture) {
182
- const renderTarget = new WebGLRenderTarget(
183
- resolution.x,
184
- resolution.y,
185
- !useDepthTexture ? void 0 : {
186
- depthTexture: new DepthTexture(resolution.x, resolution.y),
187
- depthBuffer: true
188
- }
189
- );
190
- renderTarget.texture.format = pixelFormat;
191
- renderTarget.texture.minFilter = NearestFilter;
192
- renderTarget.texture.magFilter = NearestFilter;
193
- renderTarget.texture.generateMipmaps = false;
194
- renderTarget.stencilBuffer = false;
195
- return renderTarget;
196
- }
197
- export {
198
- RenderPixelatedPass
199
- };